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/**************************************************************************/
/* Copyright 2009 Tim Day */
/* */
/* This file is part of Fracplanet */
/* */
/* Fracplanet is free software: you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation, either version 3 of the License, or */
/* (at your option) any later version. */
/* */
/* Fracplanet is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with Fracplanet. If not, see <http://www.gnu.org/licenses/>. */
/**************************************************************************/
/*! \file
\brief Interface for class Triangle.
*/
#ifndef _triangle_h_
#define _triangle_h_
#include "rgb.h"
#include "xyz.h"
//! Class to store triangle state.
/*! There is no direct access to members.
Should probably be a protected member class of TriangleMesh.
*/
class Triangle
{
public:
Triangle()
{}
Triangle(uint v0,uint v1,uint v2)
{
_vertex[0]=v0;
_vertex[1]=v1;
_vertex[2]=v2;
}
Triangle(const Triangle& t)
{
_vertex[0]=t.vertex(0);
_vertex[1]=t.vertex(1);
_vertex[2]=t.vertex(2);
}
//! Return a reference to the vertex because GL will want it's address
const uint& vertex(uint i) const
{
return _vertex[i];
}
protected:
uint _vertex[3];
};
#endif
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