File: BUGS

package info (click to toggle)
freeciv 1.12.0-0.1
  • links: PTS
  • area: main
  • in suites: woody
  • size: 25,944 kB
  • ctags: 10,335
  • sloc: ansic: 107,492; sh: 3,056; makefile: 1,052; yacc: 318; perl: 70
file content (153 lines) | stat: -rw-r--r-- 5,290 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
====
BUGS
====

Freeciv 1.12.0 is a "stable" release and is considered bug-free enough
for everyday use.  However if you do find a bug, we would really like to
know, so that we can fix it.  This file lists known bugs in this release,
and gives information about reporting new bugs.

This lists only the most obvious bugs.  For a complete list, see:

    http://www.freeciv.org/cgi-bin/bugs

KNOWN BUGS:
===========

 - Some lines containing special characters will show up blank if
   your locale is set to "C". As a workaround set your locale to
   something else, like "en_US".

 - The easy AI is not easy enough for novice players.  If the AI is
   beating you up early in the game, try setting the "generator" server
   option to 2 or 3.  That is, in the server, before starting a game,
   type:  set generator 2
   or:    set generator 3

 - The hard AI is not hard enough for very experienced players, and
   still does some stupid things.  E.g., it prefers leaving cities in
   revolt rather than letting them starve/shrink.

 - Sometimes there may be too many advances in the "goal" menu of
   the science report, such that the menu goes off the bottom of the
   screen and you cannot select some items.

 - The server truncates the display of very long hostnames.

 - The Great Wall wonder, which acts as a city wall in every city,
   disallows cities to build "proper" city walls that won't disappear
   when wonder becomes obsolete.

 - Some effects of wonders and research first take effect the turn
   after. Fx when building the lighthouse some triremes will only get
   the movement bonus the next turn.

 - The XAW client can only display 25 citizens in the city dialog.

 - The autoattack generally doesn't work very well.

 - When planning a goto in the server, fx for an autosettler or an
   airplane, the server will use knowledge not available to the player.

 - The science dialog is not updated when you gain a tech. You need to
   close and open it.

 - In the gtk client, sometimes the area near the minimap contains
   garbage.

 - Automate routines like auto explore don't handle triremes very well.

 - LOG_DEBUG doesn't work with non-GCC compilers.

 - The color markup in the gtk message window is lost if the dialog
   is closed and then reopened.

 - When setting server variables, the server in many cases doesn't
   check the values as well as it could.

 - Bad things happen when you manipulate multiple global worklists
   simultaneously.

 - Even in singleplayer the AI will get a chance to move both before
   and after the human player each turn. This will sometimes give the
   impression that the AI moves twice.

 - The xaw client does not work well with the KDE window manager.
   Try using the gtk client or another window manager.

REPORTING A BUG:
================

(If it is a bug in a translation, it should be mailed to the Primary
Contact for the language.  See <http://www.freeciv.org/l10n.phtml> for
the names and addresses of these people.)

Here's what to do:

 - Check that it is not one of the known bugs listed above!  :-)

 - Check the Freeciv website, to ensure you're playing the latest
   version.  (We may have already fixed the problem.)

   In particular, you might like to try a development snapshot,
   from our CVS repository.  You can FTP them from:

        http://www.freeciv.org/latest.html

 - Check the Freeciv FAQ on the Freeciv website to see if we've
   published a way to work around your bug.

 - Check the Freeciv Bug Tracking System at:

        http://www.freeciv.org/cgi-bin/bugs

   to see if the bug has already been reported.

 - Submit a bug report!

   You can submit a bug report either by sending email to
   <bugs@freeciv.freeciv.org>, or via the web at
   <http://www.freeciv.org/cgi-bin/bugs>.

   Or, if you want to send the Freeciv developers some comments
   but don't want to lodge a bug report, you can sent email to
   <freeciv-dev@freeciv.org>, the Freeciv developer's mailing list.

   What to include in your bug report:

   - Describe the problem, including any messages that were displayed.

   - Indicate which client(s) you are using (Gtk+ or Xaw).

   - Tell us the name and version of:

       - The Operating System you're using.  You may find the
         "uname -a" command useful.

       - The version number of Freeciv.

       - If you are using the Gtk+ client, the version numbers
         (if you know them) of your Gtk+, glib, and imlib libraries.

       - If you are using the Xaw client, the version numbers (if you
         know them) of the X libraries, the Xpm library, and the Xaw
         library, and particularly whether it is standard Xaw, or a
         variant such as Xaw3d, Xaw95, or Nextaw.

       - If you're compiling from source code, the name
         and version number of the compiler.

       - If you're installing from a binary package, the name of
         the package, the distribution it's for, and where you
         got it from.

   - If Freeciv "dumps core", then we may ask you to use a debugger to
   give us a "stack trace".  You'll need the "core" file for this, so
   please hold onto it for a while.

FURTHER INFORMATION:
====================

For more information, as always, see the Freeciv website:

        http://www.freeciv.org/