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/*
* This file is part of Freecell Solver. It is subject to the license terms in
* the COPYING.txt file found in the top-level directory of this distribution
* and at http://fc-solve.shlomifish.org/docs/distro/COPYING.html . No part of
* Freecell Solver, including this file, may be copied, modified, propagated,
* or distributed except according to the terms contained in the COPYING file.
*
* Copyright (c) 2000 Shlomi Fish
*/
// instance.h - header file of fcs_instance / fcs_hard_thread /
// fcs_soft_thread .
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#include <math.h>
#include "move.h"
#include "freecell-solver/fcs_enums.h"
#include "freecell-solver/fcs_user.h"
#include "rate_state.h"
#include "indirect_buffer.h"
#include "rand.h"
#include "game_type_params.h"
#if (FCS_STATE_STORAGE == FCS_STATE_STORAGE_LIBREDBLACK_TREE) || \
(defined(INDIRECT_STACK_STATES) && \
(FCS_STACK_STORAGE == FCS_STACK_STORAGE_LIBREDBLACK_TREE))
#include <redblack.h>
#endif
#if (FCS_STATE_STORAGE == FCS_STATE_STORAGE_LIBAVL2_TREE)
#include "fcs_libavl2_state_storage.h"
#endif
#if (FCS_STACK_STORAGE == FCS_STACK_STORAGE_LIBAVL2_TREE)
#include "fcs_libavl2_stack_storage.h"
#endif
#if (FCS_STATE_STORAGE == FCS_STATE_STORAGE_GLIB_TREE) || \
(FCS_STATE_STORAGE == FCS_STATE_STORAGE_GLIB_HASH) || \
(defined(INDIRECT_STACK_STATES) && \
((FCS_STACK_STORAGE == FCS_STACK_STORAGE_GLIB_TREE) || \
(FCS_STACK_STORAGE == FCS_STACK_STORAGE_GLIB_HASH)))
#include <glib.h>
#endif
#if ((defined(FCS_RCS_STATES) && \
(FCS_RCS_CACHE_STORAGE == FCS_RCS_CACHE_STORAGE_JUDY)) || \
(FCS_STATE_STORAGE == FCS_STATE_STORAGE_JUDY) || \
(defined(INDIRECT_STACK_STATES) && \
(FCS_STACK_STORAGE == FCS_STACK_STORAGE_JUDY)))
#include <Judy.h>
#endif
#if ((FCS_STATE_STORAGE == FCS_STATE_STORAGE_INTERNAL_HASH) || \
(FCS_STACK_STORAGE == FCS_STACK_STORAGE_INTERNAL_HASH))
#include "fcs_hash.h"
#endif
#if (FCS_STATE_STORAGE == FCS_STATE_STORAGE_GOOGLE_DENSE_HASH) || \
(FCS_STACK_STORAGE == FCS_STACK_STORAGE_GOOGLE_DENSE_HASH)
#include "google_hash.h"
#endif
#if ((FCS_STATE_STORAGE == FCS_STATE_STORAGE_KAZ_TREE) || \
(defined(FCS_RCS_STATES) && \
(FCS_RCS_CACHE_STORAGE == FCS_RCS_CACHE_STORAGE_KAZ_TREE)))
#include "kaz_tree.h"
#endif
#if (FCS_STATE_STORAGE == FCS_STATE_STORAGE_DB_FILE)
#include <db.h>
#endif
#include "pqueue.h"
#include "meta_alloc.h"
/* We need 2 chars per card - one for the column_idx and one
* for the card_idx.
*
* We also need it times 13 for each of the ranks.
*
* We need (4*LOCAL_DECKS_NUM+1) slots to hold the cards plus a
* (-1,-1) (= end) padding.
* */
#define FCS_POS_BY_RANK_WIDTH (MAX_NUM_DECKS << 3)
// We don't keep track of kings
#define FCS_POS_BY_RANK_LEN (FCS_RANK_KING * FCS_POS_BY_RANK_WIDTH)
typedef struct
{
char col, height;
} fcs_pos_by_rank;
#ifndef FCS_DISABLE_SIMPLE_SIMON
#define FCS_SS_POS_BY_RANK_WIDTH (FCS_RANK_KING + 1)
#define FCS_SS_POS_BY_RANK_LEN (FCS_SS_POS_BY_RANK_WIDTH * 4)
#define FCS_BOTH__POS_BY_RANK__SIZE \
(max(FCS_SS_POS_BY_RANK_LEN * sizeof(fcs_pos_by_rank), FCS_POS_BY_RANK_LEN))
#else
#define FCS_BOTH__POS_BY_RANK__SIZE FCS_POS_BY_RANK_LEN
#endif
typedef int8_t fcs__positions_by_rank[FCS_BOTH__POS_BY_RANK__SIZE];
/*
* This is a linked list item that is used to implement a queue for the BFS
* scan.
* */
typedef struct fcs_states_linked_list_item_struct
{
fcs_collectible_state *s;
struct fcs_states_linked_list_item_struct *next;
} fcs_states_linked_list_item;
/*
* Declare these structures because they will be used within
* fc_solve_instance, and they will contain a pointer to it.
* */
struct fc_solve_hard_thread_struct;
struct fc_solve_soft_thread_struct;
struct fc_solve_instance_struct;
typedef void (*fc_solve_solve_for_state_move_func)(
struct fc_solve_soft_thread_struct *, fcs_kv_state,
fcs_derived_states_list *);
#ifdef FCS_SINGLE_HARD_THREAD
#define HT_FIELD(ht, field) (ht)->hard_thread.field
#define HT_INSTANCE(hard_thread) (hard_thread)
#define INST_HT0(instance) ((instance)->hard_thread)
#define NUM_CHECKED_STATES (HT_INSTANCE(hard_thread)->i__num_checked_states)
typedef struct fc_solve_instance_struct fcs_hard_thread;
extern void fc_solve_init_soft_thread(fcs_hard_thread *const hard_thread,
struct fc_solve_soft_thread_struct *const soft_thread);
#else
#define HT_FIELD(hard_thread, field) (hard_thread)->field
#define HT_INSTANCE(hard_thread) ((hard_thread)->instance)
#define INST_HT0(instance) ((instance)->hard_threads[0])
#define NUM_CHECKED_STATES HT_FIELD(hard_thread, ht__num_checked_states)
typedef struct fc_solve_hard_thread_struct fcs_hard_thread;
#endif
extern bool fc_solve_check_and_add_state(
fcs_hard_thread *, fcs_kv_state *, fcs_kv_state *);
#if (FCS_STATE_STORAGE == FCS_STATE_STORAGE_GLIB_HASH)
extern guint fc_solve_hash_function(gconstpointer key);
#endif
#include "move_funcs_maps.h"
/* HT_LOOP == hard threads' loop - macros to abstract it. */
#ifdef FCS_SINGLE_HARD_THREAD
#define HT_LOOP_START() fcs_hard_thread *const hard_thread = instance;
#else
#define HT_LOOP_START() \
fcs_hard_thread *hard_thread = instance->hard_threads; \
fcs_hard_thread *const end_hard_thread = \
hard_thread + instance->num_hard_threads; \
for (; hard_thread < end_hard_thread; ++hard_thread)
#endif
/* ST_LOOP == soft threads' loop - macros to abstract it. */
#define ST_LOOP_START() \
fcs_soft_thread *const ht_soft_threads = \
HT_FIELD(hard_thread, soft_threads); \
fcs_soft_thread *soft_thread = ht_soft_threads; \
fcs_soft_thread *const end_soft_thread = \
ht_soft_threads + HT_FIELD(hard_thread, num_soft_threads); \
for (; soft_thread < end_soft_thread; ++soft_thread)
#define MOVES_GROW_BY 16
typedef struct
{
fc_solve_weighting_float weights[FCS_NUM_BEFS_WEIGHTS];
} fcs_default_weights;
typedef struct
{
bool should_go_over_stacks;
fc_solve_weighting_float max_sequence_move_factor,
cards_under_sequences_factor, seqs_over_renegade_cards_factor,
depth_factor, num_cards_not_on_parents_factor;
fc_solve_weighting_float num_cards_out_lookup_table[14];
// The BeFS weights of the different BeFS tests. Those
// weights determine the commulative priority of the state.
fcs_default_weights befs_weights;
} fcs_state_weighting;
typedef enum
{
FCS_NO_SHUFFLING,
FCS_RAND,
FCS_WEIGHTING,
} fcs_moves_group_kind;
typedef union {
fc_solve_solve_for_state_move_func f;
uint_fast32_t idx;
} fcs_move_func;
typedef struct
{
fcs_move_func *move_funcs;
uint_fast32_t num;
fcs_moves_group_kind shuffling_type;
fcs_state_weighting weighting;
} fcs_moves_group;
typedef struct
{
uint_fast32_t num;
fcs_moves_group *groups;
} fcs_moves_order;
typedef struct
{
ssize_t max_depth;
fcs_moves_order moves_order;
} fcs_by_depth_moves_order;
#define STRUCT_CLEAR_FLAG(instance, flag) (instance)->flag = FALSE
#define STRUCT_TURN_ON_FLAG(instance, flag) (instance)->flag = TRUE
#define STRUCT_QUERY_FLAG(instance, flag) ((instance)->flag)
#define STRUCT_SET_FLAG_TO(instance, flag, value) (instance)->flag = (value)
#ifdef FCS_RCS_STATES
struct fcs_cache_key_info_struct
{
const fcs_collectible_state *val_ptr;
fcs_state key;
/* lower_pri and higher_pri form a doubly linked list.
*
* pri == priority.
* */
struct fcs_cache_key_info_struct *lower_pri, *higher_pri;
};
typedef struct fcs_cache_key_info_struct fcs_cache_key_info;
typedef struct
{
#if (FCS_RCS_CACHE_STORAGE == FCS_RCS_CACHE_STORAGE_JUDY)
Pvoid_t states_values_to_keys_map;
#elif (FCS_RCS_CACHE_STORAGE == FCS_RCS_CACHE_STORAGE_KAZ_TREE)
dict_t *kaz_tree;
#else
#error Unknown FCS_RCS_CACHE_STORAGE
#endif
compact_allocator states_values_to_keys_allocator;
fcs_int_limit_t count_elements_in_cache, max_num_elements_in_cache;
fcs_cache_key_info *lowest_pri, *highest_pri, *recycle_bin;
} fcs_lru_cache;
#endif
#ifndef FCS_WITHOUT_ITER_HANDLER
typedef void (*instance_debug_iter_output_func)(
void *, fcs_int_limit_t, int, void *, fcs_kv_state *, fcs_int_limit_t);
#endif
typedef struct fc_solve_soft_thread_struct fcs_soft_thread;
typedef struct fc_solve_instance_struct fcs_instance;
struct fc_solve_hard_thread_struct
{
#ifndef FCS_SINGLE_HARD_THREAD
fcs_instance *instance;
#endif
struct fc_solve_soft_thread_struct *soft_threads;
#ifndef FCS_SINGLE_HARD_THREAD
/*
* The hard thread count of how many states he checked himself. The
* instance num_checked_states can be confusing because other threads
* modify it too.
*
* Thus, the soft thread switching should be done based on this variable
* */
fcs_int_limit_t ht__num_checked_states;
#endif
/*
* The maximal limit for num_checked_states.
* */
fcs_int_limit_t ht__max_num_checked_states;
/*
* The index for the soft-thread that is currently processed
* */
int_fast32_t st_idx;
/*
* This is the mechanism used to allocate memory for stacks, states
* and move stacks.
* */
compact_allocator allocator;
#ifdef FCS_WITH_MOVES
/*
* This is a move stack that is used and re-used by the
* moves functions of this hard thread
* */
fcs_move_stack reusable_move_stack;
#endif
/*
* This is a buffer used to temporarily store the stacks of the
* duplicated state.
* */
DECLARE_IND_BUF_T(indirect_stacks_buffer)
size_t prelude_num_items;
size_t prelude_idx;
#ifndef FCS_USE_PRECOMPILED_CMD_LINE_THEME
fc_solve_prelude_item *prelude;
#else
const fc_solve_prelude_item *prelude;
#endif
bool allocated_from_list;
int_fast32_t num_soft_threads;
/*
* A counter that determines how many of the soft threads that belong
* to this hard thread have already finished. If it becomes
* num_soft_threads this thread is skipped.
* */
int num_soft_threads_finished;
#ifndef FCS_USE_PRECOMPILED_CMD_LINE_THEME
char *prelude_as_string;
#endif
};
/********************************************/
typedef struct
{
int idx;
pq_rating rating;
} rating_with_index;
typedef struct
{
fcs_collectible_state *state;
fcs_derived_states_list derived_states_list;
size_t move_func_list_idx;
size_t current_state_index;
size_t move_func_idx;
size_t derived_states_random_indexes_max_size;
rating_with_index *derived_states_random_indexes;
fcs__positions_by_rank positions_by_rank;
fcs_game_limit num_vacant_stacks;
fcs_game_limit num_vacant_freecells;
} fcs_soft_dfs_stack_item;
typedef struct
{
ssize_t max_depth;
fcs_moves_order move_funcs;
} moves_by_depth_unit;
typedef struct
{
size_t num_units;
moves_by_depth_unit *by_depth_units;
} fcs_moves_by_depth_array;
typedef enum
{
FCS_SUPER_METHOD_DFS,
FCS_SUPER_METHOD_BEFS_BRFS,
#ifndef FCS_DISABLE_PATSOLVE
FCS_SUPER_METHOD_PATSOLVE,
#endif
} fcs_super_method_type;
struct fc_solve__patsolve_thread_struct;
struct fc_solve_soft_thread_struct
{
fcs_hard_thread *hard_thread;
/*
* The ID of the soft thread inside the instance.
* Used for the state-specific flags.
* */
int id;
// The moves' order indicates which move funcs to run.
struct
{
size_t num;
fcs_by_depth_moves_order *by_depth_moves;
} by_depth_moves_order;
/* The super-method type - can be */
fcs_super_method_type super_method_type;
struct
{
struct
{
/*
* The (temporary) max depth of the Soft-DFS scans)
* */
ssize_t dfs_max_depth;
/*
* Soft-DFS uses a stack of fcs_soft_dfs_stack_item s.
*
* derived_states_list - a list of states to be checked next.
* Not all of them will be checked because it is possible that
* future states already visited them.
*
* current_state_index - the index of the last checked state
* in depth i.
*
* move_func_list_idx - the index of the move list that is
* performed. FCS performs each move separately, so
* states_to_check and friends will not be overpopulated.
*
* num_vacant_stacks - the number of unoccpied stacks that
* correspond
* to solution_states.
*
* num_vacant_freecells - ditto for the freecells.
*
* */
fcs_soft_dfs_stack_item *soft_dfs_info;
/* The depth of the DFS stacks */
ssize_t depth;
/*
* A pseudo-random number generator for use in the random-DFS
* scan
* */
fcs_rand_gen rand_gen;
/*
* The initial seed of this random number generator
* */
int rand_seed;
/*
* The moves to be performed in a preprocessed form.
* */
fcs_moves_by_depth_array moves_by_depth;
} soft_dfs;
struct
{
fcs__positions_by_rank befs_positions_by_rank;
fcs_move_func *moves_list, *moves_list_end;
struct
{
struct
{
/*
* A linked list that serves as the queue for the BFS
* scan.
* */
fcs_states_linked_list_item *bfs_queue;
/*
* The last item in the linked list, so new items can be
* added at
* it, thus making it a queue.
* */
fcs_states_linked_list_item *bfs_queue_last_item;
/*
* A linked list of items that were freed from
* the queue and should be reused before allocating new
* items.
* */
fcs_states_linked_list_item *recycle_bin;
} brfs;
struct
{
/*
* The priority queue of the BeFS scan
* */
pri_queue pqueue;
fcs_state_weighting weighting;
} befs;
} meth;
/*
* The first state to be checked by the scan. It is a kind of
* bootstrap for the algorithm.
* */
fcs_collectible_state *first_state_to_check;
} befs;
} method_specific;
bool FCS_SOFT_THREAD_IS_FINISHED, FCS_SOFT_THREAD_INITIALIZED,
FCS_SOFT_THREAD_IS_A_COMPLETE_SCAN;
// The numbers of vacant stacks and freecells in the current state - is
// read by the move functions in freecell.c .
fcs_game_limit num_vacant_stacks, num_vacant_freecells;
/*
* The number of iterations with which to process this scan
* */
fcs_int_limit_t checked_states_step;
#ifndef FCS_USE_PRECOMPILED_CMD_LINE_THEME
// A string that serves as an identification for the user.
char name[FCS_MAX_IDENT_LEN];
#endif
#ifndef FCS_ENABLE_PRUNE__R_TF__UNCOND
/*
* Whether pruning should be done.
* This variable is temporary - there should be a better pruning
* abstraction with several optional prunes.
* */
bool enable_pruning;
#endif
#ifndef FCS_DISABLE_PATSOLVE
/*
* The patsolve soft_thread that is associated with this soft_thread.
* */
struct fc_solve__patsolve_thread_struct *pats_scan;
#endif
/*
* Differentiates between SOFT_DFS and RANDOM_DFS.
* */
bool master_to_randomize;
bool is_befs
#ifdef FCS_WITH_MOVES
,
is_optimize_scan
#endif
;
};
struct fc_solve_instance_struct
{
// The parameters of the game - see the declaration of fcs_game_type_params_t .
#ifndef FCS_FREECELL_ONLY
fcs_game_type_params game_params;
#ifndef FCS_DISABLE_PATSOLVE
fcs_card game_variant_suit_mask;
fcs_card game_variant_desired_suit_value;
#endif
#endif
/* The number of states that were checked by the solving algorithm. */
fcs_int_limit_t i__num_checked_states;
#ifndef FCS_WITHOUT_MAX_NUM_STATES
/*
* Limit for the maximal number of checked states.
* max_num_checked_states is useful because it can limit the amount of
* consumed memory (and time).
*
* This is the effective number that enables the process to work without
* checking if it's zero.
*
* Normally should be used instead.
* */
fcs_int_limit_t effective_max_num_checked_states;
#endif
#ifndef FCS_DISABLE_NUM_STORED_STATES
fcs_int_limit_t effective_max_num_states_in_collection;
#ifndef FCS_WITHOUT_TRIM_MAX_STORED_STATES
fcs_int_limit_t effective_trim_states_in_collection_from;
#endif
#endif
fcs_seq_cards_power_type initial_cards_under_sequences_value;
/*
* tree is the balanced binary tree that is used to store and index
* the checked states.
*
* */
#if (FCS_STATE_STORAGE == FCS_STATE_STORAGE_LIBREDBLACK_TREE)
struct rbtree *tree;
#elif (FCS_STATE_STORAGE == FCS_STATE_STORAGE_JUDY)
Pvoid_t judy_array;
#elif (FCS_STATE_STORAGE == FCS_STATE_STORAGE_LIBAVL2_TREE)
fcs_libavl2_states_tree_table *tree;
#elif (FCS_STATE_STORAGE == FCS_STATE_STORAGE_GLIB_TREE)
GTree *tree;
#elif (FCS_STATE_STORAGE == FCS_STATE_STORAGE_KAZ_TREE)
dict_t *tree;
#endif
/*
* hash is the hash table that is used to store the previous
* states of the scan.
* */
#if (FCS_STATE_STORAGE == FCS_STATE_STORAGE_GLIB_HASH)
GHashTable *hash;
#elif (FCS_STATE_STORAGE == FCS_STATE_STORAGE_INTERNAL_HASH)
hash_table hash;
#elif (FCS_STATE_STORAGE == FCS_STATE_STORAGE_GOOGLE_DENSE_HASH)
fcs_states_google_hash_handle hash;
#endif
#if defined(INDIRECT_STACK_STATES)
/*
* The storage mechanism for the stacks assuming INDIRECT_STACK_STATES is
* used.
* */
#if (FCS_STACK_STORAGE == FCS_STACK_STORAGE_INTERNAL_HASH)
hash_table stacks_hash;
#elif (FCS_STACK_STORAGE == FCS_STACK_STORAGE_LIBAVL2_TREE)
fcs_libavl2_stacks_tree_table *stacks_tree;
#elif (FCS_STACK_STORAGE == FCS_STACK_STORAGE_LIBREDBLACK_TREE)
struct rbtree *stacks_tree;
#elif (FCS_STACK_STORAGE == FCS_STACK_STORAGE_GLIB_TREE)
GTree *stacks_tree;
#elif (FCS_STACK_STORAGE == FCS_STACK_STORAGE_GLIB_HASH)
GHashTable *stacks_hash;
#elif (FCS_STACK_STORAGE == FCS_STACK_STORAGE_GOOGLE_DENSE_HASH)
fcs_columns_google_hash_handle stacks_hash;
#elif (FCS_STACK_STORAGE == FCS_STACK_STORAGE_JUDY)
Pvoid_t stacks_judy_array;
#else
#error FCS_STACK_STORAGE is not set to a good value.
#endif
#endif
fcs_collectible_state *list_of_vacant_states;
/*
* Storing using Berkeley DB is not operational for some reason so
* pay no attention to it for the while
* */
#if (FCS_STATE_STORAGE == FCS_STATE_STORAGE_DB_FILE)
DB *db;
#endif
#ifndef FCS_HARD_CODE_CALC_REAL_DEPTH_AS_FALSE
bool FCS_RUNTIME_CALC_REAL_DEPTH;
#endif
#ifndef FCS_HARD_CODE_REPARENT_STATES_AS_FALSE
bool FCS_RUNTIME_TO_REPARENT_STATES_REAL;
#endif
#ifndef FCS_HARD_CODE_SCANS_SYNERGY_AS_TRUE
bool FCS_RUNTIME_SCANS_SYNERGY;
#endif
#ifndef FCS_HARD_CODE_REPARENT_STATES_AS_FALSE
bool FCS_RUNTIME_TO_REPARENT_STATES_PROTO;
#endif
;
#ifdef FCS_WITH_MOVES
bool FCS_RUNTIME_OPTIMIZE_SOLUTION_PATH, FCS_RUNTIME_IN_OPTIMIZATION_THREAD,
FCS_RUNTIME_OPT_TESTS_ORDER_WAS_SET;
#endif
/*
* This is the number of states in the state collection.
*
* It gives a rough estimate of the memory occupied by the instance.
* */
#ifndef FCS_DISABLE_NUM_STORED_STATES
#ifndef FCS_WITHOUT_TRIM_MAX_STORED_STATES
fcs_int_limit_t active_num_states_in_collection;
#endif
fcs_int_limit_t num_states_in_collection;
#endif
#ifdef FCS_SINGLE_HARD_THREAD
struct fc_solve_hard_thread_struct hard_thread;
#ifdef FCS_WITH_MOVES
bool is_optimization_st;
struct fc_solve_soft_thread_struct optimization_soft_thread;
#endif
#else
uint_fast32_t num_hard_threads;
struct fc_solve_hard_thread_struct *hard_threads;
/*
* An iterator over the hard threads.
* */
fcs_hard_thread *current_hard_thread;
#ifdef FCS_WITH_MOVES
/*
* This is the hard-thread used for the optimization scan.
* */
struct fc_solve_hard_thread_struct *optimization_thread;
#endif
#endif
// The master moves' order. It is used to initialize all the new
// Soft-Threads.
fcs_moves_order instance_moves_order;
/*
* A counter that determines how many of the hard threads that belong
* to this hard thread have already finished. If it becomes
* num_hard_threads the instance terminates.
* */
uint_fast32_t num_hard_threads_finished;
#ifdef FCS_WITH_MOVES
// The moves for the optimization scan, as specified by the user.
fcs_moves_order opt_moves;
#endif
#ifdef FCS_RCS_STATES
fcs_lru_cache rcs_states_cache;
#if ((FCS_STATE_STORAGE == FCS_STATE_STORAGE_LIBAVL2_TREE) || \
(FCS_STATE_STORAGE == FCS_STATE_STORAGE_KAZ_TREE))
fcs_state *tree_new_state_key;
fcs_collectible_state *tree_new_state;
#endif
#endif
#ifndef FCS_WITHOUT_ITER_HANDLER
/*
* The debug_iter_output variables provide a programmer programmable way
* to debug the algorithm while it is running. This works well for DFS
* and Soft-DFS scans but at present support for BeFS and BFS is not
* too good, as its hard to tell which state came from which parent
* state.
*
* debug_iter_output_func is a pointer to the function that performs the
* debugging. If NULL, this feature is not used.
*
* debug_iter_output_context is a user-specified context for it, that
* may include data that is not included in the instance structure.
*
* This feature is used by the "-s" and "-i" flags of fc-solve-debug.
* */
instance_debug_iter_output_func debug_iter_output_func;
void *debug_iter_output_context;
#endif
/*
* The next ID to allocate for a soft-thread.
* */
int next_soft_thread_id;
/* This is the initial state */
fcs_state_keyval_pair state_copy;
#ifdef FCS_WITH_MOVES
/* This is the final state that the scan recommends to the
* interface
* */
fcs_collectible_state *final_state;
/*
* A move stack that contains the moves leading to the solution.
*
* It is created only after the solution was found by swallowing
* all the stacks of each depth.
* */
fcs_move_stack solution_moves;
#endif
/*
* The meta allocator - see meta_alloc.h.
* */
meta_allocator *meta_alloc;
#if (defined(FCS_WITH_MOVES) && (!defined(FCS_DISABLE_PATSOLVE)))
/*
* The soft_thread that solved the state.
*
* Needed to trace the patsolve solutions.
* */
fcs_soft_thread *solving_soft_thread;
#endif
#ifndef FCS_DISABLE_PATSOLVE
/*
* This is intended to be used by the patsolve scan which is
* sensitive to the ordering of the columns/stacks. This is an ugly hack
* but hopefully it will work.
* */
fcs_state_keyval_pair *initial_non_canonized_state;
#endif
#ifndef FCS_DISABLE_SIMPLE_SIMON
/*
* Whether or not this is a Simple Simon-like game.
* */
bool is_simple_simon;
#endif
};
#define fcs_st_instance(soft_thread) HT_INSTANCE((soft_thread)->hard_thread)
#define DFS_VAR(soft_thread, var) (soft_thread)->method_specific.soft_dfs.var
#define BEFS_VAR(soft_thread, var) \
(soft_thread)->method_specific.befs.meth.befs.var
/* M is Methods-common. */
#define BEFS_M_VAR(soft_thread, var) (soft_thread)->method_specific.befs.var
#define BRFS_VAR(soft_thread, var) \
(soft_thread)->method_specific.befs.meth.brfs.var
/*
* An enum that specifies the meaning of each BeFS weight.
* */
#define FCS_BEFS_WEIGHT_CARDS_OUT 0
#define FCS_BEFS_WEIGHT_MAX_SEQUENCE_MOVE 1
#define FCS_BEFS_WEIGHT_CARDS_UNDER_SEQUENCES 2
#define FCS_BEFS_WEIGHT_SEQS_OVER_RENEGADE_CARDS 3
#define FCS_BEFS_WEIGHT_DEPTH 4
#define FCS_BEFS_WEIGHT_NUM_CARDS_NOT_ON_PARENTS 5
#ifndef FCS_DISABLE_PATSOLVE
#include "pat.h"
#endif
extern fc_solve_solve_process_ret_t fc_solve_befs_or_bfs_do_solve(
fcs_soft_thread *const soft_thread);
static inline void *memdup(const void *const src, const size_t my_size)
{
void *const dest = malloc(my_size);
if (dest == NULL)
{
return NULL;
}
memcpy(dest, src, my_size);
return dest;
}
static inline int update_col_cards_under_sequences(
#ifndef FCS_FREECELL_ONLY
const int sequences_are_built_by,
#endif
const fcs_const_cards_column col,
int d /* One less than cards_num of col. */
)
{
fcs_card this_card = fcs_col_get_card(col, d);
fcs_card prev_card;
for (; (d > 0) && ({
prev_card = fcs_col_get_card(col, d - 1);
fcs_is_parent_card(this_card, prev_card);
});
d--, this_card = prev_card)
{
}
return d;
}
extern fcs_collectible_state *fc_solve_sfs_raymond_prune(
fcs_soft_thread *, fcs_kv_state);
#ifdef FCS_RCS_STATES
fcs_state *fc_solve_lookup_state_key_from_val(
fcs_instance *instance, const fcs_collectible_state *orig_ptr_state_val);
extern int fc_solve_compare_lru_cache_keys(const void *, const void *, void *);
#endif
extern void fc_solve_soft_thread_init_befs_or_bfs(
fcs_soft_thread *const soft_thread);
extern void fc_solve_instance__init_hard_thread(
#ifndef FCS_SINGLE_HARD_THREAD
fcs_instance *const instance,
#endif
fcs_hard_thread *const hard_thread);
extern void fc_solve_free_soft_thread_by_depth_move_array(
fcs_soft_thread *const soft_thread);
static inline fcs_moves_order moves_order_dup(fcs_moves_order *const orig)
{
const_SLOT(num, orig);
fcs_moves_order ret = (fcs_moves_order){.num = num,
.groups = memdup(orig->groups,
sizeof(orig->groups[0]) *
((num & (~(MOVES_GROW_BY - 1))) + MOVES_GROW_BY))};
for (size_t i = 0; i < num; ++i)
{
ret.groups[i].move_funcs = memdup(ret.groups[i].move_funcs,
sizeof(ret.groups[i].move_funcs[0]) *
((ret.groups[i].num & (~(MOVES_GROW_BY - 1))) + MOVES_GROW_BY));
}
return ret;
}
extern fcs_soft_thread *fc_solve_new_soft_thread(
fcs_hard_thread *const hard_thread);
/* This is the commmon code from fc_solve_instance__init_hard_thread() and
* recycle_hard_thread() */
static inline void fc_solve_reset_hard_thread(
fcs_hard_thread *const hard_thread)
{
#ifndef FCS_SINGLE_HARD_THREAD
HT_FIELD(hard_thread, ht__num_checked_states) = 0;
#endif
HT_FIELD(hard_thread, ht__max_num_checked_states) = FCS_INT_LIMIT_MAX;
HT_FIELD(hard_thread, num_soft_threads_finished) = 0;
}
static inline void fc_solve_reset_soft_thread(
fcs_soft_thread *const soft_thread)
{
STRUCT_CLEAR_FLAG(soft_thread, FCS_SOFT_THREAD_IS_FINISHED);
STRUCT_CLEAR_FLAG(soft_thread, FCS_SOFT_THREAD_INITIALIZED);
}
typedef enum
{
FOREACH_SOFT_THREAD_CLEAN_SOFT_DFS,
FOREACH_SOFT_THREAD_FREE_INSTANCE,
FOREACH_SOFT_THREAD_ACCUM_TESTS_ORDER,
FOREACH_SOFT_THREAD_DETERMINE_SCAN_COMPLETENESS
} foreach_st_callback_choice;
extern void fc_solve_foreach_soft_thread(fcs_instance *const instance,
const foreach_st_callback_choice callback_choice, void *const context);
/*
This function is the last function that should be called in the
sequence of operations on instance, and it is meant for de-allocating
whatever memory was allocated by alloc_instance().
*/
static inline void moves_order__free(fcs_moves_order *moves_order)
{
const_SLOT(groups, moves_order);
const_SLOT(num, moves_order);
for (size_t group_idx = 0; group_idx < num; ++group_idx)
{
free(groups[group_idx].move_funcs);
}
free(groups);
moves_order->groups = NULL;
moves_order->num = 0;
}
/***********************************************************/
#define MOVE_FUNC_ARGS \
fcs_soft_thread *const soft_thread GCC_UNUSED, \
fcs_kv_state raw_state_raw GCC_UNUSED, \
fcs_derived_states_list *const derived_states_list GCC_UNUSED
#define DECLARE_MOVE_FUNCTION(name) extern void name(MOVE_FUNC_ARGS)
#define DECLARE_PURE_MOVE_FUNCTION(name) extern void name(MOVE_FUNC_ARGS)
#ifndef FCS_HARD_CODE_CALC_REAL_DEPTH_AS_FALSE
static inline bool fcs_get_calc_real_depth(const fcs_instance *const instance)
{
return STRUCT_QUERY_FLAG(instance, FCS_RUNTIME_CALC_REAL_DEPTH);
}
#endif
#ifdef FCS_WITH_MOVES
extern void fc_solve_trace_solution(fcs_instance *const instance);
#endif
extern void fc_solve_finish_instance(fcs_instance *const instance);
#ifdef __cplusplus
}
#endif
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