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/**********************************************************************
Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
***********************************************************************/
#ifndef FC__MAP_H
#define FC__MAP_H
#include <assert.h>
#include <math.h>
#include "fc_types.h"
#include "tile.h"
/*
* The value of MOVE_COST_FOR_VALID_SEA_STEP has no particular
* meaning. The value is only used for comparison. The value must be
* <0.
*/
#define MOVE_COST_FOR_VALID_SEA_STEP (-3)
#define MOVE_COST_FOR_VALID_AIR_STEP (-3)
/****************************************************************
miscellaneous terrain information
*****************************************************************/
#define terrain_misc packet_ruleset_terrain_control
struct civ_map {
int topology_id;
enum direction8 valid_dirs[8], cardinal_dirs[8];
int num_valid_dirs, num_cardinal_dirs;
struct iter_index *iterate_outwards_indices;
int num_iterate_outwards_indices;
int size; /* used to calculate [xy]size */
int xsize, ysize; /* native dimensions */
int seed;
int riches;
int huts;
int landpercent;
int generator;
int startpos;
bool tinyisles;
bool separatepoles;
bool alltemperate;
int temperature;
int wetness;
int steepness;
int num_start_positions;
bool have_resources;
bool have_huts;
bool have_rivers_overlay; /* only applies if !have_resources */
int num_continents;
int num_oceans; /* not updated at the client */
struct tile *tiles;
/* Only used by server. */
struct start_position {
struct tile *tile;
struct nation_type *nation; /* May be NO_NATION_SELECTED. */
} *start_positions; /* allocated at runtime */
};
enum topo_flag {
/* Bit-values. */
/* Changing these values will break map_init_topology. */
TF_WRAPX = 1,
TF_WRAPY = 2,
TF_ISO = 4,
TF_HEX = 8
};
#define MAP_IS_ISOMETRIC (topo_has_flag(TF_ISO) || topo_has_flag(TF_HEX))
#define CURRENT_TOPOLOGY (map.topology_id)
#define topo_has_flag(flag) ((CURRENT_TOPOLOGY & (flag)) != 0)
bool map_is_empty(void);
void map_init(void);
void map_init_topology(bool set_sizes);
void map_allocate(void);
void map_free(void);
int map_vector_to_real_distance(int dx, int dy);
int map_vector_to_sq_distance(int dx, int dy);
int map_distance(const struct tile *tile0, const struct tile *tile1);
int real_map_distance(const struct tile *tile0, const struct tile *tile1);
int sq_map_distance(const struct tile *tile0,const struct tile *tile1);
bool same_pos(const struct tile *tile0, const struct tile *tile1);
bool base_get_direction_for_step(const struct tile *src_tile,
const struct tile *dst_tile,
enum direction8 *dir);
int get_direction_for_step(const struct tile *src_tile,
const struct tile *dst_tile);
/* Number of index coordinates (for sanity checks and allocations) */
#define MAP_INDEX_SIZE (map.xsize * map.ysize)
#ifdef DEBUG
#define CHECK_MAP_POS(x,y) assert(is_normal_map_pos((x),(y)))
#define CHECK_NATIVE_POS(x, y) assert((x) >= 0 && (x) < map.xsize \
&& (y) >= 0 && (y) < map.ysize)
#define CHECK_INDEX(index) assert((index) >= 0 && (index) < MAP_INDEX_SIZE)
#else
#define CHECK_MAP_POS(x,y) ((void)0)
#define CHECK_NATIVE_POS(x, y) ((void)0)
#define CHECK_INDEX(index) ((void)0)
#endif
#define native_pos_to_index(nat_x, nat_y) \
(CHECK_NATIVE_POS((nat_x), (nat_y)), \
(nat_x) + (nat_y) * map.xsize)
#define index_to_native_pos(pnat_x, pnat_y, index) \
(*(pnat_x) = (index) % map.xsize, \
*(pnat_y) = (index) / map.xsize)
/* Obscure math. See explanation in doc/HACKING. */
#define NATIVE_TO_MAP_POS(pmap_x, pmap_y, nat_x, nat_y) \
(MAP_IS_ISOMETRIC \
? (*(pmap_x) = ((nat_y) + ((nat_y) & 1)) / 2 + (nat_x), \
*(pmap_y) = (nat_y) - *(pmap_x) + map.xsize) \
: (*(pmap_x) = (nat_x), *(pmap_y) = (nat_y)))
#define MAP_TO_NATIVE_POS(pnat_x, pnat_y, map_x, map_y) \
(MAP_IS_ISOMETRIC \
? (*(pnat_y) = (map_x) + (map_y) - map.xsize, \
*(pnat_x) = (2 * (map_x) - *(pnat_y) - (*(pnat_y) & 1)) / 2) \
: (*(pnat_x) = (map_x), *(pnat_y) = (map_y)))
#define NATURAL_TO_MAP_POS(pmap_x, pmap_y, nat_x, nat_y) \
(MAP_IS_ISOMETRIC \
? (*(pmap_x) = ((nat_y) + (nat_x)) / 2, \
*(pmap_y) = (nat_y) - *(pmap_x) + map.xsize) \
: (*(pmap_x) = (nat_x), *(pmap_y) = (nat_y)))
#define MAP_TO_NATURAL_POS(pnat_x, pnat_y, map_x, map_y) \
(MAP_IS_ISOMETRIC \
? (*(pnat_y) = (map_x) + (map_y) - map.xsize, \
*(pnat_x) = 2 * (map_x) - *(pnat_y)) \
: (*(pnat_x) = (map_x), *(pnat_y) = (map_y)))
/* Provide a block to convert from map to native coordinates. This allows
* you to use a native version of the map position within the block. Note
* that the native position is declared as const and can't be changed
* inside the block. */
#define do_in_native_pos(nat_x, nat_y, map_x, map_y) \
{ \
int _nat_x, _nat_y; \
MAP_TO_NATIVE_POS(&_nat_x, &_nat_y, map_x, map_y); \
{ \
const int nat_x = _nat_x, nat_y = _nat_y;
#define do_in_native_pos_end \
} \
}
/* Provide a block to convert from map to natural coordinates. This allows
* you to use a natural version of the map position within the block. Note
* that the natural position is declared as const and can't be changed
* inside the block. */
#define do_in_natural_pos(ntl_x, ntl_y, map_x, map_y) \
{ \
int _ntl_x, _ntl_y; \
MAP_TO_NATURAL_POS(&_ntl_x, &_ntl_y, map_x, map_y); \
{ \
const int ntl_x = _ntl_x, ntl_y = _ntl_y;
#define do_in_natural_pos_end \
} \
}
/* Width and height of the map, in native coordinates. */
#define NATIVE_WIDTH map.xsize
#define NATIVE_HEIGHT map.ysize
/* Width and height of the map, in natural coordinates. */
#define NATURAL_WIDTH (MAP_IS_ISOMETRIC ? 2 * map.xsize : map.xsize)
#define NATURAL_HEIGHT map.ysize
#define MAP_WIDTH \
(MAP_IS_ISOMETRIC ? (map.xsize + map.ysize / 2) : map.xsize)
#define MAP_HEIGHT \
(MAP_IS_ISOMETRIC ? (map.xsize + map.ysize / 2) : map.ysize)
static inline int map_pos_to_index(int map_x, int map_y);
/* index_to_map_pos(int *, int *, int) inverts map_pos_to_index */
#define index_to_map_pos(pmap_x, pmap_y, index) \
(CHECK_INDEX(index), \
index_to_native_pos(pmap_x, pmap_y, index), \
NATIVE_TO_MAP_POS(pmap_x, pmap_y, *(pmap_x), *(pmap_y)))
#define DIRSTEP(dest_x, dest_y, dir) \
( (dest_x) = DIR_DX[(dir)], \
(dest_y) = DIR_DY[(dir)])
/*
* Steps from the tile in the given direction, yielding a new tile (or NULL).
*
* Direct calls to DIR_DXY should be avoided and DIRSTEP should be
* used. But to allow dest and src to be the same, as in
* MAPSTEP(x, y, x, y, dir)
* we bend this rule here.
*/
struct tile *mapstep(const struct tile *ptile, enum direction8 dir);
struct tile *map_pos_to_tile(int x, int y);
struct tile *native_pos_to_tile(int nat_x, int nat_y);
struct tile *index_to_tile(int index);
bool is_real_map_pos(int x, int y);
bool is_normal_map_pos(int x, int y);
bool is_singular_tile(const struct tile *ptile, int dist);
bool normalize_map_pos(int *x, int *y);
struct tile *nearest_real_tile(int x, int y);
void base_map_distance_vector(int *dx, int *dy,
int x0, int y0, int x1, int y1);
void map_distance_vector(int *dx, int *dy, const struct tile *ptile0,
const struct tile *ptile1);
int map_num_tiles(void);
struct tile *rand_neighbour(const struct tile *ptile);
struct tile *rand_map_pos(void);
struct tile *rand_map_pos_filtered(void *data,
bool (*filter)(const struct tile *ptile,
const void *data));
bool is_water_adjacent_to_tile(const struct tile *ptile);
bool is_tiles_adjacent(const struct tile *ptile0, const struct tile *ptile1);
bool is_move_cardinal(const struct tile *src_tile,
const struct tile *dst_tile);
int map_move_cost(struct unit *punit, const struct tile *ptile);
int map_move_cost_ai(const struct tile *tile0, const struct tile *tile1);
bool is_safe_ocean(const struct tile *ptile);
bool is_cardinally_adj_to_ocean(const struct tile *ptile);
bv_special get_tile_infrastructure_set(const struct tile *ptile,
int *count);
bool can_channel_land(const struct tile *ptile);
bool can_reclaim_ocean(const struct tile *ptile);
extern struct civ_map map;
extern struct terrain_misc terrain_control;
#define vision_layer_iterate(vision) \
{ \
enum vision_layer vision; \
\
for (vision = 0; vision < V_COUNT; vision++) {
#define vision_layer_iterate_end \
} \
}
/* This iterates outwards from the starting point. Every tile within max_dist
* will show up exactly once, in an outward (based on real map distance)
* order. The returned values are always real and are normalized. The
* starting position must be normal.
*
* See also iterate_outward() */
#define iterate_outward_dxy(start_tile, max_dist, tile_itr, dx_itr, dy_itr) \
{ \
const struct tile *_start_tile = (start_tile); \
struct tile *tile_itr; \
int _max_dist = (max_dist), _x_itr, _y_itr, dx_itr, dy_itr, _index; \
bool _is_border = is_border_tile(_start_tile, _max_dist); \
\
for (_index = 0; _index < map.num_iterate_outwards_indices; _index++) { \
if (map.iterate_outwards_indices[_index].dist > _max_dist) { \
break; \
} \
dx_itr = map.iterate_outwards_indices[_index].dx; \
dy_itr = map.iterate_outwards_indices[_index].dy; \
_x_itr = dx_itr + _start_tile->x; \
_y_itr = dy_itr + _start_tile->y; \
if (_is_border && !normalize_map_pos(&_x_itr, &_y_itr)) { \
continue; \
} \
tile_itr = map.tiles + map_pos_to_index(_x_itr, _y_itr);
#define iterate_outward_dxy_end \
} \
}
/* See iterate_outward_dxy() */
#define iterate_outward(start_tile, max_dist, itr_tile) \
iterate_outward_dxy(start_tile, max_dist, itr_tile, _dx_itr, _dy_itr)
#define iterate_outward_end iterate_outward_dxy_end
/*
* Iterate through all tiles in a square with given center and radius.
* The position (x_itr, y_itr) that is returned will be normalized;
* unreal positions will be automatically discarded. (dx_itr, dy_itr)
* is the standard distance vector between the position and the center
* position. Note that when the square is larger than the map the
* distance vector may not be the minimum distance vector.
*/
#define square_dxy_iterate(center_tile, radius, tile_itr, dx_itr, dy_itr) \
iterate_outward_dxy(center_tile, radius, tile_itr, dx_itr, dy_itr)
#define square_dxy_iterate_end iterate_outward_dxy_end
/*
* Iterate through all tiles in a square with given center and radius.
* Positions returned will have adjusted x, and positions with illegal
* y will be automatically discarded.
*/
#define square_iterate(center_tile, radius, tile_itr) \
square_dxy_iterate(center_tile, radius, tile_itr, _dummy_x, dummy_y)
#define square_iterate_end square_dxy_iterate_end
/*
* Iterate through all tiles in a circle with given center and squared
* radius. Positions returned will have adjusted (x, y); unreal
* positions will be automatically discarded.
*/
#define circle_iterate(center_tile, sq_radius, tile_itr) \
circle_dxyr_iterate(center_tile, sq_radius, tile_itr, _dx, _dy, _dr)
#define circle_iterate_end \
circle_dxyr_iterate_end
/* dx, dy, dr are distance from center to tile in x, y and square distance;
* do not rely on x, y distance, since they do not work for hex topologies */
#define circle_dxyr_iterate(center_tile, sq_radius, \
tile_itr, dx, dy, dr) \
{ \
const int _sq_radius = (sq_radius); \
const int _cr_radius = (int)sqrt((double)MAX(_sq_radius, 0)); \
\
square_dxy_iterate(center_tile, _cr_radius, tile_itr, dx, dy) { \
const int dr = map_vector_to_sq_distance(dx, dy); \
\
if (dr <= _sq_radius) {
#define circle_dxyr_iterate_end \
} \
} square_dxy_iterate_end; \
}
/* Iterate through all map positions adjacent to the given center map
* position, with normalization. The order of positions is unspecified. */
#define adjc_iterate(center_tile, itr_tile) \
{ \
/* Written as a wrapper to adjc_dir_iterate since it's the cleanest and \
* most efficient. */ \
adjc_dir_iterate(center_tile, itr_tile, ADJC_ITERATE_dir_itr) {
#define adjc_iterate_end \
} adjc_dir_iterate_end; \
}
#define adjc_dir_iterate(center_tile, itr_tile, dir_itr) \
adjc_dirlist_iterate(center_tile, itr_tile, dir_itr, \
map.valid_dirs, map.num_valid_dirs)
#define adjc_dir_iterate_end adjc_dirlist_iterate_end
#define cardinal_adjc_iterate(center_tile, itr_tile) \
adjc_dirlist_iterate(center_tile, itr_tile, _dir_itr, \
map.cardinal_dirs, map.num_cardinal_dirs)
#define cardinal_adjc_iterate_end adjc_dirlist_iterate_end
#define cardinal_adjc_dir_iterate(center_tile, itr_tile, dir_itr) \
adjc_dirlist_iterate(center_tile, itr_tile, dir_itr, \
map.cardinal_dirs, map.num_cardinal_dirs)
#define cardinal_adjc_dir_iterate_end adjc_dirlist_iterate_end
/* Iterate through all tiles adjacent to a tile using the given list of
* directions. dir_itr is the directional value, (center_x, center_y) is
* the center tile (which must be normalized), and (x_itr, y_itr) is the
* position corresponding to dir_itr.
*
* This macro should not be used directly. Instead, use adjc_dir_iterate
* or cartesian_adjacent_iterate. */
#define adjc_dirlist_iterate(center_tile, itr_tile, dir_itr, \
dirlist, dircount) \
{ \
const struct tile *_center_tile = (center_tile); \
struct tile *itr_tile; \
int _dir_index, _x_itr, _y_itr; \
enum direction8 dir_itr; \
bool _is_border = is_border_tile(_center_tile, 1); \
\
for (_dir_index = 0; _dir_index < (dircount); _dir_index++) { \
dir_itr = dirlist[_dir_index]; \
DIRSTEP(_x_itr, _y_itr, dir_itr); \
_x_itr += _center_tile->x; \
_y_itr += _center_tile->y; \
if (_is_border && !normalize_map_pos(&_x_itr, &_y_itr)) { \
continue; \
} \
itr_tile = map.tiles + map_pos_to_index(_x_itr, _y_itr);
#define adjc_dirlist_iterate_end \
} \
}
/* Iterate over all positions on the globe. */
#define whole_map_iterate(ptile) \
{ \
int _index; /* We use index positions for cache efficiency. */ \
for (_index = 0; _index < MAP_INDEX_SIZE; _index++) { \
struct tile *ptile = map.tiles + _index; \
#define whole_map_iterate_end \
} \
}
BV_DEFINE(dir_vector, 8);
/* return the reverse of the direction */
#define DIR_REVERSE(dir) (7 - (dir))
enum direction8 dir_cw(enum direction8 dir);
enum direction8 dir_ccw(enum direction8 dir);
const char* dir_get_name(enum direction8 dir);
bool is_valid_dir(enum direction8 dir);
bool is_cardinal_dir(enum direction8 dir);
extern const int DIR_DX[8];
extern const int DIR_DY[8];
/* Used for network transmission; do not change. */
#define MAP_TILE_OWNER_NULL MAX_UINT8
#define MAP_DEFAULT_HUTS 50
#define MAP_MIN_HUTS 0
#define MAP_MAX_HUTS 500
/* Size of the map in thousands of tiles */
#define MAP_DEFAULT_SIZE 4
#define MAP_MIN_SIZE 1
#define MAP_MAX_SIZE 29
/* This defines the maximum linear size in _map_ coordinates.
* This must be smaller than 255 because of the way coordinates are sent
* across the network. */
#define MAP_MAX_LINEAR_SIZE 254
#define MAP_MIN_LINEAR_SIZE 8
#define MAP_MAX_WIDTH MAP_MAX_LINEAR_SIZE
#define MAP_MAX_HEIGHT MAP_MAX_LINEAR_SIZE
#define MAP_ORIGINAL_TOPO TF_WRAPX
#define MAP_DEFAULT_TOPO TF_WRAPX
#define MAP_MIN_TOPO 0
#define MAP_MAX_TOPO 15
#define MAP_DEFAULT_SEED 0
#define MAP_MIN_SEED 0
#define MAP_MAX_SEED (MAX_UINT32 >> 1)
#define MAP_DEFAULT_LANDMASS 30
#define MAP_MIN_LANDMASS 15
#define MAP_MAX_LANDMASS 85
#define MAP_DEFAULT_RICHES 250
#define MAP_MIN_RICHES 0
#define MAP_MAX_RICHES 1000
#define MAP_DEFAULT_STEEPNESS 30
#define MAP_MIN_STEEPNESS 0
#define MAP_MAX_STEEPNESS 100
#define MAP_DEFAULT_WETNESS 50
#define MAP_MIN_WETNESS 0
#define MAP_MAX_WETNESS 100
#define MAP_DEFAULT_GENERATOR 1
#define MAP_MIN_GENERATOR 1
#define MAP_MAX_GENERATOR 3
#define MAP_DEFAULT_STARTPOS 0
#define MAP_MIN_STARTPOS 0
#define MAP_MAX_STARTPOS 4
#define MAP_DEFAULT_TINYISLES FALSE
#define MAP_MIN_TINYISLES FALSE
#define MAP_MAX_TINYISLES TRUE
#define MAP_DEFAULT_SEPARATE_POLES TRUE
#define MAP_MIN_SEPARATE_POLES FALSE
#define MAP_MAX_SEPARATE_POLES TRUE
#define MAP_DEFAULT_ALLTEMPERATE FALSE
#define MAP_MIN_ALLTEMPERATE FALSE
#define MAP_MAX_ALLTEMPERATE TRUE
#define MAP_DEFAULT_TEMPERATURE 50
#define MAP_MIN_TEMPERATURE 0
#define MAP_MAX_TEMPERATURE 100
/*
* Inline function definitions. These are at the bottom because they may use
* elements defined above.
*/
static inline int map_pos_to_index(int map_x, int map_y)
{
/* Note: writing this as a macro is hard; it needs temp variables. */
int nat_x, nat_y;
CHECK_MAP_POS(map_x, map_y);
MAP_TO_NATIVE_POS(&nat_x, &nat_y, map_x, map_y);
return native_pos_to_index(nat_x, nat_y);
}
/****************************************************************************
A "border position" is any map position that _may have_ positions within
real map distance dist that are non-normal. To see its correctness,
consider the case where dist is 1 or 0.
****************************************************************************/
static inline bool is_border_tile(const struct tile *ptile, int dist)
{
/* HACK: An iso-map compresses the value in the X direction but not in
* the Y direction. Hence (x+1,y) is 1 tile away while (x,y+2) is also
* one tile away. */
int xdist = dist;
int ydist = (MAP_IS_ISOMETRIC ? (2 * dist) : dist);
return (ptile->nat_x < xdist
|| ptile->nat_y < ydist
|| ptile->nat_x >= map.xsize - xdist
|| ptile->nat_y >= map.ysize - ydist);
}
#endif /* FC__MAP_H */
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