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<?xml version="1.0" encoding="ISO-8859-1"?>
<fpdoc-descriptions>
<package name="fcl">
<!--
====================================================================
syncobjs
====================================================================
-->
<module name="syncobjs">
<short>Synchronization objects</short>
<descr>
<p>The <file>syncobjs</file> unit implements some classes which can be used
when synchronizing threads in routines or classes that are used in multiple
threads at once. The <link id="TCriticalSection"/> class is a wrapper around
low-level critical section routines (semaphores or mutexes). The <link
id="TEventObject"/> class can be used to send messages between threads
(also known as conditional variables in Posix threads).</p>
</descr>
<!-- unresolved type reference Visibility: default -->
<element name="sysutils">
<short>Exception support</short>
</element>
<!-- alias type Visibility: default -->
<element name="PSecurityAttributes">
<short>Dummy type</short>
<descr>
<var>PSecurityAttributes</var> is a dummy type used in non-windows
implementations, so the calls remain Delphi compatible.
</descr>
<seealso>
<link id="TEventObject.Create"/>
</seealso>
</element>
<!-- alias type Visibility: default -->
<element name="TEventHandle">
<short>Handle type</short>
<descr>
<var>TEventHandle</var> is an opaque type and should not be used in user
code.
</descr>
</element>
<!-- constant Visibility: default -->
<element name="INFINITE">
<short>Infinite waiting time</short>
<descr>
Constant denoting an infinite timeout.
</descr>
</element>
<!-- enumeration type Visibility: default -->
<element name="TWaitResult">
<short>Unix wait result</short>
<descr>
<var>TWaitResult</var> is used to report the result of a wait operation.
</descr>
<seealso>
<link id="TEventObject.WaitFor"/>
</seealso>
</element>
<!-- enumeration value Visibility: default -->
<element name="TWaitResult.wrSignaled">
<short>Event was signaled (triggered)</short>
</element>
<!-- enumeration value Visibility: default -->
<element name="TWaitResult.wrTimeout">
<short>Time-out period expired</short>
</element>
<!-- enumeration value Visibility: default -->
<element name="TWaitResult.wrAbandoned">
<short>Wait operation was abandoned.</short>
</element>
<!-- enumeration value Visibility: default -->
<element name="TWaitResult.wrError">
<short>An error occurred during the wait operation.</short>
</element>
<!--
********************************************************************
#fcl.syncobjs.TSynchroObject
********************************************************************
-->
<!-- object Visibility: default -->
<element name="TSynchroObject">
<short>Abstract synchronization object</short>
<descr>
<var>TSynchroObject</var> is an abstract synchronization resource object. It
implements 2 virtual methods <link id="TSynchroObject.Acquire">Acquire</link>
which can be used to acquire the resource, and <link id="TSynchroObject.Release">Release</link>
to release the resource.
</descr>
<seealso>
<link id="TSynchroObject.Acquire">Acquire</link>
<link id="TSynchroObject.Release">Release</link>
</seealso>
</element>
<!-- procedure Visibility: default -->
<element name="TSynchroObject.Acquire">
<short>Acquire synchronization resource</short>
<descr>
<var>Acquire</var> does nothing in <var>TSynchroObject</var>. Descendent
classes must override this method to acquire the resource they manage.
</descr>
<seealso>
<link id="TSynchroObject.Release">Release</link>
</seealso>
</element>
<!-- procedure Visibility: default -->
<element name="TSynchroObject.Release">
<short>Release previously acquired synchronization resource</short>
<descr>
<var>Release</var> does nothing in <var>TSynchroObject</var>. Descendent
classes must override this method to release the resource they acquired
through the <link id="TSynchroObject.Acquire">Acquire</link> call.
</descr>
<seealso>
<link id="TSynchroObject.Acquire">Acquire</link>
</seealso>
</element>
<!--
********************************************************************
#fcl.syncobjs.TCriticalSection
********************************************************************
-->
<!-- object Visibility: default -->
<element name="TCriticalSection">
<short>Critical section</short>
<descr>
<p>
<var>TCriticalSection</var> is a class wrapper around the low-level
<var>TRTLCriticalSection</var> routines. It simply calls the RTL routines
in the system unit for critical section support.
</p>
<p>
A critical section is a resource which can be owned by only 1 caller:
it can be used to make sure that in a multithreaded application only
1 thread enters pieces of code protected by the critical section.
</p>
<p>
Typical usage is to protect a piece of code with the following code
(<var>MySection</var> is a <var>TCriticalSection</var> instance):
</p>
<code>
// Previous code
MySection.Acquire;
Try
// Protected code
Finally
MySection.Release;
end;
// Other code.
</code>
<p>
The protected code can be executed by only 1 thread at a time. This is
useful for instance for list operations in multithreaded environments.
</p>
</descr>
<seealso>
<link id="TCriticalSection.Acquire">Acquire</link>
<link id="TCriticalSection.Release">Release</link>
</seealso>
</element>
<!-- procedure Visibility: public -->
<element name="TCriticalSection.Acquire">
<short>Enter the critical section</short>
<descr>
<var>Acquire</var> attempts to enter the critical section. It will suspend
the calling thread if the critical section is in use by another thread, and
will resume as soon as the other thread has released the critical section.
</descr>
<seealso>
<link id="TCriticalSection.Release">Release</link>
</seealso>
</element>
<!-- procedure Visibility: public -->
<element name="TCriticalSection.Release">
<short>Leave the critical section</short>
<descr>
<var>Release</var> leaves the critical section. It will free the critical
section so another thread waiting to enter the critical section will be
awakened, and will enter the critical section. This call always returns
immediatly.
</descr>
<seealso>
<link id="TCriticalSection.Acquire">Acquire</link>
</seealso>
</element>
<!-- procedure Visibility: public -->
<element name="TCriticalSection.Enter">
<short>Alias for <var>Acquire</var></short>
<descr>
<var>Enter</var> just calls
<link id="TCriticalSection.Acquire">Acquire</link>.
</descr>
<seealso>
<link id="TCriticalSection.Leave">Leave</link>
<link id="TCriticalSection.Acquire">Acquire</link>.
</seealso>
</element>
<!-- procedure Visibility: public -->
<element name="TCriticalSection.Leave">
<short>Alias for <var>Release</var></short>
<descr>
<var>Leave</var> just calls <link id="TCriticalSection.Release">Release</link>
</descr>
<seealso>
<link id="TCriticalSection.Release">Release</link>
<link id="TCriticalSection.Enter">Enter</link>
</seealso>
</element>
<!-- constructor Visibility: public -->
<element name="TCriticalSection.Create">
<short>Create a new critical section.</short>
<descr>
<var>Create</var> initializes a new critical section, and initializes the
system objects for the critical section. It should be created only once
for all threads, all threads should use the same critical section instance.
</descr>
<seealso>
<link id="TCriticalSection.Destroy">Destroy</link>
</seealso>
</element>
<!-- destructor Visibility: public -->
<element name="TCriticalSection.Destroy">
<short>Destroy the criticalsection instance</short>
<descr>
<p>
<var>Destroy</var> releases the system critical section resources, and
removes the <var>TCriticalSection</var> instance from memory.
</p>
</descr>
<errors>
Any threads trying to enter the critical section when it is destroyed,
will start running with an error (an exception should be raised).
</errors>
<seealso>
<link id="TCriticalSection.Create">Create</link>
<link id="TCriticalSection.Acquire">Acquire</link>
</seealso>
</element>
<!--
********************************************************************
#fcl.syncobjs.THandleObject
********************************************************************
-->
<!-- object Visibility: default -->
<element name="THandleObject">
<short>Class encapsulating an operating system handle</short>
<descr>
<var>THandleObject</var> is a parent class for synchronization classes
that need to store an operating system handle. It introduces a property
<link id="THandleObject.Handle">Handle</link> which can be used to store the
operating system handle. The handle is in no way manipulated by
<var>THandleObject</var>, only storage is provided.
</descr>
<seealso>
<link id="THandleObject.Handle">Handle</link>
</seealso>
</element>
<!-- destructor Visibility: public -->
<element name="THandleObject.destroy">
<short>Free the instance</short>
<descr>
<var>Destroy</var> does nothing in the Free Pascal implementation of
<var>THandleObject</var>.
</descr>
</element>
<!-- property Visibility: public -->
<element name="THandleObject.Handle">
<short>Handle for this object</short>
<descr>
<var>Handle</var> provides read-only access to the operating system handle
of this instance. The public access is read-only, descendent classes should
set the handle by accessing it's protected field <var>FHandle</var>
directly.
</descr>
</element>
<!-- property Visibility: public -->
<element name="THandleObject.LastError">
<short>Last operating system error</short>
<descr>
<var>LastError</var> provides read-only access to the last operating system
error code for operations on <link id="THandleObject.Handle">Handle</link>.
</descr>
<seealso>
<link id="THandleObject.Handle">Handle</link>
</seealso>
</element>
<!--
********************************************************************
#fcl.syncobjs.TEventObject
********************************************************************
-->
<!-- object Visibility: default -->
<element name="TEventObject">
<short>Event propagation object</short>
<descr>
<var>TEventObject</var> encapsulates the <var>BasicEvent</var>
implementation of the system unit in a class. The event can be used to
notify other threads of a change in conditions. (in POSIX terms, this is a
conditional variable). A thread that wishes to notify other threads creates
an instance of <var>TEventObject</var> with a certain name, and posts events
to it. Other threads that wish to be notified of these events should create
their own instances of <var>TEventObject</var> with the same name, and wait
for events to arrive.
</descr>
<seealso>
<link id="TCriticalSection"/>
</seealso>
</element>
<!-- constructor Visibility: public -->
<element name="TEventObject.Create">
<short>Create a new event object</short>
<descr>
<p>
<var>Create</var> creates a new event object with unique name
<var>AName</var>. The object will be created security attributes
<var>EventAttributes</var> (windows only).
</p>
<p>
The <var>AManualReset</var> indicates whether the event must be reset
manually (if it is <var>False</var>, the event is reset immediatly after
the first thread waiting for it is notified).
<var>InitialState</var> determines whether the event is initially set or not.
</p>
</descr>
<seealso>
<link id="TEventObject.ManualReset">ManualReset</link>
<link id="TEventObject.ResetEvent">ResetEvent</link>
</seealso>
</element>
<!-- argument Visibility: default -->
<element name="TEventObject.Create.EventAttributes">
<short>Security attributes (only used on Windows)</short>
</element>
<!-- argument Visibility: default -->
<element name="TEventObject.Create.AManualReset">
<short>Manual reset allowed</short>
</element>
<!-- argument Visibility: default -->
<element name="TEventObject.Create.InitialState">
<short>Initial event state</short>
</element>
<!-- argument Visibility: default -->
<element name="TEventObject.Create.Name">
<short>Name uniquely identifying the event in this process.</short>
</element>
<!-- destructor Visibility: public -->
<element name="TEventObject.destroy">
<short>Clean up the event and release from memory</short>
<descr>
<var>Destroy</var> cleans up the low-level resources allocated for
this event and releases the event instance from memory.
</descr>
<seealso>
<link id="TEventObject.Create">Create</link>
</seealso>
</element>
<!-- procedure Visibility: public -->
<element name="TEventObject.ResetEvent">
<short>Reset the event</short>
<descr>
<var>ResetEvent</var> turns off the event. Any <link id="TEventObject.WaitFor">WaitFor</link>
operation will suspend the calling thread.
</descr>
<seealso>
<link id="TEventObject.SetEvent">SetEvent</link>
<link id="TEventObject.WaitFor">WaitFor</link>
</seealso>
</element>
<!-- procedure Visibility: public -->
<element name="TEventObject.SetEvent">
<short>Set the event</short>
<descr>
<var>SetEvent</var> sets the event.
If the <link id="TEventObject.ManualReset">ManualReset</link> is <var>True</var>
any thread that was waiting for the event to be set (using <link id="TEventObject.WaitFor">WaitFor</link>)
will resume it's operation. After the event was set, any thread that executes <var>WaitFor</var> will
return at once. If <var>ManualReset</var> is <var>False</var>, only one
thread will be notified that the event was set, and the event will be
immediatly reset after that.
</descr>
<seealso>
<link id="TEventObject.WaitFor">WaitFor</link>
<link id="TEventObject.ManualReset">ManualReset</link>
</seealso>
</element>
<!-- function Visibility: public -->
<element name="TEventObject.WaitFor">
<short>Wait for the event to be set.</short>
<descr>
<p>
<var>WaitFor</var> should be used in threads that should be notified when
the event is set. When <var>WaitFor</var> is called, and the event is not
set, the thread will be suspended. As soon as the event is set by some other
thread (using <link id="TEventObject.SetEvent">SetEvent</link>) or the
timeout period (<var>TimeOut</var>) has expired, the <var>WaitFor</var>
function returns. The return value depends on the condition that caused
the <var>WaitFor</var> function to return.
</p>
<p>
The calling thread will wait indefinitely when the constant
<var>INFINITE</var> is specified for the <var>TimeOut</var> parameter.
</p>
</descr>
<seealso>
<link id="TEventObject.SetEvent"/>
</seealso>
</element>
<!-- function result Visibility: default -->
<element name="TEventObject.WaitFor.Result">
<short>Reason for returning</short>
</element>
<!-- argument Visibility: default -->
<element name="TEventObject.WaitFor.Timeout">
<short>Maximum time to wait for the event to be set</short>
</element>
<!-- property Visibility: public -->
<element name="TEventObject.ManualReset">
<short>Should the event be reset manually</short>
<descr>
</descr>
<seealso>
</seealso>
</element>
<!-- alias type Visibility: default -->
<element name="TEvent">
<short>Alias for <link id="#fcl.syncobjs.TEventObject">TEventObject</link></short>
<descr>
<var>TEvent</var> is a simple alias for the <link id="TEventObject"/> class.
</descr>
<seealso>
<link id="TEventObject"/>
</seealso>
</element>
<!--
********************************************************************
#fcl.syncobjs.TSimpleEvent
********************************************************************
-->
<!-- object Visibility: default -->
<element name="TSimpleEvent">
<short>Simple, anonymous event</short>
<descr>
<var>TSimpleEvent</var> is a simple descendent of the <link id="TEventObject"/>
class. It creates an event with no name, which must be reset manually, and
which is initially not set.
</descr>
<seealso>
<link id="TEventObject"/>
<link id="TSimpleEvent.Create"/>
</seealso>
</element>
<!-- constructor Visibility: default -->
<element name="TSimpleEvent.Create">
<short>Creates a new <var>TSimpleEvent</var> instance</short>
<descr>
<var>Create</var> instantiates a new <var>TSimpleEvent</var> instance. It
simply calls the inherited <link id="TEventObject.Create">Create</link>
with <var>Nil</var> for the security attributes, an empty name,
<var>AManualReset</var> set to <var>True</var>, and <var>InitialState</var>
to <var>False</var>.
</descr>
<seealso>
<link id="TEventObject.Create"/>
</seealso>
</element>
</module> <!-- syncobjs -->
</package>
</fpdoc-descriptions>
|