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#define __ENV_H
#ifndef __SAMPLE_PRODUCER_H
#include "sample_producer.h"
#endif
typedef struct env{
sample *(* get_buffer)(struct env *);
void (*next_buffer)(struct env *);
sample_producer **(*get_children)(struct env *);
char **(*get_header)(struct env *);
char **(*get_code)(struct env *);
char **(*get_footer)(struct env *);
void (* schedule)(sample_producer *sp, event *e, int offset);
void (* trigger) (sample_producer *this);
event **events;
sample *buffer;
sample_producer *sp;
sample_producer *unused;
int next;
int attack;
int release;
int current_index;
int start;
}env;
env *env_new(int attack, int release,sample_producer *sp);
sample *env_get_buffer(env *this);
void env_next_buffer(env *this);
void env_trigger(env *this);
void env_set_release(env *this,int release);
void env_set_attack(env *this,int attack);
void env_delete(env *this);
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