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/***********************************************************************
Freeciv - Copyright (C) 1996-2015 - Freeciv Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
***********************************************************************/
#ifndef FC__API_SERVER_GAME_METHODS_H
#define FC__API_SERVER_GAME_METHODS_H
/* common/scriptcore */
#include "luascript_types.h"
/* server/scripting */
#include "api_server_edit.h"
/* Server-only methods added to the modules defined in
* the common tolua_game.pkg. */
int api_methods_player_trait(lua_State *L, Player *pplayer,
const char *tname);
int api_methods_player_trait_base(lua_State *L, Player *pplayer,
const char *tname);
int api_methods_player_trait_current_mod(lua_State *L, Player *pplayer,
const char *tname);
int api_methods_nation_trait_min(lua_State *L, Nation_Type *pnation,
const char *tname);
int api_methods_nation_trait_max(lua_State *L, Nation_Type *pnation,
const char *tname);
int api_methods_nation_trait_default(lua_State *L, Nation_Type *pnation,
const char *tname);
#endif /* FC__API_SERVER_GAME_METHODS_H */
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