File: techtools.h

package info (click to toggle)
freeciv 2.1.5-2
  • links: PTS, VCS
  • area: main
  • in suites: lenny
  • size: 95,924 kB
  • ctags: 20,829
  • sloc: ansic: 231,256; sh: 4,872; makefile: 2,867; python: 1,259; yacc: 318
file content (40 lines) | stat: -rw-r--r-- 1,772 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
/********************************************************************** 
 Freeciv - Copyright (C) 2005 The Freeciv Team
   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2, or (at your option)
   any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.
***********************************************************************/
#ifndef FC__RESEARCH_H
#define FC__RESEARCH_H

#include "player.h"
#include "tech.h"

void do_free_cost(struct player *pplayer, Tech_type_id tech);
void do_conquer_cost(struct player *pplayer, Tech_type_id tech);
void do_dipl_cost(struct player *pplayer, Tech_type_id tech);

void do_tech_parasite_effect(struct player *pplayer);
void found_new_tech(struct player *plr, Tech_type_id tech_found,
		    bool was_discovery, bool saving_bulbs);
void update_tech(struct player *plr, int bulbs);
void init_tech(struct player *plr);
void choose_tech(struct player *plr, Tech_type_id tech);
void choose_random_tech(struct player* plr);
Tech_type_id choose_goal_tech(struct player *plr);
void choose_tech_goal(struct player *plr, Tech_type_id tech);
Tech_type_id steal_a_tech(struct player *pplayer, struct player *target,
                Tech_type_id preferred);

Tech_type_id give_random_free_tech(struct player *pplayer);
Tech_type_id give_immediate_free_tech(struct player *pplayer);
void give_initial_techs(struct player* plr);
Tech_type_id give_random_initial_tech(struct player* pplayer);

#endif