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/*****************************************************************************
*
* frame - Touch Frame Library
*
* Copyright (C) 2011 Canonical Ltd.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 3 as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*
****************************************************************************/
#include "events.h"
#include <stdexcept>
namespace oif {
namespace frame {
namespace testing {
const Value NewValue(UFTouchState state) {
Value value;
value.state = state;
return value;
}
const Value NewValue(float floating) {
Value value;
value.floating = floating;
return value;
}
const Value NewValue(int boolean) {
Value value;
value.boolean = boolean;
return value;
}
bool IsEqual(const oif::frame::testing::Touch& a,
const oif::frame::testing::Touch& b) {
/* We rely on the fact that values are stored in maps, so if the values are
* equal they will also be stored in the same order. */
for (auto property_a = a.first.cbegin(), property_b = b.first.cbegin();
property_a != a.first.cend() && property_b != b.first.cend();
++property_a, ++property_b) {
if (property_a->first != property_b->first)
return false;
switch (property_a->first) {
case UFTouchPropertyState:
if (property_a->second.state != property_b->second.state)
return false;
break;
case UFTouchPropertyWindowX:
case UFTouchPropertyWindowY:
if (property_a->second.floating != property_b->second.floating)
return false;
break;
case UFTouchPropertyOwned:
case UFTouchPropertyPendingEnd:
if ((property_a->second.boolean && !property_b->second.boolean) ||
(!property_a->second.boolean && property_b->second.boolean))
return false;
break;
default:
throw std::runtime_error("Unknown property to check for equality");
}
}
for (auto value_a = a.second.cbegin(), value_b = b.second.cbegin();
value_a != a.second.cend() && value_b != b.second.cend();
++value_a, ++value_b)
if (value_a->first != value_b->first || value_a->second != value_b->second)
return false;
return true;
}
} // namespace testing
} // namespace frame
} // namespace oif
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