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/**********************************************************************
Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
***********************************************************************/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <stdlib.h> /* getenv() */
#include "connection.h" /* MAX_LEN_CAPSTR */
#include "support.h"
#include "capstr.h"
static char our_capability_internal[MAX_LEN_CAPSTR];
const char * const our_capability = our_capability_internal;
/* Capabilities: original author: Mitch Davis (mjd@alphalink.com.au)
*
* The capability string is a string clients and servers trade to find
* out if they can talk to each other, and using which protocol version,
* and which features and behaviors to expect. The string is a list of
* words, separated by whitespace and/or commas, where each word indicates
* a capability that this version of Freeciv understands.
* If a capability word is mandatory, it should start with a "+".
*
* eg, #define CAPABILITY "+1.6, MapScroll, +AutoSettlers"
*
* Client and server functions can test these strings for a particular
* capability by calling the functions in capability.c
*
* Each executable has a string our_capability (above), which gives the
* capabilities of the running executable. This is normally initialised
* with CAPABILITY, but can be changed at run-time by setting the
* FREECIV_CAPS environment variable, though that is probably mainly
* useful for testing purposes.
*
* For checking the connections of other executables, each
* "struct connection" has a capability string, which gives the
* capability of the executable at the other end of the connection.
* So for the client, the capability of the server is in
* aconnection.capability, and for the server, the capabilities of
* connected clients are in game.players[i]->conn.capability
* The client now also knows the capabilities of other clients,
* via game.players[i]->conn.capability.
*
* Note the connection struct is a parameter to the functions to send and
* receive packets, which may be convenient for adjusting how a packet is
* sent or interpreted based on the capabilities of the connection.
*
* At the time of a major release, the capability string may be
* simplified; eg, the example string above could be replaced by "+1.7".
* (This should probably only happen if a mandatory capability has
* been introduced since the previous release.)
* Whoever makes such a change has responsibility to search the Freeciv
* code, and look for places where people are using has_capability.
* If you're taking a capability out of the string, because now every
* client and server supports it, then you should take out the
* if(has_capability()) code so that this code is always executed.
*
* (The savefile and ruleset files have strings which are used similarly,
* and checked by the same has_capability function, but the strings there
* are not directly related to the capability strings discussed here.)
*
* The actual capability string is now defined in version.in.
*/
void init_our_capability(void)
{
const char *s;
s = getenv("FREECIV_CAPS");
if (!s) {
s = NETWORK_CAPSTRING;
}
sz_strlcpy(our_capability_internal, s);
}
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