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int f (int a, int b){
int w;
struct t1 { int x; int y;} v1,v2;
v1.x = w;
if (w) w=1;
v1=v2;
if (v1.y) v1.x = a;
v1.y = b;
a = b;
return v1.x;
}
int GG;
int simple (int a, int b){
int w=3;
struct t1 { int x; int y;} v1,v2;
v2.x=3;
v2.y=5;
v1=v2;
return v1.x;
}
int less_simple (int a, int b){
int w=3;
struct t1 { int x; int y;} v1,v2,v3;
v2.x=3;
v2.y=5;
v3.x=7;
v3.y=9;
v1=a?v2:v3;
return v1.x;
}
int w;
struct t1 { int x; int y;} v1;
struct t1 v2;
struct t2 { int x; int y;} v3;
int T[2] = { 1, 1 };
int R1, R2;
int main (int a, int b){
R1 = 1 + *(int*)((char*)T+2);
*(char*)T = 2;
R2 = 1 + T[0];
v1 = v2;
v1.x = a+b;
w = v1.x;
if (a)
{
v2.x = a;
/* v3.x = b;
w = w + v2.x + v3.x;*/
}
return w;
}
int fonc2 (int a, int b){
int w;
struct t1 { int x; int y;} v1;
v1.x = a+b;
w = v1.x;
return w;
}
void mune (int a, int b){
v1=v2;
v1.x = a;
}
int G;
void mtwo (int c1,int c2) {
if (c1) v1.x = G;
v1.y = v1.x;
}
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