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-- Freeciv - Copyright (C) 2007 - The Freeciv Project
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation; either version 2, or (at your option)
-- any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- This file is for lua-functionality that is specific to a given
-- ruleset. When freeciv loads a ruleset, it also loads script
-- file called 'default.lua'. The one loaded if your ruleset
-- does not provide an override is default/default.lua.
-----------------------------------------------------------------------------------------------------
-- default.lua callback overrides
-- Get gold from entering a hut.
function alien_hut_get_gold(unit, gold)
local owner = unit.owner
notify.event(owner, unit.tile, E.HUT_GOLD, PL_("It was a safe containing %d gold.",
"It was a safe containing %d gold.", gold),
gold)
owner:change_gold(gold)
end
-- Get a tech from entering a hut.
function alien_hut_get_tech(unit)
local owner = unit.owner
local tech = owner:give_tech(nil, -1, false, "hut")
if tech then
notify.event(owner, unit.tile, E.HUT_TECH,
_("There was a datapod containing research info about %s."),
tech:name_translation())
notify.research(owner, false, E.TECH_GAIN,
_("The %s found datapod containing research info about %s."),
owner.nation:plural_translation(),
tech:name_translation())
notify.research_embassies(owner, E.HUT_TECH,
-- /* TRANS: first %s is nation plural or team name */
_("The %s have acquired %s from Space Capsule they found."),
owner:research_name_translation(),
tech:name_translation())
return true
else
return false
end
end
-- Get new city from hut
function alien_hut_get_city(unit)
local owner = unit.owner
if unit:is_on_possible_city_tile() then
owner:create_city(unit.tile, "")
notify.event(owner, unit.tile, E.HUT_CITY,
_("You found a base starting kit."))
return true
else
return false
end
end
-- Get barbarians from hut, unless close to a city, king enters, or
-- barbarians are disabled
-- Unit may die: returns true if unit is alive
function alien_hut_get_barbarians(unit)
local tile = unit.tile
local type = unit.utype
local owner = unit.owner
if server.setting.get("barbarians") == "DISABLED"
or unit.tile:city_exists_within_max_city_map(true)
or type:has_flag('Gameloss') then
notify.event(owner, unit.tile, E.HUT_BARB_CITY_NEAR,
_("The Space Capsule was already scavenged by someone."))
return true
end
local dead_link = unit:tile_link_text()
local alive = tile:unleash_barbarians()
if alive then
notify.event(owner, tile, E.HUT_BARB,
_("It was a trap! Set by the outcasts."));
else
notify.event(owner, tile, E.HUT_BARB_KILLED,
_("Your %s has been killed by outcasts!"),
dead_link);
end
return alive
end
-- Randomly choose a hut event
function alien_hut_enter_callback(unit)
local chance = random(0, 11)
local alive = true
if chance == 0 then
alien_hut_get_gold(unit, 25)
elseif chance == 1 or chance == 2 or chance == 3 then
alien_hut_get_gold(unit, 50)
elseif chance == 4 then
alien_hut_get_gold(unit, 100)
elseif chance == 5 or chance == 6 or chance == 7 then
alien_hut_get_tech(unit)
elseif chance == 8 or chance == 9 then
alien_hut_get_gold(unit, 25)
elseif chance == 10 then
alive = alien_hut_get_barbarians(unit)
elseif chance == 11 then
if not alien_hut_get_city(unit) then
alien_hut_get_gold(unit, 50)
end
end
-- do not process default.lua
return true
end
signal.connect("hut_enter", "alien_hut_enter_callback")
-----------------------------------------------------------------------------------------------------
-- Alien ruleset specific callbacks
-- Show a pop up telling the beginning of the story when the game starts.
function turn_callback(turn, year)
if turn == 1 then
notify.event(nil, nil, E.SCRIPT,
_("Deneb 7 was known to have strange force field surrounding it\nthat made it impossible to get near planet with year\n250 Galactic Era Earth technology. However, when you were\nflying past, that field suddenly reverted and sucked you\nto the planet.\n\nYou find yourself in a strange world, probably touched\nby superior technology, where big portion of Earth science\nis invalid. You have to learn new rules,\nrules of this world.\n\nThere's deadly radiation that no known shielding works against.\nThere's alien life, but more surprisingly also some\nedible plants just like on Earth.\n\nRadio doesn't work,\nair doesn't allow flying, some basic Physics does\nnot apply here.\n\nYou struggle to live on this planet, and read\nRoadside Picnic by Strugatsky brothers once more."))
end
end
signal.connect('turn_begin', 'turn_callback')
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