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/*****************************************************************************
Freeciv - Copyright (C) 2005 - The Freeciv Project
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*****************************************************************************/
#ifdef HAVE_CONFIG_H
#include <fc_config.h>
#endif
/* common */
#include "featured_text.h"
#include "research.h"
/* common/scriptcore */
#include "luascript.h"
/* server */
#include "notify.h"
#include "api_server_notify.h"
/*****************************************************************************
Notify players which have embassies with pplayer with the given message.
*****************************************************************************/
void api_notify_embassies_msg(lua_State *L, Player *pplayer, Tile *ptile,
int event, const char *message)
{
LUASCRIPT_CHECK_STATE(L);
notify_embassies(pplayer, ptile, event, ftc_any, "%s", message);
}
/*****************************************************************************
Notify pplayer of a complex event.
*****************************************************************************/
void api_notify_event_msg(lua_State *L, Player *pplayer, Tile *ptile,
int event, const char *message)
{
LUASCRIPT_CHECK_STATE(L);
notify_player(pplayer, ptile, event, ftc_any, "%s", message);
}
/*****************************************************************************
Notify players sharing research with the player.
*****************************************************************************/
void api_notify_research_msg(lua_State *L, Player *pplayer, bool include_plr,
int event, const char *message)
{
struct research *pres;
LUASCRIPT_CHECK_STATE(L);
pres = research_get(pplayer);
notify_research(pres, include_plr ? NULL : pplayer, event,
ftc_any, "%s", message);
}
/*****************************************************************************
Notify players sharing research with the player.
*****************************************************************************/
void api_notify_research_embassies_msg(lua_State *L, Player *pplayer,
int event, const char *message)
{
struct research *pres;
LUASCRIPT_CHECK_STATE(L);
pres = research_get(pplayer);
notify_research_embassies(pres, NULL, event, ftc_any, "%s", message);
}
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