File: fr.po

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freeciv 1.9.0-2.1
  • links: PTS
  • area: main
  • in suites: potato
  • size: 11,004 kB
  • ctags: 6,284
  • sloc: ansic: 65,037; makefile: 634; sh: 418; sed: 93
file content (10173 lines) | stat: -rw-r--r-- 269,673 bytes parent folder | download
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# French translations for Freeciv
# Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold.
# David P�rez Serrada <dperezs@nexo.es>, 1999.
# Denis Bodor <dbodor@linuxmag-france.org>, 1999.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 1999-10-20 01:06+1000\n"
"PO-Revision-Date: 1999-09-13 10:22+0200\n"
"Last-Translator: Denis Bodor <dbodor@linuxmag-france.org>\n"
"Language-Team: FRENCH <FR@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: ENCODING\n"

#: common/log.c:81
#, c-format
msgid "Bad log level %d in \"%s\".\n"
msgstr ""

#: common/log.c:83
#, c-format
msgid "Freeciv must be compiled with the DEBUG flag to use debug level %d.\n"
msgstr ""

#: common/log.c:94 common/log.c:106 common/log.c:136
#, c-format
msgid "Badly formed log level argument \"%s\".\n"
msgstr ""

#: common/log.c:126
#, c-format
msgid "Empty filename in log level argument \"%s\".\n"
msgstr ""

#: common/log.c:229
#, c-format
msgid "Couldn't open logfile: %s for appending.\n"
msgstr ""

#: common/log.c:241 common/log.c:258
#, c-format
msgid "last message repeated %d times"
msgstr ""

#: common/log.c:243 common/log.c:261
#, c-format
msgid " (total %d repeats)"
msgstr ""

#: common/log.c:256
msgid "last message repeated once"
msgstr ""

#: common/map.c:53
#, fuzzy
msgid "Polluted "
msgstr "R�volution!"

#: common/map.c:56 data/civ1/terrain.ruleset:450
#: data/classic/terrain.ruleset:450
msgid "River"
msgstr ""

#: common/map.c:539 common/unit.c:1076
#, fuzzy
msgid "Road"
msgstr "Chemin de fer"

#: common/map.c:541 common/unit.c:1078 data/civ1/techs.ruleset:438
#: data/civ2/techs.ruleset:438 data/default/techs.ruleset:438
msgid "Railroad"
msgstr "Chemin de fer"

#: common/map.c:543 common/unit.c:1082
#, fuzzy
msgid "Irrigation"
msgstr "Construire irrigation"

#: common/map.c:545
#, fuzzy
msgid "Farmland"
msgstr "Construire chemin de fer"

#: common/map.c:547 common/unit.c:1080
#, fuzzy
msgid "Mine"
msgstr "Marins"

#: common/map.c:549 common/unit.c:1090
#, fuzzy
msgid "Fortress"
msgstr "/Ordres/Construire forteresse"

#: common/map.c:551 common/unit.c:1088
#, fuzzy
msgid "Airbase"
msgstr "Construire mine"

#: common/mem.c:38
#, c-format
msgid "Out of memory trying to %s %lu bytes at line %d of %s."
msgstr ""

#: common/shared.c:147
#, c-format
msgid "Missing argument for \"%s\".\n"
msgstr ""

#: common/shared.c:287
#, c-format
msgid "error %d (compiled without strerror)"
msgstr ""

#: client/tilespec.c:152 common/shared.c:678
#, c-format
msgid "Could not find readable file \"%s\" in data path."
msgstr ""

#: client/tilespec.c:154 common/shared.c:680 server/ruleset.c:87
msgid "The data path may be set via the environment variable FREECIV_PATH."
msgstr ""

#: client/tilespec.c:156 common/shared.c:682 server/ruleset.c:89
#, c-format
msgid "Current data path is: \"%s\""
msgstr ""

#: common/shared.c:717
#, c-format
msgid "%s: Fatal error: you're trying to run me as superuser!\n"
msgstr ""

#: common/shared.c:719
msgid "Use a non-privileged account instead.\n"
msgstr ""

#: common/unit.c:662
#, fuzzy
msgid " and "
msgstr "Changer"

#: common/unit.c:1024
msgid " (veteran)"
msgstr ""

#: common/unit.c:1041
msgid "Moves"
msgstr ""

#: client/gui-gtk/cityrep.c:239 client/gui-xaw/cityrep.c:263
#: common/unit.c:1074 server/plrhand.c:602
#, fuzzy
msgid "Pollution"
msgstr "R�volution!"

#: common/unit.c:1084
#, fuzzy
msgid "Transform"
msgstr "Gros transporteur"

#: client/gui-gtk/menu.c:527 client/gui-xaw/menu.c:238 common/unit.c:1086
#, fuzzy
msgid "Fortify"
msgstr "/Ordres/Fortifier"

#: client/gui-gtk/menu.c:529 client/gui-xaw/menu.c:239 common/unit.c:1092
#, fuzzy
msgid "Sentry"
msgstr "Centrer"

#: client/gui-gtk/menu.c:531 client/gui-xaw/menu.c:240 common/unit.c:1095
#: common/unit.c:1097
#, fuzzy
msgid "Pillage"
msgstr "/Ordres/Pillier"

#: common/unit.c:1102 data/Freeciv:1091
#, fuzzy
msgid "Goto"
msgstr "Aller"

#: common/unit.c:1104
#, fuzzy
msgid "Explore"
msgstr "Exploreur"

#: server/cityhand.c:113
#, c-format
msgid "city %d"
msgstr ""

#: server/cityhand.c:292
msgid "Game: you don't have a worker here."
msgstr ""

#: server/cityhand.c:358
msgid "Game: You have already sold something here this turn."
msgstr ""

#: server/cityhand.c:367
#, c-format
msgid "Game: You sell %s in %s for %d credits."
msgstr ""

#: server/cityhand.c:395
msgid "Game: You have already bought this turn."
msgstr ""

#: server/cityhand.c:401
msgid "Game: Cannot buy in city created this turn."
msgstr ""

#: server/cityhand.c:407
#, c-format
msgid "Game: You don't buy %s!"
msgstr ""

#: server/cityhand.c:414
msgid "Game: Can't buy units when city is in disorder."
msgstr ""

#: server/cityhand.c:439
#, fuzzy, c-format
msgid "Game: %s bought in %s for %d gold."
msgstr "Vendre %s pour %d d'or?"

#: server/cityhand.c:487
msgid "Game: You have bought this turn, can't change."
msgstr ""

#: ai/aicity.c:208 server/cityhand.c:493
#, c-format
msgid "Game: The %s have stopped building The %s in %s."
msgstr ""

#: ai/aicity.c:217 server/cityhand.c:514 server/cityturn.c:917
#, c-format
msgid "Game: The %s have started building The %s in %s."
msgstr ""

#: server/cityhand.c:546
#, c-format
msgid "Game: %s is not a valid name."
msgstr ""

#: server/citytools.c:596 server/citytools.c:624
#, c-format
msgid "Game: Transfered %s in %s from %s to %s."
msgstr ""

#: server/citytools.c:616
#, c-format
msgid "Game: Changed homecity of %s in %s."
msgstr ""

#: server/citytools.c:639
#, c-format
msgid "Game: Transfered %s at (%d, %d) from %s to %s."
msgstr ""

#: server/citytools.c:889
#, c-format
msgid ""
"Game: Your nation is thrust into civil war,  %s is declared the leader of "
"the rebel states."
msgstr ""

#: server/citytools.c:909
#, c-format
msgid "Game: %s declares allegiance to %s."
msgstr ""

#: server/citytools.c:938
#, c-format
msgid ""
"Game: The capture of %s's capital and the destruction of the empire's "
"administrative\n"
"      structures have sparked a civil war.  Opportunists have flocked to the "
"rebel cause,\n"
"      and the upstart %s now holds power in %d rebel provinces."
msgstr ""

#: server/cityturn.c:548
#, c-format
msgid "Game: %s is selling %s (obsolete) for %d."
msgstr ""

#: server/cityturn.c:727
msgid "Game: WARNING, we're LOW on FUNDS sire."
msgstr ""

#: server/cityturn.c:774 server/cityturn.c:792
#, c-format
msgid "Game: %s needs %s (being built) to grow any further."
msgstr ""

#: server/cityturn.c:779
#, c-format
msgid "Game: %s needs %s to grow any further."
msgstr ""

#: server/cityturn.c:844
#, c-format
msgid "Game: %s grows to size %d."
msgstr ""

#: server/cityturn.c:854
#, c-format
msgid "Game: Famine feared in %s."
msgstr ""

#: server/cityturn.c:878
#, c-format
msgid "Game: Famine feared in %s, %s lost!"
msgstr ""

#: server/cityturn.c:973
#, c-format
msgid "Game: Production of %s is upgraded to %s in %s."
msgstr ""

#: server/cityturn.c:993
#, c-format
msgid "Game: %s can't upkeep %s, unit disbanded."
msgstr ""

#: server/cityturn.c:1013
#, c-format
msgid "Game: %s is building %s, which is no longer available."
msgstr ""

#: server/cityturn.c:1043
#, c-format
msgid "Game: The %s have finished building %s in %s."
msgstr ""

#: server/cityturn.c:1059
#, c-format
msgid "Game: %s has finished building %s."
msgstr ""

#: server/cityturn.c:1065
#, c-format
msgid "Game: %s boosts research, you gain 2 immediate advances."
msgstr ""

#: server/cityturn.c:1073
#, c-format
msgid "Game: The %s have started building a spaceship!"
msgstr ""

#: server/cityturn.c:1085
#, c-format
msgid "Game: %s is now building %s."
msgstr ""

#: server/cityturn.c:1101
#, c-format
msgid "Game: %s can't build %s yet."
msgstr ""

#: server/cityturn.c:1117
#, c-format
msgid "Game: %s is finished building %s."
msgstr ""

#: server/cityturn.c:1153
#, c-format
msgid "Game: Can't afford to maintain %s in %s, building sold!"
msgstr ""

#: server/cityturn.c:1215
#, c-format
msgid "Game: Pollution near %s."
msgstr ""

#: server/cityturn.c:1311
#, c-format
msgid ""
"Game: %s suggest throttling growth to use %s (being built) more effectively."
msgstr ""

#: server/cityturn.c:1327
#, c-format
msgid "Game: We Love The %s Day celebrated in %s."
msgstr ""

#: server/cityturn.c:1333
#, c-format
msgid "Game: We Love The %s Day canceled in %s."
msgstr ""

#: server/cityturn.c:1363
#, c-format
msgid "Game: Civil disorder in %s."
msgstr ""

#: server/cityturn.c:1366
#, c-format
msgid "Game: CIVIL DISORDER CONTINUES in %s."
msgstr ""

#: server/cityturn.c:1372
#, c-format
msgid "Game: Order restored in %s."
msgstr ""

#: server/cityturn.c:1381
#, c-format
msgid "Game: The people have overthrown your %s, your country is in turmoil."
msgstr ""

#: server/cityturn.c:1416
#, c-format
msgid "Game: %s can't build %s yet, and we can't disband our only city."
msgstr ""

#: server/cityturn.c:1430
#, c-format
msgid "Game: %s is disbanded into %s."
msgstr ""

#: server/civserver.c:193
#, c-format
msgid "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
msgstr ""
"Avertissement : l'option %s est obsol�te. Utiliser -m pour activer le "
"m�taserveur.\n"

#: server/civserver.c:222
#, c-format
msgid "Error: unknown option '%s'\n"
msgstr "Erreur : option '%s' inconnue.\n"

#: server/civserver.c:234
#, c-format
msgid "This is the server for %s"
msgstr "Ceci est le serveur pour %s"

#: server/civserver.c:235
#, c-format
msgid "You can learn a lot about Freeciv at %s"
msgstr "Vous pouvez en apprendre d'anvantage du Freeciv sur %s"

#: server/civserver.c:239
msgid "  -f, --file F\t\tLoad saved game F\n"
msgstr "  -f, --file F\t\tCharger un jeu sauvegard�F\n"

#: server/civserver.c:240
msgid "  -g, --gamelog F\tUse F as game logfile\n"
msgstr "  -g, --gamelog F\tUtiliser F comme fichier journal de jeu\n"

#: server/civserver.c:241
msgid "  -h, --help\t\tPrint a summary of the options\n"
msgstr "  -h, --help\t\tAfficher un r�sum� des options\n"

#: server/civserver.c:242
msgid "  -l, --log F\t\tUse F as logfile\n"
msgstr "  -l, --log F\t\tUtiliser F comme fichier journal\n"

#: server/civserver.c:243
msgid "  -m, --meta\t\tSend info to Metaserver\n"
msgstr "  -m, --meta\t\tEnvoyer l'information au M�taserveur\n"

#: server/civserver.c:244
#, fuzzy
msgid "  -M, --Metaserver\tSet Metaserver address.\n"
msgstr "  -s, --server H\tD�clarer ce serveur comme h�te H\n"

#: server/civserver.c:245
msgid "  -p, --port N\t\tconnect to port N\n"
msgstr "  -p, --port N\t\tse connecter au port N\n"

#: server/civserver.c:246
msgid "  -r, --read\t\tRead startup script\n"
msgstr "  -r, --read\t\tLire le script de d�marrage\n"

#: server/civserver.c:247
msgid "  -s, --server H\tList this server as host H\n"
msgstr "  -s, --server H\tD�clarer ce serveur comme h�te H\n"

#: server/civserver.c:249
msgid ""
"  -d, --debug N\t\tSet debug log level (0,1,2,3,or 3:file1,min,max:...)\n"
msgstr ""
"  -d, --debug N\t\tD�finir le niveau de debuggage (0,1,2,3,ou "
"3:fichier1,min,max:...)\n"

#: server/civserver.c:252
msgid "  -d, --debug N\t\tSet debug log level (0,1,2)\n"
msgstr "  -d, --debug N\t\tD�finir le niveau de debuggage (0,1,2)\n"

#: server/civserver.c:254
msgid "  -v, --version\t\tPrint the version number\n"
msgstr "  -v, --version\t\tAfficher le numero de version number\n"

#: client/civclient.c:105 server/civserver.c:255
#, c-format
msgid "Report bugs to <%s>.\n"
msgstr "Signaler les bugs � <%s>.\n"

#: server/civserver.c:272
#, c-format
msgid "Freeciv 1.9 will be released early October, at %s"
msgstr ""

#: server/civserver.c:288
#, c-format
msgid "Loading saved game: %s"
msgstr ""

#: server/civserver.c:292
#, c-format
msgid "Couldn't load savefile: %s"
msgstr ""

#: server/civserver.c:318
#, fuzzy, c-format
msgid "Sending info to metaserver[%s %d]"
msgstr "  -m, --meta\t\tEnvoyer l'information au M�taserveur\n"

#. accept new players, wait for serverop to start..
#: server/civserver.c:326
msgid "Now accepting new client connections."
msgstr ""

#: server/civserver.c:379
msgid "Last player has disconnected: will need to restart."
msgstr ""

#: server/civserver.c:505
msgid "Game: The game is over..."
msgstr ""

#: server/civserver.c:547
#, c-format
msgid "Could not open script file '%s'."
msgstr ""

#: server/civserver.c:704
msgid "Game: Global warming has occurred!"
msgstr ""

#: server/civserver.c:705
msgid ""
"Game: Coastlines have been flooded and vast ranges of grassland have become "
"deserts."
msgstr ""

#: server/civserver.c:801
#, c-format
msgid "Failed saving game as %s"
msgstr ""

#: server/civserver.c:803
#, c-format
msgid "Game saved as %s"
msgstr ""

#: server/civserver.c:829
msgid "The game is already running."
msgstr ""

#: server/civserver.c:833
msgid "Starting game."
msgstr ""

#: server/civserver.c:1145
#, c-format
msgid ""
"Another player named '%s' has already joined the game.  Please choose "
"another name."
msgstr ""

#: server/civserver.c:1151
#, fuzzy, c-format
msgid "%s is the %s ruler %s."
msgstr "Ceci est le serveur pour %s"

#: server/civserver.c:1178
msgid "Sorry, you can't play.  There are no nations left."
msgstr ""

#: server/civserver.c:1181 server/civserver.c:1452
#, c-format
msgid "Game full - %s was rejected."
msgstr ""

#: server/civserver.c:1233
#, c-format
msgid "<%s@%s> has rejoined the game."
msgstr ""

#: server/civserver.c:1236
#, c-format
msgid "<%s@%s> has joined the game."
msgstr ""

#: server/civserver.c:1243
#, c-format
msgid "Game: Player <%s@%s> has reconnected."
msgstr ""

#: server/civserver.c:1247
#, c-format
msgid "Game: Player <%s@%s> has connected."
msgstr ""

#: server/civserver.c:1267
#, c-format
msgid "Welcome to the %s Server running at %s."
msgstr ""

#: server/civserver.c:1270
#, c-format
msgid "Welcome to the %s Server."
msgstr ""

#: server/civserver.c:1287
#, c-format
msgid "Turn-blocking game play: waiting on %s to finish turn..."
msgstr ""

#: server/civserver.c:1302
#, c-format
msgid "There are currently %d players connected:"
msgstr ""

#: server/civserver.c:1305
msgid "There is currently 1 player connected:"
msgstr ""

#: server/civserver.c:1311 server/civserver.c:1326
msgid " (R.I.P.)"
msgstr ""

#: server/civserver.c:1312
msgid " (AI mode)"
msgstr ""

#: server/civserver.c:1318
msgid "There is 1 other player:"
msgstr ""

#: server/civserver.c:1320
#, c-format
msgid "There are %d other players:"
msgstr ""

#: server/civserver.c:1327
msgid " (an AI player)"
msgstr ""

#: server/civserver.c:1358
#, c-format
msgid "%s has been added as an AI-controlled player."
msgstr ""

#: server/civserver.c:1360
#, c-format
msgid "Game: %s has been added as an AI-controlled player."
msgstr ""

#: server/civserver.c:1395
#, c-format
msgid "Connection request from %s with client version %d.%d.%d%s"
msgstr ""

#: server/civserver.c:1404
#, c-format
msgid ""
"The client is missing a capability that this server needs.\n"
"Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may help!"
msgstr ""

#: server/civserver.c:1411
#, c-format
msgid "%s was rejected: mismatched capabilities."
msgstr ""

#: server/civserver.c:1419
#, c-format
msgid ""
"The server is missing a capability that the client needs.\n"
"Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may help!"
msgstr ""

#: server/civserver.c:1426
#, c-format
msgid "%s was rejected: mismatched capabilities"
msgstr ""

#: server/civserver.c:1451 server/civserver.c:1493
msgid "Sorry, you can't join.  The game is full."
msgstr ""

#. Used to have here: accept_new_player(req->name, pconn);
#. * but duplicate names cause problems even in PRE_GAME_STATE
#. * because they are used to identify players for various
#. * server commands. --dwp
#.
#: server/civserver.c:1462
msgid "Sorry, someone else already has that name."
msgstr ""

#: server/civserver.c:1464
#, c-format
msgid "%s was rejected, name already used."
msgstr ""

#: server/civserver.c:1471
#, c-format
msgid "You can't join the game.  %s is already connected."
msgstr ""

#: server/civserver.c:1474
#, c-format
msgid "%s was rejected."
msgstr ""

#: server/civserver.c:1483
msgid "Sorry, you can't join.  The game is already running."
msgstr ""

#: server/civserver.c:1485
#, c-format
msgid "Game running - %s was rejected."
msgstr ""

#: server/civserver.c:1494
#, c-format
msgid "game full - %s was rejected."
msgstr ""

#: server/civserver.c:1516
#, fuzzy, c-format
msgid "Lost connection to %s."
msgstr " Se connecter � un serveur Freeciv"

#: server/civserver.c:1518
#, fuzzy, c-format
msgid "Game: Lost connection to %s."
msgstr " Se connecter � un serveur Freeciv"

#: server/civserver.c:1527
#, fuzzy
msgid "Lost connection to <unknown>."
msgstr " Se connecter � un serveur Freeciv"

#: server/civserver.c:1564
#, c-format
msgid "Ran out of nations.  AI controlled player %s not created."
msgstr ""

#: server/civserver.c:1596
#, c-format
msgid "Nation count smaller than aifill; aifill reduced to %d."
msgstr ""

#: server/civserver.c:1618
#, c-format
msgid "Error creating new ai player: %s\n"
msgstr ""

#: server/civserver.c:1655
#, fuzzy, c-format
msgid "Player %d"
msgstr "Joueurs"

#. no more unused nation
#: server/civserver.c:1671
msgid "Argh! ran out of nations!"
msgstr ""

#: server/civserver.c:1688
#, c-format
msgid "AI is controlling the %s ruled by %s."
msgstr ""

#: server/civserver.c:1694
#, c-format
msgid "Game: %s rules the %s."
msgstr ""

#: server/console.c:161
msgid "Ok. RFC-style set."
msgstr ""

#: server/console.c:163
msgid "Ok. Standard style set."
msgstr ""

#: server/console.c:182
msgid "Get a list of the available commands with 'help'."
msgstr ""

#: server/diplhand.c:107 server/diplhand.c:110
#, c-format
msgid "Game: A treaty containing %d clauses was agreed upon."
msgstr ""

#: server/diplhand.c:126 server/diplhand.c:129
#, c-format
msgid "Game: The %s don't have the promised amount of gold! Treaty canceled!"
msgstr ""

#: server/diplhand.c:146
#, c-format
msgid "Game: You are taught the knowledge of %s."
msgstr ""

#: server/diplhand.c:161
#, fuzzy, c-format
msgid "Game: You get %d gold."
msgstr "Vendre %s pour %d d'or?"

#: server/diplhand.c:167
#, c-format
msgid "Game: You receive %s's worldmap."
msgstr ""

#: server/diplhand.c:172
#, c-format
msgid "Game: You receive %s's seamap."
msgstr ""

#: server/diplhand.c:181
#, c-format
msgid "Treaty city id %d not found - skipping clause."
msgstr ""

#: server/diplhand.c:186
#, c-format
msgid "Game: You receive city of %s from %s."
msgstr ""

#: server/diplhand.c:189
#, c-format
msgid "Game: You give city of %s to %s."
msgstr ""

#: server/diplhand.c:311
#, c-format
msgid "Game: %s canceled the meeting!"
msgstr ""

#: server/gamelog.c:62
#, c-format
msgid "Couldn't open gamelogfile \"%s\" for appending."
msgstr ""

#: server/handchat.c:116
#, c-format
msgid "Game: %s is an ambiguous name-prefix."
msgstr ""

#: server/handchat.c:126
#, c-format
msgid "Game: There's no player by the name %s."
msgstr ""

#: server/maphand.c:282
msgid ""
"Game: New hope sweeps like fire through the country as the discovery of "
"railroad is announced.\n"
"      Workers spontaneously gather and upgrade all cities with railroads."
msgstr ""

#: server/maphand.c:288
msgid ""
"Game: The people are pleased to hear that your scientists finally know about "
"railroads.\n"
"      Workers spontaneously gather and upgrade all cities with railroads."
msgstr ""

#: server/maphand.c:439
#, c-format
msgid "Too few starts %d (need at least %d)."
msgstr ""

#: server/meta.c:152
msgid "Metaserver: address error"
msgstr ""

#: server/meta.c:153 server/meta.c:172 server/meta.c:192
msgid "Not reporting to the metaserver in this game."
msgstr ""

#: server/meta.c:171
msgid "Metaserver: can't open datagram socket"
msgstr ""

#: server/meta.c:191
msgid "Metaserver: can't bind local address"
msgstr ""

#: server/plrhand.c:65
msgid "Herodot's report on the RICHEST Civilizations in the World."
msgstr ""

#: server/plrhand.c:66
msgid "Herodot's report on the most ADVANCED Civilizations in the World."
msgstr ""

#: server/plrhand.c:67
msgid "Herodot's report on the most MILITARIZED Civilizations in the World."
msgstr ""

#: server/plrhand.c:68
msgid "Herodot's report on the HAPPIEST Civilizations in the World."
msgstr ""

#: server/plrhand.c:69
msgid "Herodot's report on the LARGEST Civilizations in the World."
msgstr ""

#: server/plrhand.c:86
#, fuzzy
msgid "Magnificent"
msgstr "Magn�tisme"

#: server/plrhand.c:86
msgid "Glorious"
msgstr ""

#: server/plrhand.c:86
#, fuzzy
msgid "Great"
msgstr "Grande muraille"

#: server/plrhand.c:86
#, fuzzy
msgid "Decent"
msgstr "Destroy�"

#: server/plrhand.c:87
#, fuzzy
msgid "Mediocre"
msgstr "M�decine"

#: server/plrhand.c:87
#, fuzzy
msgid "Hilarious"
msgstr "Port"

#: server/plrhand.c:87
msgid "Worthless"
msgstr ""

#: server/plrhand.c:87
#, fuzzy
msgid "Pathetic"
msgstr "Math�matiques"

#: server/plrhand.c:88
msgid "Useless"
msgstr ""

#: server/plrhand.c:128
#, c-format
msgid "%2d: The %s %s\n"
msgstr ""

#: server/plrhand.c:133
msgid "Historian Publishes!"
msgstr ""

#: server/plrhand.c:175
#, c-format
msgid "%2d: The %s City of %s of size %d, with %d wonders\n"
msgstr ""

#: server/plrhand.c:182 server/plrhand.c:206
#, fuzzy
msgid "Traveler's Report:"
msgstr "Rapport de commerce"

#: server/plrhand.c:183
msgid "The Five Greatest Cities in the World!"
msgstr ""

#: server/plrhand.c:196
#, c-format
msgid "%s in %s (%s)\n"
msgstr ""

#: server/plrhand.c:200
#, c-format
msgid "%s has been DESTROYED\n"
msgstr ""

#: client/gui-gtk/menu.c:584 client/gui-xaw/menu.c:268 data/helpdata.txt:694
#: server/plrhand.c:207
#, fuzzy
msgid "Wonders of the World"
msgstr "/Rapports/Merveilles"

#: server/plrhand.c:369
#, fuzzy
msgid "st"
msgstr "H�te:"

#: server/plrhand.c:372
msgid "nd"
msgstr ""

#: server/plrhand.c:375
msgid "rd"
msgstr ""

#: server/plrhand.c:380
msgid "th"
msgstr ""

#: server/plrhand.c:384
msgid "(??th)"
msgstr ""

#: server/plrhand.c:384
msgid "??th"
msgstr ""

#: server/plrhand.c:464 server/plrhand.c:479
msgid " sq. mi."
msgstr ""

#: server/plrhand.c:524
msgid " M tons"
msgstr ""

#: server/plrhand.c:539
msgid " M goods"
msgstr ""

#: server/plrhand.c:554
msgid " months"
msgstr ""

#: server/plrhand.c:569
#, fuzzy
msgid " tons"
msgstr "Options de la ville"

#: server/plrhand.c:594
#, fuzzy
msgid "Population"
msgstr "R�volution!"

#: server/plrhand.c:595
msgid "Land Area"
msgstr ""

#: server/plrhand.c:596
#, fuzzy
msgid "Settled Area"
msgstr "Colons"

#: server/plrhand.c:597
#, fuzzy
msgid "Research Speed"
msgstr "Labo de recherche"

#: data/civ1/techs.ruleset:300 data/civ2/techs.ruleset:300
#: data/default/techs.ruleset:300 server/plrhand.c:598
msgid "Literacy"
msgstr "Litt�rature"

#: server/plrhand.c:599
#, fuzzy
msgid "Production"
msgstr "Production massive"

#: data/civ1/techs.ruleset:174 data/civ2/techs.ruleset:174
#: data/default/techs.ruleset:174 server/plrhand.c:600
msgid "Economics"
msgstr "Economie"

#: server/plrhand.c:601
#, fuzzy
msgid "Military Service"
msgstr "Rapport ville"

#: server/plrhand.c:627 server/plrhand.c:651
#, fuzzy
msgid "Demographics Report:"
msgstr "/Rapports/D�mographie"

#: server/plrhand.c:628
msgid "Sorry, the Demographics report is unavailable."
msgstr ""

#: server/plrhand.c:633
#, c-format
msgid "The %s of the %s"
msgstr ""

#: server/plrhand.c:1047
#, c-format
msgid "%2d: The %s %s scored %d points\n"
msgstr ""

#: server/plrhand.c:1053
#, fuzzy
msgid "Final Report:"
msgstr "Rapport ville"

#: server/plrhand.c:1054
msgid "The Greatest Civilizations in the world."
msgstr ""

#: server/plrhand.c:1074
#, fuzzy, c-format
msgid "Game: %s acquired from The Great Library!"
msgstr "Grand biblioth�que"

#: server/plrhand.c:1094
#, c-format
msgid "Game: Our scientist now focus on %s, goal is %s."
msgstr ""

#: server/plrhand.c:1101
#, c-format
msgid "Game: Our scientist has choosen to research %s."
msgstr ""

#: server/plrhand.c:1129
#, c-format
msgid "Year: %s"
msgstr ""

#: server/plrhand.c:1152
#, c-format
msgid "Game: The %s are no more!"
msgstr ""

#: server/plrhand.c:1197
#, c-format
msgid "Game: Learned %s.  Our scientists focus on %s, goal is %s."
msgstr ""

#: server/plrhand.c:1206
#, c-format
msgid "Game: Learned %s.  Scientists choose to research %s."
msgstr ""

#: server/plrhand.c:1211
#, c-format
msgid "Game: Learned %s.  Scientists choose to research Future Tech. 1."
msgstr ""

#: server/plrhand.c:1217
#, c-format
msgid "Game: Learned Future Tech. %d.  Researching Future Tech. %d."
msgstr ""

#: server/plrhand.c:1226
#, c-format
msgid "Game: The %s have researched %s."
msgstr ""

#: server/plrhand.c:1231
#, c-format
msgid "Game: The %s have researched Future Tech. %d."
msgstr ""

#: server/plrhand.c:1238
msgid ""
"Game: Great philosophers from all the world join your civilization; you get "
"an immediate advance."
msgstr ""

#: server/plrhand.c:1328
#, c-format
msgid "Game: Technology goal is %s."
msgstr ""

#: server/plrhand.c:1364
msgid "Game: Cannot change rates before game start."
msgstr ""

#: client/gui-gtk/gamedlgs.c:245 server/plrhand.c:1377
msgid "Tax"
msgstr "Taxe"

#: client/gui-gtk/gamedlgs.c:265 server/plrhand.c:1379
msgid "Luxury"
msgstr "Luxe"

#: client/gui-gtk/gamedlgs.c:285 server/plrhand.c:1381
msgid "Science"
msgstr ""

#: server/plrhand.c:1382
#, c-format
msgid "Game: %s rate exceeds the max rate for %s."
msgstr ""

#: server/plrhand.c:1432
#, c-format
msgid "Game: %s now governs the %s as a %s."
msgstr ""

#: server/plrhand.c:1458
#, c-format
msgid "Game: The %s have incited a revolt!"
msgstr ""

#: server/plrhand.c:1492
#, c-format
msgid "Game: Tax rate exceeded the max rate for %s; adjusted."
msgstr ""

#: server/plrhand.c:1503
#, c-format
msgid "Game: Science rate exceeded the max rate for %s; adjusted."
msgstr ""

#: server/plrhand.c:1514
#, c-format
msgid "Game: Luxury rate exceeded the max rate for %s; adjusted."
msgstr ""

#: server/plrhand.c:1599
msgid "Message too long in page_player_generic!!"
msgstr ""

#: server/plrhand.c:2137
msgid "Game: You've been removed from the game!"
msgstr ""

#: server/plrhand.c:2141
#, c-format
msgid "Game: %s has been removed from the game."
msgstr ""

#: server/ruleset.c:84
#, c-format
msgid "Could not find readable ruleset file \"%s\""
msgstr ""

#: server/ruleset.c:86
#, c-format
msgid "or \"%s\" in data path."
msgstr ""

#: server/ruleset.c:94
#, c-format
msgid "Could not load ruleset file \"%s\"."
msgstr ""

#: server/ruleset.c:112
msgid "Ruleset datafile appears incompatible:"
msgstr ""

#: client/tilespec.c:179 client/tilespec.c:187 server/ruleset.c:113
#: server/ruleset.c:121
#, c-format
msgid "file: \"%s\""
msgstr ""

#: client/tilespec.c:180 client/tilespec.c:188 server/ruleset.c:114
#: server/ruleset.c:122
#, c-format
msgid "file options: %s"
msgstr ""

#: client/tilespec.c:181 client/tilespec.c:189 server/ruleset.c:115
#: server/ruleset.c:123
#, fuzzy, c-format
msgid "supported options: %s"
msgstr "Unit�s support�es"

#: server/ruleset.c:119
msgid "Ruleset datafile claims required option(s) which we don't support:"
msgstr ""

#: server/spacerace.c:163
msgid "Game: Your spaceship is already launched!"
msgstr ""

#: server/spacerace.c:168
msgid "Game: Your spaceship can't be launched yet!"
msgstr ""

#: server/spacerace.c:177
#, c-format
msgid ""
"Game: The %s have launched a spaceship!  It is estimated to arrive on Alpha "
"Centauri in %s."
msgstr ""

#: server/spacerace.c:196
msgid "Game: Spaceship action received, but you don't have a spaceship!"
msgstr ""

#: server/spacerace.c:205
msgid "Game: You can't modify your spaceship after launch!"
msgstr ""

#: server/spacerace.c:214
msgid "Game: You don't have any unplaced Space Structurals!"
msgstr ""

#: server/spacerace.c:219
msgid "Game: That Space Structural would not be connected!"
msgstr ""

#: server/spacerace.c:233 server/spacerace.c:252
msgid "Game: You don't have any unplaced Space Components!"
msgstr ""

#: server/spacerace.c:238
msgid "Game: Your spaceship already has the maximum number of Fuel Components!"
msgstr ""

#: server/spacerace.c:257
msgid ""
"Game: Your spaceship already has the maximum number of Propulsion Components!"
msgstr ""

#: server/spacerace.c:272 server/spacerace.c:292 server/spacerace.c:312
msgid "Game: You don't have any unplaced Space Modules!"
msgstr ""

#: server/spacerace.c:277
msgid ""
"Game: Your spaceship already has the maximum number of Habitation Modules!"
msgstr ""

#: server/spacerace.c:297
msgid ""
"Game: Your spaceship already has the maximum number of Life Support Modules!"
msgstr ""

#: server/spacerace.c:317
msgid ""
"Game: Your spaceship already has the maximum number of Solar Panel Modules!"
msgstr ""

#: server/spacerace.c:336
#, c-format
msgid "Game: With the capture of %s's capital, the %s spaceship is lost!"
msgstr ""

#: server/spacerace.c:374
#, c-format
msgid "Game: The %s spaceship has arrived at Alpha Centauri."
msgstr ""

#: server/stdinhand.c:131
msgid "Map width in squares"
msgstr ""

#: server/stdinhand.c:136
msgid "Map height in squares"
msgstr ""

#: server/stdinhand.c:144
msgid "Method used to generate map"
msgstr ""

#: server/stdinhand.c:145
msgid ""
"  1 = standard, with random continents;\n"
"  2 = equally sized large islands with one player each, and twice\n"
"      that many smaller islands;\n"
"  3 = equally sized large islands with one player each, and a number\n"
"      of other islands of similar size;\n"
"  4 = equally sized large islands with two players on every island\n"
"      (or one with three players for an odd number of players), and\n"
"      additional smaller islands.\n"
"  Note: values 2,3 and 4 generate \"fairer\" (but more boring) maps.\n"
"  (Zero indicates a scenario map.)"
msgstr ""

#: server/stdinhand.c:159
msgid "Amount of land vs ocean"
msgstr ""

#: server/stdinhand.c:164
msgid "Amount of hills/mountains"
msgstr ""

#: server/stdinhand.c:165
msgid ""
"  Small values give flat maps, higher values give more hills and mountains."
msgstr ""

#: server/stdinhand.c:170
msgid "Amount of river squares"
msgstr ""

#: server/stdinhand.c:175
msgid "Amount of grass squares"
msgstr ""

#: server/stdinhand.c:180
msgid "Amount of forest squares"
msgstr ""

#: server/stdinhand.c:185
msgid "Amount of swamp squares"
msgstr ""

#: server/stdinhand.c:190
msgid "Amount of desert squares"
msgstr ""

#: server/stdinhand.c:195
msgid "Map generation random seed"
msgstr ""

#: server/stdinhand.c:196
msgid ""
"  The same seed will always produce the same map; for zero (the default)\n"
"  a seed will be chosen based on the time, to give a random map."
msgstr ""

#: server/stdinhand.c:207
msgid "General random seed"
msgstr ""

#: server/stdinhand.c:208
msgid "  For zero (the default) a seed will be chosen based on the time."
msgstr ""

#: server/stdinhand.c:213
msgid "Amount of \"special\" resource squares"
msgstr ""

#: server/stdinhand.c:214
msgid ""
"  Special resources improve the basic terrain type they are on.\n"
"  The server variable's scale is parts per thousand."
msgstr ""

#: server/stdinhand.c:220
msgid "Amount of huts (minor tribe villages)"
msgstr ""

#: server/stdinhand.c:230
msgid "Minimum number of players"
msgstr ""

#: server/stdinhand.c:231
msgid ""
"  There must be at least this many players (connected players or AI's)\n"
"  before the game can start."
msgstr ""

#: server/stdinhand.c:237
msgid "Maximum number of players"
msgstr ""

#: server/stdinhand.c:238
msgid ""
"  For new games, the game will start automatically if/when this number of\n"
"  players are connected or (for AI's) created."
msgstr ""

#: server/stdinhand.c:244
msgid "Number of players to fill to with AI's"
msgstr ""

#: server/stdinhand.c:245
msgid ""
"  If there are fewer than this many players when the game starts, extra AI\n"
"  players will be created to increase the total number of players to the\n"
"  value of this option."
msgstr ""

#: server/stdinhand.c:255
msgid "Number of initial settlers per player"
msgstr ""

#: server/stdinhand.c:260
msgid "Number of initial explorers per player"
msgstr ""

#: server/stdinhand.c:265
msgid "Starting gold per player"
msgstr ""

#: server/stdinhand.c:270
msgid "Number of initial advances per player"
msgstr ""

#: server/stdinhand.c:276
msgid "Data subdir containing techs.ruleset"
msgstr ""

#: server/stdinhand.c:277
msgid ""
"  This should specify a subdirectory of the data directory, containing a\n"
"  file called \"techs.ruleset\".  The advances (technologies) present in\n"
"  the game will be initialized from this file.  See also README.rulesets."
msgstr ""

#: server/stdinhand.c:285
msgid "Data subdir containing governments.ruleset"
msgstr ""

#: server/stdinhand.c:286
msgid ""
"  This should specify a subdirectory of the data directory, containing a\n"
"  file called \"governments.ruleset\".  The government types available in\n"
"  the game will be initialized from this file.  See also README.rulesets."
msgstr ""

#: server/stdinhand.c:294
msgid "Data subdir containing units.ruleset"
msgstr ""

#: server/stdinhand.c:295
msgid ""
"  This should specify a subdirectory of the data directory, containing a\n"
"  file called \"units.ruleset\".  The unit types present in the game will\n"
"  be initialized from this file.  See also README.rulesets."
msgstr ""

#: server/stdinhand.c:303
msgid "Data subdir containing buildings.ruleset"
msgstr ""

#: server/stdinhand.c:304
msgid ""
"  This should specify a subdirectory of the data directory, containing a\n"
"  file called \"buildings.ruleset\".  The building types (City Improvements\n"
"  and Wonders) in the game will be initialized from this file.\n"
"  See also README.rulesets."
msgstr ""

#: server/stdinhand.c:313
msgid "Data subdir containing terrain.ruleset"
msgstr ""

#: server/stdinhand.c:314
msgid ""
"  This should specify a subdirectory of the data directory, containing a\n"
"  file called \"terrain.ruleset\".  The terrain types present in the game\n"
"  will be initialized from this file.  See also README.rulesets."
msgstr ""

#: server/stdinhand.c:322
msgid "Data subdir containing nations.ruleset"
msgstr ""

#: server/stdinhand.c:323
msgid ""
"  This should specify a subdirectory of the data directory, containing a\n"
"  file called \"nations.ruleset\".  The nations present in the game\n"
"  will be initialized from this file.  See also README.rulesets."
msgstr ""

#: server/stdinhand.c:331
msgid "Data subdir containing cities.ruleset"
msgstr ""

#: server/stdinhand.c:332
msgid ""
"  This should specify a subdirectory of the data directory, containing a\n"
"  file called \"cities.ruleset\".  The file is used to initialize\n"
"  city data (such as city style).  See also README.rulesets."
msgstr ""

#: server/stdinhand.c:340
msgid "Points required to gain a new advance"
msgstr ""

#: server/stdinhand.c:341
msgid "  This affects how quickly players can research new technology."
msgstr ""

#: server/stdinhand.c:346
msgid "Percentage penalty when changing tech"
msgstr ""

#: server/stdinhand.c:347
msgid ""
"  If you change your current research technology, and you have positive\n"
"  research points, you lose this percentage of those research points.\n"
"  This does not apply if you have just gained tech this turn."
msgstr ""

#: server/stdinhand.c:354
msgid "Penalty when getting tech from treaty"
msgstr ""

#: server/stdinhand.c:355
msgid ""
"  For each advance you gain from a diplomatic treaty, you lose research\n"
"  points equal to this percentage of the cost to research an new advance.\n"
"  You can end up with negative research points if this is non-zero."
msgstr ""

#: server/stdinhand.c:362
msgid "Penalty when getting tech from conquering"
msgstr ""

#: server/stdinhand.c:363
msgid ""
"  For each advance you gain by conquering an enemy city, you lose research\n"
"  points equal to this percentage of the cost to research an new advance.  "
"You can end up with negative research points if this is non-zero."
msgstr ""

#: server/stdinhand.c:370
msgid "Penalty when getting a free tech"
msgstr ""

#: server/stdinhand.c:371
msgid ""
"  For each advance you gain \"for free\" (other than covered by diplcost\n"
"  or conquercost: specifically, from huts or from the Great Library), you\n"
"  lose research points equal to this percentage of the cost to research a\n"
"  new advance.  You can end up with negative research points if this is\n"
"  non-zero."
msgstr ""

#: server/stdinhand.c:380
msgid "Food required for a city to grow"
msgstr ""

#: server/stdinhand.c:385
msgid "Percentage food lost when need aqueduct"
msgstr ""

#: server/stdinhand.c:386
msgid ""
"  If a city would expand, but it can't because it needs an Aqueduct\n"
"  (or Sewer System), it loses this percentage of its foodbox (or half\n"
"  that amount if it has a Granary)."
msgstr ""

#: server/stdinhand.c:393
msgid "City size before people become unhappy"
msgstr ""

#: server/stdinhand.c:394
msgid ""
"  Before other adjustments, the first unhappysize citizens in a city are\n"
"  happy, and subsequent citizens are unhappy. See also cityfactor."
msgstr ""

#: server/stdinhand.c:400
msgid "Number of cities for higher unhappiness"
msgstr ""

#: server/stdinhand.c:401
msgid ""
"  When the number of cities a player owns is greater than cityfactor, one\n"
"  extra citizen is unhappy before other adjustments; see also unhappysize.\n"
"  This assumes a Democracy; for other governments the effect occurs at\n"
"  smaller numbers of cities."
msgstr ""

#: server/stdinhand.c:409
msgid "Chance for conquered building destruction"
msgstr ""

#: server/stdinhand.c:410
msgid ""
"  When a player conquers a city, each City Improvement has this percentage\n"
"  chance to be destroyed."
msgstr ""

#: server/stdinhand.c:416
msgid "Style of Civ rules"
msgstr ""

#: server/stdinhand.c:417
msgid ""
"  Sets some basic rules; 1 means style of Civ1, 2 means Civ2.\n"
"  Currently this option affects the following rules:\n"
"    - Civ2 exposes more area at the very start of a new game.\n"
"    - Civ2 allows the player to pick which improvement to pillage.\n"
"    - In Civ2, cities cannot be built next to each other.\n"
"    - In Civ2, overflight of a hut causes it to disappear.\n"
"  See also README.rulesets and the techs, units, buildings and terrain\n"
"  options."
msgstr ""

#: server/stdinhand.c:434
msgid "Chance (1 in N) for diplomat/spy contests"
msgstr ""

#: server/stdinhand.c:435
msgid ""
"  A diplomat (or spy) acting against a city which has one or more defending\n"
"  diplomats (or spies) has a one in diplchance chance to defeat each such\n"
"  defender.  Also, the chance of a spy returning from a successful mission\n"
"  is one in diplchance.  (Diplomats never return.)"
msgstr ""

#: server/stdinhand.c:443
msgid "Whether to allow space race"
msgstr ""

#: server/stdinhand.c:444
msgid ""
"  If this option is 1, players can build spaceships.  The current AI does "
"not\n"
"  build spaceships, so this is probably only useful for multiplayer games."
msgstr ""

#: server/stdinhand.c:450
msgid "Minimum number of cities for civil war"
msgstr ""

#: server/stdinhand.c:451
msgid ""
"  A civil war is triggered if a player has at least this many cities and\n"
"  the player's capital is captured.  If this option is set to the maximum\n"
"  value, civil wars are turned off altogether."
msgstr ""

#: server/stdinhand.c:465
msgid "Year the game ends"
msgstr ""

#: server/stdinhand.c:470
msgid "Maximum seconds per turn"
msgstr ""

#: server/stdinhand.c:471
msgid ""
"  If all players have not hit \"end turn\" before this time is up, then the\n"
"  turn ends automatically.  Zero means there is no timeout."
msgstr ""

#: server/stdinhand.c:477
msgid "Turn-blocking game play mode"
msgstr ""

#: server/stdinhand.c:478
msgid ""
"  If this is set to 1 the game turn is not advanced until all players have\n"
"  finished their turn, including disconnected players."
msgstr ""

#: server/stdinhand.c:484
msgid "What is in the Demographics report"
msgstr ""

#: server/stdinhand.c:485
msgid ""
"  This should be a string of characters, each of which specifies the\n"
"  the inclusion of a line of information in the Demographics report.\n"
"  The characters and their meanings are:\n"
"      N = include Population           P = include Production\n"
"      A = include Land Area            E = include Economics\n"
"      S = include Settled Area         M = include Military Service\n"
"      R = include Research Speed       O = include Pollution\n"
"      L = include Literacy\n"
"  Additionally, the following characters control whether or not certain\n"
"  columns are displayed in the report:\n"
"      q = display \"quantity\" column    r = display \"rank\" column\n"
"  (The order of these characters is not significant, but their case is.)"
msgstr ""

#: server/stdinhand.c:502
msgid "Turns per auto-save"
msgstr ""

#: server/stdinhand.c:503
msgid ""
"  The game will be automatically saved per this number of turns.\n"
"  Zero means never auto-save."
msgstr ""

#: server/stdinhand.c:509
msgid "Whether to log player statistics"
msgstr ""

#: server/stdinhand.c:510
msgid ""
"  If this is set to 1, player statistics are appended to the file\n"
"  \"civscore.log\" every turn.  These statistics can be used to create\n"
"  power graphs after the game."
msgstr ""

#: server/stdinhand.c:517
msgid "Detail level for logging game events"
msgstr ""

#: server/stdinhand.c:518
msgid ""
"  Only applies if the game log feature is enabled (with the -g command line\n"
"  option).  Levels: 0=no logging, 20=standard logging, 30=detailed logging,\n"
"  40=debuging logging."
msgstr ""

#: server/stdinhand.c:784
msgid "(ambiguous)"
msgstr ""

#: client/packhand.c:575 server/stdinhand.c:785
#, fuzzy
msgid "(unknown)"
msgstr "Inconnu"

#: server/stdinhand.c:817
msgid "Not reporting to the metaserver."
msgstr ""

#: server/stdinhand.c:819
#, c-format
msgid "Metaserver infostring set to '%s'."
msgstr ""

#: server/stdinhand.c:822
msgid "Metaserver info string set."
msgstr ""

#: server/stdinhand.c:835
#, fuzzy, c-format
msgid "Close metaserver connection to '%s'."
msgstr " Se connecter � un serveur Freeciv"

#: server/stdinhand.c:837
msgid "Metaserver connection closed."
msgstr ""

#: server/stdinhand.c:853
#, fuzzy, c-format
msgid "Metaserver is now '%s'."
msgstr "M�taserveur"

#: server/stdinhand.c:855
msgid "Metaserver connection opened."
msgstr ""

#: server/stdinhand.c:928
msgid "The game cannot be saved before it is started."
msgstr ""

#: server/stdinhand.c:943
#, c-format
msgid "Name '%s' is either empty or too long, so it cannot be an AI."
msgstr ""

#: server/stdinhand.c:951
#, c-format
msgid "No player by the name of '%s'."
msgstr ""

#: server/stdinhand.c:956
#, c-format
msgid "Game: %s is now AI-controlled."
msgstr ""

#: server/stdinhand.c:958
#, c-format
msgid "%s is now under AI control."
msgstr ""

#: server/stdinhand.c:967
#, c-format
msgid "Game: %s is now human."
msgstr ""

#: server/stdinhand.c:969
#, c-format
msgid "%s is now under human control."
msgstr ""

#: server/stdinhand.c:988
msgid "Can't add AI players once the game has begun."
msgstr ""

#: server/stdinhand.c:995
msgid "Can't add more players, server is full."
msgstr ""

#: server/stdinhand.c:1001
msgid "Can't use an empty name."
msgstr ""

#: server/stdinhand.c:1008
#, c-format
msgid "That name exceeds the maximum of %d chars."
msgstr ""

#: server/stdinhand.c:1015
msgid "A player already exists by that name."
msgstr ""

#: server/stdinhand.c:1024
#, c-format
msgid "Error creating new ai player: %s."
msgstr ""

#: server/stdinhand.c:1031
#, c-format
msgid "Created new AI player: %s."
msgstr ""

#: server/stdinhand.c:1044 server/stdinhand.c:1826
msgid "Name is either empty or too long, so it cannot be a player."
msgstr ""

#: server/stdinhand.c:1051
msgid "No player by that name."
msgstr ""

#: server/stdinhand.c:1064
#, c-format
msgid "Sorry, the '%s' command is not implemented yet."
msgstr ""

#: server/stdinhand.c:1106
#, c-format
msgid "Cannot decrease command level '%s' for player '%s'; you only have '%s'."
msgstr ""

#: server/stdinhand.c:1114
#, c-format
msgid "Game: You now have access level '%s'."
msgstr ""

#: server/stdinhand.c:1145
msgid "Command levels in effect:"
msgstr ""

#: server/stdinhand.c:1160
#, c-format
msgid "Default command level for new connections: %s"
msgstr ""

#: server/stdinhand.c:1169
msgid "Error: command level must be one of 'none', 'info', 'ctrl', or 'hack'."
msgstr ""

#: server/stdinhand.c:1174
#, c-format
msgid "Cannot increase command level to '%s'; you only have '%s' yourself."
msgstr ""

#: server/stdinhand.c:1201 server/stdinhand.c:1237
#, c-format
msgid "Command access level set to '%s' for player %s."
msgstr ""

#: server/stdinhand.c:1206 server/stdinhand.c:1242
#, c-format
msgid "Command access level could not be set to '%s' for player %s."
msgstr ""

#: server/stdinhand.c:1214
#, c-format
msgid "Default command access level set to '%s'."
msgstr ""

#: server/stdinhand.c:1216
#, c-format
msgid "Game: All players now have access level '%s'."
msgstr ""

#: server/stdinhand.c:1222
#, c-format
msgid "default command access level set to '%s'"
msgstr ""

#: server/stdinhand.c:1224
#, c-format
msgid "Game: New connections will have access level '%s'."
msgstr ""

#: server/stdinhand.c:1231
#, c-format
msgid "Cannot change command access for unconnected player '%s'."
msgstr ""

#: server/stdinhand.c:1249
#, c-format
msgid "Cannot change command access for unknown/invalid player name '%s'."
msgstr ""

#: server/stdinhand.c:1294
msgid "No explanation for that yet."
msgstr ""

#: server/stdinhand.c:1298 server/stdinhand.c:1588
msgid "Ambiguous option name."
msgstr ""

#: server/stdinhand.c:1305
#, fuzzy, c-format
msgid "Option: %s"
msgstr "Options de la ville"

#: server/stdinhand.c:1307
#, c-format
msgid "Description: %s."
msgstr ""

#: server/stdinhand.c:1321
#, fuzzy, c-format
msgid "Status: %s"
msgstr "Firtivit�"

#: server/stdinhand.c:1322
#, fuzzy
msgid "changeable"
msgstr "Changer"

#: server/stdinhand.c:1322
msgid "fixed"
msgstr ""

#: server/stdinhand.c:1325
#, c-format
msgid "Value: %d, Minimum: %d, Default: %d, Maximum: %d"
msgstr ""

#: server/stdinhand.c:1329
#, c-format
msgid "Value: \"%s\", Default: \"%s\""
msgstr ""

#: server/stdinhand.c:1336
msgid "Explanations are available for the following server options:"
msgstr ""

#: server/stdinhand.c:1374
#, c-format
msgid "%-20svalue  (min , max)"
msgstr ""

#: server/stdinhand.c:1374 server/stdinhand.c:1520
#, fuzzy
msgid "Option"
msgstr "Options de la ville"

#: server/stdinhand.c:1376
#, fuzzy
msgid "Server Options (initial)"
msgstr "/Jeu/Options initiales du serveur"

#: server/stdinhand.c:1377
#, fuzzy
msgid "Server Options (ongoing)"
msgstr "/Jeu/Options en cours sur le serveur"

#: server/stdinhand.c:1418 server/stdinhand.c:1448 server/stdinhand.c:1459
#, c-format
msgid "%s is now %s."
msgstr ""

#: server/stdinhand.c:1436
msgid "Name is too long, so it cannot be a player."
msgstr ""

#: server/stdinhand.c:1451
#, c-format
msgid "%s is not controlled by the AI."
msgstr ""

#: server/stdinhand.c:1463
#, c-format
msgid "Setting game.skill_level to %d."
msgstr ""

#: server/stdinhand.c:1467
#, c-format
msgid "%s is not the name of any player."
msgstr ""

#: server/stdinhand.c:1473
msgid "Crashing and burning."
msgstr ""

#: server/stdinhand.c:1498
#, fuzzy, c-format
msgid "Unknown option '%s'."
msgstr "Erreur : option '%s' inconnue.\n"

#: server/stdinhand.c:1503
#, c-format
msgid "Ambiguous option name '%s'."
msgstr ""

#: server/stdinhand.c:1516
msgid "+ means you may change the option"
msgstr ""

#: server/stdinhand.c:1517
msgid "= means the option is on its default value"
msgstr ""

#: server/stdinhand.c:1520
#, c-format
msgid "%-*s value  (min,max)       "
msgstr ""

#: server/stdinhand.c:1521
msgid "description"
msgstr ""

#: server/stdinhand.c:1583
msgid "Undefined argument.  Usage: set <option> <value>."
msgstr ""

#: server/stdinhand.c:1593
msgid "You are not allowed to set this option."
msgstr ""

#: server/stdinhand.c:1598
msgid "This setting can't be modified after the game has started."
msgstr ""

#: server/stdinhand.c:1608 server/stdinhand.c:1611
#, c-format
msgid "Option: %s has been set to %d."
msgstr ""

#: server/stdinhand.c:1618
msgid "Value out of range.  Usage: set <option> <value>."
msgstr ""

#: server/stdinhand.c:1624 server/stdinhand.c:1627
#, c-format
msgid "Option: %s has been set to \"%s\"."
msgstr ""

#: server/stdinhand.c:1632
msgid "String value too long.  Usage: set <option> <value>."
msgstr ""

#: server/stdinhand.c:1654
msgid "Sorry, you are not allowed to use server commands."
msgstr ""

#: server/stdinhand.c:1681
#, c-format
msgid "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
msgstr ""

#: server/stdinhand.c:1686
#, c-format
msgid "Unknown command.  Try '%shelp'."
msgstr ""

#: server/stdinhand.c:1692
msgid "You are not allowed to use this command."
msgstr ""

#: server/stdinhand.c:1769
msgid "The game must be running before you can see the score."
msgstr ""

#: server/stdinhand.c:1798
msgid "Not enough players, game will not start."
msgstr ""

#: server/stdinhand.c:1805
msgid "Cannot start the game: it is already running."
msgstr ""

#: server/stdinhand.c:1835
#, fuzzy, c-format
msgid "Cutting connection to %s."
msgstr " Se connecter � un serveur Freeciv"

#: server/stdinhand.c:1840
msgid "Sorry, no such player connected."
msgstr ""

#: server/stdinhand.c:1874
msgid ""
"Available commands: (P=player, M=message, F=file, L=level, T=topic, O=option)"
msgstr ""

#: server/stdinhand.c:1878
msgid "ai P            - toggles AI on player"
msgstr ""

#: server/stdinhand.c:1880
msgid "cmdlevel        - see current command levels"
msgstr ""

#: server/stdinhand.c:1882
msgid "cmdlevel L      - sets command access level to L for all players"
msgstr ""

#: server/stdinhand.c:1884
msgid "cmdlevel L new  - sets command access level to L for new connections"
msgstr ""

#: server/stdinhand.c:1886
msgid "cmdlevel L P    - sets command access level to L for player P"
msgstr ""

#: server/stdinhand.c:1888
msgid "create P        - creates an AI player"
msgstr ""

#: server/stdinhand.c:1890
msgid "cut P           - cut connection to player"
msgstr ""

#: server/stdinhand.c:1892
msgid "easy            - All AI players will be easy"
msgstr ""

#: server/stdinhand.c:1894
msgid "easy P          - AI player will be easy"
msgstr ""

#: server/stdinhand.c:1896
msgid "explain         - help on server options"
msgstr ""

#: server/stdinhand.c:1898
msgid "explain T       - help on a particular server option"
msgstr ""

#: server/stdinhand.c:1900
msgid "hard            - All AI players will be hard"
msgstr ""

#: server/stdinhand.c:1902
msgid "hard P          - AI player will be hard"
msgstr ""

#: server/stdinhand.c:1904
msgid "help            - this help text"
msgstr ""

#: server/stdinhand.c:1906
msgid "list            - list players"
msgstr ""

#: server/stdinhand.c:1908
msgid "meta M          - Set meta-server infoline to M"
msgstr ""

#: server/stdinhand.c:1910
msgid "metaserver A    - Game are reported to address A"
msgstr ""

#: server/stdinhand.c:1912
#, fuzzy
msgid "nometa          - Close connection to the metaserver"
msgstr "  -server S\tse connecter au serveur sur S\n"

#: server/stdinhand.c:1914
msgid "normal          - All AI players will be normal"
msgstr ""

#: server/stdinhand.c:1916
msgid "normal P        - AI player will be normal"
msgstr ""

#: server/stdinhand.c:1918
msgid "quit            - quit game and shutdown server"
msgstr ""

#: server/stdinhand.c:1920
msgid "remove P        - fully remove player from game"
msgstr ""

#: server/stdinhand.c:1922
msgid "save F          - save game as file F"
msgstr ""

#: server/stdinhand.c:1924
msgid "score           - show current score"
msgstr ""

#: server/stdinhand.c:1926
msgid "set             - set options"
msgstr ""

#: server/stdinhand.c:1928
msgid "show            - list current server options"
msgstr ""

#: server/stdinhand.c:1930
msgid "show O          - list current value of server option O"
msgstr ""

#: server/stdinhand.c:1933
msgid "start           - start game"
msgstr ""

#: server/stdinhand.c:1936
msgid "start           - start game (unavailable: already running)"
msgstr ""

#: server/stdinhand.c:1939
msgid "Abbreviations are allowed."
msgstr ""

#: server/stdinhand.c:1950
msgid "List of players:"
msgstr ""

#: server/stdinhand.c:1954
#, fuzzy
msgid "<no players>"
msgstr "Joueurs"

#: server/stdinhand.c:1961
#, c-format
msgid "%s (AI, %s) is being observed from %s"
msgstr ""

#: server/stdinhand.c:1967
#, c-format
msgid "%s (AI, %s) is not being observed"
msgstr ""

#: server/stdinhand.c:1975
#, c-format
msgid "%s (human, %s) is connected from %s"
msgstr ""

#: server/stdinhand.c:1981
#, fuzzy, c-format
msgid "%s is not connected"
msgstr "/Jeu/D�connecter"

#: server/unitfunc.c:82
#, c-format
msgid "Game: Your %s poisoned the water supply of %s."
msgstr ""

#: server/unitfunc.c:86
#, c-format
msgid "Game: %s is suspected of poisoning the water supply of %s."
msgstr ""

#: server/unitfunc.c:130
#, c-format
msgid "Game: Your %s was sabotaged by %s!"
msgstr ""

#: server/unitfunc.c:142
#, c-format
msgid "Game: Your %s was captured after completing her mission."
msgstr ""

#: server/unitfunc.c:151
#, c-format
msgid "Game: Your %s has successfully completed her mission."
msgstr ""

#: server/unitfunc.c:178
msgid "Game: You can't bribe a unit from this nation."
msgstr ""

#: server/unitfunc.c:183
#, c-format
msgid "Game: Your %s was bribed by %s."
msgstr ""

#: server/unitfunc.c:186
#, c-format
msgid "Game: Your %s succeeded in bribing %s's %s."
msgstr ""

#: server/unitfunc.c:242
#, c-format
msgid "Game: Your %s stole Future Tech. %d from %s."
msgstr ""

#: server/unitfunc.c:246
#, c-format
msgid "Game: A%s %s %s stole Future Tech. %d from %s."
msgstr ""

#: server/unitfunc.c:255
#, c-format
msgid "Game: No new technology found in %s."
msgstr ""

#: server/unitfunc.c:262 server/unitfunc.c:288
#, c-format
msgid "Game: Your %s was caught in the attempt of stealing technology from %s."
msgstr ""

#: server/unitfunc.c:266
#, c-format
msgid "Game: %s's %s failed to steal technology from %s."
msgstr ""

#: server/unitfunc.c:292
#, c-format
msgid "Game: %s's %s was caught stealing technology from %s."
msgstr ""

#: server/unitfunc.c:302
#, c-format
msgid "Game: Your %s stole %s from %s."
msgstr ""

#: server/unitfunc.c:306
#, c-format
msgid "Game: %s's %s stole %s from %s."
msgstr ""

#: server/unitfunc.c:356
#, c-format
msgid "Game: Your %s was eliminated by a defending %s in %s."
msgstr ""

#: server/unitfunc.c:362
#, c-format
msgid "Game: A%s %s %s was eliminated while infiltrating %s."
msgstr ""

#: server/unitfunc.c:375
#, c-format
msgid "Game: Your %s has been eliminated defending against a %s in %s."
msgstr ""

#: server/unitfunc.c:403
#, c-format
msgid "Game: Your %s was captured after completing her mission in %s."
msgstr ""

#: server/unitfunc.c:418
#, c-format
msgid ""
"Game: Your %s has successfully completed her mission and returned unharmed "
"to %s."
msgstr ""

#: server/unitfunc.c:455
msgid "Game: You can't subvert a city from this nation."
msgstr ""

#: server/unitfunc.c:469
#, c-format
msgid "Game: You don't have enough credits to subvert %s."
msgstr ""

#: server/unitfunc.c:486
#, c-format
msgid "Game: Revolt incited in %s, you now rule the city!"
msgstr ""

#: server/unitfunc.c:489
#, c-format
msgid "Game: %s has revolted, %s influence suspected."
msgstr ""

#: server/unitfunc.c:516 server/unithand.c:1221
#, c-format
msgid ""
"Game: The people in %s are stunned by your technological insight!\n"
"      Workers spontaneously gather and upgrade the city with railroads."
msgstr ""

#: server/unitfunc.c:576 server/unitfunc.c:677
#, c-format
msgid "Game: Your %s succeeded in destroying the production of %s in %s."
msgstr ""

#: server/unitfunc.c:580 server/unitfunc.c:682
#, c-format
msgid "Game: The production of %s was destroyed in %s, %s are suspected."
msgstr ""

#: server/unitfunc.c:600
#, c-format
msgid "Game: Your %s destroyed the %s in %s."
msgstr ""

#: server/unitfunc.c:604
#, c-format
msgid "Game: The %s destroyed the %s in %s."
msgstr ""

#: server/unitfunc.c:609
#, c-format
msgid "Game: Your %s was caught in the attempt of industrial sabotage!"
msgstr ""

#: server/unitfunc.c:613
#, c-format
msgid "Game: You caught a%s %s %s attempting sabotage in %s!"
msgstr ""

#: server/unitfunc.c:637
#, c-format
msgid "Game: You cannot sabotage a wonder or a %s!"
msgstr ""

#: server/unitfunc.c:650
#, c-format
msgid "Game: Your %s was caught in the attempt of sabotage!"
msgstr ""

#: server/unitfunc.c:654
#, c-format
msgid "Game: You caught a%s %s %s attempting to sabotage the %s in %s!"
msgstr ""

#: server/unitfunc.c:691
#, c-format
msgid "Game: Your %s destroyed %s in %s."
msgstr ""

#: server/unitfunc.c:695
#, c-format
msgid "Game: The %s destroyed %s in %s."
msgstr ""

#: server/unitfunc.c:788
#, c-format
msgid "Game: %s has upgraded %s to %s%s."
msgstr ""

#: server/unitfunc.c:821
#, c-format
msgid "Game: Your %s has run out of hit points."
msgstr ""

#: server/unitfunc.c:860
#, c-format
msgid "Game: Your %s has run out of fuel."
msgstr ""

#: server/unitfunc.c:874
#, c-format
msgid "Game: Your %s has been lost on the high seas."
msgstr ""

#: server/unitfunc.c:1534
#, c-format
msgid "Game: %s transported succesfully."
msgstr ""

#: client/control.c:609 server/unitfunc.c:1598
msgid "Game: Too far for this unit."
msgstr ""

#: server/unitfunc.c:1603
msgid ""
"Game: Cannot paradrop because there are enemy units on the destination "
"location."
msgstr ""

#: server/unitfunc.c:1609
msgid "Game: Cannot paradrop into ocean."
msgstr ""

#: server/unitfunc.c:1614
msgid "Game: The destination location is not known."
msgstr ""

#: server/unitfunc.c:1620
msgid "Game: This unit type can not be paradropped."
msgstr ""

#: server/unitfunc.c:1667
#, c-format
msgid "Game: You acquire Future Tech %d from %s."
msgstr ""

#: server/unitfunc.c:1670
#, c-format
msgid "Game: %s discovered Future Tech. %d in the city."
msgstr ""

#: server/unitfunc.c:1694
#, c-format
msgid "Game: You acquired %s from %s."
msgstr ""

#: server/unitfunc.c:1696
#, c-format
msgid "Game: %s discovered %s in the city."
msgstr ""

#: server/unitfunc.c:1804
#, c-format
msgid "Game: You lost a%s %s when %s lost."
msgstr ""

#: server/unitfunc.c:1875
#, c-format
msgid "Game: You lost a%s %s under an attack from %s's %s%s."
msgstr ""

#: server/unitfunc.c:1890
#, c-format
msgid "Game: You lost %d units under an attack from %s's %s%s."
msgstr ""

#: server/unitfunc.c:1897
#, c-format
msgid "Game: You lost a%s %s under an attack from %s's %s."
msgstr ""

#: server/unitfunc.c:1977
#, c-format
msgid "%sat %s"
msgstr ""

#: server/unitfunc.c:1979
#, c-format
msgid "%sin %s"
msgstr ""

#: server/unitfunc.c:1985
#, c-format
msgid "%soutside %s"
msgstr ""

#: server/unitfunc.c:1987
#, c-format
msgid "%snear %s"
msgstr ""

#: server/unithand.c:82 server/unithand.c:131
#, c-format
msgid "Game: Illegal package, can't upgrade %s (yet)."
msgstr ""

#: server/unithand.c:102
#, c-format
msgid "Game: %d %s upgraded to %s for %d credits."
msgstr ""

#: server/unithand.c:107
msgid "Game: No units could be upgraded."
msgstr ""

#: server/unithand.c:126
msgid "Game: Illegal move, unit not in city!"
msgstr ""

#: server/unithand.c:137
#, c-format
msgid "Game: Insufficient funds, upgrade costs %d."
msgstr ""

#: server/unithand.c:147
#, c-format
msgid "Game: %s upgraded to %s for %d credits."
msgstr ""

#: server/unithand.c:254
#, c-format
msgid ""
"Game: Your %s was executed in %s on suspicion of spying.  The %s welcome "
"future diplomatic efforts providing the Ambassador is reputable."
msgstr ""

#: server/unithand.c:262
#, c-format
msgid "You executed a %s the %s had sent to establish an embassy in %s"
msgstr ""

#: server/unithand.c:275
#, c-format
msgid "Game: You have established an embassy in %s."
msgstr ""

#: server/unithand.c:280
#, c-format
msgid "Game: The %s have established an embassy in %s."
msgstr ""

#: server/unithand.c:383
#, c-format
msgid "Game: Only %s can build or add to a city."
msgstr ""

#: server/unithand.c:390
#, c-format
msgid "Game: %s unit has no moves left to %s city."
msgstr ""

#: server/unithand.c:391
msgid "add to"
msgstr ""

#: server/unithand.c:391
msgid "build"
msgstr ""

#: server/unithand.c:403
#, c-format
msgid "Game: %s added to aid %s in growing."
msgstr ""

#: server/unithand.c:408
#, c-format
msgid "Game: %s is too big to add %s."
msgstr ""

#: server/unithand.c:415 server/unithand.c:423
#, c-format
msgid "Game: %s needs %s to grow, so you cannot add %s."
msgstr ""

#: server/unithand.c:432
#, c-format
msgid "Game: cannot add %s to %s."
msgstr ""

#: server/unithand.c:441
msgid "Game: Can't place city here."
msgstr ""

#: server/unithand.c:447
msgid "Game: Let's not build a city with such a stupid name."
msgstr ""

#: server/unithand.c:524
msgid "Game: Your Nuclear missile was shot down by SDI defences, what a waste."
msgstr ""

#: server/unithand.c:528
#, c-format
msgid "Game: The nuclear attack on %s was avoided by your SDI defense."
msgstr ""

#: server/unithand.c:585
#, c-format
msgid "Game: Your %s%s survived the pathetic attack from %s's %s."
msgstr ""

#: server/unithand.c:595
#, c-format
msgid "Game: Your attacking %s failed against %s's %s%s!"
msgstr ""

#: server/unithand.c:614
#, c-format
msgid "Game: Your attacking %s was successful against %s's %s%s!"
msgstr ""

#: server/unithand.c:650
msgid "Game: Your overflight frightens the tribe; they scatter in terror."
msgstr ""

#: server/unithand.c:659 server/unithand.c:667 server/unithand.c:673
#, c-format
msgid "Game: You found %d credits."
msgstr ""

#: server/unithand.c:681
msgid "Game: You found ancient scrolls of wisdom."
msgstr ""

#: server/unithand.c:691
#, c-format
msgid "Game: You gain knowledge about %s."
msgstr ""

#: server/unithand.c:701
#, c-format
msgid "Game: You gain knowledge about Future Tech. %d."
msgstr ""

#: server/unithand.c:720
msgid "Game: A band of friendly mercenaries joins your cause."
msgstr ""

#: server/unithand.c:728
msgid "Game: An abandoned village is here."
msgstr ""

#: server/unithand.c:731
msgid "Game: Your unit has been slaughtered by a band of cowardly barbarians."
msgstr ""

#: server/unithand.c:749
msgid "Game: Friendly nomads are impressed by you, and join you."
msgstr ""

#: server/unithand.c:822
msgid "Game: This unit has no moves left."
msgstr ""

#: server/unithand.c:827
msgid "Game: Aborting GOTO for AI attack procedures."
msgstr ""

#: server/unithand.c:847
#, c-format
msgid "Game: A %s cannot attack other units."
msgstr ""

#: server/unithand.c:858
msgid "Game: You can't attack there."
msgstr ""

#: server/unithand.c:864
#, c-format
msgid "Game: %s doesn't want to leave its bodyguard."
msgstr ""

#: server/unithand.c:874
#, c-format
msgid "Game: %s ending move early to stay out of trouble."
msgstr ""

#: server/unithand.c:883
msgid "Game: Only ground troops can take over a city."
msgstr ""

#: server/unithand.c:1024
#, c-format
msgid "Game: Your %s helps build the %s in %s (%d remaining)."
msgstr ""

#: server/unithand.c:1065
#, c-format
msgid "Game: Sorry, your %s cannot establish a trade route here!"
msgstr ""

#: server/unithand.c:1071
#, c-format
msgid "      A traderoute already exists between %s and %s!"
msgstr ""

#: server/unithand.c:1078 server/unithand.c:1084
#, c-format
msgid "      The city of %s already has 4 trade routes!"
msgstr ""

#: server/unithand.c:1094
#, c-format
msgid "Game: Your %s has arrived in %s, and revenues amount to %d in gold."
msgstr ""

#: server/unithand.c:1141
#, c-format
msgid "Game: You destroy %s completely."
msgstr ""

#: server/unithand.c:1143
#, c-format
msgid "Game: %s has been destroyed by %s."
msgstr ""

#: server/unithand.c:1163
#, c-format
msgid "Game: You conquer %s, your lootings accumulate to %d gold!"
msgstr ""

#: server/unithand.c:1167
#, c-format
msgid "Game: %s conquered %s and looted %d gold from the city."
msgstr ""

#: server/unithand.c:1178
#, c-format
msgid "Game: You have liberated %s!! lootings accumulate to %d gold."
msgstr ""

#: server/unithand.c:1183
#, c-format
msgid "Game: %s liberated %s and looted %d gold from the city."
msgstr ""

#: server/unittools.c:90
#, c-format
msgid "Game: Only %s can attack from sea."
msgstr ""

#: server/unittools.c:95
msgid "Game: Cannot attack from sea."
msgstr ""

#: server/unittools.c:108
#, c-format
msgid "Game: %s can only move into your own zone of control."
msgstr ""

#: server/unittools.c:726 server/unittools.c:736
#, c-format
msgid "Game: Teleported your %s from (%d, %d) to %s."
msgstr ""

#: server/unittools.c:764
#, c-format
msgid ""
"Game: Teleported your %s to %s as there is no transport space on square (%d, "
"%d)."
msgstr ""

#: ai/aicity.c:312 ai/aicity.c:440
#, c-format
msgid "Game: %s upgraded to %s in %s for %d credits."
msgstr ""

#: ai/aicity.c:337
#, c-format
msgid "Game: %s disbanded in %s."
msgstr ""

#: ai/aicity.c:765
#, c-format
msgid "Game: %s is selling %s (not needed) for %d."
msgstr ""

#: client/civclient.c:77
#, c-format
msgid ""
"Usage: %s [-hlNpsv][--help] [--log] [--name] [--port]\n"
"\t [--server] [--debug] [--version] [--tiles]\n"
msgstr ""

#: client/civclient.c:89
msgid "This is the Freeciv client\n"
msgstr "Ceci est le client Freeciv\n"

#: client/civclient.c:91
msgid "  -help\t\tPrint a summary of the options\n"
msgstr "  -help\t\tAffiche un r�sum� des options\n"

#: client/civclient.c:92
msgid "  -log F\tUse F as logfile\n"
msgstr "  -log F\tUtiliser F comme fichier journal\n"

#: client/civclient.c:93
msgid "  -name N\tUse N as name\n"
msgstr "  -name N\tUtiliser N comme nom\n"

#: client/civclient.c:94
msgid "  -port N\tconnect to port N\n"
msgstr "  -port N\tse connecter au port N\n"

#: client/civclient.c:95
msgid "  -server S\tConnect to the server at S\n"
msgstr "  -server S\tse connecter au serveur sur S\n"

#: client/civclient.c:96
#, fuzzy
msgid "  -metaserver A\tConnect to the metaserver at A\n"
msgstr "  -server S\tse connecter au serveur sur S\n"

#: client/civclient.c:98
msgid "  -debug N\tSet debug log level (0,1,2,3,or 3:file1,min,max:...)\n"
msgstr ""
"  -debug N\tD�finir le niveau de debuggage (0,1,2,3,ou "
"3:fichier1,min,max:...)\n"

#: client/civclient.c:101
msgid "  -debug N\tSet debug log level (0,1,2)\n"
msgstr "  -debug N\tD�finir le niveau de debuggage (0,1,2)\n"

#: client/civclient.c:103
msgid "  -version\tPrint the version number\n"
msgstr "  -version\tAffiche le num�ro de version\n"

#: client/civclient.c:104
msgid "  -tiles D\tLook in data subdirectory D for the tiles\n"
msgstr "  -tiles D\tChercher des cases dans le sous-r�pertoire D de data\n"

#: client/civclient.c:294
msgid "Received unknown packet from server!"
msgstr ""

#: client/clinet.c:100
msgid "Invalid hostname"
msgstr ""

#: client/clinet.c:107 client/clinet.c:258
msgid "Failed looking up host"
msgstr ""

#: client/clinet.c:160
msgid "Disconnecting from server."
msgstr ""

#: client/clinet.c:181
#, fuzzy
msgid "Lost connection to server!"
msgstr " Se connecter � un serveur Freeciv"

#: client/clinet.c:216
msgid "Invalid $http_proxy value, must start with 'http://'"
msgstr ""

#: client/clinet.c:222
msgid "Invalid metaserver URL, must start with 'http://'"
msgstr ""

#: client/clinet.c:250
msgid "Invalid $http_proxy value, cannot find separating '/'"
msgstr ""

#: client/control.c:227
msgid "Game: You can only unload transporter units."
msgstr ""

#: client/control.c:304
msgid "Game: You don't have enough movement left."
msgstr ""

#: client/control.c:419
msgid ""
"Game: Only settlers, and military units in cities, can be put in auto-mode."
msgstr ""

#: client/control.c:452
msgid "Game: Only nuclear units can do this."
msgstr ""

#: client/control.c:470
msgid "Game: Only paratrooper units can do this."
msgstr ""

#: client/helpdata.c:107
msgid "Terrain     Road   Irrigation     Mining         Transform\n"
msgstr ""

#: client/helpdata.c:136
msgid "(Railroads and fortresses require 3 turns, regardless of terrain.)"
msgstr ""

#: client/helpdata.c:414
#, c-format
msgid "Sorry, no help topic for %s.\n"
msgstr ""

#: client/helpdata.c:417
#, c-format
msgid ""
"Sorry, no help topic for %s.\n"
"This page was auto-generated.\n"
"\n"
msgstr ""

#: client/helpdata.c:487
#, c-format
msgid "The discovery of %s will reduce this by 1.  "
msgstr ""

#: client/helpdata.c:493 client/helpdata.c:536
#, c-format
msgid "The discovery of %s will increase this by 1.  "
msgstr ""

#: client/helpdata.c:510 client/helpdata.c:522
#, c-format
msgid "Allows a city to grow larger than size %d.  "
msgstr ""

#: client/helpdata.c:515
#, c-format
msgid "(A%s %s is also required for a city to grow larger than size %d.)  "
msgstr ""

#: client/helpdata.c:544
#, c-format
msgid ""
"\n"
"\n"
"Note that discovering %s or %s will obsolete any existing %s.  "
msgstr ""

#: client/helpdata.c:553
#, c-format
msgid ""
"\n"
"\n"
"The discovery of %s will make %s obsolete.  "
msgstr ""

#: client/helpdata.c:580
#, c-format
msgid "Allows all players with knowledge of %s to build %s units.  "
msgstr ""

#: client/helpdata.c:613
#, c-format
msgid "* Can carry and refuel %d missile units.\n"
msgstr ""

#: client/helpdata.c:616
#, c-format
msgid "* Can carry and refuel %d air units.\n"
msgstr ""

#: client/helpdata.c:619
#, c-format
msgid "* Can carry %d ground units across water.\n"
msgstr ""

#: client/helpdata.c:625
msgid "* Can establish trade routes and help build wonders.\n"
msgstr ""

#: client/helpdata.c:628
msgid "* Can perform settler actions.\n"
msgstr ""

#: client/helpdata.c:632
msgid "* Can perform diplomatic actions, plus special spy abilities.\n"
msgstr ""

#: client/helpdata.c:635
msgid "* Can perform diplomatic actions.\n"
msgstr ""

#: client/helpdata.c:638
#, fuzzy
msgid "* Can attack enemy air units.\n"
msgstr "Auto-attaquer unit�s a�riennes"

#: client/helpdata.c:641
msgid ""
"* Can attack from aboard sea units: against enemy cities and onto land "
"squares."
msgstr ""

#: client/helpdata.c:645
#, c-format
msgid "* Can be paradropped from a friendly city (Range: %d)."
msgstr ""

#: client/helpdata.c:649
msgid "* Gets double defense against units specified as 'mounted'.\n"
msgstr ""

#: client/helpdata.c:654
msgid "* Counts as 'mounted' against certain defenders.\n"
msgstr ""

#: client/helpdata.c:658
msgid "* A missile unit: gets used up in making an attack.\n"
msgstr ""

#: client/helpdata.c:660
msgid "* Making an attack ends this unit's turn.\n"
msgstr ""

#: client/helpdata.c:664
msgid "* This unit's attack causes a nuclear explosion!\n"
msgstr ""

#: client/helpdata.c:667
msgid "* Ignores the effects of city walls.\n"
msgstr ""

#: client/helpdata.c:671
msgid "* Gets quintuple defence against missiles and aircraft.\n"
msgstr ""

#: client/helpdata.c:675
msgid "* Ignores terrain effects (treats all squares as roads).\n"
msgstr ""

#: client/helpdata.c:678
msgid "* Ignores zones of control.\n"
msgstr ""

#: client/helpdata.c:681
msgid "* A non-military unit (cannot attack; no martial law).\n"
msgstr ""

#: client/helpdata.c:685
msgid "* A field unit: one unhappiness applies even when non-aggressive.\n"
msgstr ""

#: client/helpdata.c:690
msgid ""
"* Must end turn in a city or next to land, or has a 50%% risk of being lost "
"at sea."
msgstr ""

#: client/helpdata.c:694
msgid "* Must end "
msgstr ""

#: client/helpdata.c:696
msgid "second "
msgstr ""

#: client/helpdata.c:698
msgid "third "
msgstr ""

#: client/helpdata.c:700
#, c-format
msgid "%dth "
msgstr ""

#: client/helpdata.c:702
msgid "turn in a city, or on a Carrier"
msgstr ""

#: client/helpdata.c:706
#, fuzzy
msgid " or Submarine"
msgstr "Soumarin"

#: client/helpdata.c:708
msgid ", or will run out of fuel and be lost.\n"
msgstr ""

#: client/helpdata.c:733
#, c-format
msgid "Allows changing government to %s.\n"
msgstr ""

#: client/helpdata.c:739
#, c-format
msgid "The first player to research %s gets an immediate advance.\n"
msgstr ""

#: client/helpdata.c:743
msgid "Gives sea units one extra move.\n"
msgstr ""

#: client/helpdata.c:745
msgid "Increases the pollution generated by the population.\n"
msgstr ""

#: client/helpdata.c:747
msgid "Improves the effect of Cathedrals.\n"
msgstr ""

#: client/helpdata.c:749
msgid "Reduces the effect of Cathedrals.\n"
msgstr ""

#: client/helpdata.c:751
msgid "Improves the effect of Colosseums.\n"
msgstr ""

#: client/helpdata.c:753
msgid "Improves the effect of Temples.\n"
msgstr ""

#: client/helpdata.c:757
#, c-format
msgid "Allows %s to build roads on river squares.\n"
msgstr ""

#: client/helpdata.c:763
#, c-format
msgid "Allows %s to build fortresses.\n"
msgstr ""

#: client/helpdata.c:770
#, c-format
msgid "Allows %s to build airbases.\n"
msgstr ""

#: client/helpdata.c:777
#, c-format
msgid "Allows %s to upgrade roads to railroads.\n"
msgstr ""

#: client/helpdata.c:831
#, c-format
msgid "%s%d shield"
msgstr ""

#: client/helpdata.c:835
#, c-format
msgid "%s%d food"
msgstr ""

#: client/helpdata.c:839
#, c-format
msgid "%s%d unhappy"
msgstr ""

#: client/helpdata.c:843
#, fuzzy, c-format
msgid "%s%d gold"
msgstr "Vendre %s pour %d d'or?"

#. s=shields
#: client/helpdata.c:866
#, c-format
msgid "%s%ds"
msgstr ""

#. f=food
#: client/helpdata.c:870
#, c-format
msgid "%s%df"
msgstr ""

#. h=(un)happy
#: client/helpdata.c:874
#, c-format
msgid "%s%dh"
msgstr ""

#. g=gold
#: client/helpdata.c:878
#, c-format
msgid "%s%dg"
msgstr ""

#: client/options.c:63
msgid "Low Funds                "
msgstr ""

#. E_LOW_ON_FUNDS
#: client/options.c:64
msgid "Pollution                "
msgstr ""

#: client/options.c:65
msgid "Global Warming           "
msgstr ""

#: client/options.c:66
msgid "Civil Disorder           "
msgstr ""

#: client/options.c:67
msgid "City Celebrating         "
msgstr ""

#: client/options.c:68
msgid "City Normal              "
msgstr ""

#: client/options.c:69
msgid "City Growth              "
msgstr ""

#: client/options.c:70
msgid "City Needs Aqueduct      "
msgstr ""

#: client/options.c:71
msgid "Famine in City           "
msgstr ""

#: client/options.c:72
msgid "City Captured/Destroyed  "
msgstr ""

#: client/options.c:73
msgid "Building Unavailable Item"
msgstr ""

#: client/options.c:74
msgid "Wonder Started           "
msgstr ""

#: client/options.c:75
msgid "Wonder Finished          "
msgstr ""

#: client/options.c:76
msgid "Improvement Built        "
msgstr ""

#: client/options.c:77
msgid "New Improvement Selected "
msgstr ""

#: client/options.c:78
#, fuzzy
msgid "Forced Improvement Sale  "
msgstr "Saboter le progr�s"

#: client/options.c:79
msgid "Production Upgraded      "
msgstr ""

#: client/options.c:80
msgid "Unit Built               "
msgstr ""

#: client/options.c:81
msgid "Unit Defender Destroyed  "
msgstr ""

#: client/options.c:82
msgid "Unit Defender Survived   "
msgstr ""

#: client/options.c:83
msgid "Collapse to Anarchy      "
msgstr ""

#: client/options.c:84
msgid "Diplomat Actions - Enemy "
msgstr ""

#: client/options.c:85
#, fuzzy
msgid "Tech from Great Library  "
msgstr "Grand biblioth�que"

#: client/options.c:86
msgid "Player Destroyed         "
msgstr ""

#. E_DESTROYED
#: client/options.c:87
msgid "Improvement Bought       "
msgstr ""

#. E_IMP_BUY
#: client/options.c:88
msgid "Improvement Sold         "
msgstr ""

#. E_IMP_SOLD
#: client/options.c:89
msgid "Unit Bought              "
msgstr ""

#. E_UNIT_BUY
#: client/options.c:90
msgid "Wonder Stopped           "
msgstr ""

#. E_WONDER_STOPPED
#: client/options.c:91
msgid "City Needs Aq Being Built"
msgstr ""

#. E_CITY_AQ_BUILDING
#: client/options.c:92
msgid "Diplomat Actions - Own   "
msgstr ""

#. E_MY_DIPLOMAT
#: client/options.c:93
msgid "Unit Attack Failed       "
msgstr ""

#. E_UNIT_LOST_ATT
#: client/options.c:94
msgid "Unit Attack Succeeded    "
msgstr ""

#. E_UNIT_WIN_ATT
#: client/options.c:95
msgid "Suggest Growth Throttling"
msgstr ""

#. E_CITY_GRAN_THROTTLE
#: client/options.c:96
msgid "Spaceship Events         "
msgstr ""

#: client/options.c:156
msgid "Cannot find your home directory"
msgstr ""

#: client/options.c:171
msgid "Settings file is "
msgstr ""

#: client/options.c:174
msgid "Cannot write to file "
msgstr ""

#: client/options.c:221
msgid "Parse error while loading option file: input is:"
msgstr ""

#: client/options.c:251
msgid "Unknown variable found in option file: input is:"
msgstr ""

#: client/options.c:272
#, fuzzy
msgid "Cannot save settings."
msgstr "/Jeu/Enregistrer la configuration"

#: client/options.c:295
#, fuzzy
msgid "Saved settings."
msgstr "/Jeu/Enregistrer la configuration"

#: client/packhand.c:78
#, c-format
msgid "You were rejected from the game: %s"
msgstr ""

#: client/packhand.c:83
#, c-format
msgid "Client capability string: %s"
msgstr ""

#: client/packhand.c:85
#, c-format
msgid "Server capability string: %s"
msgstr ""

#: client/packhand.c:724
#, c-format
msgid "AI Mode is now %s."
msgstr ""

#: client/packhand.c:724
msgid "ON"
msgstr ""

#: client/packhand.c:724
msgid "OFF"
msgstr ""

#: client/tilespec.c:160
#, c-format
msgid "Trying \"%s\" tileset."
msgstr ""

#: client/tilespec.c:178
#, c-format
msgid "%s file appears incompatible:"
msgstr ""

#: client/tilespec.c:185
#, c-format
msgid "%s file claims required option(s) which we don't support:"
msgstr ""

#: client/tilespec.c:215
#, c-format
msgid "Couldn't find a supported gfx file extension for %s"
msgstr ""

#: client/tilespec.c:235 client/tilespec.c:303
#, c-format
msgid "Could not open \"%s\"."
msgstr ""

#: client/tilespec.c:331
#, c-format
msgid "Couldn't load gfx file for the spec file %s"
msgstr ""

#: client/gui-gtk/chatline.c:72 client/gui-xaw/chatline.c:120
msgid "Exporting output window to civgame.log ..."
msgstr "Exportation des sorties vers civgame.log"

#: client/gui-gtk/chatline.c:77 client/gui-xaw/chatline.c:125
msgid "Export complete."
msgstr "Exportation termin�e"

#: client/gui-gtk/chatline.c:88
msgid "Cleared output window.\n"
msgstr "Effacement de la fen�tre de sortie\n"

#: client/gui-gtk/citydlg.c:417 client/gui-gtk/cityrep.c:461
msgid "_Buy"
msgstr "Acheter"

#: client/gui-gtk/citydlg.c:420 client/gui-gtk/citydlg.c:1665
#: client/gui-gtk/cityrep.c:466
msgid "_Change"
msgstr "Changer"

#: client/gui-gtk/citydlg.c:433
msgid "_Sell"
msgstr "Vendre"

#. "supported units" frame
#: client/gui-gtk/citydlg.c:438
msgid "Supported units"
msgstr "Unit�s support�es"

#. "present units" frame
#: client/gui-gtk/citydlg.c:469
msgid "Units present"
msgstr "Unit�s pr�sentes"

#. "action area" buttons
#: client/gui-gtk/citydlg.c:499 client/gui-gtk/cityrep.c:445
#: client/gui-gtk/plrdlg.c:100
msgid "C_lose"
msgstr "Fermer"

#: client/gui-gtk/citydlg.c:504
msgid "_Rename"
msgstr "Renomer"

#: client/gui-gtk/citydlg.c:509
msgid "_Trade"
msgstr "Echanger"

#: client/gui-gtk/citydlg.c:514
msgid "_Activate Units"
msgstr "Activer unit�s"

#: client/gui-gtk/citydlg.c:519
msgid "_Unit List"
msgstr "Liste des unit�s"

#: client/gui-gtk/citydlg.c:524 client/gui-gtk/cityrep.c:486
msgid "Con_figure"
msgstr "Configurer"

#. "presentunitsdialog"
#: client/gui-gtk/citydlg.c:778 client/gui-gtk/citydlg.c:1139
#: data/Freeciv:1128 data/Freeciv:1156
msgid "Unit Commands"
msgstr "Commande des unit�s"

#: client/gui-gtk/citydlg.c:780 client/gui-gtk/citydlg.c:1141
#: data/Freeciv:1130 data/Freeciv:1158
msgid "Activate unit"
msgstr "Activer unit�"

#: client/gui-gtk/citydlg.c:782 client/gui-gtk/citydlg.c:1143
#: data/Freeciv:1134 data/Freeciv:1162
msgid "Activate unit, close dialog"
msgstr "Activer unit� et fermer"

#. act+c
#: client/gui-gtk/citydlg.c:784 client/gui-gtk/citydlg.c:1145
#: data/Freeciv:1138 data/Freeciv:1166
msgid "Disband unit"
msgstr "Cong�dier unit�"

#: client/gui-gtk/citydlg.c:786 data/Freeciv:1142
msgid "Make new homecity"
msgstr "Cr�er nouvelle capitale"

#: client/gui-gtk/citydlg.c:788 data/Freeciv:1146
msgid "Upgrade unit"
msgstr "Mettre � jour unit�"

#: client/gui-gtk/citydlg.c:790 client/gui-gtk/citydlg.c:1147
#: client/gui-gtk/citydlg.c:1935 client/gui-gtk/cityrep.c:878
#: client/gui-gtk/dialogs.c:960 client/gui-gtk/dialogs.c:982
#: client/gui-gtk/dialogs.c:1010 client/gui-gtk/dialogs.c:1299
#: client/gui-gtk/gamedlgs.c:316 client/gui-gtk/inputdlg.c:107
#: client/gui-gtk/messagedlg.c:149 client/gui-xaw/inputdlg.c:110
#: data/Freeciv:1061 data/Freeciv:1116 data/Freeciv:1150 data/Freeciv:1170
#: data/Freeciv:1309 data/Freeciv:1343 data/Freeciv:1421 data/Freeciv:1571
#: data/Freeciv:1823 data/Freeciv:2055 data/Freeciv:2141 data/Freeciv:2175
#: data/Freeciv:2286 data/Freeciv:2354
msgid "Cancel"
msgstr "Annuler"

#. "shellrenamecity"
#: client/gui-gtk/citydlg.c:828 data/Freeciv:489
msgid "Rename City"
msgstr "Renomer ville"

#: client/gui-gtk/citydlg.c:829 client/gui-xaw/citydlg.c:1280
msgid "What should we rename the city to?"
msgstr "Quel nom doit porter cette ville ?"

#: client/gui-gtk/citydlg.c:855 client/gui-xaw/citydlg.c:1307
#, c-format
msgid "These trade routes have been established with %s:\n"
msgstr "Cette route de commerce a �t� �talie avec %s:\n"

#: client/gui-gtk/citydlg.c:865 client/gui-gtk/citydlg.c:870
#: client/gui-xaw/citydlg.c:1317 client/gui-xaw/citydlg.c:1321
#, fuzzy, c-format
msgid "%32s: %2d Trade/Year\n"
msgstr "%32s: %2d Or/An\n"

#: client/gui-gtk/citydlg.c:870 client/gui-xaw/citydlg.c:1321
msgid "Unknown"
msgstr "Inconnu"

#: client/gui-gtk/citydlg.c:877 client/gui-xaw/citydlg.c:1327
msgid "No trade routes exist.\n"
msgstr "Aucun route de commerce n'existe.\n"

#: client/gui-gtk/citydlg.c:879 client/gui-xaw/citydlg.c:1329
#, fuzzy, c-format
msgid ""
"\n"
"Total trade %d Trade/Year\n"
msgstr ""
"\n"
"Commerce total %d Or/An\n"

#. "citytradedialog"
#: client/gui-gtk/citydlg.c:882 data/Freeciv:2082
msgid "Trade Routes"
msgstr "Route de commerce"

#: client/gui-gtk/citydlg.c:884 client/gui-gtk/menu.c:567
#: client/gui-xaw/menu.c:258
msgid "Done"
msgstr "Termin�"

#: client/gui-gtk/citydlg.c:899
#, c-format
msgid "Pollution:   %3d"
msgstr ""

#: client/gui-gtk/citydlg.c:924
#, c-format
msgid "Granary: %3d/%-3d"
msgstr "Grain : %3d/%-3d"

#: client/gui-gtk/citydlg.c:970
#, c-format
msgid ""
"Food:    %2d (%+2d)\n"
"Prod:    %2d (%+2d)\n"
"Trade:   %2d (%+2d)"
msgstr ""
"Mour:    %2d (%+2d)\n"
"Prod:    %2d (%+2d)\n"
"Comm:    %2d (%+2d)"

#: client/gui-gtk/citydlg.c:985
#, c-format
msgid ""
"Gold:    %2d (%+2d)\n"
"Luxury:  %2d\n"
"Science: %2d"
msgstr ""
"Or  :    %2d (%+2d)\n"
"Luxe:    %2d\n"
"Science: %2d"

#: client/gui-gtk/citydlg.c:1269 client/gui-xaw/citydlg.c:1723
#, c-format
msgid "%s - %s citizens"
msgstr "%s - %s habitants"

#: client/gui-gtk/citydlg.c:1455 client/gui-xaw/citydlg.c:1907
#, c-format
msgid ""
"Buy %s for %d gold?\n"
"Treasury contains %d gold."
msgstr ""
"Acheter %s pour %d d'or?\n"
"Le tr�sor contient %d d'or."

#. "buydialog"
#: client/gui-gtk/citydlg.c:1458 client/gui-gtk/citydlg.c:1466
#: data/Freeciv:2071 data/Freeciv:2101
msgid "Buy It!"
msgstr "Acheter!"

#: client/gui-gtk/citydlg.c:1459 client/gui-gtk/citydlg.c:1527
#: client/gui-gtk/citydlg.c:1785 client/gui-gtk/dialogs.c:398
#: client/gui-gtk/dialogs.c:915 client/gui-gtk/dialogs.c:1222
#: client/gui-gtk/repodlgs.c:902 client/gui-xaw/citydlg.c:2365
#: client/gui-xaw/cityrep.c:896 client/gui-xaw/messagedlg.c:74
#: client/gui-xaw/optiondlg.c:72 client/gui-xaw/optiondlg.c:147
#: data/Freeciv:2073 data/Freeciv:2092 data/Freeciv:2269 data/Freeciv:2294
#: data/Freeciv:2313 data/Freeciv:2324
msgid "Yes"
msgstr "Oui"

#: client/gui-gtk/citydlg.c:1460 client/gui-gtk/citydlg.c:1529
#: client/gui-gtk/citydlg.c:1786 client/gui-gtk/dialogs.c:399
#: client/gui-gtk/dialogs.c:916 client/gui-gtk/dialogs.c:1223
#: client/gui-gtk/repodlgs.c:903 client/gui-xaw/citydlg.c:2365
#: client/gui-xaw/cityrep.c:896 client/gui-xaw/messagedlg.c:74
#: client/gui-xaw/optiondlg.c:72 client/gui-xaw/optiondlg.c:147
#: data/Freeciv:2075 data/Freeciv:2094 data/Freeciv:2271 data/Freeciv:2296
#: data/Freeciv:2315 data/Freeciv:2326
msgid "No"
msgstr "Non"

#: client/gui-gtk/citydlg.c:1463 client/gui-xaw/citydlg.c:1915
#, c-format
msgid ""
"%s costs %d gold.\n"
"Treasury contains %d gold."
msgstr ""
"%s co�te %d d'or.\n"
"Le tr�sor contient %d d'or."

#: client/gui-gtk/citydlg.c:1467 client/gui-gtk/citydlg.c:1515
#: client/gui-gtk/citydlg.c:1539 client/gui-gtk/dialogs.c:404
#: client/gui-gtk/dialogs.c:921 data/Freeciv:2103 data/Freeciv:2305
#: data/Freeciv:2335
msgid "Darn"
msgstr "Oublier"

#. this shouldn't generally happen, but it is conceivable
#: client/gui-gtk/citydlg.c:1513 client/gui-xaw/citydlg.c:1966
#, c-format
msgid "Sorry: cannot upgrade %s."
msgstr "D�sol� : impossible de mettre � jour %s."

#. "upgradenodialog"
#: client/gui-gtk/citydlg.c:1514 client/gui-gtk/citydlg.c:1538
#: data/Freeciv:2333
msgid "Upgrade Unit!"
msgstr "Mettre � jour l'unit�!"

#: client/gui-gtk/citydlg.c:1521 client/gui-xaw/citydlg.c:1974
#, c-format
msgid ""
"Upgrade %s to %s for %d gold?\n"
"Treasury contains %d gold."
msgstr ""
"Mettre � jour %s vers %s pour %d d'or?\n"
"Le tr�sor contient %d d'or."

#. "upgradedialog"
#: client/gui-gtk/citydlg.c:1526 client/gui-gtk/repodlgs.c:901
#: data/Freeciv:2322
msgid "Upgrade Obsolete Units"
msgstr "Mettre � jour les unit�s obsol�tes"

#: client/gui-gtk/citydlg.c:1533 client/gui-xaw/citydlg.c:1983
#, c-format
msgid ""
"Upgrading %s to %s costs %d gold.\n"
"Treasury contains %d gold."
msgstr ""
"Mettre � jour %s vers %s co�te %d d'or.\n"
"Le tr�sor contient %d d'or."

#: client/gui-gtk/citydlg.c:1638 data/Freeciv:2037
#, fuzzy
msgid "Select new production"
msgstr "Changer production"

#: client/gui-gtk/citydlg.c:1652 data/Freeciv:2035
msgid "Change Production"
msgstr "Changer production"

#: client/gui-gtk/citydlg.c:1674
msgid "Ca_ncel"
msgstr "Annuler"

#: client/gui-gtk/citydlg.c:1683 client/gui-gtk/menu.c:593
msgid "_Help"
msgstr "Aide"

#: client/gui-gtk/citydlg.c:1780 client/gui-xaw/citydlg.c:2249
#, c-format
msgid "Sell %s for %d gold?"
msgstr "Vendre %s pour %d d'or?"

#. "selldialog"
#: client/gui-gtk/citydlg.c:1784 data/Freeciv:2090
msgid "Sell It!"
msgstr "Vendre!"

#: client/gui-gtk/citydlg.c:1835 client/gui-gtk/cityrep.c:227
#: client/gui-xaw/citydlg.c:2339 client/gui-xaw/cityrep.c:247
msgid "Workers"
msgstr ""

#: client/gui-gtk/citydlg.c:1835 client/gui-gtk/citydlg.c:1897
#: client/gui-xaw/citydlg.c:2339
msgid "Scientists"
msgstr "Scientifiques"

#: client/gui-gtk/citydlg.c:1835 client/gui-xaw/citydlg.c:2339
#, fuzzy
msgid "Taxmen"
msgstr "Taxe"

#: client/gui-gtk/citydlg.c:1888 data/Freeciv:1520 data/Freeciv:2794
msgid "City Options"
msgstr "Options de la ville"

#: client/gui-gtk/citydlg.c:1909
msgid "Disband if build settler at size 1"
msgstr "Cong�dier si cr�ation de colon en taille 1"

#: client/gui-gtk/citydlg.c:1914
msgid "Auto-attack vs land units"
msgstr "Auto-attaquer unit�s terrestre"

#: client/gui-gtk/citydlg.c:1919
msgid "Auto-attack vs sea units"
msgstr "Auto-attaquer unit�s maritimes"

#: client/gui-gtk/citydlg.c:1924
msgid "Auto-attack vs air units"
msgstr "Auto-attaquer unit�s a�riennes"

#: client/gui-gtk/citydlg.c:1929
msgid "Auto-attack vs helicopters"
msgstr "Auto-attaquer h�licopt�res"

#. ------- OK/Disc/Quit buttons -------
#: client/gui-gtk/citydlg.c:1933 client/gui-gtk/dialogs.c:1702
#: client/gui-gtk/gamedlgs.c:307 client/gui-gtk/inputdlg.c:101
#: client/gui-gtk/messagedlg.c:141 client/gui-xaw/inputdlg.c:103
#: data/Freeciv:1302 data/Freeciv:1341 data/Freeciv:1418 data/Freeciv:1568
msgid "Ok"
msgstr "Ok"

#: client/gui-gtk/cityrep.c:91 client/gui-xaw/cityrep.c:104
msgid "Rapture"
msgstr ""

#: client/gui-gtk/cityrep.c:92 client/gui-xaw/cityrep.c:105
msgid "Disorder"
msgstr ""

#: client/gui-gtk/cityrep.c:92 client/gui-xaw/cityrep.c:105
msgid "Peace"
msgstr ""

#: client/gui-gtk/cityrep.c:219 client/gui-gtk/plrdlg.c:76
#: client/gui-xaw/cityrep.c:239 data/Freeciv:63
#, fuzzy
msgid "Name"
msgstr "Nom :"

#: client/gui-gtk/cityrep.c:219 client/gui-xaw/cityrep.c:239
#, fuzzy
msgid "City Name"
msgstr "Remparts"

#: client/gui-gtk/cityrep.c:221 client/gui-xaw/cityrep.c:241
msgid "Sz"
msgstr ""

#: client/gui-gtk/cityrep.c:221 client/gui-xaw/cityrep.c:241
msgid "Size"
msgstr ""

#: client/gui-gtk/cityrep.c:223 client/gui-gtk/plrdlg.c:77
#: client/gui-xaw/cityrep.c:243
#, fuzzy
msgid "State"
msgstr "Firtivit�"

#: client/gui-gtk/cityrep.c:223 client/gui-xaw/cityrep.c:243
msgid "Rapture/Peace/Disorder"
msgstr ""

#: client/gui-gtk/cityrep.c:225 client/gui-xaw/cityrep.c:245
msgid "Concise *=Rapture, X=Disorder"
msgstr ""

#: client/gui-gtk/cityrep.c:227 client/gui-xaw/cityrep.c:247
msgid "H/C/U"
msgstr ""

#: client/gui-gtk/cityrep.c:227 client/gui-xaw/cityrep.c:248
msgid "Workers: Happy, Content, Unhappy"
msgstr ""

#: client/gui-gtk/cityrep.c:229 client/gui-xaw/cityrep.c:250
#, fuzzy
msgid "Special"
msgstr "Voler"

#: client/gui-gtk/cityrep.c:229 client/gui-xaw/cityrep.c:250
msgid "E/S/T"
msgstr ""

#: client/gui-gtk/cityrep.c:229 client/gui-xaw/cityrep.c:251
msgid "Entertainers, Scientists, Taxmen"
msgstr ""

#: client/gui-gtk/cityrep.c:231 client/gui-xaw/cityrep.c:253
msgid "Surplus"
msgstr ""

#: client/gui-gtk/cityrep.c:231 client/gui-xaw/cityrep.c:253
msgid "F/P/T"
msgstr ""

#: client/gui-gtk/cityrep.c:231 client/gui-xaw/cityrep.c:254
msgid "Surplus: Food, Production, Trade"
msgstr ""

#: client/gui-gtk/cityrep.c:233 client/gui-xaw/cityrep.c:256
#, fuzzy
msgid "Economy"
msgstr "Economie"

#: client/gui-gtk/cityrep.c:233 client/gui-xaw/cityrep.c:256
msgid "G/L/S"
msgstr ""

#: client/gui-gtk/cityrep.c:233 client/gui-xaw/cityrep.c:257
msgid "Economy: Gold, Luxuries, Science"
msgstr ""

#: client/gui-gtk/cityrep.c:235 client/gui-xaw/cityrep.c:259
#, fuzzy
msgid "Number of Trade Routes"
msgstr "Route de commerce"

#: client/gui-gtk/cityrep.c:237 client/gui-gtk/repodlgs.c:763
#: client/gui-xaw/cityrep.c:261
msgid "Food"
msgstr ""

#: client/gui-gtk/cityrep.c:237 client/gui-xaw/cityrep.c:261
#, fuzzy
msgid "Stock"
msgstr "Bloquer"

#: client/gui-gtk/cityrep.c:237 client/gui-xaw/cityrep.c:261
msgid "Food Stock"
msgstr ""

#: client/gui-gtk/cityrep.c:239 client/gui-xaw/cityrep.c:263
msgid "Pol"
msgstr ""

#: client/gui-gtk/cityrep.c:241 client/gui-xaw/cityrep.c:265
msgid "Cor"
msgstr ""

#: client/gui-gtk/cityrep.c:241 client/gui-xaw/cityrep.c:265
#, fuzzy
msgid "Corruption"
msgstr "La corporation"

#: client/gui-gtk/cityrep.c:243 client/gui-gtk/cityrep.c:244
#: client/gui-xaw/cityrep.c:267 client/gui-xaw/cityrep.c:268
#, fuzzy
msgid "Currently Building"
msgstr "Contruction de ponts"

#: client/gui-gtk/cityrep.c:243 client/gui-xaw/cityrep.c:267
msgid "(Stock,Target,Buy Cost)"
msgstr ""

#: client/gui-gtk/cityrep.c:415 client/gui-gtk/menu.c:574
#: client/gui-xaw/menu.c:263 data/Freeciv:1581
msgid "City Report"
msgstr "Rapport ville"

#: client/gui-gtk/cityrep.c:417 client/gui-gtk/cityrep.c:1007
#: client/gui-xaw/cityrep.c:445 client/gui-xaw/cityrep.c:781
msgid "City Advisor"
msgstr "Conseil de ville"

#: client/gui-gtk/cityrep.c:451
msgid "Cen_ter"
msgstr "Centrer"

#: client/gui-gtk/cityrep.c:456
msgid "_Popup"
msgstr "Bo�tes"

#: client/gui-gtk/cityrep.c:476
#, fuzzy
msgid "Change _All"
msgstr "Changer en colinnes"

#: client/gui-gtk/cityrep.c:481
msgid "_Refresh"
msgstr "Rafraichir"

#: client/gui-gtk/cityrep.c:682
msgid "Game: Select a unit or improvement to change production from."
msgstr ""

#: client/gui-gtk/cityrep.c:692
msgid "Game: Select a unit or improvement to change production to."
msgstr ""

#: client/gui-gtk/cityrep.c:702
msgid "Game: That's the same thing!"
msgstr ""

#: client/gui-gtk/cityrep.c:706 client/gui-xaw/cityrep.c:1290
#, c-format
msgid "Game: Changing production of every %s into %s."
msgstr ""

#: client/gui-gtk/cityrep.c:729 data/Freeciv:1762
msgid "From:"
msgstr ""

#: client/gui-gtk/cityrep.c:730 data/Freeciv:1772
msgid "To:"
msgstr ""

#: client/gui-gtk/cityrep.c:754 data/Freeciv:1756
#, fuzzy
msgid "Change Production Everywhere"
msgstr "Changer production"

#: client/gui-gtk/cityrep.c:870 data/Freeciv:1452 data/Freeciv:1656
#: data/Freeciv:1808 data/Freeciv:2049
#, fuzzy
msgid "Change"
msgstr "Changer"

#: client/gui-gtk/cityrep.c:924 client/gui-xaw/cityrep.c:653
#, fuzzy, c-format
msgid "Game: %s costs %d gold and you only have %d gold."
msgstr ""
"%s co�te %d d'or.\n"
"Le tr�sor contient %d d'or."

#: client/gui-gtk/cityrep.c:1116 data/Freeciv:1737
msgid "Configure City Report"
msgstr "Configurer les rapport des villes"

#: client/gui-gtk/cityrep.c:1119 data/Freeciv:1742
msgid "Set columns shown"
msgstr "D�finir les colonnes"

#: client/gui-gtk/cityrep.c:1130 client/gui-gtk/dialogs.c:195
#: client/gui-gtk/dialogs.c:320 client/gui-gtk/dialogs.c:677
#: client/gui-gtk/dialogs.c:768 client/gui-gtk/dialogs.c:1540
#: client/gui-gtk/gamedlgs.c:413 client/gui-gtk/helpdlg.c:444
#: client/gui-gtk/inteldlg.c:177 client/gui-gtk/messagewin.c:148
#: client/gui-gtk/repodlgs.c:236 client/gui-gtk/repodlgs.c:539
#: client/gui-gtk/repodlgs.c:800 client/gui-gtk/spaceshipdlg.c:222
#: data/Freeciv:141 data/Freeciv:188 data/Freeciv:498 data/Freeciv:543
#: data/Freeciv:1510 data/Freeciv:1625 data/Freeciv:1719 data/Freeciv:1750
#: data/Freeciv:1885 data/Freeciv:1961 data/Freeciv:2207 data/Freeciv:2250
#: data/Freeciv:2781 data/Freeciv:2943 data/Freeciv:3010
msgid "Close"
msgstr "Fermer"

#: client/gui-gtk/connectdlg.c:121
msgid "Server Name"
msgstr ""

#: client/gui-gtk/connectdlg.c:121 data/Freeciv:79
msgid "Port"
msgstr ""

#: client/gui-gtk/connectdlg.c:121
#, fuzzy
msgid "Version"
msgstr "L�gion"

#: client/gui-gtk/connectdlg.c:122
#, fuzzy
msgid "Status"
msgstr "Firtivit�"

#: client/gui-gtk/connectdlg.c:122 client/gui-gtk/menu.c:458
#: client/gui-gtk/plrdlg.c:89 client/gui-xaw/menu.c:192 data/Freeciv:2913
#: data/Freeciv:2914
msgid "Players"
msgstr "Joueurs"

#: client/gui-gtk/connectdlg.c:122
#, fuzzy
msgid "Comment"
msgstr "Communisme"

#: client/gui-gtk/connectdlg.c:135
#, fuzzy
msgid " Connect to Freeciv Server"
msgstr " Se connecter � un serveur Freeciv"

#: client/gui-gtk/connectdlg.c:141 data/Freeciv:60
msgid "Freeciv Server Selection"
msgstr "S�lection sur serveur Freeciv"

#: client/gui-gtk/connectdlg.c:152
msgid "Name:"
msgstr "Nom :"

#: client/gui-gtk/connectdlg.c:160
msgid "Host:"
msgstr "H�te:"

#: client/gui-gtk/connectdlg.c:168
msgid "Port:"
msgstr ""

#: client/gui-gtk/connectdlg.c:182 data/Freeciv:98
msgid ""
"THIS IS A BETA VERSION\n"
"Freeciv 1.9 will be released early\n"
"October, at http://www.freeciv.org"
msgstr ""

#: client/gui-gtk/connectdlg.c:193 data/Freeciv:90
msgid "Metaserver"
msgstr "M�taserveur"

#: client/gui-gtk/connectdlg.c:210
msgid "Update"
msgstr "M.A.J."

#: client/gui-gtk/connectdlg.c:218 data/Freeciv:87
msgid "Connect"
msgstr "Connecter"

#: client/gui-gtk/connectdlg.c:224 client/gui-gtk/menu.c:478
#: client/gui-xaw/menu.c:202 data/Freeciv:94 data/Freeciv:2901
msgid "Quit"
msgstr "Quitter"

#: client/gui-gtk/dialogs.c:307
#, fuzzy
msgid "Message:"
msgstr "/Jeu/Messages"

#: client/gui-gtk/dialogs.c:324
msgid "Goto and Close"
msgstr "Aller et fermer"

#: client/gui-gtk/dialogs.c:395 client/gui-xaw/dialogs.c:420
#, fuzzy, c-format
msgid ""
"Bribe unit for %d gold?\n"
"Treasury contains %d gold."
msgstr ""
"Acheter %s pour %d d'or?\n"
"Le tr�sor contient %d d'or."

#. "diplomatbribedialog"
#: client/gui-gtk/dialogs.c:397 client/gui-gtk/dialogs.c:1008
#: data/Freeciv:2267 data/Freeciv:2281
msgid "Bribe Enemy Unit"
msgstr "Corrompre unit� ennemie"

#: client/gui-gtk/dialogs.c:401 client/gui-xaw/dialogs.c:428
#, fuzzy, c-format
msgid ""
"Bribing the unit costs %d gold.\n"
"Treasury contains %d gold."
msgstr ""
"Mettre � jour %s vers %s co�te %d d'or.\n"
"Le tr�sor contient %d d'or."

#. "diplomatnogolddialog"
#: client/gui-gtk/dialogs.c:403 client/gui-gtk/dialogs.c:920 data/Freeciv:2303
msgid "Traitors Demand Too Much!"
msgstr "Le n�gociateur demande de trop!"

#: client/gui-gtk/dialogs.c:652 data/Freeciv:2197
#, fuzzy
msgid "Select Advance to Steal"
msgstr "Choisisser le type de gouvernement"

#: client/gui-gtk/dialogs.c:659 client/gui-gtk/dialogs.c:980 data/Freeciv:2168
#: data/Freeciv:2182
msgid "Steal Technology"
msgstr "Voler la technologie"

#: client/gui-gtk/dialogs.c:682 data/Freeciv:2213
msgid "Steal"
msgstr "Voler"

#: client/gui-gtk/dialogs.c:719 client/gui-xaw/dialogs.c:729
msgid "NONE"
msgstr ""

#: client/gui-gtk/dialogs.c:744 data/Freeciv:2240
#, fuzzy
msgid "Select Improvement to Sabotage"
msgstr "Choisisser le type de gouvernement"

#: client/gui-gtk/dialogs.c:751 data/Freeciv:2225
msgid "Sabotage Improvements"
msgstr "Saboter le progr�s"

#: client/gui-gtk/dialogs.c:773 data/Freeciv:2256
msgid "Sabotage"
msgstr "Saboter"

#: client/gui-gtk/dialogs.c:911 client/gui-xaw/dialogs.c:952
#, fuzzy, c-format
msgid ""
"Incite a revolt for %d gold?\n"
"Treasury contains %d gold."
msgstr ""
"Acheter %s pour %d d'or?\n"
"Le tr�sor contient %d d'or."

#. "diplomatrevoltdialog"
#: client/gui-gtk/dialogs.c:914 data/Freeciv:2292
msgid "Incite a Revolt!"
msgstr "Inciter � la r�volte"

#: client/gui-gtk/dialogs.c:918 client/gui-xaw/dialogs.c:961
#, fuzzy, c-format
msgid ""
"Inciting a revolt costs %d gold.\n"
"Treasury contains %d gold."
msgstr ""
"%s co�te %d d'or.\n"
"Le tr�sor contient %d d'or."

#. "diplomatdialog"
#: client/gui-gtk/dialogs.c:953
msgid " Choose Your Diplomat's Strategy"
msgstr " Choisisser la strat�gie de votre diplomate"

#: client/gui-gtk/dialogs.c:954 client/gui-gtk/dialogs.c:1006
#: client/gui-xaw/dialogs.c:999 client/gui-xaw/dialogs.c:1048
msgid "Sir, the diplomat is waiting for your command"
msgstr "Excellence, le diplomate attend vos ordres"

#: client/gui-gtk/dialogs.c:955 data/Freeciv:2129
msgid "Establish embassy"
msgstr "Etablir une ambassade"

#: client/gui-gtk/dialogs.c:956 data/Freeciv:2131
msgid "Investigate City"
msgstr "Investir la ville"

#: client/gui-gtk/dialogs.c:957 data/Freeciv:2134
msgid "Sabotage city"
msgstr "Saboter la ville"

#: client/gui-gtk/dialogs.c:958 data/Freeciv:2136
msgid "Steal technology"
msgstr "Voler la technologie"

#: client/gui-gtk/dialogs.c:959 data/Freeciv:2139
msgid "Incite a revolt"
msgstr "Inciter � la r�volte"

#. "spydialog"
#: client/gui-gtk/dialogs.c:974 data/Freeciv:2149
msgid "Choose Your Spy's Strategy"
msgstr "Choisissez la strat�gie de votre espion"

#: client/gui-gtk/dialogs.c:975 client/gui-gtk/dialogs.c:1007
#: client/gui-xaw/dialogs.c:1020 client/gui-xaw/dialogs.c:1049
msgid "Sir, the spy is waiting for your command"
msgstr "Excellence, l'espion attend vos ordres"

#: client/gui-gtk/dialogs.c:976 data/Freeciv:2154
msgid "Establish Embassy"
msgstr "Etablir une ambassade"

#: client/gui-gtk/dialogs.c:977 data/Freeciv:2157
msgid "Investigate City (free)"
msgstr "Investire la ville (librement)"

#: client/gui-gtk/dialogs.c:978 data/Freeciv:2161
msgid "Poison City"
msgstr "Empoisonner la ville"

#: client/gui-gtk/dialogs.c:979 data/Freeciv:2164
msgid "Industrial Sabotage"
msgstr "Saboter l'industrie"

#: client/gui-gtk/dialogs.c:981 data/Freeciv:2171
msgid "Incite a Revolt"
msgstr "Inciter � la r�volte"

#. "spybribedialog"
#: client/gui-gtk/dialogs.c:1004 data/Freeciv:2279
msgid "Subvert Enemy Unit"
msgstr "Subvertir unit� ennemie"

#: client/gui-gtk/dialogs.c:1009 data/Freeciv:2283
msgid "Sabotage Enemy Unit"
msgstr "Saboter unit� ennemie"

#: client/gui-gtk/dialogs.c:1092 client/gui-xaw/dialogs.c:1140
#, c-format
msgid ""
"Your caravan from %s reaches the city of %s.\n"
"What now?"
msgstr ""

#. "caravandialog"
#: client/gui-gtk/dialogs.c:1099 data/Freeciv:2110
msgid "Your Caravan Has Arrived"
msgstr "Votre caravane est arriv�e"

#: client/gui-gtk/dialogs.c:1101 data/Freeciv:2112
msgid "Establish traderoute"
msgstr "Etablir une route de commerce"

#: client/gui-gtk/dialogs.c:1102 data/Freeciv:2114
msgid "Help build Wonder"
msgstr "Aider � la construction de merveilles"

#: client/gui-gtk/dialogs.c:1103 data/Freeciv:2117
msgid "Keep moving"
msgstr "Garder en mouvement"

#: client/gui-gtk/dialogs.c:1158
msgid "Choose Your New Government"
msgstr "Choisissez votre nouveau gouvernement"

#: client/gui-gtk/dialogs.c:1165 data/Freeciv:2343
msgid "Select government type:"
msgstr "Choisisser le type de gouvernement"

#. "revolutiondialog"
#: client/gui-gtk/dialogs.c:1220 data/Freeciv:2311
msgid "Revolution!"
msgstr "R�volution!"

#: client/gui-gtk/dialogs.c:1221 client/gui-xaw/dialogs.c:1245
msgid "You say you wanna revolution?"
msgstr "Vous dites que vous voulez la r�volution?"

#: client/gui-gtk/dialogs.c:1275 data/Freeciv:2349
msgid "What To Pillage"
msgstr ""

#: client/gui-gtk/dialogs.c:1282 data/Freeciv:2351
msgid "Select what to pillage:"
msgstr ""

#: client/gui-gtk/dialogs.c:1485
#, fuzzy
msgid "Unit selection"
msgstr "ONU"

#: client/gui-gtk/dialogs.c:1546 data/Freeciv:499
msgid "Ready all"
msgstr "Tous pret"

#: client/gui-gtk/dialogs.c:1609
#, fuzzy
msgid " What Nation Will You Be?"
msgstr " Quelle race voulez-vous �tre?"

#: client/gui-gtk/dialogs.c:1611
#, fuzzy
msgid "Select nation and name"
msgstr "Choisissez une race et un nom"

#. ------- leader sex toggles -------
#: client/gui-gtk/dialogs.c:1652
msgid "Select your sex"
msgstr ""

#: client/gui-gtk/dialogs.c:1659
msgid "Male"
msgstr ""

#: client/gui-gtk/dialogs.c:1664 data/Freeciv:2880
msgid "Female"
msgstr ""

#: client/gui-gtk/dialogs.c:1684
#, fuzzy
msgid "Select your city style"
msgstr "Choisisser le type de gouvernement"

#: client/gui-gtk/dialogs.c:1914 client/gui-xaw/dialogs.c:2121
#, fuzzy
msgid "You must select a nation."
msgstr "Vous devez choisir une race"

#: client/gui-gtk/dialogs.c:1919 client/gui-xaw/dialogs.c:2126
#, fuzzy
msgid "You must select your sex."
msgstr "Vous devez choisir une race"

#: client/gui-gtk/dialogs.c:1924 client/gui-xaw/dialogs.c:2131
#, fuzzy
msgid "You must select your city style."
msgstr "Vous devez choisir une race"

#: client/gui-gtk/dialogs.c:1938 client/gui-xaw/dialogs.c:2146
msgid "You must type a legal name."
msgstr "Vous devez taper un nom"

#: client/gui-gtk/diplodlg.c:255 data/Freeciv:264
msgid "The following clauses have been agreed upon:"
msgstr ""

#: client/gui-gtk/diplodlg.c:268 data/Freeciv:223
msgid "Diplomacy meeting"
msgstr "R�union diplomatique"

#: client/gui-gtk/diplodlg.c:276 client/gui-gtk/diplodlg.c:283
#: client/gui-xaw/diplodlg.c:327 client/gui-xaw/diplodlg.c:334
#, c-format
msgid "The %s offerings"
msgstr ""

#: client/gui-gtk/diplodlg.c:296 client/gui-gtk/diplodlg.c:314
#: client/gui-xaw/diplodlg.c:352 client/gui-xaw/diplodlg.c:370
msgid "World-map"
msgstr "Carte du monde"

#: client/gui-gtk/diplodlg.c:301 client/gui-gtk/diplodlg.c:319
#: client/gui-xaw/diplodlg.c:356 client/gui-xaw/diplodlg.c:374
msgid "Sea-map"
msgstr "Carte maritime"

#: client/gui-gtk/diplodlg.c:307 client/gui-gtk/diplodlg.c:325
#: data/Freeciv:328 data/Freeciv:337
msgid "Maps"
msgstr "Cartes"

#: client/gui-gtk/diplodlg.c:333 client/gui-gtk/diplodlg.c:345
#: data/Freeciv:346 data/Freeciv:355
msgid "Advances"
msgstr "Propositions"

#: client/gui-gtk/diplodlg.c:359 client/gui-gtk/diplodlg.c:371
#: data/Freeciv:364 data/Freeciv:373
msgid "Cities"
msgstr "Villes"

#: client/gui-gtk/diplodlg.c:388 client/gui-gtk/diplodlg.c:395
#: client/gui-xaw/diplodlg.c:447 client/gui-xaw/diplodlg.c:454
#, c-format
msgid "Gold(max %d)"
msgstr ""

#: client/gui-gtk/diplodlg.c:403 client/gui-xaw/diplodlg.c:462
#, c-format
msgid ""
"This Eternal Treaty\n"
"marks the results of the diplomatic work between\n"
"The %s %s %s\n"
"and\n"
"The %s %s %s"
msgstr ""

#: client/gui-gtk/diplodlg.c:433 client/gui-gtk/diplodlg.c:441
#: client/gui-xaw/diplodlg.c:502 client/gui-xaw/diplodlg.c:513
#, c-format
msgid "%s view:"
msgstr ""

#: client/gui-gtk/diplodlg.c:449 data/Freeciv:320
msgid "Erase clause"
msgstr "Effacer clause"

#: client/gui-gtk/diplodlg.c:453 data/Freeciv:424
msgid "Accept treaty"
msgstr "Accepter le trait�"

#: client/gui-gtk/diplodlg.c:458 data/Freeciv:433
msgid "Cancel meeting"
msgstr "Annuler la r�union"

#: client/gui-gtk/diplodlg.c:509 client/gui-gtk/diplodlg.c:514
#: client/gui-xaw/diplodlg.c:599 client/gui-xaw/diplodlg.c:604
#, c-format
msgid "The %s give %s"
msgstr ""

#: client/gui-gtk/diplodlg.c:519 client/gui-xaw/diplodlg.c:609
#, fuzzy, c-format
msgid "The %s give %d gold"
msgstr "Vendre %s pour %d d'or?"

#: client/gui-gtk/diplodlg.c:524 client/gui-xaw/diplodlg.c:614
#, c-format
msgid "The %s give their worldmap"
msgstr ""

#: client/gui-gtk/diplodlg.c:528 client/gui-xaw/diplodlg.c:618
#, c-format
msgid "The %s give their seamap"
msgstr ""

#: client/gui-gtk/diplodlg.c:806 client/gui-xaw/diplodlg.c:895
msgid "Game: Invalid amount of gold specified."
msgstr ""

#: client/gui-gtk/gamedlgs.c:240
msgid "Select tax, luxury and science rates"
msgstr "Choisissez les taux de taxe, de luxe et de science"

#: client/gui-gtk/gamedlgs.c:262 client/gui-gtk/gamedlgs.c:282
#: client/gui-gtk/gamedlgs.c:302 data/Freeciv:1374 data/Freeciv:1392
#: data/Freeciv:1411
msgid "Lock"
msgstr "Bloquer"

#: client/gui-gtk/gamedlgs.c:360
msgid "%s max rate: %d%%"
msgstr ""

#: client/gui-gtk/gamedlgs.c:405 data/Freeciv:1186
msgid "Set local options"
msgstr "D�finir les options locales"

#: client/gui-gtk/gotodlg.c:90 data/Freeciv:1073
msgid "Goto/Airlift Unit"
msgstr "Aller/Transf�rer unit�"

#: client/gui-gtk/gotodlg.c:92 client/gui-gtk/mapview.c:307
#: client/gui-xaw/mapview.c:284
msgid "Select destination"
msgstr "Choisissez une destination"

#: client/gui-gtk/gotodlg.c:108
msgid "_Goto"
msgstr "Aller"

#: client/gui-gtk/gotodlg.c:119 data/Freeciv:1106
msgid "All Cities"
msgstr "Toutes les villes"

#: client/gui-gtk/gotodlg.c:124
msgid "_Cancel"
msgstr "Annuler"

#: client/gui-gtk/gui_main.c:164
#, c-format
msgid ""
"Usage: %s [option ...]\n"
"Valid options are:\n"
msgstr ""
"Utilisation: %s [option ...]\n"
"Les options valides sont:\n"

#: client/gui-gtk/gui_main.c:165
msgid "  -h, --help\t\tPrint a summary of the options.\n"
msgstr "  -h, --help\t\tAffiche un resume des options.\n"

#: client/gui-gtk/gui_main.c:166
msgid "  -l, --log=FILE\tUse FILE as logfile.\n"
msgstr "  -l, --log=FILE\tUtiliser FILE comme fichier journal.\n"

#: client/gui-gtk/gui_main.c:167
msgid "  -N, --Name=NAME\tUse NAME.\n"
msgstr ""

#: client/gui-gtk/gui_main.c:168
msgid "  -p, --port=PORT\tConnect to PORT.\n"
msgstr ""

#: client/gui-gtk/gui_main.c:169
msgid "  -s, --server=SERVER\tConnect to the server SERVER.\n"
msgstr ""

#: client/gui-gtk/gui_main.c:170
msgid "  -m, --metaserver=METASERVER\tSet metaserver address to METASERVER.\n"
msgstr ""

#: client/gui-gtk/gui_main.c:172
msgid ""
"  -d, --debug=LEVEL\tSet debug log LEVEL (0,1,2,3,or 3:file1,min,max:...)\n"
msgstr ""

#: client/gui-gtk/gui_main.c:175
msgid "  -d, --debug=LEVEL\tSet debug log LEVEL (0,1,2).\n"
msgstr ""

#: client/gui-gtk/gui_main.c:177
msgid "  -t, --tiles=DIR\tLook in directory DIR for the tiles.\n"
msgstr ""

#: client/gui-gtk/gui_main.c:178
msgid "  -v, --version\t\tPrint the version number.\n"
msgstr ""

#: client/gui-gtk/gui_main.c:463
msgid "Turn Done"
msgstr "Fin tour"

#: client/gui-gtk/gui_main.c:570 data/Freeciv:2639
msgid ""
"Freeciv is free software and you are welcome to distribute copies of it\n"
"under certain conditions; See the \"Copying\" item on the Help menu.\n"
"Now.. Go give'em hell!"
msgstr ""

#: client/gui-gtk/gui_main.c:623
msgid "Freeciv"
msgstr ""

#: client/gui-gtk/gui_main.c:764 client/gui-xaw/gui_main.c:807
#, c-format
msgid ""
"%s People\n"
"Year: %s\n"
"Gold: %d\n"
"Net Income: %d\n"
"Tax:%d Lux:%d Sci:%d\n"
"Researching %s: %d/%d"
msgstr ""
"%s personnes\n"
"An:   %s\n"
"Or:   %d\n"
"Entr�e Net.: %d\n"
"Tax:%d Lux:%d Sci:%d\n"
"Recherche %s: %d/%d"

#: client/gui-gtk/helpdlg.c:76 client/gui-gtk/helpdlg.c:79
#: client/gui-gtk/helpdlg.c:83 data/Freeciv:574 data/Freeciv:716
#, fuzzy
msgid "Cost:"
msgstr "H�te:"

#: client/gui-gtk/helpdlg.c:76 data/Freeciv:591
msgid "Upkeep:"
msgstr ""

#: client/gui-gtk/helpdlg.c:76 client/gui-gtk/helpdlg.c:79
#: client/gui-gtk/helpdlg.c:87 data/Freeciv:632
#, fuzzy
msgid "Requirement:"
msgstr "Carabiniers"

#: client/gui-gtk/helpdlg.c:79 client/gui-gtk/helpdlg.c:87 data/Freeciv:670
#, fuzzy
msgid "Obsolete by:"
msgstr "Vendre obsol�te"

#: client/gui-gtk/helpdlg.c:83 data/Freeciv:733
msgid "Attack:"
msgstr ""

#: client/gui-gtk/helpdlg.c:84 data/Freeciv:751
#, fuzzy
msgid "Defense:"
msgstr "D�fense SDI"

#: client/gui-gtk/helpdlg.c:84 data/Freeciv:769
msgid "Move:"
msgstr ""

#: client/gui-gtk/helpdlg.c:85
#, fuzzy
msgid "FirePower:"
msgstr "Fusion atomique"

#: client/gui-gtk/helpdlg.c:85 data/Freeciv:814
msgid "Hitpoints:"
msgstr ""

#: client/gui-gtk/helpdlg.c:86 data/Freeciv:850
msgid "Basic Upkeep:"
msgstr ""

#: client/gui-gtk/helpdlg.c:86 data/Freeciv:832
msgid "Vision:"
msgstr ""

#: client/gui-gtk/helpdlg.c:92
msgid "Move/Defense:"
msgstr ""

#: client/gui-gtk/helpdlg.c:92
msgid "Food/Res/Trade:"
msgstr ""

#: client/gui-gtk/helpdlg.c:93
msgid "Sp1 F/R/T:"
msgstr ""

#: client/gui-gtk/helpdlg.c:93
msgid "Sp2 F/R/T:"
msgstr ""

#: client/gui-gtk/helpdlg.c:94
msgid "Road Rslt/Time:"
msgstr ""

#: client/gui-gtk/helpdlg.c:94
msgid "Irrig. Rslt/Time:"
msgstr ""

#: client/gui-gtk/helpdlg.c:95
msgid "Mine Rslt/Time:"
msgstr ""

#: client/gui-gtk/helpdlg.c:95
msgid "Trans. Rslt/Time:"
msgstr ""

#: client/gui-gtk/helpdlg.c:114 client/gui-gtk/menu.c:631
#: client/gui-xaw/helpdlg.c:128 client/gui-xaw/menu.c:293 data/helpdata.txt:37
#, fuzzy
msgid "About"
msgstr "/Aide/A propos"

#: client/gui-gtk/helpdlg.c:185 client/gui-xaw/helpdlg.c:274
msgid "Removed"
msgstr ""

#. May be able to skip, or may need to modify, advances[A_NONE].name
#. below, depending on which i18n is done elsewhere.
#.
#: client/gui-gtk/helpdlg.c:232 client/gui-gtk/helpdlg.c:486
#: client/gui-gtk/helpdlg.c:495 client/gui-gtk/helpdlg.c:524
#: client/gui-gtk/helpdlg.c:534 client/gui-gtk/helpdlg.c:576
#: client/gui-gtk/helpdlg.c:608 client/gui-xaw/helpdlg.c:781
#: client/gui-xaw/helpdlg.c:792 client/gui-xaw/helpdlg.c:817
#: client/gui-xaw/helpdlg.c:830 client/gui-xaw/helpdlg.c:866
#: client/gui-xaw/helpdlg.c:890
msgid "(Never)"
msgstr ""

#. create_tech_tree(help_improvement_tree, 0, A_LAST, 3);
#: client/gui-gtk/helpdlg.c:232 client/gui-gtk/helpdlg.c:535
#: client/gui-gtk/helpdlg.c:582 client/gui-gtk/helpdlg.c:610
#: client/gui-xaw/helpdlg.c:831 client/gui-xaw/helpdlg.c:873
#: client/gui-xaw/helpdlg.c:892
#, fuzzy
msgid "None"
msgstr "Termin�"

#: client/gui-gtk/helpdlg.c:299 data/Freeciv:514
msgid "Freeciv Help Browser"
msgstr ""

#: client/gui-gtk/helpdlg.c:657 client/gui-gtk/helpdlg.c:669
#: client/gui-gtk/helpdlg.c:682 client/gui-gtk/helpdlg.c:692
#: client/gui-gtk/helpdlg.c:707
msgid "Allows "
msgstr ""

#: client/gui-gtk/helpdlg.c:696 client/gui-gtk/helpdlg.c:711
msgid " (with "
msgstr ""

#: client/gui-gtk/helpdlg.c:778 client/gui-xaw/helpdlg.c:1012
#, c-format
msgid "+%d Trade / %d"
msgstr ""

#: client/gui-gtk/helpdlg.c:784 client/gui-xaw/helpdlg.c:1018
#, c-format
msgid "no extra / %d"
msgstr ""

#: client/gui-gtk/helpdlg.c:789 client/gui-gtk/helpdlg.c:793
#: client/gui-gtk/helpdlg.c:811 client/gui-xaw/helpdlg.c:1023
#: client/gui-xaw/helpdlg.c:1027 client/gui-xaw/helpdlg.c:1045
#: client/gui-xaw/helpdlg.c:1069
msgid "n/a"
msgstr ""

#: client/gui-gtk/helpdlg.c:798 client/gui-xaw/helpdlg.c:1032
#, c-format
msgid "+%d Food / %d"
msgstr ""

#: client/gui-gtk/helpdlg.c:816 client/gui-xaw/helpdlg.c:1050
#, c-format
msgid "+%d Res. / %d"
msgstr ""

#: client/gui-gtk/inteldlg.c:82 data/Freeciv:152
#, fuzzy
msgid "Foreign Intelligence Report"
msgstr "/Rapports/Rapport de science"

#: client/gui-gtk/inteldlg.c:86 client/gui-xaw/inteldlg.c:94
#, c-format
msgid "Intelligence Information for the %s Empire"
msgstr ""

#: client/gui-gtk/inteldlg.c:99 client/gui-xaw/inteldlg.c:103
#, c-format
msgid "Ruler: %s %s"
msgstr ""

#: client/gui-gtk/inteldlg.c:104 client/gui-xaw/inteldlg.c:111
#, c-format
msgid "Government: %s"
msgstr ""

#: client/gui-gtk/inteldlg.c:111 client/gui-xaw/inteldlg.c:118
#, c-format
msgid "Gold: %d"
msgstr ""

#: client/gui-gtk/inteldlg.c:115 client/gui-xaw/inteldlg.c:125
#: client/gui-xaw/ratesdlg.c:306
msgid "Tax: %d%%"
msgstr ""

#: client/gui-gtk/inteldlg.c:119 client/gui-xaw/inteldlg.c:132
#: client/gui-xaw/ratesdlg.c:322
#, fuzzy
msgid "Science: %d%%"
msgstr "Conseil de science"

#: client/gui-gtk/inteldlg.c:123 client/gui-xaw/inteldlg.c:139
#: client/gui-xaw/ratesdlg.c:314
#, fuzzy
msgid "Luxury: %d%%"
msgstr "Luxe"

#: client/gui-gtk/inteldlg.c:131 client/gui-xaw/inteldlg.c:147
#, fuzzy, c-format
msgid "Researching: %s(%d/%d)"
msgstr "Recherche"

#: client/gui-gtk/inteldlg.c:136 client/gui-xaw/inteldlg.c:152
#: client/gui-xaw/repodlgs.c:218 client/gui-xaw/repodlgs.c:491
#, c-format
msgid "Researching Future Tech. %d: %d/%d"
msgstr ""

#: client/gui-gtk/inteldlg.c:143 client/gui-xaw/inteldlg.c:163
#, c-format
msgid "Capital: %s"
msgstr ""

#: client/gui-gtk/inteldlg.c:143 client/gui-xaw/inteldlg.c:163
#, fuzzy
msgid "(Unknown)"
msgstr "Inconnu"

#. "shellnewcityname"
#: client/gui-gtk/mapctrl.c:85 data/Freeciv:481
msgid "Build New City"
msgstr "Construire une nouvelle ville"

#: client/gui-gtk/mapctrl.c:86 client/gui-xaw/mapctrl.c:102
msgid "What should we call our new city?"
msgstr "Comment doit s'appeler la nouvelle ville?"

#: client/gui-gtk/mapctrl.c:123 client/gui-xaw/mapctrl.c:127
#, c-format
msgid "Terrain: %s"
msgstr ""

#: client/gui-gtk/mapctrl.c:131 client/gui-xaw/mapctrl.c:131
msgid "Minor Tribe Village"
msgstr ""

#: client/gui-gtk/mapctrl.c:146 client/gui-xaw/mapctrl.c:142
msgid "Infrastructure: "
msgstr ""

#: client/gui-gtk/mapctrl.c:164 client/gui-xaw/mapctrl.c:157
#, c-format
msgid "Unit: %s(%s%s)"
msgstr ""

#: client/gui-gtk/mapctrl.c:174 client/gui-xaw/mapctrl.c:164
#, c-format
msgid "  (%d more)"
msgstr ""

#: client/gui-gtk/mapview.c:257
#, fuzzy, c-format
msgid ""
"Population: %s\n"
"Year: %s\n"
"Gold %d\n"
"Tax: %d Lux: %d Sci: %d"
msgstr ""
"%s personnes\n"
"An:   %s\n"
"Or:   %d\n"
"Entr�e Net.: %d\n"
"Tax:%d Lux:%d Sci:%d\n"
"Recherche %s: %d/%d"

#: client/gui-gtk/mapview.c:302 client/gui-xaw/mapview.c:282
msgid "(veteran)"
msgstr ""

#: client/gui-gtk/menu.c:444
#, fuzzy
msgid "_Game"
msgstr "/Jeu"

#: client/gui-gtk/menu.c:446 client/gui-gtk/menu.c:448
#: client/gui-gtk/menu.c:450 client/gui-gtk/menu.c:452
#: client/gui-gtk/menu.c:454 client/gui-gtk/menu.c:456
#: client/gui-gtk/menu.c:458 client/gui-gtk/menu.c:460
#: client/gui-gtk/menu.c:462 client/gui-gtk/menu.c:464
#: client/gui-gtk/menu.c:466 client/gui-gtk/menu.c:468
#: client/gui-gtk/menu.c:470 client/gui-gtk/menu.c:472
#: client/gui-gtk/menu.c:474 client/gui-gtk/menu.c:476
#: client/gui-gtk/menu.c:478 data/Freeciv:1988
#, fuzzy
msgid "Game"
msgstr "/Jeu"

#: client/gui-gtk/menu.c:450 client/gui-xaw/menu.c:188
#, fuzzy
msgid "Local Options"
msgstr "D�finir les options locales"

#: client/gui-gtk/menu.c:452 client/gui-gtk/messagedlg.c:88
#: client/gui-xaw/menu.c:189 data/Freeciv:1320
msgid "Message Options"
msgstr "Options des messages"

#: client/gui-gtk/menu.c:454 client/gui-xaw/menu.c:190
#, fuzzy
msgid "Save Settings"
msgstr "/Jeu/Enregistrer la configuration"

#: client/gui-gtk/menu.c:460 client/gui-gtk/messagewin.c:127
#: client/gui-gtk/messagewin.c:137 client/gui-xaw/menu.c:193 data/Freeciv:2977
#: data/Freeciv:2978 data/Freeciv:2987
msgid "Messages"
msgstr ""

#: client/gui-gtk/menu.c:464 client/gui-xaw/menu.c:195
#, fuzzy
msgid "Server Opt initial"
msgstr "/Jeu/Options initiales du serveur"

#: client/gui-gtk/menu.c:466 client/gui-xaw/menu.c:196
#, fuzzy
msgid "Server Opt ongoing"
msgstr "/Jeu/Options en cours sur le serveur"

#: client/gui-gtk/menu.c:470 client/gui-xaw/menu.c:198
#, fuzzy
msgid "Export Log"
msgstr "/Jeu/Exporter jnl"

#: client/gui-gtk/menu.c:472 client/gui-xaw/menu.c:199
#, fuzzy
msgid "Clear Log"
msgstr "/Jeu/Effacer jnl"

#: client/gui-gtk/menu.c:476 client/gui-xaw/menu.c:201 data/Freeciv:2899
#, fuzzy
msgid "Disconnect"
msgstr "/Jeu/D�connecter"

#: client/gui-gtk/menu.c:481
#, fuzzy
msgid "_Kingdom"
msgstr "/Royaume"

#: client/gui-gtk/menu.c:483 client/gui-gtk/menu.c:485
#: client/gui-gtk/menu.c:487 client/gui-gtk/menu.c:489
#: client/gui-gtk/menu.c:491 client/gui-gtk/menu.c:493 data/Freeciv:1989
#, fuzzy
msgid "Kingdom"
msgstr "/Royaume"

#: client/gui-gtk/menu.c:485
#, fuzzy
msgid "_Tax Rates"
msgstr "/Royaume/Taux de taxe"

#: client/gui-gtk/menu.c:489
#, fuzzy
msgid "Find _City"
msgstr "Trouver ville"

#: client/gui-gtk/menu.c:493 client/gui-xaw/menu.c:211
#, fuzzy
msgid "Revolution"
msgstr "R�volution!"

#: client/gui-gtk/menu.c:496
#, fuzzy
msgid "_View"
msgstr "/Voir"

#: client/gui-gtk/menu.c:498 client/gui-gtk/menu.c:500
#: client/gui-gtk/menu.c:502 data/Freeciv:1990
#, fuzzy
msgid "View"
msgstr "/Voir"

#: client/gui-gtk/menu.c:500 client/gui-xaw/menu.c:216
msgid "Map Grid"
msgstr ""

#: client/gui-gtk/menu.c:502 client/gui-xaw/menu.c:217
#, fuzzy
msgid "Center View"
msgstr "/Voir/Centrer vue"

#: client/gui-gtk/menu.c:505
#, fuzzy
msgid "_Orders"
msgstr "/Ordres"

#: client/gui-gtk/menu.c:507 client/gui-gtk/menu.c:509
#: client/gui-gtk/menu.c:511 client/gui-gtk/menu.c:513
#: client/gui-gtk/menu.c:515 client/gui-gtk/menu.c:517
#: client/gui-gtk/menu.c:519 client/gui-gtk/menu.c:521
#: client/gui-gtk/menu.c:523 client/gui-gtk/menu.c:525
#: client/gui-gtk/menu.c:527 client/gui-gtk/menu.c:529
#: client/gui-gtk/menu.c:531 client/gui-gtk/menu.c:533
#: client/gui-gtk/menu.c:535 client/gui-gtk/menu.c:537
#: client/gui-gtk/menu.c:539 client/gui-gtk/menu.c:541
#: client/gui-gtk/menu.c:543 client/gui-gtk/menu.c:545
#: client/gui-gtk/menu.c:547 client/gui-gtk/menu.c:549
#: client/gui-gtk/menu.c:551 client/gui-gtk/menu.c:553
#: client/gui-gtk/menu.c:555 client/gui-gtk/menu.c:557
#: client/gui-gtk/menu.c:559 client/gui-gtk/menu.c:561
#: client/gui-gtk/menu.c:563 client/gui-gtk/menu.c:565
#: client/gui-gtk/menu.c:567 data/Freeciv:1991
#, fuzzy
msgid "Orders"
msgstr "/Ordres"

#: client/gui-gtk/menu.c:509 client/gui-gtk/menu.c:878
#: client/gui-xaw/menu.c:222
msgid "Build City"
msgstr "Construire ville"

#: client/gui-gtk/menu.c:511 client/gui-gtk/menu.c:918
#: client/gui-xaw/menu.c:224
msgid "Build Road"
msgstr "Construire route"

#: client/gui-gtk/menu.c:513 client/gui-gtk/menu.c:821
#: client/gui-xaw/menu.c:226
msgid "Build Irrigation"
msgstr "Construire irrigation"

#: client/gui-gtk/menu.c:515 client/gui-gtk/menu.c:822
#: client/gui-xaw/menu.c:229
msgid "Build Mine"
msgstr "Construire mine"

#: client/gui-gtk/menu.c:517 client/gui-gtk/menu.c:823
#: client/gui-xaw/menu.c:231
msgid "Transform Terrain"
msgstr "Transformer le terrain"

#: client/gui-gtk/menu.c:519 client/gui-xaw/menu.c:233
#, fuzzy
msgid "Build Fortress"
msgstr "/Ordres/Construire forteresse"

#: client/gui-gtk/menu.c:521 client/gui-xaw/menu.c:234
#, fuzzy
msgid "Build Airbase"
msgstr "Construire mine"

#: client/gui-gtk/menu.c:523 client/gui-gtk/menu.c:907
#: client/gui-xaw/menu.c:235
#, fuzzy
msgid "Clean Pollution"
msgstr "/Ordres/Nettoyer pollution"

#: client/gui-gtk/menu.c:535 client/gui-xaw/menu.c:242
#, fuzzy
msgid "Make Homecity"
msgstr "Cr�er nouvelle capitale"

#: client/gui-gtk/menu.c:537 client/gui-xaw/menu.c:243
#, fuzzy
msgid "Unload"
msgstr "/Ordres/D�charger"

#: client/gui-gtk/menu.c:539 client/gui-xaw/menu.c:244
#, fuzzy
msgid "Wake up others"
msgstr "/Ordres/Se d�barasser des autres"

#: client/gui-gtk/menu.c:543 client/gui-xaw/menu.c:246
#, fuzzy
msgid "Auto Settler"
msgstr "/Ordres/Auto coloniser"

#: client/gui-gtk/menu.c:545 client/gui-xaw/menu.c:247
#, fuzzy
msgid "Auto Attack"
msgstr "/Ordres/Auto-attaquer"

#: client/gui-gtk/menu.c:547 client/gui-xaw/menu.c:248
#, fuzzy
msgid "Auto Explore"
msgstr "Exploreur"

#: client/gui-gtk/menu.c:549 client/gui-xaw/menu.c:249
#, fuzzy
msgid "Go to"
msgstr "Aller"

#: client/gui-gtk/menu.c:551
#, fuzzy
msgid "Go|Airlift to City"
msgstr "/Ordres/Aller/transf�rer � la ville"

#: client/gui-gtk/menu.c:555 client/gui-xaw/menu.c:252
#, fuzzy
msgid "Disband Unit"
msgstr "Cong�dier unit�"

#: client/gui-gtk/menu.c:557 client/gui-xaw/menu.c:253
#, fuzzy
msgid "Help Build Wonder"
msgstr "Aider � la construction de merveilles"

#: client/gui-gtk/menu.c:559 client/gui-xaw/menu.c:254
#, fuzzy
msgid "Make Trade Route"
msgstr "/Ordres/Cr�er route de commerce"

#: client/gui-gtk/menu.c:561 client/gui-xaw/menu.c:255
#, fuzzy
msgid "Explode Nuclear"
msgstr "/Ordres/Explosion nucl�aire"

#: client/gui-gtk/menu.c:565 client/gui-xaw/menu.c:257
msgid "Wait"
msgstr ""

#: client/gui-gtk/menu.c:570
#, fuzzy
msgid "_Reports"
msgstr "/Rapports"

#: client/gui-gtk/menu.c:572 client/gui-gtk/menu.c:574
#: client/gui-gtk/menu.c:576 client/gui-gtk/menu.c:578
#: client/gui-gtk/menu.c:580 client/gui-gtk/menu.c:582
#: client/gui-gtk/menu.c:584 client/gui-gtk/menu.c:586
#: client/gui-gtk/menu.c:588 client/gui-gtk/menu.c:590 data/Freeciv:1992
#, fuzzy
msgid "Reports"
msgstr "/Rapports"

#: client/gui-gtk/menu.c:576 client/gui-gtk/repodlgs.c:775
#: client/gui-gtk/repodlgs.c:777 client/gui-gtk/repodlgs.c:948
#: client/gui-xaw/menu.c:264 client/gui-xaw/repodlgs.c:876
#: client/gui-xaw/repodlgs.c:1070 data/Freeciv:1913
#, fuzzy
msgid "Military Report"
msgstr "Rapport ville"

#: client/gui-gtk/menu.c:578 client/gui-gtk/repodlgs.c:513
#: client/gui-xaw/menu.c:265 data/Freeciv:1836
msgid "Trade Report"
msgstr "Rapport de commerce"

#: client/gui-gtk/menu.c:580 client/gui-gtk/repodlgs.c:182
#: client/gui-xaw/menu.c:266 data/Freeciv:1431
msgid "Science Report"
msgstr "Rapport de science"

#: client/gui-gtk/menu.c:586 client/gui-xaw/menu.c:269
#, fuzzy
msgid "Top Five Cities"
msgstr "/Rapports/Top 5 des villes"

#: client/gui-gtk/menu.c:588 client/gui-xaw/menu.c:270
#, fuzzy
msgid "Demographics"
msgstr "/Rapports/D�mographie"

#: client/gui-gtk/menu.c:590 client/gui-xaw/menu.c:271 data/Freeciv:2966
#, fuzzy
msgid "Spaceship"
msgstr "Vaisseau spatial"

#: client/gui-gtk/menu.c:595 client/gui-gtk/menu.c:597
#: client/gui-gtk/menu.c:599 client/gui-gtk/menu.c:601
#: client/gui-gtk/menu.c:603 client/gui-gtk/menu.c:605
#: client/gui-gtk/menu.c:607 client/gui-gtk/menu.c:609
#: client/gui-gtk/menu.c:611 client/gui-gtk/menu.c:613
#: client/gui-gtk/menu.c:615 client/gui-gtk/menu.c:617
#: client/gui-gtk/menu.c:619 client/gui-gtk/menu.c:621
#: client/gui-gtk/menu.c:623 client/gui-gtk/menu.c:625
#: client/gui-gtk/menu.c:627 client/gui-gtk/menu.c:629
#: client/gui-gtk/menu.c:631 client/gui-gtk/repodlgs.c:209 data/Freeciv:1993
#: data/Freeciv:2061
msgid "Help"
msgstr "Aide"

#: client/gui-gtk/menu.c:597 client/gui-xaw/menu.c:276
#, fuzzy
msgid "Help Connecting"
msgstr "/Aide/connection"

#: client/gui-gtk/menu.c:599 client/gui-xaw/menu.c:277
#, fuzzy
msgid "Help Controls"
msgstr "/Aide/Contr�les"

#: client/gui-gtk/menu.c:601 client/gui-xaw/menu.c:278
#, fuzzy
msgid "Help Chatline"
msgstr "/Aide/Discution"

#: client/gui-gtk/menu.c:603 client/gui-xaw/menu.c:279
#, fuzzy
msgid "Help Playing"
msgstr "/Aide/Jeu"

#: client/gui-gtk/menu.c:607 client/gui-xaw/menu.c:281
#, fuzzy
msgid "Help Improvements"
msgstr "/Aide/Progr�s"

#: client/gui-gtk/menu.c:609 client/gui-xaw/menu.c:282
#, fuzzy
msgid "Help Units"
msgstr "/Aide/Unit�s"

#: client/gui-gtk/menu.c:611 client/gui-xaw/menu.c:283
#, fuzzy
msgid "Help Combat"
msgstr "/Aide/Combat"

#: client/gui-gtk/menu.c:613 client/gui-xaw/menu.c:284
#, fuzzy
msgid "Help ZOC"
msgstr "/Aide/ZOC"

#: client/gui-gtk/menu.c:615 client/gui-xaw/menu.c:285
#, fuzzy
msgid "Help Technology"
msgstr "Voler la technologie"

#: client/gui-gtk/menu.c:617 client/gui-xaw/menu.c:286
#, fuzzy
msgid "Help Terrain"
msgstr "/Aide/Terrain"

#: client/gui-gtk/menu.c:619 client/gui-xaw/menu.c:287
#, fuzzy
msgid "Help Wonders"
msgstr "/Aide/Merveilles"

#: client/gui-gtk/menu.c:621 client/gui-xaw/menu.c:288
#, fuzzy
msgid "Help Government"
msgstr "/Aide/Gouvernement"

#: client/gui-gtk/menu.c:623 client/gui-xaw/menu.c:289
#, fuzzy
msgid "Help Happiness"
msgstr "/Aide/Joie"

#: client/gui-gtk/menu.c:625 client/gui-xaw/menu.c:290
#, fuzzy
msgid "Help Space Race"
msgstr "/Aide/Race de l'espace"

#: client/gui-gtk/menu.c:629 client/gui-xaw/menu.c:292 data/helpdata.txt:77
#, fuzzy
msgid "Copying"
msgstr "/Aide/Copie"

#: client/gui-gtk/menu.c:814 client/gui-xaw/menu.c:228
#: client/gui-xaw/menu.c:230
#, fuzzy, c-format
msgid "Change to %s"
msgstr "Changer en colinnes"

#: client/gui-gtk/menu.c:815 client/gui-xaw/menu.c:232
#, fuzzy, c-format
msgid "Transform to %s"
msgstr "Gros transporteur"

#: client/gui-gtk/menu.c:876 client/gui-xaw/menu.c:223
msgid "Add to City"
msgstr "Ajouter � la ville"

#: client/gui-gtk/menu.c:891 client/gui-xaw/menu.c:227
#, fuzzy
msgid "Build Farmland"
msgstr "Construire chemin de fer"

#: client/gui-gtk/menu.c:905 client/gui-xaw/menu.c:236
#, fuzzy
msgid "Paradrop"
msgstr "Parachutistes"

#: client/gui-gtk/menu.c:915 client/gui-xaw/menu.c:225
msgid "Build Railroad"
msgstr "Construire chemin de fer"

#: client/gui-gtk/messagedlg.c:92
msgid ""
"Where to Display Messages\n"
"Out = Output window, Mes = Messages window, Pop = Popup individual window"
msgstr ""
"O� afficher les messages\n"
"Out = fen�tre, Mes = fen�tre messages, Pop = Fen�tre individuelle"

#: client/gui-gtk/messagedlg.c:112 client/gui-gtk/messagedlg.c:118
msgid "Out:"
msgstr ""

#: client/gui-gtk/messagedlg.c:114 client/gui-gtk/messagedlg.c:120
msgid "Mes:"
msgstr ""

#: client/gui-gtk/messagedlg.c:116 client/gui-gtk/messagedlg.c:122
msgid "Pop:"
msgstr ""

#: client/gui-gtk/messagewin.c:153 data/Freeciv:3017
msgid "Goto location"
msgstr "Aller vers"

#: client/gui-gtk/messagewin.c:158 data/Freeciv:3025
msgid "Popup City"
msgstr "Fen�tre ville"

#: client/gui-gtk/messagewin.c:266 client/gui-xaw/messagewin.c:255
#, fuzzy
msgid "Game: "
msgstr "Nom :"

#: client/gui-gtk/plrdlg.c:76
#, fuzzy
msgid "Race"
msgstr "Annuler"

#: client/gui-gtk/plrdlg.c:76
msgid "Embassy"
msgstr ""

#: client/gui-gtk/plrdlg.c:77 data/Freeciv:71
#, fuzzy
msgid "Host"
msgstr "H�te:"

#: client/gui-gtk/plrdlg.c:77
msgid "Idle"
msgstr ""

#: client/gui-gtk/plrdlg.c:106
msgid "_Intelligence"
msgstr "Renseignement"

#: client/gui-gtk/plrdlg.c:112
msgid "_Meet"
msgstr "R�unir"

#: client/gui-gtk/plrdlg.c:118
msgid "_Spaceship"
msgstr "Vaisseau spatial"

#: client/gui-gtk/plrdlg.c:167 client/gui-xaw/plrdlg.c:169
#, c-format
msgid "(idle %d turns)"
msgstr ""

#: client/gui-gtk/plrdlg.c:174 client/gui-xaw/plrdlg.c:176
#, fuzzy
msgid "done"
msgstr "Termin�"

#: client/gui-gtk/plrdlg.c:176 client/gui-xaw/plrdlg.c:178
#, fuzzy
msgid "moving"
msgstr "Garder en mouvement"

#: client/gui-gtk/plrdlg.c:182 client/gui-xaw/plrdlg.c:184
msgid "R.I.P"
msgstr ""

#: client/gui-gtk/plrdlg.c:266 client/gui-xaw/plrdlg.c:280
msgid "Game: You need an embassy to establish a diplomatic meeting."
msgstr ""

#: client/gui-gtk/repodlgs.c:184 client/gui-gtk/repodlgs.c:359
#: client/gui-xaw/repodlgs.c:248 client/gui-xaw/repodlgs.c:480
msgid "Science Advisor"
msgstr "Conseil de science"

#: client/gui-gtk/repodlgs.c:192
msgid "Researching"
msgstr "Recherche"

#: client/gui-gtk/repodlgs.c:212 data/Freeciv:1492
msgid "Goal"
msgstr "But"

#: client/gui-gtk/repodlgs.c:306 client/gui-gtk/repodlgs.c:432
#, c-format
msgid "(%d steps)"
msgstr ""

#: client/gui-gtk/repodlgs.c:418
#, c-format
msgid "Researching Future Tech. %d"
msgstr ""

#: client/gui-gtk/repodlgs.c:500
#, fuzzy
msgid "Building Name"
msgstr "Construire mine"

#: client/gui-gtk/repodlgs.c:500
#, fuzzy
msgid "Count"
msgstr "Connecter"

#: client/gui-gtk/repodlgs.c:501
#, fuzzy
msgid "Cost"
msgstr "Fermer"

#: client/gui-gtk/repodlgs.c:501
msgid "U Total"
msgstr ""

#: client/gui-gtk/repodlgs.c:515 client/gui-gtk/repodlgs.c:675
#: client/gui-xaw/repodlgs.c:614 client/gui-xaw/repodlgs.c:769
msgid "Trade Advisor"
msgstr "Conseil de commerce"

#: client/gui-gtk/repodlgs.c:535
msgid "Total Cost:"
msgstr "Co�t total:"

#: client/gui-gtk/repodlgs.c:545 data/Freeciv:1892
msgid "Sell Obsolete"
msgstr "Vendre obsol�te"

#: client/gui-gtk/repodlgs.c:551 data/Freeciv:1900
msgid "Sell All"
msgstr "Tout vendre"

#: client/gui-gtk/repodlgs.c:648 client/gui-xaw/repodlgs.c:745
#, fuzzy, c-format
msgid "Sold %d %s for %d gold"
msgstr "Vendre %s pour %d d'or?"

#: client/gui-gtk/repodlgs.c:650 client/gui-xaw/repodlgs.c:748
#, c-format
msgid "No %s could be sold"
msgstr ""

#: client/gui-gtk/repodlgs.c:653 client/gui-xaw/repodlgs.c:750
msgid "Sell-Off:"
msgstr ""

#: client/gui-gtk/repodlgs.c:653 client/gui-xaw/repodlgs.c:750
msgid "Results"
msgstr ""

#: client/gui-gtk/repodlgs.c:718 client/gui-xaw/repodlgs.c:807
#, c-format
msgid "Income:%6d    Total Costs: %6d"
msgstr ""

#: client/gui-gtk/repodlgs.c:762
#, fuzzy
msgid "Unit Type"
msgstr "Unit�s pr�sentes"

#: client/gui-gtk/repodlgs.c:762
msgid "U"
msgstr ""

#: client/gui-gtk/repodlgs.c:762
msgid "In-Prog"
msgstr ""

#: client/gui-gtk/repodlgs.c:762
#, fuzzy
msgid "Active"
msgstr "Unit�s actives"

#: client/gui-gtk/repodlgs.c:763
msgid "Shield"
msgstr ""

#: client/gui-gtk/repodlgs.c:796 client/gui-xaw/repodlgs.c:899
#, fuzzy
msgid "Totals: ..."
msgstr "Co�t total:"

#: client/gui-gtk/repodlgs.c:806 data/Freeciv:1968
msgid "Upgrade"
msgstr "Mettre � jour"

#: client/gui-gtk/repodlgs.c:812 data/Freeciv:1672 data/Freeciv:1815
#: data/Freeciv:1976
#, fuzzy
msgid "Refresh"
msgstr "Rafraichir"

#: client/gui-gtk/repodlgs.c:895 client/gui-xaw/repodlgs.c:1002
#, fuzzy, c-format
msgid ""
"Upgrade as many %s to %s as possible for %d gold each?\n"
"Treasury contains %d gold."
msgstr ""
"Mettre � jour %s vers %s pour %d d'or?\n"
"Le tr�sor contient %d d'or."

#: client/gui-gtk/repodlgs.c:999
#, c-format
msgid "Totals:                     %s%9d%s%9d%s%9d%s%9d"
msgstr ""

#: client/gui-gtk/spaceshipdlg.c:209
msgid ""
"Population:       1234\n"
"Support:           100 %\n"
"Energy:            100 %\n"
"Mass:            12345 tons\n"
"Travel time:      1234 years\n"
"Success prob.:     100 %\n"
"Year of arrival:  1234 AD"
msgstr ""

#: client/gui-gtk/spaceshipdlg.c:224 data/Freeciv:1726
msgid "Launch"
msgstr "Lancer"

#: client/gui-gtk/spaceshipdlg.c:271 client/gui-xaw/spaceshipdlg.c:271
msgid ""
"Population:      %5d\n"
"Support:         %5d %%\n"
"Energy:          %5d %%\n"
"Mass:            %5d tons\n"
"Travel time:     %5.1f years\n"
"Success prob.:   %5d %%\n"
"Year of arrival: %8s"
msgstr ""

#: client/gui-xaw/chatline.c:133
#, fuzzy
msgid "Cleared output window."
msgstr "Effacement de la fen�tre de sortie\n"

#: client/gui-xaw/citydlg.c:195
#, c-format
msgid "Pollution:    %3d"
msgstr ""

#: client/gui-xaw/citydlg.c:218
#, fuzzy, c-format
msgid "Granary: %c%3d/%-3d"
msgstr "Grain : %3d/%-3d"

#: client/gui-xaw/citydlg.c:249
#, fuzzy, c-format
msgid ""
"Food:  %3d (%+-4d)\n"
"Prod:  %3d (%+-4d)\n"
"Trade: %3d (%+-4d)"
msgstr ""
"Mour:    %2d (%+2d)\n"
"Prod:    %2d (%+2d)\n"
"Comm:    %2d (%+2d)"

#: client/gui-xaw/citydlg.c:278
#, fuzzy, c-format
msgid ""
"Gold:  %3d (%+-4d)\n"
"Lux:   %3d\n"
"Sci:   %3d"
msgstr ""
"Or  :    %2d (%+2d)\n"
"Luxe:    %2d\n"
"Science: %2d"

#: client/gui-xaw/colors.c:84
msgid "Private colormap ran out of entries -  exiting."
msgstr ""

#: client/gui-xaw/colors.c:89
msgid "Ran out of colors -  trying with a private colormap."
msgstr ""

#: client/gui-xaw/dialogs.c:815
#, fuzzy
msgid "City Production"
msgstr "Changer production"

#: client/gui-xaw/graphics.c:268
#, c-format
msgid "Failed reading XPM file: %s"
msgstr ""

#: client/gui-xaw/gui_main.c:378
msgid "No version number in resources."
msgstr ""

#: client/gui-xaw/gui_main.c:379
msgid "You probably have an old (circa V1.0) Freeciv resource file somewhere."
msgstr ""

#: client/gui-xaw/gui_main.c:387
msgid "Game version does not match Resource version."
msgstr ""

#: client/gui-xaw/gui_main.c:388
#, c-format
msgid "Game version: %s - Resource version: %s"
msgstr ""

#: client/gui-xaw/gui_main.c:390
msgid "You might have an old Freeciv resourcefile in /usr/lib/X11/app-defaults"
msgstr ""

#: client/gui-xaw/gui_main.c:396
msgid "Using fallback resources - which is OK"
msgstr ""

#: client/gui-xaw/gui_main.c:436
msgid "Only color displays are supported for now..."
msgstr ""

#: client/gui-xaw/gui_main.c:461
#, c-format
msgid "Failed loading font: %s"
msgstr ""

#: client/gui-xaw/helpdlg.c:916 client/gui-xaw/helpdlg.c:921
#: client/gui-xaw/helpdlg.c:928
#, c-format
msgid "Allows %s.\n"
msgstr ""

#: client/gui-xaw/helpdlg.c:931 client/gui-xaw/helpdlg.c:935
#, c-format
msgid "Allows %s (with %s).\n"
msgstr ""

#: client/gui-xaw/helpdlg.c:982 client/gui-xaw/helpdlg.c:997
#, c-format
msgid "%s F/R/T:"
msgstr ""

#: client/gui-xaw/mapctrl.c:136
#, c-format
msgid "City: %s(%s)"
msgstr ""

#: client/gui-xaw/mapctrl.c:165
#, c-format
msgid "A:%d D:%d FP:%d HP:%d/%d%s%s"
msgstr ""

#: client/gui-xaw/mapctrl.c:167
msgid " V"
msgstr ""

#: client/gui-xaw/mapctrl.c:175
msgid "A:%d D:%d FP:%d HP:%d0%%"
msgstr ""

#: client/gui-xaw/mapview.c:239
#, fuzzy, c-format
msgid ""
"%s People\n"
"Year: %s\n"
"Gold: %d\n"
"Tax:%d Lux:%d Sci:%d"
msgstr ""
"%s personnes\n"
"An:   %s\n"
"Or:   %d\n"
"Entr�e Net.: %d\n"
"Tax:%d Lux:%d Sci:%d\n"
"Recherche %s: %d/%d"

#: client/gui-xaw/menu.c:207
#, fuzzy
msgid "Tax Rates"
msgstr "Route de commerce"

#: client/gui-xaw/menu.c:209 data/Freeciv:1036
msgid "Find City"
msgstr "Trouver ville"

#: client/gui-xaw/menu.c:250
#, fuzzy
msgid "Go/Airlift to City"
msgstr "/Ordres/Aller/transf�rer � la ville"

#: client/gui-xaw/repodlgs.c:155
#, c-format
msgid ""
"%s\n"
"%s of the %s\n"
"%s %s: %s"
msgstr ""

#: client/gui-xaw/repodlgs.c:213 client/gui-xaw/repodlgs.c:383
#: client/gui-xaw/repodlgs.c:486
#, fuzzy, c-format
msgid "Researching %s: %d/%d"
msgstr "Recherche"

#: client/gui-xaw/repodlgs.c:223 client/gui-xaw/repodlgs.c:411
#: client/gui-xaw/repodlgs.c:499
#, c-format
msgid "Goal: %s (%d steps)"
msgstr ""

#: client/gui-xaw/repodlgs.c:1121
#, c-format
msgid "Totals:                     %9d%9d%9d%9d"
msgstr ""

#: data/Freeciv:58
#, fuzzy
msgid "Connect to Freeciv Server"
msgstr " Se connecter � un serveur Freeciv"

#: data/Freeciv:115
msgid ""
"Server Name                         Port  Version Status Players Comment"
msgstr ""

#: data/Freeciv:496
#, fuzzy
msgid "Select Unit(s)"
msgstr "Choisissez une ville"

#: data/Freeciv:610 data/Freeciv:689
#, fuzzy
msgid "Variant:"
msgstr "Partisan"

#: data/Freeciv:797
msgid "Firepower:"
msgstr ""

#: data/Freeciv:870
msgid "Movement/Defense:"
msgstr ""

#: data/Freeciv:889
msgid "Food/Resources/Trade:"
msgstr ""

#: data/Freeciv:950
msgid "Road Result/Time:"
msgstr ""

#: data/Freeciv:970
msgid "Irrig. Result/Time:"
msgstr ""

#: data/Freeciv:991
msgid "Mine Result/Time:"
msgstr ""

#: data/Freeciv:1011
msgid "Trans. Result/Time:"
msgstr ""

#: data/Freeciv:1037
#, fuzzy
msgid "Select a city:"
msgstr "Choisissez une ville"

#: data/Freeciv:1054 data/Freeciv:1632
msgid "Center"
msgstr "Centrer"

#: data/Freeciv:1074
#, fuzzy
msgid "Select destination:"
msgstr "Choisissez une destination"

#: data/Freeciv:1098
#, fuzzy
msgid "Airlift"
msgstr "Transf�rer"

#: data/Freeciv:1179
#, fuzzy
msgid "Options"
msgstr "Options de la ville"

#: data/Freeciv:1202
msgid "Solid unit background color"
msgstr ""

#: data/Freeciv:1212
msgid "Sound bell at new turn     "
msgstr ""

#: data/Freeciv:1222
msgid "Smooth unit moves          "
msgstr ""

#: data/Freeciv:1232
msgid "Flags are transparent      "
msgstr ""

#: data/Freeciv:1242
msgid "Popup dialogs in AI Mode   "
msgstr ""

#: data/Freeciv:1252
msgid "Manual Turn Done in AI Mode"
msgstr ""

#: data/Freeciv:1262
msgid "Auto Center on Units       "
msgstr ""

#: data/Freeciv:1272
msgid "Focus on Awakened Units    "
msgstr ""

#: data/Freeciv:1282
msgid "Draw Diagonal Roads/Rails  "
msgstr ""

#: data/Freeciv:1292
msgid "Center map when Popup city "
msgstr ""

#: data/Freeciv:1330
msgid "Where to Display Messages"
msgstr ""

#: data/Freeciv:1331
#, fuzzy
msgid ""
"Out = Output window, Mes = Messages window, Pop = Popup individual window"
msgstr ""
"O� afficher les messages\n"
"Out = fen�tre, Mes = fen�tre messages, Pop = Fen�tre individuelle"

#: data/Freeciv:1339
msgid "                          Out: Mes: Pop:"
msgstr ""

#: data/Freeciv:1350
msgid "Rates"
msgstr ""

#: data/Freeciv:1352
#, fuzzy
msgid "Select tax, luxury and science rates:"
msgstr "Choisissez les taux de taxe, de luxe et de science"

#: data/Freeciv:1460
#, fuzzy
msgid "Help:"
msgstr "Aide"

#: data/Freeciv:1530
msgid "Make new citizens into:     "
msgstr ""

#: data/Freeciv:1538
#, fuzzy
msgid "Disband if build settler at size 1:"
msgstr "Cong�dier si cr�ation de colon en taille 1"

#: data/Freeciv:1544
#, fuzzy
msgid "Auto-attack vs land units:         "
msgstr "Auto-attaquer unit�s terrestre"

#: data/Freeciv:1550
#, fuzzy
msgid "Auto-attack vs sea units:          "
msgstr "Auto-attaquer unit�s maritimes"

#: data/Freeciv:1556
#, fuzzy
msgid "Auto-attack vs air units:          "
msgstr "Auto-attaquer unit�s a�riennes"

#: data/Freeciv:1562
#, fuzzy
msgid "Auto-attack vs helicopters:        "
msgstr "Auto-attaquer h�licopt�res"

#: data/Freeciv:1640
#, fuzzy
msgid "Popup"
msgstr "Bo�tes"

#: data/Freeciv:1648
#, fuzzy
msgid "Buy"
msgstr "Acheter"

#: data/Freeciv:1664
#, fuzzy
msgid "Change All"
msgstr "Changer en colinnes"

#: data/Freeciv:1680
#, fuzzy
msgid "Configure"
msgstr "Configurer"

#: data/Freeciv:1863
msgid "Building Name       Count Cost Total"
msgstr ""

#: data/Freeciv:1940
msgid "Unit Type            Upgrade  In-Prog   Active   Shield     Food"
msgstr ""

#: data/Freeciv:2124
#, fuzzy
msgid "Choose Your Diplomat's Strategy"
msgstr " Choisisser la strat�gie de votre diplomate"

#: data/Freeciv:2341
#, fuzzy
msgid "Your New Government"
msgstr "Choisissez votre nouveau gouvernement"

#: data/Freeciv:2779
#, fuzzy
msgid " Sell "
msgstr "Vendre"

#: data/Freeciv:2786
#, fuzzy
msgid "Rename"
msgstr "Renomer"

#: data/Freeciv:2788 data/civ1/techs.ruleset:552 data/civ2/techs.ruleset:552
#: data/default/techs.ruleset:552
msgid "Trade"
msgstr "Commerce"

#: data/Freeciv:2790
#, fuzzy
msgid "Activate Units"
msgstr "Activer unit�s"

#: data/Freeciv:2792
#, fuzzy
msgid "Unit List"
msgstr "Liste des unit�s"

#: data/Freeciv:2804
#, fuzzy
msgid " Buy "
msgstr "Acheter"

#: data/Freeciv:2806
#, fuzzy
msgid " Change "
msgstr "Changer"

#: data/Freeciv:2808
#, fuzzy
msgid "Supported units:"
msgstr "Unit�s support�es"

#: data/Freeciv:2829
#, fuzzy
msgid "Units present:"
msgstr "Unit�s pr�sentes"

#: data/Freeciv:2858
#, fuzzy
msgid "What Nation Will You Be?"
msgstr " Quelle race voulez-vous �tre?"

#: data/Freeciv:2860
#, fuzzy
msgid "Select nation and name:"
msgstr "Choisissez une race et un nom"

#: data/Freeciv:2873
#, fuzzy
msgid "Pick Name"
msgstr "Lanciers"

#: data/Freeciv:2875
#, fuzzy
msgid "Select your sex:"
msgstr "Choisisser le type de gouvernement"

#: data/Freeciv:2879
msgid "Male  "
msgstr ""

#: data/Freeciv:2886
#, fuzzy
msgid "Select city style:"
msgstr "Choisissez une ville"

#: data/Freeciv:2897
#, fuzzy
msgid " Ok "
msgstr "Ok"

#: data/Freeciv:2930
msgid "Name             Race         Embassy  State    Host"
msgstr ""

#: data/Freeciv:2950
#, fuzzy
msgid "Intelligence"
msgstr "Renseignement"

#: data/Freeciv:2958
#, fuzzy
msgid "Meet"
msgstr "R�unir"

#: data/helpdata.txt:38
msgid ""
"Freeciv is a turn-based strategy game, in which each player becomes the "
"leader of a civilization, fighting to obtain the ultimate goal: The "
"extinction of all other civilizations."
msgstr ""

#: data/helpdata.txt:42
msgid ""
"  Original authors:\n"
"    (they are no longer involved, please don't mail them!)"
msgstr ""

#: data/helpdata.txt:49
msgid "  Present administrators: "
msgstr ""

#: data/helpdata.txt:54
msgid ""
"If you find any bugs, then please send us a bug report.  This is best done "
"by visiting the Freeciv Bug Tracking System, at:\n"
"\n"
"  http://www.freeciv.org/cgi-bin/bugs\n"
"\n"
"or by sending email to:  bugs@cvs.freeciv.org"
msgstr ""

#: data/helpdata.txt:61
msgid ""
"For more information about submitting bug reports see the file BUGS in the "
"Freeciv distribution.  For more information in general, visit the Freeciv "
"website, at:"
msgstr ""

#: data/helpdata.txt:78
msgid "Freeciv is covered by the GPL, which is included here: "
msgstr ""

#: data/helpdata.txt:379
#, fuzzy
msgid "Connecting"
msgstr "Connecter"

#: data/helpdata.txt:380
msgid ""
"Before a game is started, anyone can connect to the server by supplying its "
"hostname and port number (5555 by default). If the server is started with "
"the -m flag, it will report to the metaserver,"
msgstr ""

#: data/helpdata.txt:387
msgid ""
"The client can fetch this page, too: use the Metaserver button in the "
"connection dialog.  If it never shows any results, check if your WWW browser "
"is using a HTTP proxy; to make civclient use the same client, set the "
"$http_proxy environment variable to\n"
"\n"
"  http://proxyhost:proxyportnumber/\n"
"\n"
"before starting civclient."
msgstr ""

#: data/helpdata.txt:396
msgid ""
"When the game has started, everyone can connect as any player who isn't "
"already connected, including AI players.  Merely connecting to an AI player "
"doesn't make it human controlled; this is a independent server setting.  If "
"you lose connection early in the game and reconnect, use the name you chose "
"for your ruler, not your original nickname!  If the server is reporting on "
"the metaserver, the player names can be found there."
msgstr ""

#: data/helpdata.txt:407
#, fuzzy
msgid "Controls"
msgstr "/Aide/Contr�les"

#: data/helpdata.txt:408
msgid ""
"Mouse:\n"
"======\n"
"  Left-click:  (on city):  Pop up city window\n"
"               (on unit):  Activate unit\n"
"  Center-click or\n"
"     Control-right-click:  Show tile info\n"
"  Right-click:             Center tile in view\n"
"  Shift-click:             Adjust city workers from main map"
msgstr ""

#: data/helpdata.txt:417
msgid ""
"Keyboard:\n"
"=========\n"
"  a: (a)uto-settler  (settler units)\n"
"  a: (a)uto-attack  (military units)\n"
"  c: (c)enter view on unit\n"
"  C: open find (C)ity dialog\n"
"  b: (b)uild city  (settler units)\n"
"  b: help (b)uild wonder  (caravan units)\n"
"  D: (D)isband unit\n"
"  e: build airbas(e) (airbase units)\n"
"  f: (f)ortify unit  (military units)\n"
"  f: build (f)ortress on tile  (settler units)\n"
"  g: unit (g)oto  (then left-click mouse to select destination)\n"
"  h: change (h)omecity  (to city at current location)\n"
"  i: build (i)rrigation/farmland  (may convert terrain)\n"
"  l: go/air(l)ift to city\n"
"  m: build (m)ine  (may convert terrain)\n"
"  N: explode (N)uclear\n"
"  o: transf(o)rm terrain\n"
"  p: clean (p)ollution\n"
"  P: (P)illage terrain alteration\n"
"  r: build (r)oad/railroad  (settler units)\n"
"  r: establish trade (r)oute  (caravan units)\n"
"  R: incite a (R)evolution\n"
"  s: (s)entry unit\n"
"  u: (u)nload boat\n"
"  w: (w)ait until later in turn\n"
"  W: (W)ake up other units on tile\n"
"  t: show (t)iles city is using  (mouse over or near city)\n"
"  T: open (t)ax/lux/sci rates dialog\n"
"  x: auto-e(x)plore\n"
msgstr ""

#: data/helpdata.txt:449
msgid ""
"  1: move south-west                  F1: open City Report\n"
"  2: move south                       F2: open Military Report\n"
"  3: move south-east                  F3: open Players dialog\n"
"  4: move west                        F4: open Messages dialog\n"
"  5: focus on next unit               F5: open Trade Report\n"
"  6: move east                        F6: open Science Report\n"
"  7: move north-west                  F7: open World Wonders\n"
"  8: move north                       F8: open Top Five Cities\n"
"  9: move north-east                 F11: open Demographics\n"
"                                     F12: open Spaceship\n"
"  arrows: move unit\n"
"   space: unit stay put           control-g: grid lines on/off\n"
"     tab: focus on next unit         return: turn done"
msgstr ""

#: data/helpdata.txt:466
#, fuzzy
msgid "Chatline"
msgstr "/Aide/Discution"

#: data/helpdata.txt:467
msgid ""
"The client has a primitive chat interface.  The lines you type are sent to "
"all players, except:"
msgstr ""

#: data/helpdata.txt:470
msgid ""
"  - Messages starting with 'foo:' are private messages to the player named "
"'foo'; player names can be abbreviated."
msgstr ""

#: data/helpdata.txt:473
msgid ""
"  - Messages starting with '/' are interpreted as server commands (if the "
"server is recent enough; regular 1.8.0 servers are not) and executed, if you "
"have the required access rights."
msgstr ""

#: data/helpdata.txt:480
msgid "Strategy and tactics"
msgstr ""

#: data/helpdata.txt:481
msgid ""
"While every game is different, there's a basic strategy which most players "
"follow, especially at the start of the game."
msgstr ""

#: data/helpdata.txt:484
msgid ""
"These steps may vary depending upon the server options, but in general, the "
"steps are: "
msgstr ""

#: data/helpdata.txt:487
msgid ""
" 0. Choosing the first city site.\n"
" 1. Mapping the countryside.\n"
" 2. Defending the cities.\n"
" 3. Units to build first.\n"
" 4. Agriculture improvements.\n"
" 5. Where to build?\n"
" 6. Taking care of cities.\n"
" 7. Exploring the world.\n"
" 8. Things to keep in mind.\n"
" 9. Make your own strategy for the game.\n"
"10. Interacting with other players (Diplomacy).\n"
msgstr ""

#: data/helpdata.txt:499
msgid ""
" 0. Choosing the first city site.\n"
"\n"
"    Start the game by wandering around BRIEFLY to find a good place to build "
"the first city.  Don't feel tempted to investigate any yellow-roofed "
"villages yet - they might contain barbarian tribes.  Build the city close to "
"resources and perhaps close to the sea.  Keep in mind that the city you "
"build first will be your capital!  The idea is to balance the time spent "
"looking for a good site, against getting your first city established as "
"early as possible."
msgstr ""

#: data/helpdata.txt:510
msgid ""
" 1. Mapping the countryside.\n"
"\n"
"    After the capital city has been founded, it will start producing a "
"warrior unit.  These units can be used to rove around exploring the "
"countryside.  Remember, it is risky to leave a city undefended, so perhaps "
"keep the first warrior in the city, and use the following one to explore.  "
"If you started the game with an explorer unit, use that to explore, "
"obviously!"
msgstr ""

#: data/helpdata.txt:519
msgid ""
" 2. Defending the cities.\n"
"\n"
"    At this point, defend your cities by always leaving a warrior unit in "
"them.  As your civilization develops units with a greater defence strength, "
"replace the obsolete units with new ones to ensure your cities have maximum "
"defence.  The units most often used for defence are (in order of strength):  "
"Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
msgstr ""

#: data/helpdata.txt:528
#, c-format
msgid ""
"    Keep in mind that with some types of government, military units inside "
"or outside cities can create or reduce unhappiness. Also remember that when "
"a unit is inside a city, it gets a 50% defensive bonus, as if fortified.  "
"When a new city is built, the city starts to build the best available "
"defensive unit from the above list."
msgstr ""

#: data/helpdata.txt:535
msgid ""
" 3. Units to build first.\n"
"\n"
"    After building one or two Warrior units, start building Settlers.  The "
"second Settler can be used to build roads and irrigate the farmland close to "
"the city, and the third can be used to build a new city.  Or, you can use "
"the second Settler to build another city, and use the third Settler for "
"agricultural improvements in the farmland around the cities.  Keep in mind "
"that a large population increases both the amount of productivity and your "
"civilization's research rate."
msgstr ""

#: data/helpdata.txt:546
msgid ""
" 4. Agriculture improvements.\n"
"\n"
"    Each city has an area of farmland around it that can be used for growing "
"food, producing goods, and generating trade.  This can be increased by using "
"Settlers to improve the farmland. The land can be improved with roads, "
"irrigation, mines, and others."
msgstr ""

#: data/helpdata.txt:554
msgid ""
" 5. Where to build cities?\n"
"\n"
"    The best location for a city is a matter of taste.  A city which is "
"placed near the sea is easier to spot by opponents, but can also serve as a "
"port for sea-going units.  (They also usually need a coastal defence later "
"on).  The best strategy is to build a few of both, but keep in mind that "
"your opponents will find it harder to locate your city if you don't build it "
"by the sea."
msgstr ""

#: data/helpdata.txt:563
msgid ""
" 6. Taking care of cities.\n"
"\n"
"    Every city has a band of citizens.  The number of citizens depends on "
"the city's population.  When you click on a city, you can see how the "
"farmland around the city is being used.  You can assign your citizens to the "
"farmland, or they can be scientists, entertainers or taxmen.  Especially at "
"the start of the game, care should be taken to ensure that the citizens are "
"employed so that they maximise growth, trade and production."
msgstr ""

#: data/helpdata.txt:573
msgid ""
"    If too much food is being generated, a citizen can be taken off the "
"farmland by clicking on the occupied farmland square.  This citizen can then "
"be transferred to the other duties mentioned previously."
msgstr ""

#: data/helpdata.txt:578
msgid ""
"    If you move all of your citizens into the city and right-click on the "
"central tile of the farmland, the citizens will be rearranged to maximise "
"food production."
msgstr ""

#: data/helpdata.txt:584
msgid ""
"    The golden rule of taking care of a city is that there should be at "
"least as many happy citizens as unhappy citizens.  A city where this is not "
"so is labelled with a lightning bolt.  Take care not to let this happen to "
"any of your cities, as unhappy cities produce nothing, and will soon revolt."
msgstr ""

#: data/helpdata.txt:590
msgid ""
" 7. Explore the world.\n"
"\n"
"    After you have fortified your cities with troops, build Triremes in the "
"cities near the sea.  Use the Triremes to map the world in search of "
"opponents and new lands.  If you are on an island, you should spend less on "
"military and more on expansion.  Or if you are located close to an opponent, "
"it is truly a good idea to make a peace treaty and share the advances you "
"have made. Diplomat units are very useful here, and WILL pay off later."
msgstr ""

#: data/helpdata.txt:600
msgid ""
" 8. Things to keep in mind.\n"
"\n"
"  - What the next advance you'll need is.\n"
"\n"
"  - What your luxury, tax and research rates are currently set to.\n"
"\n"
"  - Treaty are often broken, so don't neglect defence...\n"
"\n"
"  - Some wonders can be made obsolete by the development of certain advances."
msgstr ""

#: data/helpdata.txt:611
msgid ""
" 9. Make your own strategy for the game.\n"
"\n"
"    These basic concepts will allow you to play the game pretty well, "
"especially in the beginning of the game.  But to improve, you need to study "
"the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  Freeciv "
"has many twists, so if you haven't played a similar game before, try "
"consulting the Freeciv WWW pages at http://www.freeciv.org\n"
"You'll find more tips for playing, and details of how to contact other "
"players."
msgstr ""

#: data/helpdata.txt:622
msgid ""
" 10. Interacting with other players (Diplomacy).\n"
"\n"
"    Humans and AI differ in many ways, but the most significant is the "
"additional diplomacy that you can take part in with other humans - and no, "
"we are not talking about using spies and diplomats to incite and steal."
msgstr ""

#: data/helpdata.txt:629
msgid ""
"    If you have established an embassy with another human player, then you "
"can arrange a diplomatic meeting. This is done by going to the `Game' menu, "
"selecting players and clicking on the player with whom you wish to meet.  If "
"you actually have an embassy (denoted by an X) and the other player is "
"connected then a diplomacy menu will pop up."
msgstr ""

#: data/helpdata.txt:636
msgid ""
"    In this menu you can choose to:\n"
"\n"
"   - Trade Maps (Sea or entire map),\n"
"\n"
"   - Trade advances,\n"
"\n"
"   - Trade Cities,\n"
"\n"
"   - and Give Gold."
msgstr ""

#: data/helpdata.txt:646
msgid ""
"    There is no need to trade like for like, by trading say, an advance or "
"city for gold - you can can consider this buying and selling."
msgstr ""

#: data/helpdata.txt:650
msgid ""
"    A couple of notes:\n"
"\n"
"   - You can't give away your capital.\n"
"\n"
"   - If you can't see a city on your map, then you can't request it."
msgstr ""

#: data/helpdata.txt:656
msgid ""
"     Of course, the owner of that city can still give it to you, in which "
"case the area around the city is shown on your map.  One important thing to "
"note, any units in the field and supported by that city are also transfered "
"(but not those sitting in other cities).  So make sure the other player "
"isn't getting a better deal than you expect."
msgstr ""

#: data/helpdata.txt:666
#, fuzzy
msgid "City Improvements"
msgstr "/Aide/Progr�s"

#: data/helpdata.txt:667
msgid ""
"City improvements are built in each of your cities to improve trade revenue, "
"science production, etc.  Each improvement requires you to pay an upkeep "
"every turn.  If you can't afford the upkeep for a building, then it'll be "
"automatically sold."
msgstr ""

#: data/helpdata.txt:683
#, fuzzy
msgid "Technology"
msgstr "Voler la technologie"

#: data/helpdata.txt:684
msgid ""
"Research into technology is a necessity for improving the ability of your "
"civilization to develop new military units and city improvements."
msgstr ""

#: data/helpdata.txt:695
msgid ""
"Each wonder has specific benefits for your civilization. Each wonder is "
"unique and is placed in the city which constructed it."
msgstr ""

#: data/helpdata.txt:705
#, fuzzy
msgid "Units"
msgstr "Liste des unit�s"

#: data/helpdata.txt:706
msgid ""
"Units can be used for three purposes: attack, defense, and reconnaissance.  "
"How useful a particular unit is for each of these roles depends on the "
"unit's strength in attack and defense, and its ability to move."
msgstr ""

#: data/helpdata.txt:711
msgid ""
"There are four general types of unit: Land, Sea, Air, and Helicopter.  "
"(Helicopters are sufficiently different from other air units that it is "
"easiest to think of them as a separate unit type.)"
msgstr ""

#: data/helpdata.txt:715
#, c-format
msgid ""
"Land units move on land, and suffer the movement effects of terrain, but "
"benefit from roads and railroads.  They cannot move on ocean squares except "
"when carried by an appropriate sea unit.  When at sea, they cannot attack or "
"defend for themselves, but rely on the sea unit carrying them.  Land units "
"are the only units subject to zones of control.  On land, land units can "
"fortify to get a 50% defensive bonus; land units in cities automatically get "
"this bonus, whether fortified or not.  When a land unit successfully attacks "
"a city without City Walls, the city is reduced by one population point.  "
"Land units with zero attack strength are non-military units: they require no "
"upkeep, have no happiness effects, and cannot attack enemy units or capture "
"enemy cities."
msgstr ""

#: data/helpdata.txt:728
msgid ""
"Sea units move on Ocean squares and into cities next to Ocean squares.  They "
"can only be built by such cities.  The movement rate of sea units is "
"affected by several wonders (Lighthouse, Magellan's Expedition) and by the "
"advance of Nuclear Power.  Most sea units can attack units on the coast and "
"in coastal cities, but they cannot enter an enemy city to capture it, even "
"if the city is undefended."
msgstr ""

#: data/helpdata.txt:735
msgid ""
"Air units can move on any square not occupied by an enemy unit or enemy "
"city.  The movement rate of air units is not affected by loss of hitpoints.  "
"Air units require fuel, which is obtained by ending their turn in a friendly "
"city, Airbase or Carrier (or a Submarine for missile units).  The number of "
"turns an air unit can last without fuel varies by the unit type (see the "
"individual units). Like sea units, air units are unable to enter an empty "
"enemy city to capture it.  When outside cities, air units can only be "
"attacked by Fighters (or Stealth Fighters).  Air units cannot be used to "
"explore villages; depending upon server options, an overflown village may "
"disband."
msgstr ""

#: data/helpdata.txt:747
msgid ""
"Like air units, Helicopters can move on any square not occupied by an enemy "
"unit or enemy city, and their movement rate is not affected by loss of "
"hitpoints.  Helicopters do not require fuel, but they lose a small amount of "
"health for every turn not spent in a city or an Airbase, unless you have the "
"United Nations wonder.  Unlike other air units, Helicopters can capture "
"enemy cities."
msgstr ""

#: data/helpdata.txt:754
msgid ""
"Units which have been damaged in combat will regain hit points each turn in "
"which they are not moved.  Normally, a unit which has not moved will regain "
"one hit point per turn.  A land unit in a city with Barracks, or a sea unit "
"in a city with a Port Facility, or an air unit in a city with an Airport, "
"will regain all lost hit points if a full turn is spent (without moving) in "
"the city. Otherwise, a unit which spends a turn in a city regains one third "
"of its base hit points.  A unit which spends a turn on a fortress regains an "
"extra one quarter of its base hitpoints.  Units which are fortified regain "
"an extra hit point.  If a player has the United Nations wonder, that "
"player's units regain an extra two hit points per turn, even for units which "
"have moved.  In addition to all other effects, Helicopters lose two hit "
"points (or gain two hit points less than they otherwise would) each turn "
"that they do not end in a city.  Damaged units in Sentry mode will wake up "
"when they have regained all of their hit points."
msgstr ""

#: data/helpdata.txt:777
#, fuzzy
msgid "Combat"
msgstr "/Aide/Combat"

#: data/helpdata.txt:778
msgid ""
"When one unit attacks another unit, either the attacker will be destroyed, "
"or the defender will be destroyed -- never both (unless the attacker was a "
"missile).  The outcome depends on several factors, including chance."
msgstr ""

#: data/helpdata.txt:783
msgid "First, the attacker's strength is modified."
msgstr ""

#: data/helpdata.txt:785
msgid " - If the attacker is a veteran, its strength is multiplied by 1.5."
msgstr ""

#: data/helpdata.txt:787
msgid ""
" - \"Exhausted\" attackers are weaker: if the attacker has only 1/3 movement "
"point left, its strength is divided by 3; if it has 2/3 movement point, its "
"strength is multiplied by 2/3.  If the attacker has 1 or more movement "
"points left, no further modifications occur."
msgstr ""

#: data/helpdata.txt:793
msgid "Next, the defender's strength is modified."
msgstr ""

#: data/helpdata.txt:795
msgid ""
" - If the defender is a veteran, then its strength is multiplied by 1.5."
msgstr ""

#: data/helpdata.txt:798
msgid ""
" - Then the defender's strength is multiplied by the defense factor of the "
"terrain it occupies."
msgstr ""

#: data/helpdata.txt:801
msgid ""
" - Next, the defender's strength is doubled if it is a Pikeman unit "
"defending against horsemen."
msgstr ""

#: data/helpdata.txt:804
msgid ""
" - If the defender is an AEGIS Cruiser defending against airborne units "
"(including missiles and Helicopters), the defense is quintupled."
msgstr ""

#: data/helpdata.txt:808
msgid ""
" - The defender's strength is doubled again if it is in a city with a SAM "
"Battery and the attacker is an air unit (other than a Helicopter) or a "
"missile."
msgstr ""

#: data/helpdata.txt:812
msgid ""
" - An SDI Defense doubles the defender's strength yet again against missile "
"attacks."
msgstr ""

#: data/helpdata.txt:815
msgid ""
" - If the attacker is a ship and the defender is in a city with a Coastal "
"Defense, the defender's strength is doubled."
msgstr ""

#: data/helpdata.txt:818
msgid ""
" - Against ground units (other than Howitzers) and Helicopters, defending "
"units in a city with City Walls have their strength tripled."
msgstr ""

#: data/helpdata.txt:822
msgid ""
" - If the defender is in a fortress (and not a city), its strength is "
"doubled."
msgstr ""

#: data/helpdata.txt:825
msgid ""
" - Finally, if the defender is a ground unit, and is either fortified or "
"inside a city, its strength is multiplied by 1.5."
msgstr ""

#: data/helpdata.txt:828
msgid ""
"If, after these modifications, the attacker has a strength of 0, it "
"automatically loses.  Otherwise, if the defender has a strength of 0, the "
"defender loses."
msgstr ""

#: data/helpdata.txt:832
msgid ""
"After these preliminaries, combat occurs, as long as both units are still "
"alive (i.e., hit points are greater than 0).  Each round, a random number "
"between 1 and the sum of the attacker's and defender's strengths is "
"generated.  If this number is greater than the defender's strength, the "
"defender loses hit points equal to the attacker's firepower.  Otherwise, the "
"attacker loses hit points equal to the defender's firepower (unless the "
"defender is a ship inside a city, in which case the attacker loses 1 hit "
"point -- ships in a harbor aren't able to maneuver effectively).  The first "
"unit to reach 0 hit points (or negative hit points) loses."
msgstr ""

#. Actually, that's a little white lie.  The random number is really
#. ; from 0 to (A+D-1), and the comparison is ">=D", not ">D".  The
#. ; odds are the same both ways, but I think my explanation may be a
#. ; little simpler for non-programmers who may be reading this.
#: data/helpdata.txt:848
#, c-format
msgid ""
"Whichever unit survives the fight has a chance of becoming a veteran, if it "
"was not a veteran already.  If the winner's civilization has the Sun Tzu's "
"War Academy (and if it isn't obsolete), the unit will always become a "
"veteran.  Otherwise, the chance of becoming a veteran is 50%."
msgstr ""

#: data/helpdata.txt:854
msgid ""
"If the attacker is a ground unit and wins, and the defender is in a city "
"without City Walls, the city is reduced in size by 1."
msgstr ""

#: data/helpdata.txt:857
msgid ""
"If the defender loses, and is not inside a city or fortress, all other units "
"at the defender's location are destroyed along with thedefender."
msgstr ""

#: data/helpdata.txt:864
msgid " Combat example 1"
msgstr ""

#: data/helpdata.txt:865
msgid ""
"Suppose a veteran Cannon (A:8, D:1, HP:20, F:1) with 2/3 movement points "
"left attacks a non-veteran Musketeer (A:3, D:3, HP:20, F:1) inside a city "
"with City Walls built on a Forest tile."
msgstr ""

#: data/helpdata.txt:869
msgid ""
"The attacker's base strength is 8.  Veteran status makes this 12, but "
"because it only has 2/3 movement points its final strength is 8."
msgstr ""

#: data/helpdata.txt:872
msgid ""
"The defender's base strength is 3.  Because it is on a Forest tile, its "
"strength becomes 4.5.  It is behind City Walls, so its strength is tripled, "
"to 13.5.  It is a ground unit inside a city, so its strength is increased to "
"20.25."
msgstr ""

#: data/helpdata.txt:877
msgid ""
"Strength values inside the game are actually multiplied by 10, with "
"fractions dropped, so the attacker's strength is 80, and the defender's "
"strength is 202."
msgstr ""

#: data/helpdata.txt:881
#, c-format
msgid ""
"Each round of combat, a random number between 1 and 282 is generated.  If "
"the number is greater than 202 (about a 28% chance), the defender loses 1 "
"hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
msgstr ""

#. Double-check my calculations....  Consider 28 rounds of combat.
#. ; The attacker should win about 8 of them, taking 8 HP off the
#. ; defender's 20 HP total.  The defender should win the other 20,
#. ; killing the attacker.
#: data/helpdata.txt:891
#, c-format
msgid ""
"Since both units have 20 hit points, the odds favor a victory for the "
"defender.  The defender will probably lose somewhere around 40% of its hit "
"points during the fight.  But the outcome is never certain as long as both "
"units have non-zero strengths; the defender might emerge untouched, or it "
"might lose most of its hit points, or it might even lose the battle."
msgstr ""

#: data/helpdata.txt:901
msgid " Combat example 2"
msgstr ""

#: data/helpdata.txt:902
msgid ""
"Suppose a veteran Battleship (A:12, D:12, HP:40, F:2) with 3 movement points "
"attacks a veteran Alpine Troops (A:5, D:5, HP:20, F:1) inside a city built "
"on a Grassland tile, with City Walls and a Coastal Defense."
msgstr ""

#: data/helpdata.txt:907
msgid "The attacker's strength is 12, raised to 18 because of veteran status."
msgstr ""

#: data/helpdata.txt:910
msgid ""
"The defender's strength is 5, raised to 7.5 due to veteran status. The "
"terrain's defense factor is 1 (no effect).  The Coastal Defense doubles the "
"defender's strength to 15.  The defender is a ground unit inside a city, so "
"its total strength is 22.5."
msgstr ""

#: data/helpdata.txt:915
msgid ""
"Internally, the values used for attacker and defender strength are 180 and "
"225, respectively."
msgstr ""

#: data/helpdata.txt:918
#, c-format
msgid ""
"Each round, a random number from 1 to 405 is generated.  If it is greater "
"than 225 (about a 44% chance) the defender loses 2 hit points (the "
"attacker's firepower is 2).  Otherwise, the attacker loses 1 hit point."
msgstr ""

#. Please, someone double-check my probability computations! :-(
#. ; Consider 22 rounds of combat: the Battleship should win 10 of
#. ; them, and the Alpine Troops 12.  That's enough to kill the Alpine
#. ; Troops (precisely to 0 hit points), and inflict 12 hit points on
#. ; the Battleship's 40 HP total.
#: data/helpdata.txt:929
#, c-format
msgid ""
"In this case, the odds greatly favor the attacker winning.  The Battleship "
"is 25% less likely to score a hit in any given round, but when it does, it "
"does twice as much damage to the enemy.  Also, the Battleship has twice as "
"many hit points.  The Battleship should expect to lose about 30% of its hit "
"points during the fight... after which it will still have 2 movement points "
"left."
msgstr ""

#: data/helpdata.txt:941
#, fuzzy
msgid "Zones of Control"
msgstr "/Aide/Contr�les"

#: data/helpdata.txt:942
msgid ""
"Zones of Control, abbreviated as ZOC, is a game concept which prevents you "
"moving freely in zones controlled (or partially controlled) by enemy forces."
msgstr ""

#: data/helpdata.txt:946
msgid ""
"The general rule is that a land unit which is adjacent to an enemy occupied "
"square cannot move directly to another square which is also adjacent to an "
"enemy occupied square.  Here an enemy occupied square means a land square "
"with an enemy unit on it.  Adjacency means any of the eight squares "
"surrounding a unit."
msgstr ""

#: data/helpdata.txt:952
msgid ""
"In the following special cases ZOC does not apply:\n"
"- A unit moving directly into or out of a city.\n"
"- A unit moving onto a square occupied by a friendly unit.\n"
"- A unit moving from an ocean square (disembarking from a boat).\n"
"- A unit type which explicitly ignores ZOC, eg Diplomats."
msgstr ""

#: data/helpdata.txt:958
msgid ""
"Notes:\n"
"\n"
"- Only land units are restricted by ZOC.\n"
"\n"
"- Non-land units can impose ZOC (that is, count as enemy occupied squares), "
"but only if they are on a land square.  So effectively sea units cannot "
"impose ZOC, and air units (including helicopters) do not impose ZOC if they "
"are over ocean squares.\n"
"\n"
"- ZOC does not restrict unit attacks, only movement.\n"
"\n"
"- An enemy city counts as an enemy occupied square if they are any units "
"inside the city, but not if the city is empty.\n"
"\n"
"- Moving from an ocean square is a special case; moving _to_ an ocean square "
"(moving back onto a boat) is also permitted, by the special case of moving "
"onto a friendly unit (the boat)."
msgstr ""

#: data/helpdata.txt:976
msgid ""
"TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or some "
"other unit which ignores ZOC), and then moving regular units onto the square "
"now occupied by the Diplomat. By repeating this process (and optionally "
"leaving some units behind to keep squares occupied), you can make a path "
"through enemy territory."
msgstr ""

#: data/helpdata.txt:983
msgid ""
"These rules differ slightly from previous versions of freeciv (release 1.8.0 "
"and before) in the following ways:\n"
"- Enemy cities with no units in them no longer impose ZOC.\n"
"- The special case for land units disembarking is new."
msgstr ""

#: data/helpdata.txt:991
#, fuzzy
msgid "Terrain"
msgstr "/Aide/Terrain"

#: data/helpdata.txt:992
msgid ""
"The different types of terrain each have different strengths and drawbacks.  "
"When choosing a place for a new city, make sure there are enough "
"food-producing squares nearby to support your growing population."
msgstr ""

#: data/helpdata.txt:997
msgid ""
"The net benefit of a square for your city depends on your government type as "
"well as city improvements and wonders."
msgstr ""

#: data/helpdata.txt:1006
#, fuzzy
msgid " Terrain Alterations"
msgstr "R�frig�ration"

#: data/helpdata.txt:1007
msgid ""
"Settlers and Engineers have the ability to alter terrain squares in several "
"ways."
msgstr ""

#: data/helpdata.txt:1010
msgid ""
"Suitable types of terrain can be irrigated.  This requires a nearby source "
"of water: an Ocean or River square, or another square which is irrigated, "
"must be directly adjacent to the target square, to the north, south, east or "
"west.  Irrigating a square causes it to produce some extra food each turn.  "
"In addition, given sufficient technology, you may irrigate a square a second "
"time, turning it into even more productive Farmland."
msgstr ""

#: data/helpdata.txt:1018
msgid ""
"Some types of terrain can be mined, which increases the number of resources "
"(shields) produced by that square."
msgstr ""

#: data/helpdata.txt:1021
msgid ""
"Roads and railroads can be built on any square except Ocean.  (To build a "
"road or railroad on a River square, though, you must know Bridge Building.)  "
"Roads and railroads allow your units to move more quickly, and they increase "
"the resources produced in cities."
msgstr ""

#: data/helpdata.txt:1026
msgid ""
" - Units use only one third of a movement point when going from one square "
"to another, if both squares have a road."
msgstr ""

#: data/helpdata.txt:1029
msgid ""
" - Units expend no movement points when moving along a railroad. You may "
"ride a railroad indefinitely."
msgstr ""

#: data/helpdata.txt:1032
msgid ""
" - A road may increase the trade resources produced by some types of terrain."
msgstr ""

#: data/helpdata.txt:1035
msgid ""
" - A railroad increases the shield resources produced by a square by 50%.  "
"(Depending on server options, railroads may also increase food and trade "
"resources, or may increase shield resources by an amount other than 50%.)"
msgstr ""

#: data/helpdata.txt:1040
msgid ""
"Settlers and Engineers may also build a fortress.  Units inside a fortress "
"defend at twice their normal strength; also, units inside a fortress must be "
"destroyed one at a time.  See the Combat help section for further details."
msgstr ""

#: data/helpdata.txt:1045
msgid ""
"You may also build Airbases, at which your air units may land and refuel."
msgstr ""

#: data/helpdata.txt:1048
msgid ""
"The following table shows the number of turns required for one unit of "
"Settlers to complete an activity. These numbers are reduced to half (rounded "
"up) for Engineers, and they can be reduced further by stockpiling several "
"Settlers/Engineers, doing teamwork."
msgstr ""

#: data/helpdata.txt:1058
#, fuzzy
msgid "  Pillaging"
msgstr "/Ordres/Pillier"

#: data/helpdata.txt:1059
msgid ""
"All ground units have the ability to destroy terrain alterations, by "
"pillaging.  Pillaging removes 1 terrain alteration per turn per unit.  "
"Depending upon server settings, you may be given a choice of which terrain "
"alteration to pillage, or they will be pillaged in the following order:"
msgstr ""

#: data/helpdata.txt:1065
msgid ""
" - farmland\n"
" - irrigation\n"
" - mining\n"
" - a fortress\n"
" - an airbase\n"
" - a railroad\n"
" - a road"
msgstr ""

#: data/helpdata.txt:1073
msgid ""
"Terrain tiles that do not have alterations (farmland, irrigation, mining, "
"fortress, airbase, railroad or road) cannot be pillaged. In addition, "
"terrain conversions and transformations cannot be undone by pillaging.  For "
"example, if you have irrigated a Forest tile to convert it into a Plain, "
"pillaging will not convert it back into a Forest -- to do so, you would have "
"to convert the tile again with a Settler or Engineer."
msgstr ""

#: data/helpdata.txt:1084
#, fuzzy
msgid "Government"
msgstr "/Aide/Gouvernement"

#: data/helpdata.txt:1085
msgid ""
"Your government type influences your cities' productivity and commerce, your "
"citizens' happiness, and many other game factors."
msgstr ""

#: data/helpdata.txt:1088
msgid ""
"Your civilization starts out under Despotism.  As your technology improves, "
"you can select other forms of government (listed below). In order to change "
"your form of government, you must start a revolution.  This will cause your "
"civilization to undergo a period of Anarchy (lasting 1-5 turns); at the end "
"of this time, you will be able to choose your new government."
msgstr ""

#: data/helpdata.txt:1095
msgid ""
"Corruption is the loss of trade due to inefficiency and greed. Under most "
"forms of government, the farther away from the capital a city is, the more "
"trade will be lost to corruption.  (If you do not have a capital, your "
"cities will suffer extremely high levels of corruption.)  A Courthouse will "
"reduce the level of corruption in a city."
msgstr ""

#: data/helpdata.txt:1102
msgid ""
"TIP 1:  Offensive military campaigns are difficult under Republican and "
"Democratic governments unless you give your citizens lots of luxuries to "
"keep them happy.  When conquering other civilizations, it may be helpful to "
"switch to one of the more militant styles of government."
msgstr ""

#: data/helpdata.txt:1108
msgid ""
"TIP 2:  Scientific advancement requires high levels of trade, which are much "
"easier to achieve under Republican and Democratic governments.  Consider "
"switching to the Republic as soon as you can; gaining advanced technology "
"early in the game puts you at an advantage."
msgstr ""

#: data/helpdata.txt:1117
msgid " Civil War"
msgstr ""

#: data/helpdata.txt:1118
msgid ""
"Civil war is devastating to any empire, and is triggered by the loss of your "
"capital (palace).  Up to half of your cities will rebel and declare "
"allegiance to a new (AI) leader, who will loot half of your treasury and "
"retain all of your scientific advances."
msgstr ""

#: data/helpdata.txt:1124
msgid ""
"Players remain in the civil war state for just one turn, after which the "
"empire enters a state of anarchy."
msgstr ""

#: data/helpdata.txt:1127
msgid ""
"The capture of your capital does not always lead to civil war.  If you have "
"treated your people with kindness, you are more likely to retain their "
"loyalty.  Each city that is celebrating reduces the chance of civil war, "
"while each revolting city increases the likelihood."
msgstr ""

#: data/helpdata.txt:1133
msgid ""
"In addition, the form of government directly contributes to the chance of "
"civil war.  Governments with universal franchise are far less likely to "
"revolt than those more despotic in nature."
msgstr ""

#: data/helpdata.txt:1137
msgid ""
"The number of cities an empire needs before it can erupt into civil war is "
"by default 10.  That is, empires with fewer than 10 cities are immune from "
"civil war.  However, this is a server option, and may vary upwards from a "
"minimum of 6."
msgstr ""

#: data/helpdata.txt:1148
#, fuzzy
msgid "Happiness"
msgstr "/Aide/Joie"

#: data/helpdata.txt:1149
msgid ""
"Citizens may be either happy, content or unhappy.  Keeping your citizens "
"happy (or at least content) is one of the most important objectives in "
"Freeciv.  When your citizens become unhappy, your cities will fall into "
"disorder (which disrupts production); but when your citizens are happy, your "
"cities will celebrate, and your production will increase greatly."
msgstr ""

#: data/helpdata.txt:1156
msgid ""
"If the number of unhappy citizens in a city exceeds the number of happy "
"citizens, the city falls into disorder.  When a city falls into disorder, it "
"produces nothing.  Cities which are in disorder are easier for enemy "
"Diplomats and Spies to incite to revolt. Prolonged disorder under Democracy "
"can lead to a spontaneous revolution, overthrowing your government."
msgstr ""

#: data/helpdata.txt:1163
msgid ""
"However, if the number of happy citizens in a city is at least as great as "
"the number of content citizens, and you have no unhappy citizens in that "
"city, and the city has at least 5 citizens, then the city celebrates.  This "
"is designated by the term \"Rapture\" on the City Report.  The effects of "
"celebration vary depending on your government type:"
msgstr ""

#: data/helpdata.txt:1170
msgid ""
" - Under Anarchy or Despotism, you will not suffer the normal production "
"penalty for squares which produce more than 2 units of any resource (food, "
"shields or trade)."
msgstr ""

#: data/helpdata.txt:1174
msgid ""
" - Under Monarchy or Communism, your city will gain the trade bonus of "
"Republican/Democratic governments: 1 bonus trade in any square which already "
"produces at least 1 trade."
msgstr ""

#: data/helpdata.txt:1178
msgid ""
" - Under a Republic or a Democracy, your city's population will increase by "
"1 each turn until there is no excess food or until the number of happy "
"citizens is no longer sufficient for celebration."
msgstr ""

#: data/helpdata.txt:1183
msgid ""
"The normal state of a citizen is contentment.  However, as your cities grow "
"larger, crowding causes citizens to become unhappy. Each citizen in a city "
"after the 4th (that is, the default value of the option unhappysize in the "
"server) will be generated unhappy, instead of content.  If you have a large "
"number of cities (depending on your government as well as the server option "
"cityfactor), the limit on content citizens is reduced to 3."
msgstr ""

#: data/helpdata.txt:1193
msgid ""
"In order to offset unhappiness, you may build city improvements that make "
"unhappy citizens content  (such as, a Temple, a Colosseum, or a Cathedral - "
"or even a Courthouse if your government is a Democracy), and/or relevant "
"wonders of the world, and/or convert part of your trade into luxuries.  For "
"every two luxuries produced in a city, one content citizen is made happy.  "
"After converting all content citizens to happy citizens, unhappy citizens "
"are converted to happy and/or content.  Some wonders of the world have also "
"effects on citizens' happiness (see the appropriate sections for details)."
msgstr ""

#: data/helpdata.txt:1203
msgid ""
"Under many forms of government, the presence of military units in a city can "
"create contentment by imposing martial law.  Under a Republic or a "
"Democracy, however, military units can cause unhappiness (see Government for "
"details).  It is noted that, in this case, city improvements, such as those "
"mentioned above, do not have any effect on citizens' unhappiness.  This form "
"of unhappiness can be offset by building a Police Station, relevant wonders "
"of the world (such as the Hanging Gardens, J.S. Bach's Cathedral, the Cure "
"for Cancer, Shakespeare's Theatre, and, of course, the Women's Suffrage; "
"note, however, that the Michelangelo's Chapel will not have an effect in "
"this case, since it counts as a Cathedral in every city), or converting part "
"of your trade into luxuries."
msgstr ""

#: data/helpdata.txt:1220
#, fuzzy
msgid "Space Race"
msgstr "/Aide/Race de l'espace"

#: data/helpdata.txt:1221
msgid ""
"The Space Race is a second option to win the game, besides eliminating all "
"other civilizations.  If your spaceship arrives first at Alpha Centauri, the "
"game is over and you have won. (However it is possible for this option to be "
"off as a server option.)"
msgstr ""

#: data/helpdata.txt:1227
msgid ""
"Before you can build spaceship parts, the Apollo Program wonder must have "
"been built by any player.  You also need specific technologies to build the "
"different spaceship parts: see the help texts for Space Structural, Space "
"Component, and Space Module, under City Improvements.  (If there are no help "
"texts for these items, it probably means the spacerace server option is off "
"for your game.)"
msgstr ""

#: data/helpdata.txt:1235
msgid ""
"When you have started building your spaceship, you can see it with the "
"\"Spaceship\" command in the Report menu.  To see spaceships of other "
"players, select the player in the Players dialog and click \"Spaceship\"."
msgstr ""

#: data/helpdata.txt:1240
msgid ""
"If the success probability is below 100%, some fraction of the people on "
"board may not survive the journey.  This reduces the score bonus from the "
"spaceship, but it still counts as a win."
msgstr ""

#: data/helpdata.txt:1244
msgid ""
"If the capital of a civilization is captured, a spaceship that has been "
"launched will be lost, so defend your capital well!"
msgstr ""

#: data/helpdata.txt:1247
msgid ""
"TIP:  If an enemy civilization has launched a spaceship, try to quickly "
"build a light spaceship with many propulsion units that will arrive earlier. "
" The only other option is to capture their capital."
msgstr ""

#: data/civ1/buildings.ruleset:45 data/civ2/buildings.ruleset:43
#: data/default/buildings.ruleset:43
msgid "Airport"
msgstr "A�roport"

#: data/civ2/buildings.ruleset:50 data/default/buildings.ruleset:50
msgid ""
"Allows a city to produce veteran air units.  Also, damaged air units which "
"stay in town for one full turn without moving are completely restored.\n"
"\n"
"Two cities with Airports can airlift one unit per turn.  Airlifting "
"instantly transports the unit from one city to another and will use all of "
"the unit's movement points.  A unit must have some movement points left to "
"be airlifted."
msgstr ""

#: data/civ1/buildings.ruleset:54 data/civ2/buildings.ruleset:62
#: data/default/buildings.ruleset:62
msgid "Aqueduct"
msgstr "Aqueduc"

#: data/civ1/buildings.ruleset:64 data/civ2/buildings.ruleset:72
#: data/default/buildings.ruleset:72
msgid "Bank"
msgstr "Banque"

#: data/civ1/buildings.ruleset:71 data/civ2/buildings.ruleset:79
#: data/default/buildings.ruleset:79
#, c-format
msgid ""
"Together with the Marketplace improvement, a Bank increases the luxury and "
"tax production within a city by 100%."
msgstr ""

#: data/civ1/buildings.ruleset:77 data/civ2/buildings.ruleset:85
#: data/default/buildings.ruleset:85
msgid "Barracks"
msgstr "Casernes"

#: data/civ2/buildings.ruleset:92 data/civ2/buildings.ruleset:110
#: data/civ2/buildings.ruleset:128 data/default/buildings.ruleset:92
#: data/default/buildings.ruleset:110 data/default/buildings.ruleset:128
msgid ""
"With a Barracks, each new land unit built in a city will automatically have "
"Veteran status, which means that its attack and defence strengths are "
"increased by 50%.  Also, damaged land units which stay in town for one full "
"turn without moving are completely restored."
msgstr ""

#: data/civ1/buildings.ruleset:95 data/civ2/buildings.ruleset:103
#: data/default/buildings.ruleset:103
msgid "Barracks II"
msgstr "Casernes II"

#: data/civ1/buildings.ruleset:113 data/civ2/buildings.ruleset:121
#: data/default/buildings.ruleset:121
msgid "Barracks III"
msgstr "Caserne III"

#: data/civ1/buildings.ruleset:130 data/civ2/buildings.ruleset:138
#: data/default/buildings.ruleset:138
msgid "Cathedral"
msgstr "Cath�drale"

#: data/civ1/buildings.ruleset:137 data/civ2/buildings.ruleset:145
#: data/default/buildings.ruleset:145
msgid ""
"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
"maintain order in that city."
msgstr ""

#: data/civ1/buildings.ruleset:144 data/civ2/buildings.ruleset:152
#: data/default/buildings.ruleset:152
msgid "City Walls"
msgstr "Remparts"

#: data/civ2/buildings.ruleset:159 data/default/buildings.ruleset:159
msgid ""
"City Walls make it easier to defend a city.  They triple the defence "
"strength of units within the city against ground and helicopter units.  They "
"are ineffective against airborne and sea units as well as Howitzers.  City "
"Walls also prevent the loss of population which occurs when a defending unit "
"is destroyed by a land unit."
msgstr ""

#: data/civ1/buildings.ruleset:161 data/civ2/buildings.ruleset:169
#: data/default/buildings.ruleset:169
msgid "Coastal Defense"
msgstr "D�fense coti�re"

#: data/civ2/buildings.ruleset:176 data/default/buildings.ruleset:176
msgid ""
"Increases the defence strength of units within a city by a factor of 2 when "
"defending against bombardments from enemy ships."
msgstr ""

#: data/civ1/buildings.ruleset:170 data/civ2/buildings.ruleset:182
#: data/default/buildings.ruleset:182
msgid "Colosseum"
msgstr ""

#: data/civ1/buildings.ruleset:177 data/civ2/buildings.ruleset:189
#: data/default/buildings.ruleset:189
msgid "Entertains the citizens of a city, making 3 unhappy citizens content."
msgstr ""

#: data/civ1/buildings.ruleset:183 data/civ2/buildings.ruleset:195
#: data/default/buildings.ruleset:195
msgid "Courthouse"
msgstr "Tribunal"

#: data/civ1/buildings.ruleset:190 data/civ2/buildings.ruleset:202
#: data/default/buildings.ruleset:202
msgid ""
"Reduces the corruption in a city by 50%.  Under a Democracy, a Courthouse "
"makes 1 unhappy citizen content.  Also halves the effective distance to the "
"capital, for the purpose of calculating revolt cost."
msgstr ""

#: data/civ1/buildings.ruleset:198 data/civ2/buildings.ruleset:210
#: data/default/buildings.ruleset:210
msgid "Factory"
msgstr "Usine"

#: data/civ1/buildings.ruleset:205 data/civ2/buildings.ruleset:217
#: data/default/buildings.ruleset:217
msgid ""
"Increases the shield production in a city by 50%, but also contributes "
"significantly to pollution."
msgstr ""

#: data/civ1/buildings.ruleset:211 data/civ2/buildings.ruleset:223
#: data/default/buildings.ruleset:223
msgid "Granary"
msgstr "D�pot de grains"

#: data/civ1/buildings.ruleset:218 data/civ2/buildings.ruleset:230
#: data/default/buildings.ruleset:230
msgid ""
"The amount of stored food will be set to half full whenever a city with a "
"Granary shrinks or grows. This helps a city to grow faster and more easily "
"withstand famine."
msgstr ""

#: data/civ1/buildings.ruleset:228 data/civ2/buildings.ruleset:240
#: data/default/buildings.ruleset:240
msgid "Harbour"
msgstr "Port"

#: data/civ2/buildings.ruleset:247 data/default/buildings.ruleset:247
msgid ""
"Gives one extra food resource on all Ocean squares.  The city needs to be "
"coastal to build this improvement."
msgstr ""

#: data/civ1/buildings.ruleset:237 data/civ2/buildings.ruleset:253
#: data/default/buildings.ruleset:253
msgid "Hydro Plant"
msgstr "Centrale hydrolique"

#: data/civ1/buildings.ruleset:244 data/civ2/buildings.ruleset:260
#: data/default/buildings.ruleset:260
#, c-format
msgid ""
"Reduces the amount of pollution generated in a city.  It also increases the "
"shield production of a Factory or Mfg. Plant in the city: a Factory and a "
"Hydro Plant together give a 75% production bonus, and a Factory, Mfg. Plant "
"and Hydro Plant together give a 150% production bonus.\n"
"\n"
"A city can only have one Hydro Plant, Power Plant, or Nuclear Plant. A city "
"can only build a Hydro Plant if it is next to (or on) a Mountain or River "
"tile."
msgstr ""

#: data/civ1/buildings.ruleset:260 data/civ2/buildings.ruleset:276
#: data/default/buildings.ruleset:276
msgid "Library"
msgstr "Biblioth�que"

#: data/civ1/buildings.ruleset:267 data/civ2/buildings.ruleset:283
#: data/default/buildings.ruleset:283
#, c-format
msgid "Increases the science output in a city by 50%."
msgstr ""

#: data/civ1/buildings.ruleset:272 data/civ2/buildings.ruleset:288
#: data/default/buildings.ruleset:288
msgid "Marketplace"
msgstr "Bourse"

#: data/civ1/buildings.ruleset:279 data/civ2/buildings.ruleset:295
#: data/default/buildings.ruleset:295
#, c-format
msgid "Increases the luxury and tax output in a city by 50%."
msgstr ""

#: data/civ1/buildings.ruleset:284 data/civ2/buildings.ruleset:300
#: data/default/buildings.ruleset:300
msgid "Mass Transit"
msgstr "Logistique"

#: data/civ1/buildings.ruleset:291 data/civ2/buildings.ruleset:307
#: data/default/buildings.ruleset:307
msgid ""
"Neutralises the pollution generated by the population.  The population "
"simply has no effect on the pollution generated in the city."
msgstr ""

#: data/civ1/buildings.ruleset:298 data/civ2/buildings.ruleset:314
#: data/default/buildings.ruleset:314
msgid "Mfg. Plant"
msgstr "Manufacture"

#: data/civ1/buildings.ruleset:305 data/civ2/buildings.ruleset:321
#: data/default/buildings.ruleset:321
#, c-format
msgid ""
"Together with a Factory, a Manufacturing Plant increases the shield "
"production in a city by 100%."
msgstr ""

#: data/civ1/buildings.ruleset:311 data/civ2/buildings.ruleset:327
#: data/default/buildings.ruleset:327
msgid "Nuclear Plant"
msgstr "Central nucl�aire"

#: data/civ1/buildings.ruleset:318 data/civ2/buildings.ruleset:334
#: data/default/buildings.ruleset:334
#, c-format
msgid ""
"Reduces the amount of pollution generated in a city.  It also increases the "
"shield production of a Factory or Mfg. Plant in the city: a Factory and a "
"Nuclear Plant together give a 75% production bonus, and a Factory, Mfg. "
"Plant and Nuclear Plant together give a 150% production bonus.\n"
"\n"
"A city can only have one Hydro Plant, or a Power Plant, or a Nuclear Plant."
msgstr ""

#: data/civ1/buildings.ruleset:335 data/civ2/buildings.ruleset:351
#: data/default/buildings.ruleset:351
msgid "Offshore Platform"
msgstr "Plate-forme Offshore"

#: data/civ2/buildings.ruleset:358 data/default/buildings.ruleset:358
msgid ""
"Adds 1 extra shield resource on all Ocean squares in a city.  The city needs "
"to be coastal to build this improvement."
msgstr ""

#: data/civ1/buildings.ruleset:344 data/civ2/buildings.ruleset:364
#: data/default/buildings.ruleset:364
msgid "Palace"
msgstr ""

#: data/civ1/buildings.ruleset:351 data/civ2/buildings.ruleset:371
#: data/default/buildings.ruleset:371
msgid ""
"Makes a city the capital and the centre of your government.  Corruption in "
"other cities is related to how far away from the capital they are, except "
"when the government is Democracy or Communism.  The cost of inciting a "
"revolt in a city also depends upon the city's distance from the capital "
"(under all forms of government).\n"
"\n"
"Take good care of your capital, as it's loss may result in your empire "
"plunging into civil war."
msgstr ""

#: data/civ1/buildings.ruleset:364 data/civ2/buildings.ruleset:384
#: data/default/buildings.ruleset:384
msgid "Police Station"
msgstr "Commissaria"

#: data/civ2/buildings.ruleset:391 data/default/buildings.ruleset:391
msgid ""
"Reduces the unhappiness caused by military units outside the city by 2 under "
"Democracy and 1 under Republic.  This improvement has no effect under other "
"governments."
msgstr ""

#: data/civ1/buildings.ruleset:373 data/civ2/buildings.ruleset:400
#: data/default/buildings.ruleset:400
msgid "Port Facility"
msgstr "Service portuaire"

#: data/civ2/buildings.ruleset:407 data/default/buildings.ruleset:407
msgid ""
"Allows a city to build veteran sea units.  Also, damaged sea units which "
"stay in town for one full turn without moving are completely restored."
msgstr ""

#: data/civ1/buildings.ruleset:382 data/civ2/buildings.ruleset:414
#: data/default/buildings.ruleset:414
msgid "Power Plant"
msgstr "Centrale �lectrique"

#: data/civ1/buildings.ruleset:389 data/civ2/buildings.ruleset:421
#: data/default/buildings.ruleset:421
#, c-format
msgid ""
"Increases the shield production of a Factory or Mfg. Plant in a city: a "
"Factory and a Power Plant together give a 75% production bonus, and a "
"Factory, Mfg. Plant and Power Plant together give a 150% production bonus.  "
"The extra production may lead to the city generating more pollution.\n"
"\n"
"A city can only have one Hydro Plant, or a Power Plant, or a Nuclear Plant."
msgstr ""

#: data/civ1/buildings.ruleset:404 data/civ2/buildings.ruleset:436
#: data/default/buildings.ruleset:436
msgid "Recycling Center"
msgstr "Usine de recyclage"

#: data/civ1/buildings.ruleset:411 data/civ2/buildings.ruleset:443
#: data/default/buildings.ruleset:443
#, c-format
msgid ""
"Building a recycling centre reduces the amount of pollution generated by a "
"city by 65%."
msgstr ""

#: data/civ1/buildings.ruleset:417 data/civ2/buildings.ruleset:449
#: data/default/buildings.ruleset:449
msgid "Research Lab"
msgstr "Labo de recherche"

#: data/civ2/buildings.ruleset:456 data/default/buildings.ruleset:456
#, c-format
msgid ""
"Together with a Library and a University, a Research Lab increases the "
"science production of a city by 150%."
msgstr ""

#: data/civ1/buildings.ruleset:426 data/civ2/buildings.ruleset:462
#: data/default/buildings.ruleset:462
msgid "SAM Battery"
msgstr "Batterie SAM"

#: data/civ1/buildings.ruleset:433 data/civ2/buildings.ruleset:469
#: data/default/buildings.ruleset:469
msgid ""
"Doubles the defense of all units inside the city when attacked by "
"non-nuclear air units."
msgstr ""

#: data/civ1/buildings.ruleset:439 data/civ2/buildings.ruleset:475
#: data/default/buildings.ruleset:475
msgid "SDI Defense"
msgstr "D�fense SDI"

#: data/civ1/buildings.ruleset:446 data/civ2/buildings.ruleset:482
#: data/default/buildings.ruleset:482
msgid ""
"Protects a city from attacks from Nuclear units.  Nuclear attacks simply "
"have no effect on the city.  Also, doubles defence against non-nuclear "
"missiles."
msgstr ""

#: data/civ1/buildings.ruleset:453 data/civ2/buildings.ruleset:489
#: data/default/buildings.ruleset:489
msgid "Sewer System"
msgstr "Egouts"

#: data/civ1/buildings.ruleset:463 data/civ2/buildings.ruleset:499
#: data/default/buildings.ruleset:499
#, fuzzy
msgid "Solar Plant"
msgstr "Central nucl�aire"

#: data/civ1/buildings.ruleset:473 data/civ2/buildings.ruleset:509
#: data/default/buildings.ruleset:509
msgid "Space Component"
msgstr "Composant spatial"

#: data/civ1/buildings.ruleset:480 data/civ2/buildings.ruleset:516
#: data/default/buildings.ruleset:516
msgid ""
"Space Components can be differentiated into Propulsion and Fuel Components.  "
"Each pair of them reduces your spaceship's travel time. You can build up to "
"8 pairs.\n"
"\n"
"Before you can build any spaceship parts, the Apollo Program wonder must "
"have been built by any player."
msgstr ""

#: data/civ1/buildings.ruleset:490 data/civ2/buildings.ruleset:526
#: data/default/buildings.ruleset:526
msgid "Space Module"
msgstr "Module spatial"

#: data/civ1/buildings.ruleset:497 data/civ2/buildings.ruleset:533
#: data/default/buildings.ruleset:533
msgid ""
"Space Modules are the most expensive parts of spaceships.  There are three "
"different types of Space Module:\n"
"\n"
"- Habitation Module: provides living space for 10,000 people.\n"
"\n"
"- Life Support Module: provides food and water for the population of  one "
"Habitation Module.\n"
"\n"
"- Solar Panels: provides the energy needed for any two of the other  "
"Modules.\n"
"\n"
"You can build up to 4 Space Modules of each kind.\n"
"\n"
"Before you can build any spaceship parts, the Apollo Program wonder must "
"have been built by any player."
msgstr ""

#: data/civ1/buildings.ruleset:516 data/civ2/buildings.ruleset:552
#: data/default/buildings.ruleset:552
msgid "Space Structural"
msgstr "Structure spatiale"

#: data/civ1/buildings.ruleset:523 data/civ2/buildings.ruleset:559
#: data/default/buildings.ruleset:559
msgid ""
"Space Structurals form the base of your spaceship.  All other spaceship "
"parts need to be connected to Structurals in order to function. You can "
"build up to 32 Space Structurals.\n"
"\n"
"Before you can build any spaceship parts, the Apollo Program wonder must "
"have been built by any player."
msgstr ""

#: data/civ1/buildings.ruleset:533 data/civ2/buildings.ruleset:569
#: data/default/buildings.ruleset:569
msgid "Stock Exchange"
msgstr "Echange de stock"

#: data/civ2/buildings.ruleset:576 data/default/buildings.ruleset:576
#, c-format
msgid ""
"Together with a Marketplace and a Bank, a Stock Exchange boosts tax and "
"luxury production in a city by 150%."
msgstr ""

#: data/civ1/buildings.ruleset:542 data/civ2/buildings.ruleset:582
#: data/default/buildings.ruleset:582
msgid "Super Highways"
msgstr "Supers autoroutes"

#: data/civ2/buildings.ruleset:589 data/default/buildings.ruleset:589
#, c-format
msgid ""
"Increases trade resources by 50% on all squares with roads or railroads."
msgstr ""

#: data/civ1/buildings.ruleset:551 data/civ2/buildings.ruleset:595
#: data/default/buildings.ruleset:595
msgid "Supermarket"
msgstr "Supermarch�"

#: data/civ2/buildings.ruleset:602 data/default/buildings.ruleset:602
#, c-format
msgid ""
"Increases the food resources by 50% on each farmland square which is being "
"used around the city.  Farmland squares are those which have been irrigated "
"a second time."
msgstr ""

#: data/civ1/buildings.ruleset:560 data/civ2/buildings.ruleset:609
#: data/default/buildings.ruleset:609
msgid "Temple"
msgstr ""

#: data/civ1/buildings.ruleset:567 data/civ2/buildings.ruleset:616
#: data/default/buildings.ruleset:616
msgid ""
"Makes one unhappy citizen content.  Both the Mysticism advance and the "
"Oracle wonder double this effect.  With both Mysticism and the Oracle, 4 "
"citizens are made content."
msgstr ""

#: data/civ1/buildings.ruleset:574 data/civ1/techs.ruleset:558
#: data/civ2/buildings.ruleset:623 data/civ2/techs.ruleset:558
#: data/default/buildings.ruleset:623 data/default/techs.ruleset:558
msgid "University"
msgstr "Universit�"

#: data/civ1/buildings.ruleset:581 data/civ2/buildings.ruleset:630
#: data/default/buildings.ruleset:630
#, c-format
msgid ""
"Together with a Library, a University increases the science production of a "
"city by 100%."
msgstr ""

#: data/civ1/buildings.ruleset:587 data/civ2/buildings.ruleset:636
#: data/default/buildings.ruleset:636
msgid "Apollo Program"
msgstr "Programme Apollo"

#: data/civ1/buildings.ruleset:594 data/civ2/buildings.ruleset:643
#: data/default/buildings.ruleset:643
msgid ""
"All cities on the map become visible for the player who owns it.  It allows "
"all players to start building spaceship parts (assuming they have researched "
"the necessary technologies)."
msgstr ""

#: data/civ1/buildings.ruleset:601 data/civ2/buildings.ruleset:650
#: data/default/buildings.ruleset:650
msgid "A.Smith's Trading Co."
msgstr ""

#: data/civ2/buildings.ruleset:657 data/default/buildings.ruleset:657
msgid ""
"City improvements which would normally have an upkeep of 1 are free of "
"upkeep, for all cities."
msgstr ""

#: data/civ1/buildings.ruleset:610 data/civ2/buildings.ruleset:663
#: data/default/buildings.ruleset:663
msgid "Colossus"
msgstr ""

#: data/civ1/buildings.ruleset:617 data/civ2/buildings.ruleset:670
#: data/default/buildings.ruleset:670
msgid ""
"Each square around the city where this wonder is built produces one extra "
"trade resource."
msgstr ""

#: data/civ1/buildings.ruleset:623 data/civ2/buildings.ruleset:676
#: data/default/buildings.ruleset:676
msgid "Copernicus' Observatory"
msgstr "Observatoire Copernicus"

#: data/civ1/buildings.ruleset:630 data/civ2/buildings.ruleset:683
#: data/default/buildings.ruleset:683
#, c-format
msgid "Boosts science production by 50% in the city where it is built."
msgstr ""

#: data/civ1/buildings.ruleset:635 data/civ2/buildings.ruleset:688
#: data/default/buildings.ruleset:688
msgid "Cure For Cancer"
msgstr "Gu�rison su cancer"

#: data/civ1/buildings.ruleset:642 data/civ2/buildings.ruleset:695
#: data/default/buildings.ruleset:695
msgid ""
"This stunning technological achievement makes one unhappy citizen content in "
"all cities."
msgstr ""

#: data/civ1/buildings.ruleset:648 data/civ2/buildings.ruleset:701
#: data/default/buildings.ruleset:701
msgid "Darwin's Voyage"
msgstr "Voyage de Darwin"

#: data/civ1/buildings.ruleset:655 data/civ2/buildings.ruleset:708
#: data/default/buildings.ruleset:708
msgid ""
"Charles Darwin's voyage sparked the discovery of the evolution of the "
"species, which inspired greater confidence in science. Gives two immediate "
"technology advances."
msgstr ""

#: data/civ1/buildings.ruleset:662 data/civ2/buildings.ruleset:715
#: data/default/buildings.ruleset:715
msgid "Eiffel Tower"
msgstr "Tour Eiffel"

#: data/civ1/buildings.ruleset:672 data/civ2/buildings.ruleset:725
#: data/default/buildings.ruleset:725
msgid "Great Library"
msgstr "Grand biblioth�que"

#: data/civ1/buildings.ruleset:679 data/civ2/buildings.ruleset:732
#: data/default/buildings.ruleset:732
msgid ""
"The civilization which builds the Great Library gets every advance that at "
"least two other civilizations have achieved."
msgstr ""

#: data/civ1/buildings.ruleset:685 data/civ2/buildings.ruleset:738
#: data/default/buildings.ruleset:738
msgid "Great Wall"
msgstr "Grande muraille"

#: data/civ1/buildings.ruleset:692 data/civ2/buildings.ruleset:745
#: data/default/buildings.ruleset:745
msgid "Works as a City Wall in all cities."
msgstr ""

#: data/civ1/buildings.ruleset:697 data/civ2/buildings.ruleset:750
#: data/default/buildings.ruleset:750
msgid "Hanging Gardens"
msgstr "Jardins suspendus"

#: data/civ1/buildings.ruleset:704 data/civ2/buildings.ruleset:757
#: data/default/buildings.ruleset:757
msgid ""
"Makes one content citizen happy in every city. Makes two extra content "
"citizens happy in the city containing the Hanging Gardens (that is, a total "
"of 3).  In the unlikely event where there are no content citizens to get the "
"effect of Hanging Gardens, the wonder applies to unhappy citizens (making "
"them content instead)."
msgstr ""

#: data/civ1/buildings.ruleset:713 data/civ2/buildings.ruleset:766
#: data/default/buildings.ruleset:766
msgid "Hoover Dam"
msgstr "Barrage Hoover"

#: data/civ2/buildings.ruleset:773 data/default/buildings.ruleset:773
msgid ""
"Works as if you had a Hydro Plant in every city.  (This reduces pollution "
"and increases the effects of Factories and Mfg. Plants.) Like a Hydro Plant, "
"the Hoover Dam can only be built in a city which is next to (or on) a "
"Mountain or River tile.  However, its effect is applicable to the whole of "
"your civilization (regardless of whether a city is next to, or on, a "
"Mountain or River tile)."
msgstr ""

#: data/civ1/buildings.ruleset:736 data/civ2/buildings.ruleset:785
#: data/default/buildings.ruleset:785
msgid "Isaac Newton's College"
msgstr "Coll�ge Isaac Newton"

#: data/civ1/buildings.ruleset:743 data/civ2/buildings.ruleset:792
#: data/default/buildings.ruleset:792
#, c-format
msgid "Boosts science production by 100% in the city where it is built."
msgstr ""

#: data/civ1/buildings.ruleset:748 data/civ2/buildings.ruleset:797
#: data/default/buildings.ruleset:797
msgid "J.S. Bach's Cathedral"
msgstr "Cath�drale J.S. Bach"

#: data/civ2/buildings.ruleset:804 data/default/buildings.ruleset:804
msgid "Makes two unhappy citizens content in every city."
msgstr ""

#: data/civ1/buildings.ruleset:763 data/civ2/buildings.ruleset:811
#: data/default/buildings.ruleset:811
msgid "King Richard's Crusade"
msgstr "Croisade du roi Richard"

#: data/civ2/buildings.ruleset:818 data/default/buildings.ruleset:818
msgid ""
"Adds one extra shield resource on every square around the city where it is "
"built."
msgstr ""

#: data/civ1/buildings.ruleset:772 data/civ2/buildings.ruleset:824
#: data/default/buildings.ruleset:824
msgid "Leonardo's Workshop"
msgstr "Atelier de Leonard"

#: data/civ2/buildings.ruleset:831 data/default/buildings.ruleset:831
#, fuzzy
msgid "Upgrades one obsolete unit per game turn."
msgstr "Mettre � jour les unit�s obsol�tes"

#: data/civ1/buildings.ruleset:781 data/civ2/buildings.ruleset:837
#: data/default/buildings.ruleset:837
msgid "Lighthouse"
msgstr "Maison de lumi�re"

#: data/civ1/buildings.ruleset:788 data/civ2/buildings.ruleset:844
#: data/default/buildings.ruleset:844
msgid ""
"Gives all sea units 1 additional movement point and eliminates the risk of "
"losing Triremes on the high seas.  Makes all new sea units veterans (for all "
"cities)."
msgstr ""

#: data/civ1/buildings.ruleset:795 data/civ2/buildings.ruleset:851
#: data/default/buildings.ruleset:851
msgid "Magellan's Expedition"
msgstr "Exp�dition de Magellan"

#: data/civ2/buildings.ruleset:858 data/default/buildings.ruleset:858
msgid "Gives all sea units 2 additional movement points."
msgstr ""

#: data/civ1/buildings.ruleset:808 data/civ2/buildings.ruleset:864
#: data/default/buildings.ruleset:864
msgid "Manhattan Project"
msgstr "Projet Manhattan"

#: data/civ1/buildings.ruleset:818 data/civ2/buildings.ruleset:874
#: data/default/buildings.ruleset:874
msgid "Marco Polo's Embassy"
msgstr "Ambassade Marco Polo"

#: data/civ2/buildings.ruleset:881 data/default/buildings.ruleset:881
msgid "The player who owns it gets an embassy with all players."
msgstr ""

#: data/civ1/buildings.ruleset:827 data/civ2/buildings.ruleset:886
#: data/default/buildings.ruleset:886
msgid "Michelangelo's Chapel"
msgstr "Chapelle Michelange"

#: data/civ1/buildings.ruleset:834 data/civ2/buildings.ruleset:893
#: data/default/buildings.ruleset:893
msgid ""
"Counts as having a Cathedral in each of your cities.  This makes 3 unhappy "
"citizens content in each city."
msgstr ""

#: data/civ1/buildings.ruleset:841 data/civ2/buildings.ruleset:900
#: data/default/buildings.ruleset:900
msgid "Oracle"
msgstr ""

#: data/civ1/buildings.ruleset:848 data/civ2/buildings.ruleset:907
#: data/default/buildings.ruleset:907
msgid "Doubles the effect of Temples, in all cities."
msgstr ""

#: data/civ1/buildings.ruleset:853 data/civ2/buildings.ruleset:912
#: data/default/buildings.ruleset:912
msgid "Pyramids"
msgstr "Pyaramides"

#: data/civ2/buildings.ruleset:919 data/default/buildings.ruleset:919
msgid "Counts as having a Granary in every city."
msgstr ""

#: data/civ1/buildings.ruleset:868 data/civ2/buildings.ruleset:928
#: data/default/buildings.ruleset:928
msgid "SETI Program"
msgstr "Programme SETI"

#: data/civ2/buildings.ruleset:935 data/default/buildings.ruleset:935
msgid ""
"Boosts science production in each city by 50%.  (Counts as having a Research "
"Lab in all of your cities.)"
msgstr ""

#: data/civ1/buildings.ruleset:880 data/civ2/buildings.ruleset:941
#: data/default/buildings.ruleset:941
msgid "Shakespeare's Theatre"
msgstr "Th�atre Shakespeare"

#: data/civ1/buildings.ruleset:887 data/civ2/buildings.ruleset:948
#: data/default/buildings.ruleset:948
msgid "Makes all unhappy citizens content, in the city where it is located."
msgstr ""

#: data/civ1/buildings.ruleset:892 data/civ2/buildings.ruleset:953
#: data/default/buildings.ruleset:953
msgid "Statue of Liberty"
msgstr "Statue de la libert�"

#: data/civ1/buildings.ruleset:860 data/civ1/buildings.ruleset:917
#: data/civ2/buildings.ruleset:960 data/default/buildings.ruleset:960
msgid ""
"Allows you to choose any government, including those that have not yet been "
"researched by your civilization, and without the transition period of "
"Anarchy."
msgstr ""

#: data/civ1/buildings.ruleset:901 data/civ2/buildings.ruleset:967
#: data/default/buildings.ruleset:967
msgid "Sun Tzu's War Academy"
msgstr "Ecole de guerre Sun Tzu"

#: data/civ2/buildings.ruleset:974 data/default/buildings.ruleset:974
msgid ""
"All your new ground units become veterans (for all cities).  The chance of a "
"unit becoming a veteran after a battle increases from 50% to 100%."
msgstr ""

#: data/civ1/buildings.ruleset:910 data/civ2/buildings.ruleset:982
#: data/default/buildings.ruleset:982
msgid "United Nations"
msgstr "ONU"

#: data/civ2/buildings.ruleset:989 data/default/buildings.ruleset:989
msgid "Units regain one extra hitpoint per turn."
msgstr ""

#: data/civ1/buildings.ruleset:931 data/civ2/buildings.ruleset:1004
#: data/default/buildings.ruleset:1004
msgid "Women's Suffrage"
msgstr "Suffrage des femmes"

#: data/civ2/buildings.ruleset:1011 data/default/buildings.ruleset:1011
msgid ""
"Counts as a Police Station in every city.  (That is, for each city, reduces "
"unhappiness for military units outside the city by 2 under Democracy and 1 "
"under Republic.  This wonder has no effect under other governments.)"
msgstr ""

#: data/civ1/buildings.ruleset:946 data/civ2/buildings.ruleset:1023
#: data/default/buildings.ruleset:1023
msgid "Capitalization"
msgstr "Capitalisation"

#: data/civ1/buildings.ruleset:953 data/civ2/buildings.ruleset:1030
#: data/default/buildings.ruleset:1030
msgid ""
"This is not a normal improvement.  Instead, setting a city's production to "
"Capitalization means its shield production is converted to tax output "
"(money)."
msgstr ""

#: data/civ1/buildings.ruleset:84 data/civ1/buildings.ruleset:102
#: data/civ1/buildings.ruleset:120
msgid ""
"With a Barracks, each new unit built in a city will automatically have "
"Veteran status, which means that its attack and defence strengths are "
"increased by 50%.  Also, damaged units which stay in town for one full turn "
"without moving are completely restored."
msgstr ""

#: data/civ1/buildings.ruleset:151
msgid ""
"City Walls make it easier to defend a city.  They triple the defence "
"strength of units within the city against ground, sea, and helicopter units. "
" They are ineffective against non-helicopter airborne units as well as "
"Artillery.  City Walls also prevent the loss of population which occurs when "
"a defending unit is destroyed by a land unit."
msgstr ""

#: data/civ1/buildings.ruleset:720
msgid ""
"Works as if you had a Hydro Plant in every city on the same continent where "
"the wonder is built.  (This reduces pollution and increases the effects of "
"Factories and Mfg. Plants.)\n"
"\n"
"Like a Hydro Plant, the Hoover Dam can only be built in a city which is next "
"to (or on) a Mountain or River tile.  However, its effect is applicable to "
"all cities in your civilization on the same continent, regardless of whether "
"the other cities are next to, or on, a Mountain or River tile."
msgstr ""

#: data/civ1/buildings.ruleset:755
msgid ""
"Makes two unhappy citizens content in every city of yours on the same "
"continent where the wonder is built."
msgstr ""

#: data/civ1/buildings.ruleset:802
msgid "Gives all sea units 1 additional movement point."
msgstr ""

#: data/civ1/buildings.ruleset:875
#, c-format
msgid "Boosts science production in each city by 50%."
msgstr ""

#: data/civ1/buildings.ruleset:938
msgid ""
"In all cities, the unhappiness effect of every unit is reduced by 1. This "
"means that in a Republic, units do not cause unhappiness, and in a "
"Democracy, aggressive units cause only 1 unhappy citizen each."
msgstr ""

#: data/default/cities.ruleset:23
msgid "European"
msgstr ""

#: data/default/cities.ruleset:30
msgid "Classical"
msgstr ""

#: data/default/cities.ruleset:37
#, fuzzy
msgid "Industrial"
msgstr "Industrialisation"

#: data/default/cities.ruleset:44
msgid "Modern"
msgstr ""

#: data/civ1/governments.ruleset:100 data/civ2/governments.ruleset:98
#: data/default/governments.ruleset:99
#, fuzzy
msgid "Anarchy"
msgstr "Monarchie"

#: data/civ1/governments.ruleset:140 data/civ2/governments.ruleset:138
#: data/default/governments.ruleset:139
msgid "Mr."
msgstr ""

#: data/civ1/governments.ruleset:141 data/civ2/governments.ruleset:139
#: data/default/governments.ruleset:140
msgid "Ms."
msgstr ""

#: data/civ1/governments.ruleset:143 data/civ2/governments.ruleset:141
#: data/default/governments.ruleset:142
msgid ""
"Anarchy is simply the absence of any recognizable government. Citizens are "
"disorganized and unproductive, and will spend all income as quickly as "
"possible, rather than paying taxes or conducting research.\n"
"\n"
"Anarchy offers slightly less corruption than Despotism, but slightly more "
"unhappiness.\n"
"\n"
"Settlers consume 1 food per turn under Anarchy.  Squares which would "
"normally yield more than 2 units of food, shields or trade suffer a 1-unit "
"penalty (e.g., an irrigated grassland square which would normally yield 3 "
"food only yields 2 food while you are in Anarchy). (This penalty is removed "
"if the city is celebrating; see Happiness.)\n"
"\n"
"Under Anarchy, each of your cities can support a number of military units "
"equal to its size without paying shields for upkeep. (Additional units "
"require 1 production shield each.)\n"
"\n"
"You may impose martial law under Anarchy: each military unit inside a city "
"will keep one unhappy citizen content.  (Or at least, unhappy citizens will "
"act content, and will not cause disorder.)"
msgstr ""

#: data/civ1/governments.ruleset:170 data/civ2/governments.ruleset:168
#: data/default/governments.ruleset:169
msgid "Despotism"
msgstr "Despotisme"

#: data/civ1/governments.ruleset:209 data/civ2/governments.ruleset:207
#: data/default/governments.ruleset:208
msgid "Emperor"
msgstr ""

#: data/civ1/governments.ruleset:210 data/civ2/governments.ruleset:208
#: data/default/governments.ruleset:209
msgid "Empress"
msgstr ""

#: data/civ1/governments.ruleset:212 data/civ2/governments.ruleset:210
#: data/default/governments.ruleset:211
msgid ""
"Under Despotism, you are the absolute ruler of your people.  Your control "
"over your citizens is maintained largely by martial law.\n"
"\n"
"Despotism suffers the highest level of corruption of all forms of "
"government.\n"
"\n"
"Settlers consume 1 food per turn under Despotism.  Squares which would "
"normally yield more than 2 units of food, shields or trade suffer a 1-unit "
"penalty (e.g., an irrigated grassland square which would normally yield 3 "
"food only yields 2 food while you are under Despotic rule).  (This penalty "
"is removed if the city is celebrating; see Happiness.)\n"
"\n"
"Under Despotism, each of your cities can support a number of military units "
"equal to its size without paying shields for upkeep.  (Additional units "
"require 1 production shield each.)\n"
"\n"
"You may impose martial law under Despotism: each military unit inside a city "
"will keep one unhappy citizen content.  (Or at least, unhappy citizens will "
"act content, and will not cause disorder.)"
msgstr ""

#: data/civ1/governments.ruleset:238 data/civ1/techs.ruleset:366
#: data/civ2/governments.ruleset:236 data/civ2/techs.ruleset:366
#: data/default/governments.ruleset:237 data/default/techs.ruleset:366
msgid "Monarchy"
msgstr "Monarchie"

#: data/civ1/governments.ruleset:277 data/civ2/governments.ruleset:275
#: data/default/governments.ruleset:276