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/**************************************************************************/
/* Copyright 2009 Tim Day */
/* */
/* This file is part of Fracplanet */
/* */
/* Fracplanet is free software: you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation, either version 3 of the License, or */
/* (at your option) any later version. */
/* */
/* Fracplanet is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with Fracplanet. If not, see <http://www.gnu.org/licenses/>. */
/**************************************************************************/
#include "fracplanet_main.h"
#include <boost/program_options/errors.hpp>
#include <boost/program_options/options_description.hpp>
#include <boost/program_options/parsers.hpp>
#include <boost/program_options/variables_map.hpp>
#include "image.h"
FracplanetMain::FracplanetMain(QWidget* parent,QApplication* app,const boost::program_options::variables_map& opts,bool verbose)
:QWidget(parent)
,_verbose(verbose)
,application(app)
,mesh_terrain(0)
,mesh_cloud(0)
,parameters_terrain()
,parameters_cloud()
,parameters_render(opts)
,parameters_save(¶meters_render)
,last_step(0)
,progress_was_stalled(false)
{
setLayout(new QVBoxLayout);
tab=new QTabWidget();
layout()->addWidget(tab);
control_terrain=new ControlTerrain(this,¶meters_terrain,¶meters_cloud);
tab->addTab(control_terrain,"Create");
control_render=new ControlRender(¶meters_render);
tab->addTab(control_render,"Render");
control_save=new ControlSave(this,¶meters_save);
tab->addTab(control_save,"Save");
control_about=new ControlAbout(application);
tab->addTab(control_about,"About");
}
FracplanetMain::~FracplanetMain()
{}
void FracplanetMain::progress_start(uint target,const std::string& info)
{
if (!progress_dialog.get())
{
progress_dialog=std::unique_ptr<QProgressDialog>(new QProgressDialog("Progress","Cancel",0,100,this));
progress_dialog->setWindowModality(Qt::WindowModal);
progress_dialog->setCancelButton(0); // Cancel not supported
progress_dialog->setAutoClose(false); // Avoid it flashing on and off
progress_dialog->setMinimumDuration(0);
}
progress_was_stalled=false;
progress_info=info;
progress_dialog->reset();
progress_dialog->setMaximum(target+1); // Not sure why, but +1 seems to avoid the progress bar dropping back to the start on completion
progress_dialog->setLabelText(progress_info.c_str());
progress_dialog->show();
last_step=static_cast<uint>(-1);
QApplication::setOverrideCursor(Qt::WaitCursor);
application->processEvents();
}
void FracplanetMain::progress_stall(const std::string& reason)
{
progress_was_stalled=true;
progress_dialog->setLabelText(reason.c_str());
application->processEvents();
}
void FracplanetMain::progress_step(uint step)
{
if (progress_was_stalled)
{
progress_dialog->setLabelText(progress_info.c_str());
progress_was_stalled=false;
application->processEvents();
}
// We might be called lots of times with the same step.
// Don't know if Qt handles this efficiently so check for it ourselves.
if (step!=last_step)
{
progress_dialog->setValue(step);
last_step=step;
application->processEvents();
}
// TODO: Probably better to base call to processEvents() on time since we last called it.
// (but certainly calling it every step is a bad idea: really slows app down)
}
void FracplanetMain::progress_complete(const std::string& info)
{
progress_dialog->setLabelText(info.c_str());
last_step=static_cast<uint>(-1);
QApplication::restoreOverrideCursor();
application->processEvents();
}
void FracplanetMain::regenerate() //! \todo Should be able to retain ground or clouds
{
const bool first_viewer=!viewer;
if (viewer)
{
viewer->hide();
viewer.reset();
}
meshes.clear();
mesh_terrain.reset();
mesh_cloud.reset();
//! \todo Recreating viewer every time seems like overkill, but Ubuntu (in VM) doesn't seem to like it otherwise.
viewer.reset(new TriangleMeshViewer(this,¶meters_render,std::vector<const TriangleMesh*>(),_verbose));
// Tweak viewer appearance so controls not too dominant
QFont viewer_font;
viewer_font.setPointSize(viewer_font.pointSize()-2);
viewer->setFont(viewer_font);
viewer->layout()->setSpacing(2);
viewer->layout()->setContentsMargins(2,2,2,2);
const clock_t t0=clock();
// There are some issues with type here:
// We need to keep hold of a pointer to TriangleMeshTerrain so we can call its write_povray method
// but the triangle viewer needs the TriangleMesh.
// So we end up with code like this to avoid a premature downcast.
switch (parameters_terrain.object_type)
{
case ParametersObject::ObjectTypePlanet:
{
std::unique_ptr<TriangleMeshTerrainPlanet> it(new TriangleMeshTerrainPlanet(parameters_terrain,this));
meshes.push_back(it.get());
mesh_terrain.reset(it.release());
break;
}
default:
{
std::unique_ptr<TriangleMeshTerrainFlat> it(new TriangleMeshTerrainFlat(parameters_terrain,this));
meshes.push_back(it.get());
mesh_terrain.reset(it.release());
break;
}
}
if (parameters_cloud.enabled)
{
switch (parameters_cloud.object_type)
{
case ParametersObject::ObjectTypePlanet:
{
std::unique_ptr<TriangleMeshCloudPlanet> it(new TriangleMeshCloudPlanet(parameters_cloud,this));
meshes.push_back(it.get());
mesh_cloud.reset(it.release());
break;
}
default:
{
std::unique_ptr<TriangleMeshCloudFlat> it(new TriangleMeshCloudFlat(parameters_cloud,this));
meshes.push_back(it.get());
mesh_cloud.reset(it.release());
break;
}
}
}
const clock_t t1=clock();
progress_dialog.reset(0);
if (_verbose)
std::cerr << "Mesh build time was " << (t1-t0)/static_cast<double>(CLOCKS_PER_SEC) << "s" << std::endl;
viewer->set_mesh(meshes);
viewer->showNormal(); // showNormal() needed to restore from minimised
viewer->raise();
// Only display this first time viewer is created
if (_verbose && first_viewer)
{
std::cerr << "GL info:" << std::endl;
std::cerr << " Vendor : " << glGetString(GL_VENDOR) << std::endl;
std::cerr << " Renderer : " << glGetString(GL_RENDERER) << std::endl;
std::cerr << " Version : " << glGetString(GL_VERSION) << std::endl;
GLint max_elements_vertices;
GLint max_elements_indices;
glGetIntegerv(GL_MAX_ELEMENTS_VERTICES,&max_elements_vertices);
glGetIntegerv(GL_MAX_ELEMENTS_INDICES,&max_elements_indices);
std::cerr << " GL_MAX_ELEMENTS_VERTICES : " << max_elements_vertices << std::endl;
std::cerr << " GL_MAX_ELEMENTS_INDICES : " << max_elements_indices << std::endl;
//std::cerr << " GL Extensions are : \"" << glGetString(GL_EXTENSIONS) << "\"" << std::endl;
}
}
void FracplanetMain::save_pov()
{
const QString selected_filename=QFileDialog::getSaveFileName
(
this,
"POV-Ray",
".",
"(*.pov *.inc)"
);
if (selected_filename.isEmpty())
{
QMessageBox::critical(this,"Fracplanet","No file specified\nNothing saved");
}
else if (!(selected_filename.toUpper().endsWith(".POV") || selected_filename.toUpper().endsWith(".INC")))
{
QMessageBox::critical(this,"Fracplanet","File selected must have .pov or .inc suffix.");
}
else
{
viewer->hide();
const std::string filename_base(selected_filename.left(selected_filename.length()-4).toLocal8Bit());
const std::string filename_pov=filename_base+".pov";
const std::string filename_inc=filename_base+".inc";
const size_t last_separator=filename_inc.rfind('/');
const std::string filename_inc_relative_to_pov=
"./"
+(
last_separator==std::string::npos
?
filename_inc
:
filename_inc.substr(last_separator+1)
);
std::ofstream out_pov(filename_pov.c_str());
std::ofstream out_inc(filename_inc.c_str());
// Boilerplate for renderer
out_pov << "camera {perspective location <0,1,-4.5> look_at <0,0,0> angle 45}\n";
out_pov << "light_source {<100,100,-100> color rgb <1.0,1.0,1.0>}\n";
out_pov << "#include \""+filename_inc_relative_to_pov+"\"\n";
mesh_terrain->write_povray(out_inc,parameters_save,parameters_terrain);
if (mesh_cloud) mesh_cloud->write_povray(out_inc,parameters_save,parameters_cloud);
out_pov.close();
out_inc.close();
const bool ok=(out_pov && out_inc);
progress_dialog.reset(0);
viewer->showNormal();
viewer->raise();
if (!ok)
{
QMessageBox::critical(this,"Fracplanet","Errors ocurred while the files were being written.");
}
}
}
void FracplanetMain::save_blender()
{
const QString selected_filename=QFileDialog::getSaveFileName
(
this,
"Blender",
".",
"(*.py)"
);
if (selected_filename.isEmpty())
{
QMessageBox::critical(this,"Fracplanet","No file specified\nNothing saved");
}
else
{
viewer->hide();
const std::string filename(selected_filename.toLocal8Bit());
std::ofstream out(filename.c_str());
// Boilerplate
out <<
"#+\n"
"# Instructions for loading this model into Blender:\n"
"#\n"
"# Open a new Blender document. Get rid of the default cube, and any other\n"
"# extraneous stuff you don't want. Bring up a Text Editor window.\n"
"# Click the Open button. Select this .py file to load it into\n"
"# a new text block. Execute the text block with ALT-P. The recreated model\n"
"# should now be visible in the 3D view. You can now delete the text.\n"
"# block containing this script from the document. Save the document.\n"
"#-\n"
"\n";
out <<
"import bpy\n"
"import bmesh\n"
"from mathutils import \\\n"
" Color\n"
"\n"
"bpy.ops.object.add(type = \"MESH\")\n"
"the_mesh_obj = bpy.context.active_object\n"
"the_mesh_obj.name = \"fracplanet\"\n"
"the_mesh = the_mesh_obj.data\n"
"the_mesh.name = \"fracplanet\"\n"
"the_bmesh = bmesh.new()\n"
"color_layer = the_bmesh.loops.layers.color.new(\"Col\") # same name as used by Blender\n"
"\n"
"def v(x, y, z) :\n"
" # adds a new vertex to the mesh.\n"
" the_bmesh.verts.new((x, y, z))\n"
"#end v\n"
"\n";
out <<
"def f(material, v0, v1, v2, c0, c1, c2) :\n"
" # adds a new face and associated vertex colours to the mesh.\n"
" the_bmesh.verts.index_update()\n"
" tface = the_bmesh.faces.new((the_bmesh.verts[v0], the_bmesh.verts[v1], the_bmesh.verts[v2]))\n"
" tface.smooth = True\n"
" tface.material_index = material\n"
" colors = {v0 : Color(tuple(c / 255.0 for c in c0[:3])), v1 : Color(tuple(c / 255.0 for c in c1[:3])), v2 : Color(tuple(c / 255.0 for c in c2[:3]))}\n"
/* unfortunately, I can't do anything with alpha */
" for l in tface.loops :\n"
" l[color_layer] = colors[l.vert.index]\n"
" #end for\n"
"#end f\n\n";
mesh_terrain->write_blender(out,parameters_save,parameters_terrain,"fracplanet");
if (mesh_cloud) mesh_cloud->write_blender(out,parameters_save,parameters_cloud,"fracplanet");
out <<
"the_bmesh.normal_update()\n"
"the_bmesh.to_mesh(the_mesh)\n"
"the_mesh.update()\n"
"bpy.context.scene.update()\n";
out.close();
progress_dialog.reset(0);
viewer->showNormal();
viewer->raise();
if (!out)
{
QMessageBox::critical(this,"Fracplanet","Errors ocurred while the files were being written.");
}
}
} /*FracplanetMain::save_blender*/
void FracplanetMain::save_texture()
{
const uint height=parameters_save.texture_height;
const uint width=height*mesh_terrain->geometry().scan_convert_image_aspect_ratio();
const QString selected_filename=QFileDialog::getSaveFileName
(
this,
"Texture",
".",
"(*.ppm)"
);
if (selected_filename.isEmpty())
{
QMessageBox::critical(this,"Fracplanet","No file specified\nNothing saved");
}
else if (!(selected_filename.toUpper().endsWith(".PPM")))
{
QMessageBox::critical(this,"Fracplanet","File selected must have .ppm suffix.");
}
else
{
const std::string filename(selected_filename.toLocal8Bit());
const std::string filename_base(selected_filename.left(selected_filename.length()-4).toLocal8Bit());
viewer->hide();
bool ok=true;
{
boost::scoped_ptr<Image<ByteRGBA> > terrain_image(new Image<ByteRGBA>(width,height));
terrain_image->fill(ByteRGBA(0,0,0,0));
boost::scoped_ptr<Image<ushort> > terrain_dem(new Image<ushort>(width,height));
terrain_dem->fill(0);
boost::scoped_ptr<Image<ByteRGBA> > terrain_normals(new Image<ByteRGBA>(width,height));
terrain_normals->fill(ByteRGBA(128,128,128,0));
mesh_terrain->render_texture
(
*terrain_image,
terrain_dem.get(),
terrain_normals.get(),
parameters_save.texture_shaded,
parameters_render.ambient,
parameters_render.illumination_direction()
);
if (!terrain_image->write_ppmfile(filename,this)) ok=false;
if (ok && terrain_dem)
{
if (!terrain_dem->write_pgmfile(filename_base+"_dem.pgm",this)) ok=false;
}
if (ok && terrain_normals)
{
if (!terrain_normals->write_ppmfile(filename_base+"_norm.ppm",this)) ok=false;
}
}
if (ok && mesh_cloud)
{
QMessageBox::warning(this,"Fracplanet","Texture save of cloud mesh not currently supported");
//boost::scoped_ptr<Image<uchar> > cloud_image(new Image<uchar>(width,height));
//mesh_cloud->render_texture(*cloud_image);
//if (!cloud_image->write_pgmfile(filename_base+"_cloud.png",this)) ok=false;
}
progress_dialog.reset(0);
viewer->showNormal();
viewer->raise();
if (!ok)
{
QMessageBox::critical(this,"Fracplanet","Errors ocurred while the files were being written.");
}
}
}
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