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/**********************************************************************
Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
***********************************************************************/
#ifndef FC__MAPVIEW_COMMON_H
#define FC__MAPVIEW_COMMON_H
#include "shared.h" /* bool type */
#include "fc_types.h"
#include "map.h"
#include "colors_g.h"
#include "tilespec.h"
struct canvas_store; /* opaque type, real type is gui-dep */
struct mapview_decoration {
/* For client Area Selection */
enum tile_hilite {
HILITE_NONE, HILITE_CITY
} hilite;
int crosshair; /* A refcount */
};
struct view {
int gui_x0, gui_y0;
int width, height; /* Size in pixels. */
int tile_width, tile_height; /* Size in tiles. Rounded up. */
int store_width, store_height;
bool can_do_cached_drawing; /* TRUE if cached drawing is possible. */
struct canvas *store, *tmp_store;
};
extern struct mapview_decoration *map_deco;
extern struct view mapview;
/* HACK: Callers can set this to FALSE to disable sliding. It should be
* reenabled afterwards. */
extern bool can_slide;
#define BORDER_WIDTH 2
#define GOTO_WIDTH 2
/*
* Iterate over all map tiles that intersect with the given GUI rectangle.
* The order of iteration is guaranteed to satisfy the painter's algorithm.
* The iteration covers not only tiles but tile edges and corners.
*
* GRI_x0, GRI_y0: gives the GUI origin of the rectangle.
*
* GRI_width, GRI_height: gives the GUI width and height of the rectangle.
* These values may be negative.
*
* _t, _e, _c: the tile, edge, or corner that is being iterated, declared
* inside the macro. Usually, only one of them will be non-NULL at a time.
* These values may be passed directly to fill_sprite_array().
*
* _x, _y: the canvas position of the current element, declared inside
* the macro. Each element is assumed to be tileset_tile_width(tileset) *
* tileset_tile_height(tileset) in size. If an element is larger, the
* caller needs to use a larger rectangle of iteration.
*
* The grid of iteration is rather complicated. For a picture of it see
* http://bugs.freeciv.org/Ticket/Attachment/89565/56824/newgrid.png
* or the other text in PR#12085.
*/
#define gui_rect_iterate(GRI_x0, GRI_y0, GRI_width, GRI_height, \
_t, _e, _c, _x, _y) \
{ \
int _x##_0 = (GRI_x0), _y##_0 = (GRI_y0); \
int _x##_w = (GRI_width), _y##_h = (GRI_height); \
\
if (_x##_w < 0) { \
_x##_0 += _x##_w; \
_x##_w = -_x##_w; \
} \
if (_y##_h < 0) { \
_y##_0 += _y##_h; \
_y##_h = -_y##_h; \
} \
if (_x##_w > 0 && _y##_h > 0) { \
struct tile_edge _t##_e; \
struct tile_corner _t##_c; \
int _t##_xi, _t##_yi, _t##_si, _t##_di; \
int _x, _y; \
const int _t##_r1 = (tileset_is_isometric(tileset) ? 2 : 1); \
const int _t##_r2 = _t##_r1 * 2; /* double the ratio */ \
const int _t##_w = tileset_tile_width(tileset); \
const int _t##_h = tileset_tile_height(tileset); \
/* Don't divide by _r2 yet, to avoid integer rounding errors. */ \
const int _t##_x0 = DIVIDE(_x##_0 * _t##_r2, _t##_w) - _t##_r1 / 2; \
const int _t##_y0 = DIVIDE(_y##_0 * _t##_r2, _t##_h) - _t##_r1 / 2; \
const int _t##_x1 = DIVIDE((_x##_0 + _x##_w) * _t##_r2 + _t##_w - 1,\
_t##_w) + _t##_r1; \
const int _t##_y1 = DIVIDE((_y##_0 + _y##_h) * _t##_r2 + _t##_h - 1,\
_t##_h) + _t##_r1; \
const int _t##_count = (_t##_x1 - _t##_x0) * (_t##_y1 - _t##_y0); \
int _t##_index = 0; \
\
freelog(LOG_DEBUG, "Iterating over %d-%d x %d-%d rectangle.", \
_t##_x1, _t##_x0, _t##_y1, _t##_y0); \
for (; _t##_index < _t##_count; _t##_index++) { \
struct tile *_t = NULL; \
struct tile_edge *_e = NULL; \
struct tile_corner *_c = NULL; \
\
_t##_xi = _t##_x0 + (_t##_index % (_t##_x1 - _t##_x0)); \
_t##_yi = _t##_y0 + (_t##_index / (_t##_x1 - _t##_x0)); \
_t##_si = _t##_xi + _t##_yi; \
_t##_di = _t##_yi - _t##_xi; \
if (2 == _t##_r1 /*tileset_is_isometric(tileset)*/) { \
if ((_t##_xi + _t##_yi) % 2 != 0) { \
continue; \
} \
if (_t##_xi % 2 == 0 && _t##_yi % 2 == 0) { \
if ((_t##_xi + _t##_yi) % 4 == 0) { \
/* Tile */ \
_t = map_pos_to_tile(_t##_si / 4 - 1, _t##_di / 4); \
} else { \
/* Corner */ \
_c = &_t##_c; \
_c->tile[0] = map_pos_to_tile((_t##_si - 6) / 4, \
(_t##_di - 2) / 4); \
_c->tile[1] = map_pos_to_tile((_t##_si - 2) / 4, \
(_t##_di - 2) / 4); \
_c->tile[2] = map_pos_to_tile((_t##_si - 2) / 4, \
(_t##_di + 2) / 4); \
_c->tile[3] = map_pos_to_tile((_t##_si - 6) / 4, \
(_t##_di + 2) / 4); \
if (tileset_hex_width(tileset) > 0) { \
_e = &_t##_e; \
_e->type = EDGE_UD; \
_e->tile[0] = _c->tile[0]; \
_e->tile[1] = _c->tile[2]; \
} else if (tileset_hex_height(tileset) > 0) { \
_e = &_t##_e; \
_e->type = EDGE_LR; \
_e->tile[0] = _c->tile[1]; \
_e->tile[1] = _c->tile[3]; \
} \
} \
} else { \
/* Edge. */ \
_e = &_t##_e; \
if (_t##_si % 4 == 0) { \
_e->type = EDGE_NS; \
_e->tile[0] = map_pos_to_tile((_t##_si - 4) / 4, \
(_t##_di - 2) / 4); /*N*/ \
_e->tile[1] = map_pos_to_tile((_t##_si - 4) / 4, \
(_t##_di + 2) / 4); /*S*/ \
} else { \
_e->type = EDGE_WE; \
_e->tile[0] = map_pos_to_tile((_t##_si - 6) / 4, \
_t##_di / 4); /*W*/ \
_e->tile[1] = map_pos_to_tile((_t##_si - 2) / 4, \
_t##_di / 4); /*E*/ \
} \
} \
} else { \
if (_t##_si % 2 == 0) { \
if (_t##_xi % 2 == 0) { \
/* Corner. */ \
_c = &_t##_c; \
_c->tile[0] = map_pos_to_tile(_t##_xi / 2 - 1, \
_t##_yi / 2 - 1); /*NW*/ \
_c->tile[1] = map_pos_to_tile(_t##_xi / 2, \
_t##_yi / 2 - 1); /*NE*/ \
_c->tile[2] = map_pos_to_tile(_t##_xi / 2, \
_t##_yi / 2); /*SE*/ \
_c->tile[3] = map_pos_to_tile(_t##_xi / 2 - 1, \
_t##_yi / 2); /*SW*/ \
} else { \
/* Tile. */ \
_t = map_pos_to_tile((_t##_xi - 1) / 2, \
(_t##_yi - 1) / 2); \
} \
} else { \
/* Edge. */ \
_e = &_t##_e; \
if (_t##_yi % 2 == 0) { \
_e->type = EDGE_NS; \
_e->tile[0] = map_pos_to_tile((_t##_xi - 1) / 2, \
_t##_yi / 2 - 1); /*N*/ \
_e->tile[1] = map_pos_to_tile((_t##_xi - 1) / 2, \
_t##_yi / 2); /*S*/ \
} else { \
_e->type = EDGE_WE; \
_e->tile[0] = map_pos_to_tile(_t##_xi / 2 - 1, \
(_t##_yi - 1) / 2); /*W*/ \
_e->tile[1] = map_pos_to_tile(_t##_xi / 2, \
(_t##_yi - 1) / 2); /*E*/ \
} \
} \
} \
_x = _t##_xi * _t##_w / _t##_r2 - _t##_w / 2; \
_y = _t##_yi * _t##_h / _t##_r2 - _t##_h / 2;
#define gui_rect_iterate_end \
} \
} \
}
void refresh_tile_mapcanvas(struct tile *ptile,
bool full_refresh, bool write_to_screen);
void refresh_unit_mapcanvas(struct unit *punit, struct tile *ptile,
bool full_refresh, bool write_to_screen);
void refresh_city_mapcanvas(struct city *pcity, struct tile *ptile,
bool full_refresh, bool write_to_screen);
void unqueue_mapview_updates(bool write_to_screen);
void map_to_gui_vector(const struct tileset *t,
int *gui_dx, int *gui_dy, int map_dx, int map_dy);
bool tile_to_canvas_pos(int *canvas_x, int *canvas_y, struct tile *ptile);
struct tile *canvas_pos_to_tile(int canvas_x, int canvas_y);
struct tile *canvas_pos_to_nearest_tile(int canvas_x, int canvas_y);
void get_mapview_scroll_window(int *xmin, int *ymin,
int *xmax, int *ymax,
int *xsize, int *ysize);
void get_mapview_scroll_step(int *xstep, int *ystep);
void get_mapview_scroll_pos(int *scroll_x, int *scroll_y);
void set_mapview_scroll_pos(int scroll_x, int scroll_y);
void set_mapview_origin(int gui_x0, int gui_y0);
struct tile *get_center_tile_mapcanvas(void);
void center_tile_mapcanvas(struct tile *ptile);
bool tile_visible_mapcanvas(struct tile *ptile);
bool tile_visible_and_not_on_border_mapcanvas(struct tile *ptile);
void put_unit(const struct unit *punit,
struct canvas *pcanvas, int canvas_x, int canvas_y);
void put_city(struct city *pcity,
struct canvas *pcanvas, int canvas_x, int canvas_y);
void put_terrain(struct tile *ptile,
struct canvas *pcanvas, int canvas_x, int canvas_y);
void put_unit_city_overlays(struct unit *punit,
struct canvas *pcanvas,
int canvas_x, int canvas_y);
void toggle_city_color(struct city *pcity);
void toggle_unit_color(struct unit *punit);
void put_nuke_mushroom_pixmaps(struct tile *ptile);
void put_one_element(struct canvas *pcanvas, enum mapview_layer layer,
struct tile *ptile,
const struct tile_edge *pedge,
const struct tile_corner *pcorner,
const struct unit *punit, struct city *pcity,
int canvas_x, int canvas_y,
const struct city *citymode);
void update_map_canvas(int canvas_x, int canvas_y, int width, int height);
void update_map_canvas_visible(void);
void update_city_description(struct city *pcity);
void show_city_descriptions(int canvas_x, int canvas_y,
int width, int height);
bool show_unit_orders(struct unit *punit);
void draw_segment(struct tile *ptile, enum direction8 dir);
void undraw_segment(struct tile *ptile, enum direction8 dir);
void decrease_unit_hp_smooth(struct unit *punit0, int hp0,
struct unit *punit1, int hp1);
void move_unit_map_canvas(struct unit *punit,
struct tile *ptile, int dx, int dy);
struct city *find_city_or_settler_near_tile(const struct tile *ptile,
struct unit **punit);
struct city *find_city_near_tile(const struct tile *ptile);
void get_city_mapview_production(struct city *pcity,
char *buf, size_t buf_len);
void get_city_mapview_name_and_growth(struct city *pcity,
char *name_buffer,
size_t name_buffer_len,
char *growth_buffer,
size_t growth_buffer_len,
enum color_std *grwoth_color);
void init_mapview_decorations(void);
bool map_canvas_resized(int width, int height);
void init_mapcanvas_and_overview(void);
void get_spaceship_dimensions(int *width, int *height);
void put_spaceship(struct canvas *pcanvas, int canvas_x, int canvas_y,
const struct player *pplayer);
#endif /* FC__MAPVIEW_COMMON_H */
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