File: api_effects.c

package info (click to toggle)
freeciv 2.3.2-1%2Bdeb7u1
  • links: PTS, VCS
  • area: main
  • in suites: wheezy
  • size: 123,684 kB
  • sloc: ansic: 300,981; sh: 11,763; makefile: 4,671; python: 1,717; xml: 172
file content (73 lines) | stat: -rw-r--r-- 2,345 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
/**********************************************************************
 Freeciv - Copyright (C) 2005 - The Freeciv Project
   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2, or (at your option)
   any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.
***********************************************************************/

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

/* common */
#include "effects.h"

/* server/scripting */
#include "script.h"

#include "api_effects.h"

/************************************************************************
  Returns the effect bonus in the world
************************************************************************/
int api_effects_world_bonus(const char *effect_type)
{
  enum effect_type etype = EFT_LAST;
  SCRIPT_CHECK_ARG_NIL(effect_type, 1, string, 0);

  etype = effect_type_from_str(effect_type);
  if (etype == EFT_LAST) {
    return 0;
  }
  return get_world_bonus(etype);
}

/************************************************************************
  Returns the effect bonus for a player
************************************************************************/
int api_effects_player_bonus(Player *pplayer, const char *effect_type)
{
  enum effect_type etype = EFT_LAST;

  SCRIPT_CHECK_ARG_NIL(pplayer, 1, Player, 0);
  SCRIPT_CHECK_ARG_NIL(effect_type, 2, string, 0);

  etype = effect_type_from_str(effect_type);
  if (etype == EFT_LAST) {
    return 0;
  }
  return get_player_bonus(pplayer, etype);
}

/************************************************************************
  Returns the effect bonus at a city.
************************************************************************/
int api_effects_city_bonus(City *pcity, const char *effect_type)
{
  enum effect_type etype = EFT_LAST;

  SCRIPT_CHECK_ARG_NIL(pcity, 1, City, 0);
  SCRIPT_CHECK_ARG_NIL(effect_type, 2, string, 0);

  etype = effect_type_from_str(effect_type);
  if (etype == EFT_LAST) {
    return 0;
  }
  return get_city_bonus(pcity, etype);
}