1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196
|
#!/usr/bin/env bash
#/***********************************************************************
# Freeciv - Copyright (C) 2010-2025
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
#***********************************************************************/
# Convert map images to animations
#
# Requirements:
# - convert (from ImageMagick)
# - ffmpeg (for avi and flv)
# Default values
animation="gif"
civgame="freeciv"
mapstr=""
mapext="gif"
loop=1
scriptname=$0
basename=`basename ${scriptname}`
# Check for required tools (convert)
have_convert=TRUE
prog_convert=`command -v convert`
RES=$?
if [ $RES -ne 0 ]; then
# Without this tool nothing can be done
echo "ERROR: The required program 'convert' from ImageMagick is missing."
exit 1
fi
# Check for required tools (ffmpeg)
have_ffmpeg=TRUE
command -v ffmpeg > /dev/null
RES=$?
if [ $RES -ne 0 ]; then
have_ffmpeg=FALSE
fi
# Print usage
function usage()
{
echo ""
echo "USAGE:"
echo " ${basename} -h [-c <civgame>] [-l <nr>] -m <mapstr> [-e <mapext>] [-a <gif|mpg]|avi|flv|ALL>]"
echo ""
echo "OPTIONS:"
echo " -a animation format (default: gif)"
echo " -c basename for the save files (default: freeciv)"
echo " -e map image extension (default: gif)"
echo " -h this help"
echo " -l number of loops (only for the gif file; default: 1)"
echo " (FIXME: has no effect?)"
echo " -m map image definition string"
echo ""
echo "EXAMPLE:"
echo " ${basename} -m M-bcfktuZ2P000each -e png -a mpg"
echo ""
}
# ffmpeg is needed
function check_ffmpeg()
{
if [ "$have_ffmpeg" == "FALSE" ]; then
# ffmpeg is missing
echo "ERROR: The required program 'ffmpeg' is missing."
exit 1
fi
}
# Process arguments
while getopts "a:c:e:hl:m:" option
do
case $option in
h )
usage
exit 0
;;
c )
civgame=$OPTARG
;;
m )
mapstr=$OPTARG
;;
e )
mapext=$OPTARG
;;
a )
animation=$OPTARG
;;
l )
loop=$OPTARG
;;
* )
echo ""
echo "Unimplemented option chosen (${option})."
usage
exit 1
;;
esac
done
# File definitions
FILES="${civgame}-T*-Y*-${mapstr}.map.${mapext}"
# Check for files
CHECK=`ls ${FILES} 2> /dev/null | wc -l`
if [ $CHECK -eq 0 ]; then
echo "ERROR: no map images found ($FILES)"
usage
exit 1
fi
# Get first and last image
FILE_A=`ls $FILES | head -n 1`
FILE_Z=`ls $FILES | tail -n 1`
# Output file names
ANIM_GIF="${civgame}-${mapstr}.anim.gif"
ANIM_AVI="${civgame}-${mapstr}.anim.avi"
ANIM_FLV="${civgame}-${mapstr}.anim.flv"
ANIM_MPG="${civgame}-${mapstr}.anim.mpg"
# Main part
case $animation in
ALL )
${0} -c ${civgame} -m ${mapstr} -e ${mapext} -a gif
${0} -c ${civgame} -m ${mapstr} -e ${mapext} -a mpg
${0} -c ${civgame} -m ${mapstr} -e ${mapext} -a avi_from_mpg
${0} -c ${civgame} -m ${mapstr} -e ${mapext} -a flv_from_mpg
;;
gif )
echo -e "generating animated gif (${ANIM_GIF}) ..."
[ -e ${ANIM_GIF} ] && rm ${ANIM_GIF}
convert -delay 100 -loop ${loop} \
${FILES} ${FILE_Z} \
${ANIM_GIF}
;;
mpg )
echo -e "generating mpg file ($ANIM_MPG) ..."
[ -e ${ANIM_MPG} ] && rm ${ANIM_MPG}
convert -delay 5 -quality 100 \
${FILES} ${FILE_Z} \
${ANIM_MPG}
;;
avi )
echo -e "generating avi file ($ANIM_AVI) ..."
check_ffmpeg
# Need to first generate the mpg file
${0} -c ${civgame} -m ${mapstr} -e ${mapext} -a mpg
[ -e ${ANIM_AVI} ] && rm ${ANIM_AVI}
ffmpeg -i ${ANIM_MPG} -f avi ${ANIM_AVI}
echo $animation
;;
avi_from_mpg )
# This is an internal tag; it assumes that the mpg file exists
echo -e "generating avi file ($ANIM_AVI) ..."
check_ffmpeg
[ ! -e ${ANIM_MPG} ] && echo "ERROR: ${ANIM_MPG} missing ..." && exit 1
[ -e ${ANIM_AVI} ] && rm ${ANIM_AVI}
ffmpeg -i ${ANIM_MPG} -f avi ${ANIM_AVI}
echo $animation
;;
flv )
echo -e "generating flv file (${ANIM_FLV}) ..."
check_ffmpeg
# Need to first generate the mpg file
${0} -c ${civgame} -m ${mapstr} -e ${mapext} -a mpg
[ -e ${ANIM_FLV} ] && rm ${ANIM_FLV}
ffmpeg -i ${ANIM_MPG} -f flv ${ANIM_FLV}
;;
flv_from_mpg )
# This is an internal tag; it assumes that the mpg file exists
echo -e "generating flv file (${ANIM_FLV}) ..."
check_ffmpeg
[ ! -e ${ANIM_MPG} ] && echo "ERROR: ${ANIM_MPG} missing ..." && exit 1
[ -e ${ANIM_FLV} ] && rm ${ANIM_FLV}
ffmpeg -i ${ANIM_MPG} -f flv ${ANIM_FLV}
;;
* )
echo ""
echo "Unimplemented value for -a: '${animation}'"
usage
exit 1
;;
esac
|