File: goodega.map

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fractxtra 6-3
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  0   0   0   This is just one of many EGA-optimized MAP files sent to us 
  0   0  84   by K.A. Eastwood of Townsville, Queensland.  His secret to
  0   0 168   generating good-looking EGA MAP files:
  0   0 252 
  0  84 252   1) Fractint treats the EGA adapter as if it is a sort of 
  0 168 252   "brain damaged" VGA adapter with only two bits of depth in
  0 252 252   its RGB palettes.  So, act accordingly, and pick four
252 252 168   palette values that will map into the four possible values
252 252   0   of the EGA's RGB values.  The numbers 0, 84, 168, and 252
252 168   0   do nicely.
252  84   0
252   0   0   2) Generate 16 palettes using the above numbers for R, G, and
168   0   0   B values and fill up the first 16 lines of a MAP file.
 84   0   0
252 252  84   3) to get Fractint's color-cycling to work correctly (and
252  84   0   to get these maps to display correctly on VGA equipment),
  0   0   0   copy those 16 palettes another 15 times to get a full 256
  0   0  84   line palette MAP.
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