1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925
|
Program GravityWars;
{A demo for TP 4.0 compability of Graph.
The sources for this game was found on a site that claims to only have
PD stuff with the below header(which was only reindented), and the webmaster
said that everything he published was sent to him with that purpose. We tried
to contact the authors mentioned below via mail over internet, but that
failed. If there is somebody that claims authorship of these programs,
please mail marco@freepascal.org, and the sources will be removed from our
websites.
------------------------------------------------------------------------
ORIGINAL Header:
by Sohrab Ismail-Beigi Completed 4/23/89
SYSOP of The 3D Graphics BBS
300/1200/2400 baud, N-8-1 Full duplex
(201) 444-4154
Turbo Pascal 4.0 source code. Requires VGA 640x480x16 display.
Note: pix=pixels in the comments}
{$ifdef mswindows}
{$apptype GUI}
{$endif}
Uses
{$ifdef mswindows}
Windows,
WinCrt,
{$else}
Crt,
{$endif}
Graph;
Type
spacecraft=Record {used for ships and pointer}
coffx,coffy,r : longint; {center offsets and radius in pix}
imagex,imagey : longint; {upper left of image}
imagepointr : pointer; {pointer to image data}
imagesize : word; {size in bytes}
end;
planettype=Record
cx,cy,r : longint; {planet center and radius}
d,GM : real; {density and G*M product}
end;
Const
color : array[1..3] of byte=(Red,Green,LightBlue); {colors for planets}
G=0.1; {gravity constant}
bhr=15; {black hole radius}
Esc=#27; {ASCII for Esc}
Return=#13; { " " RETURN}
Var
ship : array[1..2] of spacecraft; {2 ships}
tp,pointr : spacecraft; {tp is temporary, 1 pointer}
pl : array[1..9] of planettype; {the 9 planets}
screen : Record {the game area}
sx,ex,sy,ey,cx,cy,lx,ly : longint; {start x/y, end x/y, center}
end; {x/y, length x/y}
np,GraphDriver,GraphMode : integer; {# of planets}
criticaldist : real; {for escape velocity calc}
playsong : boolean; {play the songs?}
Procedure Init; {initialize everything}
begin
//SetGraphBufSize(10);
GraphDriver:=VGA;
GraphMode:=VGAHi;
{$ifdef mswindows}
ShowWindow(GetActiveWindow,0);
{$endif}
InitGraph(GraphDriver,GraphMode,'');
setbkcolor(black);
setviewport(0,0,getmaxx,getmaxy,clipoff);
clearviewport;
SetColor(LightGray);
SetFillStyle(SolidFill,LightGray); {Hull of ships}
Circle(100,100,9);
FloodFill(100,100,LightGray);
Bar(77,98,100,102);
MoveTo(82,98);
LineRel(-3,-8);
LineRel(-13,0); LineRel(0,-3);
LineRel(24,0); LineRel(0,3);
LineRel(-7,0); LineRel(3,8);
FloodFill(83,97,LightGray);
MoveTo(82,101); LineRel(-3,8);
LineRel(-13,0); LineRel(0,3);
LineRel(24,0); LineRel(0,-3);
LineRel(-7,0); LineRel(3,-8);
FloodFill(83,103,LightGray);
MoveTo(200,200); LineRel(5,-5);
LineRel(5,5); LineRel(10,0);
LineRel(5,-8); LineRel(15,0);
LineRel(-6,9); LineRel(6,9);
LineRel(-15,0); LineRel(-5,-7);
LineRel(-10,0); LineRel(-5,5);
LineRel(-6,-7); LineRel(2,-2);
FloodFill(201,201,LightGray);
SetColor(LightRed);
SetFillStyle(SolidFill,LightRed); {Red lights on ships}
Circle(100,100,2);
FloodFill(100,100,LightRed);
Bar(89,87,91,90); Bar(89,109,91,112);
Bar(224,200,226,203); Bar(240,192,242,194);
Bar(240,208,242,210);
SetColor(Yellow);
MoveTo(0,0); LineRel(0,10);
MoveTo(0,0); LineRel(10,0);
MoveTo(0,0); LineRel(15,15); {pointer}
tp.imagesize:=ImageSize(0,0,16,16); {kludge to subdue compiler bug}
GetMem(tp.imagepointr,tp.imagesize);
GetImage(0,0,16,16,tp.imagepointr^);
pointr.imagesize:=ImageSize(0,0,16,16);
GetMem(pointr.imagepointr,pointr.imagesize);
GetImage(0,0,16,16,pointr.imagepointr^); {get pointer}
pointr.coffx:=7;
pointr.coffy:=7;
pointr.r:=9;
ship[1].imagesize:=ImageSize(66,87,110,113);
GetMem(ship[1].imagepointr,ship[1].imagesize);
GetImage(66,87,110,113,ship[1].imagepointr^); {enterprise}
ship[1].coffx:=22; ship[1].coffy:=13; ship[1].r:=26;
ship[2].imagesize:=ImageSize(199,192,242,210);
GetMem(ship[2].imagepointr,ship[2].imagesize);
GetImage(199,192,242,210,ship[2].imagepointr^); {klingon}
ship[2].coffx:=21; ship[2].coffy:=9; ship[2].r:=23;
ClearDevice;
screen.sx:=1;
screen.ex:=638;
screen.sy:=33;
screen.ey:=478;
screen.cx:=(screen.sx+screen.ex) div 2; {initialize screen}
screen.cy:=(screen.sy+screen.ey) div 2; {bounds}
screen.lx:=screen.ex-screen.sx+1;
screen.ly:=screen.ey-screen.sy+1;
criticaldist:=2.0*sqrt(sqr(screen.lx)+sqr(screen.ly)); {critical distance}
playsong:=true; {for escape vel. calc}
end;
Procedure Finish; {free memory and end}
begin
FreeMem(ship[1].imagepointr,ship[1].imagesize);
FreeMem(ship[2].imagepointr,ship[2].imagesize);
FreeMem(pointr.imagepointr,pointr.imagesize);
FreeMem(tp.imagepointr,tp.imagesize);
CloseGraph;
end;
Function InBounds(cx,cy,r:longint):boolean; {is the point with radius}
begin {completely in screen bounds?}
InBounds:=true;
if r<>0 then
if (cx-r<=screen.sx) or (cx+r>=screen.ex) or
(cy-r<=screen.sy) or (cy+r>=screen.ey) then
InBounds:=false
else
if (cx-bhr<=screen.sx) or (cx+bhr>=screen.ex) or
(cy-bhr<=screen.sy) or (cy+bhr>=screen.ey) then
InBounds:=false;
end;
Procedure RandomSetup; {make a random setup}
var i,j : integer;
a,b : longint;
ok : boolean;
begin
Randomize;
np:=Random(9)+1; {random # of planets 1-9}
for i:=1 to np do {pick planet positions}
Repeat
ok:=true;
pl[i].cx:=Random(screen.lx)+screen.sx;
pl[i].cy:=Random(screen.ly)+screen.sy;
pl[i].d:=(Random(3)+2)/2.0;
pl[i].r:=0;
if Random>0.05 then pl[i].r:=Random(70)+20; {5% chance of blackhole}
if pl[i].r<>0 then
pl[i].GM:=G*2*pi*sqr(pl[i].r)*pl[i].d
else
pl[i].GM:=G*2*pi*sqr(30)*1.0;
ok:=InBounds(pl[i].cx,pl[i].cy,pl[i].r);
if (i>1) and (ok) then {any collisions with existing planets?}
for j:=1 to i-1 do
begin
if sqrt(sqr(pl[i].cx-pl[j].cx)+sqr(pl[i].cy-pl[j].cy))<=
pl[i].r+pl[j].r+2*bhr then
ok:=false;
end;
Until ok;
for i:=1 to 2 do {pick ship positions}
Repeat
ok:=true;
ship[i].imagex:=Random(screen.lx div 2)+screen.sx; {enterprise to the}
if i=2 then ship[2].imagex:=ship[i].imagex+screen.lx div 2; {left and}
ship[i].imagey:=Random(screen.ly)+screen.sy; {klingon to the right}
a:=ship[i].imagex+ship[i].coffx; b:=ship[i].imagey+ship[i].coffy;
ok:=InBounds(a,b,ship[i].r);
for j:=1 to np do {any collisions with planets?}
if sqrt(sqr(a-pl[j].cx)+sqr(b-pl[j].cy))<=pl[j].r+ship[i].r+bhr then
ok:=false;
Until ok;
end;
Procedure DrawSetup; {draw current setup}
var i,j : integer;
begin
ClearDevice;
SetColor(White);
Rectangle(screen.sx-1,screen.sy-1,screen.ex-1,screen.ey-1); {game box}
for i:=1 to 2000 do {2000 random stars}
PutPixel(Random(screen.lx)+screen.sx,Random(screen.ly)+screen.sy,White);
for i:=1 to 2 do {2 ships}
PutImage(ship[i].imagex,ship[i].imagey,ship[i].imagepointr^,NormalPut);
for i:=1 to np do {np planets}
if pl[i].r>0 then {normal}
begin
SetColor(color[trunc(pl[i].d*2-1)]);
Circle(pl[i].cx,pl[i].cy,pl[i].r);
SetFillStyle(SolidFill,color[trunc(pl[i].d*2-1)]);
FloodFill(pl[i].cx,pl[i].cy,color[trunc(pl[i].d*2-1)]);
end
else {black hole}
begin
SetColor(Black);
for j:=0 to bhr do
Circle(pl[i].cx,pl[i].cy,j);
end;
end;
Procedure ClearDialogBox; {clear text message area}
begin
SetFillStyle(SolidFill,Black);
Bar(0,0,screen.ex-1,screen.sy-2);
end;
Function GetString:string; {get a string until RETURN is pressed}
var s : string;
c : char;
begin
s:='';
Repeat
c:=ReadKey;
if (c=chr(8)) and (length(s)>0) then {backspace key}
begin
delete(s,length(s),1);
MoveRel(-8,0); {delete last char}
SetFillStyle(SolidFill,Black);
Bar(GetX,GetY,GetX+8,GetY+8);
end
else if c<>Return then
begin
s:=concat(s,c); {get and draw char}
SetColor(LightGray);
OutText(c);
end;
Until c=Return;
GetString:=s;
end;
Procedure PlayGame;
Const number_of_explosion_dots=20; {# dots for explosion with planet surface}
Var vx,vy,vc,x,y,dt,ax,ay,dx,dy,dr,k : real;
v0,angle : array[1..2] of real;
s : string;
ch : char;
i,event,player,winner : integer;
ok,donecritical,offscreen : boolean;
buffer : array[1..number_of_explosion_dots] of Record {for explosion}
x,y,color : integer;
end;
begin
v0[1]:=0; v0[2]:=0; angle[1]:=0; angle[2]:=0;
player:=1;
donecritical:=false;
Repeat {infinite loop}
ClearDialogBox;
SetColor(LightGray);
str(player,s);
s:=concat('Player ',s); {player #}
OutTextXY(0,0,s);
Repeat {get angle}
MoveTo(0,10);
str(angle[player]:3:5,s);
s:=concat('Angle: [',s,']: ');
OutText(s);
s:=GetString;
if (s[1]='Q') or (s[1]='q') then exit;
i:=0;
if s<>'' then Val(s,angle[player],i);
SetFillStyle(SolidFill,Black);
ok:=(i=0) and (angle[player]>=0.0) and (angle[player]<=360);
if not ok then Bar(0,10,screen.ex-1,18);
Until ok;
Repeat {get initial velocity}
MoveTo(0,20);
str(v0[player]:2:5,s);
s:=concat('Initial Velocity: [',s,']: ');
OutText(s);
s:=GetString;
if (s[1]='Q') or (s[1]='q') then exit;
i:=0;
if s<>'' then Val(s,v0[player],i);
SetFillStyle(SolidFill,Black);
ok:=(i=0) and (v0[player]>=0.0) and (v0[player]<=10.0);
if not ok then Bar(0,20,screen.ex-1,28);
Until ok;
k:=pi*angle[player]/180.0; {angle in radians}
vx:=v0[player]*cos(k);
vy:=-v0[player]*sin(k);
x:=ship[player].imagex+ship[player].coffx+ship[player].r*cos(k);
y:=ship[player].imagey+ship[player].coffy-ship[player].r*sin(k);
ClearDialogBox;
MoveTo(round(x),round(y));
SetColor(White);
offscreen:=false;
Repeat {calculate and draw trajectory}
dt:=0.25; {time interval [vel. is in pix/time]}
x:=x+vx*dt; y:=y+vy*dt;
ax:=0; ay:=0;
for i:=1 to np do {calc accel. due to gravity}
begin
dx:=x-pl[i].cx; dy:=y-pl[i].cy; dr:=sqrt(sqr(dx)+sqr(dy));
k:=1/(sqr(dr)*dr);
if pl[i].r<>0 then {normal}
begin
ax:=ax-pl[i].GM*dx*k;
ay:=ay-pl[i].GM*dy*k
end
else {black hole}
begin
ax:=ax-pl[i].GM*dx*(k+sqr(k*dr));
ay:=ay-pl[i].GM*dy*(k+sqr(k*dr));
end;
end;
vx:=vx+ax*dt; vy:=vy+ay*dt;
event:=0;
if keypressed then
event:=1
else if (x>=screen.sx) and (x<=screen.ex) and {in screen bounds?}
(y>=screen.sy) and (y<=screen.ey) then
begin
donecritical:=false;
i:=GetPixel(round(x),round(y));
if (i=color[1]) or (i=color[2]) or (i=color[3]) or
(i=LightRed) or (i=LightGray) then event:=2
else
if offscreen then
MoveTo(round(x),round(y))
else
LineTo(round(x),round(y));
offscreen:=false;
end {off screen}
else if not donecritical then
begin
offscreen:=true; {offscreen and critical distance}
dx:=x-screen.cx; dy:=y-screen.cy; dr:=sqrt(sqr(dx)+sqr(dy));
if dr>=criticaldist then
begin
vc:=(dx*vx+dy*vy)/dr;
k:=0; for i:=1 to np do k:=k+pl[i].GM;
if 0.5*sqr(vc)>=k/dr then {do we have escape velocity?}
event:=3;
end;
end;
Until event<>0;
if event=1 then {a key was pressed for a break}
begin
ClearDialogBox;
ch:=ReadKey; {one already in buffer}
SetColor(LightGray);
OutTextXY(0,0,'Break... Esc to break, any other key to continue');
ch:=ReadKey;
if ch=Esc then exit;
end
else if event=3 then {missile escaped the universe}
begin
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0,0,'Missile left the galaxy...');
delay(2000);
end
else {event=2} {hit something}
begin
if (i=color[1]) or (i=color[2]) or (i=color[3]) then {hit a planet}
begin
for i:=1 to number_of_explosion_dots do {draw explosion}
begin
buffer[i].x:=trunc(x+20*(Random-0.5));
buffer[i].y:=trunc(y+20*(Random-0.5));
buffer[i].color:=GetPixel(buffer[i].x,buffer[i].y);
PutPixel(buffer[i].x,buffer[i].y,LightRed);
delay(25);
end;
delay(1000);
for i:=1 to number_of_explosion_dots do {erase explosion}
PutPixel(buffer[i].x,buffer[i].y,buffer[i].color);
end
else {hit a ship!}
begin
if sqrt(sqr(x-ship[1].imagex-ship[1].coffx)+ {which one won?}
sqr(y-ship[1].imagey-ship[1].coffy))<=ship[1].r+5 then
winner:=2
else winner:=1;
for event:=1 to 100 do {flash the screen}
SetPalette(Black,Random(16));
SetPalette(Black,Black);
for i:=1 to 1000 do {put some white and red points}
begin
k:=Random*2*pi;
event:=Random(3);
if event=0 then
PutPixel(trunc(x+30*Random*cos(k)),trunc(y+30*Random*sin(k)),Black)
else if event=1 then
PutPixel(trunc(x+30*Random*cos(k)),trunc(y+30*Random*sin(k)),Red)
else
PutPixel(trunc(x+20*Random*cos(k)),trunc(y+20*Random*sin(k)),White);
end;
ClearDialogBox;
SetColor(LightGray);
str(winner,s);
s:=concat('Player ',s,' wins!!!'); {announce}
OutTextXY(0,0,s);
if playsong then {play a tune}
begin
Sound(440); delay(150);
Nosound; delay(50);
Sound(440); delay(150);
Sound(554); delay(150);
Sound(659); delay(350);
Sound(554); delay(150);
Sound(659); delay(450);
Nosound; delay(500);
Sound(880); delay(800);
Nosound;
end;
delay(3000);
exit;
end;
end; {if event=3}
Inc(player); if player=3 then player:=1; {next player}
Until true=false; {infinite loop}
end;
Procedure PlayingtheGame; {playing the game menu}
var option : char;
begin
Repeat
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0,0,'1. Random setup 2. Play game Esc quits menu');
OutTextXY(0,10,'Option: ');
option:=ReadKey;
Case option of
'1' : begin
ClearDialogBox;
RandomSetup;
DrawSetup;
end;
'2' : PlayGame;
end;
Until option=Esc;
end;
Procedure Options; {options menu}
var option : char;
begin
Repeat
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0,0,'1. Redraw screen 2. Sound on/off Esc quits menu');
OutTextXY(0,10,'Option: ');
option:=ReadKey;
Case option of
'1' : DrawSetUp;
'2' : playsong:=not playsong;
end;
Until option=Esc;
end;
Procedure InterpKey(c:char; var x,y,coffx,coffy,r:longint;
var jump:integer; var moveit:boolean);
begin {interprets keys for movement of pointer, mainly to save}
Case c of {space due to shared code in many Change routines}
'+' : if jump<49 then Inc(jump,2);
'-' : if jump>2 then Dec(jump,2);
'8' : begin {up}
Dec(y,jump);
if InBounds(x+coffx,y+coffy,r) then
moveit:=true
else
Inc(y,jump);
end;
'2' : begin {down}
Inc(y,jump);
if InBounds(x+coffx,y+coffy,r) then
moveit:=true
else
Dec(y,jump);
end;
'4' : begin {left}
Dec(x,jump);
if InBounds(x+coffx,y+coffy,r) then
moveit:=true
else
Inc(x,jump);
end;
'6' : begin {right}
Inc(x,jump);
if InBounds(x+coffx,y+coffy,r) then
moveit:=true
else
Dec(x,jump);
end;
end; {case c of}
end;
Procedure MoveShip; {move a given ship to a new legal position}
var c : char;
s,jump,j : integer;
x,y,xold,yold,a,b : longint;
legal,moveit : boolean;
begin
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0, 0,'Ships: 1. Enterprise 2. Klingon Esc aborts');
OutTextXY(0,10,'Which ship? '); {get the proper ship}
Repeat
c:=ReadKey;
Until (c='1') or (c='2') or (c=Esc);
if c=Esc then exit;
if c='1' then s:=1 else s:=2;
ClearDialogBox;
OutTextXY(0, 0,'Use cursors to move ship. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to place, + and - to change size of jumps.');
jump:=30;
x:=ship[s].imagex; y:=ship[s].imagey;
Repeat {loop until Esc or somewhere legal}
Repeat {loop until Esc or RETURN}
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,ship[s].coffx,ship[s].coffy,ship[s].r,jump,moveit);
if moveit then {if can move the image,}
begin
PutImage(xold,yold,ship[s].imagepointr^,XORPut); {erase old}
PutImage(x,y,ship[s].imagepointr^,XORPut); {draw new}
moveit:=false;
end;
Until (c=Return) or (c=Esc);
if c=Esc then {abort}
begin
PutImage(x,y,ship[s].imagepointr^,XORPut);
PutImage(ship[s].imagex,ship[s].imagey,ship[s].imagepointr^,NormalPut);
exit;
end;
a:=x+ship[s].coffx; b:=y+ship[s].coffy;
legal:=InBounds(a,b,ship[s].r); {in bounds?}
for j:=1 to np do {in collision with any planets?}
if sqrt(sqr(a-pl[j].cx)+sqr(b-pl[j].cy))<=pl[j].r+ship[s].r+bhr then
legal:=false;
if not legal then {oops! not legal!}
begin
SetPalette(Black,White);
SetFillStyle(SolidFill,Black);
Bar(0,20,screen.ex,screen.sy-2);
delay(100);
SetPalette(Black,Black);
SetColor(LightGray);
OutTextXY(0,20,'Illegal ship position!');
end;
Until legal;
ship[s].imagex:=x; ship[s].imagey:=y; {ok, place it there}
end;
Procedure MovePlanet; {move a planet}
var c : char;
i,p,jump : integer;
x,y,xold,yold,minr,t,cxorig,cyorig : longint;
moveit,legal : boolean;
begin
ClearDialogBox;
if np=0 then {no planets!}
begin
OutTextXY(0,0,'No planets to move!');
delay(2000);
exit;
end;
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to pick planet, + and - to change size of jumps.');
jump:=30;
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
Repeat {loop until Esc or RETURN}
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
if moveit then
begin
PutImage(xold,yold,pointr.imagepointr^,XORPut);
PutImage(x,y,pointr.imagepointr^,XORPut);
moveit:=false;
end;
Until (c=Return) or (c=Esc);
PutImage(x,y,pointr.imagepointr^,XORPut); {erase pointer}
if c=Esc then exit;
p:=0; minr:=trunc(sqrt(sqr(screen.lx)+sqr(screen.ly)));
for i:=1 to np do {find the closest planet/black hole}
begin
t:=trunc(sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy)));
if t<minr then begin minr:=t; p:=i; end;
end;
SetColor(LightGreen); {clear it out}
Circle(pl[p].cx,pl[p].cy,pl[p].r);
SetFillStyle(SolidFill,Black);
FloodFill(pl[p].cx,pl[p].cy,LightGreen);
SetColor(Black);
Circle(pl[p].cx,pl[p].cy,pl[p].r);
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to place planet center, + - change size of jumps.');
jump:=30;
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
cxorig:=pl[p].cx; cyorig:=pl[p].cy; {save them as they may change later}
Repeat {loop until Esc or legal position}
Repeat
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
if moveit then
begin
PutImage(xold,yold,pointr.imagepointr^,XORPut);
PutImage(x,y,pointr.imagepointr^,XORPut);
moveit:=false;
end;
Until (c=Return) or (c=Esc);
legal:=true;
if c<>Esc then {ok, RETURN pressed}
begin
pl[p].cx:=-1000; pl[p].cy:=-1000; {so it won't collide with itself!}
for i:=1 to np do {any collisions with other planets?}
if sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy))<=pl[i].r+pl[p].r+2*bhr then
legal:=false;
for i:=1 to 2 do {any collisions with other ships?}
if sqrt(sqr(x-ship[i].imagex-ship[i].coffx)+
sqr(y-ship[i].imagey-ship[i].coffy))<=pl[p].r+ship[i].r+bhr
then legal:=false;
end;
if not legal then {oops!}
begin
SetPalette(Black,White);
SetFillStyle(SolidFill,Black);
Bar(0,20,screen.ex,screen.sy-2);
delay(100);
SetPalette(Black,Black);
SetColor(LightGray);
OutTextXY(0,20,'Illegal planet position!');
end;
Until legal;
pl[p].cx:=x; pl[p].cy:=y; {put it there}
if c=Esc then {abort and restore}
begin
pl[p].cx:=cxorig;
pl[p].cy:=cyorig;
end;
DrawSetUp; {redraw screen}
end;
Procedure MakePlanet; {make a planet given center and radius}
var c : char;
i,p,jump : integer;
x,y,xold,yold : longint;
moveit,legal : boolean;
begin
ClearDialogBox;
if np=9 then {too many planets already!}
begin
OutTextXY(0,0,'Can not make any more planets!');
delay(2000);
exit;
end;
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to place center, + and - to change size of jumps.');
jump:=30;
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
Repeat {loop until a legal center is picked or Esc}
Repeat
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
if moveit then
begin
PutImage(xold,yold,pointr.imagepointr^,XORPut);
PutImage(x,y,pointr.imagepointr^,XORPut);
moveit:=false;
end;
Until (c=Return) or (c=Esc);
if c=Esc then exit;
legal:=true;
for i:=1 to np do {any collisions with planets?}
if sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy))<=pl[i].r+2*bhr then
legal:=false;
for i:=1 to 2 do {any collisions with ships?}
if sqrt(sqr(x-ship[i].imagex-ship[i].coffx)+
sqr(y-ship[i].imagey-ship[i].coffy))<=ship[i].r+bhr
then legal:=false;
if not legal then {uh oh!}
begin
SetPalette(Black,White);
SetFillStyle(SolidFill,Black);
Bar(0,20,screen.ex,screen.sy-2);
delay(100);
SetPalette(Black,Black);
SetColor(LightGray);
OutTextXY(0,20,'Illegal planet center!');
end;
Until legal;
p:=np+1; pl[p].cx:=x; pl[p].cy:=y; {ok, store the info}
ClearDialogBox;
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to radius, + and - change size of jumps.');
jump:=30;
Repeat {loop until a legal radius is entered or Esc}
Repeat
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
if moveit then
begin
PutImage(xold,yold,pointr.imagepointr^,XORPut);
PutImage(x,y,pointr.imagepointr^,XORPut);
moveit:=false;
end;
Until (c=Return) or (c=Esc);
if c=Esc then exit;
legal:=true;
pl[p].r:=round(sqrt(sqr(x-pl[p].cx)+sqr(y-pl[p].cy))); {find radius}
for i:=1 to np do {planet collisions?}
if sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy))<=pl[p].r+pl[i].r+2*bhr then
legal:=false;
for i:=1 to 2 do {ship collisions?}
if sqrt(sqr(x-ship[i].imagex-ship[i].coffx)+
sqr(y-ship[i].imagey-ship[i].coffy))<=pl[p].r+ship[i].r+bhr
then legal:=false;
if not legal then {oh no!}
begin
SetPalette(Black,White);
SetFillStyle(SolidFill,Black);
Bar(0,20,screen.ex,screen.sy-2);
delay(100);
SetPalette(Black,Black);
SetColor(LightGray);
OutTextXY(0,20,'Illegal planet radius!');
end;
Until legal;
PutImage(x,y,pointr.imagepointr^,XORPut); {kill the pointer}
Inc(np); {actually add the new planet info}
pl[p].d:=1.0; pl[p].GM:=G*2*pi*sqr(pl[p].r)*1.0; {initialize it}
SetColor(color[1]); {draw it}
Circle(pl[p].cx,pl[p].cy,pl[p].r);
SetFillStyle(SolidFill,color[1]);
FloodFill(pl[p].cx,pl[p].cy,color[1]);
end;
Procedure ChangePlanet; {change density [color] of a planet}
var c : char; {will not change black holes}
i,p,jump : integer;
x,y,xold,yold,minr,t : longint;
moveit,legal : boolean;
begin
ClearDialogBox;
legal:=false;
if np>0 then {see if any non-black holes exist}
for i:=1 to np do
if pl[i].r<>0 then legal:=true;
if (np=0) or (not legal) then {sorry!}
begin
OutTextXY(0,0,'No planets to change!');
delay(2000);
exit;
end;
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to pick planet, + and - to change size of jumps.');
jump:=30;
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
Repeat {repeat until RETURN or Esc}
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
if moveit then
begin
PutImage(xold,yold,pointr.imagepointr^,XORPut);
PutImage(x,y,pointr.imagepointr^,XORPut);
moveit:=false;
end;
Until (c=Return) or (c=Esc);
PutImage(x,y,pointr.imagepointr^,XORPut); {kill the pointer}
if c=Esc then exit;
p:=0; minr:=trunc(sqrt(sqr(screen.lx)+sqr(screen.ly)));
for i:=1 to np do {find closest non-black hole planet}
begin
t:=trunc(sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy)));
if (t<minr) and (pl[i].r<>0) then begin minr:=t; p:=i; end;
end;
ClearDialogBox;
OutTextXY(0, 0,'Change to: 1. Red 2. Green 3. Blue Esc aborts');
OutTextXY(0,10,'Option: '); {get a density}
Repeat c:=ReadKey; Until (c='1') or (c='2') or (c='3') or (c=Esc);
if c=Esc then exit;
i:=Ord(c)-48;
pl[p].d:=(i+1)/2.0; {new density}
SetColor(color[i]); {redraw}
Circle(pl[p].cx,pl[p].cy,pl[p].r);
SetFillStyle(SolidFill,color[i]);
FloodFill(pl[p].cx,pl[p].cy,color[i]);
end;
Procedure DeletePlanet; {kill a planet/black hole}
var c : char;
i,p,jump : integer;
x,y,xold,yold,minr,t : longint;
moveit : boolean;
begin
ClearDialogBox;
if np=0 then {nobody there!}
begin
OutTextXY(0,0,'No planets to delete!');
delay(2000);
exit;
end;
OutTextXY(0, 0,'Use cursors to move pointer. (Num Lock on) Esc aborts');
OutTextXY(0,10,'Enter to pick planet, + and - to change size of jumps.');
jump:=30;
x:=100; y:=100; PutImage(x,y,pointr.imagepointr^,XORPut);
Repeat
Repeat c:=ReadKey; Until (c='4') or (c='8') or (c='6') or (c='2') or
(c='+') or (c='-') or (c=Return) or (c=Esc);
moveit:=false; xold:=x; yold:=y;
InterpKey(c,x,y,pointr.coffx,pointr.coffy,pointr.r,jump,moveit);
if moveit then
begin
PutImage(xold,yold,pointr.imagepointr^,XORPut);
PutImage(x,y,pointr.imagepointr^,XORPut);
moveit:=false;
end;
Until (c=Return) or (c=Esc);
PutImage(x,y,pointr.imagepointr^,XORPut);
if c=Esc then exit;
p:=0; minr:=trunc(sqrt(sqr(screen.lx)+sqr(screen.ly)));
for i:=1 to np do {find the closest planet/black hole}
begin
t:=trunc(sqrt(sqr(x-pl[i].cx)+sqr(y-pl[i].cy)));
if t<minr then begin minr:=t; p:=i; end;
end;
if p<9 then {move everybody above the one deleted one down}
for i:=p to np-1 do
pl[i]:=pl[i+1];
Dec(np); {delete}
DrawSetup; {redraw}
end;
Procedure Changes; {changes menu}
var option : char;
begin
Repeat
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0, 0,'1. Move ship 2. Move planet 3. Make planet');
OutTextXY(0,10,'4. Change planet 5. Delete planet Esc quits menu');
OutTextXY(0,20,'Option: ');
option:=ReadKey;
Case option of
'1' : MoveShip;
'2' : MovePlanet;
'3' : MakePlanet;
'4' : ChangePlanet;
'5' : DeletePlanet;
end;
Until option=Esc;
end;
Procedure MainMenu; {main menu}
var option : char;
begin
Repeat
ClearDialogBox;
SetColor(LightGray);
OutTextXY(0,0,'1. Playing the game 2. Options 3. Changes 4. Quit');
OutTextXY(0,10,'Option: ');
option:=ReadKey;
Case option of
'1' : PlayingtheGame;
'2' : Options;
'3' : Changes;
end;
Until option='4';
end;
Procedure Title; {title screen and credits}
begin
SetTextStyle(SansSerifFont,HorizDir,9);
OutTextXY(25,100,'Gravity Wars');
SetTextStyle(SansSerifFont,HorizDir,2);
OutTextXY(300,300,'by Sohrab Ismail-Beigi');
delay(3000);
SetTextStyle(DefaultFont,HorizDir,0);
end;
BEGIN
Init;
Title;
RandomSetup;
DrawSetup;
MainMenu;
Finish;
END.
|