File: parameters_render.h

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/**************************************************************************/
/*  Copyright 2009 Tim Day                                                */
/*                                                                        */
/*  This file is part of Fracplanet                                       */
/*                                                                        */
/*  Fracplanet is free software: you can redistribute it and/or modify    */
/*  it under the terms of the GNU General Public License as published by  */
/*  the Free Software Foundation, either version 3 of the License, or     */
/*  (at your option) any later version.                                   */
/*                                                                        */
/*  Fracplanet is distributed in the hope that it will be useful,         */
/*  but WITHOUT ANY WARRANTY; without even the implied warranty of        */
/*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         */
/*  GNU General Public License for more details.                          */
/*                                                                        */
/*  You should have received a copy of the GNU General Public License     */
/*  along with Fracplanet.  If not, see <http://www.gnu.org/licenses/>.   */
/**************************************************************************/

/*! \file
  \brief Interface for class ParametersRender.
*/

#ifndef _parameters_render_h_
#define _parameters_render_h_

#include <boost/program_options/errors.hpp>
#include <boost/program_options/options_description.hpp>
#include <boost/program_options/parsers.hpp>
#include <boost/program_options/variables_map.hpp>

#include "common.h"
#include "rgb.h"

class XYZ;

//! Aggregates controllable parameters for all things related to OpenGL rendering.
class ParametersRender
{
public:

  //! Constructor.
  ParametersRender(const boost::program_options::variables_map& opts);

  //! Destructor.
  ~ParametersRender();

  //! Flag selecting OpenGL wireframe rendering.
  bool wireframe;

  //! Render via display list
  bool display_list;

  //! Joystick mode for flight
  bool joystick_mouse;

  //! Amount of global ambient illumination (0-1)
  float ambient;

  //! Controls illumination direction.
  float illumination_azimuth;

  //! Controls illumination direction.
  float illumination_elevation;

  //! Background colour at low altitude
  FloatRGBA background_colour_low;

  //! Background colour at high altitude
  FloatRGBA background_colour_high;

  //! Target frame rate
  float fps_target;
  
  //! Illumination direction computed from azimuth and elevation angles
  const XYZ illumination_direction() const;

  static boost::program_options::options_description options();
};

#endif