File: FreeColMessages.properties

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freecol 1.2.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 255,300 kB
  • sloc: java: 147,579; xml: 8,208; sh: 493; lisp: 439; awk: 21; makefile: 14
file content (9274 lines) | stat: -rw-r--r-- 461,668 bytes parent folder | download
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#
# FreeCol user interface messages.
#
# Please use US English spellings in this file and put UK English
# spellings in FreeColMessages_en_GB.properties
#
# $Revision$
#
#
# Contents - for sorting and quick search
# --1-- General and File Manipulation
# --2-- Command line interface
# --3-- Menus
# --4-- Actions
# --5-- Options
# --6-- Abilities
# --7-- Modifiers
# --8-- Specification
# --9-- Model
# -10-- Client
# -11-- Server
# -12-- Colopedia
# -13-- Reports
# -14-- Dialogs, Labels and Panels
# -15-- Name cache
# -16-- National proper names
# -17-- Debug
# -18-- Installer


# @compat 0.11.x
chilly=Chilly
cold=Cold
dry=Dry
hot=Hot
temperate=Temperate
veryDry=Very Dry
veryHigh=Very High
veryLarge=Very Large
veryLow=Very Low
verySmall=Very Small
veryWet=Very Wet
warm=Warm
wet=Wet
# end @compat 0.11.x


# --1-- General and File Manipulation

freecol.desktopEntry.GenericName=Strategy Game
freecol.desktopEntry.Comment=A turn-based strategy game based on "Sid Meier's Colonization".

# Useful generic single words
accept=Accept
all=All
and=and
browse=Browse
cancel=Cancel
client=Client
close=Close
color=Color
connect=Connect
current=Current
false=False
fill=Fill
height=Height
help=Help
high=High
host=Host
income=income
large=Large
load=Load
low=Low
many=many
medium=Medium
more=more...
music=Music
name=Name
number=Number
no=No
none=None
normal=Normal
nothing=Nothing
ok=OK
options=Options
port=Port
private=private
quit=Quit
reject=Reject
remove=Remove
rename=Rename
reset=Reset
revertToDefaults=Revert to Defaults
save=Save
scope=Scope
select=Select
server=Server
skip=Skip
small=Small
statistics=Statistics
test=Test
true=True
unknown=Unknown
unload=Unload
value=Value
width=Width
yes=Yes

# General game concept words and phrases, often with multiple users
abilities=Abilities
activateAllUnits=Activate all units
activateUnit=Activate unit
assignTradeRoute=Assign trade route
building=Building
capital=Capital
cargo=Cargo
cargoOnCarrier=Cargo on carrier
cashInTreasureTrain=Cash in treasure train
claimableRadius=Claimable radius
clearOrders=Clear orders
colonists=Colonists
colonyCenter=colony center
colopedia=Colopedia
countryName={{tag:country|%nation%}}
difficulty=Difficulty
docks=Docks
dumpCargo=Dump cargo
extraClaimableRadius=Extra claimable radius
finalResult=Final result
fortify=Fortify
gold=Gold
goldAmount=%amount% {{plural:%amount%|one=gold|other=gold|default=gold}}
goods=Goods
goToEurope=Go To Europe
goToThisTile=Go To This Tile
immigrants=Immigrants
inPort=In port
leaveShip=Leave Ship
maximumSize=Maximum size
minimumSize=Minimum size
mission=Mission
modifiers=Modifiers
nation=Nation
newWorld=New World
notApplicable=N/A
payArrears=Pay Arrears
player=Player
purchase=Purchase
recruit=Recruit
rules=Rules
sailingToAmerica=Sailing to America
sailingToEurope=Sailing to Europe
sales=Sales
sentry=Sentry
setSail=Set Sail
settlement=Settlement
showProductionModifiers=Show production modifiers
skillTaught=Skill Taught
startGame=Start Game
tax=Tax
train=Train
unexplored=Unexplored
unitType=Unit Type
units=Units

# List operations
list.add=Add
list.down=Down
list.edit=Edit
list.remove=Remove
list.up=Up

# status: General status messages
status.loadingGame=Please wait: Loading game
status.savingGame=Please wait: Saving game
status.startingGame=Please wait: Starting game


# --2-- Command Line Interface

cli.arg.advantages=ADVANTAGES
cli.arg.clientOptions=OPTIONS FILE
cli.arg.debug=DEBUG-MODES
cli.arg.debugRun=TURNS[,SAVENAME]
cli.arg.difficulty=DIFFICULTY
cli.arg.dimensions=WIDTHxHEIGHT
cli.arg.directory=DIRECTORY
cli.arg.europeans=EUROPEANS
cli.arg.file=FILE
cli.arg.font=FONTSPEC
cli.arg.gui-scale=SCALE
cli.arg.locale=LOCALE
cli.arg.loglevel=LOGLEVEL
cli.arg.metaServer=HOST:PORT
cli.arg.name=NAME
cli.arg.port=PORT
cli.arg.serverIp=IP
cli.arg.seed=SEED
cli.arg.timeout=TIMEOUT

cli.error.advantages=Advantages type (%advantages%) expected, found: %arg%
cli.error.badTC=Error opening rule set %tc%.
cli.error.clientOptions=Ignoring unreadable client options file: %string%
cli.error.debug=Debug mode list (%modes%) expected.
cli.error.difficulties=Difficulty level (%difficulties%) expected, found: %arg%
cli.error.europeans=Number of European nations must be at least %min%
cli.error.gui-scale=GUI scale percentage (%scales%) expected, found: %arg%
cli.error.home.noRead=Cannot read from %string%.
cli.error.home.noWrite=Cannot write to %string%.
cli.error.home.notDir=%string% is not a directory.
cli.error.home.notExists=Directory %string% does not exist.
cli.error.meta-server=Not a valid meta-server address: %arg%
cli.error.save=Can not read saved game %string%.
cli.error.serverPort=%string% is not a valid port number.
cli.error.serverIp=%string% is not a valid IP address for the server.
cli.error.splash=Splash file %name% not found.
cli.error.timeout=%string% is too short (less than %minimum%).

cli.advantages=set the type of ADVANTAGES (%advantages%)
cli.check-savegame.failed=Savegame consistency check failed, check log at %log% for details.
cli.check-savegame.fixed=Savegame consistency check failed but fixed, check log at %log% for details.
cli.check-savegame.success=Savegame consistency check succeeded, check log at %log% for details.
cli.check-savegame=check the given savegame for consistency
cli.clientOptions=XML file containing client user options.
cli.debug-run=run N turns in debug mode, then optionally save and quit
cli.debug-start=immediately start a new single player game
cli.debug=set the FreeCol debug modes (%modes%)
cli.default-locale=set the default locale (LANGUAGE[_COUNTRY[_VARIANT]])
cli.difficulty=set the DIFFICULTY level
cli.european-count=set the number of enabled nations (colonial EUROPEANS)
cli.fast=skip all setup dialogs
cli.font=set the default font
cli.freecol-data=set FreeCol's data DIRECTORY (has a subdirectory called 'base')
cli.full-screen=run FreeCol in full screen mode
cli.gui-scale=scale GUI elements, with optional SCALE (%scales%)
cli.headless=run in headless mode
cli.help=display this help screen
cli.load-savegame=load the given savegame FILE
cli.log-console=log to console in addition to file
cli.log-file=set the FreeCol log file (defaults to FreeCol.log)
cli.log-level=set the java log level to LOGLEVEL
cli.meta-server=set the ADDRESS and PORT for the meta-server
cli.name=provide a NAME for the player
cli.no-intro=skip the intro video
cli.no-java-check=skip the java version check
cli.no-memory-check=skip the memory check
cli.no-sound=run FreeCol without sound
cli.no-splash=skip the splash screen
cli.private=start a private server (not published to the metaserver)
cli.rules=load the rules with the given NAME
cli.seed=provide a SEED for the pseudo-random number generator
cli.server=start a stand-alone server
cli.server-name=specify a custom NAME for the server
cli.server-port=specify a custom PORT for the server
cli.server-ip=specify a binding IP for the server
cli.splash=display a splash screen image FILE while loading the game
cli.tc=load the total conversion with the given NAME
cli.timeout=number of seconds the server waits for an answer to a question
cli.user-cache-directory=set the FreeCol user cache DIRECTORY
cli.user-config-directory=set the FreeCol user configuration DIRECTORY
cli.user-data-directory=set the FreeCol user data DIRECTORY
cli.version=display the version number and exit
cli.windowed=run FreeCol in windowed mode, with optional DIMENSIONS


# --3-- Menus

menuBar.colopedia=Colopedia
menuBar.game=Game
menuBar.orders=Orders
menuBar.report=Report
menuBar.tools=Tools
menuBar.view=View

menuBar.statusLine=Score: %score%    |    Gold: %gold%    |    Tax: %tax%%    |    Year: %year%

menuBar.debug=Debug
menuBar.debug.reloadResources=Reload resources
menuBar.debug.rendering=Debug rendering
menuBar.debug.addBuilding=Add building to each colony
menuBar.debug.addFoundingFather=Add Founding Father
menuBar.debug.addGold=Add Gold
menuBar.debug.addImmigration=Add Immigration
menuBar.debug.addLiberty=Add liberty to each colony
menuBar.debug.compareMaps.checkComplete=Check complete. No desynchronization detected.
menuBar.debug.compareMaps.problem=Possible problem discovered. Please read the information written to standard out.
menuBar.debug.compareMaps=Check for Map Desynchronization
menuBar.debug.displayAIMissions=Display AI missions
menuBar.debug.displayAdditionalAIMissionInfo=Display additional AI mission information
menuBar.debug.displayErrorMessage=Display error message
menuBar.debug.displayEuropeStatus=Display Europe status
menuBar.debug.displayMonarchPanel=Display Monarch panel
menuBar.debug.displayPanels=Display panels
menuBar.debug.displayUnits=Display units
menuBar.debug.hideEntireMap=Hide Entire Map
menuBar.debug.memoryManager.gc=Run the Garbage Collector
menuBar.debug.memoryManager=Memory Manager
menuBar.debug.revealEntireMap=Reveal Entire Map
menuBar.debug.runMonarch=Set the next Monarch action
menuBar.debug.searchTrace=Log full search traces
menuBar.debug.showColonyValue=Show Colony Values
menuBar.debug.showCoordinates=Show Coordinates
menuBar.debug.showDefenceMap=Show AI defence map
menuBar.debug.showResourceKeys=Show Resource Keys
menuBar.debug.skipTurns=Skip turns
menuBar.debug.stepRandomNumberGenerator=Step Random number generator
menuBar.debug.stopSkippingTurns=Stop skipping turns
menuBar.debug.useAI=Use AI


# --4-- Actions
# ATTENTION: You MAY set the accelerator keys to some value more
# appropriate to your language, NOT your personal keyboard or
# operating system. However, they MUST remain unique and MUST be valid
# Java KeyStroke Strings, as described here:
# http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/KeyStroke.html#getKeyStroke%28java.lang.String%29

#!!!! Alert !!!!
# In early 2021 the _ja, _mk, _ru and _zh_CN translations are not fully
# following the above requirement and consequently the keyboard accelerators
# are broken in the corresponding locales.  Please: "control C" not "Ctrl+C",
# "NUMPAD6" not "Numpad 6" etc.  Ctrl+C is *not* recognized as a valid
# Java KeyStroke string!
#!!!! Alert !!!!

aboutAction.name=About FreeCol
activeAction.name=Activate Unit
assignTradeRouteAction.accelerator=A
assignTradeRouteAction.name=Assign Trade Route
buildColonyAction.accelerator=B
buildColonyAction.name=Build/Join Colony
centerAction.accelerator=control C
centerAction.name=Center
changeAction.accelerator=TAB
changeAction.enterColony.name=Enter Colony
changeAction.name=Next Unit on Tile
changeAction.nextUnitOnTile.name=Next Unit on Tile
changeAction.selectCarrier.name=Select Carrier
changeWindowedModeAction.accelerator=alt ENTER
changeWindowedModeAction.name=Full Screen Mode
chatAction.accelerator=control T
chatAction.name=Chat
clearForestAction.accelerator=C
clearForestAction.name=Clear forest
clearOrdersAction.accelerator=Z
clearOrdersAction.name=Clear Orders
colopediaAction.buildings.name=Buildings
colopediaAction.concepts.name=Concepts
colopediaAction.fathers.name=Founding Fathers
colopediaAction.goods.name=Goods
colopediaAction.nations.name=Nations
colopediaAction.nationTypes.name=National Advantages
colopediaAction.resources.name=Bonus Resources
colopediaAction.terrain.name=Terrain Types
colopediaAction.units.name=Units
colopediaAction.name=%object% (Colopedia)
continueAction.accelerator=
continueAction.name=Continue Playing
debugAction.name=Toggle debug mode
declareIndependenceAction.name=Declare Independence
determineHighSeasAction.name=Determine High Seas
difficultyAction.accelerator=shift F9
difficultyAction.name=Show Difficulty Level
disbandUnitAction.accelerator=D
disbandUnitAction.name=Disband
displayBordersAction.accelerator=control B
displayBordersAction.name=Display Borders
displayGridAction.accelerator=control G
displayGridAction.name=Display Grid
displayFogOfWarAction.name=Display Fog of War
displayTileTextAction.empty.name=Display no text in tiles
displayTileTextAction.names.name=Display tile names
displayTileTextAction.owners.name=Display tile owners
displayTileTextAction.regions.name=Display tile regions
endTurnAction.accelerator=ENTER
endTurnAction.name=End Turn
europeAction.accelerator=E
europeAction.name=Europe
executeGotoOrdersAction.accelerator=O
executeGotoOrdersAction.name=Execute Go To Orders
findSettlementAction.accelerator=control F
findSettlementAction.name=Find Settlement
fortifyAction.accelerator=F
fortifyAction.name=Fortify
gameOptionsAction.accelerator=shift F11
gameOptionsAction.name=Show Game Options
gotoAction.accelerator=H
gotoAction.name=Go To
gotoTileAction.accelerator=G
gotoTileAction.name=Go To Tile
loadAction.accelerator=L
loadAction.name=Load
mapControlsAction.accelerator=control M
mapControlsAction.name=Map Controls
mapEditorToolboxPanelAction.name=Toolbox
mapEditorTransformPanelAction.name=Tile Transform
mapEditorAction.name=Map Editor
mapGeneratorOptionsAction.accelerator=shift F12
mapGeneratorOptionsAction.name=Show Map Generator Options
miniMapToggleBordersAction.name=Toggle the view between political and economic
miniMapToggleBordersAction.secondary.name=Toggle the view between political and economic (secondary)
miniMapToggleFogOfWarAction.name=Toggle fog of war
miniMapToggleFogOfWarAction.secondary.name=Toggle fog of war (secondary)
miniMapZoomInAction.accelerator=control PLUS
miniMapZoomInAction.name=Zoom in MiniMap
miniMapZoomInAction.secondary.accelerator=control ADD
miniMapZoomInAction.secondary.name=Zoom in MiniMap (secondary)
miniMapZoomOutAction.accelerator=control MINUS
miniMapZoomOutAction.name=Zoom out MiniMap
miniMapZoomOutAction.secondary.accelerator=control SUBTRACT
miniMapZoomOutAction.secondary.name=Zoom out MiniMap (secondary)
moveAction.E.accelerator=NUMPAD6
moveAction.E.name=Move East
moveAction.E.secondary.accelerator=RIGHT
moveAction.E.secondary.name=Move East (secondary)
moveAction.N.accelerator=NUMPAD8
moveAction.N.name=Move North
moveAction.N.secondary.accelerator=UP
moveAction.N.secondary.name=Move North (secondary)
moveAction.NE.accelerator=NUMPAD9
moveAction.NE.name=Move North-East
moveAction.NE.secondary.accelerator=PAGE_UP
moveAction.NE.secondary.name=Move North-East (secondary)
moveAction.NW.accelerator=NUMPAD7
moveAction.NW.name=Move North-West
moveAction.NW.secondary.accelerator=HOME
moveAction.NW.secondary.name=Move North-West (secondary)
moveAction.S.accelerator=NUMPAD2
moveAction.S.name=Move South
moveAction.S.secondary.accelerator=DOWN
moveAction.S.secondary.name=Move South (secondary)
moveAction.SE.accelerator=NUMPAD3
moveAction.SE.name=Move South-East
moveAction.SE.secondary.accelerator=PAGE_DOWN
moveAction.SE.secondary.name=Move South-East (secondary)
moveAction.SW.accelerator=NUMPAD1
moveAction.SW.name=Move South-West
moveAction.SW.secondary.accelerator=END
moveAction.SW.secondary.name=Move South-West (secondary)
moveAction.W.accelerator=NUMPAD4
moveAction.W.name=Move West
moveAction.W.secondary.accelerator=LEFT
moveAction.W.secondary.name=Move West (secondary)
newAction.accelerator=control N
newAction.name=New
newEmptyMapAction.name=New Empty Map
attackRangedAction.accelerator=control A
attackRangedAction.name=Ranged Attack
openAction.accelerator=control O
openAction.name=Open
plowAction.accelerator=P
plowAction.name=Plow
preferencesAction.accelerator=control P
preferencesAction.name=Preferences
quitAction.accelerator=control Q
quitAction.name=Quit
reconnectAction.accelerator=control R
reconnectAction.name=Reconnect
renameAction.accelerator=N
renameAction.name=Rename
reportCargoAction.accelerator=shift F1
reportCargoAction.name=Cargo Report
reportColonyAction.accelerator=F3
reportColonyAction.name=Colony Advisor
reportCongressAction.accelerator=F6
reportCongressAction.name=Continental Congress
reportEducationAction.accelerator=shift F5
reportEducationAction.name=Education Report
reportExplorationAction.accelerator=shift F2
reportExplorationAction.name=Exploration Report
reportForeignAction.accelerator=F4
reportForeignAction.name=Foreign Affairs Advisor
reportHighScoresAction.name=High Scores
reportHistoryAction.accelerator=shift F3
reportHistoryAction.name=History Report
reportIndianAction.accelerator=F5
reportIndianAction.name=Indian Advisor
reportLabourAction.accelerator=F2
reportLabourAction.name=Labor Advisor
reportMilitaryAction.accelerator=F7
reportMilitaryAction.name=Military Advisor
reportNavalAction.accelerator=F8
reportNavalAction.name=Naval Advisor
reportProductionAction.accelerator=shift F4
reportProductionAction.name=Production Report
reportReligionAction.accelerator=F1
reportReligionAction.name=Religious Advisor
reportRequirementsAction.accelerator=F12
reportRequirementsAction.name=Requirements
reportTradeAction.accelerator=F9
reportTradeAction.name=Trade Advisor
reportTurnAction.accelerator=F11
reportTurnAction.name=Turn Report
retireAction.name=Retire
roadAction.accelerator=R
roadAction.name=Build road
saveAction.accelerator=control S
saveAction.name=Save
saveAndQuitAction.accelerator=control X
saveAndQuitAction.name=Save and Exit
scaleMapAction.name=Scale Map
sentryAction.accelerator=S
sentryAction.name=Sentry
showMainAction.name=Return to Main
skipUnitAction.accelerator=SPACE
skipUnitAction.name=Skip
startMapAction.name=Start Game
tilePopupAction.accelerator=shift T
tilePopupAction.name=Show Tile
toggleViewModeAction.accelerator=shift control V
toggleViewModeAction.name=Toggle View Mode
tradeRouteAction.accelerator=T
tradeRouteAction.name=Trade Routes
unloadAction.accelerator=U
unloadAction.name=Unload
waitAction.accelerator=W
waitAction.name=Wait/Next Unit
zoomInAction.accelerator=typed +
zoomInAction.name=Zoom In
zoomOutAction.accelerator=typed -
zoomOutAction.name=Zoom Out


# --5-- Options
# Maintain order as in specification.xml so we can see if something is
# omitted.
#
# Note that slider option labels do not use the name/shortDescription
# form, yet.

# The ActionManager is an OptionGroup.
actionManager.name=Keyboard Accelerators
actionManager.shortDescription=Keyboard Accelerators

# Difficulty options
difficultyLevels.name=Difficulty Levels
model.difficulty.veryEasy.name=Very Easy
model.difficulty.easy.name=Easy
model.difficulty.medium.name=Medium
model.difficulty.hard.name=Hard
model.difficulty.veryHard.name=Very Hard
model.difficulty.custom.name=Custom
model.difficulty.custom.shortDescription=A customizable difficulty level.

model.difficulty.immigration.name=Immigration
model.option.crossesIncrement.name=Crosses increment
model.option.crossesIncrement.shortDescription=The number of additional crosses required for each new immigrant.
model.option.recruitPriceIncrease.name=Recruit price increase
model.option.recruitPriceIncrease.shortDescription=Increases the cost of recruiting new immigrants.
model.option.lowerCapIncrease.name=Lower cap increase
model.option.lowerCapIncrease.shortDescription=Increases the minimum recruitment price for each new immigrant.
model.option.priceIncreasePerType.name=Price increase per unit type
model.option.priceIncreasePerType.shortDescription=Whether price increases apply to individual unit types.
model.option.priceIncrease.artillery.name=Price increase for artillery
model.option.priceIncrease.artillery.shortDescription=Increases the price for each new piece of artillery.
model.option.expertStartingUnits.name=Expert starting units
model.option.expertStartingUnits.shortDescription=Make all starting units experts.
model.option.immigrants.name=Immigrants
model.option.immigrants.shortDescription=The first immigrants from Europe.

model.difficulty.natives.name=Natives
model.option.landPriceFactor.name=Land price factor
model.option.landPriceFactor.shortDescription=Increases the cost of buying native land.
model.option.nativeConvertProbability.name=Native convert probability
model.option.nativeConvertProbability.shortDescription=Increases the probability that natives from a destroyed settlement will convert.
model.option.burnProbability.name=Settlement burning probability
model.option.burnProbability.shortDescription=Increases the probability that natives will burn down colonies.
model.option.nativeDemands.name=Native demands
model.option.nativeDemands.shortDescription=Increases the amount of native demands.
model.option.rumourDifficulty.name=Rumor difficulty
model.option.rumourDifficulty.shortDescription=The higher this number, the less likely positive rumors become.
model.option.shipTradePenalty.name=Ship trade penalty
model.option.shipTradePenalty.shortDescription=Percentage penalty to prices offered by natives to trading ships.
model.option.destroySettlementScore.name=Destroy settlement score
model.option.destroySettlementScore.shortDescription=Score penalty for destroying a native settlement
model.option.buildOnNativeLand.name=Build on native land
model.option.buildOnNativeLand.shortDescription=Whether colonies can be founded on native land.
model.option.buildOnNativeLand.always.name=Always
model.option.buildOnNativeLand.always.shortDescription=Building on native land is always possible.
model.option.buildOnNativeLand.first.name=First
model.option.buildOnNativeLand.first.shortDescription=Your first colony can be built on native land.
model.option.buildOnNativeLand.firstAndUncontacted.name=First Uncontacted
model.option.buildOnNativeLand.firstAndUncontacted.shortDescription=Your first colony can be built on native land as long as the owning tribe has not been contacted.
model.option.buildOnNativeLand.never.name=Never
model.option.buildOnNativeLand.never.shortDescription=Building on native land is not allowed.
model.option.settlementNumber.name=Number of native settlements
model.option.settlementNumber.shortDescription=Option for setting the number of native settlements on generated maps.
model.option.settlementNumber.verySmall.name=Very small
model.option.settlementNumber.verySmall.shortDescription=Very few native settlements
model.option.settlementNumber.small.name=Small
model.option.settlementNumber.small.shortDescription=Small number of native settlements
model.option.settlementNumber.medium.name=Medium
model.option.settlementNumber.medium.shortDescription=Medium number of native settlements
model.option.settlementNumber.large.name=Large
model.option.settlementNumber.large.shortDescription=Large number of native settlements
model.option.settlementNumber.veryLarge.name=Very large
model.option.settlementNumber.veryLarge.shortDescription=Abundant native settlements

model.difficulty.monarch.name=Monarch
model.option.monarchMeddling.name=Monarch meddling
model.option.monarchMeddling.shortDescription=Increases the amount and severity of the Monarch's meddling.
model.option.taxAdjustment.name=Tax adjustment
model.option.taxAdjustment.shortDescription=Increases the severity of tax raises.
model.option.mercenaryPrice.name=Mercenary price
model.option.mercenaryPrice.shortDescription=Increases the price of mercenaries offered by the Monarch.
model.option.maximumTax.name=Maximum tax
model.option.maximumTax.shortDescription=The highest value to which the monarch will raise taxes.
model.option.monarchSupport.name=Monarch support
model.option.monarchSupport.shortDescription=Military support provided by the Monarch.
model.option.treasureTransportFee.name=Treasure transport fee
model.option.treasureTransportFee.shortDescription=The percentage of a treasure the crown will keep for transporting it.
model.option.interventionBells.name=Intervention Bells
model.option.interventionBells.shortDescription=The number of Bells required to dispatch the Intervention Force.
model.option.interventionTurns.name=Intervention Turns
model.option.interventionTurns.shortDescription=The number of turns between additions to the Intervention Force.
model.option.refSize.name=Size of the Royal Expeditionary Force
model.option.refSize.shortDescription=The number and type of units comprising the Royal Expeditionary Force.
model.option.refSize.soldiers.name=Infantry
model.option.refSize.soldiers.shortDescription=The number of Infantry units.
model.option.refSize.dragoons.name=Cavalry
model.option.refSize.dragoons.shortDescription=The number of Cavalry units.
model.option.refSize.menOfWar.name=Men'O'War
model.option.refSize.menOfWar.shortDescription=The number of war ships, or "Men'O'War".
model.option.refSize.artillery.name=Artillery
model.option.refSize.artillery.shortDescription=The number of Artillery units.
model.option.interventionForce.name=Intervention Force
model.option.interventionForce.shortDescription=The Intervention Force dispatched to support your War of Independence.
model.option.mercenaryForce.name=Mercenary Force
model.option.mercenaryForce.shortDescription=The Mercenary Force offered to support your War of Independence.
model.option.warSupportForce.name=War Support Force
model.option.warSupportForce.shortDescription=The maximum Force offered by the Monarch to support your wars.
model.option.warSupportGold.name=War Support Gold
model.option.warSupportGold.shortDescription=The maximum gold offered by the Monarch to support your wars.

model.difficulty.government.name=Government
model.option.badGovernmentLimit.name=Bad government limit
model.option.badGovernmentLimit.shortDescription=The maximum number of royalists that do not incur a production penalty.
model.option.veryBadGovernmentLimit.name=Very bad government limit
model.option.veryBadGovernmentLimit.shortDescription=The maximum number of royalists that do not incur an increased production penalty.
model.option.goodGovernmentLimit.name=Good government limit
model.option.goodGovernmentLimit.shortDescription=The minimum percentage of rebels that causes a production bonus.
model.option.veryGoodGovernmentLimit.name=Very good government limit
model.option.veryGoodGovernmentLimit.shortDescription=The minimum percentage of rebels that causes an increased production bonus.

model.difficulty.other.name=Other
model.option.startingMoney.name=Starting money
model.option.startingMoney.shortDescription=The amount of money with which you start the game.
model.option.foundingFatherFactor.name=Founding father factor
model.option.foundingFatherFactor.shortDescription=Increases the cost of electing a new founding father.
model.option.arrearsFactor.name=Arrears factor
model.option.arrearsFactor.shortDescription=Increases your European tax arrears.
model.option.unitsThatUseNoBells.name=Colonists that use no bells
model.option.unitsThatUseNoBells.shortDescription=The number of colonists in a colony that do not use up any bells.
model.option.tileProduction.name=Tile production
model.option.tileProduction.shortDescription=The production of tiles with variable production.
model.option.tileProduction.veryLow.name=Very low
model.option.tileProduction.veryLow.shortDescription=Very low tile production
model.option.tileProduction.low.name=Low
model.option.tileProduction.low.shortDescription=Low tile production
model.option.tileProduction.medium.name=Medium
model.option.tileProduction.medium.shortDescription=Medium tile production
model.option.tileProduction.high.name=High
model.option.tileProduction.high.shortDescription=High tile production
model.option.tileProduction.veryHigh.name=Very high
model.option.tileProduction.veryHigh.shortDescription=Very high tile production
model.option.badRumour.name=Bad Rumor chance
model.option.badRumour.decription=Percentage chance of a Rumor having a bad result.
model.option.goodRumour.name=Good Rumor chance
model.option.goodRumour.decription=Percentage chance of a Rumor having a good result.

model.difficulty.cheat.name=AI-Cheating
model.option.liftBoycottCheat.name=Lift Boycott
model.option.liftBoycottCheat.shortDescription=Percent chance per turn of an AI player having a boycott lifted without paying arrears.
model.option.equipScoutCheat.name=Equip Scout
model.option.equipScoutCheat.shortDescription=Percent chance per turn of an AI equipping a unit in Europe as a scout for free.
model.option.equipPioneerCheat.name=Equip Pioneer
model.option.equipPioneerCheat.shortDescription=Percent chance per turn of an AI equipping a unit in Europe as a pioneer for free.
model.option.landUnitCheat.name=Get Land Unit
model.option.landUnitCheat.shortDescription=Percent chance per turn of an AI getting a free useful land unit in Europe.
model.option.offensiveLandUnitCheat.name=Get Offensive Land Unit
model.option.offensiveLandUnitCheat.shortDescription=Percent chance per turn of an AI getting a free offensive land unit in Europe.
model.option.offensiveNavalUnitCheat.name=Get Offensive Naval Unit
model.option.offensiveNavalUnitCheat.shortDescription=Scaled (downward by naval strength) percent chance per turn of an AI building a free offensive naval unit in Europe.
model.option.transportNavalUnitCheat.name=Get Transport Naval Unit
model.option.transportNavalUnitCheat.shortDescription=Percent chance per turn of an AI building a free naval transport unit in Europe (if it has work for more transport units).
model.option.tradeProfitMultiplierCheat.name=A multiplier for AI trading profits.
model.option.tradeProfitMultiplierCheat.shortDescription=The AI gets its profits from any sale in Europe multiplied by this amount.
model.option.tradeProfitMultiplierCheatTurns.name=Number of turns for the multiplier above.
model.option.tradeProfitMultiplierCheatTurns.shortDescription=The AI trading profits multiplier will be linearly reduced until this amount of turns.

# GameOptions
gameOptions.name=Game Options
gameOptions.shortDescription=Game Options
gameOptions.map.name=Map
gameOptions.map.shortDescription=Options for the map board.
model.option.turnsToSail.name=Turns to sail
model.option.turnsToSail.shortDescription=The number of turns it takes to sail from Europe to the New World.
model.option.settlementLimitModifier.name=Settlement limit modifier
model.option.settlementLimitModifier.shortDescription=Amount added to a settlement limit, such as for the number of buildable wagons.
model.option.fogOfWar.name=Fog of war
model.option.fogOfWar.shortDescription=Should enemy units outside our line of sight be hidden?
model.option.explorationPoints.name=Exploration points
model.option.explorationPoints.shortDescription=Should exploration points be awarded for all discoveries?
model.option.amphibiousMoves.name=Amphibious moves
model.option.amphibiousMoves.shortDescription=Allow moving directly into settlements from naval units.
model.option.emptyTraders.name=Empty trade units
model.option.emptyTraders.shortDescription=Allow empty trade units to trade with native settlements.
model.option.settlementActionsContactChief.name=Chief contact
model.option.settlementActionsContactChief.shortDescription=All actions with a settlement contact its chief and consume the scouting bonus.
model.option.enhancedMissionaries.name=Enhanced missionaries
model.option.enhancedMissionaries.shortDescription=Missionaries improve settlement trade, skills taught, and give visibility of the surroundings.
model.option.missionInfluence.name=Mission Influence
model.option.missionInfluence.shortDescription=The strength of the influence of a Mission to the alarm level of the natives in a settlement.
model.option.giftProbability.name=Gift Probability
model.option.giftProbability.shortDescription=Per turn percentage chance that a peaceful native settlement with a surplus will offer it as a gift to a nearby friendly European settlement.
model.option.demandProbability.name=Demand Probability
model.option.demandProbability.shortDescription=Per turn percentage chance that an angry native settlement will demand tribute from a nearby annoying European settlement.
model.option.alarmBonusBuy.name=Native Alarm Bonus for Buying
model.option.alarmBonusBuy.shortDescription=Percent bonus on native alarm when buying goods from a native settlement, based on a 10th the value of goods.
model.option.alarmBonusSell.name=Native Alarm Bonus for Selling
model.option.alarmBonusSell.shortDescription=Percent bonus on native alarm when selling goods to a native settlement, based on a 10th the value of goods.
model.option.alarmBonusGift.name=Native Alarm Bonus for Gifts
model.option.alarmBonusGift.shortDescription=Percent bonus on native alarm when delivering gifts to a native settlement, based on a 10th the value of goods.
model.option.settlementNumberOfGoodsToSell.name=Native Goods Sales
model.option.settlementNumberOfGoodsToSell.shortDescription=The number of goods types usually offered for sale by a native settlement.
model.option.continueFoundingFatherRecruitment.name=Continue recruiting Founding Fathers
model.option.continueFoundingFatherRecruitment.shortDescription=Continue recruiting Founding Fathers after independence is granted.
model.option.teleportREF.name=Teleport REF
model.option.teleportREF.shortDescription=REF appears at the landing site for its first target.
model.option.mapDefinedStartingPositions.name=Use starting positions defined by map (if available).
model.option.mapDefinedStartingPositions.shortDescription=Starting positions defined by the map author is used if available.
model.option.startingPositions.name=Starting Positions
model.option.startingPositions.shortDescription=Determines the starting positions of the European players.
model.option.startingPositions.classic.name=Classic
model.option.startingPositions.classic.shortDescription=European nations start on the high seas boundary to the east of the New World.
model.option.startingPositions.random.name=Random
model.option.startingPositions.random.shortDescription=European nations start on the high seas boundary anywhere on the map.
model.option.startingPositions.historical.name=Historical
model.option.startingPositions.historical.shortDescription=European nations start on the high seas boundary near their historical first colony in the New World.
model.option.initialImmigration.name=Initial immigration target
model.option.initialImmigration.shortDescription=Number of crosses to produce before the first European migrant appears.
model.option.peaceProbability.name=Peace probability
model.option.peaceProbability.shortDescription=Per turn percent chance peace holds with an angry AI.
model.option.europeanUnitImmigrationPenalty.name=European unit immigration penalty
model.option.europeanUnitImmigrationPenalty.shortDescription=Per turn penalty to cross production for each unit waiting in Europe.
model.option.playerImmigrationBonus.name=Player immigration bonus
model.option.playerImmigrationBonus.shortDescription=Per turn bonus to overall cross production.
model.option.equipEuropeanRecruits.name=Equip European recruits
model.option.equipEuropeanRecruits.shortDescription=Newly trained or recruited units in Europe are equipped according to their default role.
model.option.enhancedTradeRoutes.name=Enhanced Trade Routes (EXPERIMENTAL!)
model.option.enhancedTradeRoutes.shortDescription=Cargoes are sorted to maximize the amount transferred, and import limitations are respected.

gameOptions.colony.name=Colony Options
gameOptions.colony.shortDescription=Contains options relating to the behavior of colonies.
model.option.bellAccumulationCapped.name=Bell accumulation capped
model.option.bellAccumulationCapped.shortDescription=Colonies can not accumulate further bells once 100% rebels are reached.
model.option.captureUnitsUnderRepair.name=Capture units under repair
model.option.captureUnitsUnderRepair.shortDescription=Capture units under repair when a colony is conquered.
model.option.customIgnoreBoycott.name=Customs house ignores boycott
model.option.customIgnoreBoycott.shortDescription=The Customs house can sell goods under boycott.
model.option.customsOnCoast.name=Customs houses on coast
model.option.customsOnCoast.shortDescription=Customs houses can only be constructed in coastal colonies.
model.option.disembarkInColony.name=Disembark in Colony
model.option.disembarkInColony.shortDescription=All units disembark when a carrier arrives in a colony.
model.option.expertsHaveConnections.name=Experts have connections
model.option.expertsHaveConnections.shortDescription=Experts can use their connections to provide minimal amounts of resources for production in factories.
model.option.foundColonyDuringRebellion.name=Found colonies during rebellion
model.option.foundColonyDuringRebellion.shortDescription=A player can continue to found colonies during the War of Independence.
model.option.payForBuilding.name=Pay for building
model.option.payForBuilding.shortDescription=Can buildables be completed quickly by paying for the missing goods.
model.option.saveProductionOverflow.name=Save production overflow
model.option.saveProductionOverflow.shortDescription=Save overflow of hammers, bells and crosses.
model.option.clearHammersOnConstructionSwitch.name=Clear hammers on construction switch
model.option.clearHammersOnConstructionSwitch.shortDescription=Zero the accumulated hammers if the current buildable changes.
model.option.allowStudentSelection.name=Allow student selection
model.option.allowStudentSelection.shortDescription=Allows manual rather than automatic assignment of students.
model.option.claimAllTiles.name=Claim all tiles
model.option.claimAllTiles.shortDescription=Claim all available adjacent tiles for new colonies
model.option.enableUpkeep.name=Buildings require upkeep (EXPERIMENTAL)
model.option.enableUpkeep.shortDescription=Pay for the upkeep of buildings or suffer a production penalty.
model.option.onlyNaturalImprovements.name=Only natural improvements
model.option.onlyNaturalImprovements.shortDescription=Only natural tile improvements contribute to the production of non-food goods on the colony center tile.
model.option.naturalDisasters.name=Natural disasters
model.option.naturalDisasters.shortDescription=The probability of natural disasters per turn.

gameOptions.victoryConditions.name=Victory Conditions
gameOptions.victoryConditions.shortDescription=Settings for deciding how the game can be won.
model.option.victoryDefeatREF.name=First player to gain independence
model.option.victoryDefeatREF.shortDescription=The first human player who defeats the Royal Expeditionary Force will win the game.
model.option.victoryDefeatEuropeans.name=All other European players defeated
model.option.victoryDefeatEuropeans.shortDescription=Any player who defeats all other European players wins the game.
model.option.victoryDefeatHumans.name=All other human players defeated
model.option.victoryDefeatHumans.shortDescription=Any player who defeats all other human players wins the game.

gameOptions.years.name=Year Options
gameOptions.years.shortDescription=Contains options relating to various special years.
model.option.startingYear.name=Starting year
model.option.startingYear.shortDescription=The year in which the game starts.
model.option.seasonYear.name=Season year
model.option.seasonYear.shortDescription=The first year in which there are two seasons.
model.option.mandatoryColonyYear.name=Mandatory colony year
model.option.mandatoryColonyYear.shortDescription=The year in which owning a colony becomes mandatory.
model.option.lastYear.name=Last game year
model.option.lastYear.shortDescription=The very last year of the game.
model.option.lastColonialYear.name=Last colonial game year
model.option.lastColonialYear.shortDescription=The last year of the game for a colonial player.
model.option.independenceTurn.name=Independence Turn
model.option.independenceTurn.shortDescription=A score bonus is awarded for declaring independence before this turn.
model.option.ages.name=Founding father recruitment ages
model.option.ages.shortDescription=The two years at which the founding father weights change (comma separated).
model.option.seasons.name=Seasons
model.option.seasons.shortDescription=The number of seasons in a year

gameOptions.prices.name=Price Options
gameOptions.prices.shortDescription=Contains game-generated options controlling initial prices.

# Virtual game options. These are generated on the fly and not user-visible.
# Should they be?
model.option.food.minimumPrice.name=Minimum initial price for food
model.option.food.maximumPrice.name=Maximum initial price for food
model.option.food.spread.name=Difference between buy and sell price for food
model.option.sugar.minimumPrice.name=Minimum initial price for sugar
model.option.sugar.maximumPrice.name=Maximum initial price for sugar
model.option.sugar.spread.name=Difference between buy and sell price for sugar
model.option.tobacco.minimumPrice.name=Minimum initial price for tobacco
model.option.tobacco.maximumPrice.name=Maximum initial price for tobacco
model.option.tobacco.spread.name=Difference between buy and sell price for tobacco
model.option.cotton.minimumPrice.name=Minimum initial price for cotton
model.option.cotton.maximumPrice.name=Maximum initial price for cotton
model.option.cotton.spread.name=Difference between buy and sell price for cotton
model.option.furs.minimumPrice.name=Minimum initial price for furs
model.option.furs.maximumPrice.name=Maximum initial price for furs
model.option.furs.spread.name=Difference between buy and sell price for furs
model.option.lumber.minimumPrice.name=Minimum initial price for lumber
model.option.lumber.maximumPrice.name=Maximum initial price for lumber
model.option.lumber.spread.name=Difference between buy and sell price for lumber
model.option.ore.minimumPrice.name=Minimum initial price for ore
model.option.ore.maximumPrice.name=Maximum initial price for ore
model.option.ore.spread.name=Difference between buy and sell price for ore
model.option.silver.minimumPrice.name=Minimum initial price for silver
model.option.silver.maximumPrice.name=Maximum initial price for silver
model.option.silver.spread.name=Difference between buy and sell price for silver
model.option.rum.minimumPrice.name=Minimum initial price for rum
model.option.rum.maximumPrice.name=Maximum initial price for rum
model.option.rum.spread.name=Difference between buy and sell price for rum
model.option.cigars.minimumPrice.name=Minimum initial price for cigars
model.option.cigars.maximumPrice.name=Maximum initial price for cigars
model.option.cigars.spread.name=Difference between buy and sell price for cigars
model.option.cloth.minimumPrice.name=Minimum initial price for cloth
model.option.cloth.maximumPrice.name=Maximum initial price for cloth
model.option.cloth.spread.name=Difference between buy and sell price for cloth
model.option.coats.minimumPrice.name=Minimum initial price for coats
model.option.coats.maximumPrice.name=Maximum initial price for coats
model.option.coats.spread.name=Difference between buy and sell price for coats
model.option.tools.minimumPrice.name=Minimum initial price for tools
model.option.tools.maximumPrice.name=Maximum initial price for tools
model.option.tools.spread.name=Difference between buy and sell price for tools
model.option.muskets.minimumPrice.name=Minimum initial price for muskets
model.option.muskets.maximumPrice.name=Maximum initial price for muskets
model.option.muskets.spread.name=Difference between buy and sell price for muskets
model.option.tradeGoods.minimumPrice.name=Minimum initial price for trade goods
model.option.tradeGoods.maximumPrice.name=Maximum initial price for trade goods
model.option.tradeGoods.spread.name=Difference between buy and sell price for trade goods
model.option.horses.minimumPrice.name=Minimum initial price for horses
model.option.horses.maximumPrice.name=Maximum initial price for horses
model.option.horses.spread.name=Difference between buy and sell price for horses
model.option.hammers.price.name=Price for hammers when buying buildings and buildable units

# Map Generator Options
mapGeneratorOptions.name=Map Generator Options
mapGeneratorOptions.shortDescription=Options for the Map Generator.

mapGeneratorOptions.landGenerator.name=Land Generator
mapGeneratorOptions.landGenerator.shortDescription=Options for setting the size of the map and the amount of land.
model.option.mapWidth.name=Map width
model.option.mapWidth.shortDescription=Option for setting the width of generated maps.
model.option.mapHeight.name=Map height
model.option.mapHeight.shortDescription=Option for setting the height of generated maps.
model.option.landMass.name=Land mass
model.option.landMass.shortDescription=Option for setting the land mass of generated maps.
model.option.landGeneratorType.name=Land mass type (EXPERIMENTAL!)
model.option.landGeneratorType.shortDescription=Option for setting the type of land generator to be used.
model.option.landGeneratorType.classic.name=Classic
model.option.landGeneratorType.classic.shortDescription=A large continent and some islands.
model.option.landGeneratorType.continent.name=Continent
model.option.landGeneratorType.continent.shortDescription=Most of the land is a single continent.
model.option.landGeneratorType.archipelago.name=Archipelago
model.option.landGeneratorType.archipelago.shortDescription=Several medium-sized islands.
model.option.landGeneratorType.islands.name=Islands
model.option.landGeneratorType.islands.shortDescription=Many smaller islands.
model.option.preferredDistanceToEdge.name=Preferred distance to edge
model.option.preferredDistanceToEdge.shortDescription=The preferred distance to the edge of the map.
model.option.maximumDistanceToEdge.name=Maximum distance to edge
model.option.maximumDistanceToEdge.shortDescription=The maximum distance to the edge of the map.
model.option.distanceToHighSea.name=Distance to High Seas
model.option.distanceToHighSea.shortDescription=The preferred distance between coast and High Seas.

mapGeneratorOptions.terrainGenerator.name=Terrain Generator
mapGeneratorOptions.terrainGenerator.shortDescription=Settings for the amount of forests, mountains, etc.
model.option.minimumLatitude.name=Minimum Latitude
model.option.minimumLatitude.shortDescription=The northernmost latitude. A negative value indicates Northern Latitude.
model.option.maximumLatitude.name=Maximum Latitude
model.option.maximumLatitude.shortDescription=The southernmost latitude. A positive value indicates Southern Latitude.
mapGeneratorOptions.enableGreatRivers.name=Enable Great Rivers
mapGeneratorOptions.enableGreatRivers.shortDescription=Enables generation of rivers that cannot be traversed by land units.
model.option.riverNumber.name=Number of rivers
model.option.riverNumber.shortDescription=Option for setting the number of rivers on generated maps.
model.option.riverNumber.verySmall.name=Very small
model.option.riverNumber.verySmall.shortDescription=Very few rivers
model.option.riverNumber.small.name=Small
model.option.riverNumber.small.shortDescription=Small number of rivers
model.option.riverNumber.medium.name=Medium
model.option.riverNumber.medium.shortDescription=Medium number of rivers
model.option.riverNumber.large.name=Large
model.option.riverNumber.large.shortDescription=Large number of rivers
model.option.riverNumber.veryLarge.name=Very large
model.option.riverNumber.veryLarge.shortDescription=Abundant rivers
model.option.mountainNumber.name=Number of mountains
model.option.mountainNumber.shortDescription=Option for setting the number of mountains on generated maps.
model.option.mountainNumber.verySmall.name=Very small
model.option.mountainNumber.verySmall.shortDescription=Very few mountains
model.option.mountainNumber.small.name=Small
model.option.mountainNumber.small.shortDescription=Small number of mountains
model.option.mountainNumber.medium.name=Medium
model.option.mountainNumber.medium.shortDescription=Medium number of mountains
model.option.mountainNumber.large.name=Large
model.option.mountainNumber.large.shortDescription=Large number of mountains
model.option.mountainNumber.veryLarge.name=Very large
model.option.mountainNumber.veryLarge.shortDescription=Abundant mountains
model.option.rumourNumber.name=Number of lost city rumors
model.option.rumourNumber.shortDescription=Option for setting the number of lost city rumors on generated maps.
model.option.rumourNumber.verySmall.name=Very small
model.option.rumourNumber.verySmall.shortDescription=Very few rumors
model.option.rumourNumber.small.name=Small
model.option.rumourNumber.small.shortDescription=Small number of rumors
model.option.rumourNumber.medium.name=Medium
model.option.rumourNumber.medium.shortDescription=Medium number of rumors
model.option.rumourNumber.large.name=Large
model.option.rumourNumber.large.shortDescription=Large number of rumors
model.option.rumourNumber.veryLarge.name=Very large
model.option.rumourNumber.veryLarge.shortDescription=Abundant rumors
model.option.forestNumber.name=Percentage of forests
model.option.forestNumber.shortDescription=Option for setting the percentage of forests on generated maps.
model.option.forestNumber.verySmall.name=Very small
model.option.forestNumber.verySmall.shortDescription=Very few forests
model.option.forestNumber.small.name=Small
model.option.forestNumber.small.shortDescription=Small number of forests
model.option.forestNumber.medium.name=Medium
model.option.forestNumber.medium.shortDescription=Medium number of forests
model.option.forestNumber.large.name=Large
model.option.forestNumber.large.shortDescription=Large number of forests
model.option.forestNumber.veryLarge.name=Very large
model.option.forestNumber.veryLarge.shortDescription=Abundant forests
model.option.bonusNumber.name=Percentage of bonus tiles
model.option.bonusNumber.shortDescription=Option for setting the percentage of bonus tiles on generated maps.
model.option.bonusNumber.verySmall.name=Very small
model.option.bonusNumber.verySmall.shortDescription=Very few bonuses
model.option.bonusNumber.small.name=Small
model.option.bonusNumber.small.shortDescription=Small number of bonuses
model.option.bonusNumber.medium.name=Medium
model.option.bonusNumber.medium.shortDescription=Medium number of bonuses
model.option.bonusNumber.large.name=Large
model.option.bonusNumber.large.shortDescription=Large number of bonuses
model.option.bonusNumber.veryLarge.name=Very large
model.option.bonusNumber.veryLarge.shortDescription=Abundant bonuses
model.option.humidity.name=Humidity
model.option.humidity.shortDescription=Option for setting the average map humidity.
model.option.humidity.veryDry.name=Very Dry
model.option.humidity.veryDry.shortDescription=Very low humidity
model.option.humidity.dry.name=Dry
model.option.humidity.dry.shortDescription=Low humidity
model.option.humidity.normal.name=Normal
model.option.humidity.normal.shortDescription=Normal humidity
model.option.humidity.wet.name=Wet
model.option.humidity.wet.shortDescription=High humidity
model.option.humidity.veryWet.name=Very Wet
model.option.humidity.veryWet.shortDescription=Very high humidity
model.option.temperature.name=Temperature
model.option.temperature.shortDescription=Option for setting the average map temperature.
model.option.temperature.cold.name=Cold
model.option.temperature.cold.shortDescription=Very low temperature
model.option.temperature.chilly.name=Chilly
model.option.temperature.chilly.shortDescription=Low temperature
model.option.temperature.temperate.name=Temperate
model.option.temperature.temperate.shortDescription=Normal temperate
model.option.temperature.warm.name=Warm
model.option.temperature.warm.shortDescription=High temperature
model.option.temperature.hot.name=Hot
model.option.temperature.hot.shortDescription=Very high temperature

mapGeneratorOptions.import.name=Import
mapGeneratorOptions.import.shortDescription=Options for importing a map or a saved game.
model.option.importFile.name=Import file
model.option.importFile.shortDescription=A file to be imported. This could be a map or a saved game.
model.option.importTerrain.name=Import terrain
model.option.importTerrain.shortDescription=Enables import of terrain.
model.option.importBonuses.name=Import bonuses
model.option.importBonuses.shortDescription=Enables importing of bonuses.
model.option.importRumours.name=Import rumors
model.option.importRumours.shortDescription=Enables importing of lost city rumors.
model.option.importSettlements.name=Import settlements
model.option.importSettlements.shortDescription=Enables importing of native settlements.

# ClientOptions
clientOptions.name=Preferences
clientOptions.shortDescription=Preferred client options

clientOptions.personal.name=Personal
clientOptions.personal.shortDescription=Options specific to the player.
model.option.playerName.name=Player name:

clientOptions.display.name=Display
clientOptions.display.shortDescription=Resolution, size and performance settings.
model.option.displayScaling.name=Display scaling
model.option.displayScaling.shortDescription=Determines the size of fixed size panels like the minimap.
model.option.displayScaling.automatic=Automatic
model.option.displayScaling.75=75 %
model.option.displayScaling.100=100 %
model.option.displayScaling.125=125 %
model.option.displayScaling.150=150 %
model.option.displayScaling.175=175 %
model.option.displayScaling.200=200 %
model.option.manualMainFontSize.name=Manually define the main font size
model.option.manualMainFontSize.shortDescription=Allows the main font size to be manually defined instead of being set to a value based on the DPI of the screen.
model.option.mainFontSize.name=Main font size
model.option.mainFontSize.shortDescription=Changes the size of the main font.

clientOptions.interface.name=Interface
clientOptions.interface.shortDescription=Contains settings for adjusting the look of the game.

clientOptions.interface.mapView.name=Main map
clientOptions.interface.mapView.shortDescription=Adjusts how the main map is displayed.

clientOptions.interface.mapControls.name=Map Controls
clientOptions.interface.mapControls.shortDescription=Options for adjusting the minimap and other panels directly connected to the map.

model.option.languageOption.name=Language
model.option.languageOption.shortDescription=Sets the language used in the game.
clientOptions.gui.languageOption.autoDetectLanguage=Autodetect Language
model.option.guiMinNumberToDisplayGoodsCount.name=Display goods amounts at
model.option.guiMinNumberToDisplayGoodsCount.shortDescription=The amount of goods will be displayed when larger than or equal to this number.
model.option.guiMaxNumberOfGoodsImages.name=Max number of goods images
model.option.guiMaxNumberOfGoodsImages.shortDescription=The maximum number of goods images to display.
model.option.guiMinNumberToDisplayGoods.name=Hide goods in warehouse when fewer than
model.option.guiMinNumberToDisplayGoods.shortDescription=Goods will be shown in the colony when larger than or equal to this number.
model.option.alwaysCenter.name=Always center selected tiles
model.option.alwaysCenter.shortDescription=Always recenter on a newly selected tile.
model.option.jumpToActiveUnit.name=Jump to active unit
model.option.jumpToActiveUnit.shortDescription=Always recenter on a newly selected unit.
model.option.mapScrollOnDrag.name=Map board scrolling when dragging units
model.option.mapScrollOnDrag.shortDescription=Enable scrolling when dragging units on the map board.
model.option.autoScroll.name=Mapboard Auto-scrolling
model.option.autoScroll.shortDescription=Enable auto-scrolling when mouse hits borders of the map.
model.option.displayCompassRose.name=Display Compass Rose
model.option.displayCompassRose.shortDescription=Whether to display the Compass Rose or not.
model.option.displayMapControls.name=Display Map Controls
model.option.displayMapControls.shortDescription=Whether to display the map controls by default or not.
model.option.displayGrid.name=Display Grid
model.option.displayGrid.shortDescription=Whether to display the grid by default or not.
model.option.displayBorders.name=Display Borders
model.option.displayBorders.shortDescription=Whether to display borders by default or not.
model.option.displayFogOfWar.name=Display Fog of War
model.option.displayFogOfWar.shortDescription=Whether to display fog of war by default or not.
model.option.unitLastMoveDelay.name=Unit Last Move Delay
model.option.unitLastMoveDelay.shortDescription=Whether to have a short pause on a unit's last move or not.
model.option.usePixmaps.name=Use pixmaps to store images
model.option.usePixmaps.shortDescription=Try switching this off if ordinary unit movement is very slow.
model.option.useOpenGL.name=Enable OpenGL
model.option.useopenGL.shortDescription=Try switching this on if the GUI is very slow and off if it is glitchy.
model.option.useXRender.name=Enable XRender
model.option.useXRender.shortDescription=Another switch that might fix a very slow GUI.
model.option.useTerrainAnimations.name=Enable Terrain Animations
model.option.useTerrainAnimations.shortDescription=Animates terrain like oceans and rivers.
model.option.rememberPanelPositions.name=Remember panel positions
model.option.rememberPanelPositions.shortDescription=Remember the position of various panels.
model.option.rememberPanelSizes.name=Remember panel sizes
model.option.rememberPanelSizes.shortDescription=Remember the size of various panels.
model.option.smoothRendering.name=Smooth rendering
model.option.smoothRendering.shortDescription=Enables smooth rendering of the minimap when zoomed out.
model.option.disableGrayLayer.name=Disable end turn background
model.option.disableGrayLayer.shortDescription=Option to disable end turn grey background.
model.option.miniMapToggleFogOfWar.name=Toggle fog of war on the minimap
model.option.miniMapToggleFogOfWar.shortDescription=If selected: Draws the fog of war on the minimap.
model.option.miniMapToggleBorders.name=Toggle borders on the minimap
model.option.miniMapToggleBorders.shortDescription=If selected: Draws the borders on the minimap.
model.option.mapControls.name=Map Controls
model.option.mapControls.shortDescription=Which type of Map Controls to display.
clientOptions.gui.mapControls.CornerMapControls.name=Corners
clientOptions.gui.mapControls.CornerMapControls.shortDescription=Map Controls occupy corners and bottom edge.
clientOptions.gui.mapControls.ClassicMapControls.name=Classic
clientOptions.gui.mapControls.ClassicMapControls.shortDescription=Map Controls occupy right edge.
model.option.color.background.name=Background Color
model.option.color.background.shortDescription=When the minimap is fully zoomed-out, this color surrounds the map and fog-of-war.
clientOptions.minimap.color.background.black=Black
clientOptions.minimap.color.background.gray.dark.very=Very Dark Gray
clientOptions.minimap.color.background.gray.dark=Dark Gray
clientOptions.minimap.color.background.gray=Gray
clientOptions.minimap.color.background.gray.light=Light Gray
clientOptions.minimap.color.background.gray.light.very=Very Light Gray
clientOptions.minimap.color.background.blue.light=Light Blue
model.option.displayTileText.name=Tile text display
model.option.displayTileText.shortDescription=What text to display in the tiles.
clientOptions.gui.displayTileText.empty.name=Empty
clientOptions.gui.displayTileText.empty.shortDescription=Display no text
clientOptions.gui.displayTileText.names.name=Tile Names
clientOptions.gui.displayTileText.names.shortDescription=Display the terrain type
clientOptions.gui.displayTileText.owners.name=Tile Owners
clientOptions.gui.displayTileText.owners.shortDescription=Display the tile owner nation if any
clientOptions.gui.displayTileText.regions.name=Tile Regions
clientOptions.gui.displayTileText.regions.shortDescription=Display the region the tile belongs to
model.option.displayColonyLabels.name=Colony Labels
model.option.displayColonyLabels.shortDescription=The style of colony labels.
clientOptions.gui.displayColonyLabels.none.name=None
clientOptions.gui.displayColonyLabels.none.shortDescription=Do not label colonies
clientOptions.gui.displayColonyLabels.classic.name=Classic
clientOptions.gui.displayColonyLabels.classic.shortDescription=Label colonies with a name and size
clientOptions.gui.displayColonyLabels.modern.name=Modern
clientOptions.gui.displayColonyLabels.modern.shortDescription=Complex colony label including production bonus and any building underway
model.option.colonyComparator.name=Sort colonies by
model.option.colonyComparator.shortDescription=Determines how to sort colonies.
clientOptions.gui.colonyComparator.byName.name=Name
clientOptions.gui.colonyComparator.byName.shortDescription=Sort alphabetically by name
clientOptions.gui.colonyComparator.byAge.name=Age
clientOptions.gui.colonyComparator.byAge.shortDescription=Sort in order of building
clientOptions.gui.colonyComparator.byPosition.name=Position
clientOptions.gui.colonyComparator.byPosition.shortDescription=Sort by geographic position
clientOptions.gui.colonyComparator.bySize.name=Size
clientOptions.gui.colonyComparator.bySize.shortDescription=Sort from largest to smallest
clientOptions.gui.colonyComparator.bySoL.name=SoL
clientOptions.gui.colonyComparator.bySoL.shortDescription=Sort by decreasing liberty
model.option.defaultZoomLevel.name=Default zoom level
model.option.defaultZoomLevel.shortDescription=Which default zoom level the minimap uses.
model.option.graphicsQuality.name=Quality when rendering the graphics
model.option.graphicsQuality.shortDescription=Sets the quality when rendering the graphics. Choosing a higher quality might introduce stuttering animations and/or latency when clicking on the map.
clientOptions.gui.graphicsQuality.lowest=Lowest
clientOptions.gui.graphicsQuality.low=Low
clientOptions.gui.graphicsQuality.normal=Normal
clientOptions.gui.graphicsQuality.high=High
clientOptions.gui.graphicsQuality.highest=Highest
model.option.moveAnimationSpeed.name=Move animation speed for our units
model.option.moveAnimationSpeed.shortDescription=Changes the speed of the sliding unit animations for our units
clientOptions.gui.moveAnimationSpeed.off=Off
clientOptions.gui.moveAnimationSpeed.slow=Slow
clientOptions.gui.moveAnimationSpeed.normal=Normal
clientOptions.gui.moveAnimationSpeed.fast=Fast
model.option.enemyMoveAnimationSpeed.name=Enemy Move Animation Speed
model.option.enemyMoveAnimationSpeed.shortDescription=Changes the speed of the sliding unit animations for enemy units.
clientOptions.gui.enemyMoveAnimationSpeed.off=Off
clientOptions.gui.enemyMoveAnimationSpeed.slow=Slow
clientOptions.gui.enemyMoveAnimationSpeed.normal=Normal
clientOptions.gui.enemyMoveAnimationSpeed.fast=Fast
model.option.friendlyMoveAnimationSpeed.name=Friendly Move Animation Speed
model.option.friendlyMoveAnimationSpeed.shortDescription=Changes the speed of the sliding unit animations for friendly units.
clientOptions.gui.friendlyMoveAnimationSpeed.off=Off
clientOptions.gui.friendlyMoveAnimationSpeed.slow=Slow
clientOptions.gui.friendlyMoveAnimationSpeed.normal=Normal
clientOptions.gui.friendlyMoveAnimationSpeed.fast=Fast

clientOptions.messages.name=Messages
clientOptions.messages.shortDescription=Options for enabling/disabling messages.
model.option.guiMessagesGroupBy.name=Group messages by
model.option.guiMessagesGroupBy.shortDescription=Determines how messages should be grouped.
clientOptions.messages.guiMessagesGroupBy.nothing.name=Nothing
clientOptions.messages.guiMessagesGroupBy.nothing.shortDescription=Messages are unsorted
clientOptions.messages.guiMessagesGroupBy.type.name=Type
clientOptions.messages.guiMessagesGroupBy.type.shortDescription=Messages are grouped by type
clientOptions.messages.guiMessagesGroupBy.source.name=Source
clientOptions.messages.guiMessagesGroupBy.source.shortDescription=Messages are grouped by whatever caused the message
# MessageType descriptions, see ModelMessage.MessageType
model.option.guiShowBuildingCompleted.name=Building completion messages
model.option.guiShowBuildingCompleted.shortDescription=Determines whether to display building completion messages at the beginning of each turn.
model.option.guiShowCombatResult.name=Combat messages
model.option.guiShowCombatResult.shortDescription=Determines whether to display combat results at the beginning of each turn.
model.option.guiShowDemands.name=Native demands
model.option.guiShowDemands.shortDescription=Determines whether to display native demands at the beginning of each turn.
model.option.guiShowDisasters.name=Disasters
model.option.guiShowDisasters.shortDescription=Determines whether to display disaster messages at the beginning of each turn.
model.option.guiShowForeignDiplomacy.name=Foreign diplomacy messages
model.option.guiShowForeignDiplomacy.shortDescription=Determines whether to display foreign diplomacy messages.
model.option.guiShowGifts.name=Native gifts
model.option.guiShowGifts.shortDescription=Determines whether to display native gifts at the beginning of each turn.
model.option.guiShowGoodsMovement.name=Goods movement
model.option.guiShowGoodsMovement.shortDescription=Determines whether to display detailed goods movements.
model.option.guiShowGovernmentEfficiency.name=Government efficiency messages
model.option.guiShowGovernmentEfficiency.shortDescription=Determines whether to display government efficiency messages at the beginning of each turn.
model.option.guiShowMarketPrices.name=Market price messages
model.option.guiShowMarketPrices.shortDescription=Determines whether to display market price messages at the beginning of each turn.
model.option.guiShowMissingGoods.name=Missing goods
model.option.guiShowMissingGoods.shortDescription=Determines whether to display missing goods at the beginning of each turn.
model.option.guiShowSonsOfLiberty.name=Sons of Liberty messages
model.option.guiShowSonsOfLiberty.shortDescription=Determines whether to show Sons of Liberty messages at the beginning of each turn.
model.option.guiShowTutorial.name=Tutorial messages
model.option.guiShowTutorial.shortDescription=Display tutorial messages
model.option.guiShowUnitAdded.name=New colonist messages
model.option.guiShowUnitAdded.shortDescription=Determines whether to display new colonist messages at the beginning of each turn.
model.option.guiShowUnitArrived.name=Unit arrival messages
model.option.guiShowUnitArrived.shortDescription=Determines whether to display messages for units arriving in Europe.
model.option.guiShowUnitDemoted.name=Unit demotion messages
model.option.guiShowUnitDemoted.shortDescription=Determines whether to display unit demotion messages.
model.option.guiShowUnitImproved.name=Unit improvement messages
model.option.guiShowUnitImproved.shortDescription=Determines whether to display unit improvement messages at the beginning of each turn.
model.option.guiShowUnitLost.name=Unit loss messages
model.option.guiShowUnitLost.shortDescription=Determines whether to display unit loss messages.
model.option.guiShowUnitRepaired.name=Unit repaired messages
model.option.guiShowUnitRepaired.shortDescription=Determines whether to display unit repair messages.
model.option.guiShowWarehouseCapacity.name=Warehouse capacity messages
model.option.guiShowWarehouseCapacity.shortDescription=Determines whether to display warehouse capacity messages at the beginning of each turn.
model.option.guiShowWarning.name=Warning messages
model.option.guiShowWarning.shortDescription=Determines whether to show miscellaneous warning messages.

model.option.guiShowColonyWarnings.name=Colony site warnings
model.option.guiShowColonyWarnings.shortDescription=Determines whether to display colony site warnings.
model.option.guiShowPreCombat.name=Pre-combat analysis
model.option.guiShowPreCombat.shortDescription=Determines whether to show the pre-combat analysis.
model.option.guiShowNotBestTile.name=Not best tile
model.option.guiShowNotBestTile.shortDescription=Determines whether to warn about units not working on the best available tile.
model.option.guiShowRegionNaming.name=Region naming
model.option.guiShowRegionNaming.shortDescription=Display the Region Naming Dialog while exploring.
model.option.colonyReport.name=Colony Report
model.option.colonyReport.shortDescription=A summary of activity in each colony.
clientOptions.messages.colonyReport.classic.name=Classic
clientOptions.messages.colonyReport.classic.shortDescription=An informative image heavy colony report.
clientOptions.messages.colonyReport.compact.name=Compact
clientOptions.messages.colonyReport.compact.shortDescription=A compact colony report that tries to show as much as possible in one shallow line per colony.
model.option.labourReport.name=Labor Report
model.option.labourReport.shortDescription=A summary of activity of each unit
clientOptions.messages.labourReport.classic.name=Classic
clientOptions.messages.labourReport.classic.shortDescription=The classic labor report.
clientOptions.messages.labourReport.compact.name=Compact
clientOptions.messages.labourReport.compact.shortDescription=A more compact version of the classic report.

clientOptions.savegames.name=Saved games
clientOptions.savegames.shortDescription=Saved games
model.option.showSavegameSettings.name=Save game dialog
model.option.showSavegameSettings.shortDescription=Display a dialog for setting server options when loading a saved game.
clientOptions.savegames.showSavegameSettings.never.name=Never
clientOptions.savegames.showSavegameSettings.never.shortDescription=Never display the server options dialog
clientOptions.savegames.showSavegameSettings.multiplayer.name=Multiplayer
clientOptions.savegames.showSavegameSettings.multiplayer.shortDescription=Show the server options dialog for multiplayer saved games only
clientOptions.savegames.showSavegameSettings.always.name=Always
clientOptions.savegames.showSavegameSettings.always.shortDescription=Always show the server options dialog
model.option.autosavePeriod.name=Autosave every x turns
model.option.autosavePeriod.shortDescription=The period for saving the game automatically and using 0 for disabling this feature.
model.option.autosaveValidity.name=Delete autosave files after x days
model.option.autosaveValidity.shortDescription=Time in days of autosave file validity after creation. Set to 0 to ignore this condition.
model.option.autosaveDelete.name=Delete autosaves files
model.option.autosaveDelete.shortDescription=Delete old autosave files when a new game is started.
model.option.confirmSaveOverwrite.name=Confirm save overwrite
model.option.confirmSaveOverwrite.shortDescription=Option to confirm the overwrite of existing files.
model.option.autoSavePrefix.name=Auto-save prefix
model.option.autoSavePrefix.shortDescription=The prefix for the auto-save file names.
model.option.lastTurnName.name=Last turn file name
model.option.lastTurnName.shortDescription=The stem for the last-turn save file name.
model.option.beforeLastTurnName.name=Before last turn file name
model.option.beforeLastTurnName.shortDescription=The stem for the before-last-turn save file name.

clientOptions.warehouse.name=Warehouse Settings
clientOptions.warehouse.shortDescription=Change default settings for warehouses and custom houses.
model.option.customStock.name=Default Custom House Stock
model.option.customStock.shortDescription=The Stock the custom house should keep when selling goods.
model.option.lowLevel.name=Low Level Warning
model.option.lowLevel.shortDescription=Generate warning of stock drops below this level.
model.option.highLevel.name=High Level Warning
model.option.highLevel.shortDescription=Generate warning of stock exceeds this level.
model.option.stockAccountsForProduction.name=Stock accounts for Production
model.option.stockAccountsForProduction.shortDescription=Trade routes check goods amounts including projected production to determine whether to visit a stop.

clientOptions.audio.name=Audio
clientOptions.audio.shortDescription=Audio Settings
clientOptions.audio.audioMixer.automatic=Autodetect audio output
model.option.audioMixer.name=Audio Output
model.option.audioMixer.shortDescription=The device to be used when playing audio.
model.option.musicVolume.name=Music Volume
model.option.musicVolume.shortDescription=Music Volume
model.option.audioVolume.name=Audio Volume
model.option.audioVolume.shortDescription=Audio Volume
model.option.soundEffectsVolume.name=Sound Effects Volume
model.option.soundEffectsVolume.shortDescription=Sound Effects Volume
model.option.audioAlerts.name=Audio Alerts
model.option.audioAlerts.shortDescription=Turn on Audio Alerts

clientOptions.other.name=Other
clientOptions.other.shortDescription=Options that fit none of the other categories
model.option.autoloadEmigrants.name=Autoload emigrants on sailing to America
model.option.autoloadEmigrants.shortDescription=Ask to load emigrants on a ship when it sails to America.
model.option.autoloadSentries.name=Autoload sentried units when a suitable carrier arrives.
model.option.autoloadSentries.shortDescription=Sentried units will automatically board an available carrier.
model.option.autoEndTurn.name=Auto End Turn
model.option.autoEndTurn.shortDescription=Automatically ends the turn when there are no more units to be moved.
model.option.showEndTurnDialog.name=End Turn Dialog
model.option.showEndTurnDialog.shortDescription=Show the end turn dialog if some units could still move.
model.option.indianDemandResponse.name=Response to Indian Demands
model.option.indianDemandResponse.shortDescription=What to do when the natives ask for or demand goods.
clientOptions.other.indianDemandResponse.ask.name=Ask
clientOptions.other.indianDemandResponse.ask.shortDescription=Ask you what to do
clientOptions.other.indianDemandResponse.accept.name=Accept
clientOptions.other.indianDemandResponse.accept.shortDescription=Accept all native demands
clientOptions.other.indianDemandResponse.reject.name=Reject
clientOptions.other.indianDemandResponse.reject.shortDescription=Reject all native demands
model.option.unloadOverflowResponse.name=Unload Overflow
model.option.unloadOverflowResponse.shortDescription=What to do when a warehouse will overflow when a carrier unloads.
clientOptions.other.unloadOverflowResponse.ask.name=Ask
clientOptions.other.unloadOverflowResponse.ask.shortDescription=Ask you what to do
clientOptions.other.unloadOverflowResponse.never.name=Never
clientOptions.other.unloadOverflowResponse.never.shortDescription=Never unload goods that could overflow a warehouse.
clientOptions.other.unloadOverflowResponse.always.name=Always
clientOptions.other.unloadOverflowResponse.always.shortDescription=Always unload goods even if it overflows a warehouse.

clientOptions.mods.name=Mods
clientOptions.mods.shortDescription=Options for enabling game modifications.
clientOptions.mods.userMods.name=User Mods
clientOptions.mods.userMods.shortDescription=Option for enabling game modifications.

clientOptions.etc.name=Etc


# --6-- Abilities
# Keep sorted alphabetically, as in Ability.java

model.ability.addTaxToBells.name=Add tax to bells
model.ability.addTaxToBells.shortDescription=Tax rate acts as a bonus to bell production
model.ability.alwaysOfferedPeace.name=Always offered peace
model.ability.alwaysOfferedPeace.shortDescrption=Europeans nations are always prepared to offer peace
model.ability.ambushBonus.name=Ambush bonus
model.ability.ambushBonus.shortDescription=Ambush bonus when attacking units in the open.
model.ability.ambushPenalty.name=Ambush penalty
model.ability.ambushPenalty.shortDescription=This nation suffers an ambush penalty.
model.ability.ambushTerrain.name=Ambush terrain
model.ability.ambushTerrain.shortDescription=This terrain allows ambushes to occur
model.ability.armed.name=Armed
model.ability.armed.shortDescription=Units which are armed
model.ability.autoProduction.name=Auto production
model.ability.autoProduction.shortDescription=Produce goods even when no units are present.
model.ability.automaticEquipment.name=Autoequipment
model.ability.automaticEquipment.shortDescription=Units can automatically equip themselves to defend a settlement
model.ability.automaticPromotion.name=Automatic promotion
model.ability.automaticPromotion.shortDescription=Units are automatically promoted if they win a combat
model.ability.avoidExcessProduction.name=Avoid excess production
model.ability.avoidExcessProduction.shortDescription=Never produce more goods than can be stored.
model.ability.betterForeignAffairsReport.name=Improved foreign affairs reports
model.ability.betterForeignAffairsReport.shortDescription=Foreign affairs report includes extra information
model.ability.bombard.name=Bombard
model.ability.bombard.shortDescription=Units that can bombard
model.ability.bombardShips.name=Bombard ships
model.ability.bombardShips.shortDescription=Bombard enemy ships on adjacent water tiles.
model.ability.bornInColony.name=Born in colony
model.ability.bornInColony.shortDescription=Units born in a colony
model.ability.bornInIndianSettlement.name=Born in native settlement
model.ability.bornInIndianSettlement.shortDescription=Units born in a native settlement
model.ability.build.name=Build
model.ability.build.shortDescription=The ability to build units, equipment or buildings, sometimes of a particular type
model.ability.buildCustomHouse.name=Build Custom House
model.ability.buildCustomHouse.shortDescription=The ability to build customs house
model.ability.buildFactory.name=Build factories
model.ability.buildFactory.shortDescription=The ability to build factory-level buildings
model.ability.canBeCaptured.name=Can be captured
model.ability.canBeCaptured.shortDescription=Units that can be captured
model.ability.canBeEquipped.name=Can be equipped
model.ability.canBeEquipped.shortDescription=Units that can be equipped
model.ability.canRecruitUnit.name=Recruit units
model.ability.canRecruitUnit.shortDescription=This nation has the ability to recruit units.
model.ability.captureEquipment.name=Can capture equipment
model.ability.captureEquipment.shortDescription=Ability to capture equipment
model.ability.captureGoods.name=Capture goods
model.ability.captureGoods.shortDescription=This unit has the ability to capture goods.
model.ability.captureUnits.name=Can capture units
model.ability.captureUnits.shortDescription=Ability to capture units in combat
model.ability.carryGoods.name=Carry goods
model.ability.carryGoods.shortDescription=This unit has the ability to carry goods.
model.ability.carryTreasure.name=Can carry treasure
model.ability.carryTreasure.shortDescription=This unit can carry treasure
model.ability.carryUnits.name=Carry units
model.ability.carryUnits.shortDescription=This unit has the ability to carry units.
model.ability.coastalOnly.name=Coastal only
model.ability.coastalOnly.shortDescription=Restrict some buildables to coastal colonies only
model.ability.customHouseTradesWithForeignCountries.name=Custom house foreign trade
model.ability.customHouseTradesWithForeignCountries.shortDescription=Sell to foreign countries via the custom house
model.ability.demandTribute.name=Demand tribute
model.ability.demandTribute.shortDescription=This unit can demand tribute from an enemy settlement
model.ability.demoteOnAllEquipLost.name=Demote on equipment loss
model.ability.demoteOnAllEquipLost.shortDescription=This unit is demoted if it loses all its equipment
model.ability.denounceHeresy.name=Denounce heresy
model.ability.denounceHeresy.shortDescription=Units that can denounce the heresy of an enemy mission
model.ability.disposeOnAllEquipLost.name=Destroy on equipment loss
model.ability.disposeOnAllEquipLost.shortDescription=This unit is destroyed if it loses all its equipment
model.ability.disposeOnCombatLoss.name=Destroy on combat loss
model.ability.disposeOnCombatLoss.shortDescription=This unit is destroyed if it loses a combat
model.ability.dressMissionary.name=Dress missionary
model.ability.dressMissionary.shortDescription=Make a unit a (non-expert) missionary.
model.ability.electFoundingFather.name=Elect Founding Fathers
model.ability.electFoundingFather.shortDescription=This nation has the ability to elect Founding Fathers.
model.ability.establishMission.name=Establish mission
model.ability.establishMission.shortDescription=Ability to establish a mission
model.ability.evadeAttack.name=Evade attack
model.ability.evadeAttack.shortDescription=This unit has the ability to evade attacks.
model.ability.expertMissionary.name=Expert missionary
model.ability.expertMissionary.shortDescription=This unit can function as expert missionary
model.ability.expertPioneer.name=Ability to function as expert pioneer
model.ability.expertPioneer.shortDescription=This unit can act as an expert pioneer
model.ability.expertScout.name=Ability to function as expert scout
model.ability.expertScout.shortDescription=This unit can act as an expert scout
model.ability.expertSoldier.name=Ability to function as expert soldier
model.ability.expertSoldier.shortDescription=This unit can act as an expert soldier
model.ability.expertsUseConnections.name=Experts use connections
model.ability.expertsUseConnections.shortDescription=Expert units acquire raw materials even if none are available
model.ability.export.name=Export goods
model.ability.export.shortDescription=Can export goods to Europe directly
model.ability.foundColony.name=Found colony
model.ability.foundColony.shortDescription=This unit has the ability to found a new colony
model.ability.foundInLostCity.name=Found in lost cities
model.ability.foundInLostCity.shortDescription=A unit type found in lost cities
model.ability.foundsColonies.name=Founds colonies
model.ability.foundsColonies.shortDescription=This nation has the ability to found new colonies.
model.ability.hasPort.name=Access to the sea
model.ability.hasPort.shortDescription=This location has direct or indirect access to the sea
model.ability.ignoreEuropeanWars.name=Ignore European wars
model.ability.ignoreEuropeanWars.shortDescription=Declarations of war in Europe no longer affect this nation
model.ability.improveTerain.name=Improve terrain
model.ability.improveTerain.shortDescription=This unit is able to improve terrain
model.ability.inciteNatives.name=Incite natives
model.ability.inciteNatives.shortDescription=This unit can incite native nations against an enemy nation
model.ability.independenceDeclared.name=Declaration of Independence
model.ability.independenceDeclared.shortDescription=This country has declared its independence
model.ability.independentNation.name=Independent nation
model.ability.independentNation.shortDescription=An independent nation
model.ability.mercenaryUnit.name=Mercenary unit
model.ability.mercenaryUnit.shortDescription=This unit is found in mercenary forces
model.ability.mounted.name=Mounted
model.ability.mounted.shortDescription=Units which are mounted
model.ability.moveToEurope.name=Move to Europe
model.ability.moveToEurope.shortDescription=This tile allows units to move to Europe
model.ability.multipleAttacks.name=Multiple attacks
model.ability.multipleAttacks.shortDescription=This unit can attack multiple times
model.ability.native.name=Indian
model.ability.native.shortDescription=Native American
model.ability.navalUnit.name=Naval unit
model.ability.navalUnit.shortDescription=This unit is a naval unit.
model.ability.negotiate.name=Negotiate
model.ability.negotiate.shortDescription=Units which can negotiate with the mayor of a colony
model.ability.person.name=Person
model.ability.person.shortDescription=This unit is a person
model.ability.pillageUnprotectedColony.name=Pillage
model.ability.pillageUnprotectedColony.shortDescription=Can pillage undefended colonies
model.ability.piracy.name=Piracy
model.ability.piracy.shortDescription=This is a pirate unit
model.ability.plunderNatives.name=Plunder natives
model.ability.plunderNatives.shortDescription=Enhance the amount of plunder from destroying native settlements
model.ability.produceInWater.name=Produce in water
model.ability.produceInWater.shortDescription=Units can use water tiles as well as land tiles
model.ability.refUnit.name=REF unit
model.ability.refUnit.shortDescription=This is a unit of the REF
model.ability.repairUnits.name=Repair units
model.ability.repairUnits.shortDescription=Can repair certain types of damaged units
model.ability.royalExpeditionaryForce.name=Royal Expeditionary Force
model.ability.royalExpeditionaryForce.shortDescription=A Royal Expeditionary Force nation
model.ability.rumoursAlwaysPositive.name=Rumors always positive
model.ability.rumoursAlwaysPositive.shortDescription=Investigating rumors always has a positive result
model.ability.seeAllColonies.name=See all colonies
model.ability.seeAllColonies.shortDescription=Can see all foreign colonies
model.ability.selectRecruit.name=Select recruit
model.ability.selectRecruit.shortDescription=Ability to select recruits
model.ability.speakWithChief.name=Speak with chief
model.ability.speakWithChief.shortDescription=This unit can speak with the chief of a native settlement
model.ability.spyOnColony.name=Spy on colony
model.ability.spyOnColony.shortDescription=This unit can spy on foreign colonies
model.ability.supportUnit.name=Support unit
model.ability.supportUnit.shortDescription=This unit is found in support forces
model.ability.teach.name=Teach skills
model.ability.teach.shortDescription=Expert units may teach others their skills
model.ability.tradeWithForeignColonies.name=Trade with foreign colonies
model.ability.tradeWithForeignColonies.shortDescription=Ability to trade with foreign colonies
model.ability.undead.name=Undead
model.ability.undead.shortDescription=A unit from beyond the grave


# --7-- Modifiers
# Keep sorted alphabetically, as in Modifier.java.
# They all have to have at least the .name for GenerateDocumentation.

model.modifier.amphibiousAttack.name=Amphibious attack
model.modifier.artilleryAgainstRaid.name=Artillery against raid
model.modifier.artilleryInTheOpen.name=Artillery in the open
model.modifier.attackBonus.name=Attack bonus
model.modifier.bigMovementPenalty.name=Big movement penalty
model.modifier.bombardBonus.name=Bombard bonus
model.modifier.bombardBonus.shortDescription=The units of this nation profit from a Bombard bonus.
model.modifier.breedingDivisor.name=Size of herds
model.modifier.breedingDivisor.shortDescription=The size of a single herd. Several herds may be present.
model.modifier.breedingFactor.name=Offspring per herd
model.modifier.breedingFactor.shortDescription=The number of offspring each herd produces.
model.modifier.buildingPriceBonus.name=Building price bonus
model.modifier.cargoPenalty.name=Cargo Penalty
model.modifier.cargoPenalty.shortDescription=Per cargo penalty to combat effectiveness
model.modifier.colonyGoodsParty.name=Colony goods party
model.modifier.consumeOnlySurplusProduction.name=Amount of surplus consumed
model.modifier.consumeOnlySurplusProduction.shortDescription=Consumes only part of the surplus production, not stored goods.
model.modifier.conversionAlarmRate.name=Conversion alarm
model.modifier.conversionSkill.name=Conversion skill
model.modifier.defence.name=Defense Bonus
model.modifier.defence.shortDescription=Defense Bonus
model.modifier.exploreLostCityRumour.name=Explore lost city Rumor
model.modifier.exposedTilesRadius.name=Exposed tiles radius
model.modifier.fortified.name=Fortified
model.modifier.immigration.name=Immigration
model.modifier.landPaymentModifier.name=Land payment modifier
model.modifier.liberty.name=Liberty
model.modifier.lineOfSightBonus.name=Line of sight bonus
model.modifier.minimumColonySize.name=Minimum Colony Size
model.modifier.minimumColonySize.shortDescription=Minimum Colony Size
model.modifier.missionaryTradeBonus.name=Missionary trade bonus
model.modifier.movementBonus.name=Movement Bonus
model.modifier.movementBonus.shortDescription=The units of this nation move faster.
model.modifier.nativeAlarmModifier.name=Native Alarm Bonus
model.modifier.nativeAlarmModifier.shortDescription=This nation causes less native alarm.
model.modifier.nativeConvertBonus.name=Native Convert Bonus
model.modifier.nativeConvertBonus.shortDescription=This nation gains more native converts.
model.modifier.offence.name=Offence bonus
model.modifier.offenceAgainst.name=Offence against
model.modifier.offenceAgainst.shortDescription=Improves the chance of victory when attacking.
model.modifier.peaceTreaty.name=Peace treaty
model.modifier.popularSupport.name=Popular support
model.modifier.religiousUnrestBonus.name=Religious Unrest Bonus
model.modifier.religiousUnrestBonus.shortDescription=This nation causes more religious unrest.
model.modifier.sailHighSeas.name=Sailing on high seas bonus
model.modifier.shipTradePenalty.name=Ship trade penalty
model.modifier.smallMovementPenalty.name=Small movement penalty
model.modifier.SoL.name=Sons of Liberty
model.modifier.tileTypeChangeProduction.name=Lumber yield
model.modifier.tileTypeChangeProduction.shortDescription=Increases the amount of lumber produced when clearing forests.
model.modifier.tradeBonus.name=Trade Bonus
model.modifier.tradeBonus.shortDescription=This nation has a trade bonus.
model.modifier.tradeVolumePenalty.name=Trade volume penalty
model.modifier.tradeVolumePenalty.shortDescription=Decreases the volume of trade with natives.
model.modifier.treasureTransportFee.name=Treasure transport fee
model.modifier.warehouseStorage.description=Warehouse Storage
model.modifier.warehouseStorage.name=Warehouse Storage
model.modifier.warehouseStorage.shortDescription=Warehouse Storage

# Special sources for standalone modifiers at the head of the spec.
model.source.ambushBonus.name=Ambush bonus
model.source.amphibiousAttack.name=Amphibious attack
model.source.artilleryAgainstRaid.name=Artillery against raid
model.source.artilleryInTheOpen.name=Artillery in the open
model.source.attackBonus.name=Attack bonus
model.source.baseDefence.name=Base defense
model.source.baseOffence.name=Base offense
model.source.cargoPenalty.name=Cargo penalty
model.source.colonyGoodsParty.name=Goods Party
model.source.fortified.name=Fortified
model.source.movementPenalty.name=Movement penalty
model.source.shipTradePenalty=Ship Trade penalty
model.source.solModifier.name=Sons Of Liberty / Tories


# --8-- Specification

# Building
model.building.armory.name=Armory
model.building.armory.description=The armory is used to produce muskets from tools. As soon as the population reaches 8, the armory can be upgraded to a magazine and then to an arsenal, provided that Adam Smith has joined the Continental Congress.\n\nAfter building an armory you are allowed to produce muskets and artillery.
model.building.arsenal.name=Arsenal
model.building.arsenal.description=The arsenal is used to produce muskets from tools.\n\nAfter building an arsenal muskets only require half the number of tools to be produced.
model.building.blacksmithHouse.name=Blacksmith's house
model.building.blacksmithHouse.description=The blacksmith's house, which can be upgraded to a blacksmith's shop, is used to convert ore to tools. Tools are required to construct certain kinds of buildings and to upgrade all kinds of buildings. Tools are also used by pioneers and to produce muskets. Once the population of the colony has reached 8, the blacksmith's shop can be replaced by an iron works, provided that Adam Smith has joined the Continental Congress.
model.building.blacksmithShop.name=Blacksmith's shop
model.building.blacksmithShop.description=The blacksmith's shop, which can be upgraded to an iron works, is used to convert ore to tools. Tools are required to construct certain kinds of buildings and to upgrade all kinds of buildings. Tools are also used by pioneers and to produce muskets. Once the population of the colony has reached 8, the blacksmith's shop can be replaced by an iron works, provided that Adam Smith has joined the Continental Congress. A blacksmith's shop increases tool production.
model.building.carpenterHouse.name=Carpenter's house
model.building.carpenterHouse.description=The carpenter's house, which can be upgraded to a lumber mill once the colony's population reaches 3, is used to convert lumber to hammers. Hammers are required to construct or upgrade all kinds of buildings.
model.building.cathedral.name=Cathedral
model.building.cathedral.description=A colony with a population of 3 or more may build a church, which can be upgraded to a cathedral as soon as the population reaches 8. The religious freedom of the New World (symbolized by crosses) causes increased emigration from Europe.\n\nAfter building a cathedral cross production increases.
model.building.chapel.name=Chapel
model.building.chapel.description=The chapel is a place for your colonists to practice their religion. A chapel produces a small amount of crosses by itself, but no preacher may be put to work here. You will need to upgrade your chapel to a church first.
model.building.church.name=Church
model.building.church.description=A colony with a population of 3 or more may build a church, which can be upgraded to a cathedral as soon as the population reaches 8. The religious freedom of the New World (symbolized by crosses) causes increased emigration from Europe.\n\nAfter building a church cross production increases and you are allowed to commission missionaries.
model.building.cigarFactory.name=Cigar factory
model.building.cigarFactory.description=The cigar factory, which can not be upgraded, is used to produce cigars from tobacco. A cigar factory increases cigar production.
model.building.college.name=College
model.building.college.description=A colony with a population of at least 4 may build a schoolhouse, which enables some master craftsman to teach an unskilled colonist their trade. As soon as the population reaches 8, it can be upgraded to a college, in which additional trades can be taught by two colonists. Once the population reaches 10, the college can be replaced by a university, at which all trades can be taught by three colonists.\n\nA college allows teaching skill faculty 2.
model.building.country.name=Pasture
model.building.country.description=The pasture is a place near your colony, where your horses roam freely. Building stables will increase the production of horses.
model.building.customHouse.name=Custom house
model.building.customHouse.description=The custom house, which can be built as soon as Peter Stuyvesant has joined the Continental Congress, allows the colony to export goods to Europe directly without the help of ships. Also, it allows trading with foreign powers after the declaration of independence. Optionally, it may also ignore boycotts.
model.building.depot.name=Depot
model.building.depot.description=The depot stores all kinds of goods. Its initial capacity is 100 units of each kind of goods, but it can be upgraded to a warehouse, which holds 200. Building a further warehouse expansion increases storage capacities to 300.
model.building.distillerHouse.name=Distiller's house
model.building.distillerHouse.description=The distiller's house, which can be upgraded to a rum distillery, is used to produce rum from sugar. Once Adam Smith has joined the Continental Congress and the colony's population is at least 8, the rum distillery can be replaced by a rum factory.
model.building.docks.name=Docks
model.building.docks.description=The dock allows colonists to produce fish on ocean tiles adjacent to the colony. As soon as the population is at least 4, it can be upgraded to a drydock, which allows the colony to repair damaged ships. When the colony's population reaches 8, it can be further upgraded to a shipyard, which enables the colony to build new ships.\n\nBuilding a dock allows fishing.
model.building.drydock.name=Drydock
model.building.drydock.description=The drydock allows colonists to produce fish on ocean tiles adjacent to the colony, and it allows ship repair. When the colony's population reaches 8, it can be further upgraded to a shipyard, which enables the colony to build new ships.\n\nBuilding a drydock allows ship repair.
model.building.fort.name=Fort
model.building.fort.description=The fort, which can only be constructed after building a stockade, protects the colonists from attacks. The fort provides protection and bombards privateers and enemy naval units on adjacent ocean tiles. The fort can be replaced by a fortress as soon as the population reaches 8.\n\nBuilding a fort increases defense by 150%.
model.building.fortress.name=Fortress
model.building.fortress.description=The fortress, which can be constructed after building a fort and when population has reached 8, protects the colonists from attacks. The fortress provides protection and bombards privateers and enemy naval units on adjacent ocean tiles.\n\nBuilding a fortress increases defense by 200%.
model.building.furFactory.name=Fur factory
model.building.furFactory.description=The fur factory, which can not be upgraded, is used to produce coats from furs. A fur factory increased coat production.
model.building.furTraderHouse.name=Fur trader's house
model.building.furTraderHouse.description=The fur trader's house, which can be upgraded to a fur trader's post, is used to produce coats from furs. Once the colony's population has reached 6, it can be further upgraded to a fur factory, provided that Adam Smith has joined the Continental Congress.
model.building.furTradingPost.name=Fur trading post
model.building.furTradingPost.description=The fur trader's post, which can be upgraded to a fur factory, is used to produce coats from furs. Once the colony's population has reached 6, it can be further upgraded to a fur factory, provided that Adam Smith has joined the Continental Congress. A fur trader's post increases coat production.
model.building.ironWorks.name=Iron works
model.building.ironWorks.description=The iron works, which can not be upgraded, is used to convert ore to tools. Tools are required to construct certain kinds of buildings and to upgrade all kinds of buildings. Tools are also used by pioneers and to produce muskets. An iron works increases tool production.
model.building.lumberMill.name=Lumber mill
model.building.lumberMill.description=The lumber mill, which can not be upgraded, is used to convert lumber to hammers. Hammers are required to construct or upgrade all kinds of buildings. A lumber mill increases hammer production.
model.building.magazine.name=Magazine
model.building.magazine.description=The magazine is used to produce muskets from tools. The magazine can be upgraded to an arsenal, provided that Adam Smith has joined the Continental Congress.\n\nAfter building a magazine musket production increases by 100%.
model.building.newspaper.name=Newspaper
model.building.newspaper.description=The newspaper, which can only be built after building a printing press and as soon the population reaches 4, increases liberty bell production.
model.building.printingPress.name=Printing press
model.building.printingPress.description=The printing press, which can be upgraded to a newspaper as soon as the population reaches 4, increases the colony's production of liberty bells.
model.building.rumDistillery.name=Rum distillery
model.building.rumDistillery.description=The rum distillery, which can be upgraded to a rum factory, is used to produce rum from sugar. Once Adam Smith has joined the Continental Congress and the colony's population is at least 8, the rum distillery can be replaced by a rum factory. A rum distillery increases rum production.
model.building.rumFactory.name=Rum factory
model.building.rumFactory.description=The rum factory, which can not be upgraded, is used to produce rum from sugar. A rum factory increases rum production.
model.building.schoolhouse.name=Schoolhouse
model.building.schoolhouse.description=A colony with a population of at least 4 may build a schoolhouse, which enables some master craftsman to teach an unskilled colonist their trade. As soon as the population reaches 8, it can be upgraded to a college, in which additional trades can be taught by two colonists. Once the population reaches 10, the college can be replaced by a university, at which all trades can be taught by three colonists.\n\nA schoolhouse allows teaching skill faculty 1.
model.building.shipyard.name=Shipyard
model.building.shipyard.description=The shipyard allows colonists to produce fish on ocean tiles adjacent to the colony, it allows ship repair, and it allows ship construction.\n\nBuilding a shipyard allows ship construction.
model.building.stables.name=Stables
model.building.stables.description=The stables increase the maximum production of horses by reducing the size of herds.
model.building.stockade.name=Stockade
model.building.stockade.description=The stockade, which can be constructed as soon as the colony's population reaches 3, protects the colonists from attacks. The stockade can be upgraded to a fort, which provides better protection and bombards privateers and enemy naval units on adjacent ocean tiles. The fort can be replaced by a fortress as soon as the population reaches 8.\n\nBuilding a stockade increases defense by 100%.
model.building.textileMill.name=Textile mill
model.building.textileMill.description=The textile mill, which can not be upgraded, is used to turn cotton into cloth. A textile mill increases cloth production.
model.building.tobacconistHouse.name=Tobacconist's house
model.building.tobacconistHouse.description=The tobacconist's house, which can be upgraded to a tobacconist's shop, is used to produce cigars from tobacco. Once the colony's population has reached 8, it can be further upgraded to a cigar factory, provided that Adam Smith has joined the Continental Congress.
model.building.tobacconistShop.name=Tobacconist's shop
model.building.tobacconistShop.description=The tobacconist's shop, which can be upgraded to a cigar factory, is used to produce cigars from tobacco. Once the colony's population has reached 8, it can be further upgraded to a cigar factory, provided that Adam Smith has joined the Continental Congress. A tobacconist's shop increases cigar production.
model.building.townHall.name=Town Hall
model.building.townHall.description=The town Hall, which can not be upgraded, provides workplaces for up to three colonists producing liberty bells. Its effect can be increased by building a printing press and a newspaper.
model.building.university.name=University
model.building.university.description=A colony with a population of at least 4 may build a schoolhouse, which enables some master craftsman to teach an unskilled colonist their trade. As soon as the population reaches 8, it can be upgraded to a college, in which additional trades can be taught by two colonists. Once the population reaches 10, the college can be replaced by a university, at which all trades can be taught by three colonists.\n\nA university allows teaching skill faculty 3.
model.building.warehouse.name=Warehouse
model.building.warehouse.description=The warehouse stores all kinds of goods. It is the first upgrade of a depot, with a capacity of 200 units for each kind of goods. Building a warehouse expansion increases storage capacities to 300.
model.building.warehouseExpansion.name=Warehouse expansion
model.building.warehouseExpansion.description=The expanded warehouse stores all kinds of goods. It is an upgrade to the simple warehouse, with a capacity of 300 units for each kind of goods.
model.building.weaverHouse.name=Weaver's house
model.building.weaverHouse.description=The weaver's house, which can be upgraded to a weaver's shop, is used to turn cotton into cloth. It can be upgraded to a textile mill as soon as the population of the colony is at least 8 and Adam Smith has joined the Continental Congress.
model.building.weaverShop.name=Weaver's shop
model.building.weaverShop.description=The weaver's shop, which can be upgraded to a textile mill, is used to turn cotton into cloth. It can be upgraded to a textile mill as soon as the population of the colony is at least 8 and Adam Smith has joined the Continental Congress. A weaver's shop increases cloth production.

# Disasters
model.disaster.bankruptcy.name=Bankruptcy
model.disaster.blizzard.name=Blizzard
model.disaster.brushfire.name=Brush fire
model.disaster.disease.name=Disease
model.disaster.drought.name=Drought
model.disaster.earthquake.name=Earthquake
model.disaster.flood.name=Flood
model.disaster.hurricane.name=Hurricane
model.disaster.landslide.name=Land slide
model.disaster.sandstorm.name=Sand storm
model.disaster.stormsurge.name=Storm surge
model.disaster.tornado.name=Tornado

# Effects of disasters
model.disaster.effect.damagedUnit.name=Damage to units
model.disaster.effect.damagedUnit=%unit% was damaged.
model.disaster.effect.lossOfBuilding.name=Loss of buildings
model.disaster.effect.lossOfBuilding=%building% was destroyed.
model.disaster.effect.lossOfBuildingProduction.name=Loss of building production
model.disaster.effect.lossOfBuildingProduction=Buildings were damaged. Production penalties apply.
model.disaster.effect.lossOfGoods.name=Loss of goods
model.disaster.effect.lossOfGoods=%goods% were lost.
model.disaster.effect.lossOfMoney.name=Loss of money
model.disaster.effect.lossOfMoney=%amount% gold was lost.
model.disaster.effect.lossOfTileProduction.name=Loss of tile production
model.disaster.effect.lossOfTileProduction=Fields and forests were damaged. Production penalties apply.
model.disaster.effect.lossOfUnit.name=Loss of units
model.disaster.effect.lossOfUnit=%unit% was lost.

# Events
model.event.boycottsLifted.name=Boycotts are lifted
model.event.declareIndependence.name=Declare independence
model.event.freeBuilding.name=Buildings are provided for free
model.event.increaseSonsOfLiberty.name=Rebel sentiment increases
model.event.movementChange.name=Movement is changed
model.event.newRecruits.name=European recruits change
model.event.resetBannedMissions.name=Natives will accept your missionaries again
model.event.resetNativeAlarm.name=Native alarm is removed
model.event.seeAllColonies.name=All colonies become visible
model.event.spanishSuccession.name=Completion of the War of Spanish Succession

# Founding fathers
model.foundingFather.adamSmith.name=Adam Smith
model.foundingFather.adamSmith.description=Enables building of factories.
model.foundingFather.adamSmith.text=Better known as the Father of Modern Economics, Smith penned several texts pertaining to Economic theory, including, The Wealth of Nations his most famous text.
model.foundingFather.adamSmith.birthAndDeath=1723-1790

model.foundingFather.jacobFugger.name=Jacob Fugger II
model.foundingFather.jacobFugger.description=All boycotts currently in effect are dropped.
model.foundingFather.jacobFugger.text=Extremely wealthy German merchant and banker. Amassed a fortune with family partnerships and Stock holdings in the mining industries.
model.foundingFather.jacobFugger.birthAndDeath=1459-1525

model.foundingFather.peterMinuit.name=Peter Minuit
model.foundingFather.peterMinuit.description=Indians no longer demand payment for their land.
model.foundingFather.peterMinuit.text=Bought what later became known as Manhattan Island from Native Americans for about 60 Dutch guilders. He later would colonize the Delaware Bay area as well.
model.foundingFather.peterMinuit.birthAndDeath=1580-1638

model.foundingFather.peterStuyvesant.name=Peter Stuyvesant
model.foundingFather.peterStuyvesant.description=The construction of custom houses becomes possible.
model.foundingFather.peterStuyvesant.text=Appointed Governor General of New Netherlands which, after a British invasion he could not stop, became New York.
model.foundingFather.peterStuyvesant.birthAndDeath=1592-1672

model.foundingFather.janDeWitt.name=Jan de Witt
model.foundingFather.janDeWitt.description=Trade with foreign colonies becomes possible and more information about colonial rivals is displayed.
model.foundingFather.janDeWitt.text=De Witt was a great Dutch statesmen. He represented the merchants and encouraged industry and commerce. He also negotiated several important treaties for the Dutch to end wars with England.
model.foundingFather.janDeWitt.birthAndDeath=1625-1672

model.foundingFather.ferdinandMagellan.name=Ferdinand Magellan
model.foundingFather.ferdinandMagellan.description=Naval vessels movement is increased by 1 and the time to sail to/from Europe/America is shortened.
model.foundingFather.ferdinandMagellan.text=One of the greatest explorers to navigate the globe. Magellan was first to circumnavigate the globe and cross the Pacific Ocean.
model.foundingFather.ferdinandMagellan.birthAndDeath=1480-1521

model.foundingFather.franciscoDeCoronado.name=Francisco de Coronado
model.foundingFather.franciscoDeCoronado.description=All existing colonies become visible on the map.
model.foundingFather.franciscoDeCoronado.text=First European explorer to see the Grand Canyon. Though he never found the golden cities he searched for, his mapping of the area now called the Southwestern U.S. was important to further exploration.
model.foundingFather.franciscoDeCoronado.birthAndDeath=1510-1554

model.foundingFather.hernandoDeSoto.name=Hernando de Soto
model.foundingFather.hernandoDeSoto.description=Exploration of Lost City Rumors never yields a negative result and all land units have an extended sight radius.
model.foundingFather.hernandoDeSoto.text=First European to explore Florida and the southeastern U.S. He also held a prominent role in conquests of Central America.
model.foundingFather.hernandoDeSoto.birthAndDeath=1496-1542

model.foundingFather.henryHudson.name=Henry Hudson
model.foundingFather.henryHudson.description=Increases output of all Fur trappers by 100%.
model.foundingFather.henryHudson.text=English Navigator who explored and mapped a large area of the northeastern North American continent. Many waterways in that region are named in his honor. His original goal was to find the famed Northwest Passage.
model.foundingFather.henryHudson.birthAndDeath=1565-1611

model.foundingFather.laSalle.name=Robert de La Salle
model.foundingFather.laSalle.description=Gives all existing and future colonies a stockade when their population reaches 3.
model.foundingFather.laSalle.text=The first European to travel the length of the Mississippi river, de La Salle was on a mission to set up numerous trading posts along its banks. He later claimed the whole basin as Louisiana in honor of the French King. Later, he explored several of the Great Lakes.
model.foundingFather.laSalle.birthAndDeath=1643-1687

model.foundingFather.hernanCortes.name=Hernan Cortes
model.foundingFather.hernanCortes.description=Conquered native settlements always yield treasure (and in greater abundance) and the monarch's galleons transport it free of charge.
model.foundingFather.hernanCortes.text=Famed Spanish conquistador who overthrew the Aztec Empire and claimed Mexico for Spain.
model.foundingFather.hernanCortes.birthAndDeath=1485-1547

model.foundingFather.georgeWashington.name=George Washington
model.foundingFather.georgeWashington.description=Any soldier or dragoon who wins a combat is automatically upgraded to the next possible level.
model.foundingFather.georgeWashington.text=General Washington lead the colonial army to victory over the British to gain independence for the colonies. This victory and his leadership led to his being named the new nation's first President.
model.foundingFather.georgeWashington.birthAndDeath=1732-1799

model.foundingFather.paulRevere.name=Paul Revere
model.foundingFather.paulRevere.description=When a colony with no standing soldiers is attacked, a colonist automatically takes up any stockpiled muskets and defends.
model.foundingFather.paulRevere.text=The famed rider of colonial America mounted his horse and rode through the countryside alerting colonists that British soldiers were coming. He was captured during the ride and later released when his captors believed they were in grave danger and their prisoner might slow them down.
model.foundingFather.paulRevere.birthAndDeath=1734-1818

model.foundingFather.francisDrake.name=Francis Drake
model.foundingFather.francisDrake.description=Increases the combat strength of all Privateers by 50%.
model.foundingFather.francisDrake.text=A great English sea captain, Drake was the first Englishman to circumnavigate the globe and a hero in the fights against the Spanish Armada.
model.foundingFather.francisDrake.birthAndDeath=1542-1596

model.foundingFather.johnPaulJones.name=John Paul Jones
model.foundingFather.johnPaulJones.description=A Frigate is added to your colonial navy (free).
model.foundingFather.johnPaulJones.text=Hailed as a great sea captain in America, Jones uttered the famous words `Sir, I have not yet begun to fight' while fighting the British at sea. He later watched his ship sink to the bottom of the ocean from the deck of a British vessel.
model.foundingFather.johnPaulJones.birthAndDeath=1741-1792

model.foundingFather.thomasJefferson.name=Thomas Jefferson
model.foundingFather.thomasJefferson.description=Increases Liberty Bell production in colonies by 50%.
model.foundingFather.thomasJefferson.text=A powerful voice of Patriotism, Jefferson was credited with writing the Declaration of Independence. He later became the 3rd President of the U.S.
model.foundingFather.thomasJefferson.birthAndDeath=1743-1826

model.foundingFather.pocahontas.name=Pocahontas
model.foundingFather.pocahontas.description=All tension levels between you and natives are removed and Indian alarm is generated half as fast.
model.foundingFather.pocahontas.text=A peacemaker between early Jamestown settlers and the Native Americans. She is credited with sending food and other supplies to starving colonists there during harsh times. She later converted to Christianity and married an Englishman.
model.foundingFather.pocahontas.birthAndDeath=1595-1617

model.foundingFather.thomasPaine.name=Thomas Paine
model.foundingFather.thomasPaine.description=Increases Liberty Bell production in colonies by the value of the current tax rate.
model.foundingFather.thomasPaine.text=Inspired colonists with his pen at the urging of Benjamin Franklin. Publish a pamphlet, Common Sense, guiding the thoughts of patriots all over the colonies.
model.foundingFather.thomasPaine.birthAndDeath=1737-1809

model.foundingFather.simonBolivar.name=Simon Bolivar
model.foundingFather.simonBolivar.description=Sons of Liberty membership in all existing colonies is increased by 20%.
model.foundingFather.simonBolivar.text=Remembered as a great leader in the struggle for South American independence from Spain. Bolivar freed what is now Venezuela and later became its first President.
model.foundingFather.simonBolivar.birthAndDeath=1783-1830

model.foundingFather.benjaminFranklin.name=Benjamin Franklin
model.foundingFather.benjaminFranklin.description=The Crown's foreign wars no longer have effect on relationships in the New World and Europeans in the New World always offer peace in negotiations.
model.foundingFather.benjaminFranklin.text=A heavy contributor to the Declaration of Independence, Franklin was one of the voices of the Revolution. He traveled extensively between Europe and the colonies, and gained the support of the French in the war.
model.foundingFather.benjaminFranklin.birthAndDeath=1706-1790

model.foundingFather.williamBrewster.name=William Brewster
model.foundingFather.williamBrewster.description=No more criminals or servants appear on the docks, and you can select which immigrant in the recruitment pool to move to the docks.
model.foundingFather.williamBrewster.text=Brewster was the Puritan leader of the Plymouth colony in New England.
model.foundingFather.williamBrewster.birthAndDeath=1567-1644

model.foundingFather.williamPenn.name=William Penn
model.foundingFather.williamPenn.description=Cross production in all colonies is increased by 50%.
model.foundingFather.williamPenn.text=As a close friend of the Duke of York, Penn was granted the land that is mostly Pennsylvania, Delaware, and New Jersey. He Governed the Quaker colony for several years to provide a haven to fellow Quakers.
model.foundingFather.williamPenn.birthAndDeath=1644-1718

model.foundingFather.fatherJeanDeBrebeuf.name=Father Jean de Brebeuf
model.foundingFather.fatherJeanDeBrebeuf.description=All missionaries function as experts.
model.foundingFather.fatherJeanDeBrebeuf.text=Befriended the Huron Indians and converted many to Christianity. Died at the hands of the Iroquois who had finally defeated their enemy, the Hurons.
model.foundingFather.fatherJeanDeBrebeuf.birthAndDeath=1593-1649

model.foundingFather.juanDeSepulveda.name=Juan de Sepulveda
model.foundingFather.juanDeSepulveda.description=Increases the chance that the population of a subjugated Indian settlement will "convert" and join your colonies by 20%.
model.foundingFather.juanDeSepulveda.text=A Spanish theologian who spoke out for the conquest of Indian lands and forced evangelization of the natives.
model.foundingFather.juanDeSepulveda.birthAndDeath=1781-1872

model.foundingFather.bartolomeDeLasCasas.name=Bartolome de las Casas
model.foundingFather.bartolomeDeLasCasas.description=All existing Indian converts are converted to free colonists.
model.foundingFather.bartolomeDeLasCasas.text=A Catholic Priest who traveled the Indies converting Indians and chastising Spain for their treatment of the Natives.
model.foundingFather.bartolomeDeLasCasas.birthAndDeath=1474-1566

# Founding fathers types
model.foundingFather.trade=Trade
model.foundingFather.exploration=Exploration
model.foundingFather.military=Military
model.foundingFather.political=Political
model.foundingFather.religious=Religious

# Goods
model.goods.bells.name={{plural:%amount%|one=Bell|other=Bells|default=Bells}}
model.goods.bells.description=Bells represent the colonists' desire for independence.
model.goods.bells.workAs=Work as Statesman %claim%(%amount% Bells)
model.goods.bells.workingAs=a Statesman
model.goods.cigars.name={{plural:%amount%|one=Cigar|other=Cigars|default=Cigars}}
model.goods.cigars.description=Cigars are made from tobacco. As luxury goods, they command high prices.
model.goods.cigars.workAs=Work as Tobacconist %claim%(%amount% Cigars)
model.goods.cigars.workingAs=a Tobacconist
model.goods.cloth.name={{plural:%amount%|one=Cloth|other=Cloth|default=Cloth}}
model.goods.cloth.description=Cloth is made from cotton.
model.goods.cloth.workAs=Work as Weaver %claim%(%amount% Cloth)
model.goods.cloth.workingAs=a Weaver
model.goods.coats.name={{plural:%amount%|one=Coat|other=Coats|default=Coats}}
model.goods.coats.description=Coats are made from animal furs.
model.goods.coats.workAs=Work as Fur Trader %claim%(%amount% Coats)
model.goods.coats.workingAs=a Fur Trader
model.goods.cotton.name={{plural:%amount%|one=Cotton|other=Cotton|default=Cotton}}
model.goods.cotton.description=Cotton can be used to produce cloth, which command higher prices.
model.goods.cotton.workAs=Work as Cotton Planter %claim%(%amount% Cotton)
model.goods.cotton.workingAs=a Cotton Planter
model.goods.crosses.name={{plural:%amount%|one=Cross|other=Crosses|default=Crosses}}
model.goods.crosses.description=Crosses represent religious unrest in Europe.
model.goods.crosses.workAs=Work as Preacher %claim%(%amount% Crosses)
model.goods.crosses.workingAs=a Preacher
model.goods.fish.name={{plural:%amount%|one=Fish|other=Fishes|default=Fish}}
model.goods.fish.description=Fish is automatically converted to food.
model.goods.fish.workAs=Work as Fisherman %claim%(%amount% Fish)
model.goods.fish.workingAs=a Fisherman
model.goods.food.name={{plural:%amount%|one=Food|other=Food|default=Food}}
model.goods.food.description=Food is necessary to feed your colonists and to breed horses. A new colonist is born whenever a colony has 200 units of food or more.
model.goods.food.workAs=Work as Farmer %claim%(%amount% Food)
model.goods.food.workingAs=a Farmer
model.goods.furs.name={{plural:%amount%|one=Furs|other=Furs|default=Furs}}
model.goods.furs.description=The Furs of animals can be used to produce fur coats.
model.goods.furs.workAs=Work as Fur Trapper %claim%(%amount% Furs)
model.goods.furs.workingAs=a Fur Trapper
model.goods.grain.name={{plural:%amount%|one=Grain|other=Grain|default=Grain}}
model.goods.grain.description=Grains, such as wheat, rice and maize, are the most important source of food for your colonists.
model.goods.grain.workAs=Work as Farmer %claim%(%amount% Grain)
model.goods.grain.workingAs=a Farmer
model.goods.hammers.name={{plural:%amount%|one=Hammer|other=Hammers|default=Hammers}}
model.goods.hammers.description=Hammers represent the construction work carried out in your colonies.
model.goods.hammers.workAs=Work as Carpenter %claim%(%amount% Hammers)
model.goods.hammers.workingAs=a Carpenter
model.goods.lumber.name={{plural:%amount%|one=Lumber|other=Lumber|default=Lumber}}
model.goods.lumber.description=Lumber is required for constructing buildings and certain units, such as ships.
model.goods.lumber.workAs=Work as Lumberjack %claim%(%amount% Lumber)
model.goods.lumber.workingAs=a Lumberjack
model.goods.meat.name={{plural:%amount%|one=Meat|other=Meat|default=Meat}}
model.goods.meat.description=Meat, such as beef, pork and venison, is an important source of protein.
model.goods.meat.workAs=Work as Huntsman %claim%(%amount% Meat)
model.goods.meat.workingAs=a Hunter
model.goods.muskets.name={{plural:%amount%|one=Musket|other=Muskets|default=Muskets}}
model.goods.muskets.description=Muskets are necessary to equip infantry and cavalry units.
model.goods.muskets.workAs=Work as Gunsmith %claim%(%amount% Muskets)
model.goods.muskets.workingAs=a Gunsmith
model.goods.ore.name={{plural:%amount%|one=Ore|other=Ore|default=Ore}}
model.goods.ore.description=Ore is necessary to produce tools, which have numerous uses.
model.goods.ore.workAs=Work as Ore Miner %claim%(%amount% Ore)
model.goods.ore.workingAs=an Ore Miner
model.goods.rum.name={{plural:%amount%|one=Rum|other=Rum|default=Rum}}
model.goods.rum.description=Rum is a spirit made from sugar cane. As a luxury good, it commands high prices.
model.goods.rum.workAs=Work as Distiller %claim%(%amount% Rum)
model.goods.rum.workingAs=a Distiller
model.goods.silver.name={{plural:%amount%|one=Silver|other=Silver|default=Silver}}
model.goods.silver.description=Silver is a valuable metal that commands high prices.
model.goods.silver.workAs=Work as Silver Miner %claim%(%amount% Silver)
model.goods.silver.workingAs=a Silver Miner
model.goods.sugar.name={{plural:%amount%|one=Sugar|other=Sugar|default=Sugar}}
model.goods.sugar.description=Sugar is an effective sweetener and can also be used to produce rum, which achieves higher prices.
model.goods.sugar.workAs=Work as Sugar Planter %claim%(%amount% Sugar)
model.goods.sugar.workingAs=a Sugar Planter
model.goods.tobacco.name={{plural:%amount%|one=Tobacco|other=Tobacco|default=Tobacco}}
model.goods.tobacco.description=Tobacco can be smoked or used to produce cigars, which achieve higher prices.
model.goods.tobacco.workAs=Work as Tobacco Planter %claim%(%amount% Tobacco)
model.goods.tobacco.workingAs=a Tobacco Planter
model.goods.tools.name={{plural:%amount%|one=Tool|other=Tools|default=Tools}}
model.goods.tools.description=Tools are necessary to equip pioneer units, as well as to construct advanced buildings and certain units, such as ships. They can also be used to produce muskets.
model.goods.tools.workAs=Work as Blacksmith %claim%(%amount% Tools)
model.goods.tools.workingAs=a Blacksmith
# Can not work at horses or tradeGoods, but horses have special goods-party
model.goods.horses.name={{plural:%amount%|one=Horse|other=Horses|default=Horses}}
model.goods.horses.description=Horses are necessary to create scout and cavalry units. In order to breed horses in a colony, you need some horses and at least one unit of fodder per turn.
model.goods.tradeGoods.name={{plural:%amount%|one=Trade Good|other=Trade Goods|default=Trade Goods}}
model.goods.tradeGoods.description=Trade Goods are only produced in Europe and are used for trading with the natives.

# Improvements and associated Actions
model.improvement.clearForest.action=Cut down forest
model.improvement.clearForest.name=Clear forest
model.improvement.clearForest.occupationString=C
model.improvement.fishBonusLand.description=Fish bonus due to land nearby
model.improvement.fishBonusLand.name=Fish bonus (coast)
model.improvement.fishBonusRiver.description=Fish bonus due to a river
model.improvement.fishBonusRiver.name=Fish bonus (river)
model.improvement.plow.action=Plow field
model.improvement.plow.description=Plowed
model.improvement.plow.name=Plow
model.improvement.plow.occupationString=P
model.improvement.river.description=River
model.improvement.river.name=River
model.improvement.road.action=Build road
model.improvement.road.description=Road
model.improvement.road.name=Road
model.improvement.road.occupationString=R

# Limits
model.limit.independence.coastalColonies.name=Coastal Colony Limit
model.limit.independence.coastalColonies.description=You need at least %limit% coastal {{plural:%limit%|one=colony|other=colonies}} in order to declare independence.
model.limit.independence.rebels.name=Rebel Limit
model.limit.independence.rebels.description=At least %limit%% of your colonists must support independence.
model.limit.independence.year.name=Year Limit
model.limit.independence.year.description=You must declare independence before the end of %limit%.
model.limit.wagonTrains.name=Wagon Train Limit
model.limit.wagonTrains.description=The number of your wagon trains must not exceed the number of your colonies.

# Nations
model.nation.apache.name=Apache
model.nation.apache.ruler=Geronimo
model.nation.arawak.name=Arawak
model.nation.arawak.ruler=Tamanaco
model.nation.aztec.name=Aztec
model.nation.aztec.ruler=Moctezuma II
model.nation.cherokee.name=Cherokee
model.nation.cherokee.ruler=Moytoy
model.nation.inca.name=Inca
model.nation.inca.ruler=Atahualpa
model.nation.iroquois.name=Iroquois
model.nation.iroquois.ruler=Segoyewatha
model.nation.sioux.name=Sioux
model.nation.sioux.ruler=Taoyateduta
model.nation.tupi.name=Tupi
model.nation.tupi.ruler=Guaira

model.nation.unknownEnemy.name=Enemy
model.nation.unknownEnemy.ruler=Unknown

model.nation.danish.europe=Copenhagen
model.nation.danish.name={{tag:|country=Denmark|people=Danish|default=Danish}}
model.nation.danish.newLandName=New Denmark
model.nation.danish.ruler=Frederick II
model.nation.danishREF.name=Danish Royal Expeditionary Force
model.nation.danishREF.ruler=Frederick III

model.nation.dutch.europe=Amsterdam
model.nation.dutch.name={{tag:|country=The Netherlands|people=Dutch|default=Dutch}}
model.nation.dutch.newLandName=New Holland
model.nation.dutch.ruler=William I
model.nation.dutchREF.name=Dutch Royal Expeditionary Force
model.nation.dutchREF.ruler=William II

model.nation.english.europe=London
model.nation.english.name={{tag:|country=England|people=English|default=English}}
model.nation.english.newLandName=New England
model.nation.english.ruler=Elizabeth I
model.nation.englishREF.name=English Royal Expeditionary Force
model.nation.englishREF.ruler=George III

model.nation.french.europe=La Rochelle
model.nation.french.name={{tag:|country=France|people=French|default=French}}
model.nation.french.newLandName=New France
model.nation.french.ruler=Louis XIV
model.nation.frenchREF.name=French Royal Expeditionary Force
model.nation.frenchREF.ruler=Louis XV

model.nation.portuguese.europe=Lisbon
model.nation.portuguese.name={{tag:|country=Portugal|people=Portuguese|default=Portuguese}}
model.nation.portuguese.newLandName=Land of Holy Cross
model.nation.portuguese.ruler=Dom Manuel I
model.nation.portugueseREF.name=Portuguese Royal Expeditionary Force
model.nation.portugueseREF.ruler=Dom John IV

model.nation.russian.europe=Murmansk
model.nation.russian.name={{tag:|country=Russia|people=Russian|default=Russian}}
model.nation.russian.newLandName=New Russia
model.nation.russian.ruler=Peter I
model.nation.russianREF.name=Russian Royal Expeditionary Force
model.nation.russianREF.ruler=Catherine I

model.nation.spanish.europe=Cadiz
model.nation.spanish.name={{tag:|country=Spain|people=Spanish|default=Spanish}}
model.nation.spanish.newLandName=New Spain
model.nation.spanish.ruler=Philip II
model.nation.spanishREF.name=Spanish Royal Expeditionary Force
model.nation.spanishREF.ruler=Philip III

model.nation.swedish.europe=Stockholm
model.nation.swedish.name={{tag:|country=Sweden|people=Swedish|default=Swedish}}
model.nation.swedish.newLandName=New Sweden
model.nation.swedish.ruler=Charles XI
model.nation.swedishREF.name=Swedish Royal Expeditionary Force
model.nation.swedishREF.ruler=Charles XII

# NationTypes
model.nationType.agriculture.name=Agriculture
model.nationType.agriculture.shortDescription=Produces more food
model.nationType.apache.name=Apache
model.nationType.apache.description=The Apache nation
model.nationType.arawak.name=Arawak
model.nationType.arawak.description=The Arawak nation
model.nationType.aztec.name=Aztec
model.nationType.aztec.description=The Aztec nation
model.nationType.building.name=Building
model.nationType.building.shortDescription=Produces more building materials
model.nationType.cherokee.name=Cherokee
model.nationType.cherokee.description=The Cherokee nation
model.nationType.conquest.name=Conquest
model.nationType.conquest.shortDescription=More likely to convert natives
model.nationType.cooperation.name=Cooperation
model.nationType.cooperation.shortDescription=Natives are less alarmed
model.nationType.default.name=None
model.nationType.default.shortDescription=No national advantages
model.nationType.furTrapping.name=Fur Trapping
model.nationType.furTrapping.shortDescription=Produces more furs and coats
model.nationType.immigration.name=Immigration
model.nationType.immigration.shortDescription=Produces a greater number of immigrants
model.nationType.inca.name=Inca
model.nationType.inca.description=The Inca nation
model.nationType.iroquois.name=Iroquois
model.nationType.iroquois.description=The Iroquois nation
model.nationType.naval.name=Naval
model.nationType.naval.shortDescription=Naval units have greater range
model.nationType.ref.name=Royal Expeditionary Force
model.nationType.ref.shortDescription=Royal Expeditionary Force
model.nationType.sioux.name=Sioux
model.nationType.sioux.description=The Sioux nation
model.nationType.trade.name=Trade
model.nationType.trade.shortDescription=Prices are more favorable
model.nationType.tupi.name=Tupi
model.nationType.tupi.description=The Tupi nation

# Resources
model.resource.cotton.name=Cotton
model.resource.cotton.description=The soil of this prairie is exceptionally suitable for the growing of cotton.
model.resource.fish.name=Fish
model.resource.fish.description=A high amount of small fish lure many big fish to this spot, which in turn lure the eager fishermen.
model.resource.furs.name=Furs
model.resource.furs.description=An abundance of animals in these forests bring many hunters searching for easy kills.
model.resource.game.name=Game
model.resource.game.description=The forest is home to many animals, suitable for hunting for furs or food.
model.resource.grain.name=Grain
model.resource.grain.description=Crops grow exceptionally well in this fertile plain.
model.resource.lumber.name=Lumber
model.resource.lumber.description=This forest has good firm trees for harvesting lumber.
model.resource.minerals.name=Minerals
model.resource.minerals.description=The ground is rich in minerals, and for those who are patient, ore or even silver may be found.
model.resource.oasis.name=Oasis
model.resource.oasis.description=The oasis in the desert is a welcome sight for all weary travelers.
model.resource.ore.name=Ore
model.resource.ore.description=The earth opens up and a large vein of ore is available for mining. They are only found on hilly terrain.
model.resource.silver.name=Silver
model.resource.silver.description=This mountain is well known to have silver veins, and will make nearby towns prosper.
model.resource.sugar.name=Sugarcane
model.resource.sugar.description=The soil of this savannah is exceptionally suitable for the growing of sugarcane.
model.resource.tobacco.name=Tobacco
model.resource.tobacco.description=The soil of this grassland is exceptionally suitable for the growing of tobacco.

# Roles
model.role.name=Role
model.role.armedBrave.name=Armed Brave
model.role.cavalry.name=Cavalry
model.role.default.name=Default
model.role.dragoon.name=Dragoon
model.role.dragoon.noequipment=no muskets
model.role.infantry.name=Infantry
model.role.missionary.name=Missionary
model.role.missionary.noequipment=not commissioned
model.role.missionary.equipment=Bible
model.role.mountedBrave.name=Mounted Brave
model.role.nativeDragoon.name=Native Dragoon
model.role.pioneer.name=Pioneer
model.role.pioneer.noequipment=no tools
model.role.scout.name=Scout
model.role.scout.noequipment=no horses
model.role.soldier.name=Soldier
model.role.soldier.noequipment=no muskets
# Role/changes
# General cases for just the destination role
model.role.change.dragoon=Equip as dragoon
model.role.change.missionary=Commission as missionary
model.role.change.pioneer=Equip with tools
model.role.change.scout=Equip as scout
# Specific cases for from.to role changes
model.role.change.default.soldier=Arm
model.role.change.dragoon.default=Remove all equipment
model.role.change.dragoon.soldier=Dismount
model.role.change.missionary.default=Cancel missionary status
model.role.change.missionary.soldier=Arm
model.role.change.pioneer.default=Remove tools
model.role.change.pioneer.soldier=Arm
model.role.change.scout.default=Dismount
model.role.change.scout.soldier=Dismount and arm
model.role.change.soldier.default=Disarm

# Settlement types, abstract ones present for GenerateDocumentation
model.settlement.aztec.capital.name=Aztec City
model.settlement.aztec.name=Aztec City
model.settlement.aztec.plural=cities
model.settlement.camp.capital.name=Camp
model.settlement.camp.name=Camp
model.settlement.camp.plural=camps
model.settlement.city.capital.name=City
model.settlement.city.name=City
model.settlement.city.plural=City
model.settlement.colony.capital.name=Colony
model.settlement.colony.name=Colony
model.settlement.colony.plural=colonies
model.settlement.default.name=Default
model.settlement.inca.capital.name=Inca City
model.settlement.inca.name=Inca City
model.settlement.inca.plural=cities
model.settlement.village.capital.name=Village
model.settlement.village.name=Village
model.settlement.village.plural=villages

# Terrain
model.tile.arctic.name=Arctic
model.tile.arctic.description=Arctic is mostly a vast, ice-covered ocean surrounded by treeless, frozen ground and produce nothing. They are found near the North and South Pole and can not usually support colonies.
model.tile.borealForest.name=Boreal forest
model.tile.borealForest.description=Boreal forests produce Grain, Lumber, Furs, and some Ore. They are found near the polar regions and can be cleared to produce tundra.
model.tile.broadleafForest.name=Broadleaf forest
model.tile.broadleafForest.description=Broadleaf forests produce Grain, Lumber, Furs, and some Cotton. They are found in the temperate latitudes and give way to prairies when cleared.
model.tile.coniferForest.name=Conifer forest
model.tile.coniferForest.description=Conifer forests produce Grain, Lumber, Furs, and some Tobacco. They are found mainly in the tropical latitudes and give way to grassland when cleared.
model.tile.desert.name=Desert
model.tile.desert.description=Deserts are very dry, they receive minimal precipitation. Though scarce, deserts produce Grain, Cotton and Ore.
model.tile.grassland.name=Grassland
model.tile.grassland.description=Grasslands are open, continuous flat areas of grass. They are often located near temperate forests in high areas or deserts in subtropical areas. Grasslands are ideal for growing tobacco. Food can be grown as well.
model.tile.greatRiver.name=Great river
model.tile.greatRiver.description=Great rivers are rivers that can be navigated by ships.
model.tile.highSeas.name=High seas
model.tile.highSeas.description=High seas produce Fish. They also enable your ships to sail to and from Europe.
model.tile.hills.name=Hills
model.tile.hills.description=Hills extend above the surrounding terrain, in a limited area. Hills produce a large amount of Ore, as well as some Grain.
model.tile.lake.name=Lake
model.tile.lake.description=Lakes are inland bodies of water. Colonies built adjacently profit from the lakes natural resources, but may be inaccessible via ship.
model.tile.marsh.name=Marsh
model.tile.marsh.description=Marsh is a type of wetland, featuring grasses, rushes, reeds, typha, sedges, and other herbaceous plants in a context of shallow water. Marsh produces some Grain and Tobacco, as well as Ore. Marshes are mainly found near the polar regions.
model.tile.mixedForest.name=Mixed forest
model.tile.mixedForest.description=Mixed forests, which can be found in the temperate latitudes, produce Grain, Lumber, Furs, and some Cotton. If mixed forests are cleared, they become plains.
model.tile.mountains.name=Mountains
model.tile.mountains.description=Mountains extend above the surrounding terrain in a limited area. Mountains are generally steeper than hills. They are difficult to travel and colonies cannot be founded here. They provide a high defensive bonus but fortification does not increase this. Mining proves useful for ore and silver extraction.
model.tile.ocean.name=Ocean
model.tile.ocean.description=Oceans are major bodies of saline water, good for fishing. The amount of fish is increased by the presence of land and especially by river mouths.
model.tile.plains.name=Plains
model.tile.plains.description=Plains are large areas of land with relatively low relief, more suitable for farming. They produce a great deal of Grain, a lesser amount of Cotton, and some Ore. They are found in the temperate regions.
model.tile.prairie.name=Prairie
model.tile.prairie.description=Prairie is an area of land that supports grasses and herbs, with few trees, and having generally a moderate or temperate climate. Prairies are most suitable for cultivating Grain and Cotton.
model.tile.rainForest.name=Rain forest
model.tile.rainForest.description=Rain forests produce Grain, Lumber, Furs, and some Ore and Sugar. They are found in the tropics and can be cleared to produce swamps.
model.tile.savannah.name=Savannah
model.tile.savannah.description=In savannahs, grasses and trees are co-dominant vegetation types. Savannahs are frequently seen as a transitional zone, occurring between forest or woodland regions and grassland or desert regions. Savannah produces mainly Grain and Sugar.
model.tile.scrubForest.name=Scrub forest
model.tile.scrubForest.description=Scrub forests produce Grain, Lumber, Furs, and some Cotton and Ore. If they are cleared, the land becomes a desert. Scrub forests are found in temperate regions.
model.tile.swamp.name=Swamp
model.tile.swamp.description=Tropical wetlands by shallow bodies of water. Swamps have a greater proportion of open water surface and generally deeper than marshes. Swamp yields some Grain, as well as small amounts of Sugar and Ore.
model.tile.tropicalForest.name=Tropical forest
model.tile.tropicalForest.description=Tropical forests produce Grain, Lumber, Furs, and some Sugar. Clearing tropical forests produces savannah.
model.tile.tundra.name=Tundra
model.tile.tundra.description=Tundra is an area where the tree growth is hindered by low temperatures and short growing seasons. Tundra produces Grain and some Ore. It is found near the polar regions.
model.tile.wetlandForest.name=Wetland forest
model.tile.wetlandForest.description=Wetland forests produce Grain, Lumber, Furs, and some Ore. Wetland forests can be cleared to produce marsh land. They are found near the polar regions.

# Units/Colonists. The abstract ones are needed only by GenerateDocumentation.
colonist.name=Abstract colonist
colonist.description=Base colonist unit
ship.name=Abstract ship
ship.description=Base ship unit
wagon.name=Abstract wagon
wagon.description=Base wagon unit
model.unit.colonialRegular.name={{plural:%number%|one=Colonial Regular|other=Colonial Regulars|default=Colonial Regular}}
model.unit.colonialRegular.description=The Colonial Regular is a crack unit only available after the Declaration of Independence.
model.unit.elderStatesman.name={{plural:%number%|one=Elder Statesman|other=Elder Statesmen|default=Elder Statesman}}
model.unit.elderStatesman.description=The Elder Statesman increases the colonists' desire for independence (symbolized by Liberty Bells), which increases the Sons of Liberty membership in your colonies.
model.unit.expertFarmer.name={{plural:%number%|one=Expert Farmer|other=Expert Farmers|default=Expert Farmer}}
model.unit.expertFarmer.description=The Expert Farmer is a specialist at producing food.
model.unit.expertFisherman.name={{plural:%number%|one=Expert Fisherman|other=Expert Fishermen|default=Expert Fisherman}}
model.unit.expertFisherman.description=The Expert Fisherman is a specialist at catching fish, which are automatically converted to food.
model.unit.expertFurTrapper.name={{plural:%number%|one=Expert Fur Trapper|other=Expert Fur Trappers|default=Expert Fur Trapper}}
model.unit.expertFurTrapper.description=The Expert Fur Trapper specializes in producing furs.
model.unit.expertLumberJack.name={{plural:%number%|one=Expert Lumberjack|other=Expert Lumberjacks|default=Expert Lumberjack}}
model.unit.expertLumberJack.description=The Expert Lumberjack cuts down trees to produce lumber.
model.unit.expertOreMiner.name={{plural:%number%|one=Expert Ore Miner|other=Expert Ore Miners|default=Expert Ore Miner}}
model.unit.expertOreMiner.description=The Expert Ore Miner excels at mining ore.
model.unit.expertSilverMiner.name={{plural:%number%|one=Expert Silver Miner|other=Expert Silver Miners|default=Expert Silver Miner}}
model.unit.expertSilverMiner.description=The Expert Silver Miner produces more silver than any other unit.
model.unit.firebrandPreacher.name={{plural:%number%|one=Firebrand Preacher|other=Firebrand Preachers|default=Firebrand Preacher}}
model.unit.firebrandPreacher.description=The Firebrand Preacher increases religious unrest in Europe (symbolized by Crosses), which in turn increases emigration to the New World.
model.unit.freeColonist.name={{plural:%number%|one=Free Colonist|other=Free Colonists|default=Free Colonist}}
model.unit.freeColonist.description=The Free Colonist is a greenhorn without any particular skills. However, Free Colonists can become skilled units by working on your colony tiles, or by visiting Indian settlements. They can also be promoted to Veteran Soldiers, or educated in colonies that have built a school.
model.unit.hardyPioneer.name={{plural:%number%|one=Hardy Pioneer|other=Hardy Pioneers|default=Hardy Pioneer}}
model.unit.hardyPioneer.description=The Hardy Pioneer excels at clearing forests, plowing fields and building roads.
model.unit.indenturedServant.name={{plural:%number%|one=Indentured Servant|other=Indentured Servants|default=Indentured Servant}}
model.unit.indenturedServant.description=The Indentured Servant is well suited for outdoor work, but less suited for indoor work. He may become a Free Colonist through promotion or education.
model.unit.indianConvert.name={{plural:%number%|one=Indian Convert|other=Indian Converts|default=Indian Convert}}
model.unit.indianConvert.description=The Indian Convert is a native who has joined one of your colonies. He is skilled at all kinds of outdoor work, but unskilled at indoor work. As soon as Bartolome de las Casas joins the Continental Congress, all Indian Converts become Free Colonists.
model.unit.jesuitMissionary.name={{plural:%number%|one=Jesuit Missionary|other=Jesuit Missionaries|default=Jesuit Missionary}}
model.unit.jesuitMissionary.description=The Jesuit Missionary is able to establish a mission in an Indian settlement and is especially skilled at converting Indians.
model.unit.masterBlacksmith.name={{plural:%number%|one=Master Blacksmith|other=Master Blacksmiths|default=Master Blacksmith}}
model.unit.masterBlacksmith.description=The Master Blacksmith forges tools from ore.
model.unit.masterCarpenter.name={{plural:%number%|one=Master Carpenter|other=Master Carpenters|default=Master Carpenter}}
model.unit.masterCarpenter.description=The Master Carpenter is particularly skilled at producing buildings and units in your colonies.
model.unit.masterCottonPlanter.name={{plural:%number%|one=Master Cotton Planter|other=Master Cotton Planters|default=Master Cotton Planter}}
model.unit.masterCottonPlanter.description=The Master Cotton Planter cultivates cotton.
model.unit.masterDistiller.name={{plural:%number%|one=Master Distiller|other=Master Distillers|default=Master Distiller}}
model.unit.masterDistiller.description=The Master Distiller uses sugar to produce rum.
model.unit.masterFurTrader.name={{plural:%number%|one=Master Fur Trader|other=Master Fur Traders|default=Master Fur Trader}}
model.unit.masterFurTrader.description=The Master Fur Trader turns furs into coats.
model.unit.masterGunsmith.name={{plural:%number%|one=Master Gunsmith|other=Master Gunsmiths|default=Master Gunsmith}}
model.unit.masterGunsmith.description=The Master Gunsmith uses tools to produce muskets.
model.unit.masterSugarPlanter.name={{plural:%number%|one=Master Sugar Planter|other=Master Sugar Planters|default=Master Sugar Planter}}
model.unit.masterSugarPlanter.description=The Master Sugar Planter cultivates sugar.
model.unit.masterTobaccoPlanter.name={{plural:%number%|one=Master Tobacco Planter|other=Master Tobacco Planters|default=Master Tobacco Planter}}
model.unit.masterTobaccoPlanter.description=The Master Tobacco Planter cultivates tobacco.
model.unit.masterTobacconist.name={{plural:%number%|one=Master Tobacconist|other=Master Tobacconists|default=Master Tobacconist}}
model.unit.masterTobacconist.description=The Master Tobacconist makes cigars from tobacco.
model.unit.masterWeaver.name={{plural:%number%|one=Master Weaver|other=Master Weavers|default=Master Weaver}}
model.unit.masterWeaver.description=The Master Weaver turns cotton into cloth.
model.unit.pettyCriminal.name={{plural:%number%|one=Petty Criminal|other=Petty Criminals|default=Petty Criminal}}
model.unit.pettyCriminal.description=The Petty Criminal is suited for outdoor work, but unsuited for indoor work. He may become an Indentured Servant through promotion or education.
model.unit.seasonedScout.name={{plural:%number%|one=Seasoned Scout|other=Seasoned Scouts|default=Seasoned Scout}}
model.unit.seasonedScout.description=The Seasoned Scout is best at exploring the New World, particularly Indian settlements and Lost City Rumors.
model.unit.veteranSoldier.name={{plural:%number%|one=Veteran Soldier|other=Veteran Soldiers|default=Veteran Soldier}}
model.unit.veteranSoldier.description=The Veteran Soldier is an experienced military unit. Any Free Colonist may be promoted to a Veteran Soldier after winning a battle.

# Units/Naval
model.unit.caravel.name={{plural:%number%|one=Caravel|other=Caravels|default=Caravel}}
model.unit.caravel.description=The Caravel is a small and not particularly fast merchant ship.
model.unit.frigate.name={{plural:%number%|one=Frigate|other=Frigates|default=Frigate}}
model.unit.frigate.description=The Frigate is a small warship.
model.unit.galleon.name={{plural:%number%|one=Galleon|other=Galleons|default=Galleon}}
model.unit.galleon.description=The Galleon is a large merchant ship. It is the only ship able to take a Treasure Train to Europe.
model.unit.manOWar.name={{plural:%number%|one=Man of War|other=Men of War|default=Man of War}}
model.unit.manOWar.description=The Man of War is a large warship. It is only available to the Crown and after the Declaration of Independence.
model.unit.merchantman.name={{plural:%number%|one=Merchantman|other=Merchantmen|default=Merchantman}}
model.unit.merchantman.description=The Merchantman is a medium-sized merchant ship.
model.unit.privateer.name={{plural:%number%|one=Privateer|other=Privateers|default=Privateer}}
model.unit.privateer.description=The Privateer is a small warship that does not fly the flag of the country it hails from. It is the only unit able to attack other units without declaring war.

# Units/Others
model.unit.artillery.name={{plural:%number%|one=Piece of Artillery|other=Pieces of Artillery|default=Artillery}}
model.unit.artillery.description=Artillery is good at attacking and defending colonies, and very vulnerable in the open.
model.unit.damagedArtillery.name={{plural:%number%|one=Damaged piece of Artillery|other=Damaged pieces of Artillery|default=Damaged Artillery}}
model.unit.damagedArtillery.description=Damaged Artillery is like Artillery in every way, only weaker.
model.unit.treasureTrain.name={{plural:%number%|one=Treasure Train|other=Treasure Trains|default=Treasure Train}}
model.unit.treasureTrain.description=The sole purpose of the Treasure Train is to transport the gold found in the ruins of a Lost City, or plundered from an Indian settlement. If you move it into one of your colonies, the Crown will offer to transport it to Europe for a reasonable fee. If you have a Galleon, you can move it to Europe yourself.
model.unit.wagonTrain.name={{plural:%number%|one=Wagon Train|other=Wagon Trains|default=Wagon Train}}
model.unit.wagonTrain.description=The Wagon Train is able to carry up to 200 units of goods over land. You can use it to trade with other players, or to move goods between your own colonies.

# Units/REF
model.unit.kingsRegular.name={{plural:%number%|one=King's Regular|other=King's Regulars|default=King's Regular}}
model.unit.kingsRegular.description=The King's Regular is a crack unit only available to the Crown. You will see them only when the Royal Expeditionary Force arrives after the Declaration of Independence.

# Units/Natives
model.unit.brave.name={{plural:%number%|one=Brave|other=Braves|default=Brave}}
model.unit.brave.description=The Brave is a native unit able to carry a small amount of goods. He may be armed and mounted. Braves often visit your colonies in order to bring you gifts or make demands.

# Units/Undead
model.unit.flyingDutchman.name=The Flying Dutchman
model.unit.flyingDutchman.description=The Flying Dutchman is the ship of the damned.
model.unit.revenger.name=The Captain
model.unit.revenger.description=The Captain has sold his soul to the Devil.
model.unit.undead.name=Undead
model.unit.undead.description=The Undead are the crew of the Flying Dutchman.

# Units/Special cases where role is implicit in unit type
model.unit.brave.armedBrave={{plural:%number%|one=Armed Brave|other=Armed Braves|default=Armed Brave}}
model.unit.brave.mountedBrave={{plural:%number%|one=Mounted Brave|other=Mounted Braves|default=Mounted Brave}}
model.unit.brave.nativeDragoon={{plural:%number%|one=Native Dragoon|other=Native Dragoons|default=Native Dragoon}}
model.unit.colonialRegular.dragoon=Continental Cavalry
model.unit.colonialRegular.soldier=Continental Army
model.unit.hardyPioneer.pioneer={{plural:%number%|one=Hardy Pioneer|other=Hardy Pioneers|default=Hardy Pioneer}}
model.unit.jesuitMissionary.missionary={{plural:%number%|one=Jesuit Missionary|other=Jesuit Missionaries|default=Jesuit Missionary}}
model.unit.kingsRegular.cavalry=Cavalry
model.unit.kingsRegular.infantry=Infantry
model.unit.seasonedScout.scout={{plural:%number%|one=Seasoned Scout|other=Seasoned Scouts|default=Seasoned Scout}}
model.unit.veteranSoldier.dragoon={{plural:%number%|one=Veteran Dragoon|other=Veteran Dragoons|default=Veteran Dragoons}}
model.unit.veteranSoldier.soldier={{plural:%number%|one=Veteran Soldier|other=Veteran Soldiers|default=Veteran Soldier}}

# Unit occupations
model.unit.colonialRegular.workingAs=Soldier
model.unit.elderStatesman.workingAs=Statesman
model.unit.expertFarmer.workingAs=Farmer
model.unit.expertFisherman.workingAs=Fisherman
model.unit.expertFurTrapper.workingAs=Fur Trapper
model.unit.expertLumberJack.workingAs=Lumberjack
model.unit.expertOreMiner.workingAs=Ore Miner
model.unit.expertSilverMiner.workingAs=Silver Miner
model.unit.firebrandPreacher.workingAs=Preacher
model.unit.hardyPioneer.workingAs=Pioneer
model.unit.jesuitMissionary.workingAs=Missionary
model.unit.masterBlacksmith.workingAs=Blacksmith
model.unit.masterCarpenter.workingAs=Carpenter
model.unit.masterCottonPlanter.workingAs=Cotton Planter
model.unit.masterDistiller.workingAs=Distiller
model.unit.masterFurTrader.workingAs=Fur Trader
model.unit.masterGunsmith.workingAs=Gunsmith
model.unit.masterSugarPlanter.workingAs=Sugar Planter
model.unit.masterTobacconist.workingAs=Tobacconist
model.unit.masterTobaccoPlanter.workingAs=Tobacco Planter
model.unit.masterWeaver.workingAs=Weaver
model.unit.seasonedScout.workingAs=Scout
model.unit.veteranSoldier.workingAs=Soldier

# These are base unit types that are extended. AFAICT they do not need
# to be visible ATM.
# ship.name=Ship
# ship.description=A vessel able to sail the seas.
# colonist.name=Colonist
# colonist.description=A European immigrant to the New World.
# wagon.name=Wagon
# wagon.description=A wheeled vehicle.


# --9-- Model

# common.io.FreeColFileFilter
filter.fsg=FreeCol Saved Games (*.fsg)
filter.fsm=FreeCol Saved Maps (*.fsm)
filter.xml=XML (Extensible Markup Language).
filter.*=All Files (*.*)

# common.model.AbstractGoods
model.abstractGoods.boycotted=%amount% {{plural:%amount%|%goods%}} (boycotted)
model.abstractGoods.label=%amount% {{plural:%amount%|%goods%}}

# common.model.AbstractUnit
model.abstractUnit.label={{plural:%number%|one=one|other=%number%}} %unit%

# common.model.Building
model.building.locationLabel=In %location%

# common.model.Colony
model.colony.badGovernment=The government of %colony% is inefficient. Production penalties apply.
model.colony.goodGovernment=Government efficiency has improved! Rebel sentiment in %colony% now equals or exceeds %number% percent.
model.colony.governmentImproved1=The government of %colony% has improved, but is still inefficient. Production penalties still apply.
model.colony.governmentImproved2=The government of %colony% has improved. Production penalties no longer apply.
model.colony.insufficientProduction=%outputAmount% more %outputType% could be produced in %colony%, if an extra %consumptionDeficit% were available.
model.colony.lostGoodGovernment=Government efficiency has decreased! Rebel sentiment in %colony% no longer equals or exceeds %number% percent. Colony no longer gains any production bonus.
model.colony.lostVeryGoodGovernment=Government efficiency has decreased! Rebel sentiment in %colony% no longer equals or exceeds %number% percent. Some production bonuses were lost.
model.colony.minimumColonySize=%object% prevents reducing the population any further.
model.colony.stance.alliance=The %nation% are pleased to see a trusted ally such as yourself.
model.colony.stance.ceaseFire=The %nation% scowl at you, and are clearly preparing their defences.
model.colony.stance.peace=The %nation% greet you courteously and ask if you come in peace.
model.colony.stance.uncontacted=The %nation% look at you warily, as your dress and speech is unfamiliar to them.
model.colony.stance.war=The %nation% fire upon you at any opportunity.
model.colony.unbuildable=%colony% can not build %object% at this time. %object% was removed from build queue.
model.colony.veryBadGovernment=The government of %colony% is very inefficient. High production penalties apply.
model.colony.veryGoodGovernment=Government efficiency has improved! Rebel sentiment in %colony% now equals or exceeds %number% percent.

# common.model.ColonyTile
model.colonyTile.claim=(claim %direction%)

# common.model.DiplomaticTrade
model.diplomaticTrade.receive.contact=Fraternal greetings from the glorious %nation% nation.
model.diplomaticTrade.receive.diplomatic=Let us negotiate with %nation%.
model.diplomaticTrade.receive.trade=Let us consider the %nation% trade offer.
model.diplomaticTrade.receive.tribute=%nation% is demanding tribute of us!
model.diplomaticTrade.send.contact=We have encountered members of the %nation% nation.
model.diplomaticTrade.send.diplomatic=Let us consider our diplomatic situation with %nation%.
model.diplomaticTrade.send.trade=Let us propose a trade with %nation% at %settlement%.
model.diplomaticTrade.send.tribute=We demand tribute of %nation% at %settlement%.

# common.model.Direction
model.direction.N.name=north
model.direction.NE.name=north-east
model.direction.E.name=east
model.direction.SE.name=south-east
model.direction.S.name=south
model.direction.SW.name=south-west
model.direction.W.name=west
model.direction.NW.name=north-west

# common.model.HistoryEvent
model.historyEventType.abandonColony.description=You abandon the colony of %colony%.
model.historyEventType.ceaseFire.description=Cease fire with {{tag:country|%nation%}}.
model.historyEventType.cityOfGold.description={{tag:country|%nation%}} discover %city%, one of the Seven Cities of Gold, and a treasure of %treasure% gold.
model.historyEventType.colonyConquered.description=Your colony %colony% is conquered by {{tag:country|%nation%}}.
model.historyEventType.colonyDestroyed.description=Your colony %colony% is destroyed by {{tag:country|%nation%}}.
model.historyEventType.conquerColony.description=You conquer the %nation% colony of %colony%.
model.historyEventType.declareIndependence.description=You declare independence from the Crown.
model.historyEventType.declareWar.description=War declared with {{tag:country|%nation%}}.
model.historyEventType.destroyNation.description={{tag:country|%nation%}} destroys the %nativeNation%.
model.historyEventType.destroySettlement.description=You destroy the %nation% settlement %settlement%.
model.historyEventType.discoverNewWorld.description=You discover the New World.
model.historyEventType.discoverRegion.description={{tag:country|%nation%}} discovers %region%.
model.historyEventType.formAlliance.description=Alliance negotiated with {{tag:country|%nation%}}.
model.historyEventType.foundColony.description=You establish the colony of %colony%.
model.historyEventType.foundingFather.description=%father% joins the Continental Congress.
model.historyEventType.independence.description=You achieve independence from the Crown.
model.historyEventType.makePeace.description=Peace agreed with {{tag:country|%nation%}}.
model.historyEventType.meetNation.description=You meet the %nation% nation.
model.historyEventType.nationDestroyed.description=The %nation% nation are no longer present in the New World.
model.historyEventType.spanishSuccession.description={{tag:country|%loserNation%}} cede all their colonies in the New World to {{tag:country|%nation%}}.

# common.model.IndianSettlement
model.indianSettlement.mostHatedNone=None
model.indianSettlement.mostHatedUnknown=Unknown
model.indianSettlement.nameUnknown=Unknown
model.indianSettlement.skillNone=None
model.indianSettlement.skillUnknown=Unknown
model.indianSettlement.lastSale=Sold %goodsType% for %price% gold in %turn%
model.indianSettlement.tension.angry=The braves of the %nation% nation are busy at target practice. The women and children hide in their tents.
model.indianSettlement.tension.content=The members of the %nation% nation are busy at work. Their children merrily play hide-and-seek.
model.indianSettlement.tension.displeased=The members of the %nation% nation are busy at work. Their children are nowhere to be seen, and their elders are frowning.
model.indianSettlement.tension.happy=The members of the %nation% nation are happily dancing around their camp fire and singing the songs of their ancestors.
model.indianSettlement.tension.hateful=The braves of the %nation% nation are shaking their weapons. They have adorned their belts with the scalps of their enemies, and their torture stakes show signs of heavy use.
model.indianSettlement.tension.unknown=Unknown
model.indianSettlement.tension.wary=Wary
model.indianSettlement.wantedGoodsNone=None
model.indianSettlement.wantedGoodsUnknown=Unknown

# common.model.LostCityRumour
model.lostCityRumour.name=Lost city Rumor
model.lostCityRumour.burialGround.description=You have profaned the sacred burial grounds of the %nation%! Therefore, you must die!
model.lostCityRumour.cibola.description=You have discovered %city%, one of the Seven Cities of Gold, and plundered treasures worth %money%! Move the treasure train to one of your colonies in order to cash it in, or take it to Europe in a Galleon.
model.lostCityRumour.colonist.description=You meet the survivors of a lost colony. In exchange for food, they swear allegiance to the Crown!
model.lostCityRumour.expeditionVanishes.description=Your expedition vanishes without a trace!
model.lostCityRumour.fountainOfYouth.description=You have discovered the Fountain of Youth. European colonists flock to your docks!
model.lostCityRumour.fountainOfYouth.noEurope.description=You have discovered the Fountain of Youth.
model.lostCityRumour.learn.description=Your %unit% has gained experience and is now a %type%!
model.lostCityRumour.nothing.0.description=The rumor of a Lost City proves to be just that: nothing but a rumor!
model.lostCityRumour.nothing.mayans.description=You discover ancient inscriptions prophesying the end of the world! Rumors spread and gullible colonists waste time arguing whether the disaster is imminent or due in %years% years.
model.lostCityRumour.nothing.mounds.description=The mounds are cold and empty.
model.lostCityRumour.ruins.description=You have discovered the ruins of a lost civilization. Within are gold and artifacts worth %money%!
model.lostCityRumour.ruins.mounds.description=Within, you find incredible treasures worth %money% gold!
model.lostCityRumour.tribalChief.description=The chief of a small tribe presents you with trinkets worth %money% gold!
model.lostCityRumour.tribalChief.mounds.description=Within, you find trinkets worth %money% gold.

# common.model.Market
model.market.priceDecrease=In %market%, the price of %goods% has fallen to %sell%/%buy%.
model.market.priceIncrease=In %market%, the price of %goods% has risen to %sell%/%buy%.

# common.model.ModelMessage
model.messageType.buildingCompleted.name=Buildings Completed
model.messageType.combatResult.name=Combat Results
model.messageType.default.name=Messages
model.messageType.demands.name=Native Demands
model.messageType.foreignDiplomacy.name=Foreign Diplomacy
model.messageType.giftGoods.name=Indian Gifts
model.messageType.goodsMovement.name=Goods Movement
model.messageType.governmentEfficiency.name=Government Efficiency
model.messageType.lostCityRumour.name=Lost City Rumors
model.messageType.marketPrices.name=Market Prices
model.messageType.missingGoods.name=Missing Goods
model.messageType.sonsOfLiberty.name=Sons of Liberty
model.messageType.tutorial.name=Tutorial
model.messageType.unitAdded.name=Units Added
model.messageType.unitArrived.name=Unit Arrived
model.messageType.unitDemoted.name=Unit Demotions
model.messageType.unitImproved.name=Unit Improvements
model.messageType.unitLost.name=Units Lost
model.messageType.unitRepaired.name=Unit Repairs
model.messageType.warehouseCapacity.name=Warehouse Capacity
model.messageType.warning.name=Warnings

# common.model.Monarch
# Each monarch action must have a .text key for its announcement, and
# may have an optional associated .no, an optional .yes, and an
# optional .header.
model.monarch.action.addToRef.text=The Crown has added %number% {{plural:%number%|%unit%}} to the Royal Expeditionary Force. Colonial leaders express concern.
model.monarch.action.addToRef.no=Done
model.monarch.action.declarePeace.text=We have graciously agreed to a peace treaty with {{tag:country|%nation%}}.
model.monarch.action.declarePeace.no=Done
model.monarch.action.declareWar.text=The insolence of {{tag:country|%nation%}} forces Us to declare war on them!
model.monarch.action.declareWarSupported.text=The insolence of the {{tag:country|%nation%}} forces Us to declare war on them! To expedite this matter, our loyal troops (%force%) await your orders, and a further sum of %gold% gold has been added to your treasury.
model.monarch.action.declareWar.no=Done
model.monarch.action.displeasure.text=You dare to accept Our generous terms and yet evade payment? Such duplicity will reap the bitter reward of Our displeasure.
model.monarch.action.displeasure.no=Done
model.monarch.action.forceTax.text=We disdain your attempt to evade Our just taxation. The tax rate is now %amount%%.
model.monarch.action.forceTax.no=Done
model.monarch.action.hessianMercenaries.text=I, %leader%, have noted your military situation and graciously offer you the services of our loyal troops (%mercenaries%) for the sum of %gold% gold.
model.monarch.action.hessianMercenaries.no=Alas, we cannot afford them.
model.monarch.action.hessianMercenaries.yes=We accept
model.monarch.action.hessianMercenaries.header=Foreign Correspondence
model.monarch.action.lowerTax.text=After careful consideration, we have graciously decided to lower your tax rate by %difference%%. The tax rate is now %newTax%%.
model.monarch.action.lowerTax.no=Done
model.monarch.action.lowerTaxOther.text=In order to celebrate {{tag:%number%|0=Our recent wedding|1=Our recent wedding to Our second wife|2=the birth of a Crown Prince|3=the birth of a royal son|4=the birth of a royal daughter}}, We have graciously decided to lower your tax rate by %difference%%. The tax rate is now %newTax%%.
model.monarch.action.lowerTaxOther.no=Hurrah!
model.monarch.action.lowerTaxWar.text=In order to celebrate Our recent victory against the treacherous {{tag:people|%nation%}}, We have graciously decided to lower your tax rate by %difference%%. The tax rate is now %newTax%%.
model.monarch.action.lowerTaxWar.no=Hurrah!
model.monarch.action.monarchMercenaries.text=In order to support you in our colonial wars, we have decided to provide you with some mercenaries (%mercenaries%) at a price of %gold% gold.
model.monarch.action.monarchMercenaries.no=Alas, we cannot afford them.
model.monarch.action.monarchMercenaries.yes=We accept
model.monarch.action.raiseTaxAct.text=The various acts of defiance perpetrated by the illoyal colonists of %newWorld% leave Us no choice but to impose a new {{tag:%number%|0=Navigation|1=Tea|2=Wool|3=Hat|4=Molasses|5=Stamp}} Act, raising your tax to %amount%%. If you do not accept We will be pleased to boycott your %goods%!
model.monarch.action.raiseTaxAct.no=Give me Liberty or give me death!
model.monarch.action.raiseTaxAct.yes=We accept
model.monarch.action.raiseTaxWar.text=We regret having to inform you that the recent setbacks in Our war against {{tag:country|%nation%}} leave Us no choice but to increase your tax to %amount%%. If you do not accept We will be forced to boycott your %goods%!
model.monarch.action.raiseTaxWar.no=No taxation without representation!
model.monarch.action.raiseTaxWar.yes=We accept
model.monarch.action.supportLand.text=In order to support you in your colonial wars, the Crown has decided to provide you with some veteran troops (%addition%).
model.monarch.action.supportLand.no=Done
model.monarch.action.supportSea.text=In order to protect the sea lanes from the depredations of privateers, buccaneers and pirates, the Crown has decided to provide you with some naval support (%addition%).
model.monarch.action.supportSea.no=Done
model.monarch.action.waiveTax.text=In Our wisdom, We have graciously decided to waive a tax increase.
model.monarch.action.waiveTax.no=Done

# common.model.Nation
model.nation.turkish.name={{tag:|country=The Ottoman Empire|people=Ottomans|default=Ottoman}}
model.nation.german.name={{tag:|country=The Holy Roman Empire|people=Germans|default=German}}
model.nation.prussian.name={{tag:|country=Prussia|people=Prussians|default=Prussian}}
model.nation.austrian.name={{tag:|country=Austria|people=Austrians|default=Austrian}}

# common.model.NationOptions
model.advantages.none.name=None
model.advantages.none.shortDescription=No advantages for any playable nations. This is mainly intended for multiplayer games.
model.advantages.fixed.name=Fixed
model.advantages.fixed.shortDescription=All nations use their default advantages. This is used to emulate the original game.
model.advantages.selectable.name=Selectable
model.advantages.selectable.shortDescription=National advantages are selectable and need not be unique.
model.nationState.aiOnly.name=AI only
model.nationState.aiOnly.shortDescription=This nation is only available to AI players
model.nationState.available.name=available
model.nationState.available.shortDescription=You can play as this nation
model.nationState.notAvailable.name=not available
model.nationState.notAvailable.shortDescription=This nation is not available

# common.model.Player
model.noClaimReason.europeans.description=This land is claimed by another European nation.
model.noClaimReason.natives.description=This land is claimed by a native tribe.
model.noClaimReason.occupied.description=This land is occupied by a dangerous enemy.
model.noClaimReason.rumour.description=There is something strange here, we must investigate it before working here.
model.noClaimReason.settlement.description=We can not use land with a settlement on it.
model.noClaimReason.terrain.description=This land is unsuitable for a colony.
model.noClaimReason.water.description=We do not claim the waters.
model.noClaimReason.worked.description=Another settlement is already using this land.
model.player.colonialIndependence=Only colonial players can declare independence.
model.player.forces=%nation% Forces
model.player.independentMarket=Europe
model.player.startGame=After months at sea, you have finally arrived off the coast of an unknown continent. Sail {{tag:%direction%|west=westward|east=eastward|default=into the wind}} in order to discover the New World and to claim it for the Crown.
model.player.waitingFor=Waiting for: {{tag:country|%nation%}}

# common.model.Region
model.regionType.coast.name=Coast
model.regionType.coast.unknown=Unknown Coastal Region
model.regionType.desert.name=Desert
model.regionType.desert.unknown=Unknown Desert
model.regionType.lake.name=Lake
model.regionType.lake.unknown=Unknown Lake
model.regionType.land.name=Region
model.regionType.land.unknown=Unknown Region
model.regionType.mountain.name=Mountain Range
model.regionType.mountain.unknown=Unknown Mountain Range
model.regionType.ocean.name=Ocean
model.regionType.ocean.unknown=Unknown Seas
model.regionType.river.name=River
model.regionType.river.unknown=Unknown River

# common.model.scope
scope.method.isIndian.name=natives

# common.model.Stance
model.stance.alliance.name=Alliance
model.stance.ceaseFire.name=Cease Fire
model.stance.peace.name=Peace
model.stance.uncontacted.name=Uncontacted
model.stance.war.name=War

# common.model.Tension
model.tension.happy.name=Happy
model.tension.content.name=Content
model.tension.displeased.name=Displeased
model.tension.angry.name=Angry
model.tension.hateful.name=Hateful

# common.model.Tile
model.tile.nameLocation=%name% (%location%)
model.tile.nearLocation=%direction% of %location%
model.tile.simpleLabel=Tile (%x%, %y%)
warning.europeanLand=Part of your new colony's land is already owned by Europeans.
warning.landLocked=Your new colony would be land-locked.
warning.nativeLand=Part of your new colony's land is already claimed by natives.
warning.noBuildingMaterials=Your new colony would produce very little %goods%.
warning.noFood=Your new colony would produce very little food.
warning.ownLand=Part of your new colony's land is already owned by you.

# common.model.*TradeItem
model.tradeItem.colony.name=Colony
model.tradeItem.colony.description=the colony of %colony%
model.tradeItem.gold.name=Gold
model.tradeItem.gold.description=the sum of %amount% gold
model.tradeItem.goods.name=Goods
model.tradeItem.incite.name=Declare war against
model.tradeItem.incite.description=war against {{tag:country|%nation%}}
model.tradeItem.stance.name=Stance
model.tradeItem.unit.name=Unit

# common.model.TradeRoute
model.tradeRoute.allEmpty=All stops are empty.
model.tradeRoute.alwaysPresent=%goodsType% is loaded at all stops.
model.tradeRoute.duplicateName=This trade route has the same name as one of your existing trade routes: %name%. Please choose a unique name.
model.tradeRoute.notEnoughStops=A trade route needs at least 2 stops!
model.tradeRoute.nullName=This trade route has no name!
model.tradeRoute.nullOwner=This trade route has no owner!

# common.model.TradeRouteStop
model.tradeRoute.invalidStop=Stop %location% is invalid.

# common.model.Turn
model.season.autumn.name=Autumn
model.season.spring.name=Spring

# common.model.Unit
model.unit.attackRanged=Ranged Attack
model.unit.attackTileOdds=Attack! (%chance%% chance of success)
model.unit.goingTo={{tag:%type%|person=Marching|ship=Sailing|other=En route}} to %location%
model.unit.occupation.activeNoMovesLeft=0
model.unit.occupation.goingSomewhere=G
model.unit.occupation.inTradeRoute=T
model.unit.occupation.underRepair=R
model.unit.occupation.unknown=?
model.unit.onBoard=On board of %unit%
model.unit.underRepair=Repair(%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F

# model.unit.unitState.improving is not used. Improving units use the
# model.improvement.*.occupationString corresponding to the improvement.
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
model.unit.unitState.skipped=X
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G

# common.model.UnitLocation
model.noAddReason.alreadyPresent.description=Already present in this location.
model.noAddReason.anotherColony.description=This location is in use by another of your colonies.
model.noAddReason.capacityExceeded.description=There is not enough space left in this location.
model.noAddReason.claimRequired.description=This location is owned by another nation, but could be claimed.
model.noAddReason.colonyCenter.description=Nothing can be added to the colony center.
model.noAddReason.maximumSkill.description=The skill of the unit exceeds the maximum skill supported by this location.
model.noAddReason.minimumSkill.description=The unit does not have the minimum skill required to work this location.
model.noAddReason.missingAbility.description=This location can not be worked until Docks are built.
model.noAddReason.missingSkill.description=A special skill is required to work this location.
model.noAddReason.occupiedByEnemy.description=This location is occupied by a unit from another nation.
model.noAddReason.ownedByEnemy.description=This location is owned by another nation.
model.noAddReason.wrongType.description=Wrong type for this location.
model.noAddReason.workerDamaged.description=The unit cannot work unless its health is full.

# server.model.ServerBuilding
model.building.noStudent=Our %teacher% in %colony% needs a student.
model.building.noInput=The %building% in %colony% has stopped production because of missing %inputGoods%.
model.building.notEnoughInput=The production of %building% in %colony% will be reduced because of a shortage of %number% %goodsType%.
model.building.unitEducated=In %colony%, %oldName% has become %unit% through education.

# server.model.ServerColony
model.colony.buildNeedPop=We cannot build %building% in %colony%! We need a higher population.
model.colony.buildableNeedsGoods=%amount% %goodsType% are missing to build %buildable% in %colony%, Your Excellency.
model.colony.buildingReady=%colony% has completed building %building%.
model.colony.cannotBuild=You are not building anything in %colony%.
model.colony.colonistStarved=A colonist has starved to death in %colony%!
model.colony.colonyStarved=The last colonist in %colony% has starved, leaving the colony abandoned.
model.colony.customs.sale=The Customs House at %colony% sold: %data%.
model.colony.customs.saleData=%amount% %goods% for %gold% gold.
model.colony.famineFeared=Famine feared in %colony%. Only %number% turns of food left.
model.colony.starving=%colony% is starving.
model.colony.newColonist=New colonist in %colony%.
model.colony.newConvert=A new %nation% convert has arrived in %colony%.
model.colony.notBuildingAnything=Nothing is being built in %colony%.
model.colony.soLDecrease=Rebel sentiment in %colony% has fallen to %newSoL% percent!
model.colony.soLIncrease=Rebel sentiment in %colony% has risen to %newSoL% percent!
model.colony.unitReady=%colony% has completed building %unit%.
model.colony.warehouseEmpty=There are now less than %level% units of %goods% in your warehouse in %colony%.
model.colony.warehouseFull=There are now more than %level% units of %goods% in your warehouse in %colony%.
model.colony.warehouseOverfull=Your warehouse in %colony% has reached its capacity for %goods%.
model.colony.warehouseSoonFull=Your warehouse in %colony% will exceed its capacity of %goods% during the next turn. %amount% units of %goods% will be wasted.
model.colony.warehouseWaste=Your warehouse in %colony% has exceeded its capacity for %goods%. %waste% units were wasted.
model.colony.workersEvicted=At %colony%, your colonists can no longer work %location% because of the presence of %enemyUnit%.

# server.model.ServerColonyTile
model.colonyTile.resourceExhausted=Resource %resource% exhausted in %colony%

# server.model.ServerGame
model.game.spanishSuccession=Your Excellency, the War of Spanish Succession has ended in Europe. In the Treaty of Utrecht, {{tag:country|%loserNation%}} was forced to cede all colonies in the New World to {{tag:country|%nation%}}!

# server.model.SIS
model.indianSettlement.mission.denounced=Your missionary at %settlement% has been denounced and executed!
model.indianSettlement.mission.destroyed=Your missionary at %settlement% has died in the destruction of the settlement.

# server.model.ServerPlayer
model.player.alarmIncrease.tension.angry=The %nation% chief at %settlement% warns that the braves are calling openly for war with the %enemy%, to rid us of your encroaching settlers and arrogant warriors on our lands.
model.player.alarmIncrease.tension.content=The %nation% chief at %settlement% greets his friends the %enemy%. We are pleased to see growing cooperation between us, but we are concerned at the encroachments of your settlers upon our lands.
model.player.autoRecruit=Religious unrest in %europe% prompts %unit% to emigrate.
model.player.colonyGoodsParty.harbour=Your colonists in %colony% have thrown %amount% units of %goods% into the harbor in protest of this unfair taxation by the Crown!
model.player.colonyGoodsParty.horses=Your colonists in %colony% have set %amount% horses free in protest of this unfair taxation by the Crown!
model.player.colonyGoodsParty.landLocked=Your colonists in %colony% have burned %amount% units of %goods% in the marketplace in protest of this unfair taxation by the Crown!
model.player.dead.european=Your Excellency, {{tag:country|%nation%}} has declared an unconditional withdrawal from New World affairs!
model.player.dead.native=Your Excellency, the %nation% have been destroyed.
model.player.disaster.bankruptcy.start=You failed to pay for the upkeep of all buildings. Severe production penalties apply.
model.player.disaster.bankruptcy.stop=Once again, you are able to pay for the upkeep of all buildings. Production penalties have been lifted.
model.player.disaster.effect.colonyDestroyed=%colony% was completely destroyed.
model.player.disaster.strikes=Your colony %colony% has been struck by a %disaster%.
model.player.emigrate=In %europe%, %unit% has decided to emigrate.
model.player.foundingFatherJoinedCongress=%foundingFather% has joined the congress!\n\n%description%
model.player.ignoredMercenaries=The Crown has withdrawn the prior gracious offer of mercenary support in the absence of a response.
model.player.ignoredTax=The Crown has raised the tax rate to %amount%% as previously announced.
model.player.interventionForceArrives=The promised Intervention Force arrives!
model.player.mercenariesArrived=The mercenary force arrives at %location%.
model.player.soLDecrease=Sons of Liberty membership in your colonies has fallen to %newSoL% percent!
model.player.soLIncrease=Sons of Liberty membership in your colonies has risen to %newSoL% percent!
model.player.stance.alliance.declared=Your Excellency, the %nation% are in alliance with us!
model.player.stance.alliance.others=Your Excellency, the %attacker% are in alliance with the %defender%.
model.player.stance.ceaseFire.declared=Your Excellency, the %nation% have agreed to a cease fire with us!
model.player.stance.ceaseFire.others=Your Excellency, the %attacker% have agreed to a cease fire with the %defender%.
model.player.stance.peace.declared=Your Excellency, the %nation% are at peace with us!
model.player.stance.peace.others=Your Excellency, the %attacker% are at peace with the %defender%.
model.player.stance.war.declared=Bad news, your Excellency, the %nation% have declared war on us!
model.player.stance.war.others=Your Excellency, the %attacker% have declared war on the %defender%.

#combat is in Player, but is given its own tag
combat.automaticDefence=Your %unit% in %colony% has taken up weapons to defend the colony!
combat.burnMissions=All %nation% missions to the %enemyNation% have been burned!
#only natives burn, so no need for colonyBurned.enemy
combat.colonyBurned.other=Action at %colony%: %nation% colony of %colony% has been burned by the %attackerNation%!
combat.colonyBurned.ours=Defeat at %colony%: %colony% has been burned to the ground by %enemyNation% %enemyUnit%. %amount% gold was plundered!
combat.colonyCaptured.enemy=Victory at %colony%: %unit% has captured %colony% from the %enemyNation%. %amount% gold was plundered!
combat.colonyCaptured.ours=Defeat at %colony%: %enemyNation% %enemyUnit% has captured %colony%. %amount% gold was plundered!
combat.destroySettlement.enemy=Victory at %settlement%: %unit% has destroyed the %nativeNation% settlement. %amount% gold was plundered.
combat.destroySettlement.enemy.capital=You have burned the capital of the %nation%. The %nation% surrender to your might!
combat.equipmentCaptured=Beware, the braves of the %nation% have acquired %equipment%!
combat.newConvertFromAttack=%unit% accepts the surrender of a frightened %enemyNation% %enemyUnit%!
combat.raid.building=Defeat at %colony%: %building% has been destroyed by %enemyNation% %enemyUnit%!
combat.raid.goods=Defeat at %colony%: %amount% %goods% has been stolen by %enemyNation% %enemyUnit%!
combat.raid.plunder=Defeat at %colony%: %amount% gold has been plundered by %enemyNation% %enemyUnit%!
combat.raid.other=Action at %colony%: Our spies report that the %colonyNation% %colony% has been raided by the %nation%.
combat.raid.ours=The %nation% make a surprise raid at %colony%, alarming our colonists. The %nation% chief denies involvement.
combat.shipDamaged.enemy=Victory at %location%: %unit% has damaged %enemyNation% %enemyUnit%, which must return for repairs.
combat.shipDamaged.ours=Defeat at %location%: %unit% has been damaged by %enemyNation% %enemyUnit% and must return to %repairLocation% for repairs. All goods and units on board have been lost!
combat.shipDamagedByBombardment.enemy=Victory at %location%: %building% opens fire on %enemyNation% %enemyUnit%, which has been damaged and must return for repairs.
combat.shipDamagedByBombardment.ours=Defeat at %location%: %unit% has been damaged by fire from %enemyNation% %building%, and must return to %repairLocation% for repairs. All goods and units on board have been lost!
combat.shipEvaded.enemy=Skirmish at %location%: %unit% attacks %enemyNation% %enemyUnit% but it evades.
combat.shipEvaded.ours=Skirmish at %location%: %unit% has evaded an attack by %enemyNation% %enemyUnit%.
combat.shipEvadedBombardment.enemy=Skirmish at %location%: %building% opens fire on %enemyNation% %enemyUnit% but it evades.
combat.shipEvadedBombardment.ours=Skirmish at %location%: %unit% has evaded bombardment from %enemyNation% %building%.
combat.shipSunk.enemy=Victory at %location%: %unit% has sunk %enemyNation% %enemyUnit%!
combat.shipSunk.ours=Defeat at %location%: %unit% has been sunk by %enemyNation% %enemyUnit%!
combat.shipSunkByBombardment.enemy=Victory at %location%: %building% opens fire on %enemyNation% %enemyUnit% and sinks it!
combat.shipSunkByBombardment.ours=Defeat at %location%: %unit% has been sunk by fire from %enemyNation% %building%!
combat.shipsDamaged=%ships% {{plural:%number%|one=has|other=have}} been damaged and must return to %repairLocation% for repairs.
combat.shipsSunk=%ships% {{plural:%number%|one=has|other=have}} been sunk.
combat.tradeRouteSuspended=Suspending trade route %route% following the loss of %stop%.
combat.unitCaptured.enemy=Victory at %location%: %unit% has captured %enemyNation% %enemyUnit%!
combat.unitCaptured.enemy.veteranSoldier=Victory at %location%: %unit% has captured %enemyNation% %enemyUnit% which has lost its veteran status!
combat.unitCaptured.ours=Defeat at %location%: %unit% has been captured by %enemyNation% %enemyUnit%!
combat.unitDemoted.enemy=Victory at %location%: %unit% has defeated %enemyNation% %oldName% which has been demoted to %enemyUnit%.
combat.unitDemoted.enemy.artillery=Victory at %location%: %unit% has defeated %enemyNation% artillery which has been damaged! Further damage will destroy the %enemyUnit%.
combat.unitDemoted.ours=Defeat at %location%: %oldName% has been demoted to %unit% after losing a battle against %enemyNation% %enemyUnit%.
combat.unitDemoted.ours.artillery=Defeat at %location%: %oldName% has been damaged by %enemyNation% %enemyUnit%! Further damage will destroy the %unit%.
combat.unitDemotedToUnarmed.enemy=Victory at %location%: %unit% has defeated %enemyNation% %oldName% which has been demoted to unarmed %enemyUnit%.
combat.unitDemotedToUnarmed.ours=Defeat at %location%: %oldName% has been demoted to unarmed %unit% after losing a battle against %enemyNation% %enemyUnit%.
combat.unitLoseAutoEquip=Defeat at %location%: %unit% defended stoutly but has been disarmed under attack from %enemyNation% %enemyUnit%.
combat.unitPromoted=%oldName% has been promoted to %unit%.
combat.unitSlaughtered.enemy=Victory at %location%: %unit% has slaughtered %enemyNation% %enemyUnit%!
combat.unitSlaughtered.enemy.damagedArtillery=Victory at %location%: %unit% has destroyed %enemyNation% %enemyUnit%!
combat.unitSlaughtered.ours=Defeat at %location%: %unit% has been slaughtered by %enemyNation% %enemyUnit%!
combat.unitSlaughtered.ours.damagedArtillery=Defeat at %location%: %unit% has been destroyed by %enemyNation% %enemyUnit%!



# server.model.ServerRegion
model.region.north.name=North
model.region.northEast.name=North East
model.region.east.name=East
model.region.southEast.name=South East
model.region.south.name=South
model.region.southWest.name=South West
model.region.west.name=West
model.region.northWest.name=North West
model.region.center.name=Center
model.region.arctic.name=Arctic
model.region.antarctic.name=Antarctic
model.region.pacific.name=Pacific Ocean
model.region.northPacific.name=North Pacific Ocean
model.region.southPacific.name=South Pacific Ocean
model.region.atlantic.name=Atlantic Ocean
model.region.northAtlantic.name=North Atlantic Ocean
model.region.southAtlantic.name=South Atlantic Ocean

# server.model.ServerUnit
model.unit.arriveInEurope=Our ship has arrived in %europe%, Your Excellency.
model.unit.attrition=Your %unit% at %location% has been swallowed by the wilderness!
model.unit.experience=In %colony%, %oldName% has become %unit% through experience.
model.unit.nativeSettlementContact=You meet %nation% scouts from %settlement%.
model.unit.noMoreTools=%location%: Your pioneer has used up all his tools and reverted to %unit%.
model.unit.slowed=%enemyNation% %enemyUnit% slows our %unit%'s movement.
model.unit.unitRepaired=%unit% has been repaired in %repairLocation%.
# Unit-specific
model.unit.hardyPioneer.noMoreTools=%location%: Your Hardy Pioneer has used up all his tools.


# -10-- Client

# main: main() and support in FreeCol.java
error.seriousError=An error occurred that is forcing FreeCol to exit. Please refer to the log file for more information.
error.couldNotFind=An error occurred because file %name% could not be found
error.couldNotLoad=An error occurred while trying to load the game from file %name%
error.couldNotLoadDifficulty=An error occurred while trying to load difficulty options from file %name%.
error.couldNotSave=An error occurred while trying to save the game to file %name%
error.mapEditorGame=You are trying to start a map (from the map editor) as game. This is not (yet) supported. Maps can be imported into a new game using Map Options / Import.
main.defaultPlayerName=Player Name
main.javaVersion=Java version %minVersion% or better is recommended in order to run FreeCol\n(%version% detected, use --no-java-check to skip this check).
main.memory=You need to assign more than %memory% bytes of memory to the JVM.\n Restart FreeCol with: java -Xmx%minMemory%M -jar FreeCol.jar
main.memoryLow=WARNING! You have started FreeCol with just %memory% bytes of memory to the JVM.\n It's really recommended to run FreeCol with at least 2GB memory.\n Restart FreeCol with: java -Xmx%minMemory% -jar FreeCol.jar
main.userDir.fail=FreeCol can not find suitable directories to save user data in. Proceeding, but expect trouble.
main.userDir.noHome=Could not find the user home directory.
main.userDir.badDir=Not a writable directory: %name%
main.userDir.badConfig=Bad user configuration directory: %name%
main.userDir.badData=Bad user data directory: %name%
main.userDir.badCache=Bad user cache directory: %name%

# client: Client messages from FreeColClient, ConnectController and common.io.*
client.baseData=Could not find base data directory %dir%.\n The data files could not be found by FreeCol.\n Please make sure they are present.\n If FreeCol is looking in the wrong directory then\n run the game with a command line parameter:\n --freecol-data <data-directory>
client.choicePlayer=Please choose a nation:
client.classic=Failed to load resource mapping from rule set `classic'.
client.debugConnect=You can not connect to an existing game in debug mode.
client.ending=The game is ending.
client.headlessDebug=Headless mode requires a debug run.
client.headlessRequires=Headless mode requires a saved game or specification.
client.laf=Unable to install FreeCol look-and-feel.
client.noGame=No game was loaded.
client.noMap=No map was loaded.
client.noPlayers=There are no available players in this game.
client.noState=The server state is not available.

# Canvas and GUI
# Lots of messages here, prefix more specific to the actual use
abandonEducation.action.studying=studying
abandonEducation.action.teaching=teaching
abandonEducation.no=Continue education
abandonEducation.text=If your %unit% leaves %colony% it will abandon %action% in the %building%, are you sure it should leave?
abandonEducation.yes=Abandon education
abandonTeaching.text=If your %unit% leaves the %building% it will stop teaching, are you sure it should leave?
armedUnitSettlement.attack=Attack
armedUnitSettlement.tribute=Demand tribute
boycottedGoods.dumpGoods=Dump Goods
boycottedGoods.text=As %goods% have been boycotted by the Crown, you can not sell them in %europe%. Do you wish to pay your arrears (%amount% gold), or do you wish to dump the goods in the harbor, destroying them?
buy.moreGold=Ask for lower price
buy.takeOffer=Accept the offer
buy.text=The %nation% would like to sell their %goods% for %gold% gold.\n (European buy price: %euprice% gold)
clearTradeRoute.text=Your %unit% is assigned to trade route %route%. Setting its destination will drop it from the trade route. Are you sure you want to do this?
client.fullScreen=Full screen mode is not supported for this GraphicsDevice.\nFalling back to windowed mode.
confirmHostile.alliance=You can not attack an allied nation! Do you really wish to break your alliance with {{tag:country|%nation%}} and declare war?
confirmHostile.ceaseFire=You have signed a cease fire with {{tag:country|%nation%}}. Do you really wish to attack?
confirmHostile.peace=You are at peace with {{tag:country|%nation%}}. Do you really wish to declare war?
confirmHostile.yes=Yes, let slip the dogs of war!
confirmTribute.broke=Our spies report that {{tag:country|%nation%}} is utterly broke. Let us not waste our time with tribute demands.
confirmTribute.european=The %nation% %danger%, and %finance%. How much tribute should we demand of them?
confirmTribute.happy=The %nation% at %settlement% are good friends to us. It is a pity to damage our comradeship.
confirmTribute.no=Perhaps we had better not
confirmTribute.normal=It is hard to be sure, but the %nation% at %settlement% may have something of value. Should we demand tribute of them?
confirmTribute.unwise=The %nation% are strong and numerous. Surely it is unwise to provoke them.
confirmTribute.warLikely=Beware, a tribute demand may rekindle the war with the %nation%.
confirmTribute.yes=Proceed to demand tribute
danger.high=much better armed than us
danger.low=are no threat to us
danger.normal=might prove to be a threat
error.noSuchFile=The specified file does not exist or is not a regular file.
error.mod=The mod "%name%" (%id%) contains errors and cannot be loaded.
error.unspecified=An unspecified error has occured.
finance.high=are financially secure
finance.low=known to be poor
finance.normal=have a small reserve of gold
indianLand.cancel=Leave the land
indianLand.pay=Offer %amount% gold for the land
indianLand.take=Take what is rightfully ours
indianLand.text=This land is owned by the %player%. Would you like to:
indianLand.unknown=Some uncontacted people live in these lands. Would you like to:
info.autodetectLanguageSelected=You have now chosen to autodetect the language. This will be done the next time you restart the game.
info.enterSomeText=Please enter some text.
info.newLanguageSelected=Setting the language to %language%. You will need to restart the game for the changes to fully take effect.
missionarySettlement.establish=Establish Mission
missionarySettlement.heresy=Denounce as Heresy
missionarySettlement.incite=Incite Indians
missionarySettlement.question=With what purpose would you like to enter %settlement%?
missionarySettlement.questionUncontacted=With what purpose would you like to enter our settlement?
nameColony.notUnique=You already have a colony named %name%!
nameColony.text=Please suggest a name for our new colony:
scoutColony.attack=Attack
scoutColony.negotiate=Negotiate with Mayor
scoutColony.spy=Spy on the Colony
scoutColony.text=What would you like to do with %unit% in %colony%?
scoutSettlement.attack=Attack
scoutSettlement.greetings=%alarmPart%\n\nGreetings, travelers. We are the %nation% of %settlement%, a mighty tribe with %number% %settlementType%.\n\n%skillPart%
scoutSettlement.greetUncontacted=Greetings, travelers.  We are the %nation%.
scoutSettlement.skill=Our village is well known for its skilled %skill%.
scoutSettlement.speak=Ask to speak with chief
scoutSettlement.trade.1=We would like to trade %goods1% with you.
scoutSettlement.trade.2=We would like to trade %goods1% with you. We would also pay well for %goods2%.
scoutSettlement.trade.3=We would like to trade %goods1% with you. We would also pay well for %goods2% and %goods3%.
scoutSettlement.tribute=Demand tribute
sell.gift=Offer the %goods% as a gift
sell.moreGold=Ask for more gold
sell.takeOffer=Accept the offer
sell.text=The %nation% would like to buy your %goods% for %gold% gold.\n (European sale price: %euprice% gold)
stopCurrentGame.no=Cancel
stopCurrentGame.text=A game is already running.
stopCurrentGame.yes=Stop Game
tradeProposition.toBuy=Buy
tradeProposition.toGift=Deliver gift
tradeProposition.toSell=Sell

# client.control.InGameController
# Again, lots of messages with prefix chosen from use
buildColony.badUnit=Your %unit% can not build a colony.
buildColony.no=We should reconsider.
buildColony.tutorial=Try building a Colony by pushing the key %colonyKey% or choosing %colonyMenuItem% from the %ordersMenuItem% menu.\n\nYou will be warned if there is something negative about building the Colony at the chosen location.
buildColony.yes=Lay the foundations!
buyProposition.text=Do you want to buy some goods?
cashInTreasureTrain.free=The Crown will transport your treasure to Europe at NO EXTRA CHARGE (except taxes)!
cashInTreasureTrain.pay=The Crown will transport your treasure for %fee%% of the loot.
clearSpeciality.areYouSure=Are you sure you want to downgrade %oldUnit% to %unit%?
clearSpeciality.impossible=%unit% can not be downgraded!
defeated.text=You have been defeated! Would you like to:
defeated.yes=Stay and Watch
defeatedSinglePlayer.text=You have been defeated!\n\nTis now the very witching time of night, When churchyards yawn and hell itself breathes out contagion to this world, now could I drink hot blood! and do such bitter business, as the day would quake to look on.
defeatedSinglePlayer.yes=Enter Revenge Mode
diplomacy.offerAccepted={{tag:country|%nation%}} has accepted your generous offer.
diplomacy.offerRejected={{tag:country|%nation%}} has rejected your generous offer.
disbandUnit.text=Are you sure you want to disband this unit?
disbandUnit.yes=Disband
disembark.text=Greetings sailor, do you wish to disembark?
embark.text=Please choose the ship you would like to embark:
equipUnit.impossible=%colony% can not provide %equipment% for %unit%.
event.discoverPacific=You have discovered the Pacific Ocean!
event.firstLanding=First landing in %name%!
exploreLostCityRumour.no=Let's leave them alone.
exploreLostCityRumour.text=Really explore the ruins of a lost city?
exploreLostCityRumour.yes=What could go wrong?
exploreMoundsRumour.text=You discover some strange mounds. Do you really want to explore them?
gift.text=What do you want to offer as gift?
highscores.no=You did not exceed the current high score.
highscores.yes=You achieved a new high score!
highseas.no=No, let us remain in these waters.
highseas.text=We have reached the high seas, Your Excellency. It will take us %number% {{plural:%number%|one=turn|other=turns}} to get to Europe. Should we set sail?
highseas.yes=Yes, steady as she goes.
indianDemand.food.no=Alas, our warehouses are empty.
indianDemand.food.text=The %nation% have fallen on hard times. We ask the colonists of %colony% to share the bounty of your harvests with us in our time of need. Please let us have %amount% food.
indianDemand.food.yes=Gladly we will share.
indianDemand.gold.no=Begone, thieves!
indianDemand.gold.text=The colonists of %colony% have committed innumerable atrocities against the %nation%. Now we demand %amount% gold in reparation.
indianDemand.other.no=Begone, thieves!
indianDemand.other.text=The colonists of %colony% have committed innumerable atrocities against the %nation%. Now we demand %amount% %goods% in reparation.
info.cantLearnSkill=We will not teach a %unit% the skills of a %skill%.
info.moveToDestinationFailed=The %unit% at %location% is unable to find a path to %destination%!
info.noMoreSkill=The skill has already been taught to Europeans, we have nothing more to teach!
info.notEnoughGold=You do not have enough gold to buy that item!
info.notYourTurn=It is currently not your turn!
learnSkill.die=You have broken sacred taboos of the tribe! We will tie you up for target practice.
learnSkill.leave=You are rough and uncouth, leave now or die!
learnSkill.no=No thanks, maybe later
learnSkill.text=Would you like to live among the natives and become a %skill%?
learnSkill.yes=Yes, I'd like that
missionarySettlement.cancel=Let us all live in peace!
missionarySettlement.inciteConfirm=Would you like us to attack the %enemy% in exchange for %amount% gold?
missionarySettlement.inciteGoldFail=To incite an attack on the %player% you must pay %amount% gold.
missionarySettlement.inciteQuestion=Which European force would you like us to attack?
missionarySettlement.inciteSuccess=The glorious %native% nation are resolved to bring down the hated %enemy%!
move.noAccessBeached=A %nation% beached ship is blocking our path.
move.noAccessContact=We must establish contact with the %nation% first, Excellency.
move.noAccessGoods=The %nation% will not trade with an empty %unit%.
move.noAccessMissionBan=The %nation% refuse all contact with your missionaries.
move.noAccessSettlement=The %nation% do not allow our %unit% to enter their settlement.
move.noAccessSkill=Our %unit% can not learn from the natives.
move.noAccessTrade=We do not have authority to trade with other European nations such as {{tag:country|%nation%}}.
move.noAccessWar=We can not trade with the %nation% nation while at war.
move.noAccessWater=Our %unit% must land before entering the settlement.
move.noAttackWater=Our %unit% must land before attacking.
move.noTile=Our %unit% is not on the map!
nameRegion.text=You have discovered an %type% and claim it for the Crown! As is customary, you may name it:
newLand.text=Please name our new land:
payArrears.noGold=You do not have enough gold to repay your tax arrears of %amount% gold!
payArrears.text=The Crown is boycotting these goods until you have paid your tax arrears of %amount% gold. Do you wish to do so now?
payForBuilding.disabled=Paying to complete a buildable item is disabled in this game.
payForBuilding.text=Would you like to pay %amount% gold in order to complete this building?
renameColony.text=Please suggest a new name for our colony:
renameUnit.text=Please suggest a new name for our unit:
scoutSettlement.expertScout=We have greatly enjoyed the fine tales told by your scout, so we will provide guides to aid your further exploration. Your scout has become a %unit%.
scoutSettlement.speakBeads=Welcome, traveler. Please take these valuable beads (worth %amount% gold) back to your chieftain as a peace offering.
scoutSettlement.speakDie=You have broken sacred taboos of the tribe! We will tie you up for target practice.
scoutSettlement.speakNothing=We are always pleased to welcome %nation% travelers.
scoutSettlement.speakTales=We are pleased to welcome travelers from afar. Come sit by the fire, and we will tell you tales of nearby lands.
sellProposition.text=Do you want to sell some goods?
trade.bought=Bought %goodsType% from the %nation% at %settlement%
trade.gave=Gave %goodsType% to the %nation% at %settlement%
trade.noTrade=Trade refused at %settlement%.
trade.noTradeGoods=We have no need for more %goodsType%!
trade.noTradeHaggle=We grow tired of your constant haggling.
trade.noTradeHostile=We despise you and your goods. Begone!
trade.nothingToSell=Sorry, we have nothing to sell at the moment!
trade.sold=Sold %goodsType% to the %nation% at %settlement%
trade.welcome=Trading with the %nation% at %settlement%
tradeRoute.atStop=At %location%:
tradeRoute.loadStop.load=Loaded %goodsList%.
tradeRoute.loadStop.load.carrier=%goods% (full, %more% retained)
tradeRoute.loadStop.load.export=%goods% (export limited, %more% retained)
tradeRoute.loadStop.load.fail=%goods% (unexpected partial load, %more% retained)
tradeRoute.loadStop.load.import=%goods% (import limited at %location%, %more% retained)
tradeRoute.loadStop.noLoad=Did not load %goodsList%.
tradeRoute.loadStop.noLoad.already=%goodsType% (already loaded)
tradeRoute.loadStop.noLoad.carrier=%goodsType% (full)
tradeRoute.loadStop.noLoad.export=%goodsType% (export blocked, %more% retained)
tradeRoute.loadStop.noLoad.goods=%goodsList% (none present)
tradeRoute.loadStop.noLoad.import=%goodsType% (import blocked at %location%, %more% retained)
tradeRoute.loadStop.noLoad.left=%goodsList% (no room)
tradeRoute.loadStop.noLoad.noUnload=%goodsType% (nowhere to unload)
tradeRoute.loadStop.unexpected=Found unexpected %goodsList% on board.
tradeRoute.pathStop=Can not find a path to %location%.
tradeRoute.prefix=%route%, %unit%:%data%
tradeRoute.skipped=Skipped
tradeRoute.toStop=Traveling to %location%.
tradeRoute.unloadStop.unload=Unloaded %goodsList%.
tradeRoute.unloadStop.unload.fail=%amount% %goodsType% (unexpected partial unload, %more% retained)
tradeRoute.unloadStop.unload.keep=%amount% %goodsType% (%more% retained)
tradeRoute.unloadStop.unload.overflow=%amount% %goodsType% (%more% overflow)
tradeRoute.unloadStop.noUnload=Did not unload %goodsList%
tradeRoute.unloadStop.noUnload.fail=%goods% unexpectedly failed
tradeRoute.wait=Has no work to do, waiting.
traderoute.warehouseCapacity=Unloading your %unit% in %colony% would exceed the capacity of the colony's warehouse. %amount% %goods% would be wasted. Do you wish to unload the goods anyway?
twoTurnsPerYear=From %year% onwards, there will be %amount% turns per year, instead of one!


# -11-- Server
# Messages generated on the server side

# connection: used by both client and server
connection.io=I/O error: %message%

# AI chat messages
ai.chat.stoppedWorking=Whopsie! I'm unable to finish my turn properly as a silly developer made an error. Please report this bug so I can function properly!

# server: Error and information messages, mainly in server.control.*
server.badColor=Invalid color: %color%
server.badNation=Invalid nation: %nation%
server.badNationType=Invalid nation type: %nationType%
server.couldNotConnect=The connection to the server could not be made.
server.couldNotLogin=Unable to log in to the server.
server.errorStartingGame=An error occurred while starting the game.\n%extra%
server.incompatibleVersions=The saved game you are trying to load is not compatible with this version of FreeCol.
server.initialize=Error initializing the server
server.invalidPlayerNations=All players need to pick a unique nation before the game can start.
server.maximumPlayers=Sorry, the maximum number of players has been reached.
server.missingUserName=The username is missing from the login request.
server.missingVersion=The FreeCol version is missing from the login request.
server.noRouteToServer=The server cannot be made public. You should modify your firewall settings to allow for inbound connections on the port you specified.
server.noSuchPlayer=The game does not contain a player called: %player%
server.noSuchGame=The server did not respond with a valid game.
server.notAllReady=Not all players are ready to begin the game!
server.onlyAdminCanLaunch=Sorry, only the server admin can launch the game.
server.reject=The server can not do that.
server.timeOut=Timeout when connecting to the server.
server.userNameInUse=The username %name% is already in use.
server.userNameNotPresent=The username %name% is not in this game, but these are: %names%.
server.wrongFreeColVersion=The client FreeCol version is %clientVersion% which does not match the server version %serverVersion%.

# server.control.InGameController
# And again, lots of messages with prefix chosen from use
buildColony.others={{tag:country|%nation%}} has founded the new colony of %colony% in %region%.
cashInTreasureTrain.colonial=A treasure with %amount% gold has been landed in Europe. %cashInAmount% gold has been cashed in.
cashInTreasureTrain.independent=A treasure of %amount% gold has been added to the national treasury.
cashInTreasureTrain.otherColonial=A treasure of %amount% gold has been landed in Europe. The %nation% monarch is apparently pleased.
cashInTreasureTrain.otherIndependent=A treasure of %amount% gold has been added to the %nation% treasury.
declareIndependence.announce=The %oldNation% colonies have declared independence from %ruler% and are now known as the %newNation%.
declareIndependence.continentalArmyMuster=In support of your declaration of independence, %number% {{plural:%number%|%oldUnit%}} in %colony% {{plural:%number%|one=has|other=have}} been promoted to {{plural:%number%|%unit%}}!
declareIndependence.interventionForce={{tag:country|%nation%}} solemnly pledges to dispatch an Intervention Force to support your legitimate struggle for independence, provided you generate %number% Freedom {{plural:%number%|one=Bell|other=Bells}} in order to prove your determination.
declareIndependence.nativeSupport=The %nation% declare their contempt for %ruler% and the Royal Expeditionary Force, and promise to attack them at any opportunity.
declareIndependence.nativeHostile=Our spies report that the Royal Expeditionary Force have established friendly relations with the %nation% nation. Beware that they may be planning to attack!
declareIndependence.resolution=This Day the Congress has passed the most important Resolution, that ever was taken in America.\n\nI am well aware of the Toil and Blood and Treasure, that it will cost Us to maintain this Declaration, and support and defend these States. Yet through all the Gloom I can see the Rays of ravishing Light and Glory. I can see that the End is more than worth all the Means. And that Posterity will triumph in that Days Transaction, even although We should rue it, which I trust in God We will not.\n\nThe Royal Expeditionary Force will soon be upon us. Prepare our defenses carefully while we raise voluntaires for a new Continental Army.
declareIndependence.unitsSeized=In reaction to your declaration of independence, the Crown has seized the following units in Europe and at sea: %units%
deliverGift.goods=The %player% deliver a gift of %amount% %type% to %settlement%.
giveIndependence.announce=You have defeated the %ref% and finally gained independence! Your Customs Houses may now freely sell to European merchants without tax or royal interference.
giveIndependence.otherAnnounce=%nation% has defeated %ref% and gained independence!
giveIndependence.unitsAcquired=The following Royal Expeditionary Force units have surrendered to your victorious forces: %units%
indianSettlement.mission.enemyDenounce=A %enemy% missionary charged our missionary at %settlement% with heresy, but the %nation% rejected the claim.
indianSettlement.mission.noDenounce=The %nation% reject the claims of heresy, and execute your missionary as a false prophet.
indianSettlement.mission.tension.angry=Missionary captured, %nation% refuse your new religion.
indianSettlement.mission.tension.content=Mission founded, %nation% approach your new religion with curiosity.
indianSettlement.mission.tension.displeased=Mission founded, %nation% are offended.
indianSettlement.mission.tension.happy=Mission founded, %nation% approach your new religion with joy.
indianSettlement.mission.tension.hateful=Missionary sacrificed, %nation% laugh at your new religion.
scoutSettlement.tributeAgree=We agree to pay %amount% gold to preserve peace, but do not try to do this a second time!
scoutSettlement.tributeDisagree=We do not give in to your demands. Now leave our land!


# -12-- Colopedia

colopedia.birthAndDeath=Birth and Death
colopedia.description=Description
colopedia.effects=Effects
colopedia.europeanNationTypes=European Nation Types
colopedia.nativeNationTypes=Native Nation Types
colopedia.probability=Probability
colopedia.type=Type

colopedia.buildings.autoBuilt=Gets built automatically when you construct a new colony.
colopedia.buildings.basicProduction=Basic production
colopedia.buildings.cost=Cost
colopedia.buildings.modifiers={{plural:%number%|one=Modifier|other=Modifiers}}
colopedia.buildings.notes=Notes
colopedia.buildings.production=Production
colopedia.buildings.requires=Requires
colopedia.buildings.specialist=Specialist
colopedia.buildings.teaches=Teaches
colopedia.buildings.workplaces=Work places
colopedia.buildings.requiredPopulation=%number% {{plural:%number%|one=Colonist|other=Colonists|default=Colonist}}

colopedia.concepts.education.name=Education
colopedia.concepts.education.description=<html><p>The most efficient way to educate your colonists is to build a <a href="http:///id/model.building.schoolhouse">schoolhouse</a> and assign an expert unit as a teacher. The teacher will then turn a <a href="http:///id/model.unit.freeColonist">free colonist</a> into an expert of the same type. Teachers are also able to upgrade <a href="http:///id/model.unit.pettyCriminal">petty criminals</a> to <a href="http:///id/model.unit.indenturedServant">indentured servants</a>, and indentured servants to free colonists.</p><p>Some skills can also be learned from the natives, by sending a free colonist or indentured servant to live in a native settlement for a turn. And some skills can also be learned by experience, by putting a free colonist to work a colony tile. Free colonists working in the fields and forests surrounding your colonies accumulate up to 200 points of experience, which amounts to a four percent chance of being upgraded.</p></html>
colopedia.concepts.efficiency.name=Efficiency
colopedia.concepts.efficiency.description=<html><p>The efficiency of your colonies depends on their support for the idea of independence. If 50 percent of the colonists favour the rebel cause, the colony is granted a +1 production bonus. As soon as 100 percent of the colonists become rebels, the production bonus increases to +2.</p><p>On the other hand, if the number of royalists exceeds the <i>bad government limit</i>, the colony incurs a production penalty of -1. Should the number of royalists exceed the <i>very bad government limit</i>, the production penalty is increased to -2. These two limits depend on the difficulty level and can be checked in the <a href="http:///action/difficultyAction">difficulty level report</a>.</p><p>In order to increase the efficiency of a colony, you need to reduce its population, or produce more <a href="http:///id/model.goods.bells">liberty bells</a>.</p></html>
colopedia.concepts.fortification.name=Fortification
colopedia.concepts.fortification.description=<html><p>Units can <em>fortify</em> themselves on a tile (by building temporary trenches and barriers) to increase their ability to defend. To fully fortify takes one turn. Fortification also prevents units from being ambushed, and fortified artillery are no longer considered to be "in the open" although attacking will damage the fortifications. Fortification only provides a defensive combat bonus in the absence of other favourable defensive features, thus no bonus is available when fortifying on mountains or in a colony with a fort or fortress.</p></html>
colopedia.concepts.independence.name=Independence
colopedia.concepts.independence.description=<html><p>You start the game as an explorer with a handful of units at your disposal. The Monarch expects you to establish a colony in the New World and to bring treasures and exotic goods to your Home Port. You, however, have different plans: you wish to establish an independent nation.</p><p>In order to declare independence, you need to convince at least 50% of the population of your colonies. You can do this by producing <a href="http:///id/model.goods.bells">liberty bells</a>, which also increase the <a href="http:///id/colopedia.concepts.efficiency">efficiency</a> of your colonies.</p><p>As you can imagine, the Monarch will not just let you go. After declaring independence, you will have to fight and destroy the <a href="http:///id/colopedia.concepts.ref">Royal Expeditionary Force</a> (REF). If the REF ever controls all your coastal colonies, or at least 90% of your population, your bid for independence will fail.</p></html>
colopedia.concepts.interventionForce.name=Intervention Force
colopedia.concepts.interventionForce.description=<html><p>Any attempt of your colonies to declare <a href="http:///id/colopedia.concepts.independence">independence</a> will inevitably weaken your home country. This is in the interest of your home country's enemies. For this reason, one of them will dispatch an <i>Intervention Force</i> to support you against the <a href="http:///id/colopedia.concepts.ref">Royal Expeditionary Force</a> in the <i>War of Independence</i>, provided you can produce a sufficient number of <a href="http:///id/model.goods.bells">liberty bells</a>.</p><p>Over the course of the game, both the <i>Intervention Force</i> and the <a href="http:///id/colopedia.concepts.ref">Royal Expeditionary Force</a> will be reinforced with further units.</p></html>
colopedia.concepts.ref.name=Royal Expeditionary Force
colopedia.concepts.ref.description=<html><p>The Monarch knows better than to trust a bunch of rag-tag conquistadors and religious malcontents unwilling to pay taxes and to bow to the fair demands of the Crown. For this reason, the Monarch keeps a special <i>Royal Expeditionary Force</i> (REF) ready to quell any attempts to declare <a href="http:///id/colopedia.concepts.independence">independence</a> and to secede from the home country.</p><p>The <i>Royal Expeditionary Force</i> is partially balanced by the <a href="http:///id/colopedia.concepts.interventionForce">Intervention Force</a>, which will be dispatched by a foreign power sympathetic to your cause, provided you can produce a sufficient number of <a href="http:///id/model.goods.bells">liberty bells</a>. From time to time, further units will be added to both the <i>Royal Expeditionary Force</i> and the <a href="http:///id/colopedia.concepts.interventionForce">Intervention Force</a>.</p></html>
colopedia.concepts.taxes.name=Taxes
colopedia.concepts.taxes.description=<html><p>Early in the game, the Monarch does not levy any taxes on your income. Over time, however, the Monarch will be sure to increase sales taxes for a number of reasons that you may find more or less convincing. Every time the Monarch proposes to increase taxes, you may refuse. In that case, a particular type of goods will be boycotted, which means that you will no longer be able to buy or sell that type of goods in Europe, and up to one hundred items of that type of goods will be destroyed by enraged colonists in one of your colonies.</p><p>Boycotts can be lifted by paying your tax arrears (a costly business), or by the election of <a href="http:///id/model.foundingFather.jacobFugger">Jacob Fugger</a> to the Continental Congress.</p></html>

colopedia.foundingFather.description=The Founding Fathers (and Mothers) are a group of famous merchants, explorers, soldiers, statesmen and clerics which grant you special abilities as soon as they are elected to the Continental Congress. In order to elect a Founding Father, you must generate a certain number of Liberty Bells, which is increased after each election.\n\nAll Founding Fathers are available for the entire duration of the game, although the probability for their nomination varies over time. All Founding Fathers are available to all European nations, even if they have already been elected by another nation.

colopedia.goods.allBuildings=All buildings
colopedia.goods.allUnits=All units
colopedia.goods.breedingNumber=Minimum breeding population:
colopedia.goods.buildings=Buildings:
colopedia.goods.description=Description:
colopedia.goods.equipment=Equipment for:
colopedia.goods.improvedBy=Improved by:
colopedia.goods.improvement=%name% (%amount%)
colopedia.goods.initialPrice=Initial price:
colopedia.goods.isFarmed=Is farmed:
colopedia.goods.madeFrom=Is made from:
colopedia.goods.makes=Is used to make:
colopedia.goods.units=Units:

colopedia.nation.currentAdvantage=Current advantage:
colopedia.nation.defaultAdvantage=Default advantage:
colopedia.nation.ruler=Ruler:
colopedia.nationType.aggressionLevel.average=Average
colopedia.nationType.aggressionLevel.high=High
colopedia.nationType.aggressionLevel.low=Low
colopedia.nationType.aggression=Aggression:
colopedia.nationType.settlementNumber.average=Average
colopedia.nationType.settlementNumber.high=High
colopedia.nationType.settlementNumber.low=Low
colopedia.nationType.settlementNumber=Number of Settlements:
colopedia.nationType.regions=Settled Regions:
colopedia.nationType.skills=Skills taught:
colopedia.nationType.typeOfSettlements=Type of Settlements:
colopedia.nationType.units=Starting units:

colopedia.terrain.colonistProduction=Colonist production
colopedia.terrain.colonyCenterTile=Colony center tile
colopedia.terrain.defenseBonus=Defense bonus
colopedia.terrain.description=Description
colopedia.terrain.movementCost=Movement cost
colopedia.terrain.resource=Possible resource
colopedia.terrain.terrainImage=Terrain image
colopedia.terrain.unattendedProduction=Unattended production
colopedia.terrain.workTurns=Work turns

colopedia.resource.bonusProduction=Bonus Production
colopedia.resource.description=Description

colopedia.unit.capacity=Capacity:
colopedia.unit.defensivePower=Defensive Power:
colopedia.unit.description=Description:
colopedia.unit.goodsRequired=Goods required:
colopedia.unit.movement=Movement:
colopedia.unit.natives=Natives to learn from:
colopedia.unit.offensivePower=Offensive Power:
colopedia.unit.price=Price in Europe:
colopedia.unit.productionBonus=Production {{plural:%number%|one=modifier|other=modifiers}}:
colopedia.unit.requirements=Requirements:
colopedia.unit.school=May teach in:
colopedia.unit.skill=Skill Level:


# -13-- Reports

# CompactLabourReport
report.labour.allColonists=All Colonists
report.labour.amateursWorking=amateurs
report.labour.atSea=(At sea)
report.labour.canTrain=* This colony can train units of this type.
report.labour.expertsWorking=experts at their profession
report.labour.learning=becoming %unit%
report.labour.learningOther=becoming someone else
report.labour.netProduction.tooltip=net production
report.labour.notCounted.tooltip=these colonists are not counted to the total
report.labour.notWorking.tooltip=this excludes armed or mounted colonists, as well as pioneers and missionaries
report.labour.notWorking=not working
report.labour.onLand=(On land)
report.labour.otherUnitType=other
report.labour.potentialProduction.tooltip=potential production from colonists
report.labour.production=Production
report.labour.subtracted.tooltip=these colonists are subtracted from the total
report.labour.summary=Summary
report.labour.sutdent=student
report.labour.teacher=teacher
report.labour.unitTotal.tooltip=%unit% or becoming %unit%
report.labour.workingAs=Working As
report.labour.workingAsOther=other

# ReportCargoPanel

# ReportColonyPanel
# reuses colonyPanel.currentlyBuilding
report.colony.annotation.coastal=Coastal
report.colony.annotation.inland=Inland
report.colony.annotation.unfortified=Unfortified
report.colony.arriving.description=%colony%: new %unit% {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.arriving.summary.description=The average number of turns before a new colonist arrives in the colonies of this continent
report.colony.birth.description=Number of turns until a new colonist arrives or starves
report.colony.explore.description=Number of tiles to Explore adjacent to this colony
report.colony.explore.header=E
report.colony.exploring.description=%colony% would benefit from exploring {{plural:%amount%|one=one tile|other=%amount% tiles}}
report.colony.exploring.summary.description=Total number of colony tiles that would benefit from exploring for this continent.
report.colony.grow.description=Number of units the colony can grow by without harming production
report.colony.grow.header=+
report.colony.growing.description=%colony% can grow by {{plural:%amount%|one=one unit|other=%amount% units}} without harming production
report.colony.growing.summary.description=The total number of colonists that can join colonies of this continent without harming production
report.colony.improve.description=Units that could improve production.
report.colony.improve.header=Improve
report.colony.improving.description=%colony% %location%: To make %amount% more %goods%, replace %oldUnit% with %unit%
report.colony.improving.summary.description=Units (type and count) that would benefit colonies of this continent
report.colony.making.blocking.description=%colony%: %amount% %goods% needed for %buildable% {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.making.constructing.description=%colony%: %buildable% completes {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.making.description=What this colony is making
report.colony.making.educating.description=%colony%: %teacher% graduates {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.making.educationVacancy.description=%colony%: {{plural:%number%|one=one student place is|other=%number% student places are}} vacant
report.colony.making.educating.summary.description=Units (type and count) expected to graduate from schools of this continent
report.colony.making.header=Making
report.colony.making.noconstruction.description=%colony%: No construction occurring
report.colony.making.noteach.description=%colony%: %teacher% lacks a student
report.colony.making.summary.description=The per turn %goods% deficit due to the unsatisfied building requirements of this continent
report.colony.name.description=The list of colonies
report.colony.name.header=Colony
report.colony.name.summary.description=The region containing more of the above colonies of this continent
report.colony.production.description=%colony%: %amount% %goods% are being produced
report.colony.production.export.description=%colony%: %amount% %goods% are being produced (exporting above %export%)
report.colony.production.header=Net %goods% production
report.colony.production.high.description=%colony%: %amount% %goods% are being produced, full {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.production.low.description=%colony%: %amount% %goods% are being consumed, gone {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.production.maxConsumption.description=%colony%: %amount% %goods% are being consumed (could consume %more% more)
report.colony.production.maxProduction.description=%colony%: %amount% %goods% are being produced (could produce %more% more)
report.colony.production.summary.description=The amount of goods being produced or consumed
report.colony.production.waste.description=%colony%: %amount% %goods% are being produced, warehouse will overflow, %waste% will be wasted
report.colony.tile.clearForest.description=%colony% would benefit from clearing {{plural:%amount%|one=one tile|other=%amount% tiles}}
report.colony.tile.clearForest.specific.description=%colony% would benefit from clearing %location%
report.colony.tile.clearForest.header=C
report.colony.tile.clearForest.header.description=Number of colony tiles that would benefit from clearing.
report.colony.tile.clearForest.summary.description=Total number of colony tiles that would benefit from clearing for this continent.
report.colony.tile.plow.description=%colony% would benefit from plowing {{plural:%amount%|one=one tile|other=%amount% tiles}}
report.colony.tile.plow.specific.description=%colony% would benefit from plowing %location%
report.colony.tile.plow.header=P
report.colony.tile.plow.header.description=Number of colony tiles that would benefit from plowing.
report.colony.tile.plow.summary.description=Total number of colony tiles that would benefit from plowing for this continent.
report.colony.tile.road.description=%colony% would benefit from building {{plural:%amount%|one=a road|other=%amount% roads}}
report.colony.tile.road.specific.description=%colony% would benefit from building a road at %location%
report.colony.tile.road.header=R
report.colony.tile.road.header.description=Number of colony tiles that would benefit from road building.
report.colony.tile.road.summary.description=Total number of colony tiles that would benefit from road building for this continent.
report.colony.shrink.description=Number of units the colony must shrink to improve production
report.colony.shrink.header=-
report.colony.shrinking.description=%colony% must shrink by {{plural:%amount%|one=one unit|other=%amount% units}} to improve production
report.colony.shrinking.summary.description=The total number of colonists that can leave colonies of this continent to improve production
report.colony.size.description=Number of units in the colony
report.colony.size.header=U
report.colony.size.summary.description=The total number of colonists

report.colony.starving.description=%colony%: starvation {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.wanting.description=%colony% %location%: To make %amount% more %goods%, add %unit%

# ReportContinentalCongressPanel
report.continentalCongress.available=Available
report.continentalCongress.elected=Elected: %turn%
report.continentalCongress.none=(none)
report.continentalCongress.recruiting=Recruiting

# ReportEducationPanel
report.education.students=Potential students
report.education.teachers=Potential teachers
report.education.tooltip=Can be taught %skill%

# ReportExplorationPanel
report.exploration.discoveredBy=Discovered by
report.exploration.discoveredIn=Discovered in
report.exploration.nameOfRegion=Name of Region
report.exploration.typeOfRegion=Type of Region
report.exploration.valueOfRegion=Value of Region

# ReportForeignAffairPanel
report.foreignAffair.congress=Founding Fathers
report.foreignAffair.militaryStrength=Military strength
report.foreignAffair.navalStrength=Naval strength
report.foreignAffair.notice=This report is based on the dispatches of the Crown's diplomats and spies and may well be more up to date than the reports of our own units and scouts.
report.foreignAffair.numberOfColonies=Number of colonies
report.foreignAffair.numberOfUnits=Number of units
report.foreignAffair.sonsOfLiberty=Sons of Liberty
report.foreignAffair.stance=Stance

# ReportHighScoresPanel
report.highScores.colonies=Number of colonies:
report.highScores.difficulty=Difficulty:
report.highScores.governor=Governor %name% of %nation%
report.highScores.independence=Achieved independence:
report.highScores.nation=Nation:
report.highScores.nationType=National advantage:
report.highScores.president=President %name% of %nation%
report.highScores.retired=Retired:
report.highScores.score=Score:
report.highScores.turn=Year:
report.highScores.units=Number of units:

# ReportHistoryPanel

# ReportIndianPanel
report.indian.chieftain=Name of Chieftain:
report.indian.mostHated=Most Hated
report.indian.noKnownSettlements=No known settlements.
report.indian.numberOfSettlements=Known Settlements:
report.indian.tension=Tension
report.indian.tensionStance=%tension%/%stance%
report.indian.tradeInterests=Trade Interests
report.indian.tribeTension=Tribal Tension:
report.indian.typeOfSettlements=Type of Settlements:

# ReportLabourDetailPanel
report.labour.details.name=Labor Report Details

# ReportLabourPanel

# ReportMilitaryPanel

# ReportNavalPanel

# ReportProductionPanel
report.production.selectGoods=Select goods
report.production.update=Update

# ReportReligiousPanel

# ReportRequirementsPanel
report.requirements.badAssignment=%colony% has a %expert% currently working as %expertWork%, while a %nonExpert% is working as %nonExpertWork%. Production would be greater if the colonists swapped jobs.
report.requirements.canTrainExperts={{plural:2|%unit%}} can be trained at
report.requirements.exploreTile=%location% would benefit from exploration.
report.requirements.met=All requirements are met.
report.requirements.missingGoods=%colony% is producing %goods%, but requires more %input%.
report.requirements.misusedExperts=There are {{plural:2|%unit%}} not working as %work% present at
report.requirements.noExpert=%colony% is producing %goods%, but has no %unit%.
report.requirements.tile.clearForest=%location% would benefit from clearing.
report.requirements.tile.plow=%location% would benefit from plowing.
report.requirements.tile.road=%location% would benefit from road building.
#report.requirements.tile.road.center can not happen
report.requirements.severalExperts=Several {{plural:2|%unit%}} are present at
report.requirements.surplus=A surplus of %goods% is being produced at

# ReportTradePanel
report.trade.afterTaxes=Income after taxes
report.trade.beforeTaxes=Income before taxes
report.trade.cargoUnits=Units in Cargo
report.trade.export=Exporting %goods% above %amount%
report.trade.hasCustomHouse=* This colony has a custom house, and may export goods.
report.trade.totalDelta=Total Production
report.trade.totalUnits=Total Units
report.trade.unitsSold=Units bought or sold

# ReportTurnPanel
report.turn.filter=Do not display this type of message (%type%)
report.turn.ignore=Ignore this message (Colony: %colony%, Goods: %goods%)
report.turn.playerNation=%player%'s {{tag:country|%nation%}}


# -14- Dialogs, Labels and Panels

# AboutPanel
aboutPanel.copyright=Copyright © 2002-2021 The FreeCol Team
aboutPanel.legalDisclaimer=FreeCol is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or any later version.
aboutPanel.manual=FreeCol Manual Download
aboutPanel.officialSite=Official site:
aboutPanel.sfProject=SourceForge project:
aboutPanel.github=GitHub mirror:
aboutPanel.version=Version:

# BuildingToolTip
buildingToolTip.breeding=You need at least %number% {{plural:%number%|%goods%}} to breed %goods%.

# BuildQueuePanel
buildQueuePanel.buildings=Buildings
buildQueuePanel.buildQueue=Build Queue
buildQueuePanel.buyBuilding=Buy %buildable%
buildQueuePanel.coastalOnly=Coastal colony
buildQueuePanel.compactView=Compact view
buildQueuePanel.currentlyBuilding=Building: %buildable%
buildQueuePanel.populationTooSmall=Population %number%
buildQueuePanel.requires=Requires: %string%
buildQueuePanel.showAll=Show all
buildQueuePanel.units=Units

# CaptureGoodsDialog
captureGoodsDialog.title=Loot Cargo
captureGoodsDialog.europeanValue=European value: %gold% gold.

# CargoPanel
cargoPanel.cargoAndSpace=Cargo on %name% (%space% {{plural:%space%|one=hold|other=holds|default=holds}} left)

# ChatPanel
chatPanel.message=Message:

# ChooseFoundingFatherDialog
chooseFoundingFatherDialog.title=Nominate Founding Father

# ColonyPanel
colonyPanel.buildQueue=Build Queue
colonyPanel.colonyUnits=Colony Units
colonyPanel.inPort=In Port
colonyPanel.outsideColony=Outside Colony
colonyPanel.producing=producing:
colonyPanel.reducePopulation=If you reduce the population below %number%, %colony% will no longer be able to build %buildable%.
colonyPanel.setGoods=Set Goods
colonyPanel.traceWork=Trace Work
colonyPanel.unitChange=At %colony%, a %oldType% has become a %newType%.
colonyPanel.warehouse=Warehouse
# ColonyPanel.ColonyInPortPanel
# ColonyPanel.PopulationPanel
colonyPanel.bonusLabel=Bonus: %number%%extra%
colonyPanel.populationLabel=Total: %number%
colonyPanel.rebelLabel=Rebels: %number%
colonyPanel.royalistLabel=Royalists: %number%
# ColonyPanel.OutsideColonyPanel
# ColonyPanel.TilesPanel.ASingleTilePanel
colonyPanel.notBestTile=%unit% could produce more %goods% on %tile%.
model.buildableType.currentlyBuilding=%buildable%

# ConfirmDeclarationDialog
confirmDeclarationDialog.areYouSure.no=Maybe Later
confirmDeclarationDialog.areYouSure.text=Let us renounce the unjust tyranny of %monarch% and declare the independence of our colonies from the crown!
confirmDeclarationDialog.areYouSure.yes=Liberty or Death!
confirmDeclarationDialog.createFlag=and our enemies will tremble at the sight of our defiant banner.
confirmDeclarationDialog.defaultCountry=United States of {{tag:country|%nation%}}
confirmDeclarationDialog.defaultNation=Free {{tag:country|%nation%}}
confirmDeclarationDialog.enterCountry=Henceforth, our country will be known as
confirmDeclarationDialog.enterNation=and every citizen of our glorious nation will be proud to be known as
flag.background.FESSES=Fesses
flag.background.PALES=Pales
flag.background.PER_BEND=Per Bend
flag.background.PER_BEND_SINISTER=Per Bend Sinister
flag.background.PER_SALTIRE=Per Saltire
flag.background.PLAIN=Plain
flag.background.QUARTERLY=Quarterly
flag.background.label=Background
flag.backgroundColors.label=Background Colors
flag.decoration.BEND=Bend
flag.decoration.BEND_SINISTER=Bend Sinister
flag.decoration.CHEVRON=Chevron
flag.decoration.CROSS=Cross
flag.decoration.GREEK_CROSS=Greek Cross
flag.decoration.NONE=None
flag.decoration.PALL=Pall
flag.decoration.SALTIRE=Saltire
flag.decoration.SALTIRE_AND_CROSS=Saltire and Cross
flag.decoration.SCANDINAVIAN_CROSS=Scandinavian Cross
flag.decoration.label=Decoration
flag.decorationColor.label=Decoration Color
flag.starColor.label=Star Color
flag.stars.label=Number Of Stars
flag.stripes.label=Number Of Stripes
flag.unionColor.label=Union Color
flag.unionPosition.BOTTOM=Bottom
flag.unionPosition.CANTON=Canton
flag.unionPosition.CENTER=Center
flag.unionPosition.LEFT=Left
flag.unionPosition.MIDDLE=Middle
flag.unionPosition.NONE=None
flag.unionPosition.RIGHT=Right
flag.unionPosition.TOP=Top
flag.unionPosition.label=Union Position
flag.unionShape.BEND=Bend
flag.unionShape.CHEVRON=Chevron
flag.unionShape.RECTANGLE=Rectangle
flag.unionShape.RHOMBUS=Rhombus
flag.unionShape.TRIANGLE=Triangle
flag.unionShape.label=Union Shape

# ConstructionPanel
constructionPanel.clickToBuild=Click on the building site to select a building or unit to build.
constructionPanel.turnsToComplete=(Turns to complete: %number%)

# DifficultyDialog
difficultyDialog.name=Difficulty

# NegotiationDialog
negotiationDialog.accept=Accept
negotiationDialog.add=Add
negotiationDialog.cancel=Cancel
negotiationDialog.clear=Clear
negotiationDialog.contact.tutorial=You meet fellow Europeans. They will compete with you for land and riches, and may well wage war against you. But after Jan de Witt has joined the Continental Congress, you can trade with them.
negotiationDialog.demand=%nation% requires of %otherNation%
negotiationDialog.exchange=in return for
negotiationDialog.goldAvailable=(%amount% gold available)
negotiationDialog.offer=%nation% offers %otherNation%
negotiationDialog.send=Send
negotiationDialog.title.contact=Meeting Fellow Europeans
negotiationDialog.title.diplomatic=Diplomatic Negotiation
negotiationDialog.title.trade=Trade Negotiation
negotiationDialog.title.tribute=Tribute Demand
negotiationDialog.euBuyPrice=(%priceTotal% in Europe)
negotiationDialog.euSalePrice=(%priceTotal% in Europe)

# DumpCargoDialog

# EditSettlementDialog
editSettlementDialog.removeSettlement=Remove settlement
editSettlementDialog.removeSettlement.text=Do you wish to remove this settlement?

# EmigrationDialog
emigrationDialog.chooseImmigrant=Choose which unit will emigrate from Europe.

# EndTurnDialog
endTurnDialog.areYouSure=The following {{plural:%number%|one=unit is|other=units are}} still waiting for orders, or {{plural:%number%|one=has|other=have}} been ordered to wait. Are you sure you want to end the turn now?
endTurnDialog.name=End turn

# ErrorPanel
errorPanel.showLogFile=Show log file (%path%)
errorPanel.loadError=Failed to load log file

# EuropePanel
# EuropePanel.DestinationPanel
europePanel.leaveColonists=Set sail for %newWorld% and leave the colonists behind?
# EuropePanel.TransactionLog
europePanel.transaction.net=Net:\t%gold%
europePanel.transaction.price=Price:\t%gold%
europePanel.transaction.purchase=Purchase %amount% %goods% @%gold%
europePanel.transaction.sale=Sell %amount% %goods% @%gold%
europePanel.transaction.tax=-%tax%%:\t%gold%

# FindSettlementPanel
findSettlementPanel.displayAll=Find all settlements
findSettlementPanel.displayOnlyEuropean=Find only European settlements
findSettlementPanel.displayOnlyNatives=Find only native settlements
findSettlementPanel.name=Find Settlement
findSettlementPanel.settlement=%name%%capital% (%nation%)

# FirstContactDialog
firstContactDialog.meeting.natives=Meeting the natives
firstContactDialog.meeting.natives.tutorial=You meet natives. Send your Scouts to their settlements in order to learn more about them, and your Indentured Servants and Free Colonists in order to learn from them. Send your ships and Wagon Trains to their settlements if you wish to trade with them.
firstContactDialog.meeting.aztec=The Aztec nation
firstContactDialog.meeting.inca=The Inca empire
firstContactDialog.welcomeOffer.text=The %nation% welcome you. We are a glorious nation of %camps% %settlementType%. To celebrate our friendship, we generously offer you the land you now occupy as a gift. Will you accept our treaty and lie with us in peace as brothers?
firstContactDialog.welcomeSimple.text=The %nation% welcome you. We are a glorious nation of %camps% %settlementType%. Will you accept our treaty and lie with us in peace as brothers?

# FreeColConfirmDialog*
abandonColony.no=Cancel
abandonColony.text=Should we really abandon our colony?
abandonColony.lastPort.text=This is the last coastal colony, if we abandon it the rebellion has failed.  Are we resigned to defeat?
abandonColony.yes=Abandon
quitDialog.areYouSure.text=Are you sure you want to quit?
reconnect.no=Quit the game.
reconnect.text=Reconnect to the server?
reconnect.yes=Reconnect and continue the game.
retireDialog.areYouSure.text=Are you sure you want to retire?
saveConfirmationDialog.areYouSure.text=Are you sure you want to overwrite an existing file?
stopServer.no=Cancel
stopServer.text=A server is already running on the specified port.
stopServer.yes=Stop Server

# FreeColProgressBar
freeColProgressBar.turnsToComplete=(Turns: %number%)

# IndianSettlementPanel
indianSettlementPanel.indianCapital=%nation% Capital
indianSettlementPanel.indianSettlement=%nation% Settlement
indianSettlementPanel.learnableSkill=The following skill can be learned in this settlement:
indianSettlementPanel.highlyWanted=This settlement is very interested in trading:
indianSettlementPanel.otherWanted=Other goods that can be traded at this settlement are:
indianSettlementPanel.mostHated=The most hated nation at this settlement:

# MiniMapPanel
minimapPanel.title=Minimap

# InfoPanel
infoPanel.title=Information
infoPanel.defenseBonus=Defense %bonus%%
infoPanel.endTurn=Press enter in order to end the turn.
infoPanel.movementCost=Movement %cost%
infoPanel.moves=Moves:

# InformationPanel
informationPanel.display=Display %object%

# LoadingSavegameDialog
loadingSavegameDialog.port=Port:
loadingSavegameDialog.privateMultiplayer=Private multiplayer
loadingSavegameDialog.publicMultiplayer=Public multiplayer
loadingSavegameDialog.serverName=Server Name:
loadingSavegameDialog.singlePlayer=Single player
loadingSavegameDialog.name=Loading Save game

# Map Editor
mapEditor.loadedWithMods=You have started the map editor with active mods that contain specification changes. Please note that the same mods need to be manually activated by every user that loads maps that are using anything new from a mod.\n\nYou can go back to the main menu and deactivate any mods through the Preferences if this was not intentional. 
mapEditor.chooseAreaModificationPanel.title=Choose Area
mapEditor.toolBoxPanel.title=Toolbox
mapEditor.tool.paintBrush.name=Paint

# MapEditorTransformPanel
mapEditorTransformPanel.title=Tile Transform
mapEditorTransformPanel.chooseResource=Choose resource
mapEditorTransformPanel.majorRiver=Major river
mapEditorTransformPanel.minorRiver=Minor river
mapEditorTransformPanel.changeRiverConnections=Add/remove river connections
mapEditorTransformPanel.setRiverStyle=Set river style
mapEditorTransformPanel.resource=Change/remove resource
mapEditorTransformPanel.selectArea=Add/remove tiles from area

# MapGeneratorOptionsDialog
freecol.map.L_America_JsTheDude=<html>L America<br><font size="-2">By JsTheDude</font></html>
freecol.map.L_America_Mazim=<html>L America<br>By Mazim</html>
freecol.map.L_Asia_Mazim=<html>L Asia<br>By Mazim</html>
freecol.map.L_PacificSouth_Mazim=<html>L Pacific South<br>By Mazim</html>
freecol.map.L_TheOldWorld_Mazim=<html>L The Old World<br>By Mazim</html>
freecol.map.M_Africa_Gilolat=<html>M Africa<br>By Gilolat</html>
freecol.map.M_Africa_Mazim=<html>M Africa<br>By Mazim</html>
freecol.map.M_America_Mazim=<html>M America<br>By Mazim</html>
freecol.map.M_AustraliaOceania_Mazim=<html>M Australia<br>Oceania<br>By Mazim</html>
freecol.map.M_Caribbean_Piotrus=<html>M Caribbean Basin<br>By Piotrus</html>
freecol.map.M_CaribbeanIslands_Mazim=<html>M Caribbean Islands<br>By Mazim</html>
freecol.map.M_Eurasia_Mazim=<html>M Eurasia<br>By Mazim</html>
freecol.map.M_NorthAmerica_Mazim=<html>M North America 2<br>By Mazim</html>
freecol.map.M_NorthAmerica2_Mazim=<html>M North<br>America<br>By Mazim</html>
freecol.map.M_SouthAmerica_Mazim=<html>M South<br>America<br>By Mazim</html>
freecol.map.S_Arabias_Mazim=<html>S Arabias<br>By Mazim</html>
freecol.map.S_AustraliaOceania_Gilolat=<html>S Australia<br>Oceania<br>By Gilolat</html>
freecol.map.S_Caribbean_Phil=<html>S Caribbean Basin<br>By Phil</html>
freecol.map.S_FeudalJapan_Mazim=<html>S Feudal Japan<br>By Mazim</html>
freecol.map.S_SouthEastAsia_Mazim=<html>S South East Asia<br>By Mazim</html>
freecol.map.S_USA_Mazim=<html>S USA<br>By Mazim</html>
freecol.map.XL_GigaEarth_Mazim=<html>XL Giga Earth<br>By Mazim</html>
freecol.map.XXL_HugeWorld_Mazim=<html>XXL Huge World<br>By Mazim</html>
mapGeneratorOptionsDialog.badWidth=Map width (%width%) is too narrow, less than 4 times edge-distance (%edge%)


# MapSizeDialog
mapSizeDialog.mapSize=Select map size

# ModifierFormat
modifierFormat.unknown=???

# MonarchDialog
monarchDialog.default=A message from the Crown

# NativeDemandDialog
nativeDemandDialog.name=Native demand at %colony%

# NewPanel
newPanel.editDifficulty=Edit difficulty
newPanel.getServerList=Get server list
newPanel.joinMultiPlayerGame=Join multiplayer game
newPanel.newGamePanel=Setup new game
newPanel.nationalAdvantages=National Advantages
newPanel.publicServer=Public server
newPanel.showDifficulty=Show difficulty
newPanel.singlePlayerGame=Single player game
newPanel.startMultiplayerGame=Start multiplayer game
newPanel.startServerOnPort=Start server on port

# ParametersDialog
parametersDialog.determineHighSeas.distToLandFromHighSeas=Tiles from land
parametersDialog.determineHighSeas.maxDistanceToEdge=Maximum distance to edge

# PlayersTable
playersTable.advantage=Advantage
playersTable.availability=Availability

# PurchasePanel
purchasePanel.clickOn=Click on one of the following items to purchase it.

# QuickActionMenu
quickActionMenu.apprentice=Understudy to %unit%
quickActionMenu.assignToTeacher=Assign to teacher
quickActionMenu.board=Board %unit%
quickActionMenu.changeWork=Change work
quickActionMenu.clearSpeciality=Clear speciality
quickActionMenu.experience=Experience as %job%:
quickActionMenu.leaveTown=Leave Town
quickActionMenu.loadOnTo=Load on to %unit%
quickActionMenu.profit=European net worth: %amount%
quickActionMenu.teaching=Teaching %unit%
quickActionMenu.upgrade=Probability of upgrade:

# RebelToolTip
rebelToolTip.100percent=Turns to reach 100%
rebelToolTip.50percent=Turns to reach 50%
rebelToolTip.changeLess=Remove colonists to improve bonus
rebelToolTip.changeMore=Add colonists at current bonus
rebelToolTip.nextMember=Turns to increase rebels
rebelToolTip.rebelLabel=Rebel: %number%
rebelToolTip.royalistLabel=Royalist: %number%

# RecruitPanel
recruitPanel.clickOn=Click on one of the following individuals to recruit him. You will have to pay %money% gold towards his passage. He will be able to pay for his own passage in %number% turns.

# RiverStyleDialog
riverStyleDialog.text=River Style

# SelectAmountDialog
selectAmountDialog.text=Please specify the amount of goods to transfer:

# SelectDestinationDialog
selectDestinationDialog.cancel=Remain where you are
selectDestinationDialog.destinationTurns=%location% (%turns%) %extras%
selectDestinationDialog.onlyMyColonies=Show only my colonies
selectDestinationDialog.sortByDistance=Sort by distance
selectDestinationDialog.sortByName=Sort by name
selectDestinationDialog.sortByOwner=Sort by owner
selectDestinationDialog.text=Select destination

# ServerListPanel
serverListPanel.gameState=Game state
serverListPanel.gameState.0=New
serverListPanel.gameState.1=Playing
serverListPanel.gameState.2=Finished
serverListPanel.players=Players

# StartGamePanel
startGamePanel.iAmReady=I'm Ready
info.noEuropeans=The victory condition of defeating all other Europeans is already complete. Either enable another European nation, or add more victory conditions.

# StatisticsPanel
memoryManager.freeMemory=Free
memoryManager.maxMemory=Max
memoryManager.totalMemory=Total

# TilePanel
tilePanel.defenseBonus=Defense bonus:
tilePanel.label=%label% (%x%, %y%)
tilePanel.movementCost=Movement cost:
tilePanel.owner=Owner:
tilePanel.region=Region:
tilePanel.settlement=Settlement:

# TradeRouteInputPanel
tradeRouteInputPanel.addStop=Add new stop
tradeRouteInputPanel.allColonies=All colonies
tradeRouteInputPanel.destinationLabel=Destination
tradeRouteInputPanel.editRoute=Edit Trade Route
tradeRouteInputPanel.nameLabel=Name
tradeRouteInputPanel.removeStop=Remove stop
tradeRouteInputPanel.silence=Silence messages

# TradeRoutePanel
tradeRoutePanel.deassign.tooltip=Do not follow this trade route anymore.
tradeRoutePanel.deassignRoute=Drop Trade Route
tradeRoutePanel.delete.tooltip=Delete this trade route completely.
tradeRoutePanel.deleteRoute=Delete Trade Route
tradeRoutePanel.edit.tooltip=Edit an existing trade route.
tradeRoutePanel.editRoute=Edit Trade Route
tradeRoutePanel.name=Trade Routes
tradeRoutePanel.new.tooltip=Create a new trade route.
tradeRoutePanel.newRoute=New Trade Route

# TrainPanel
trainPanel.clickOn=Click on one of the following individuals to train them.

# VictoryDialog
victory.continue=Continue Playing
victory.text=You are victorious!
victory.yes=Quit

# WarehouseDialog
warehouseDialog.export.shortDescription=Whether to export this kind of goods.
warehouseDialog.export=Export
warehouseDialog.importLevel.shortDescription=Import goods below this level.
warehouseDialog.exportLevel.shortDescription=Export goods above this level.
warehouseDialog.highLevel.shortDescription=Warn me when stock exceeds this percentage of capacity.
warehouseDialog.lowLevel.shortDescription=Warn me when stock drops below this percentage of capacity.
warehouseDialog.name=Warehouse

# WorkProductionPanel
workProductionPanel.unattendedProduction=Unattended production
workProductionPanel.zeroThreshold=No negative production


# -15-- NameCache

nameCache.base.colony=Colony
nameCache.base.settlement=Settlement
nameCache.base.ship=Ship
nameCache.base.tradeRoute=New Trade Route
nameCache.lostCityRumour.cityName.0=Aira
nameCache.lostCityRumour.cityName.1=Anhuib
nameCache.lostCityRumour.cityName.2=Ansalli
nameCache.lostCityRumour.cityName.3=Ansesseli
nameCache.lostCityRumour.cityName.4=Ansodi
nameCache.lostCityRumour.cityName.5=Ansolli
nameCache.lostCityRumour.cityName.6=Con
nameCache.mercenaries.0=Frederik II, Landgrave of Hesse-Kassel
nameCache.mercenaries.1=Frederick Augustus, Prince of Anhalt-Zerbst
nameCache.mercenaries.2=Charles Alexander, Margrave of Brandenburg-Ansbach
nameCache.mercenaries.3=Charles I, Duke of Brunswick-Wolfenbüttel
nameCache.season.default=Season %number%
nameCache.season.0=Spring
nameCache.season.1=Autumn

# -16-- National proper names
#
# Ideally nothing in this section should need translating because it
# is a name in the language of the nation in question. However we do not
# use non-latin scripts outside their own locales for portability reasons,
# which means Russian names are an exception.
#
# The .classic settlement names are those from Col1 as far as we can
# tell, and should not be changed unless a Col1-incompatibility is
# found.
#
# The .freecol settlement names are in rough chronological order where
# possible. In game, settlement names are offered in order. Settlement
# names may not be duplicated.
#
# Previously we tended to use only names for substantial settlements,
# but there have been compliants about exhausting the settlement list
# too easily. Therefore we now accept even tiny settlements that failed
# almost immediately. Especially if they have interesting names.
#
# Chronological ordering is not going to be exact, although patches
# are of course welcome. It is probably best to use the formal date of
# incorporation of a settlement where possible, as that is unambiguous.
# However date of first recorded settlement is also acceptable, although
# the sources frequently disagree there. Where a settlement is founded
# by one nation, and then captured by another and renamed, both names
# can be used, but on different national lists (use the date of capture
# for the second nation).
#
# Ship names are offered randomly, so it is best to keep them alphabetically
# ordered so we can easily spot duplicates. The dates appear to *follow* the
# ship name or group of names, unlike for the settlements.
#
# Region names are intermediate. They are currently offered randomly,
# but it would be better to offer them chronologically. It is unclear
# whether they are already in the correct order though and they lack dates.
# Because there are only a few names, we have not bothered to sort them.

# Dutch colony names
model.nation.dutch.settlementName.classic.0=New Amsterdam
model.nation.dutch.settlementName.classic.1=Fort Orange
model.nation.dutch.settlementName.classic.2=Fort Nassau
model.nation.dutch.settlementName.classic.3=New Holland
model.nation.dutch.settlementName.classic.4=Vlissingen
model.nation.dutch.settlementName.classic.5=Curacao
model.nation.dutch.settlementName.classic.6=Recife
model.nation.dutch.settlementName.classic.7=Bahia
model.nation.dutch.settlementName.classic.8=Paramaribo
model.nation.dutch.settlementName.classic.9=Pernambuco
model.nation.dutch.settlementName.classic.10=St. Martin
model.nation.dutch.settlementName.classic.11=St. Eustatius
model.nation.dutch.settlementName.classic.12=Essequibo
model.nation.dutch.settlementName.classic.13=Berbice
model.nation.dutch.settlementName.classic.14=Surinam
model.nation.dutch.settlementName.classic.15=Paraiba
model.nation.dutch.settlementName.classic.16=Bonaire
model.nation.dutch.settlementName.classic.17=Willemstad
model.nation.dutch.settlementName.classic.18=Aruba
model.nation.dutch.settlementName.classic.19=Santa Catharina
model.nation.dutch.settlementName.classic.20=Saba
model.nation.dutch.settlementName.classic.21=Utrecht
model.nation.dutch.settlementName.classic.22=Haarlem
model.nation.dutch.settlementName.classic.23=Tappans
model.nation.dutch.settlementName.classic.24=Hoboken
model.nation.dutch.settlementName.classic.25=Rensselaerswyck
model.nation.dutch.settlementName.classic.26=Nederhorst
model.nation.dutch.settlementName.classic.27=Fort Cristina
model.nation.dutch.settlementName.classic.28=Gottenburgh
model.nation.dutch.settlementName.classic.29=Fort Kasimiris
model.nation.dutch.settlementName.classic.30=Fort Elsenburgh
model.nation.dutch.settlementName.classic.31=Naiack

model.nation.dutch.settlementName.freecol.0=Nieuw Amsterdam
model.nation.dutch.settlementName.freecol.1=Fort Oranje
model.nation.dutch.settlementName.freecol.2=Fort Nassau
model.nation.dutch.settlementName.freecol.3=Fort Maurits
model.nation.dutch.settlementName.freecol.4=Vlissingen
model.nation.dutch.settlementName.freecol.5=De Punt
model.nation.dutch.settlementName.freecol.6=Mauritsstad
model.nation.dutch.settlementName.freecol.7=Paramaribo
model.nation.dutch.settlementName.freecol.8=Fernambuco
model.nation.dutch.settlementName.freecol.9=Sint Maarten
model.nation.dutch.settlementName.freecol.10=Oranjestad
model.nation.dutch.settlementName.freecol.11=Fort Zeelandia
model.nation.dutch.settlementName.freecol.12=Nieuw Middelburg
model.nation.dutch.settlementName.freecol.13=Surinam
model.nation.dutch.settlementName.freecol.14=Frederikstadt
model.nation.dutch.settlementName.freecol.15=Kralendijk
model.nation.dutch.settlementName.freecol.16=Fort Amsterdam
model.nation.dutch.settlementName.freecol.17=Fort Zoutman
model.nation.dutch.settlementName.freecol.18=Sint Catherina
model.nation.dutch.settlementName.freecol.19=De Botte
model.nation.dutch.settlementName.freecol.20=Nieuw Utrecht
model.nation.dutch.settlementName.freecol.21=Nieuw Haarlem
model.nation.dutch.settlementName.freecol.22=Tappan
model.nation.dutch.settlementName.freecol.23=Hoebuck
model.nation.dutch.settlementName.freecol.24=Greenen Bosch
model.nation.dutch.settlementName.freecol.25=Pavonia
model.nation.dutch.settlementName.freecol.26=Fort Casimir
model.nation.dutch.settlementName.freecol.27=Fort Altena
model.nation.dutch.settlementName.freecol.28='s-Gravenzande
model.nation.dutch.settlementName.freecol.29=Bergen
model.nation.dutch.settlementName.freecol.30=Nieuw Oranje
# 1497
model.nation.dutch.settlementName.freecol.31=Kaapstad
# 1609
model.nation.dutch.settlementName.freecol.32=Hoboken
# 1609
model.nation.dutch.settlementName.freecol.33=Rensselaer
# 1609
model.nation.dutch.settlementName.freecol.34=Stuyvesant
# 1609
model.nation.dutch.settlementName.freecol.35=Watervliet
# 1614
model.nation.dutch.settlementName.freecol.36=Smeerenburg
# 1624
model.nation.dutch.settlementName.freecol.37=Kievits Hoek
# 1625
model.nation.dutch.settlementName.freecol.38=Fort Wilhelmus
# 1629
model.nation.dutch.settlementName.freecol.39=Bloubergstrand
# 1629
model.nation.dutch.settlementName.freecol.40=Guilderland
# 1629
model.nation.dutch.settlementName.freecol.41=Schenectady
# 1631
model.nation.dutch.settlementName.freecol.42=Zwaanendael
# 1632
model.nation.dutch.settlementName.freecol.43=Williamsburgh
# 1633
model.nation.dutch.settlementName.freecol.44=Fort Hoop
# 1634
model.nation.dutch.settlementName.freecol.45=Willemstad
# 1639
model.nation.dutch.settlementName.freecol.46=Coeymans
# 1643
model.nation.dutch.settlementName.freecol.47=Hempstead
# 1645
model.nation.dutch.settlementName.freecol.48=Yonkers
# 1647
model.nation.dutch.settlementName.freecol.49=Fort Casimir
# 1651
model.nation.dutch.settlementName.freecol.50=Fort Beversreede
# 1652
model.nation.dutch.settlementName.freecol.51=Swellendam
# 1658
model.nation.dutch.settlementName.freecol.52=Saugerties
# 1661
model.nation.dutch.settlementName.freecol.53=Flushing
# 1661
model.nation.dutch.settlementName.freecol.54=Wiltwyck
# 1665
model.nation.dutch.settlementName.freecol.55=Valatie
# 1666
model.nation.dutch.settlementName.freecol.56=Haverstraw
# 1679
model.nation.dutch.settlementName.freecol.57=Kasteel de Goede Hoop
# 1679
model.nation.dutch.settlementName.freecol.58=Stellenbosch
# 1685
model.nation.dutch.settlementName.freecol.59=Drakenstein
# 1687
model.nation.dutch.settlementName.freecol.60=Pella
# 1688
model.nation.dutch.settlementName.freecol.61=Franschhoek
# 1713
model.nation.dutch.settlementName.freecol.62=Middleburgh
# 1717
model.nation.dutch.settlementName.freecol.63=Plattekill
# 1737
model.nation.dutch.settlementName.freecol.64=Lelydorp
# 1742
model.nation.dutch.settlementName.freecol.65=Muizenberg
# 1745
model.nation.dutch.settlementName.freecol.66=Rodebay
# 1757
model.nation.dutch.settlementName.freecol.67=Hague
# 1759
model.nation.dutch.settlementName.freecol.68=Point-à-Pitre
# 1763
model.nation.dutch.settlementName.freecol.69=Philipsburg
# 1770
model.nation.dutch.settlementName.freecol.70=Poestenkill
# 1778
model.nation.dutch.settlementName.freecol.71=Brielle
# 1778
model.nation.dutch.settlementName.freecol.72=Claverack
# 1781
model.nation.dutch.settlementName.freecol.73=Stabroek
# 1786
model.nation.dutch.settlementName.freecol.74=Graaff-Reinet
# 1788
model.nation.dutch.settlementName.freecol.75=Batavia
# 1790
model.nation.dutch.settlementName.freecol.76=Groningen
# 1797
model.nation.dutch.settlementName.freecol.77=Lincklaen
# 1798
model.nation.dutch.settlementName.freecol.78=Rotterdam
# 1810
model.nation.dutch.settlementName.freecol.79=Harlem
# 1815
model.nation.dutch.settlementName.freecol.80=Hermanus
# 1818
model.nation.dutch.settlementName.freecol.81=Van Buren
# 1820
model.nation.dutch.settlementName.freecol.82=Nieuw Rotterdam
# 1824
model.nation.dutch.settlementName.freecol.83=Zwolle
# 1837
model.nation.dutch.settlementName.freecol.84=Klerksdorp
# 1838
model.nation.dutch.settlementName.freecol.85=Bredasdorp
# 1838
model.nation.dutch.settlementName.freecol.86=Potchefstroom
# 1839
model.nation.dutch.settlementName.freecol.87=Weenen
# 1840
model.nation.dutch.settlementName.freecol.88=Windhoek
# 1843
model.nation.dutch.settlementName.freecol.89=Pietermaritzburg
# 1843
model.nation.dutch.settlementName.freecol.90=Pniel
# 1843
model.nation.dutch.settlementName.freecol.91=Utrecht
# 1846
model.nation.dutch.settlementName.freecol.92=Antwerp
# 1846
model.nation.dutch.settlementName.freecol.93=Bloemfontein
# 1846
model.nation.dutch.settlementName.freecol.94=South Holland
# 1849
model.nation.dutch.settlementName.freecol.95=Lydenburg
# 1855
model.nation.dutch.settlementName.freecol.96=Pretoria
# 1856
model.nation.dutch.settlementName.freecol.97=Dordrecht
# 1858
model.nation.dutch.settlementName.freecol.98=Vancouver
# 1867
model.nation.dutch.settlementName.freecol.99=Zeerust
# 1870
model.nation.dutch.settlementName.freecol.100=Ermelo
# 1873
model.nation.dutch.settlementName.freecol.101=Lichtenburg
# 1874
model.nation.dutch.settlementName.freecol.102=Nederland
# 1875
model.nation.dutch.settlementName.freecol.103=Holland
# 1879
model.nation.dutch.settlementName.freecol.104=Vereeniging
# 1882
model.nation.dutch.settlementName.freecol.105=Zeehan
# 1884
model.nation.dutch.settlementName.freecol.106=Johannesburg
# 1884
model.nation.dutch.settlementName.freecol.107=Vryheid
# 1885
model.nation.dutch.settlementName.freecol.108=Grootfontein
# 1888
model.nation.dutch.settlementName.freecol.109=Amersfoort
# 1888
model.nation.dutch.settlementName.freecol.110=Volksrust
# 1892
model.nation.dutch.settlementName.freecol.111=Delft
# 1897
model.nation.dutch.settlementName.freecol.112=Fort Daspoortrand
# 1897
model.nation.dutch.settlementName.freecol.113=Fort Schanskop
# 1897
model.nation.dutch.settlementName.freecol.114=Fort Wonderboompoort
# 1898
model.nation.dutch.settlementName.freecol.115=Fort Klapperkop
# 1904
model.nation.dutch.settlementName.freecol.116=Harlingen
# 1908
model.nation.dutch.settlementName.freecol.117=Edam
# 1910
model.nation.dutch.settlementName.freecol.118=Deventer
# 1911
model.nation.dutch.settlementName.freecol.119=Wilhelmina
# 1912
model.nation.dutch.settlementName.freecol.120=Morgenzon
# 1921
model.nation.dutch.settlementName.freecol.121=Meten-Meer-Zorg
# 1932
model.nation.dutch.settlementName.freecol.122=Barentsburg
# 1948
model.nation.dutch.settlementName.freecol.123=Holambra
model.nation.dutch.settlementName.freecol.124=Alkmaar
model.nation.dutch.settlementName.freecol.125=Beterverwagting
model.nation.dutch.settlementName.freecol.126=Beukendaal
model.nation.dutch.settlementName.freecol.127=Bluefields
model.nation.dutch.settlementName.freecol.128=Domburg
model.nation.dutch.settlementName.freecol.129=Esau and Jacob
model.nation.dutch.settlementName.freecol.130=Groote Laagte
model.nation.dutch.settlementName.freecol.131=Nooitgedacht
model.nation.dutch.settlementName.freecol.132=Struizendam
model.nation.dutch.settlementName.freecol.133=Uitvlugt
model.nation.dutch.settlementName.freecol.134=Vaalhoek
model.nation.dutch.settlementName.freecol.135=Venlo
model.nation.dutch.settlementName.freecol.136=Vreed en Hoop
model.nation.dutch.settlementName.freecol.137=Wageningen
model.nation.dutch.settlementName.freecol.138=Wel te Vreeden
model.nation.dutch.settlementName.freecol.139=Weldaad
model.nation.dutch.settlementName.freecol.140=Wynantskill
model.nation.dutch.settlementName.freecol.141=Zeeburg

# Dutch region names
model.nation.dutch.region.river.1=Catskill
model.nation.dutch.region.river.2=Schuylkill
model.nation.dutch.region.river.3=Peekskill
model.nation.dutch.region.river.4=Fishkill
model.nation.dutch.region.river.5=Kill van Kull
model.nation.dutch.region.river.6=Pomeroon
model.nation.dutch.region.river.7=Essequibo
model.nation.dutch.region.river.8=Demerara
model.nation.dutch.region.river.9=Maluku
model.nation.dutch.region.river.10=Recife
model.nation.dutch.region.river.11=Coen Rivier
model.nation.dutch.region.river.12=Staaten Rivier
model.nation.dutch.region.river.13=Nassau Rivier
model.nation.dutch.region.river.14=Rivier Met Het Bosch
model.nation.dutch.region.river.15=Van Speult Rivier
model.nation.dutch.region.river.16=Willems Rivier
model.nation.dutch.region.river.17=Swarte Swaene Rivier
model.nation.dutch.region.river.18=Big Timber Creek
model.nation.dutch.region.river.19=Holland Rivier
model.nation.dutch.region.river.20=Orange Rivier
model.nation.dutch.region.river.21=South Rivier
model.nation.dutch.region.river.22=Lorentz Rivier
model.nation.dutch.region.river.23=Poesten Kill
model.nation.dutch.region.river.24=Swan Rivier
model.nation.dutch.region.river.25=Schuylkill Rivier
model.nation.dutch.region.river.26=Vaal Rivier
model.nation.dutch.region.river.27=Wynants Kill
model.nation.dutch.region.river.28=Tasman Rivier
model.nation.dutch.region.river.29=La Maire Strait
model.nation.dutch.region.river.30=Vries Strait

model.nation.dutch.region.lake.1=Frisian
model.nation.dutch.region.lake.2=Gooimeer
model.nation.dutch.region.lake.3=Grevelingenmeer
model.nation.dutch.region.lake.4=Ketelmeer
model.nation.dutch.region.lake.5=Lauwersmeer
model.nation.dutch.region.lake.6=Naardermeer
model.nation.dutch.region.lake.7=Slotermeer
model.nation.dutch.region.lake.8=Veersr
model.nation.dutch.region.lake.9=Veluwemeer
model.nation.dutch.region.lake.10=Zuidlaardermeer

model.nation.dutch.region.mountain.1=Wilhelminagebergte
model.nation.dutch.region.mountain.2=Kaysergebergte
model.nation.dutch.region.mountain.3=Oranjegebergte
model.nation.dutch.region.mountain.4=Eilerts de Haangebergte
model.nation.dutch.region.mountain.5=Van Asch van Wijckgebergte
model.nation.dutch.region.mountain.6=Pacaraimagebergte
model.nation.dutch.region.mountain.7=Kanukugebergte
model.nation.dutch.region.mountain.8=Acaraigebergte
model.nation.dutch.region.mountain.9=Kamoagebergte
model.nation.dutch.region.mountain.10=Bakhuis
model.nation.dutch.region.mountain.11=Carstensz Pyramid
model.nation.dutch.region.mountain.12=Carstensz Glacier
model.nation.dutch.region.mountain.13=Drakensburg
model.nation.dutch.region.mountain.14=Hottentots-Holland
model.nation.dutch.region.mountain.15=Juliana Peak
model.nation.dutch.region.mountain.16=Julianatop
model.nation.dutch.region.mountain.17=Lely
model.nation.dutch.region.mountain.18=Mount Scenery
model.nation.dutch.region.mountain.19=The Quill
model.nation.dutch.region.mountain.20=Vaalserberg
model.nation.dutch.region.mountain.21=Zuidwal volcano
model.nation.dutch.region.mountain.22=Duivelsberg
model.nation.dutch.region.mountain.23=Pietersberg
model.nation.dutch.region.mountain.24=Grebbeberg
model.nation.dutch.region.mountain.25=Thabana Ntlenyana
model.nation.dutch.region.mountain.26=Makheka
model.nation.dutch.region.mountain.27=Thaba Putsoa
model.nation.dutch.region.mountain.28=Mafadi
model.nation.dutch.region.mountain.29=Njesuthi Dome
model.nation.dutch.region.mountain.30=Lithobolong

model.nation.dutch.region.land.1=Breuckelen
model.nation.dutch.region.land.2=Waale Bobht
model.nation.dutch.region.land.3=De Kromme Zee
model.nation.dutch.region.land.4=Helle-Gat
model.nation.dutch.region.land.5=Kinderhook
model.nation.dutch.region.land.6=Harlem
model.nation.dutch.region.land.7=Staten
model.nation.dutch.region.land.8=Yonkers
model.nation.dutch.region.land.9=Plaat
model.nation.dutch.region.land.10=Bouvery
model.nation.dutch.region.land.11=Sergipe
model.nation.dutch.region.land.12=Maranhao
model.nation.dutch.region.land.13=Goree
model.nation.dutch.region.land.14=Luanda
model.nation.dutch.region.land.15=Amboina
model.nation.dutch.region.land.16=Malacca
model.nation.dutch.region.land.17=Batavia
model.nation.dutch.region.land.18=Colombo
model.nation.dutch.region.land.19=Cyelon
model.nation.dutch.region.land.20=Nagappattinam
model.nation.dutch.region.land.21=Cranganore
model.nation.dutch.region.land.22=Cochin
model.nation.dutch.region.land.23=Cabo Keerweer
model.nation.dutch.region.land.24=Golf von Carpentaria
model.nation.dutch.region.land.25=Van Diemens Baai
model.nation.dutch.region.land.26=Kaap Van Diemen
model.nation.dutch.region.land.27=Carpentaria
model.nation.dutch.region.land.28=Kaap Arnhem
model.nation.dutch.region.land.29=Groote Eylandt
model.nation.dutch.region.land.30=Wesel Eilanden

# Dutch ship names
model.nation.dutch.ship.0=Halve Maen
# Henry Hudson, New York
model.nation.dutch.ship.1=Abrahams Offerhande
model.nation.dutch.ship.2=Aker
model.nation.dutch.ship.3=Angel Gabriel
model.nation.dutch.ship.4=Bever
model.nation.dutch.ship.5=Blauwe Duif
model.nation.dutch.ship.6=Blauwen Haen
model.nation.dutch.ship.7=Blijde Boodschap
model.nation.dutch.ship.8=Bonte Coe
model.nation.dutch.ship.9=Bonte Koe
#1629
model.nation.dutch.ship.10=Brak
model.nation.dutch.ship.11=Brandaris
model.nation.dutch.ship.12=Brant van Toyen
model.nation.dutch.ship.13=Bruynvisch
model.nation.dutch.ship.14=Calmer Sleutel
model.nation.dutch.ship.15=Coninck David
model.nation.dutch.ship.16=Coninck Salomon
model.nation.dutch.ship.17=Coopman
model.nation.dutch.ship.18=de Eendracht
model.nation.dutch.ship.19=Doel
model.nation.dutch.ship.20=Dolphijn
model.nation.dutch.ship.21=Draetvadt
model.nation.dutch.ship.22=Drie Koningen
#1646
model.nation.dutch.ship.23=Dromedaris
#1627
model.nation.dutch.ship.24=Dubbele Arend
#1636
model.nation.dutch.ship.25=Duif
#1595
model.nation.dutch.ship.26=Duifje
#christiaensen
model.nation.dutch.ship.27=Eekhoorntje
model.nation.dutch.ship.28=Eenhoorn
model.nation.dutch.ship.29=Elbinck
model.nation.dutch.ship.30=Eyckenboom
model.nation.dutch.ship.31=Faem
model.nation.dutch.ship.32=Fortuyn
model.nation.dutch.ship.33=Gekruyste Hart
model.nation.dutch.ship.34=Gelderlant
model.nation.dutch.ship.35=Gelderse Blom
model.nation.dutch.ship.36=Gideon
model.nation.dutch.ship.37=Goede Faem
#hudson
model.nation.dutch.ship.38=Goede Hoop
#1644
model.nation.dutch.ship.39=Gouden Gans
model.nation.dutch.ship.40=Gratie
#1607
model.nation.dutch.ship.41=Griffioen
model.nation.dutch.ship.42=Groote Christoffel
model.nation.dutch.ship.43=Groote Gerrit
#mossel
model.nation.dutch.ship.44=Grote Maan
model.nation.dutch.ship.45=Gulden Arent
#1620
model.nation.dutch.ship.46=Haan
model.nation.dutch.ship.47=Halve Maen
model.nation.dutch.ship.48=Haring
#1620
model.nation.dutch.ship.49=Heilbot
model.nation.dutch.ship.50=Hoff van Cleef
model.nation.dutch.ship.51=Hoop
model.nation.dutch.ship.52=Houttuin
model.nation.dutch.ship.53=Jager
model.nation.dutch.ship.54=Jonge Tobias
#1645
model.nation.dutch.ship.55=Juffer
model.nation.dutch.ship.56=Juffrouw Leonora
#1625
model.nation.dutch.ship.57=Kameel
model.nation.dutch.ship.58=Kath
#sval
#1627
model.nation.dutch.ship.59=Kemphaan
#1640
model.nation.dutch.ship.60=Kievit
model.nation.dutch.ship.61=Kock
model.nation.dutch.ship.62=Koe
#1646
model.nation.dutch.ship.63=Koe
#1601
model.nation.dutch.ship.64=Lam
#american-built
#1598
model.nation.dutch.ship.65=Leeuw
#1642
model.nation.dutch.ship.66=Leeuwerik
model.nation.dutch.ship.67=Liefde
#1642
model.nation.dutch.ship.68=Luipaard
model.nation.dutch.ship.69=Mackreel
model.nation.dutch.ship.70=Maecht van Enckhuysen
model.nation.dutch.ship.71=Margriet
model.nation.dutch.ship.72=Meeuwken
model.nation.dutch.ship.73=Melckmeyt
model.nation.dutch.ship.74=Merimin
model.nation.dutch.ship.75=Moesman
model.nation.dutch.ship.76=Morgenster
model.nation.dutch.ship.77=Nachtegael
model.nation.dutch.ship.78=Naerden
model.nation.dutch.ship.79=Neptunus
model.nation.dutch.ship.80=Nieu Nederlandt
model.nation.dutch.ship.81=Nieu Neerlantsche Fortuyn
model.nation.dutch.ship.82=Nieu Swol
model.nation.dutch.ship.83=Nieuwer Amster
model.nation.dutch.ship.84=Noorthollandt
model.nation.dutch.ship.85=Onrust
model.nation.dutch.ship.86=Oranjeboom
model.nation.dutch.ship.87=Ouwde Wagen
#rijser
model.nation.dutch.ship.88=Paerel
model.nation.dutch.ship.89=Pauwe
model.nation.dutch.ship.90=Peereboom
model.nation.dutch.ship.91=Pijnappel
model.nation.dutch.ship.92=Posthoorn
#1649
model.nation.dutch.ship.93=Potvis
model.nation.dutch.ship.94=Purmerlander Kerck
#1601
model.nation.dutch.ship.95=Ram
model.nation.dutch.ship.96=Reael
#1648
model.nation.dutch.ship.97=Reiger
model.nation.dutch.ship.98=Rensselaerwijck
#block
#1645
model.nation.dutch.ship.99=Rob
#1601
model.nation.dutch.ship.100=Rode Leeuw
#1638
model.nation.dutch.ship.101=Roek
model.nation.dutch.ship.102=Roode Roosenboom
#1640
model.nation.dutch.ship.103=Salamander
model.nation.dutch.ship.104=Salm
model.nation.dutch.ship.105=Schaekerloo
model.nation.dutch.ship.106=Schaep
#1644
model.nation.dutch.ship.107=Schelvis
model.nation.dutch.ship.108=Schildpad
model.nation.dutch.ship.109=Schotsen Duytsman
model.nation.dutch.ship.110=Sevenster
model.nation.dutch.ship.111=Sint Beninjo
model.nation.dutch.ship.112=Sint Jacob
model.nation.dutch.ship.113=Sint Jan Baptist
model.nation.dutch.ship.114=Sint Joris
model.nation.dutch.ship.115=Sint Martijn
model.nation.dutch.ship.116=Sint Pieter
#1650
model.nation.dutch.ship.117=Smient
#1640
model.nation.dutch.ship.118=Snoek
model.nation.dutch.ship.119=Soutberch
#1648
model.nation.dutch.ship.120=Sperwer
model.nation.dutch.ship.121=Sphera Mundi
model.nation.dutch.ship.122=Statijn
model.nation.dutch.ship.123=Swanenburch
model.nation.dutch.ship.124=Swarte Arent
model.nation.dutch.ship.125=Swarte Beer
model.nation.dutch.ship.126=Swarte Paert
model.nation.dutch.ship.127=Swol
model.nation.dutch.ship.128=T'Amandare
#1645
model.nation.dutch.ship.129=Tonijn
#1623
model.nation.dutch.ship.130=Tortelduif
model.nation.dutch.ship.131=Trouw
model.nation.dutch.ship.132=Tyjger
model.nation.dutch.ship.133=Valckenier
#1636
model.nation.dutch.ship.134=Valk
model.nation.dutch.ship.135=Vergulde Beer
model.nation.dutch.ship.136=Vergulde Bever
model.nation.dutch.ship.137=Vergulde Meulen
model.nation.dutch.ship.138=Vergulde Otter
#1648
model.nation.dutch.ship.139=Vergulde Pelikaan
model.nation.dutch.ship.140=Vergulde Sonne
model.nation.dutch.ship.141=Vergulde Star
model.nation.dutch.ship.142=Visscher
#1627
model.nation.dutch.ship.143=Vliegende Draak
model.nation.dutch.ship.144=Vogel Struys
model.nation.dutch.ship.145=Vogelgrijp
model.nation.dutch.ship.146=Vogelsangh
model.nation.dutch.ship.147=Vos
model.nation.dutch.ship.148=Vosje
model.nation.dutch.ship.149=Waegh
model.nation.dutch.ship.150=Walvis
model.nation.dutch.ship.151=Wapen de Amsterdam
model.nation.dutch.ship.152=Wapen van Leeuwarden
model.nation.dutch.ship.153=Wapen van Nieu Nederlandt
model.nation.dutch.ship.154=Wapen van Noorwegen
model.nation.dutch.ship.155=Wapen van Rensselaerswijck
model.nation.dutch.ship.156=Wasbleecker
model.nation.dutch.ship.157=Waterhond
model.nation.dutch.ship.158=Westindische Raven
#1600
model.nation.dutch.ship.159=Witte Arend
model.nation.dutch.ship.160=Witte Doffer
model.nation.dutch.ship.161=Witte Duyf
model.nation.dutch.ship.162=Witte Kloodt
model.nation.dutch.ship.163=Witte Paert
model.nation.dutch.ship.164=Witte Valk
#1621
model.nation.dutch.ship.165=Woerden
#1629
model.nation.dutch.ship.166=Zalm
model.nation.dutch.ship.167=Zeehond
#1643
model.nation.dutch.ship.168=Zeemeeuw
#1617
model.nation.dutch.ship.169=Zeewolf
#1600
model.nation.dutch.ship.170=Zwarte Arend
model.nation.dutch.ship.171=Zwarte Raaf



# English colony names
model.nation.english.settlementName.classic.0=Jamestown
model.nation.english.settlementName.classic.1=Plymouth
model.nation.english.settlementName.classic.2=Roanoke
model.nation.english.settlementName.classic.3=Barbados
model.nation.english.settlementName.classic.4=Penobscot
model.nation.english.settlementName.classic.5=Boston
model.nation.english.settlementName.classic.6=Baltimore
model.nation.english.settlementName.classic.7=Providence
model.nation.english.settlementName.classic.8=Hartford
model.nation.english.settlementName.classic.9=New Haven
model.nation.english.settlementName.classic.10=New York
model.nation.english.settlementName.classic.11=Albany
model.nation.english.settlementName.classic.12=New Jersey
model.nation.english.settlementName.classic.13=Charleston
model.nation.english.settlementName.classic.14=Philadelphia
model.nation.english.settlementName.classic.15=Newport
model.nation.english.settlementName.classic.16=Yorktown
model.nation.english.settlementName.classic.17=Annapolis
model.nation.english.settlementName.classic.18=Halifax
model.nation.english.settlementName.classic.19=Lexington
model.nation.english.settlementName.classic.20=Savannah
model.nation.english.settlementName.classic.21=Williamsburg
model.nation.english.settlementName.classic.22=St. John's
model.nation.english.settlementName.classic.23=Norfolk
model.nation.english.settlementName.classic.24=Concord
model.nation.english.settlementName.classic.25=Wilmington
model.nation.english.settlementName.classic.26=Richmond
model.nation.english.settlementName.classic.27=Portsmouth
model.nation.english.settlementName.classic.28=Camden
model.nation.english.settlementName.classic.29=Springfield
model.nation.english.settlementName.classic.30=Newport News
model.nation.english.settlementName.classic.31=Antigua
model.nation.english.settlementName.classic.32=Rupert House
model.nation.english.settlementName.classic.33=Kingston
model.nation.english.settlementName.classic.34=Reading
model.nation.english.settlementName.classic.35=Ottawa

# 1520s seasonally, as French St.Jehan, chartered 1583
model.nation.english.settlementName.freecol.0=St. John's
# 1583
model.nation.english.settlementName.freecol.1=Harbour Grace
# 1585, abandoned, 1587, disappeared
model.nation.english.settlementName.freecol.2=Roanoke
# 1607
model.nation.english.settlementName.freecol.3=James Fort
# 1607, abandoned 1608
model.nation.english.settlementName.freecol.4=Popham
# 1609, abandoned
model.nation.english.settlementName.freecol.5=Nonsuch
# 1610, abandoned 1620s
model.nation.english.settlementName.freecol.6=Cuper's Cove
model.nation.english.settlementName.freecol.7=Hampton
# 1611, destroyed 1622
model.nation.english.settlementName.freecol.8=Henricus
# 1612
model.nation.english.settlementName.freecol.9=St. Georges
model.nation.english.settlementName.freecol.10=New London
# 1613
model.nation.english.settlementName.freecol.11=Newport News
# 1614
model.nation.english.settlementName.freecol.12=Albany
# 1615, abandoned 1619, later South Falkland
model.nation.english.settlementName.freecol.13=Renews
# 1616
model.nation.english.settlementName.freecol.14=Boothbay
# 1617, abandoned by 1637
model.nation.english.settlementName.freecol.15=New Cambriol
# 1618, abandoned 1630s
model.nation.english.settlementName.freecol.16=Bristol's Hope
# 1620
model.nation.english.settlementName.freecol.17=Plymouth
model.nation.english.settlementName.freecol.18=Ferryland
# 1622, later Wessagussett
model.nation.english.settlementName.freecol.19=Weymouth
# 1623
model.nation.english.settlementName.freecol.20=Avalon
model.nation.english.settlementName.freecol.21=Wessagussett
model.nation.english.settlementName.freecol.22=Portsmouth
model.nation.english.settlementName.freecol.23=South Falkland
model.nation.english.settlementName.freecol.24=Dover
model.nation.english.settlementName.freecol.25=Gloucester
# 1624
model.nation.english.settlementName.freecol.26=Burlington
model.nation.english.settlementName.freecol.27=Chelsea
# 1625
model.nation.english.settlementName.freecol.28=Quincy
# 1626
model.nation.english.settlementName.freecol.29=Salem
# 1627
model.nation.english.settlementName.freecol.30=Scituate
# 1628, later Bridgetown
model.nation.english.settlementName.freecol.31=Indian Bridge
# 1629
model.nation.english.settlementName.freecol.32=Lynn
model.nation.english.settlementName.freecol.33=Charlestown
# 1630, captured 1641
model.nation.english.settlementName.freecol.34=Berwick
model.nation.english.settlementName.freecol.35=Boston
model.nation.english.settlementName.freecol.36=Providencia Island
model.nation.english.settlementName.freecol.37=Ipswich
# 1631
model.nation.english.settlementName.freecol.38=Lewes
model.nation.english.settlementName.freecol.39=Cambridge
# 1632/1699
model.nation.english.settlementName.freecol.40=Williamsburg
# 1633, later Hingham
model.nation.english.settlementName.freecol.41=Bare Cove
# 1633, later Hartford
model.nation.english.settlementName.freecol.42=Newtown
model.nation.english.settlementName.freecol.43=Windsor
# 1634, later Concord
model.nation.english.settlementName.freecol.44=Rumford
model.nation.english.settlementName.freecol.45=Kent Island
model.nation.english.settlementName.freecol.46=Agawam
model.nation.english.settlementName.freecol.47=St. Mary's
# 1635
model.nation.english.settlementName.freecol.48=Hingham
model.nation.english.settlementName.freecol.49=Saybrook
model.nation.english.settlementName.freecol.50=Newbury
model.nation.english.settlementName.freecol.51=Dedham
# 1636
model.nation.english.settlementName.freecol.52=Providence
model.nation.english.settlementName.freecol.53=Springfield
# 1637
model.nation.english.settlementName.freecol.54=Tewksbury
model.nation.english.settlementName.freecol.55=Hartford
model.nation.english.settlementName.freecol.56=Taunton
model.nation.english.settlementName.freecol.57=Sandwich
# 1638
model.nation.english.settlementName.freecol.58=Salisbury
model.nation.english.settlementName.freecol.59=Barnstable
model.nation.english.settlementName.freecol.60=New Haven
model.nation.english.settlementName.freecol.61=Rowley
model.nation.english.settlementName.freecol.62=Exeter
model.nation.english.settlementName.freecol.63=Wilmington
model.nation.english.settlementName.freecol.64=Aquidneck Island
# 1639
model.nation.english.settlementName.freecol.65=Milford
model.nation.english.settlementName.freecol.66=Gardiner's Island
model.nation.english.settlementName.freecol.67=Newport
model.nation.english.settlementName.freecol.68=Stratford
model.nation.english.settlementName.freecol.69=Sudbury
# 1640
model.nation.english.settlementName.freecol.70=Greenwich
model.nation.english.settlementName.freecol.71=New Bedford
model.nation.english.settlementName.freecol.72=Woburn
model.nation.english.settlementName.freecol.73=Braintree
model.nation.english.settlementName.freecol.74=Islington
model.nation.english.settlementName.freecol.75=Leominster
model.nation.english.settlementName.freecol.76=Malden
model.nation.english.settlementName.freecol.77=Milton
model.nation.english.settlementName.freecol.78=Winchester
# 1641
model.nation.english.settlementName.freecol.79=Farmington
model.nation.english.settlementName.freecol.80=Stamford
model.nation.english.settlementName.freecol.81=Haverhill
# 1642
model.nation.english.settlementName.freecol.82=Lexington
# 1643
model.nation.english.settlementName.freecol.83=Guilford
model.nation.english.settlementName.freecol.84=Rehoboth
model.nation.english.settlementName.freecol.85=Amesbury
model.nation.english.settlementName.freecol.86=Middlesex
model.nation.english.settlementName.freecol.87=Yarmouth
# 1644
model.nation.english.settlementName.freecol.88=Longmeadow
model.nation.english.settlementName.freecol.89=Kingston-on-Hull
# 1645
model.nation.english.settlementName.freecol.90=Boxford
model.nation.english.settlementName.freecol.91=Stoneham
model.nation.english.settlementName.freecol.92=Avon
# 1646
model.nation.english.settlementName.freecol.93=Andover
model.nation.english.settlementName.freecol.94=Fort Charles
# 1647
model.nation.english.settlementName.freecol.95=Kittery
# 1649, later "Annapolis"
model.nation.english.settlementName.freecol.96=Anne Arundel
# 1650
model.nation.english.settlementName.freecol.97=Framingham
model.nation.english.settlementName.freecol.98=Lincoln
model.nation.english.settlementName.freecol.99=Dartmouth
model.nation.english.settlementName.freecol.100=Kingston
# 1651
model.nation.english.settlementName.freecol.101=Medfield
model.nation.english.settlementName.freecol.102=New Castle
# 1652
model.nation.english.settlementName.freecol.103=Acton
model.nation.english.settlementName.freecol.104=Raynham
# 1653
model.nation.english.settlementName.freecol.105=Lancaster
model.nation.english.settlementName.freecol.106=Northampton
# 1654
model.nation.english.settlementName.freecol.107=Bridgetown
model.nation.english.settlementName.freecol.108=Pelham
# 1655
model.nation.english.settlementName.freecol.109=Chelmsford
model.nation.english.settlementName.freecol.110=Groton
model.nation.english.settlementName.freecol.111=Billerica
# 1656
model.nation.english.settlementName.freecol.112=Dunstable
# 1657
model.nation.english.settlementName.freecol.113=Marlborough
model.nation.english.settlementName.freecol.114=Medway
# 1658
model.nation.english.settlementName.freecol.115=Mansfield
model.nation.english.settlementName.freecol.116=Scarborough
# 1659
model.nation.english.settlementName.freecol.117=Norwich
model.nation.english.settlementName.freecol.118=Hadley
# 1660
model.nation.english.settlementName.freecol.119=Rye
model.nation.english.settlementName.freecol.120=Chilmark
model.nation.english.settlementName.freecol.121=Falmouth
model.nation.english.settlementName.freecol.122=Tisbury
# 1661
model.nation.english.settlementName.freecol.123=Hatfield
# 1662
model.nation.english.settlementName.freecol.124=Uxbridge
# 1664, from New Amsterdam
model.nation.english.settlementName.freecol.125=New York
model.nation.english.settlementName.freecol.126=Elizabethtown
# 1665
model.nation.english.settlementName.freecol.127=Concord
# 1666
model.nation.english.settlementName.freecol.128=Newark
model.nation.english.settlementName.freecol.129=Piscataway
# 1667
model.nation.english.settlementName.freecol.130=Mendon
model.nation.english.settlementName.freecol.131=Killingworth
# 1668
model.nation.english.settlementName.freecol.132=Beverly
# 1669
model.nation.english.settlementName.freecol.133=West Tisbury
model.nation.english.settlementName.freecol.134=Westfield
model.nation.english.settlementName.freecol.135=Middlesborough
# 1670
model.nation.english.settlementName.freecol.136=Charleston
model.nation.english.settlementName.freecol.137=Harwich
model.nation.english.settlementName.freecol.138=Westport
model.nation.english.settlementName.freecol.139=Wallingford
# 1672
model.nation.english.settlementName.freecol.140=Bradford
# 1673
model.nation.english.settlementName.freecol.141=Worcester
# 1674
model.nation.english.settlementName.freecol.142=Waterbury
# 1675
model.nation.english.settlementName.freecol.143=Derby
# 1678
model.nation.english.settlementName.freecol.144=Norwood
model.nation.english.settlementName.freecol.145=Wareham
# 1679
model.nation.english.settlementName.freecol.146=Enfield
# 1680
model.nation.english.settlementName.freecol.147=Canterbury
model.nation.english.settlementName.freecol.148=East Windsor
model.nation.english.settlementName.freecol.149=South Orange
# 1681
model.nation.english.settlementName.freecol.150=Cockburn Town
model.nation.english.settlementName.freecol.151=Bridgewater
# 1682
model.nation.english.settlementName.freecol.152=Philadelphia
model.nation.english.settlementName.freecol.153=Norfolk
model.nation.english.settlementName.freecol.154=Bolton
# 1683
model.nation.english.settlementName.freecol.155=Perth Amboy
#1686
model.nation.english.settlementName.freecol.156=Woodstock
model.nation.english.settlementName.freecol.157=Rutland
# 1687
model.nation.english.settlementName.freecol.158=New Britain
model.nation.english.settlementName.freecol.159=Preston
model.nation.english.settlementName.freecol.160=Oxford
# 1689
model.nation.english.settlementName.freecol.161=Rochester
# 1692
model.nation.english.settlementName.freecol.162=Colchester
# 1693
model.nation.english.settlementName.freecol.163=Glastonbury
# 1694
model.nation.english.settlementName.freecol.164=Annapolis
model.nation.english.settlementName.freecol.165=Attleborough
model.nation.english.settlementName.freecol.166=Cheshire
# 1700?
model.nation.english.settlementName.freecol.167=Prince Town
model.nation.english.settlementName.freecol.168=Truro
# 1702
model.nation.english.settlementName.freecol.169=Danbury
# 1704?
model.nation.english.settlementName.freecol.170=English Harbour
model.nation.english.settlementName.freecol.171=Sutton
# 1706
model.nation.english.settlementName.freecol.172=Baltimore
model.nation.english.settlementName.freecol.173=Brimfield
# 1708
model.nation.english.settlementName.freecol.174=Durham
# 1711
model.nation.english.settlementName.freecol.175=Berkshire
# 1712
model.nation.english.settlementName.freecol.176=Coventry
# 1713
model.nation.english.settlementName.freecol.177=Biddeford
model.nation.english.settlementName.freecol.178=Leicester
model.nation.english.settlementName.freecol.179=Sunderland
# 1714
model.nation.english.settlementName.freecol.180=Ashford
# 1715
model.nation.english.settlementName.freecol.181=Tolland
# 1718
model.nation.english.settlementName.freecol.182=Harpswell
# 1718
model.nation.english.settlementName.freecol.183=Grafton
# 1719
model.nation.english.settlementName.freecol.184=Litchfield
model.nation.english.settlementName.freecol.185=Stafford
# 1720
model.nation.english.settlementName.freecol.186=Shrewsbury
# 1724
model.nation.english.settlementName.freecol.187=Great Barrington
# 1725
model.nation.english.settlementName.freecol.188=Sheffield
# 1727
model.nation.english.settlementName.freecol.189=Willington
# 1728
model.nation.english.settlementName.freecol.190=Upton
model.nation.english.settlementName.freecol.191=Frederick's Town
# 1730
model.nation.english.settlementName.freecol.192=Wilbraham
# 1732
model.nation.english.settlementName.freecol.193=Southampton
# 1733
model.nation.english.settlementName.freecol.194=Petersham
model.nation.english.settlementName.freecol.195=Savannah
# 1734
model.nation.english.settlementName.freecol.196=Stockbridge
# 1737
model.nation.english.settlementName.freecol.197=Hardwick
model.nation.english.settlementName.freecol.198=Richmond
# 1739
model.nation.english.settlementName.freecol.199=Warwick
# 1740
model.nation.english.settlementName.freecol.200=Cornwall
model.nation.english.settlementName.freecol.201=Torrington
# 1741
model.nation.english.settlementName.freecol.202=Epping
# 1743
model.nation.english.settlementName.freecol.203=Reading
# 1749
model.nation.english.settlementName.freecol.204=Halifax
model.nation.english.settlementName.freecol.205=Oakham
# 1751
model.nation.english.settlementName.freecol.206=Templeton
# 1759
model.nation.english.settlementName.freecol.207=Limington
# 1760
model.nation.english.settlementName.freecol.208=Chester
# 1760
model.nation.english.settlementName.freecol.209=Chesterfield
# 1762
model.nation.english.settlementName.freecol.210=Wilton
# 1764
model.nation.english.settlementName.freecol.211=Newington
# 1765
model.nation.english.settlementName.freecol.212=Buxton
# 1767
model.nation.english.settlementName.freecol.213=East Hampton
# 1769
model.nation.english.settlementName.freecol.214=Chatsworth
model.nation.english.settlementName.freecol.215=Surry
# 1772
model.nation.english.settlementName.freecol.216=Kensington
# 1774
model.nation.english.settlementName.freecol.217=Portland
model.nation.english.settlementName.freecol.218=Wakefield
# 1779
model.nation.english.settlementName.freecol.219=Colebrook
# 1781
model.nation.english.settlementName.freecol.220=Beddington
# 1784
model.nation.english.settlementName.freecol.221=Bromley
# 1786
model.nation.english.settlementName.freecol.222=Ellington
model.nation.english.settlementName.freecol.223=Granby
# 1787
model.nation.english.settlementName.freecol.224=Weston
# 1792
model.nation.english.settlementName.freecol.225=New Gloucester
# 1801
model.nation.english.settlementName.freecol.226=Waterford
# 1802
model.nation.english.settlementName.freecol.227=Bath
# 1803
model.nation.english.settlementName.freecol.228=Bristol
# 1806
model.nation.english.settlementName.freecol.229=Meriden
# 1810
model.nation.english.settlementName.freecol.230=Somerset
# 1832
model.nation.english.settlementName.freecol.231=Wells
# 1837
model.nation.english.settlementName.freecol.232=Brentwood
# 1839
model.nation.english.settlementName.freecol.233=Birmingham
# 1840
model.nation.english.settlementName.freecol.234=Alton
# 1845
model.nation.english.settlementName.freecol.235=Easton

# English region names
# 1520s
model.nation.english.region.land.1=Newfoundland
# 1607
model.nation.english.region.land.2=Virginia
# 1609
model.nation.english.region.land.3=Bermuda
# 1622
model.nation.english.region.land.4=Maine
# 1623
model.nation.english.region.land.5=New Hampshire
model.nation.english.region.land.6=Saint Kitts
# 1628
model.nation.english.region.land.7=Nevis
# 1629
model.nation.english.region.land.8=Nova Scotia
# 1629
model.nation.english.region.land.9=Massachusetts
# 1630
model.nation.english.region.land.10=Providencia
# 1633
model.nation.english.region.land.11=Connecticut
# 1632
model.nation.english.region.land.12=Antigua
model.nation.english.region.land.13=Barbuda
model.nation.english.region.land.14=Montserrat
# 1634
model.nation.english.region.land.15=Maryland
# 1634
model.nation.english.region.land.16=New Albion
# 1636
model.nation.english.region.land.17=Rhode Island
# 1638
model.nation.english.region.land.18=Belize
# 1647
model.nation.english.region.land.19=Bahamas
# ~1650
model.nation.english.region.land.20=Carolina
# 1650
model.nation.english.region.land.21=Anguilla
# 1664
model.nation.english.region.land.22=New Jersey
# 1666
model.nation.english.region.land.23=Virgin Islands
# 1670
model.nation.english.region.land.24=Rupert's Land
# 1681
model.nation.english.region.land.25=Pennsylvania
# 1704
model.nation.english.region.land.26=Delaware
# ~1750
model.nation.english.region.land.27=Turks and Caicos
model.nation.english.region.land.28=Grenada
# 1762
model.nation.english.region.land.29=Saint Vincent
# 1763 (Quebec)
model.nation.english.region.land.30=Canada East
# 1784
model.nation.english.region.land.31=New Brunswick
# 1791
model.nation.english.region.land.32=Ontario
# 1797
model.nation.english.region.land.33=Prince Edward Island
# 1805
model.nation.english.region.land.34=New Caledonia
# 1821
model.nation.english.region.land.35=Columbia District

model.nation.english.region.river.1=Penobscot
model.nation.english.region.river.2=Connecticut
model.nation.english.region.river.3=Red
model.nation.english.region.river.4=Cold
model.nation.english.region.river.5=Nonesuch
model.nation.english.region.river.6=Bear Creek
model.nation.english.region.river.7=Ohio
model.nation.english.region.river.8=Kentucky
model.nation.english.region.river.9=Wolf Creek
model.nation.english.region.river.10=Beaver Creek
model.nation.english.region.river.11=Copper
model.nation.english.region.river.12=Snake
model.nation.english.region.river.13=Cumberland
model.nation.english.region.river.14=Black
model.nation.english.region.river.15=Sacrament
model.nation.english.region.river.16=Clark Fork
model.nation.english.region.river.17=Pee Dee
model.nation.english.region.river.18=Mobile
model.nation.english.region.river.19=Niagara
model.nation.english.region.river.20=Saint Lawrence
model.nation.english.region.river.21=Detroit
model.nation.english.region.river.22=Tanana
model.nation.english.region.river.23=White Creek
model.nation.english.region.river.24=Porcupine
model.nation.english.region.river.25=Tombigbee
model.nation.english.region.river.26=Apalachicola
model.nation.english.region.river.27=Kobuk

model.nation.english.region.lake.1=Lake Superior
model.nation.english.region.lake.2=Lake Huron
model.nation.english.region.lake.3=Lake Michigan
model.nation.english.region.lake.4=Lake Erie
model.nation.english.region.lake.5=Lake Ontario
model.nation.english.region.lake.6=Great Salt Lake
model.nation.english.region.lake.7=Lake of the Woods
model.nation.english.region.lake.8=Iliamna Lake
model.nation.english.region.lake.9=Lake Oahe
model.nation.english.region.lake.10=Lago Okeechobee

model.nation.english.region.mountain.1=Appalachian Mountains
model.nation.english.region.mountain.2=White Mountains
model.nation.english.region.mountain.3=Rocky Mountains
model.nation.english.region.mountain.4=Green Mountains
model.nation.english.region.mountain.5=Black Hills
model.nation.english.region.mountain.6=Brooks Range
model.nation.english.region.mountain.7=Alaska Range
model.nation.english.region.mountain.8=Coast Range
model.nation.english.region.mountain.9=Cascade Mountains
model.nation.english.region.mountain.10=Mount Lemmon
model.nation.english.region.mountain.11=Agathla Peak
model.nation.english.region.mountain.12=Doyle Peak
model.nation.english.region.mountain.13=Daisy Mountain
model.nation.english.region.mountain.14=Kendrick Peak
model.nation.english.region.mountain.15=Kitt Peak
model.nation.english.region.mountain.16=Miller Peak
model.nation.english.region.mountain.17=Mount Baldy
model.nation.english.region.mountain.18=Mount Bigelow
model.nation.english.region.mountain.19=Four Peaks
model.nation.english.region.mountain.20=Fremont Peak
model.nation.english.region.mountain.21=Mount Union
model.nation.english.region.mountain.22=Mount Wrightson
model.nation.english.region.mountain.23=Tempe Butte
model.nation.english.region.mountain.24=Thimble Peak
model.nation.english.region.mountain.25=Thompson Peak
model.nation.english.region.mountain.26=Pusch Ridge
model.nation.english.region.mountain.27=Red Butte
model.nation.english.region.mountain.28=Roof Butte

# English ship names
model.nation.english.ship.0=Matthew
# J. Cabot, Newfoundland
model.nation.english.ship.1=Abigall
model.nation.english.ship.2=Aduenture
model.nation.english.ship.3=Ambroſe
model.nation.english.ship.4=An Fraunces
model.nation.english.ship.5=Angel
model.nation.english.ship.6=Ann and Sarah
model.nation.english.ship.7=Anne
model.nation.english.ship.8=Anne Aucher
#gilbert 1
model.nation.english.ship.9=Arbella
model.nation.english.ship.10=Armenell
#1590
model.nation.english.ship.11=Ascension
model.nation.english.ship.12=Ayde
#frobisher 2
model.nation.english.ship.13=Bachelor's Delight
model.nation.english.ship.14=Beare
model.nation.english.ship.15=Bleſſing
model.nation.english.ship.16=Bonauenture
model.nation.english.ship.17=Bonny Beſſie
model.nation.english.ship.18=Braue
#1588
model.nation.english.ship.19=Bull
#roanoke 2
model.nation.english.ship.20=Carliſle
model.nation.english.ship.21=Catch
#1590
model.nation.english.ship.22=Centurion
#supply 3
model.nation.english.ship.23=Charity
model.nation.english.ship.24=Charls
#foxe
model.nation.english.ship.25=Coach
model.nation.english.ship.26=Concord
#gosnold
model.nation.english.ship.27=Content
model.nation.english.ship.28=Crane
model.nation.english.ship.29=Darling
model.nation.english.ship.30=De-La-Warre
model.nation.english.ship.31=Defiance
model.nation.english.ship.32=Delight
model.nation.english.ship.33=Deliuerance
model.nation.english.ship.34=Diana
model.nation.english.ship.35=Dionyſe
#frobisher 3
model.nation.english.ship.36=Discouerie
#1591
model.nation.english.ship.37=Dolphin
#hudson
model.nation.english.ship.38=Dorothie
model.nation.english.ship.39=Dorſet
model.nation.english.ship.40=Doue
model.nation.english.ship.41=Due Return
model.nation.english.ship.42=Duty
model.nation.english.ship.43=Eaglet
#stannard
model.nation.english.ship.44=Elizabeth
model.nation.english.ship.45=Ellen
#davis 3
model.nation.english.ship.46=Emanuell
model.nation.english.ship.47=Ffaulcon
model.nation.english.ship.48=Ffortune
model.nation.english.ship.49=Ffraunces
model.nation.english.ship.50=Ffurthurance
#1603
model.nation.english.ship.51=Foresight
model.nation.english.ship.52=Gabriell
#frobisher 1
model.nation.english.ship.53=Garland
#hawkins 2
model.nation.english.ship.54=George
model.nation.english.ship.55=Gift
model.nation.english.ship.56=Gift of God
model.nation.english.ship.57=God Speed
#weymouth
model.nation.english.ship.58=Golden Hinde
model.nation.english.ship.59=Great Hopewel
model.nation.english.ship.60=Harts-eaſe
#hall
model.nation.english.ship.61=Henrietta Maria
model.nation.english.ship.62=Herckules
model.nation.english.ship.63=Hoapwell
model.nation.english.ship.64=Hoppe
model.nation.english.ship.65=Imploy
model.nation.english.ship.66=Iudith
#hawkins 3
model.nation.english.ship.67=Jacob
model.nation.english.ship.68=James
model.nation.english.ship.69=Jewel
model.nation.english.ship.70=Joan Bonauenture
model.nation.english.ship.71=John and Francis
model.nation.english.ship.72=Joſeph
model.nation.english.ship.73=Little James
model.nation.english.ship.74=Loyalty
model.nation.english.ship.75=Lyon
#grenville / ralegh
model.nation.english.ship.76=Lyons Whelp
#1577
model.nation.english.ship.77=Make-speed
#hawkeridge
model.nation.english.ship.78=Margaret
model.nation.english.ship.79=Margaret and John
model.nation.english.ship.80=Marmaduke
model.nation.english.ship.81=Mary and John
model.nation.english.ship.82=Mary Guilford
#rut
model.nation.english.ship.83=Mary Roſe
#hawkins 1
model.nation.english.ship.84=May-Flower
model.nation.english.ship.85=Mermayde
#davis 2
model.nation.english.ship.86=Messenger
#gillam
model.nation.english.ship.87=Moone
model.nation.english.ship.88=Moonelight
model.nation.english.ship.89=Mooneſhine
model.nation.english.ship.90=Mychaell
model.nation.english.ship.91=Neptune
model.nation.english.ship.92=Nonpareill
model.nation.english.ship.93=Nonſuch
model.nation.english.ship.94=North Starre
model.nation.english.ship.95=Patience
model.nation.english.ship.96=Pelickan
#drake
model.nation.english.ship.97=Phoenix
model.nation.english.ship.98=Plough
model.nation.english.ship.99=Porkupine
model.nation.english.ship.100=Primroſe
#frobisher 4
model.nation.english.ship.101=Proſperous
model.nation.english.ship.102=Quittance
model.nation.english.ship.103=Rainbouu
model.nation.english.ship.104=Ralegh
#gilbert 3
model.nation.english.ship.105=Red Lyon
model.nation.english.ship.106=Relief
model.nation.english.ship.107=Resolution
#button
model.nation.english.ship.108=Return
model.nation.english.ship.109=Reuenge
model.nation.english.ship.110=Richard
#pre-1645
model.nation.english.ship.111=Roe
model.nation.english.ship.112=Rowbuck
#roanoke 1
model.nation.english.ship.113=Salomon
#hawkins 1
model.nation.english.ship.114=Sampſon
model.nation.english.ship.115=Samuel
model.nation.english.ship.116=Sarah
model.nation.english.ship.117=Sarah Conſtant
#virginia
model.nation.english.ship.118=Sea Flower
model.nation.english.ship.119=Searchthrift
#1586
model.nation.english.ship.120=Serpent
#burrough
model.nation.english.ship.121=Southampton
model.nation.english.ship.122=Sparrow
model.nation.english.ship.123=Sparrow-Hawk
model.nation.english.ship.124=Speed Well
model.nation.english.ship.125=Squirrel
#gilbert 2
model.nation.english.ship.126=Star
model.nation.english.ship.127=Sturgeon
model.nation.english.ship.128=Succeſs
model.nation.english.ship.129=Sunneſhine
#davis 1
model.nation.english.ship.130=Supply
model.nation.english.ship.131=Suſan
model.nation.english.ship.132=Swallow
model.nation.english.ship.133=Swan
model.nation.english.ship.134=Swan of Barnſtable
model.nation.english.ship.135=Swiftſure
model.nation.english.ship.136=Talbot
model.nation.english.ship.137=Tempurance
model.nation.english.ship.138=Thomas
model.nation.english.ship.139=Thomas and John
model.nation.english.ship.140=Thomas Alline
model.nation.english.ship.141=Treasurer
model.nation.english.ship.142=Tyger
#1558
model.nation.english.ship.143=Unicorn
#1590
model.nation.english.ship.144=Violet
#hawkins 2
model.nation.english.ship.145=Vnity of Deal
model.nation.english.ship.146=Waruuick
model.nation.english.ship.147=Whale
#1603
model.nation.english.ship.148=White Bear
model.nation.english.ship.149=William and Francis
model.nation.english.ship.150=William and John
model.nation.english.ship.151=Yonas


# French colony names
model.nation.french.settlementName.classic.0=Quebec
model.nation.french.settlementName.classic.1=Montreal
model.nation.french.settlementName.classic.2=Guadeloupe
model.nation.french.settlementName.classic.3=Cayenne
model.nation.french.settlementName.classic.4=St. Louis
model.nation.french.settlementName.classic.5=Martinique
model.nation.french.settlementName.classic.6=Port Royal
model.nation.french.settlementName.classic.7=Port au Prince
model.nation.french.settlementName.classic.8=Trois Rivieres
model.nation.french.settlementName.classic.9=New Orleans
model.nation.french.settlementName.classic.10=Fort Caroline
model.nation.french.settlementName.classic.11=Fort Detroit
model.nation.french.settlementName.classic.12=Fort Frontenac
model.nation.french.settlementName.classic.13=Fort Pontchartain
model.nation.french.settlementName.classic.14=Fort Tadoussac
model.nation.french.settlementName.classic.15=Fort Canada
model.nation.french.settlementName.classic.16=Fort Niagara
model.nation.french.settlementName.classic.17=Fort Crevecoeur
model.nation.french.settlementName.classic.18=Fort Roquelai
model.nation.french.settlementName.classic.19=Fort Laguille
model.nation.french.settlementName.classic.20=Fort Brest
model.nation.french.settlementName.classic.21=Fort Richelieu
model.nation.french.settlementName.classic.22=Fort Louis
model.nation.french.settlementName.classic.23=Fort Prudhome
model.nation.french.settlementName.classic.24=Fort Sandouski
model.nation.french.settlementName.classic.25=Fort du Quesne
model.nation.french.settlementName.classic.26=Fort Erie
model.nation.french.settlementName.classic.27=Fort Maurepas
model.nation.french.settlementName.classic.28=Fort Francois Xavier
model.nation.french.settlementName.classic.29=Fort St. Michel
model.nation.french.settlementName.classic.30=Fort Chicago
model.nation.french.settlementName.classic.31=Fort-de-France
model.nation.french.settlementName.classic.32=Fort Frances
model.nation.french.settlementName.classic.33=Fort St. Joseph
model.nation.french.settlementName.classic.34=Fort Miannis
model.nation.french.settlementName.classic.35=Fort Orleans
model.nation.french.settlementName.classic.36=Fort St. Ignace
model.nation.french.settlementName.classic.37=Fort Le Rocher
model.nation.french.settlementName.classic.38=Fort Miyamis
model.nation.french.settlementName.classic.39=Fort Rosalie
model.nation.french.settlementName.classic.40=Fort Balise
model.nation.french.settlementName.classic.41=Fort Conde
model.nation.french.settlementName.classic.42=Fort Pensacola
model.nation.french.settlementName.classic.43=Fort Toulouse
model.nation.french.settlementName.classic.44=Fort St. John
model.nation.french.settlementName.classic.45=Fort Kappa
model.nation.french.settlementName.classic.46=Fort Biloxi
model.nation.french.settlementName.classic.47=Fort Mobile
model.nation.french.settlementName.classic.48=Sault Ste. Marie
model.nation.french.settlementName.classic.49=Baton Rouge
model.nation.french.settlementName.classic.50=Denonville
model.nation.french.settlementName.classic.51=Gananoque
model.nation.french.settlementName.classic.52=St. Croix
model.nation.french.settlementName.classic.53=Port Cartier
model.nation.french.settlementName.classic.54=Terre Haute
model.nation.french.settlementName.classic.55=Trois Pistoles
model.nation.french.settlementName.classic.56=Sept-Iles
model.nation.french.settlementName.classic.57=Louisville
model.nation.french.settlementName.classic.58=St. Barthelemy
model.nation.french.settlementName.classic.59=St. Pierre
model.nation.french.settlementName.classic.60=Miquelon
model.nation.french.settlementName.classic.61=Des Moines
model.nation.french.settlementName.classic.62=Havre St. Pierre
model.nation.french.settlementName.classic.63=Port Menier
model.nation.french.settlementName.classic.64=Portage la Prairie
model.nation.french.settlementName.classic.65=St. Boniface

#1541
model.nation.french.settlementName.freecol.0=Charlesbourg Royal
#1562
model.nation.french.settlementName.freecol.1=Charlesfort
#1564
model.nation.french.settlementName.freecol.2=Caroline
#1579
model.nation.french.settlementName.freecol.3=Miquelon
#1600, not a fort
model.nation.french.settlementName.freecol.4=Tadoussac
#1604
model.nation.french.settlementName.freecol.5=Cayenne
#1605
model.nation.french.settlementName.freecol.6=Port-Royal
#1608
model.nation.french.settlementName.freecol.7=Québec
#1611, later: Montréal
model.nation.french.settlementName.freecol.8=Ville-Marie
#1625
model.nation.french.settlementName.freecol.9=Île de la Tortue
#1627
model.nation.french.settlementName.freecol.10=Basse-Terre
#1629
model.nation.french.settlementName.freecol.11=Sainte Anne
#1634
model.nation.french.settlementName.freecol.12=Trois-Rivières
#1635
model.nation.french.settlementName.freecol.13=Saint-Pierre
#1636
model.nation.french.settlementName.freecol.14=Fort Anne
#1638
model.nation.french.settlementName.freecol.15=Pentagouet
#1638, earlier Fort-Royal
model.nation.french.settlementName.freecol.16=Fort-de-France
#1641
model.nation.french.settlementName.freecol.17=Fort Richelieu
#1660
model.nation.french.settlementName.freecol.18=Saint-François
#1662
model.nation.french.settlementName.freecol.19=Plaisance
#1664, St. Barts is the island
model.nation.french.settlementName.freecol.20=Le Carénage
#1665
model.nation.french.settlementName.freecol.21=Chambly
#1665
model.nation.french.settlementName.freecol.22=Sainte Thérèse
#1666
model.nation.french.settlementName.freecol.23=Sainte Anne
#1668
model.nation.french.settlementName.freecol.24=Sault-Sainte-Marie
#1669
model.nation.french.settlementName.freecol.25=Lachine
#1670
model.nation.french.settlementName.freecol.26=Pointe-aux-Trembles
#1671
model.nation.french.settlementName.freecol.27=La Présentation
#1671
model.nation.french.settlementName.freecol.28=Senneville
#1671, De Buade was the fort
model.nation.french.settlementName.freecol.29=Saint-Ignace
#1673
model.nation.french.settlementName.freecol.30=Fort Frontenac
#1678
model.nation.french.settlementName.freecol.31=Fort Niagara
#1679
model.nation.french.settlementName.freecol.32=Conti
#1679
model.nation.french.settlementName.freecol.33=Miami
#1679
model.nation.french.settlementName.freecol.34=Témiscamingue
#1680
model.nation.french.settlementName.freecol.35=Fort Crèvecoeur
#1682
model.nation.french.settlementName.freecol.36=Prudhomme
#1682
model.nation.french.settlementName.freecol.37=Saint Louis-Le Rocher
#1683
model.nation.french.settlementName.freecol.38=Buade
#1683, "le Rocher" is the hill
model.nation.french.settlementName.freecol.39=Fort Saint-Louis
#1685
model.nation.french.settlementName.freecol.40=Montagne
#1686
model.nation.french.settlementName.freecol.41=Saint Jacques
#1687
model.nation.french.settlementName.freecol.42=Denonville
#1687
model.nation.french.settlementName.freecol.43=Laprairie
#1687
model.nation.french.settlementName.freecol.44=Royal
#1690
model.nation.french.settlementName.freecol.45=Montréal
#1691
model.nation.french.settlementName.freecol.46=Pimiteoui
#1691
model.nation.french.settlementName.freecol.47=Fort Saint-Joseph
#1699
model.nation.french.settlementName.freecol.48=La Balize
#1700, also Port-au-Prince
model.nation.french.settlementName.freecol.49=Cap-François
#1701
model.nation.french.settlementName.freecol.50=Fort Pontchartrain du Détroit
#1702
model.nation.french.settlementName.freecol.51=Le Moyne
#1702
model.nation.french.settlementName.freecol.52=Louis de la Louisiane
#1702
model.nation.french.settlementName.freecol.53=Mobile
#1702, also "Fort Mobile" and "Fort Conde"
model.nation.french.settlementName.freecol.54=Fort Louis de la Mobile
#1713
model.nation.french.settlementName.freecol.55=Sainte-Croix
#1713
model.nation.french.settlementName.freecol.56=Louisbourg
#1714
model.nation.french.settlementName.freecol.57=Des Natchitoches
#1715
model.nation.french.settlementName.freecol.58=Michilimackinac
#1715, also "Fort des Miamis"
model.nation.french.settlementName.freecol.59=Fort Saint-Philippe
#1716, also "Natchez"
model.nation.french.settlementName.freecol.60=Fort Rosalie
#1717
model.nation.french.settlementName.freecol.61=Fort Toulouse
#1717
model.nation.french.settlementName.freecol.62=Kaministiquia
#1717
model.nation.french.settlementName.freecol.63=Ouiatenon
#1717
model.nation.french.settlementName.freecol.64=Port des Alibamons
#1718
model.nation.french.settlementName.freecol.65=La Nouvelle-Orléans
#1719
model.nation.french.settlementName.freecol.66=Baton-Rouge
#1719
model.nation.french.settlementName.freecol.67=Fortress de Louisbourg
#1720
model.nation.french.settlementName.freecol.68=Chartres
#1720
model.nation.french.settlementName.freecol.69=Port-la-Joye
#1723
model.nation.french.settlementName.freecol.70=Condé
#1723
model.nation.french.settlementName.freecol.71=Fort Orléans
#1725
model.nation.french.settlementName.freecol.72=Sault Saint-Louis
#1727
model.nation.french.settlementName.freecol.73=Beauharnois
#1729
model.nation.french.settlementName.freecol.74=Saint Frédéric
#1730
model.nation.french.settlementName.freecol.75=Dumoine
#1731
model.nation.french.settlementName.freecol.76=Vincennes
#1732
model.nation.french.settlementName.freecol.77=Saint Charles
#1733, also "Fort Biloxi"
model.nation.french.settlementName.freecol.78=Fort Maurepas
#1735
model.nation.french.settlementName.freecol.79=Tombecbé
#1738
model.nation.french.settlementName.freecol.80=Rouge
#1738, later "Portage la Prairie"
model.nation.french.settlementName.freecol.81=Fort la Reine
#1739
model.nation.french.settlementName.freecol.82=Assumption
#1741
model.nation.french.settlementName.freecol.83=Bourbon
#1741
model.nation.french.settlementName.freecol.84=Dauphin
#1741
model.nation.french.settlementName.freecol.85=Paskoya
#1744
model.nation.french.settlementName.freecol.86=Cavagnal
#1746
model.nation.french.settlementName.freecol.87=Saint-Jean
#1749
model.nation.french.settlementName.freecol.88=Boishébert
#1749
model.nation.french.settlementName.freecol.89=Moulin
#1750
model.nation.french.settlementName.freecol.90=Bas de la Rivière
#1750
model.nation.french.settlementName.freecol.91=Rouillé
#1750
model.nation.french.settlementName.freecol.92=Fort Sandoské
#1751
model.nation.french.settlementName.freecol.93=Beauséjour
#1751
model.nation.french.settlementName.freecol.94=Gaspareaux
#1751
model.nation.french.settlementName.freecol.95=Le Jonquiere
#1751
model.nation.french.settlementName.freecol.96=Menagoueche
#1753
model.nation.french.settlementName.freecol.97=Corne
#1753
model.nation.french.settlementName.freecol.98=Le Boeuf
#1753
model.nation.french.settlementName.freecol.99=Presque Isle
#1754
model.nation.french.settlementName.freecol.100=Carillon
#1754
model.nation.french.settlementName.freecol.101=Duquesne
#1754
model.nation.french.settlementName.freecol.102=Machault
#1754
model.nation.french.settlementName.freecol.103=Fort Du Quesne
#1757
model.nation.french.settlementName.freecol.104=Massac
#1759
model.nation.french.settlementName.freecol.105=Kaskaskia
#1759
model.nation.french.settlementName.freecol.106=Lévis
#1764
model.nation.french.settlementName.freecol.107=Saint-Louis
#1786
model.nation.french.settlementName.freecol.108=Bayou La Batre
#1795
model.nation.french.settlementName.freecol.109=Fremont
#1810
model.nation.french.settlementName.freecol.110=Bay Minette
#1811
model.nation.french.settlementName.freecol.111=Citronelle
#1819
model.nation.french.settlementName.freecol.112=Marion
#1819
model.nation.french.settlementName.freecol.113=Montgomery
#1820
model.nation.french.settlementName.freecol.114=Decatur
#1823
model.nation.french.settlementName.freecol.115=Centreville
#1828
model.nation.french.settlementName.freecol.116=Fayetteville
#1828
model.nation.french.settlementName.freecol.117=Sevier
#1831
model.nation.french.settlementName.freecol.118=La Petite Roche
#1832
model.nation.french.settlementName.freecol.119=Chicot
#1832
model.nation.french.settlementName.freecol.120=LaFayette
#1843
model.nation.french.settlementName.freecol.121=Rubidoux
#1846
model.nation.french.settlementName.freecol.122=Prairie
#1850
model.nation.french.settlementName.freecol.123=Beaumont
#1850
model.nation.french.settlementName.freecol.124=Butte
#1850
model.nation.french.settlementName.freecol.125=Guerneville
#1850
model.nation.french.settlementName.freecol.126=La Porte
#1850
model.nation.french.settlementName.freecol.127=Ozark

# French region names
model.nation.french.region.land.1=Acadie
model.nation.french.region.land.2=Louisiane
model.nation.french.region.land.3=Pays d'en Hauts
model.nation.french.region.land.4=Pays des Illinois
model.nation.french.region.land.5=Terre Neuve
model.nation.french.region.land.6=Canada
model.nation.french.region.land.7=Guyane
model.nation.french.region.land.8=Bas-Saint-Laurent
model.nation.french.region.land.9=Saguenay–Lac-Saint-Jean
model.nation.french.region.land.10=Mauricie
model.nation.french.region.land.11=Ottawa Valley
model.nation.french.region.land.12=Outaouais
model.nation.french.region.land.13=Pontiac
model.nation.french.region.land.14=Saguenay–Lac-Saint-Jean
model.nation.french.region.land.15=Témiscamingue
model.nation.french.region.land.16=Vallée-du-Haut-Saint-Laurent
model.nation.french.region.land.17=Beauce
model.nation.french.region.land.18=Bois-Francs
model.nation.french.region.land.19=Charlevoix
model.nation.french.region.land.20=Côte-Nord
model.nation.french.region.land.21=De la Baie-James
model.nation.french.region.land.22=De Longueuil
model.nation.french.region.land.23=Estrie
model.nation.french.region.land.24=Gaspésie–Îles-de-la-Madeleine
model.nation.french.region.land.25=Îles de la Madeleine
model.nation.french.region.land.26=Jamésie
model.nation.french.region.land.27=Kativik
model.nation.french.region.land.28=Lac-Saint-Jean
model.nation.french.region.land.29=Lanaudière

model.nation.french.region.river.1=Fleuve St. Laurent
model.nation.french.region.river.2=Fleuve St. Maurice
model.nation.french.region.river.3=Fleuve Sainte-Croix
model.nation.french.region.river.4=Rivière des Esclaves
model.nation.french.region.river.5=Fleuve Saint-Jean
model.nation.french.region.river.6=Rivière Arnaud
model.nation.french.region.river.7=Rivière aux Feuilles
model.nation.french.region.river.8=Rivière Charpentier
model.nation.french.region.river.9=Rivière Richelieu
model.nation.french.region.river.10=Rivière d'Argent
model.nation.french.region.river.11=Rivière du Nord
model.nation.french.region.river.12=Rivière de I’Est
model.nation.french.region.river.13=Rivière Bellefeuille
model.nation.french.region.river.14=Rivière a Simon
model.nation.french.region.river.15=Rivière aux Mulets
model.nation.french.region.river.16=Rivière Noire
model.nation.french.region.river.17=Rivière Sainte-Marie
model.nation.french.region.river.18=Rivière aux Serpentas
model.nation.french.region.river.19=Dalesville Rivière
model.nation.french.region.river.20=Saint Pierre Rivière
model.nation.french.region.river.21=Rivière du Chicot
model.nation.french.region.river.22=Lachine Canal
model.nation.french.region.river.23=Sainte-Anne-de-Bellevue Canal
model.nation.french.region.river.24=Jourdain Rivière
model.nation.french.region.river.25=Le Grand Ruisseau
model.nation.french.region.river.26=Bois Blanc Rivière
model.nation.french.region.river.27=Najoua Rivière
model.nation.french.region.river.28=La Tuque
model.nation.french.region.river.29=Kekeo Rivière
model.nation.french.region.river.30=Sarto Rivière

model.nation.french.region.lake.1=Lac Mistassini
model.nation.french.region.lake.2=Lac a l'Eau-Claire
model.nation.french.region.lake.3=Lac Champlain
model.nation.french.region.lake.4=Lac Bienville
model.nation.french.region.lake.5=Lac Saint-Jean
model.nation.french.region.lake.6=Lac Abitibi
model.nation.french.region.lake.7=Lac Minto
model.nation.french.region.lake.8=Lac Manouane
model.nation.french.region.lake.9=Lacs des Loups Marins
model.nation.french.region.lake.10=Lac Sakami

model.nation.french.region.mountain.1=Mont Rougemont
model.nation.french.region.mountain.2=Mont Royal
model.nation.french.region.mountain.3=Mont Saint-Bruno
model.nation.french.region.mountain.4=Mont Saint-Grégoire
model.nation.french.region.mountain.5=Mont Saint-Hilaire
model.nation.french.region.mountain.6=Mont Sainte-Anne
model.nation.french.region.mountain.7=Mont Sainte-Claire
model.nation.french.region.mountain.8=Monts Notre-Dame
model.nation.french.region.mountain.9=Massif du Mont-Mégantic
model.nation.french.region.mountain.10=Pic Champlain
model.nation.french.region.mountain.11=Mont Brome
model.nation.french.region.mountain.12=Mont D'Iberville
model.nation.french.region.mountain.13=Mont Jacques-Cartier
model.nation.french.region.mountain.14=Mont Raoul Blanchard
model.nation.french.region.mountain.15=Mont Saint-Grégoire
model.nation.french.region.mountain.16=Mont Saint-Hilaire
model.nation.french.region.mountain.17=Mont Saint-Pierre
model.nation.french.region.mountain.18=Mont Tremblant
model.nation.french.region.mountain.19=Mont Wright
model.nation.french.region.mountain.20=Mont Yapeitso
model.nation.french.region.mountain.21=Mont Albert
model.nation.french.region.mountain.22=Mont Valin
model.nation.french.region.mountain.23=Mont Mégantic
model.nation.french.region.mountain.24=Mont Orford
model.nation.french.region.mountain.25=Mont Sutton
model.nation.french.region.mountain.26=Mont Saint-Pierre
model.nation.french.region.mountain.27=Mont des Pics
model.nation.french.region.mountain.28=Mont Xalibu
model.nation.french.region.mountain.29=Mont Joseph-Fortin
model.nation.french.region.mountain.30=Mont Olivine
model.nation.french.region.mountain.31=Mont Logan
model.nation.french.region.mountain.32=Mont Lyall

# French ship names
model.nation.french.ship.0=Grande Hermine
# J. Cartier, Quebec
model.nation.french.ship.1=L'Anne-Madeleine
model.nation.french.ship.2=L'Espoir
#grenville
model.nation.french.ship.3=L'Estendue
model.nation.french.ship.4=L'Émérillon
model.nation.french.ship.5=La Bonne-Aventure
model.nation.french.ship.6=La Bonne-Renommée
model.nation.french.ship.7=La Cardinale
model.nation.french.ship.8=La Charlotte
model.nation.french.ship.9=La Couronne
model.nation.french.ship.10=La Dauphine
#verrazzano
model.nation.french.ship.11=La Flamengue
model.nation.french.ship.12=Pompeux;
#1707 -- far easier to replace this duplicate
model.nation.french.ship.13=La Grande-Roberge
#villegaignon
model.nation.french.ship.14=La Lèchefraye
model.nation.french.ship.15=La Marie des Bonnes Nouvelles
model.nation.french.ship.16=La Marye
model.nation.french.ship.17=La Michelle
model.nation.french.ship.18=La Normanda
model.nation.french.ship.19=La Pensée
#aubert
model.nation.french.ship.20=La Perle
model.nation.french.ship.21=La Petite-Hermine
model.nation.french.ship.22=La Petite-Roberge
model.nation.french.ship.23=La Rosée
model.nation.french.ship.24=La Sainte-Anne
model.nation.french.ship.25=La Salamandre
model.nation.french.ship.26=La Sibille
#misc
model.nation.french.ship.27=La Trinité
#ribault
model.nation.french.ship.28=La Valentine
#roberval
model.nation.french.ship.29=La Vicaille
#kertk
model.nation.french.ship.30=La Victoire
model.nation.french.ship.31=La Vierge
model.nation.french.ship.32=Le Bastien
model.nation.french.ship.33=Le Bonaventure
#court
model.nation.french.ship.34=Le Catholique
#d'enambuc
model.nation.french.ship.35=Le Corbin
#bardeliere
model.nation.french.ship.36=Le Don-de-Dieu
model.nation.french.ship.37=Le Flibot
model.nation.french.ship.38=Le Griffon
#la sale
model.nation.french.ship.39=Le Jacques
model.nation.french.ship.40=Le Jonas
#champlain
model.nation.french.ship.41=Le Lion Couronné
model.nation.french.ship.42=Le Lévrier
model.nation.french.ship.43=Le Prince
model.nation.french.ship.44=Le Régent
#razilli
model.nation.french.ship.45=Le Sacre
#parmentier
model.nation.french.ship.46=Le Saint-Brieuc
model.nation.french.ship.47=Le Saint-François
model.nation.french.ship.48=Le Saint-Georges
model.nation.french.ship.49=Le Saint-Louis
model.nation.french.ship.50=Le Vicaire
#1661
model.nation.french.ship.51=Juste
#1661
model.nation.french.ship.52=Royale
#1663
model.nation.french.ship.53=Saint-Philippe
#1664
model.nation.french.ship.54=Rubis
#1664
model.nation.french.ship.55=Dauphin
#1664
model.nation.french.ship.56=Diamant
#1665
model.nation.french.ship.57=Thérèse
#1665
model.nation.french.ship.58=Bourbon
#1666
model.nation.french.ship.59=Neptune
#1666
model.nation.french.ship.60=Normand
#1666
model.nation.french.ship.61=Prince
#1666
model.nation.french.ship.62=Courtisan
#1666
model.nation.french.ship.63=Frédéric
#1667
model.nation.french.ship.64=Princesse
#1668
model.nation.french.ship.65=Monarque
#1668
model.nation.french.ship.66=Royal-Duc
#1668
model.nation.french.ship.67=Dauphin-Royal
#1669
model.nation.french.ship.68=Isle-de-France
#1669
model.nation.french.ship.69=Paris
#1669
model.nation.french.ship.70=Soleil-Royal
#1669
model.nation.french.ship.71=Charente
#1669
model.nation.french.ship.72=Couronne
#1669
model.nation.french.ship.73=Fort
#1669
model.nation.french.ship.74=François
#1669
model.nation.french.ship.75=Henry
#1670
model.nation.french.ship.76=Joly
#1670
model.nation.french.ship.77=Louvre
#1670
model.nation.french.ship.78=Madame
#1670
model.nation.french.ship.79=Navarrais
#1670
model.nation.french.ship.80=Royale-Thérèse
#1670
model.nation.french.ship.81=Rubis
#1670
model.nation.french.ship.82=Sceptre
#1671
model.nation.french.ship.83=Parfait
#1671
model.nation.french.ship.84=Vermandois
#1673
model.nation.french.ship.85=Magnanime
#1673
model.nation.french.ship.86=Saint-Michel
#1675
model.nation.french.ship.87=Victorieux
#1675
model.nation.french.ship.88=Brave
#1678
model.nation.french.ship.89=Admirable
#1679
model.nation.french.ship.90=Glorieux
#1680
model.nation.french.ship.91=Magnifique
#1680
model.nation.french.ship.92=Ardent
#1680
model.nation.french.ship.93=Grand
#1682
model.nation.french.ship.94=Arrogant
#1685
model.nation.french.ship.95=Marquis
#1685
model.nation.french.ship.96=Modéré
#1686
model.nation.french.ship.97=Content
#1687
model.nation.french.ship.98=Sérieux
#1688
model.nation.french.ship.99=Maure
#1688
model.nation.french.ship.100=Conquérant
#1688
model.nation.french.ship.101=Éclatant
#1688
model.nation.french.ship.102=Henri
#1689
model.nation.french.ship.103=Fleuron
#1689
model.nation.french.ship.104=Fortuné
#1690
model.nation.french.ship.105=Intrépide
#1690
model.nation.french.ship.106=Invincible
#1690
model.nation.french.ship.107=Laurier
#1690
model.nation.french.ship.108=Perle
#1690
model.nation.french.ship.109=Superbe
#1690
model.nation.french.ship.110=Aimable
#1690
model.nation.french.ship.111=Brillant
#1690
model.nation.french.ship.112=Constant
#1690
model.nation.french.ship.113=Gaillard
#1690
model.nation.french.ship.114=Heureux
#1691
model.nation.french.ship.115=Lys
#1691
model.nation.french.ship.116=Merveilleux
#1691
model.nation.french.ship.117=Orgueilleux
#1691
model.nation.french.ship.118=Saint-Esprit
#1691
model.nation.french.ship.119=Sirène
#1691
model.nation.french.ship.120=Ambitieux
#1691
model.nation.french.ship.121=Écueil
#1691
model.nation.french.ship.122=Entendu
#1691
model.nation.french.ship.123=Formidable
#1691
model.nation.french.ship.124=Foudroyant
#1691
model.nation.french.ship.125=Fulminant
#1692
model.nation.french.ship.126=Prompt
#1692
model.nation.french.ship.127=Royal-Louis
#1692
model.nation.french.ship.128=Saint-Louis
#1692
model.nation.french.ship.129=Vainqueur
#1692
model.nation.french.ship.130=Bizarre
#1692
model.nation.french.ship.131=Capable
#1692
model.nation.french.ship.132=Indien
#1693
model.nation.french.ship.133=Terrible
#1693
model.nation.french.ship.134=Tonnant
#1693
model.nation.french.ship.135=Triomphant
#1693
model.nation.french.ship.136=Bon
#1693
model.nation.french.ship.137=Éole
#1694
model.nation.french.ship.138=Fier
#1695
model.nation.french.ship.139=Solide
#1695
model.nation.french.ship.140=Téméraire
#1695
model.nation.french.ship.141=Trident
#1695
model.nation.french.ship.142=Fougueux
#1696
model.nation.french.ship.143=Mercure
#1697
model.nation.french.ship.144=Prudent
#1699
model.nation.french.ship.145=Oriflamme
#1699
model.nation.french.ship.146=Hasardeux
#1700
model.nation.french.ship.147=Amphitrite
#1700
model.nation.french.ship.148=Ferme
#1701
model.nation.french.ship.149=Parfait
#1703
model.nation.french.ship.150=Toulouse
#1703
model.nation.french.ship.151=Triton
#1704
model.nation.french.ship.152=Jason
#1704
model.nation.french.ship.153=Auguste
#1705
model.nation.french.ship.154=Mars
#1705
model.nation.french.ship.155=Achille
#1705
model.nation.french.ship.156=Hercule
#1706
model.nation.french.ship.157=Dauphine


# Spanish colony names
model.nation.spanish.settlementName.classic.0=Isabella
model.nation.spanish.settlementName.classic.1=Santo Domingo
model.nation.spanish.settlementName.classic.2=San Salvador
model.nation.spanish.settlementName.classic.3=Veracruz
model.nation.spanish.settlementName.classic.4=Havana
model.nation.spanish.settlementName.classic.5=Trinidad
model.nation.spanish.settlementName.classic.6=San Juan
model.nation.spanish.settlementName.classic.7=Panama
model.nation.spanish.settlementName.classic.8=Cartajena
model.nation.spanish.settlementName.classic.9=St. Augustine
model.nation.spanish.settlementName.classic.10=Lima
model.nation.spanish.settlementName.classic.11=Buenos Aires
model.nation.spanish.settlementName.classic.12=Guatemala
model.nation.spanish.settlementName.classic.13=Honduras
model.nation.spanish.settlementName.classic.14=Potosi
model.nation.spanish.settlementName.classic.15=Santiago
model.nation.spanish.settlementName.classic.16=Guadalajara
model.nation.spanish.settlementName.classic.17=Asuncion
model.nation.spanish.settlementName.classic.18=Managua
model.nation.spanish.settlementName.classic.19=Costa Rica
model.nation.spanish.settlementName.classic.20=Santa Fe
model.nation.spanish.settlementName.classic.21=Los Angeles
model.nation.spanish.settlementName.classic.22=Bogota
model.nation.spanish.settlementName.classic.23=Corpus Christi
model.nation.spanish.settlementName.classic.24=Acapulco
model.nation.spanish.settlementName.classic.25=Santa Marta
model.nation.spanish.settlementName.classic.26=San Agostin
model.nation.spanish.settlementName.classic.27=Caracas
model.nation.spanish.settlementName.classic.28=Tobago
model.nation.spanish.settlementName.classic.29=San Francisco
model.nation.spanish.settlementName.classic.30=Santiago
model.nation.spanish.settlementName.classic.31=San Diego
model.nation.spanish.settlementName.classic.32=San Angelo
model.nation.spanish.settlementName.classic.33=El Paso
model.nation.spanish.settlementName.classic.34=Cancun
model.nation.spanish.settlementName.classic.35=Valparaiso
model.nation.spanish.settlementName.classic.36=Concepcion
model.nation.spanish.settlementName.classic.37=La Plata
model.nation.spanish.settlementName.classic.38=Port of Spain

#1492
model.nation.spanish.settlementName.freecol.0=La Navidad
#1493
model.nation.spanish.settlementName.freecol.1=La Isabela
#1496
model.nation.spanish.settlementName.freecol.2=Santo Domingo
#1515
model.nation.spanish.settlementName.freecol.3=La Havana
#1515
model.nation.spanish.settlementName.freecol.4=Santiago de Cuba
#1519
model.nation.spanish.settlementName.freecol.5=Vera Cruz
#1519
model.nation.spanish.settlementName.freecol.6=Panamá
#1521
model.nation.spanish.settlementName.freecol.7=San Juan
#1522
model.nation.spanish.settlementName.freecol.8=Santa María Guajaca
#1524
model.nation.spanish.settlementName.freecol.9=México
#1524
model.nation.spanish.settlementName.freecol.10=Granada
#1525
model.nation.spanish.settlementName.freecol.11=San Salvador
#1525
model.nation.spanish.settlementName.freecol.12=Santa Marta
#1525, failed
model.nation.spanish.settlementName.freecol.13=San Miguel de Gualdape
#1531
model.nation.spanish.settlementName.freecol.14=Acapulco
#1533
model.nation.spanish.settlementName.freecol.15=Cartagena de Indias
#1535
model.nation.spanish.settlementName.freecol.16=Lima
#1535
model.nation.spanish.settlementName.freecol.17=Presidio
#1536
model.nation.spanish.settlementName.freecol.18=Santa María del Buen Aire
#1536
model.nation.spanish.settlementName.freecol.19=Valparaíso
#1537
model.nation.spanish.settlementName.freecol.20=Asunción
#1537
model.nation.spanish.settlementName.freecol.21=Guadalajara
#1538
model.nation.spanish.settlementName.freecol.22=Bogotá
#1540, "Cancun" post-1950s
model.nation.spanish.settlementName.freecol.23=Campeche
#1541
model.nation.spanish.settlementName.freecol.24=Santiago de Chile
#1542
model.nation.spanish.settlementName.freecol.25=Santiago de Guatemala
#1542
model.nation.spanish.settlementName.freecol.26=Mérida
#1542
model.nation.spanish.settlementName.freecol.27=Chula Vista
#1542
model.nation.spanish.settlementName.freecol.28=Goleta
#1546
model.nation.spanish.settlementName.freecol.29=Potosí
#1550
model.nation.spanish.settlementName.freecol.30=Concepción
#1557
model.nation.spanish.settlementName.freecol.31=Trujillo
#1562
model.nation.spanish.settlementName.freecol.32=Fernandina
#1565
model.nation.spanish.settlementName.freecol.33=San Agustín
#1566
model.nation.spanish.settlementName.freecol.34=Santa Elena
#1567
model.nation.spanish.settlementName.freecol.35=Santiago de Caracas
#1569
model.nation.spanish.settlementName.freecol.36=Trinidad
#1598
model.nation.spanish.settlementName.freecol.37=Las Cruces
#1602
model.nation.spanish.settlementName.freecol.38=Monterey
#1610
model.nation.spanish.settlementName.freecol.39=Santa Fé
#1680
model.nation.spanish.settlementName.freecol.40=El Paso
#1685
model.nation.spanish.settlementName.freecol.41=Palacios
#1691, "La Plata" post-1850s
model.nation.spanish.settlementName.freecol.42=San Antonio
#1692
model.nation.spanish.settlementName.freecol.43=Tucson
#1698, "El Paso" late 1820s
model.nation.spanish.settlementName.freecol.44=Pensacola
#1706
model.nation.spanish.settlementName.freecol.45=Albuquerque
#1724
model.nation.spanish.settlementName.freecol.46=Montevideo
#1738
model.nation.spanish.settlementName.freecol.47=San José
#1749
model.nation.spanish.settlementName.freecol.48=Hidalgo
#1755
model.nation.spanish.settlementName.freecol.49=Laredo
#1760
model.nation.spanish.settlementName.freecol.50=Los Alamitos
#1769
model.nation.spanish.settlementName.freecol.51=Arroyo Grande
#1769
model.nation.spanish.settlementName.freecol.52=Atascadero
#1769
model.nation.spanish.settlementName.freecol.53=Brea
#1769
model.nation.spanish.settlementName.freecol.54=Carpinteria
#1769
model.nation.spanish.settlementName.freecol.55=Morro Bay
#1769
model.nation.spanish.settlementName.freecol.56=Ventura
#1769
model.nation.spanish.settlementName.freecol.57=San Diego
#1772
model.nation.spanish.settlementName.freecol.58=Toledo
#1774
model.nation.spanish.settlementName.freecol.59=La Puente
#1775
model.nation.spanish.settlementName.freecol.60=Boca Raton
#1775
model.nation.spanish.settlementName.freecol.61=Nogales
#1776
model.nation.spanish.settlementName.freecol.62=Costa Mesa
#1776
model.nation.spanish.settlementName.freecol.63=Escalante
#1776
model.nation.spanish.settlementName.freecol.64=San Francisco
#1777
model.nation.spanish.settlementName.freecol.65=Palo Alto
#1778
model.nation.spanish.settlementName.freecol.66=Galvez
#1778
model.nation.spanish.settlementName.freecol.67=New Madrid
#1779
model.nation.spanish.settlementName.freecol.68=New Iberia
#1781
model.nation.spanish.settlementName.freecol.69=Los Ángeles
#1783
model.nation.spanish.settlementName.freecol.70=Buena Park
#1784
model.nation.spanish.settlementName.freecol.71=Hermosa Beach
#1784
model.nation.spanish.settlementName.freecol.72=San Fernando
#1787
model.nation.spanish.settlementName.freecol.73=Guadalupe
#1790
model.nation.spanish.settlementName.freecol.74=Cordova
#1791
model.nation.spanish.settlementName.freecol.75=Port Angeles
#1798
model.nation.spanish.settlementName.freecol.76=Vista
#1812
model.nation.spanish.settlementName.freecol.77=La Joya
#1815
model.nation.spanish.settlementName.freecol.78=Montevallo
#1824
model.nation.spanish.settlementName.freecol.79=Calabasas
#1824
model.nation.spanish.settlementName.freecol.80=Martinez
#1824
model.nation.spanish.settlementName.freecol.81=Victoria
#1829
model.nation.spanish.settlementName.freecol.82=Las Vegas
#1830
model.nation.spanish.settlementName.freecol.83=Cadiz
#1832
model.nation.spanish.settlementName.freecol.84=Hernando
#1834
model.nation.spanish.settlementName.freecol.85=Yorba Linda
#1836
model.nation.spanish.settlementName.freecol.86=La Grulla
#1839
model.nation.spanish.settlementName.freecol.87=Galveston
#1839
model.nation.spanish.settlementName.freecol.88=Iberia
#1841
model.nation.spanish.settlementName.freecol.89=Andalusia
#1841
model.nation.spanish.settlementName.freecol.90=Delray Beach
#1841
model.nation.spanish.settlementName.freecol.91=Laguna Beach
#1841
model.nation.spanish.settlementName.freecol.92=Plano
#1842
model.nation.spanish.settlementName.freecol.93=Aliso Viejo
#1843
model.nation.spanish.settlementName.freecol.94=El Dorado
#1843
model.nation.spanish.settlementName.freecol.95=Vallejo
#1846
model.nation.spanish.settlementName.freecol.96=Madrid
#1847
model.nation.spanish.settlementName.freecol.97=Gordo
#1849
model.nation.spanish.settlementName.freecol.98=Amador City
#1850
model.nation.spanish.settlementName.freecol.99=Vacaville
#1853
model.nation.spanish.settlementName.freecol.100=Alameda
#1853
model.nation.spanish.settlementName.freecol.101=Paso Robles
#1853
model.nation.spanish.settlementName.freecol.102=Uvalde
#1860
model.nation.spanish.settlementName.freecol.103=Chico
#1861
model.nation.spanish.settlementName.freecol.104=Manteca
#1868
model.nation.spanish.settlementName.freecol.105=De Soto
#1869
model.nation.spanish.settlementName.freecol.106=La Mesa
#1870
model.nation.spanish.settlementName.freecol.107=Altamonte Springs
#1870
model.nation.spanish.settlementName.freecol.108=Leon
#1870
model.nation.spanish.settlementName.freecol.109=Merced
#1870
model.nation.spanish.settlementName.freecol.110=Modesto
#1871
model.nation.spanish.settlementName.freecol.111=Oviedo
#1872
model.nation.spanish.settlementName.freecol.112=Alta
#1872
model.nation.spanish.settlementName.freecol.113=Fresno
#1873
model.nation.spanish.settlementName.freecol.114=Indio
#1873
model.nation.spanish.settlementName.freecol.115=Murrieta
#1875
model.nation.spanish.settlementName.freecol.116=Cerritos
#1876
model.nation.spanish.settlementName.freecol.117=Madera
#1877
model.nation.spanish.settlementName.freecol.118=Amarillo
#1877
model.nation.spanish.settlementName.freecol.119=Mesa
#1878
model.nation.spanish.settlementName.freecol.120=Alamosa
#1879
model.nation.spanish.settlementName.freecol.121=Casa Grande
#1879
model.nation.spanish.settlementName.freecol.122=Maricopa
#1880
model.nation.spanish.settlementName.freecol.123=Durango
#1880
model.nation.spanish.settlementName.freecol.124=Española
#1880
model.nation.spanish.settlementName.freecol.125=La Quinta
#1882
model.nation.spanish.settlementName.freecol.126=Alba
#1882
model.nation.spanish.settlementName.freecol.127=Mora
#1885
model.nation.spanish.settlementName.freecol.128=Joaquin
#1885
model.nation.spanish.settlementName.freecol.129=Penalosa
#1886
model.nation.spanish.settlementName.freecol.130=Cortez
#1886
model.nation.spanish.settlementName.freecol.131=Corona
#1887
model.nation.spanish.settlementName.freecol.132=Carlos
#1888
model.nation.spanish.settlementName.freecol.133=Buena Vista
#1888
model.nation.spanish.settlementName.freecol.134=Escondido
#1888
model.nation.spanish.settlementName.freecol.135=La Mirada
#1890
model.nation.spanish.settlementName.freecol.136=Coronado
#1890
model.nation.spanish.settlementName.freecol.137=El Reno
#1891
model.nation.spanish.settlementName.freecol.138=Granada
#1893
model.nation.spanish.settlementName.freecol.139=La Junta
#1896
model.nation.spanish.settlementName.freecol.140=La Habra
#1908
model.nation.spanish.settlementName.freecol.141=El Centro
#1909
model.nation.spanish.settlementName.freecol.142=Ganado
#1910
model.nation.spanish.settlementName.freecol.143=Ola
#1912
model.nation.spanish.settlementName.freecol.144=El Cajon
#1912
model.nation.spanish.settlementName.freecol.145=El Monte
#1917
model.nation.spanish.settlementName.freecol.146=El Segundo
#1935
model.nation.spanish.settlementName.freecol.147=Dos Palos
#1940
model.nation.spanish.settlementName.freecol.148=Marquez
#1941
model.nation.spanish.settlementName.freecol.149=Jacinto City
#1947
model.nation.spanish.settlementName.freecol.150=Gonzales
#1953
model.nation.spanish.settlementName.freecol.151=Miramar
#1955
model.nation.spanish.settlementName.freecol.152=La Palma
#1957
model.nation.spanish.settlementName.freecol.153=César Chávez Park
#1958
model.nation.spanish.settlementName.freecol.154=Pico Rivera
#1959
model.nation.spanish.settlementName.freecol.155=La Vista
#1970
model.nation.spanish.settlementName.freecol.156=Aventura
#1971
model.nation.spanish.settlementName.freecol.157=Boca Del Mar

# Spanish region names
model.nation.spanish.region.land.1=Chile
model.nation.spanish.region.land.2=Colombia
model.nation.spanish.region.land.3=Ecuador
model.nation.spanish.region.land.4=Mexico
model.nation.spanish.region.land.5=Patagonia
model.nation.spanish.region.land.6=Peru
model.nation.spanish.region.land.7=Honduras
model.nation.spanish.region.land.8=Bolivia
model.nation.spanish.region.land.9=Sonora
model.nation.spanish.region.land.10=Huehuetenango
model.nation.spanish.region.land.11=El Progreso
model.nation.spanish.region.land.12=Alta Verapaz
model.nation.spanish.region.land.13=Sacatepéquez
model.nation.spanish.region.land.14=Retalhuleu
model.nation.spanish.region.land.15=Yucatán
model.nation.spanish.region.land.16=Chimaltenango
model.nation.spanish.region.land.17=El Quiché
model.nation.spanish.region.land.18=San Marcos
model.nation.spanish.region.land.19=Santa Rosa
model.nation.spanish.region.land.20=Nueva Vizcaya
model.nation.spanish.region.land.21=Nuevo Santander
model.nation.spanish.region.land.22=Quetzaltenango
model.nation.spanish.region.land.23=Suchitepéquez
model.nation.spanish.region.land.24=Chiapas
model.nation.spanish.region.land.25=Nuevo Reino de León
model.nation.spanish.region.land.26=Chiquimula
model.nation.spanish.region.land.27=Guatemala
model.nation.spanish.region.land.28=Nueva Extremadura
model.nation.spanish.region.land.29=Sololá
model.nation.spanish.region.land.30=Las Californias
model.nation.spanish.region.land.31=Petén
model.nation.spanish.region.land.32=Nuevo Reino de Granada
model.nation.spanish.region.land.33=Nueva Galicia

model.nation.spanish.region.river.1=Río Grande
model.nation.spanish.region.river.2=Río Bravo
model.nation.spanish.region.river.3=Río Pecos
model.nation.spanish.region.river.4=Río Colorado
model.nation.spanish.region.river.5=Orinoco
model.nation.spanish.region.river.6=Salado
model.nation.spanish.region.river.7=Florido
model.nation.spanish.region.river.8=San Fernando
model.nation.spanish.region.river.9=Santa Maria
model.nation.spanish.region.river.10=Rio Verde
model.nation.spanish.region.river.11=Fuerte
model.nation.spanish.region.river.12=Tecolutla
model.nation.spanish.region.river.13=Yaqui
model.nation.spanish.region.river.14=Sinaloa
model.nation.spanish.region.river.15=Colorado
model.nation.spanish.region.river.16=San Lorenzo
model.nation.spanish.region.river.17=Mayo
model.nation.spanish.region.river.18=Coatzacoalcos
model.nation.spanish.region.river.19=Culiacán
model.nation.spanish.region.river.20=Papaloapan
model.nation.spanish.region.river.21=Soto La Marina
model.nation.spanish.region.river.22=Nazas-Aguanaval
model.nation.spanish.region.river.23=Rio Conchos
model.nation.spanish.region.river.24=Grijalva-Usumacinta
model.nation.spanish.region.river.25=Pánuco
model.nation.spanish.region.river.26=Balsas
model.nation.spanish.region.river.27=Concepción
model.nation.spanish.region.river.28=San Pedro
model.nation.spanish.region.river.29=Jamapa
model.nation.spanish.region.river.30=Sonoyta
model.nation.spanish.region.river.31=Lerma
model.nation.spanish.region.river.32=Sonora
model.nation.spanish.region.river.33=Verde

model.nation.spanish.region.lake.1=Lago Palmito
model.nation.spanish.region.lake.2=Lago Santiaguillo
model.nation.spanish.region.lake.3=Lago Sayula
model.nation.spanish.region.lake.4=Lago Cajititlán
model.nation.spanish.region.lake.5=Lago San Marcos
model.nation.spanish.region.lake.6=Lago Atotonilco
model.nation.spanish.region.lake.7=Lago Xochimilco
model.nation.spanish.region.lake.8=Lago Cico
model.nation.spanish.region.lake.9=Lago Cacho
model.nation.spanish.region.lake.10=Lago Ceko

model.nation.spanish.region.mountain.1=Sierra Madre
model.nation.spanish.region.mountain.2=Sierra Nevada
model.nation.spanish.region.mountain.3=Los Andes
model.nation.spanish.region.mountain.4=Sierra de la Macarena
model.nation.spanish.region.mountain.5=Cordillera de la Costa
model.nation.spanish.region.mountain.6=Nevado de Colima
model.nation.spanish.region.mountain.7=Cerro Ajusco
model.nation.spanish.region.mountain.8=Sierra Madre de Chiapas
model.nation.spanish.region.mountain.9=Cordillera Neovolcanica
model.nation.spanish.region.mountain.10=Jalisco
model.nation.spanish.region.mountain.11=Pico Simón Bolívar
model.nation.spanish.region.mountain.12=Sierra de las Minas
model.nation.spanish.region.mountain.13=Ritacuba Blanco
model.nation.spanish.region.mountain.14=Azufral
model.nation.spanish.region.mountain.15=Sierra de Chinajá
model.nation.spanish.region.mountain.16=Cerro Negro de Mayasquer
model.nation.spanish.region.mountain.17=Nevado Cumbal
model.nation.spanish.region.mountain.18=Sierra de los Cuchumatanes
model.nation.spanish.region.mountain.19=Galeras
model.nation.spanish.region.mountain.20=Maya
model.nation.spanish.region.mountain.21=Sierra del Mico
model.nation.spanish.region.mountain.22=Nevado del Tolima
model.nation.spanish.region.mountain.23=Santa Isabel
model.nation.spanish.region.mountain.24=Puracé
model.nation.spanish.region.mountain.25=Sierra del Merendón
model.nation.spanish.region.mountain.26=Nevado El Cisne
model.nation.spanish.region.mountain.27=Pico Cristóbal Colón
model.nation.spanish.region.mountain.28=Nevado del Ruiz
model.nation.spanish.region.mountain.29=Nevado del Quindío
model.nation.spanish.region.mountain.30=Sierra del Lacandón
model.nation.spanish.region.mountain.31=Pico Pan de Azucar
model.nation.spanish.region.mountain.32=Nevado del Huila
model.nation.spanish.region.mountain.33=Sierra de Santa Cruz
model.nation.spanish.region.mountain.34=Sierra de Chuacús

# Spanish ships
model.nation.spanish.ship.0=La Santa María
#...de la Inmaculada Concepción, C. Columbus, Caribbean
model.nation.spanish.ship.1=Concepcion
model.nation.spanish.ship.2=El Correo
model.nation.spanish.ship.3=La Bonial
model.nation.spanish.ship.4=La Cardera
model.nation.spanish.ship.5=La Castilla
model.nation.spanish.ship.6=La Colina
model.nation.spanish.ship.7=La Fraila
model.nation.spanish.ship.8=La Gallarda
model.nation.spanish.ship.9=La Gallega
model.nation.spanish.ship.10=La Garza
#Bermudez
model.nation.spanish.ship.11=La Gorda
model.nation.spanish.ship.12=La Gutierra
model.nation.spanish.ship.13=La India
model.nation.spanish.ship.14=La Niña
model.nation.spanish.ship.15=La Pinta
model.nation.spanish.ship.16=La Prieta
model.nation.spanish.ship.17=La Quintera
model.nation.spanish.ship.18=La Rabida
model.nation.spanish.ship.19=La Rodgria
model.nation.spanish.ship.20=La Triana
model.nation.spanish.ship.21=La Vaqueña
model.nation.spanish.ship.22=La Vieja
model.nation.spanish.ship.23=La Vizcayna
#Columbus 4
model.nation.spanish.ship.24=Magdalena
model.nation.spanish.ship.25=Marigalante
# Columbus 2
model.nation.spanish.ship.26=Sa. Maria de Guya
#Columbus 3
model.nation.spanish.ship.27=Sa. Maria de la Antigua
#Ojeda 2
model.nation.spanish.ship.28=Sa. Maria de la Concepcion
#Cortez
model.nation.spanish.ship.29=Sa. Maria de la Consolacion
model.nation.spanish.ship.30=Sa. Maria de la Grenada
model.nation.spanish.ship.31=San Cristóbal
#Ponce de Leon
model.nation.spanish.ship.32=Sanct Joan
model.nation.spanish.ship.33=Sant Antonio
model.nation.spanish.ship.34=Sant Iago
model.nation.spanish.ship.35=Santa Ana
model.nation.spanish.ship.36=Santa Clara
model.nation.spanish.ship.37=Santa Cruz
model.nation.spanish.ship.38=Santiago de Palos
model.nation.spanish.ship.39=Trinidad
#Magellan
model.nation.spanish.ship.40=Victoria
model.nation.spanish.ship.41=Ysabelita
#Pinzon and Solis
# more from marcin
model.nation.spanish.ship.42=San Miguel
model.nation.spanish.ship.43=Águila
model.nation.spanish.ship.44=Águila de Nantes
model.nation.spanish.ship.45=Águila Volante
model.nation.spanish.ship.46=Andalucia Baja
model.nation.spanish.ship.47=Anfítrite
model.nation.spanish.ship.48=Aretusa
model.nation.spanish.ship.49=Astra
model.nation.spanish.ship.50=Astrea
model.nation.spanish.ship.51=Astrolabio
model.nation.spanish.ship.52=Aurora
model.nation.spanish.ship.53=Bailén
model.nation.spanish.ship.54=Burlandín
model.nation.spanish.ship.55=Ceres
model.nation.spanish.ship.56=Colón
model.nation.spanish.ship.57=Concepción
model.nation.spanish.ship.58=Conde de Tolosa
model.nation.spanish.ship.59=Cornelia
model.nation.spanish.ship.60=Cortes
model.nation.spanish.ship.61=Diana
model.nation.spanish.ship.62=Dorada
model.nation.spanish.ship.63=El Jardín de Tritón
model.nation.spanish.ship.64=El Selerais
model.nation.spanish.ship.65=Esmeralda
model.nation.spanish.ship.66=Esperanza
model.nation.spanish.ship.67=Fama
model.nation.spanish.ship.68=Fenix
model.nation.spanish.ship.69=Fidela
model.nation.spanish.ship.70=Flecha
model.nation.spanish.ship.71=Flora
model.nation.spanish.ship.72=Galera de España
model.nation.spanish.ship.73=Galera Victoria
model.nation.spanish.ship.74=Galgo de Andalucia
model.nation.spanish.ship.75=Gloria
model.nation.spanish.ship.76=Grana
model.nation.spanish.ship.77=Gusana
model.nation.spanish.ship.78=Hermione
model.nation.spanish.ship.79=Héroe
model.nation.spanish.ship.80=Iberia
model.nation.spanish.ship.81=Ifigenia
model.nation.spanish.ship.82=Industria
model.nation.spanish.ship.83=Iris
model.nation.spanish.ship.84=Isabel II
model.nation.spanish.ship.85=Juno
model.nation.spanish.ship.86=Júpiter
model.nation.spanish.ship.87=La Catalina
model.nation.spanish.ship.88=La Flora
model.nation.spanish.ship.89=La Galga
model.nation.spanish.ship.90=La Griega
model.nation.spanish.ship.91=La Paloma
model.nation.spanish.ship.92=La Señora Sara
model.nation.spanish.ship.93=Lealtad
model.nation.spanish.ship.94=Liebre
model.nation.spanish.ship.95=Ligera
model.nation.spanish.ship.96=Mahonesa
model.nation.spanish.ship.97=María Isabel
model.nation.spanish.ship.98=Medea
model.nation.spanish.ship.99=Mercurio
model.nation.spanish.ship.100=Minerva
model.nation.spanish.ship.101=Neptuno
model.nation.spanish.ship.102=Ninfa
model.nation.spanish.ship.103=Nuestra Señora de Aránzazu
model.nation.spanish.ship.104=Nuestra Señora de Atocha
model.nation.spanish.ship.105=Nuestra Señora de Atocha
model.nation.spanish.ship.106=Nuestra Señora de Guadalupe
model.nation.spanish.ship.107=Nuestra Señora de la Asunción
model.nation.spanish.ship.108=Nuestra Señora de la O
model.nation.spanish.ship.109=Nuestra Señora de la Paz
model.nation.spanish.ship.110=Nuestra Señora de la Soledad
model.nation.spanish.ship.111=Nuestra Señora de las Mercedes
model.nation.spanish.ship.112=Nuestra Señora de Loreto
model.nation.spanish.ship.113=Nuestra Señora del Carmen
model.nation.spanish.ship.114=Nuestra Señora del Pilar
model.nation.spanish.ship.115=Nuestra Señora del Rosario
model.nation.spanish.ship.116=Palas
model.nation.spanish.ship.117=Pena
model.nation.spanish.ship.118=Peregrina
model.nation.spanish.ship.119=Perla
model.nation.spanish.ship.120=Perla de España
model.nation.spanish.ship.121=Pingue Pintado
model.nation.spanish.ship.122=Pingue Volante
model.nation.spanish.ship.123=Preciosa
model.nation.spanish.ship.124=Principe de Asturias
model.nation.spanish.ship.125=Pronta
model.nation.spanish.ship.126=Proserpina
model.nation.spanish.ship.127=Providencia
model.nation.spanish.ship.128=Prueba
model.nation.spanish.ship.129=Real Jorge
model.nation.spanish.ship.130=Rebeca
model.nation.spanish.ship.131=Reina María Cristina
model.nation.spanish.ship.132=San Andrés
model.nation.spanish.ship.133=San Cayetano
model.nation.spanish.ship.134=San Esteban Apedreado
model.nation.spanish.ship.135=San Felipe
model.nation.spanish.ship.136=San Fernando el Chico
model.nation.spanish.ship.137=San Francisco Javier
model.nation.spanish.ship.138=San Jorge
model.nation.spanish.ship.139=Sán Jose
model.nation.spanish.ship.140=San Juan el Chico
model.nation.spanish.ship.141=San Marcos
model.nation.spanish.ship.142=Santa Águeda
model.nation.spanish.ship.143=Santa Ana
model.nation.spanish.ship.144=Santa Balbina
model.nation.spanish.ship.145=Santa Bárbara
model.nation.spanish.ship.146=Santa Bibiana
model.nation.spanish.ship.147=Santa Brígida
model.nation.spanish.ship.148=Santa Casilda
model.nation.spanish.ship.149=Santa Catalina
model.nation.spanish.ship.150=Santa Cecilia
model.nation.spanish.ship.151=Santa Clara
model.nation.spanish.ship.152=Santa Dorotea
model.nation.spanish.ship.153=Santa Elena
model.nation.spanish.ship.154=Santa Escolástica
model.nation.spanish.ship.155=Santa Florentina
model.nation.spanish.ship.156=Santa Gertrudis
model.nation.spanish.ship.157=Santa Isabel
model.nation.spanish.ship.158=Santa Leocadia
model.nation.spanish.ship.159=Santa Lucía
model.nation.spanish.ship.160=Santa Margarita
model.nation.spanish.ship.161=Santa María de la Cabeza
model.nation.spanish.ship.162=Santa María Magdalena
model.nation.spanish.ship.163=Santa Marta
model.nation.spanish.ship.164=Santa Matilde
model.nation.spanish.ship.165=Santa Mónica
model.nation.spanish.ship.166=Santa Paula
model.nation.spanish.ship.167=Santa Perpetua
model.nation.spanish.ship.168=Santa Rita
model.nation.spanish.ship.169=Santa Rosa
model.nation.spanish.ship.170=Santa Rosalía
model.nation.spanish.ship.171=Santa Rufina
model.nation.spanish.ship.172=Santa Sabina
model.nation.spanish.ship.173=Santa Susana
model.nation.spanish.ship.174=Santa Tecla
model.nation.spanish.ship.175=Santa Teresa
model.nation.spanish.ship.176=Santiago
model.nation.spanish.ship.177=Sirena
model.nation.spanish.ship.178=Soledad
model.nation.spanish.ship.179=Sorpresa
model.nation.spanish.ship.180=Tetis
model.nation.spanish.ship.181=Tetis
model.nation.spanish.ship.182=Tigre
model.nation.spanish.ship.183=Tolosilla
model.nation.spanish.ship.184=Triunfo
model.nation.spanish.ship.185=Unicornio
model.nation.spanish.ship.186=Venganza
model.nation.spanish.ship.187=Venturera
model.nation.spanish.ship.188=Venus
model.nation.spanish.ship.189=Victoria
model.nation.spanish.ship.190=Villa de Bilbao
model.nation.spanish.ship.191=Viva
model.nation.spanish.ship.192=Winchcomb


# Danish colony names
#1658
model.nation.danish.settlementName.0=Christiansborg
#1666, later "Charlotte Amalie"
model.nation.danish.settlementName.1=Taphus
#1659, later "CA West"
model.nation.danish.settlementName.2=Carlsborg
#1718, "Cruz Bay" originally smaller
model.nation.danish.settlementName.3=Frederiksborg
#1721, was "Danmarkhavn" a tiny modern outpost
model.nation.danish.settlementName.4=Koralbugt
#1728, alternate names
model.nation.danish.settlementName.5=Haabets Oe
model.nation.danish.settlementName.6=Godthåb
#1734, was "Nord" a tiny modern outpost
model.nation.danish.settlementName.7=Christianstadt
#1734, was "Scoresbysund"
model.nation.danish.settlementName.8=Christiansværn
#1734, was "Anna's Retreat" too slight
model.nation.danish.settlementName.9=Christianshåb
#1741
model.nation.danish.settlementName.10=Fredensborg
#1742
model.nation.danish.settlementName.11=Jakobshavn
#1747
model.nation.danish.settlementName.12=Frederikshåb
#1751
model.nation.danish.settlementName.13=Neu-Hernnhut
#1752
model.nation.danish.settlementName.14=Frederikstæd
#1755
model.nation.danish.settlementName.15=Solsiden
#1755
model.nation.danish.settlementName.16=Sukkertoppen
#1759
model.nation.danish.settlementName.17=Egedesminde
#1763
model.nation.danish.settlementName.18=Omenak
#1764
model.nation.danish.settlementName.19=Holsteinsborg
#1770
model.nation.danish.settlementName.20=Nennortalik
#1773
model.nation.danish.settlementName.21=Godhavn
#1774
model.nation.danish.settlementName.22=Julianehåb
#1780
model.nation.danish.settlementName.23=Ft. Prinsensten
#1784
model.nation.danish.settlementName.24=Ft. Kongensten
#1787
model.nation.danish.settlementName.25=Augustaborg
#1824
model.nation.danish.settlementName.26=Frederiksdal
# More from Marcin, needs dating
model.nation.danish.settlementName.27=Brattahlíð
model.nation.danish.settlementName.28=Grønnedal
model.nation.danish.settlementName.29=Nordprøven
model.nation.danish.settlementName.30=Øen
model.nation.danish.settlementName.31=Nysted
model.nation.danish.settlementName.32=Solvang
model.nation.danish.settlementName.33=Viborg
model.nation.danish.settlementName.34=Prøven
model.nation.danish.settlementName.35=Danevang
model.nation.danish.settlementName.36=Gammel Sukkertoppen
model.nation.danish.settlementName.37=Dannebrog
model.nation.danish.settlementName.38=Nye-Sukkertoppen
model.nation.danish.settlementName.39=Havighivik
model.nation.danish.settlementName.40=Thule
model.nation.danish.settlementName.41=Sydprøven
model.nation.danish.settlementName.42=Herjolfsnes
model.nation.danish.settlementName.43=Diskofjord
model.nation.danish.settlementName.44=Rodebay
model.nation.danish.settlementName.45=Elsinore
model.nation.danish.settlementName.46=Garðar
model.nation.danish.settlementName.47=Hunde Ejlande
model.nation.danish.settlementName.48=Igaliko
model.nation.danish.settlementName.49=Kap Dan
model.nation.danish.settlementName.50=Claushavn
model.nation.danish.settlementName.51=Lievely
model.nation.danish.settlementName.52=Dagmar
model.nation.danish.settlementName.53=Nennortalik
model.nation.danish.settlementName.54=Hiurapaluk
model.nation.danish.settlementName.55=Savissivik
model.nation.danish.settlementName.56=Iginniarfik
model.nation.danish.settlementName.57=Dania
model.nation.danish.settlementName.58=Narsarmijit
model.nation.danish.settlementName.59=Manti
model.nation.danish.settlementName.60=Sondrestrom
model.nation.danish.settlementName.61=Kimballton
model.nation.danish.settlementName.62=Ephraim
model.nation.danish.settlementName.63=Attu
model.nation.danish.settlementName.64=Kapisillit
model.nation.danish.settlementName.65=Upernavik Kujalleq
model.nation.danish.settlementName.66=Daneville
model.nation.danish.settlementName.67=Søndre Upernavik
model.nation.danish.settlementName.68=Naajaat
model.nation.danish.settlementName.69=Kulusuk
model.nation.danish.settlementName.70=Ikerasaarsuk
model.nation.danish.settlementName.71=Scoresbysund
model.nation.danish.settlementName.72=Sarfannguit
model.nation.danish.settlementName.73=Innaarsuit
model.nation.danish.settlementName.74=Askov
model.nation.danish.settlementName.75=Saarloq
model.nation.danish.settlementName.76=Qassiarsuk
model.nation.danish.settlementName.77=Nuuk
model.nation.danish.settlementName.78=Itilleq
model.nation.danish.settlementName.79=Uummannaq
model.nation.danish.settlementName.80=Kangaamiut
model.nation.danish.settlementName.81=Alluitsup Paa
model.nation.danish.settlementName.82=Niaqornaarsuk
model.nation.danish.settlementName.83=Sermiligaaq
model.nation.danish.settlementName.84=Aasiaat
model.nation.danish.settlementName.85=Tasiilaq
model.nation.danish.settlementName.86=Oqaatsut
model.nation.danish.settlementName.87=Sisimiut
model.nation.danish.settlementName.88=Niaqornat
model.nation.danish.settlementName.89=Tasiusaq
model.nation.danish.settlementName.90=Ammassivik
model.nation.danish.settlementName.91=Maniitsoq
model.nation.danish.settlementName.92=Kullorsuaq
model.nation.danish.settlementName.93=Napasoq
model.nation.danish.settlementName.94=Ukkusissat
model.nation.danish.settlementName.95=Nutaarmiut
model.nation.danish.settlementName.96=Ilimanaq
model.nation.danish.settlementName.97=Akunnaaq
model.nation.danish.settlementName.98=Atammik
model.nation.danish.settlementName.99=Kitsissuarsuit
model.nation.danish.settlementName.100=Eqalugaarsuit
model.nation.danish.settlementName.101=Isertoq
model.nation.danish.settlementName.102=Kangersuatsiaq
model.nation.danish.settlementName.103=Siorapaluk
model.nation.danish.settlementName.104=Nuussuaq
model.nation.danish.settlementName.105=Paamiut
model.nation.danish.settlementName.106=Angmagssalik
model.nation.danish.settlementName.107=Kangilinnguit
model.nation.danish.settlementName.108=Qaanaaq
model.nation.danish.settlementName.109=Aappilattoq
model.nation.danish.settlementName.110=Qaqortoq
model.nation.danish.settlementName.111=Tiilerilaaq
model.nation.danish.settlementName.112=Qasigiannguit
model.nation.danish.settlementName.113=Nuugaatsiaq
model.nation.danish.settlementName.114=Qeqertaq
model.nation.danish.settlementName.115=Ittoqqortoormiit
model.nation.danish.settlementName.116=Saqqaq
model.nation.danish.settlementName.117=Qeqertarsuaq


# Danish region names
model.nation.danish.region.land.1=Danish West Indies
model.nation.danish.region.land.2=Greenland
model.nation.danish.region.land.3=St. Thomas
model.nation.danish.region.land.4=St. John
model.nation.danish.region.land.5=St. Croix
model.nation.danish.region.land.6=Vand øen
model.nation.danish.region.land.7=Avannaata
model.nation.danish.region.land.8=Kujalleq
model.nation.danish.region.land.9=Qeqertalik
model.nation.danish.region.land.10=Qeqqata
model.nation.danish.region.land.11=Sermersooq
model.nation.danish.region.land.12=Nanortalik
model.nation.danish.region.land.13=Qaqortoq
model.nation.danish.region.land.14=Narsaq
model.nation.danish.region.land.15=Ivittuut
model.nation.danish.region.land.16=Paamiut
model.nation.danish.region.land.17=Nuuk
model.nation.danish.region.land.18=Maniitsoq
model.nation.danish.region.land.19=Sisimiut
model.nation.danish.region.land.20=Kaangaatsiaq
model.nation.danish.region.land.21=Aasiaat
model.nation.danish.region.land.22=Qasigiannguit
model.nation.danish.region.land.23=Ilulissat
model.nation.danish.region.land.24=Qeqertarsuaq
model.nation.danish.region.land.25=Uummannaq
model.nation.danish.region.land.26=Upernavik
model.nation.danish.region.land.27=Ammassalik
model.nation.danish.region.land.28=Ittoqqortoormiit
model.nation.danish.region.land.29=Qaanaaq
model.nation.danish.region.land.30=Thule

model.nation.danish.region.river.1=Salt
model.nation.danish.region.river.2=Kangia
model.nation.danish.region.river.3=Karra
model.nation.danish.region.river.4=Gudenå
model.nation.danish.region.river.5=Kongeåen
model.nation.danish.region.river.6=Odense flod
model.nation.danish.region.river.7=Pøleå
model.nation.danish.region.river.8=Varde
model.nation.danish.region.river.9=Vidå
model.nation.danish.region.river.10=Skjern Å
model.nation.danish.region.river.11=Suså
model.nation.danish.region.river.12=Esrum Å
model.nation.danish.region.river.13=Køge Å
model.nation.danish.region.river.14=Usserød Å
model.nation.danish.region.river.15=Vejle flod
model.nation.danish.region.river.16=Kangia flod
model.nation.danish.region.river.17=Narsaq flod
model.nation.danish.region.river.18=Narsarsuaq
model.nation.danish.region.river.19=Tosuut flod
model.nation.danish.region.river.20=Akuliarusiarsuup Kuua
model.nation.danish.region.river.21=Isortup Kuua
model.nation.danish.region.river.22=Isuitsup Kuua
model.nation.danish.region.river.23=Kapisillit flod
model.nation.danish.region.river.24=Majorqaq
model.nation.danish.region.river.25=Minturn Elv
model.nation.danish.region.river.26=Pinguarsuup Alannguata Kuussua
model.nation.danish.region.river.27=Qinnguata Kuussua
model.nation.danish.region.river.28=Røde Elv
model.nation.danish.region.river.29=Sarfartooq
model.nation.danish.region.river.30=Børglum
model.nation.danish.region.river.31=Gudenelv
model.nation.danish.region.river.32=Marrakajik
model.nation.danish.region.river.33=Primulaelv
model.nation.danish.region.river.34=Zackenberg flod

model.nation.danish.region.lake.1=Arresø
model.nation.danish.region.lake.2=Esrum Sø
model.nation.danish.region.lake.3=Stadil Fjord
model.nation.danish.region.lake.4=Mossø
model.nation.danish.region.lake.5=Saltbæk Vig
model.nation.danish.region.lake.6=Tissø
model.nation.danish.region.lake.7=Furesø
model.nation.danish.region.lake.8=Skanderborg sø
model.nation.danish.region.lake.9=Søndersø
model.nation.danish.region.lake.10=Tystrup Sø

model.nation.danish.region.mountain.1=Gunnbjørn Fjeld
model.nation.danish.region.mountain.2=Snebordet
model.nation.danish.region.mountain.3=Petermann Bjerg
model.nation.danish.region.mountain.4=Valhaltinde
model.nation.danish.region.mountain.5=Savtakkerne
model.nation.danish.region.mountain.6=Rigny Bjerg
model.nation.danish.region.mountain.7=Mont Forel
model.nation.danish.region.mountain.8=Angelin Bjerg
model.nation.danish.region.mountain.9=Avannaarsua
model.nation.danish.region.mountain.10=Agssaussat
model.nation.danish.region.mountain.11=Traill Island
model.nation.danish.region.mountain.12=Agdleruussakasit
model.nation.danish.region.mountain.13=Qingagssat Qaqit
model.nation.danish.region.mountain.14=Klosterbjerge
model.nation.danish.region.mountain.15=Stauning Alper
model.nation.danish.region.mountain.16=Kloftbjerge
model.nation.danish.region.mountain.17=Nuussuaq
model.nation.danish.region.mountain.18=Patuersoq
model.nation.danish.region.mountain.19=Hahn Land
model.nation.danish.region.mountain.20=Azimuthbjerg
model.nation.danish.region.mountain.21=Reval Toppen
model.nation.danish.region.mountain.22=Pyramiden
model.nation.danish.region.mountain.23=Margaretatopp
model.nation.danish.region.mountain.24=Peary Land
model.nation.danish.region.mountain.25=Perserajoq
model.nation.danish.region.mountain.26=Palup Qaqa
model.nation.danish.region.mountain.27=Ejnar Mikkelsen Fjeld
model.nation.danish.region.mountain.28=Paatuut
model.nation.danish.region.mountain.29=Svedenborg Bjerg
model.nation.danish.region.mountain.30=Hardersbjerg
model.nation.danish.region.mountain.31=Storo
model.nation.danish.region.mountain.32=Payers Tinde
model.nation.danish.region.mountain.33=Johnstrup Bjerge
model.nation.danish.region.mountain.34=Appaalik
model.nation.danish.region.mountain.35=Snehaetten
model.nation.danish.region.mountain.36=Renland
model.nation.danish.region.mountain.37=Berzelius Bjerg
model.nation.danish.region.mountain.38=Gaaseland
model.nation.danish.region.mountain.39=Sukkertoppen
model.nation.danish.region.mountain.40=Parnaqussuit Qavaat
model.nation.danish.region.mountain.41=Favres Bjerg
model.nation.danish.region.mountain.42=Milne Land

# Danish ship names
model.nation.danish.ship.0=Haabet
# Hans Egede, Greenland
model.nation.danish.ship.1=Cornelia
model.nation.danish.ship.2=Cronede Griff
model.nation.danish.ship.3=Den Unge Tobias
# w india co
model.nation.danish.ship.4=Den forgyldte Krone
model.nation.danish.ship.5=Drache
model.nation.danish.ship.6=Egle Sophia
#misc
model.nation.danish.ship.7=Enhed
model.nation.danish.ship.8=Enhiørningen
#munk
model.nation.danish.ship.9=Falcon
model.nation.danish.ship.10=Fortuna
#smit
model.nation.danish.ship.11=Fred
model.nation.danish.ship.12=Fuchs
model.nation.danish.ship.13=Gabriel
#kruse
model.nation.danish.ship.14=Gilliflowre
model.nation.danish.ship.15=Grønlandske Kat
model.nation.danish.ship.16=Gyldenlöffuen
model.nation.danish.ship.17=Gyldenlöves Waaben
model.nation.danish.ship.18=Haabeth
#egede
model.nation.danish.ship.19=Hafmandan
model.nation.danish.ship.20=Hunden
model.nation.danish.ship.21=Jægeren
model.nation.danish.ship.22=Katten
model.nation.danish.ship.23=Kiöbenhavns Nye Waaben
model.nation.danish.ship.24=Lamprenen
model.nation.danish.ship.25=Laurwigen
model.nation.danish.ship.26=Löffuen
model.nation.danish.ship.27=Madame Thormölen
model.nation.danish.ship.28=Maria
model.nation.danish.ship.29=Mercurius
model.nation.danish.ship.30=Neptunus
model.nation.danish.ship.31=Nyborg
model.nation.danish.ship.32=Pelicanen
model.nation.danish.ship.33=Sankt Thomas
model.nation.danish.ship.34=Sankt Vincent
model.nation.danish.ship.35=Trost
#expeditions
model.nation.danish.ship.36=Vrin
model.nation.danish.ship.37=thenn Röde Hane
model.nation.danish.ship.38=thenn Röde Löffue
# more from marcin
model.nation.danish.ship.39=Hercules
model.nation.danish.ship.40=Hector
model.nation.danish.ship.41=Hjort
model.nation.danish.ship.42=Byens Loffue
model.nation.danish.ship.43=Morian
model.nation.danish.ship.44=David
model.nation.danish.ship.45=Skotske Pink
model.nation.danish.ship.46=Jegermesther
model.nation.danish.ship.47=Merkurius
model.nation.danish.ship.48=Samson
model.nation.danish.ship.49=Hannibal
model.nation.danish.ship.50=Fortuna
model.nation.danish.ship.51=Prindse-Bark
model.nation.danish.ship.52=Samson
model.nation.danish.ship.53=Josaphat
model.nation.danish.ship.54=Josua
model.nation.danish.ship.55=Drage
model.nation.danish.ship.56=Trefoldighed
model.nation.danish.ship.57=Tre Løver
model.nation.danish.ship.58=Spes
model.nation.danish.ship.59=Patienta
model.nation.danish.ship.60=St Sophia
model.nation.danish.ship.61=Oldenborg
model.nation.danish.ship.62=Hannibal
model.nation.danish.ship.63=Viktoria
model.nation.danish.ship.64=Frederik
model.nation.danish.ship.65=Sofia Amalia
model.nation.danish.ship.66=Prinds Kristian
model.nation.danish.ship.67=Norske Løve
model.nation.danish.ship.68=Tre Kroner
model.nation.danish.ship.69=Sorte Rytter
model.nation.danish.ship.70=Trefoldighed
model.nation.danish.ship.71=Lindorm
model.nation.danish.ship.72=København
model.nation.danish.ship.73=Tre Løver
model.nation.danish.ship.74=Nelleblad
model.nation.danish.ship.75=Norske Løve
model.nation.danish.ship.76=Tre Kroner
model.nation.danish.ship.77=Oldenborg
model.nation.danish.ship.78=Slesvig
model.nation.danish.ship.79=Prins Jørgen
model.nation.danish.ship.80=Delmenhorst
model.nation.danish.ship.81=Gyldenløve
model.nation.danish.ship.82=Prinds Georg
model.nation.danish.ship.83=Charlotta Amalia
model.nation.danish.ship.84=Christianus V
model.nation.danish.ship.85=Anna Sofia
model.nation.danish.ship.86=Churprinds
model.nation.danish.ship.87=Nelleblad?
model.nation.danish.ship.88=Christiania
model.nation.danish.ship.89=Fredericus III
model.nation.danish.ship.90=Enighed
model.nation.danish.ship.91=Neptunus
model.nation.danish.ship.92=Norske Løve
model.nation.danish.ship.93=Flyvende Hjort
model.nation.danish.ship.94=Elephant
model.nation.danish.ship.95=Prinds Frederik
model.nation.danish.ship.96=Tre Kroner
model.nation.danish.ship.97=Christianus IV
model.nation.danish.ship.98=Tomler
model.nation.danish.ship.99=Sværdfisk
model.nation.danish.ship.100=Slesvig
model.nation.danish.ship.101=Dannebroge
model.nation.danish.ship.102=Tre Løver
model.nation.danish.ship.103=Prinds Christian
model.nation.danish.ship.104=Sophia Hedevig
model.nation.danish.ship.105=Dronning Louisa
model.nation.danish.ship.106=Prinds Carl
model.nation.danish.ship.107=Prinds Wilhelm
model.nation.danish.ship.108=Oldenborg
model.nation.danish.ship.109=Fredericus IV
model.nation.danish.ship.110=Justitia
model.nation.danish.ship.111=Haffru
model.nation.danish.ship.112=Beskjermer
model.nation.danish.ship.113=Ebenetzer
model.nation.danish.ship.114=Ditmarsken
model.nation.danish.ship.115=Laaland
model.nation.danish.ship.116=Dronning Anna Sophia
model.nation.danish.ship.117=Tre Løver
model.nation.danish.ship.118=Prinsesse Charlotte Amalia
model.nation.danish.ship.119=Prinsesse Louise
model.nation.danish.ship.120=Markgrevinde Sophia Christina
model.nation.danish.ship.121=Christianus VI
model.nation.danish.ship.122=(Nye) Delmenhorst
model.nation.danish.ship.123=Jylland
model.nation.danish.ship.124=Wenden
model.nation.danish.ship.125=Kjøbenhavn
model.nation.danish.ship.126=Fyen
model.nation.danish.ship.127=Island
model.nation.danish.ship.128=Stormar
model.nation.danish.ship.129=Dronning Juliane Marie
model.nation.danish.ship.130=Fredericus V
model.nation.danish.ship.131=Sejer
model.nation.danish.ship.132=Grønland
model.nation.danish.ship.133=Kronprintz
model.nation.danish.ship.134=Dannemark
model.nation.danish.ship.135=Ebenetzer
model.nation.danish.ship.136=St Croix
model.nation.danish.ship.137=Mars
model.nation.danish.ship.138=Jylland
model.nation.danish.ship.139=Norske Løve
model.nation.danish.ship.140=Slesvig
model.nation.danish.ship.141=Christian VII
model.nation.danish.ship.142=Øresund
model.nation.danish.ship.143=Prindsesse Vilhelmine Caroline
model.nation.danish.ship.144=Elefanten
model.nation.danish.ship.145=Holsteen
model.nation.danish.ship.146=Dannebroge
model.nation.danish.ship.147=Wagrien
model.nation.danish.ship.148=Prindsesse Sophia Frederica
model.nation.danish.ship.149=Justitia
model.nation.danish.ship.150=Oldenburg
model.nation.danish.ship.151=Ditmarsken
model.nation.danish.ship.152=Arveprinds Frederich
model.nation.danish.ship.153=Princess Louisa Augusta
model.nation.danish.ship.154=Kronprins Frederich
model.nation.danish.ship.155=Mars
model.nation.danish.ship.156=Nordstiernen
model.nation.danish.ship.157=Indfødsretten
model.nation.danish.ship.158=Fyen
model.nation.danish.ship.159=Sjælland
model.nation.danish.ship.160=Odin
model.nation.danish.ship.161=Neptunus
model.nation.danish.ship.162=Tre Kroner
model.nation.danish.ship.163=Kronprindsesse Maria
model.nation.danish.ship.164=Skjold
model.nation.danish.ship.165=Dannemark
model.nation.danish.ship.166=Sejeren
model.nation.danish.ship.167=Waldemar
model.nation.danish.ship.168=Norge
model.nation.danish.ship.169=Christian VII
model.nation.danish.ship.170=Prinds Christian Frederik
model.nation.danish.ship.171=Prindsesse Caroline
model.nation.danish.ship.172=Phoenix
model.nation.danish.ship.173=Danmark
model.nation.danish.ship.174=Dronning Marie
model.nation.danish.ship.175=Waldemar
model.nation.danish.ship.176=Frederik VI
model.nation.danish.ship.177=Skjold
model.nation.danish.ship.178=Christian VIII
model.nation.danish.ship.179=Dannebrog


# Portuguese colony names
#1532
model.nation.portuguese.settlementName.0=São Vicente
#1532
model.nation.portuguese.settlementName.1=Cananéia
#1532
model.nation.portuguese.settlementName.2=Itanhaém
#1534
model.nation.portuguese.settlementName.3=Porto Seguro
#1534
model.nation.portuguese.settlementName.4=São Jorge dos Ilhéus
#1535, later "Vila Velha"
model.nation.portuguese.settlementName.5=Espírito Santo
#1535
model.nation.portuguese.settlementName.6=Igarassu
#1535
model.nation.portuguese.settlementName.7=Pernambuco
#1535
model.nation.portuguese.settlementName.8=Olinda
#1535
model.nation.portuguese.settlementName.9=Vila Velha
#1537, "S. Cruz de Cabralia" an alt. name for Pto. Seguro
model.nation.portuguese.settlementName.10=Recife
#1537
model.nation.portuguese.settlementName.11=Iguape
#1544
model.nation.portuguese.settlementName.12=Santos
#1546
model.nation.portuguese.settlementName.13=São Mateus
#1549
model.nation.portuguese.settlementName.14=Salvador da Bahia
#1551
model.nation.portuguese.settlementName.15=Vitória
#1553
model.nation.portuguese.settlementName.16=São Bernardo do Campo
#1554
model.nation.portuguese.settlementName.17=Embu
#1554
model.nation.portuguese.settlementName.18=São Paulo
#1557
model.nation.portuguese.settlementName.19=Santo Amaro
#1560
model.nation.portuguese.settlementName.20=Ipojuca
#1560
model.nation.portuguese.settlementName.21=Mogi das Cruzes
#1565
model.nation.portuguese.settlementName.22=São Sebastião do Rio de Janeiro
#1565
model.nation.portuguese.settlementName.23=Rio de Janeiro
#1568
model.nation.portuguese.settlementName.24=Goiana
#1573
model.nation.portuguese.settlementName.25=Niterói
#1585, original "Nossa Senhora das Neves" & "Filipeia", modern "Joao Pessoa"
model.nation.portuguese.settlementName.26=Nossa Senhora das Neves
#1585
model.nation.portuguese.settlementName.27=João Pessoa
#1590
model.nation.portuguese.settlementName.28=São Cristóvão
#1591
model.nation.portuguese.settlementName.29=Paudalho
#1599
model.nation.portuguese.settlementName.30=Natal
#1603, nonextant "Santissimo Sacramento"
model.nation.portuguese.settlementName.31=São Tiago
#1609
model.nation.portuguese.settlementName.32=Fortaleza
#1611
model.nation.portuguese.settlementName.33=Marechal Deodoro
#1613
model.nation.portuguese.settlementName.34=Penedo
#1614
model.nation.portuguese.settlementName.35=Sirinhaém
#1615, "N.Sra da Conceicao" non-extant in Brazil
model.nation.portuguese.settlementName.36=São Luís
#1616
model.nation.portuguese.settlementName.37=Belém do Pará
#1616
model.nation.portuguese.settlementName.38=Cabo Frio
#1616
model.nation.portuguese.settlementName.39=Belém
#1618
model.nation.portuguese.settlementName.40=Cabo de Santo Agostinho
#1624
model.nation.portuguese.settlementName.41=Angra dos Reis
#1626
model.nation.portuguese.settlementName.42=Vitória de Santo Antão
#1640
model.nation.portuguese.settlementName.43=Taubaté
#<1646
model.nation.portuguese.settlementName.44=Alcântara
#1648
model.nation.portuguese.settlementName.45=Paranaguá
#1658
model.nation.portuguese.settlementName.46=São Francisco do Sul
#1667
model.nation.portuguese.settlementName.47=Paraty
#1667
model.nation.portuguese.settlementName.48=Parati
#1669
model.nation.portuguese.settlementName.49=São José do Rio Negro
#1670
model.nation.portuguese.settlementName.50=Boqueirão
#1674
model.nation.portuguese.settlementName.51=Cachoeira
#1682
model.nation.portuguese.settlementName.52=São Borja
#1687
model.nation.portuguese.settlementName.53=São Luiz Gonzaga
#1687
model.nation.portuguese.settlementName.54=São Miguel das Missões
#1687
model.nation.portuguese.settlementName.55=São Nicolau
#1690
model.nation.portuguese.settlementName.56=São Lourenço das Missões
#1693
model.nation.portuguese.settlementName.57=Curitiba
#1693
model.nation.portuguese.settlementName.58=Bom Jesus da Lapa
#1696
model.nation.portuguese.settlementName.59=Assú
#1700
model.nation.portuguese.settlementName.60=Barreiras
#1701
model.nation.portuguese.settlementName.61=São João del Rei
#1706
model.nation.portuguese.settlementName.62=Santo Ângelo
#1711
model.nation.portuguese.settlementName.63=Vila Rica
#1718
model.nation.portuguese.settlementName.64=São José del-Rey
#1726
model.nation.portuguese.settlementName.65=Nossa Senhora do Desterro
#1772
model.nation.portuguese.settlementName.66=Nossa Senhora do Porto Alegre
#1772
model.nation.portuguese.settlementName.67=Porto Alegre
#1774
model.nation.portuguese.settlementName.68=Castro
#1775
model.nation.portuguese.settlementName.69=São Lourenço da Mata
#1778
model.nation.portuguese.settlementName.70=Corumbá
#1780
model.nation.portuguese.settlementName.71=Codó
#1782
model.nation.portuguese.settlementName.72=Catu
#1783
model.nation.portuguese.settlementName.73=Vitória da Conquista
#1786
model.nation.portuguese.settlementName.74=Escada
#1787
model.nation.portuguese.settlementName.75=Boa Ventura
#1789
model.nation.portuguese.settlementName.76=Itambé
#1799
model.nation.portuguese.settlementName.77=Araruama

# Portuguese region names
model.nation.portuguese.region.land.1=Ilha de Vera Cruz
model.nation.portuguese.region.land.2=Brazil
model.nation.portuguese.region.land.3=Grão-Pará
model.nation.portuguese.region.land.4=Maranhão
model.nation.portuguese.region.land.5=Ceará
model.nation.portuguese.region.land.6=Itamaracá
model.nation.portuguese.region.land.7=Espírito Santo
model.nation.portuguese.region.land.8=São Tomé
model.nation.portuguese.region.land.9=Santo Amaro
model.nation.portuguese.region.land.10=Santanasis
model.nation.portuguese.region.land.11=Patagonia
model.nation.portuguese.region.land.12=Rio Grande
model.nation.portuguese.region.land.13=Minas Gerais
model.nation.portuguese.region.land.14=Goiaz
model.nation.portuguese.region.land.15=Mato Grosso
model.nation.portuguese.region.land.16=Madagascar
model.nation.portuguese.region.land.17=Ceylon
model.nation.portuguese.region.land.18=Mauritius
model.nation.portuguese.region.land.19=Goa
model.nation.portuguese.region.land.20=Ormuz
model.nation.portuguese.region.land.21=Malacca
model.nation.portuguese.region.land.22=Kochi
model.nation.portuguese.region.land.23=Macau
model.nation.portuguese.region.land.24=Labrador
model.nation.portuguese.region.land.25=Salvador
model.nation.portuguese.region.land.26=Azores
model.nation.portuguese.region.land.27=Piaui
model.nation.portuguese.region.land.28=Bahia
model.nation.portuguese.region.land.29=Goyaz
model.nation.portuguese.region.land.30=Cisplatina

model.nation.portuguese.region.river.1=Yapura
model.nation.portuguese.region.river.2=Tocantins
model.nation.portuguese.region.river.3=Javary
model.nation.portuguese.region.river.4=Putumayo
model.nation.portuguese.region.river.5=Pastaza
model.nation.portuguese.region.river.6=Trombetas
model.nation.portuguese.region.river.7=Ucayali
model.nation.portuguese.region.river.8=Xingu
model.nation.portuguese.region.river.9=Tapajós
model.nation.portuguese.region.river.10=Tambo
model.nation.portuguese.region.river.11=Marañón
model.nation.portuguese.region.river.12=Morona
model.nation.portuguese.region.river.13=Jurua
model.nation.portuguese.region.river.14=Huallaga
model.nation.portuguese.region.river.15=Madeira
model.nation.portuguese.region.river.16=Purus
model.nation.portuguese.region.river.17=Nanay
model.nation.portuguese.region.river.18=Napo
model.nation.portuguese.region.river.19=Tigre
model.nation.portuguese.region.river.20=Branco
model.nation.portuguese.region.river.21=Potengi
model.nation.portuguese.region.river.22=São Francisco
model.nation.portuguese.region.river.23=Parnaíba
model.nation.portuguese.region.river.24=Tietê
model.nation.portuguese.region.river.25=Parana
model.nation.portuguese.region.river.26=Uruguai
model.nation.portuguese.region.river.27=Atlantico Leste
model.nation.portuguese.region.river.28=Atlantico Sul
model.nation.portuguese.region.river.29=Amazonica
model.nation.portuguese.region.river.30=Paraguai

model.nation.portuguese.region.lake.1=Agua Vermelha
model.nation.portuguese.region.lake.2=Araros Lago
model.nation.portuguese.region.lake.3=Baia de Caxiuana
model.nation.portuguese.region.lake.4=Balbina Lago
model.nation.portuguese.region.lake.5=Banabuiu Lago
model.nation.portuguese.region.lake.6=Caracaranã
model.nation.portuguese.region.lake.7=Coari Lago
model.nation.portuguese.region.lake.8=Emborcacao Lago
model.nation.portuguese.region.lake.9=Furnas Lago
model.nation.portuguese.region.lake.10=Grajau Lago

# Brazil
model.nation.portuguese.region.mountain.1=Monte Pascoal
model.nation.portuguese.region.mountain.2=Serra Geral
model.nation.portuguese.region.mountain.3=Serra do Mar
model.nation.portuguese.region.mountain.4=Serra Vermelha
model.nation.portuguese.region.mountain.5=Pico Paraná
model.nation.portuguese.region.mountain.6=Pico Maior de Friburgo
model.nation.portuguese.region.mountain.7=Pico Itapiroca
model.nation.portuguese.region.mountain.8=Pico Formosa
model.nation.portuguese.region.mountain.9=Pico dos Três Estados
model.nation.portuguese.region.mountain.10=Pico dos Marins
model.nation.portuguese.region.mountain.11=Pico dos Dias
model.nation.portuguese.region.mountain.12=Pico do Tesouro
model.nation.portuguese.region.mountain.13=Pico do Sol
model.nation.portuguese.region.mountain.14=Pico do Selado
model.nation.portuguese.region.mountain.15=Pico do Itambé
model.nation.portuguese.region.mountain.16=Pico do Itaguaré
model.nation.portuguese.region.mountain.17=Pico do Inficionado
model.nation.portuguese.region.mountain.18=Pico do Gavião
model.nation.portuguese.region.mountain.19=Pico do Garrafão ou Santo Agostinho
model.nation.portuguese.region.mountain.20=Pico do Cristal
model.nation.portuguese.region.mountain.21=Pico do Calçado
model.nation.portuguese.region.mountain.22=Pico do Barbado
model.nation.portuguese.region.mountain.23=Pico das Agulhas Negras
model.nation.portuguese.region.mountain.24=Pico da Neblina
model.nation.portuguese.region.mountain.25=Pico da Carapuça
model.nation.portuguese.region.mountain.26=Pico da Cangerana
model.nation.portuguese.region.mountain.27=Pico da Caledônia
model.nation.portuguese.region.mountain.28=Pico da Bandeira
model.nation.portuguese.region.mountain.29=Pico Caratuva
model.nation.portuguese.region.mountain.30=Pico Agudo
model.nation.portuguese.region.mountain.31=Pico 31 de Março
model.nation.portuguese.region.mountain.32=Pedra do Sino de Itatiaia
model.nation.portuguese.region.mountain.33=Pedra do Sino
model.nation.portuguese.region.mountain.34=Pedra do Altar
model.nation.portuguese.region.mountain.35=Pedra de São Pedro
model.nation.portuguese.region.mountain.36=Pedra de São João
model.nation.portuguese.region.mountain.37=Pedra de São Domingos
model.nation.portuguese.region.mountain.38=Pedra da Mina
model.nation.portuguese.region.mountain.39=Pedra da Macela
model.nation.portuguese.region.mountain.40=Pedra da Cruz
model.nation.portuguese.region.mountain.41=Morro do Couto
model.nation.portuguese.region.mountain.42=Morro da Cruz do Negro
model.nation.portuguese.region.mountain.43=Monte Roraima
model.nation.portuguese.region.mountain.44=Garrafão
model.nation.portuguese.region.mountain.45=Dedo de Deus
model.nation.portuguese.region.mountain.46=Cara do Cão
# Azores
model.nation.portuguese.region.mountain.47=Serra do Morião
model.nation.portuguese.region.mountain.48=Serra de Santa Bárbara
model.nation.portuguese.region.mountain.49=Serra da Ribeirinha
# Portugal
model.nation.portuguese.region.mountain.50=Serra da Estrela
model.nation.portuguese.region.mountain.51=Serra da Boa Viagem
model.nation.portuguese.region.mountain.52=Serra da Marofa
model.nation.portuguese.region.mountain.53=Serra do Bussaco
model.nation.portuguese.region.mountain.54=Serra da Coroa
model.nation.portuguese.region.mountain.55=Serra de Sintra

# Portuguese ship names
model.nation.portuguese.ship.0=El Rei
# P.A. Cabral's 2d ship, Brazil, flagship unknown=
model.nation.portuguese.ship.1=Anunciada
model.nation.portuguese.ship.2=Batecabello
model.nation.portuguese.ship.3=Bella
model.nation.portuguese.ship.4=Bretoa
model.nation.portuguese.ship.5=Bérrio
model.nation.portuguese.ship.6=Catharina Dias
model.nation.portuguese.ship.7=Concepão
model.nation.portuguese.ship.8=Esphera
model.nation.portuguese.ship.9=Estrella
model.nation.portuguese.ship.10=Faial
model.nation.portuguese.ship.11=Fradeza
model.nation.portuguese.ship.12=Garrida
model.nation.portuguese.ship.13=India
model.nation.portuguese.ship.14=Judia
#almeida=
model.nation.portuguese.ship.15=Julioa
model.nation.portuguese.ship.16=Leitoa Nova
model.nation.portuguese.ship.17=Lionarda
model.nation.portuguese.ship.18=Madalena
model.nation.portuguese.ship.19=Nossa Senhora da Anunciação
model.nation.portuguese.ship.20=Nunciá
model.nation.portuguese.ship.21=Rainha
model.nation.portuguese.ship.22=Salta na Palha
model.nation.portuguese.ship.23=Sant'Iago
model.nation.portuguese.ship.24=Santa Elena
model.nation.portuguese.ship.25=Santa Marta
model.nation.portuguese.ship.26=Santo António
model.nation.portuguese.ship.27=São Cristóvão
#albuquerque, dias=
model.nation.portuguese.ship.28=São Gabriel
#da gama 1=
model.nation.portuguese.ship.29=São Jerónimo
#da gama 2=
model.nation.portuguese.ship.30=São Jorge
model.nation.portuguese.ship.31=São João
model.nation.portuguese.ship.32=São Miguel
model.nation.portuguese.ship.33=São Pantaleão
model.nation.portuguese.ship.34=São Paulo
model.nation.portuguese.ship.35=São Pedro
#cabral=
model.nation.portuguese.ship.36=São Rafael
model.nation.portuguese.ship.37=Vera Cruz
# more from marcin=
model.nation.portuguese.ship.38=Águia
model.nation.portuguese.ship.39=Amazónia
model.nation.portuguese.ship.40=Assunção
model.nation.portuguese.ship.41=Bom Jesus
model.nation.portuguese.ship.42=Chagas
model.nation.portuguese.ship.43=Cinco Chagas
model.nation.portuguese.ship.44=Coração de Jesus
model.nation.portuguese.ship.45=Dom João Sexto
model.nation.portuguese.ship.46=Flor de la mar
model.nation.portuguese.ship.47=Garça
model.nation.portuguese.ship.48=Golfinho
model.nation.portuguese.ship.49=Lobo Soares
model.nation.portuguese.ship.50=Madre de Deus
model.nation.portuguese.ship.51=Misericórdia
model.nation.portuguese.ship.52=NS da Arrábida
model.nation.portuguese.ship.53=NS da Assunção
model.nation.portuguese.ship.54=NS da Atalaia
model.nation.portuguese.ship.55=NS da Boa Viagem
model.nation.portuguese.ship.56=NS da Conceição e São José
model.nation.portuguese.ship.57=NS da Esperança
model.nation.portuguese.ship.58=NS da Estrela
model.nation.portuguese.ship.59=NS da Glória
model.nation.portuguese.ship.60=NS da Guia
model.nation.portuguese.ship.61=NS da Lampadosa
model.nation.portuguese.ship.62=NS da Luz
model.nation.portuguese.ship.63=NS da Misericórdia
model.nation.portuguese.ship.64=NS da Natividade
model.nation.portuguese.ship.65=NS da Nazaré
model.nation.portuguese.ship.66=NS da Oliveira de Guimarães
model.nation.portuguese.ship.67=NS da Palma e São Pedro
model.nation.portuguese.ship.68=NS da Penha de França
model.nation.portuguese.ship.69=NS da Piedade
model.nation.portuguese.ship.70=NS da Quietação
model.nation.portuguese.ship.71=NS da Saúde
model.nation.portuguese.ship.72=NS da Vitória
model.nation.portuguese.ship.73=NS das Angústias
model.nation.portuguese.ship.74=NS das Brotas
model.nation.portuguese.ship.75=NS das Necessidades
model.nation.portuguese.ship.76=NS das Ondas
model.nation.portuguese.ship.77=NS de Belém e São José
model.nation.portuguese.ship.78=NS de Bettencourt
model.nation.portuguese.ship.79=NS de Conceição
model.nation.portuguese.ship.80=NS do Bom Sucesso
model.nation.portuguese.ship.81=NS do Livramento
model.nation.portuguese.ship.82=NS do Livramento e São José
model.nation.portuguese.ship.83=NS do Monte do Carmo
model.nation.portuguese.ship.84=NS do Pilar
model.nation.portuguese.ship.85=NS do Pilar, o Padre Eterno
model.nation.portuguese.ship.86=NS do Rosário
model.nation.portuguese.ship.87=NS do Rosário e Santo André
model.nation.portuguese.ship.88=NS do Vale
model.nation.portuguese.ship.89=NS do Vencimento e São José
model.nation.portuguese.ship.90=NS dos Prazeres
model.nation.portuguese.ship.91=NS dos Remédios
model.nation.portuguese.ship.92=NS Madre de Deus e São José
model.nation.portuguese.ship.93=Padre Eterno
model.nation.portuguese.ship.94=Pérola
model.nation.portuguese.ship.95=Princesa do Céu
model.nation.portuguese.ship.96=Príncipe do Brazil
model.nation.portuguese.ship.97=Rainha de Portugal
model.nation.portuguese.ship.98=Rainha dos Anjos
model.nation.portuguese.ship.99=Relíquias
model.nation.portuguese.ship.100=Sacramento
model.nation.portuguese.ship.101=Santa Ana e São Joaquim
model.nation.portuguese.ship.102=Santa Catarina do Monte Sinai
model.nation.portuguese.ship.103=Santa Isabel
model.nation.portuguese.ship.104=Santa Rosa
model.nation.portuguese.ship.105=Santa Teresa
model.nation.portuguese.ship.106=Santa Teresa de Jesus
model.nation.portuguese.ship.107=Santiago
model.nation.portuguese.ship.108=Santo Agostinho
model.nation.portuguese.ship.109=Santo Alberto
model.nation.portuguese.ship.110=Santo Amaro
model.nation.portuguese.ship.111=Santo André
model.nation.portuguese.ship.112=Santo António de Tana
model.nation.portuguese.ship.113=Santo António e Justiça
model.nation.portuguese.ship.114=Santo António e São José
model.nation.portuguese.ship.115=São Bernardo
model.nation.portuguese.ship.116=São Carlos
model.nation.portuguese.ship.117=São Filipe
model.nation.portuguese.ship.118=São Francisco Xavier
model.nation.portuguese.ship.119=São João Baptista
model.nation.portuguese.ship.120=São José
model.nation.portuguese.ship.121=São Lourenço
model.nation.portuguese.ship.122=São Luís
model.nation.portuguese.ship.123=São Marcos
model.nation.portuguese.ship.124=São Martinho
model.nation.portuguese.ship.125=São Mateus
model.nation.portuguese.ship.126=São Pedro da Ribeira
model.nation.portuguese.ship.127=São Sebastião
model.nation.portuguese.ship.128=São Simão
model.nation.portuguese.ship.129=São Tomé
model.nation.portuguese.ship.130=Tritão
model.nation.portuguese.ship.131=Vasco da Gama


# Russian colony names
#1774, off-map
model.nation.russian.settlementName.0=Unalashka
#1774, off-map; a neighborhood of Unalaska
model.nation.russian.settlementName.1=Gollandskaya Gavan
#1784, off-map; settlement was 'Harbour', not "Bay"
model.nation.russian.settlementName.2=Pavlovskaya
#1785, off-map
model.nation.russian.settlementName.3=Aleksandrovsk
#1786, off-map
model.nation.russian.settlementName.4=Georgievskaya Krepost
#1791, off-map; island, not settlement name
model.nation.russian.settlementName.5=Kadyak
#1791, off-map
model.nation.russian.settlementName.6=Nikolaevskaya Krepost
#1793, off-map
model.nation.russian.settlementName.7=Voskresenskaya Gaven
#1793, off-map
model.nation.russian.settlementName.8=Konstantina i Yeleni Krepost
#1795
model.nation.russian.settlementName.9=Mikhailovsk
#1796
model.nation.russian.settlementName.10=Slavorossiya
#1799, identical to New Archangel etc.
model.nation.russian.settlementName.11=Ostrov Baranova
#1804
model.nation.russian.settlementName.12=Novoarkhangelsk
#1804, identical to New Archangel, Sitka, & Castle Hill
model.nation.russian.settlementName.13=Ft. Arkhangela Mikhaila
#1804, identical to New Archangel etc
model.nation.russian.settlementName.14=Mihailovskuyu Krepost
#1812, "Ft. St. Helen" not separate fort
model.nation.russian.settlementName.15=Fort Ross
#1819
model.nation.russian.settlementName.16=Novoalexandrovsk
#1834
model.nation.russian.settlementName.17=Redut Sv. Dionisiya
#1839
model.nation.russian.settlementName.18=Redut Nulato
#1846, off-map
model.nation.russian.settlementName.19=Ninilchik
#1848
model.nation.russian.settlementName.20=Ugol Gavan
# off-map; originally "St. George"; identical to Ft St George
model.nation.russian.settlementName.21=Kasilov
# alt Ft St Nicholas; off-map; fixed misspelling-->
model.nation.russian.settlementName.22=Fort Kenai
# Ikogmiut name of people, not place
model.nation.russian.settlementName.23=Odinochka
#1604
model.nation.russian.settlementName.24=Tomsk
#1619
model.nation.russian.settlementName.25=Yeniseysk
#1631
model.nation.russian.settlementName.26=Bratsky ostrog
#1632
model.nation.russian.settlementName.27=Yakutsk
#1644
model.nation.russian.settlementName.28=Srednekolymsk
#1649
model.nation.russian.settlementName.29=Anadyrsk
#1650
model.nation.russian.settlementName.30=Okhotsk
#1653
model.nation.russian.settlementName.31=Khabarovsk
#1661
model.nation.russian.settlementName.32=Irkutsk
#1716
model.nation.russian.settlementName.33=Berdsk
#1716
model.nation.russian.settlementName.34=Omsk
#1730
model.nation.russian.settlementName.35=Barnaul
#1731
model.nation.russian.settlementName.36=Klyuchi
#1740
model.nation.russian.settlementName.37=Petropavlovsk
#1776
model.nation.russian.settlementName.38=Pribilof Island
#1784
model.nation.russian.settlementName.39=St. Paul Kodiak
#1784
model.nation.russian.settlementName.40=Three Saints Bay
#1786
model.nation.russian.settlementName.41=Resurrection Harbor
#1793
model.nation.russian.settlementName.42=Fort of Hinchinbrook Island
#1793
model.nation.russian.settlementName.43=Fort St. Constantine and Helen
#1795
model.nation.russian.settlementName.44=Yakutat
#1796
model.nation.russian.settlementName.45=New Russia
#1799
model.nation.russian.settlementName.46=New Archangel
#1810
model.nation.russian.settlementName.47=Ikongmiut
#1817
model.nation.russian.settlementName.48=Fort Elizabeth
#1817
model.nation.russian.settlementName.49=Fort Alexander
#1817
model.nation.russian.settlementName.50=Fort Barclay-de-Tolly
#1832
model.nation.russian.settlementName.51=Fort Kolmakov
#1833
model.nation.russian.settlementName.52=Fort St. Dionysius
#1833
model.nation.russian.settlementName.53=Redoubt St. Michael
#1838
model.nation.russian.settlementName.54=Nulat
#1844
model.nation.russian.settlementName.55=Kolmakov Redoubt
#1848
model.nation.russian.settlementName.56=Yelizovo
#1855
model.nation.russian.settlementName.57=Coal Cove
#1883
model.nation.russian.settlementName.58=Sagallo
#1889
model.nation.russian.settlementName.59=New Moscow
#1893
model.nation.russian.settlementName.60=Novosibirsk
#1898
model.nation.russian.settlementName.61=Tilichiki


# Russian region names
model.nation.russian.region.land.1=Alaska
model.nation.russian.region.land.2=Aleutian Islands
model.nation.russian.region.land.3=Kayak Island
model.nation.russian.region.land.4=Shumagin Islands
model.nation.russian.region.land.5=Kodiak
model.nation.russian.region.land.6=Kamchatka
model.nation.russian.region.land.7=Kronotsky Peninsula
model.nation.russian.region.land.8=Primorsky Region
model.nation.russian.region.land.9=Sakhalin island
model.nation.russian.region.land.10=Kuril Islands
model.nation.russian.region.land.11=Amur
model.nation.russian.region.land.12=Ussuri
model.nation.russian.region.land.13=Beringovsky
model.nation.russian.region.land.14=Ugolnaya Bay
model.nation.russian.region.land.15=Chukotka
model.nation.russian.region.land.16=Uelen
model.nation.russian.region.land.17=Meynypilgyno
model.nation.russian.region.land.18=Ugolnye Kopi
model.nation.russian.region.land.19=Alkatvaam
model.nation.russian.region.land.20=Chuvanskoye
model.nation.russian.region.land.21=Kanchalan
model.nation.russian.region.land.22=Khatyrka
model.nation.russian.region.land.23=Lamutskoye
model.nation.russian.region.land.24=Markovo
model.nation.russian.region.land.25=Meynypilgyno
model.nation.russian.region.land.26=Snezhnoye
model.nation.russian.region.land.27=Ust-Belaya
model.nation.russian.region.land.28=Vayegi
model.nation.russian.region.land.29=Shakhtyorsky
model.nation.russian.region.land.30=Otrozhny
model.nation.russian.region.land.31=Krasneno

model.nation.russian.region.river.1=Kuskokwim
model.nation.russian.region.river.2=Copper
model.nation.russian.region.river.3=Susitna
model.nation.russian.region.river.4=Yukon
model.nation.russian.region.river.5=Golygina
model.nation.russian.region.river.6=Tigil
model.nation.russian.region.river.7=Penzhina
model.nation.russian.region.river.8=Saghalien Ula
model.nation.russian.region.river.9=Alkatvaam
model.nation.russian.region.river.10=Algama
model.nation.russian.region.river.11=Bikin
model.nation.russian.region.river.12=Khor
model.nation.russian.region.river.13=Manoma
model.nation.russian.region.river.14=Allakh-Yun
model.nation.russian.region.river.15=Bureya
model.nation.russian.region.river.16=Kur
model.nation.russian.region.river.17=Okhota
model.nation.russian.region.river.18=Uchur
model.nation.russian.region.river.19=Tugur
model.nation.russian.region.river.20=Uda
model.nation.russian.region.river.21=Amgun
model.nation.russian.region.river.22=Yudoma
model.nation.russian.region.river.23=Urmi
model.nation.russian.region.river.24=Ulya
model.nation.russian.region.river.25=Palana
model.nation.russian.region.river.26=Avacha
model.nation.russian.region.river.27=Malinovka
model.nation.russian.region.river.28=Tumen
model.nation.russian.region.river.29=Samarga
model.nation.russian.region.river.30=Arsenyevka
model.nation.russian.region.river.31=Olga

model.nation.russian.region.lake.1=Arakhley
model.nation.russian.region.lake.2=Baikal
model.nation.russian.region.lake.3=Chukchagir
model.nation.russian.region.lake.4=Dorong
model.nation.russian.region.lake.5=Ekityki
model.nation.russian.region.lake.6=Kapylyushi
model.nation.russian.region.lake.7=Ladoga
model.nation.russian.region.lake.8=Orel
model.nation.russian.region.lake.9=Pekulney
model.nation.russian.region.lake.10=Svetloyar

model.nation.russian.region.mountain.1=Makushin
model.nation.russian.region.mountain.2=Tschigmit
model.nation.russian.region.mountain.3=Tenada
model.nation.russian.region.mountain.4=Bolshaya Gora
model.nation.russian.region.mountain.5=Saint Elias
model.nation.russian.region.mountain.6=Klyuchevskaya Sopka
model.nation.russian.region.mountain.7=Kronotsky
model.nation.russian.region.mountain.8=Koryaksky
model.nation.russian.region.mountain.9=Avachinsky
model.nation.russian.region.mountain.10=Stanovoy
model.nation.russian.region.mountain.11=Belukha
model.nation.russian.region.mountain.12=Mongun-Taiga
model.nation.russian.region.mountain.13=Kamen
model.nation.russian.region.mountain.14=Yudychvumchorr
model.nation.russian.region.mountain.15=Kukisvumchorr
model.nation.russian.region.mountain.16=Atlasova
model.nation.russian.region.mountain.17=Angvundaschorr
model.nation.russian.region.mountain.18=Narodnaya
model.nation.russian.region.mountain.19=Yamantau
model.nation.russian.region.mountain.20=Lopatin
model.nation.russian.region.mountain.21=Sikhote-Alin
model.nation.russian.region.mountain.22=Anik
model.nation.russian.region.mountain.23=Bo-Dzhausa
model.nation.russian.region.mountain.24=Kholodilnik
model.nation.russian.region.mountain.25=Ko
model.nation.russian.region.mountain.26=Livadiyskaya
model.nation.russian.region.mountain.27=Tordoki Yani
model.nation.russian.region.mountain.28=Sutai
model.nation.russian.region.mountain.29=Tsambagarav
model.nation.russian.region.mountain.30=Kharkiraa
model.nation.russian.region.mountain.31=Ikh Bogd

# Russian ship names
model.nation.russian.ship.0=Sviatoi Gavriil
# Ivan Fyodorov, Alaska
model.nation.russian.ship.1=Abo
model.nation.russian.ship.2=Aklansk
#expedition
model.nation.russian.ship.3=Amerika
model.nation.russian.ship.4=Anadyr'
model.nation.russian.ship.5=Apollon
model.nation.russian.ship.6=Arkhangel Mikhail
#spanberg 1733
model.nation.russian.ship.7=Avos'
model.nation.russian.ship.8=Baikal
model.nation.russian.ship.9=Blagonamerennyi
model.nation.russian.ship.10=Bol'sheretsk
model.nation.russian.ship.11=Cherniyi Orel
model.nation.russian.ship.12=Dobroe Namerenie
model.nation.russian.ship.13=Dvina
model.nation.russian.ship.14=Fortuna
#fleet
model.nation.russian.ship.15=Gizhiga
model.nation.russian.ship.16=Irtysh
model.nation.russian.ship.17=Kad'yak
model.nation.russian.ship.18=Kamchatka
model.nation.russian.ship.19=Krotkii
model.nation.russian.ship.20=Ladoga
model.nation.russian.ship.21=Lev
model.nation.russian.ship.22=Moller
model.nation.russian.ship.23=Nadezhda
model.nation.russian.ship.24=Nataliya
#lebedev-lastochkina
model.nation.russian.ship.25=Nikolai
model.nation.russian.ship.26=Odissyeya
model.nation.russian.ship.27=Okhota
model.nation.russian.ship.28=Okhotsk
#krasheninnikov 1737
model.nation.russian.ship.29=Otkrytie
model.nation.russian.ship.30=Pallas
#billings 1785
model.nation.russian.ship.31=Predpriyatie
model.nation.russian.ship.32=Senyavin
model.nation.russian.ship.33=Severnoi Divizii
model.nation.russian.ship.34=Slava Rossii
model.nation.russian.ship.35=Svyatoi Ioann
model.nation.russian.ship.36=Svyatoi Pavel
model.nation.russian.ship.37=Svyatoi Petr
#2d kamchatka 1733
model.nation.russian.ship.38=Svyatoi Yekaterina
#krenitsyn 1764
model.nation.russian.ship.39=Svyatoi Yelisaveta
model.nation.russian.ship.40=Svyatoi Zotik
model.nation.russian.ship.41=Velikoe Lamskoe More
model.nation.russian.ship.42=Vostochnyi Gavriil
model.nation.russian.ship.43=Vostok
#plotnitskii
model.nation.russian.ship.44=Yasashna
model.nation.russian.ship.45=Yekaterina
model.nation.russian.ship.46=Yelisaveta
model.nation.russian.ship.47=Yunona
#company
model.nation.russian.ship.48=Zakharii
# more from marcin
model.nation.russian.ship.49=Oryol
model.nation.russian.ship.50=Aist
model.nation.russian.ship.51=Aleksandr Nevskii
model.nation.russian.ship.52=Apostol Pavel
model.nation.russian.ship.53=Apostol Piotr
model.nation.russian.ship.54=Arfa
model.nation.russian.ship.55=Arkhangel Gavriil
model.nation.russian.ship.56=Arkhangel Rafail
model.nation.russian.ship.57=Arkhangel Uriil
model.nation.russian.ship.58=Astrakhan
model.nation.russian.ship.59=Aziya
model.nation.russian.ship.60=Bababan
model.nation.russian.ship.61=Bezboyazn
model.nation.russian.ship.62=Blagopoluchiye
model.nation.russian.ship.63=Blagoye Nachalo
model.nation.russian.ship.64=Boris i Gleb
model.nation.russian.ship.65=Bozhiye Predvideniye
model.nation.russian.ship.66=Cherepaha
model.nation.russian.ship.67=Ches‘ma
model.nation.russian.ship.68=David Selunskii
model.nation.russian.ship.69=Delfin
model.nation.russian.ship.70=Derbent
model.nation.russian.ship.71=Deris‘
model.nation.russian.ship.72=Derpt
model.nation.russian.ship.73=Dmitrii Donskoi
model.nation.russian.ship.74=Dumkrakht
model.nation.russian.ship.75=Evropa
model.nation.russian.ship.76=Flag
model.nation.russian.ship.77=Fligel‘-de-Fam
model.nation.russian.ship.78=Fridemaker
model.nation.russian.ship.79=Friedrichstadt
model.nation.russian.ship.80=Gangut
model.nation.russian.ship.81=Gerkules
model.nation.russian.ship.82=Gorod Arkhangel‘sk
model.nation.russian.ship.83=Graf Orlov
model.nation.russian.ship.84=Granaat-apol
model.nation.russian.ship.85=Imperatritsa Anna
model.nation.russian.ship.86=Ingermanland
model.nation.russian.ship.87=Ingermanlandiya
model.nation.russian.ship.88=Ioann Zlatoust pervyi
model.nation.russian.ship.89=Isaak-Viktoriya
model.nation.russian.ship.90=Ivan-gorod
model.nation.russian.ship.91=Kamen
model.nation.russian.ship.92=Kir Ioann
model.nation.russian.ship.93=Kolokol
model.nation.russian.ship.94=Krepost
model.nation.russian.ship.95=Kronshlot
model.nation.russian.ship.96=Lastka
model.nation.russian.ship.97=Leferm
model.nation.russian.ship.98=Lesnoi
model.nation.russian.ship.99=Lesnoye
model.nation.russian.ship.100=Liliya
model.nation.russian.ship.101=Mars
model.nation.russian.ship.102=Merkurii
model.nation.russian.ship.103=Miach
model.nation.russian.ship.104=Mikhail Arkhangel
model.nation.russian.ship.105=Mironosits
model.nation.russian.ship.106=Moskva
model.nation.russian.ship.107=Narva
model.nation.russian.ship.108=Ne Tron‘ Menia
model.nation.russian.ship.109=Neptunus
model.nation.russian.ship.110=Nord-Adler
model.nation.russian.ship.111=Olifant
model.nation.russian.ship.112=Osnovaniye Blagopoluchiya
model.nation.russian.ship.113=Otvorennuye Vrata
model.nation.russian.ship.114=Pamiat‘ Evstafiya
model.nation.russian.ship.115=Panteleimon-Viktoriya
model.nation.russian.ship.116=Pernov
model.nation.russian.ship.117=Peterburg
model.nation.russian.ship.118=Piotr I
model.nation.russian.ship.119=Pobeda
model.nation.russian.ship.120=Poltava
model.nation.russian.ship.121=Preslava
model.nation.russian.ship.122=Rafail
model.nation.russian.ship.123=Razzhennoye Zhelezo
model.nation.russian.ship.124=Revel‘
model.nation.russian.ship.125=Riga
model.nation.russian.ship.126=Rostislav
model.nation.russian.ship.127=Rys
model.nation.russian.ship.128=Samson
model.nation.russian.ship.129=Sankt-Mikhail
model.nation.russian.ship.130=Saratov
model.nation.russian.ship.131=Schastiye
model.nation.russian.ship.132=Selafail
model.nation.russian.ship.133=Severnyi Oryol
model.nation.russian.ship.134=Shlissel‘burg
model.nation.russian.ship.135=Shpaga
model.nation.russian.ship.136=Shtandart
model.nation.russian.ship.137=Sila
model.nation.russian.ship.138=Skorpion
model.nation.russian.ship.139=Slon
model.nation.russian.ship.140=Sobaka
model.nation.russian.ship.141=Sokol
model.nation.russian.ship.142=Soyedineniye
model.nation.russian.ship.143=Spiaschiy Lev
model.nation.russian.ship.144=Spiridon
model.nation.russian.ship.145=Staryi Dub
model.nation.russian.ship.146=Staryi Oriol
model.nation.russian.ship.147=Strus
model.nation.russian.ship.148=Stul
model.nation.russian.ship.149=Sulitsa
model.nation.russian.ship.150=Sviataya Ekaterina
model.nation.russian.ship.151=Sviataya Natal'ya
model.nation.russian.ship.152=Sviatoi Aleksandr Nevskiy
model.nation.russian.ship.153=Sviatoi Andrei
model.nation.russian.ship.154=Sviatoi Andrei Pervozvannyi
model.nation.russian.ship.155=Sviatoi Dmitrii Rostovskii
model.nation.russian.ship.156=Sviatoi Evstafii Plakida
model.nation.russian.ship.157=Sviatoi Georgii Pobedonosets
model.nation.russian.ship.158=Sviatoi Iakov
model.nation.russian.ship.159=Sviatoi Ianuarii
model.nation.russian.ship.160=Sviatoi Kliment Papa Rimskii
model.nation.russian.ship.161=Sviatoi Nikolai
model.nation.russian.ship.162=Sviatoi Pavel
model.nation.russian.ship.163=Sviatoi Piotr
model.nation.russian.ship.164=Sviatoi Sergii
model.nation.russian.ship.165=Sviatoslav
model.nation.russian.ship.166=Svyatoi Kniaz‘ Vladimir
model.nation.russian.ship.167=Tri Riumki
model.nation.russian.ship.168=Triokh Ierarkhov
model.nation.russian.ship.169=Triokh Sviatitelei
model.nation.russian.ship.170=Triumf
model.nation.russian.ship.171=Tsvet Voiny
model.nation.russian.ship.172=Tver‘
model.nation.russian.ship.173=Uriil
model.nation.russian.ship.174=Varakhail
model.nation.russian.ship.175=Vesy
model.nation.russian.ship.176=Viacheslav
model.nation.russian.ship.177=Viktor
model.nation.russian.ship.178=Vingelgak
model.nation.russian.ship.179=Vinogradnaya Vetv
model.nation.russian.ship.180=Voronezh
model.nation.russian.ship.181=Vsevolod
model.nation.russian.ship.182=Vyborg
model.nation.russian.ship.183=Yagudiil
model.nation.russian.ship.184=Yedinorog
model.nation.russian.ship.185=Yiozh
model.nation.russian.ship.186=Zakharii i Elisavet
model.nation.russian.ship.187=Zhuravl stereguschiy
model.nation.russian.ship.188=Zvezda


# Swedish colony names
#1626
model.nation.swedish.settlementName.0=Elbing
#1629
model.nation.swedish.settlementName.1=Danziger Haupt
#1629
model.nation.swedish.settlementName.2=Dirschau
#1629
model.nation.swedish.settlementName.3=Frauenburg
#1629
model.nation.swedish.settlementName.4=Marienburg
#1629
model.nation.swedish.settlementName.5=Mehlsack
#1629
model.nation.swedish.settlementName.6=Strasburg
#1629
model.nation.swedish.settlementName.7=Stuhm
#1629
model.nation.swedish.settlementName.8=Wormditt
#1638
model.nation.swedish.settlementName.9=Christina
#1638
model.nation.swedish.settlementName.10=Ammansland
#1641
model.nation.swedish.settlementName.11=Finland
#1641
model.nation.swedish.settlementName.12=Upland
#1641
model.nation.swedish.settlementName.13=Gustavia
#1641
model.nation.swedish.settlementName.14=Frankfurt
#1641
model.nation.swedish.settlementName.15=Landsberg
#1641
model.nation.swedish.settlementName.16=Varkens Kill
#1642
model.nation.swedish.settlementName.17=Printztorp
#1643
model.nation.swedish.settlementName.18=Tequirassy
#1643
model.nation.swedish.settlementName.19=Tenakonkön
#1643
model.nation.swedish.settlementName.20=Provinsön
#1643
model.nation.swedish.settlementName.21=Minquasön
#1643
model.nation.swedish.settlementName.22=Fort Christina
#1643
model.nation.swedish.settlementName.23=Fort Mecoponacka
#1644
model.nation.swedish.settlementName.24=Kingsessing
#1645
model.nation.swedish.settlementName.25=Mölndal
#1646
model.nation.swedish.settlementName.26=Fort Nya Älvsborg
#1646
model.nation.swedish.settlementName.27=Leipzig
#1647
model.nation.swedish.settlementName.28=Memmingen
#1647
model.nation.swedish.settlementName.29=Überlingen
#1647
model.nation.swedish.settlementName.30=Fort Nya Göteborg
#1647
model.nation.swedish.settlementName.31=Torne
#1649
model.nation.swedish.settlementName.32=Fort Batenstein
#1650
model.nation.swedish.settlementName.33=Carolusborg
#1652
model.nation.swedish.settlementName.34=Fort Christiansborg
#1653
model.nation.swedish.settlementName.35=Fort Witsen
#1654
model.nation.swedish.settlementName.36=Tenakonk
#1654
model.nation.swedish.settlementName.37=Sveaborg
#1654
model.nation.swedish.settlementName.38=Nya Stockholm
#1654
model.nation.swedish.settlementName.39=Sidoland
#1654
model.nation.swedish.settlementName.40=Översidolandet
#1654
model.nation.swedish.settlementName.41=Fort Nya Vaasa
#1655
model.nation.swedish.settlementName.42=Fort Apollonia
#1655
model.nation.swedish.settlementName.43=Thorn
#1673
model.nation.swedish.settlementName.44=Timmerön
#1784
model.nation.swedish.settlementName.45=Strandviken
#1784
model.nation.swedish.settlementName.46=Fort Nya Korsholm
#1784
model.nation.swedish.settlementName.47=Trefaldighetsskansen
model.nation.swedish.settlementName.48=Fort Karl
model.nation.swedish.settlementName.49=Fort Gustav
model.nation.swedish.settlementName.50=Fort Myggenborgh
#"Fort Mosquito", alt name of "Fort Nya Älvsborg"
model.nation.swedish.settlementName.51=Arboga
model.nation.swedish.settlementName.52=Augsburg
model.nation.swedish.settlementName.53=Borgholm
model.nation.swedish.settlementName.54=Boxholm
model.nation.swedish.settlementName.55=Christina River
model.nation.swedish.settlementName.56=Dannemora
model.nation.swedish.settlementName.57=Erfurt
model.nation.swedish.settlementName.58=Falun
model.nation.swedish.settlementName.59=Fürth
model.nation.swedish.settlementName.60=Galva
model.nation.swedish.settlementName.61=Göteborg
model.nation.swedish.settlementName.62=Jämtland
model.nation.swedish.settlementName.63=Jenny Lind
model.nation.swedish.settlementName.64=Kalmar
model.nation.swedish.settlementName.65=Karlstad
model.nation.swedish.settlementName.66=Kingsburg
model.nation.swedish.settlementName.67=Lindsborg
model.nation.swedish.settlementName.68=Lindstrom
model.nation.swedish.settlementName.69=Lund
model.nation.swedish.settlementName.70=Mainz
model.nation.swedish.settlementName.71=Malmö
model.nation.swedish.settlementName.72=Mora
model.nation.swedish.settlementName.73=New Sweden
model.nation.swedish.settlementName.74=Nora
model.nation.swedish.settlementName.75=Nuremberg
model.nation.swedish.settlementName.76=Osnabrück
model.nation.swedish.settlementName.77=Ronneby
model.nation.swedish.settlementName.78=Scandia
model.nation.swedish.settlementName.79=Silverhill
model.nation.swedish.settlementName.80=Stade
model.nation.swedish.settlementName.81=Stockholm
model.nation.swedish.settlementName.82=Svea
model.nation.swedish.settlementName.83=Swedehome
model.nation.swedish.settlementName.84=Swedesboro
model.nation.swedish.settlementName.85=Tegner
model.nation.swedish.settlementName.86=Thorsby
model.nation.swedish.settlementName.87=Upsala
model.nation.swedish.settlementName.88=Vänersborg
model.nation.swedish.settlementName.89=Västmanland
model.nation.swedish.settlementName.90=Würzburg

# Swedish region names
model.nation.swedish.region.land.1=New Sweden
model.nation.swedish.region.land.2=Saint-Barthelemy
model.nation.swedish.region.land.3=Guadeloupe
# Swedish Gold Cost (Africa) 1650-1663
model.nation.swedish.region.land.4=Svenska Guldkusten
model.nation.swedish.region.land.5=Lappland
model.nation.swedish.region.land.6=Härjedalen
model.nation.swedish.region.land.7=Jämtland
model.nation.swedish.region.land.8=Dalarna
model.nation.swedish.region.land.9=Norrbotten
model.nation.swedish.region.land.10=Värmland
model.nation.swedish.region.land.11=Hälsingland
model.nation.swedish.region.land.12=Ångermanland
model.nation.swedish.region.land.13=Medelpad
model.nation.swedish.region.land.14=Västerbotten
model.nation.swedish.region.land.15=Västmanland
model.nation.swedish.region.land.16=Gästrikland
model.nation.swedish.region.land.17=Småland
model.nation.swedish.region.land.18=Västergötland
model.nation.swedish.region.land.19=Östergötland
model.nation.swedish.region.land.20=Dalsland
model.nation.swedish.region.land.21=Närke
model.nation.swedish.region.land.22=Halland
model.nation.swedish.region.land.23=Bohuslän
model.nation.swedish.region.land.24=Skåne
model.nation.swedish.region.land.25=Blekinge
model.nation.swedish.region.land.26=Södermanland
model.nation.swedish.region.land.27=Uppland
model.nation.swedish.region.land.28=Gotland
model.nation.swedish.region.land.29=Öland

# Swedish rivers and creeks in New Sweden
model.nation.swedish.region.river.1=Swenskes Revier
model.nation.swedish.region.river.2=Schuylen Kÿl
model.nation.swedish.region.river.3=Minquas Kÿl
model.nation.swedish.region.river.4=Fiske Kÿl
model.nation.swedish.region.river.5=Christina Kÿl
#
model.nation.swedish.region.river.6=Göta älv
model.nation.swedish.region.river.7=Dalälven
model.nation.swedish.region.river.8=Torneälven
model.nation.swedish.region.river.9=Umeälven
model.nation.swedish.region.river.10=Ångermanälven
model.nation.swedish.region.river.11=Kalixälven
model.nation.swedish.region.river.12=Luleälven
model.nation.swedish.region.river.13=Vindelälven
model.nation.swedish.region.river.14=Ljusnan
model.nation.swedish.region.river.15=Skellefteälven
model.nation.swedish.region.river.16=Indalsälven
model.nation.swedish.region.river.17=Faxälven
model.nation.swedish.region.river.18=Ljungan
model.nation.swedish.region.river.19=Piteälven
model.nation.swedish.region.river.20=Muonioälven
model.nation.swedish.region.river.21=Västerdalälven
model.nation.swedish.region.river.22=Norrström
model.nation.swedish.region.river.23=Motala ström
model.nation.swedish.region.river.24=Fjällsjöälven
model.nation.swedish.region.river.25=Lainioälven
model.nation.swedish.region.river.26=Gullspångsälven
model.nation.swedish.region.river.27=Ätran
model.nation.swedish.region.river.28=Gideälven
model.nation.swedish.region.river.29=Lilla Luleälven
model.nation.swedish.region.river.30=Öreälven

model.nation.swedish.region.lake.1=Vänern
model.nation.swedish.region.lake.2=Vättern
model.nation.swedish.region.lake.3=Mälaren
model.nation.swedish.region.lake.4=Hjälmaren
model.nation.swedish.region.lake.5=Storsjön
model.nation.swedish.region.lake.6=Torneträsk
model.nation.swedish.region.lake.7=Siljan
model.nation.swedish.region.lake.8=Hornavan
model.nation.swedish.region.lake.9=Akkajaure
model.nation.swedish.region.lake.10=Uddjaure

# Swedish mountains (in Sweden), listed by height
model.nation.swedish.region.mountain.1=Kebnekaise
model.nation.swedish.region.mountain.2=Kebnekaise Nordtoppen
model.nation.swedish.region.mountain.3=Sarektjåkkå Stortoppen
model.nation.swedish.region.mountain.4=Kaskasatjåkka
model.nation.swedish.region.mountain.5=Sarektjåkkå Nordtoppen
model.nation.swedish.region.mountain.6=Kaskasapakte
model.nation.swedish.region.mountain.7=Sarektjåkkå Sydtoppen
model.nation.swedish.region.mountain.8=Akka Stortoppen
model.nation.swedish.region.mountain.9=Akka Nordvästtoppen
model.nation.swedish.region.mountain.10=Sarektjåkkå Buchttoppen
model.nation.swedish.region.mountain.11=Pårtetjåkka
model.nation.swedish.region.mountain.12=Palkatjåkka
model.nation.swedish.region.mountain.13=Helags
model.nation.swedish.region.mountain.14=Storsylen
model.nation.swedish.region.mountain.15=Storvätteshågna
model.nation.swedish.region.mountain.16=Råpi
model.nation.swedish.region.mountain.17=Granberget
model.nation.swedish.region.mountain.18=Garpkölen
model.nation.swedish.region.mountain.19=Tåsjöberget
model.nation.swedish.region.mountain.20=Myckelmyrberget
model.nation.swedish.region.mountain.21=Åmliden
model.nation.swedish.region.mountain.22=Fjällberget
model.nation.swedish.region.mountain.23=Lustigknopp
model.nation.swedish.region.mountain.24=Tomtabacken
model.nation.swedish.region.mountain.25=Galtåsen
model.nation.swedish.region.mountain.26=Stenabohöjden
model.nation.swedish.region.mountain.27=Baljåsen
model.nation.swedish.region.mountain.28=Tomasbodahöjden
model.nation.swedish.region.mountain.29=Högalteknall
model.nation.swedish.region.mountain.30=Björnerödspiggen
model.nation.swedish.region.mountain.31=Söderåsen
model.nation.swedish.region.mountain.32=Rävabacken
model.nation.swedish.region.mountain.33=Skogsbyås
model.nation.swedish.region.mountain.34=Tallmossen
model.nation.swedish.region.mountain.35=Lojsta hed
model.nation.swedish.region.mountain.36=Högsrum

# Swedish ship names
model.nation.swedish.ship.0=Kalmar Nyckel
#1653
model.nation.swedish.ship.1=Amarant
#1659
model.nation.swedish.ship.2=Andromeda
#1654
model.nation.swedish.ship.3=Apollo
#1661
model.nation.swedish.ship.4=Äpple
#1603
model.nation.swedish.ship.5=Äpplet
#1784
model.nation.swedish.ship.6=Äran
#1682
model.nation.swedish.ship.7=Bleking
model.nation.swedish.ship.8=Bramare
#1705
model.nation.swedish.ship.9=Bremen
model.nation.swedish.ship.10=Bruna Lejon
#Peter Minuit, Delaware
model.nation.swedish.ship.11=Calmare Nyckel
#1819
model.nation.swedish.ship.12=Carl XIII
#1678
model.nation.swedish.ship.13=Carolus IX
model.nation.swedish.ship.14=Carolus IX
model.nation.swedish.ship.15=Carolus XI
#1648
model.nation.swedish.ship.16=Cesar
#Nya Sverige
model.nation.swedish.ship.17=Charitas
model.nation.swedish.ship.18=Christina
#1655
model.nation.swedish.ship.19=Drake
#1785
model.nation.swedish.ship.20=Dristigheten
#1774
model.nation.swedish.ship.21=Dronning Sofia Magdalena
#1680
model.nation.swedish.ship.22=Drottning Hedvig Eleanora
#1680
model.nation.swedish.ship.23=Drottning Ulrika Eleanora
#1731
model.nation.swedish.ship.24=Drottningholm
#1784
model.nation.swedish.ship.25=Dygd
#1557
model.nation.swedish.ship.26=Elefant
model.nation.swedish.ship.27=Elfsborg
#Africa
model.nation.swedish.ship.28=Elisabeth
model.nation.swedish.ship.29=Engel
model.nation.swedish.ship.30=Enhörning
model.nation.swedish.ship.31=Enigheten
#1683
model.nation.swedish.ship.32=Estland
#1783
model.nation.swedish.ship.33=Fadnerslandet
#1652
model.nation.swedish.ship.34=Falk
#St Barts
model.nation.swedish.ship.35=Fama
#1650
model.nation.swedish.ship.36=Fenix
#1735
model.nation.swedish.ship.37=Finland
model.nation.swedish.ship.38=Finska Memnon
model.nation.swedish.ship.39=Finska Svan
model.nation.swedish.ship.40=Förgylta Dufva
#1825
model.nation.swedish.ship.41=Försiktigheten
#1730
model.nation.swedish.ship.42=Fred
#1698
model.nation.swedish.ship.43=Frederika Amalia
model.nation.swedish.ship.44=Fredrik Rex
model.nation.swedish.ship.45=Freedenburg
#1731
model.nation.swedish.ship.46=Frihet
#1634
model.nation.swedish.ship.47=Göta Ark
#1658
model.nation.swedish.ship.48=Göteborg
#1702
model.nation.swedish.ship.49=Götha Lejon
#1682
model.nation.swedish.ship.50=Gotland
#1748
model.nation.swedish.ship.51=Greve Sparre
model.nation.swedish.ship.52=Grippen
#1832
model.nation.swedish.ship.53=Gustav den Store
model.nation.swedish.ship.54=Gyllene Hajen
#1682
model.nation.swedish.ship.55=Halland
model.nation.swedish.ship.56=Halmstad
model.nation.swedish.ship.57=Hector
#1781
model.nation.swedish.ship.58=Hedvig Elisabet Charlotta
#1651
model.nation.swedish.ship.59=Herkules
#1779
model.nation.swedish.ship.60=Hertig Ferdinand
#1731
model.nation.swedish.ship.61=Hessen Cassel
#1675
model.nation.swedish.ship.62=Hieronymus
model.nation.swedish.ship.63=Hjort
model.nation.swedish.ship.64=Hoffi
model.nation.swedish.ship.65=Hollands Galej
model.nation.swedish.ship.66=Jonas von Emden
#1633
model.nation.swedish.ship.67=Jupiter
#1677
model.nation.swedish.ship.68=Kalmar
model.nation.swedish.ship.69=Kalmar Bark
#1824
model.nation.swedish.ship.70=Karl XIV Johan
model.nation.swedish.ship.71=Karlskrona
model.nation.swedish.ship.72=Kattan
#1775
model.nation.swedish.ship.73=Konung Adolph Fredrik
#1732
model.nation.swedish.ship.74=Konung Fredrik
#1777
model.nation.swedish.ship.75=Konung Gustaf III
#1799
model.nation.swedish.ship.76=Konung Gustaf IV
#1683
model.nation.swedish.ship.77=Konung Karl
#1633
model.nation.swedish.ship.78=Kristina
#1633
model.nation.swedish.ship.79=Krona Ark
#1668
model.nation.swedish.ship.80=Kronan
#1782
model.nation.swedish.ship.81=Kronprins Gustaf Adolph
#1711
model.nation.swedish.ship.82=Kronskepp
#1677
model.nation.swedish.ship.83=Lax
#1682
model.nation.swedish.ship.84=Lifland
model.nation.swedish.ship.85=Lilia
model.nation.swedish.ship.86=Lilla Hjort
model.nation.swedish.ship.87=Lilla Svan
#1789
model.nation.swedish.ship.88=Louisa Ulrika
#1655
model.nation.swedish.ship.89=Mane
#1785
model.nation.swedish.ship.90=Manligheten
#1648
model.nation.swedish.ship.91=Maria
#1633
model.nation.swedish.ship.92=Mars
model.nation.swedish.ship.93=Memnon
model.nation.swedish.ship.94=Mercurius
#1640
model.nation.swedish.ship.95=Monikendam
#1673
model.nation.swedish.ship.96=Neptunus
#1703
model.nation.swedish.ship.97=Nordstjerna
#1698
model.nation.swedish.ship.98=Norrkoping
#1665
model.nation.swedish.ship.99=Nyckel
#1681
model.nation.swedish.ship.100=Öland
#1628
model.nation.swedish.ship.101=Oldenrg
#1783
model.nation.swedish.ship.102=Ömheten
model.nation.swedish.ship.103=Onlyfer
model.nation.swedish.ship.104=Örnen
#1683
model.nation.swedish.ship.105=Osel
#1616
model.nation.swedish.ship.106=Patentia
#1658
model.nation.swedish.ship.107=Pelikan
#1692
model.nation.swedish.ship.108=Pommern
model.nation.swedish.ship.109=Princessa Hedvig
#1682
model.nation.swedish.ship.110=Prins Carl
#1704
model.nation.swedish.ship.111=Prins Carl Fredrik
#1774
model.nation.swedish.ship.112=Prins Fredrik Adolph
#1758
model.nation.swedish.ship.113=Prins Gustaf
#1694
model.nation.swedish.ship.114=Prins Karl
#1830
model.nation.swedish.ship.115=Prins Oscar
model.nation.swedish.ship.116=Prins Wilhelm
model.nation.swedish.ship.117=Prinsessa Fredrika von Hessen
#1694
model.nation.swedish.ship.118=Prinsessa Hedvig Sophia
#1694
model.nation.swedish.ship.119=Prinsessa Ulrika
#1764
model.nation.swedish.ship.120=Prinsessin Sophia Albertina
model.nation.swedish.ship.121=Prints Gustav
#1692
model.nation.swedish.ship.122=Prinzessin Ulrika Eleanora
#1783
model.nation.swedish.ship.123=Rättvisan
#1727
model.nation.swedish.ship.124=Reilt
#1708
model.nation.swedish.ship.125=Riga
#1570
model.nation.swedish.ship.126=Röda Drake
model.nation.swedish.ship.127=Röda Hund
model.nation.swedish.ship.128=Roda Lejon
#1649
model.nation.swedish.ship.129=Sankt Anna
#1662
model.nation.swedish.ship.130=Saturnus
#1636
model.nation.swedish.ship.131=Scepter
#1697
model.nation.swedish.ship.132=Skåne
#1564
model.nation.swedish.ship.133=Skotska Pincka
#1694
model.nation.swedish.ship.134=Småland
#1693
model.nation.swedish.ship.135=Södermanland
#1667
model.nation.swedish.ship.136=Sol
#1725
model.nation.swedish.ship.137=Sophia Charlotta
#1666
model.nation.swedish.ship.138=Spes
model.nation.swedish.ship.139=Sprengeporten
model.nation.swedish.ship.140=St Christopher
#1560
model.nation.swedish.ship.141=St Erik
#1695
model.nation.swedish.ship.142=Stettin
model.nation.swedish.ship.143=Stockholm
model.nation.swedish.ship.144=Suanen
#1662
model.nation.swedish.ship.145=Svärdet
#1559
model.nation.swedish.ship.146=Svenska Hektor
model.nation.swedish.ship.147=Svenska Lejon
model.nation.swedish.ship.148=Svenska Morian
#1734
model.nation.swedish.ship.149=Sverige
#1785
model.nation.swedish.ship.150=Tapperheten
model.nation.swedish.ship.151=Tranheje
#1706
model.nation.swedish.ship.152=Tre Kroner
#1642
model.nation.swedish.ship.153=Tre Lejon
#1598
model.nation.swedish.ship.154=Trekronor
#1719
model.nation.swedish.ship.155=Ulrika Eleonora
#1642
model.nation.swedish.ship.156=Ulven
model.nation.swedish.ship.157=Upland
#1749
model.nation.swedish.ship.158=Uppland
#1600
model.nation.swedish.ship.159=Vasa
#1667
model.nation.swedish.ship.160=Venus
#1647
model.nation.swedish.ship.161=Vestervik
#1658
model.nation.swedish.ship.162=Viktoria
model.nation.swedish.ship.163=Vogel Grip
#1681
model.nation.swedish.ship.164=Wachtmeister
#1719
model.nation.swedish.ship.165=Warberg
#1778
model.nation.swedish.ship.166=Wasa
#1684
model.nation.swedish.ship.167=Wenden
#1696
model.nation.swedish.ship.168=Westmanland
#1649
model.nation.swedish.ship.169=Wismar
#1788
model.nation.swedish.ship.170=Wladislaff
#1664
model.nation.swedish.ship.171=Wrangel
#1675
model.nation.swedish.ship.172=Wrangels Pallats
#1697
model.nation.swedish.ship.173=Wrede

# Native names
# BUG: These have been chosen on the basis of what could be found with
# google in one afternoon. We need someone who actually knows
# something about native American culture to sort things out.
# In each case I have tried to pick a prominent place for a capital,
# and ordered the rest in the following categories:
#   prominent settlements
#   settlements
#   place names
#   names in the language
#   words in the language.
# The code chooses randomly from the list (apart from the capital),
# but this should cease once the list is expertly edited and arranged
# in a sensible order.

# Apache
# Hard to find place names, and the Apache languages are tonal so the
# transliteration was particularly brutal. The following are just
# names, often of tribes, not place names. The capital is the name of
# a tribe and a prosperous reservation.
model.nation.apache.settlementName.0=Mescalero
model.nation.apache.settlementName.1=Ahadje
model.nation.apache.settlementName.2=Ai-a'-ta
model.nation.apache.settlementName.3=Arivaipa
model.nation.apache.settlementName.4=Atokuwe
model.nation.apache.settlementName.5=Awatche
model.nation.apache.settlementName.6=Awp
model.nation.apache.settlementName.7=Carlanas
model.nation.apache.settlementName.8=Chah'-shm
model.nation.apache.settlementName.9=Chiricahua
model.nation.apache.settlementName.10=Chilcotin
model.nation.apache.settlementName.11=Chihuahua
model.nation.apache.settlementName.12=Chishye
model.nation.apache.settlementName.13=Chokonen
model.nation.apache.settlementName.14=Cibecue
model.nation.apache.settlementName.15=Coyotero
model.nation.apache.settlementName.16=Dilzhe'e
model.nation.apache.settlementName.17=H'iwana
model.nation.apache.settlementName.18=Ha-makabamitc
model.nation.apache.settlementName.19=Igihua'-a
model.nation.apache.settlementName.20=Inde
model.nation.apache.settlementName.21=Jarosoma
model.nation.apache.settlementName.22=Jicarilla
model.nation.apache.settlementName.23=Lipiyánes
model.nation.apache.settlementName.24=Loco
model.nation.apache.settlementName.25=Mogollon
model.nation.apache.settlementName.26=Muxtsuhintan
model.nation.apache.settlementName.27=Na-ishi
model.nation.apache.settlementName.28=Naisha
model.nation.apache.settlementName.29=Natagés
model.nation.apache.settlementName.30=Oop
model.nation.apache.settlementName.31=P'onin
model.nation.apache.settlementName.32=Pinal
model.nation.apache.settlementName.33=Poanln
model.nation.apache.settlementName.34=Ramah
model.nation.apache.settlementName.35=Ta-ashi
model.nation.apache.settlementName.36=Tagui
model.nation.apache.settlementName.37=Tagukeresh
model.nation.apache.settlementName.38=Tashin
model.nation.apache.settlementName.39=Taxkahe
model.nation.apache.settlementName.40=Taza
model.nation.apache.settlementName.41=Tchikun
model.nation.apache.settlementName.42=Thah-a-i-nin'
model.nation.apache.settlementName.43=Tinna'-ash
model.nation.apache.settlementName.44=Tonto
model.nation.apache.settlementName.45=Tshishe
model.nation.apache.settlementName.46=Tsézhiné
model.nation.apache.settlementName.47=Utsaamu
model.nation.apache.settlementName.48=Xa-he'-ta-no'
model.nation.apache.settlementName.49=Ypandis


# Arawak
# The Spaniards+smallpox wiped them out, so this is quite flakey and
# contains a lot of personal names. The capital is arbitrarily chosen
# from the apparent root of `Jamaica'.
model.nation.arawak.settlementName.0=Xaymaca
model.nation.arawak.settlementName.1=Aichi
model.nation.arawak.settlementName.2=Alliouagana
model.nation.arawak.settlementName.3=Aloi
model.nation.arawak.settlementName.4=Amakura
model.nation.arawak.settlementName.5=Amonhana
model.nation.arawak.settlementName.6=Aqualta
model.nation.arawak.settlementName.7=Arakaka
model.nation.arawak.settlementName.8=Ay Ay
model.nation.arawak.settlementName.9=Aycayia
model.nation.arawak.settlementName.10=Bayamo
model.nation.arawak.settlementName.11=Bayaquitiri
model.nation.arawak.settlementName.12=Becoua
model.nation.arawak.settlementName.13=Behecchio
model.nation.arawak.settlementName.14=Camagüey
model.nation.arawak.settlementName.15=Camerhogue
model.nation.arawak.settlementName.16=Cannouan
model.nation.arawak.settlementName.17=Caonabo
model.nation.arawak.settlementName.18=Ciboney-Taíno
model.nation.arawak.settlementName.19=Guamá
model.nation.arawak.settlementName.20=Guanaboa
model.nation.arawak.settlementName.21=Guanacagarí
model.nation.arawak.settlementName.22=Guanahatabey
model.nation.arawak.settlementName.23=Guarionex
model.nation.arawak.settlementName.24=Hairoun
model.nation.arawak.settlementName.25=Hewanorra
model.nation.arawak.settlementName.26=Higüayo
model.nation.arawak.settlementName.27=Higüey
model.nation.arawak.settlementName.28=Hiwanarau
model.nation.arawak.settlementName.29=Ichirouganaim
model.nation.arawak.settlementName.30=Iguayagua
model.nation.arawak.settlementName.31=Imataka
model.nation.arawak.settlementName.32=Jagua
model.nation.arawak.settlementName.33=Jagua
model.nation.arawak.settlementName.34=Kairi
model.nation.arawak.settlementName.35=Karukera
model.nation.arawak.settlementName.36=Kayryouacou
model.nation.arawak.settlementName.37=Lele
model.nation.arawak.settlementName.38=Liamuiga
model.nation.arawak.settlementName.39=Liguanea
model.nation.arawak.settlementName.40=Macaca
model.nation.arawak.settlementName.41=Madinina
model.nation.arawak.settlementName.42=Maguana
model.nation.arawak.settlementName.43=Maguá
model.nation.arawak.settlementName.44=Malliouhana
model.nation.arawak.settlementName.45=Mamee
model.nation.arawak.settlementName.46=Manaos
model.nation.arawak.settlementName.47=Mayobanex
model.nation.arawak.settlementName.48=Ocananmanrou
model.nation.arawak.settlementName.49=Oualichi
model.nation.arawak.settlementName.50=Oualie
model.nation.arawak.settlementName.51=Ouanalao
model.nation.arawak.settlementName.52=Siba
model.nation.arawak.settlementName.53=Soualiga
model.nation.arawak.settlementName.54=Tobago
model.nation.arawak.settlementName.55=Touloukaera
model.nation.arawak.settlementName.56=Wa'omoni
model.nation.arawak.settlementName.57=Wadadli
model.nation.arawak.settlementName.58=Wai'tukubuli
model.nation.arawak.settlementName.59=Xaraguá


# Aztec. Plenty, suppressed some really long ones.
model.nation.aztec.settlementName.0=Teocuitlatlan
# Prominent
model.nation.aztec.settlementName.1=Acaltepec
model.nation.aztec.settlementName.2=Acapulco
model.nation.aztec.settlementName.3=Acatlan
model.nation.aztec.settlementName.4=Acaxochitlan
model.nation.aztec.settlementName.5=Ajuchitlan
model.nation.aztec.settlementName.6=Atotonilco
model.nation.aztec.settlementName.7=Camotlan
model.nation.aztec.settlementName.8=Chapultepec
model.nation.aztec.settlementName.9=Cihuatlan
model.nation.aztec.settlementName.10=Coatepec
model.nation.aztec.settlementName.11=Coatlan
model.nation.aztec.settlementName.12=Colotlan
model.nation.aztec.settlementName.13=Cuernavaca
model.nation.aztec.settlementName.14=Ehecatepec
model.nation.aztec.settlementName.15=Epatlan
model.nation.aztec.settlementName.16=Huehuetlan
model.nation.aztec.settlementName.17=Hueyapan
model.nation.aztec.settlementName.18=Iztaccihuatl
model.nation.aztec.settlementName.19=Jocotepec
model.nation.aztec.settlementName.20=Mazatlan
model.nation.aztec.settlementName.21=Michoacan
model.nation.aztec.settlementName.22=Ocotepec
model.nation.aztec.settlementName.23=Ocotlan
model.nation.aztec.settlementName.24=Popocatepetl
model.nation.aztec.settlementName.25=Tecolotlan
model.nation.aztec.settlementName.26=Teotlalco
model.nation.aztec.settlementName.27=Tepoztlan
model.nation.aztec.settlementName.28=Tototlan
model.nation.aztec.settlementName.29=Tuxpan
model.nation.aztec.settlementName.30=Xochimilco
model.nation.aztec.settlementName.31=Zacualco
# Look good (shortish)
model.nation.aztec.settlementName.32=Acapan
model.nation.aztec.settlementName.33=Acaxochic
model.nation.aztec.settlementName.34=Acozpa
model.nation.aztec.settlementName.35=Amaxac
model.nation.aztec.settlementName.36=Atepec
model.nation.aztec.settlementName.37=Atzacan
model.nation.aztec.settlementName.38=Aztoapan
model.nation.aztec.settlementName.39=Caltepec
model.nation.aztec.settlementName.40=Chalco
model.nation.aztec.settlementName.41=Chictlan
model.nation.aztec.settlementName.42=Cilla
model.nation.aztec.settlementName.43=Coacalco
model.nation.aztec.settlementName.44=Coyucac
model.nation.aztec.settlementName.45=Cualac
model.nation.aztec.settlementName.46=Etlan
model.nation.aztec.settlementName.47=Huipilan
model.nation.aztec.settlementName.48=Huitztlan
model.nation.aztec.settlementName.49=Itztlan
model.nation.aztec.settlementName.50=Ixicayan
model.nation.aztec.settlementName.51=Iztatlan
model.nation.aztec.settlementName.52=Mixquic
model.nation.aztec.settlementName.53=Molotla
model.nation.aztec.settlementName.54=Nextitlan
model.nation.aztec.settlementName.55=Nopalla
model.nation.aztec.settlementName.56=Olac
model.nation.aztec.settlementName.57=Oxichan
model.nation.aztec.settlementName.58=Piaztla
model.nation.aztec.settlementName.59=Quechulac
model.nation.aztec.settlementName.60=Tamuoc
model.nation.aztec.settlementName.61=Tecpan
model.nation.aztec.settlementName.62=Tenanco
model.nation.aztec.settlementName.63=Tepexic
model.nation.aztec.settlementName.64=Texopan
model.nation.aztec.settlementName.65=Tlapan
model.nation.aztec.settlementName.66=Tolocan
model.nation.aztec.settlementName.67=Toyac
model.nation.aztec.settlementName.68=Xala
model.nation.aztec.settlementName.69=Xayaco
model.nation.aztec.settlementName.70=Xico
model.nation.aztec.settlementName.71=Xochtla
model.nation.aztec.settlementName.72=Yopico
model.nation.aztec.settlementName.73=Zola
model.nation.aztec.settlementName.74=Zozolan

# More if needed
# Acalhuacan Acamiltzinco Acapetlatlan Acaticpac Acatzinco Acayocan
# Acazacatla Achiotlan Acocolco Acocozpan Acolhuacan Acolman Acolnahuac
# Acuitlapan Ahuacatlan Ahuatepec Ahuatzitzinco Ahuehuepan Ahuexoyocan
# Ahuilizapan Alahuiztlan Amacoztitlan Amatlan Amaxtlan Ameyalco
# Anenequilco Apancalecan Atempa Atenanco Atenco Atezcahuacan
# Atlacuihuayan Atlan Atlapulac Atlatlauhcan Atlhuelic Atlicholoayan
# Atocpan Auchpanco Axopan Ayotlan Ayotochco Ayotzintepec Ayoxochiapan
# Azcaputzalco Aztaquemecan Cacalomacan Calimayan Calyahualco Capulapan
# Capulteopan Cempoalan Cenzontepec Chalco-atenco Chapolixitla
# Chapolmoloyan Chiapan Chilacachapan Chilapan Chiltecpintla Chimalpan
# Chinantlan Chipetlan Cihuateopan Cincozcatlan Citlaltepec Coapan
# Coatlayauhcan Coatzinco Coaxomulco Cocolan Cohuatlan Colhuacan
# Colhuatzinco Coliman Comaltepec Comitlan Copalapan Coyohuacan
# Coyolapan Cozamaloapan Cozcatecutlan Cuahuacan Cuahuitlixco
# Cuahxomulco Cuatlatlauhc Cuatzontepec Cuauhnahuac Cuauhpiloyan
# Cuauhquemecan Cuauhtetelco Cuauhtinchan Cuauhtitlan Cuauhtlan
# Cuauhtochco Cuauhximalpan Cuauhyocan Cuaupanoayan Cuetlaxtlan
# Cuicatlan Cuitlahuac Cuitlapan Ehuacalco Epazoyucan Huapalcalco
# Huaxtepec Huaxyacac Hueipochtla Huexolotlan Huilotepec Huitzannola
# Huitzilapan Huitzitzilan Huitznahuac Huitzoco Huixachtitlan
# Ichcaatoyac Ichcateopan Ichcatlan Icpatepec Iczochinanco Itzamatitlan
# Itzcuintepec Itzmiquilpan Itzocan Itztepec Itzteyocan Ixcoyamec
# Ixmatlatlan Ixquemecan Izhuatlan Iztacalco Iztactlalocan Iztapan
# Iztitlan Macuilxochic Malinalco Malinaltepec Mapachtepec Matixco
# Matlatlan Metepec Miacatla Miahuapan Michapan Michatlan Michmaloyan
# Micquetlan Mictlan Mitepec Mitzinco Mixcoac Mixtlan Mizquitlan
# Mizquiyahuala Molanco Nacochtlan Nantzintlan Nepopoalco Nochiztlan
# Nochtepec Ocelotepec Ochpaniztli Ocoapan Ocoyacac Ocpayucan Ocuilan
# Ohuapan Olinalan Olintepec Otlatitlan Otlazpa Otonpan Oxitipan Oxitlan
# Oztoman Oztoticpac Oztotlapechco Panotlan Pantepec Papantlan
# Patlanalan Petlatlan Pipioltepec Poctepec Poctlan Popotlan Puxcauhtlan
# Quetzallan Quetzalmacan Quetzaloztoc Quetzaltepec Quimichtepec
# Quiyauhteopan Tamapachco Tamazolan Tamazolapan Teacalco Tecalco
# Tecamachalco Tecaxic Teccalco Techcahuacan Teciuhtlan Tecmilco
# Tecoloapan Tecozauhtla Tecpatepec Tecpatzinco Tecualoyan Tecuantepec
# Tecuhtepec Tehuehuec Tehuiloyocan Tehuitzco Teloloapan Temazcalapan
# Temohuacan Tenantzinco Tenayocan Tenexticpac Teoatzinco Teocalhueyac
# Teocaltzinco Teochiapan Teociocan Teocuitlatlan Teopantepec Teopantlan
# Teotenanco Teotlalpan Teotliztacan Tepechiapan Tepechpan Tepechupa
# Tepecuacuilco Tepemaxalco Tepepulan Tepetitlan Tepetlacalco
# Tepetlahuacan Tepetlaoztoc Tepetlapa Tepexauhnalco Tepeyacac Tepoxaco
# Tepuzcululan Tepuztlan Tequemecan Tequixquiapan Tetenanco Tetepanco
# Teteuhtepec Teteutlan Teticpac Tetzapotitlan Tetzotzocan Texcacoac
# Texcoco Tezcatepec Tizatepec Tizayocan Tlaahuililpan Tlachco
# Tlachinoltic Tlachmalacac Tlachquiauhco Tlachyahualco Tlacopan
# Tlacotlala Tlahquilpan Tlalatlauhco Tlaltizapan Tlamacazapan
# Tlaniztlan Tlaollan Tlapacoyan Tlatelolco Tlatizapan Tlatlachco
# Tlatzoxiuhco Tlaximaloyan Tlayacac Tlayacapan Tliltepec Tochconco
# Tochtepec Toliman Tollan Toltitlan Tonanitla Tonatiuhco Totolapan
# Totoltzinco Tototepec Toztlan Tozxiuhco Tuchtlan Tulantzinco Tzapotlan
# Tzicaputzalco Tzilacaapan Tzinacanoztoc Tzinacantepec Tzinacantlan
# Tzompahuacan Tzompanco Tzontzapotla Xalac Xalapan Xalatlan Xaloztoc
# Xaltepec Xaltianquizco Xaltocan Xaxapan Xicalhuacan Xicaltepec
# Xilotepec Xilotzinco Xiloxoxhitlan Xiuhcoac Xiuhtepec Xiuhuacan
# Xochiacan Xochichiucan Xochimilco Xochitepec Xochitla Xochiyetlan
# Xoconochco Xocotitlan Xocotla Xocoyocan Xolochauhyan Xolotlan
# Xometzoyocan Xoxontla Xoyoltepec Yacapitztlan Yancuitlan Yauhtepecc
# Yaunahuac Yautlan Yoalan Yoaltepec Yoltepozontla Zacatepec Zacatla
# Zacatulan Zacualpan Zacuantepec Zoquitzinco
# A bit long
# Acamilixtlahuacan Ayotochcuitlatla Calixtlahuacan Chichicuauhtla
# Chichihualtetacala Chiconquiauhco Chontalcoatlan Coaixtlahuacan
# Cozcacuahtenanco Cozohuipilecan Cuachquetzaloyan Cuauhnacaztlan
# Cuauhquecholan Cuauhtecomatlan Cuauhtecomatzinco Cuauhxayacatitlan
# Cuauhxilotitlan Cuezcomahuacan Cuezcomaixtlahuacan Cuezcomatitlan
# Cuezcomatlyacac Ehecatlapechco Huitzilopuchco Itzcuincuitlapilco
# Itzihuquilyocan Mamalhuaztepec Mictlancuauhtla Quetzalcuitlapilco
# Tetlapanaloyan Tezcatepetonco Tlacaxipehualiztli Tlacozauhtitlan
# Tlalcuechahuaya Tlapanicxitlan Tlatlauhquitopec Tonalimoquetzayan
# Totomaixtlahuacan Tzayanalquilpan Xiuhteczacatlan Xochicuauhtitlan
# Xochimilcatinco Yancuictlalpan Yeohuitzquilocan


# Cherokee
model.nation.cherokee.settlementName.0=Itsa'ti
# Prominent
model.nation.cherokee.settlementName.1=Ani'-Kawit'ta
model.nation.cherokee.settlementName.2=Ani'-Ku'sa
model.nation.cherokee.settlementName.3=Atala'nuwa'
model.nation.cherokee.settlementName.4=Dagu'nawa'lahi
model.nation.cherokee.settlementName.5=Iau'nigu
model.nation.cherokee.settlementName.6=Kana'sta
model.nation.cherokee.settlementName.7=Kawi'yi
model.nation.cherokee.settlementName.8=Kitu'hwa
model.nation.cherokee.settlementName.9=Ku'swati'yi
model.nation.cherokee.settlementName.10=Kuwanda'ta lun'yi
model.nation.cherokee.settlementName.11=Na'gu tsi'
model.nation.cherokee.settlementName.12=Na'na-tlu gun'yi
model.nation.cherokee.settlementName.13=Nikwasi'
model.nation.cherokee.settlementName.14=Nikutse'gi
model.nation.cherokee.settlementName.15=Tanasi'
model.nation.cherokee.settlementName.16=Ta'ski'gi
model.nation.cherokee.settlementName.17=Tlanusi'yi
model.nation.cherokee.settlementName.18=Tsatanu'gi
model.nation.cherokee.settlementName.19=Tsikama'gi
model.nation.cherokee.settlementName.20=Tsunda'talesun'yi
model.nation.cherokee.settlementName.21=Uwaga'hi
# Settlements
model.nation.cherokee.settlementName.22=Ayuhwa'si
model.nation.cherokee.settlementName.23=Dugilu'yi
model.nation.cherokee.settlementName.24=Elatse'yi
model.nation.cherokee.settlementName.25=Gansagi
model.nation.cherokee.settlementName.26=I'tawa'
model.nation.cherokee.settlementName.27=Itse'yi
model.nation.cherokee.settlementName.28=Keowee
model.nation.cherokee.settlementName.29=Kulsetsi'yi
model.nation.cherokee.settlementName.30=Stika'yi
model.nation.cherokee.settlementName.31=Tagwa'hi
model.nation.cherokee.settlementName.32=Talikwa'
model.nation.cherokee.settlementName.33=Talulu'
model.nation.cherokee.settlementName.34=Tama'li
model.nation.cherokee.settlementName.35=Tsiy'hi
model.nation.cherokee.settlementName.36=U'stana'li
model.nation.cherokee.settlementName.37=Uy'gila'gi
model.nation.cherokee.settlementName.38=Wata'gi
# Short names
model.nation.cherokee.settlementName.39=Coyatee
model.nation.cherokee.settlementName.40=Dulastun'yi
model.nation.cherokee.settlementName.41=Elawa diyi
model.nation.cherokee.settlementName.42=Gusti'
model.nation.cherokee.settlementName.43=Gatugi'yi
model.nation.cherokee.settlementName.44=Kasdu'yi
model.nation.cherokee.settlementName.45=Nun'daye'li
model.nation.cherokee.settlementName.46=Qualatchee
model.nation.cherokee.settlementName.47=Setsi
model.nation.cherokee.settlementName.48=Ukwu'nu
model.nation.cherokee.settlementName.49=Walasi'yi

# More names if needed
# Amaye'l-e'gwa Ani'-sgayaiyi Ani'-Wa'dihi' Dahlonega Dakwa'i
# Danda'ganu' Da'skwitun'yi Dukas'i Gatu'gitse'yi Gatugi'yi Gatun'iti'yi
# Guaquila Guaxule Gu'lani'yi Gu'nahitun'yi Ka'lanun'yi Kanuga
# Kanu'gulayi Na'duli Sakwi'yi Si'tiku' Suwa'ni Ta'lasi' Tsiksi'tsi
# Tsilalu'hi Tsistetsi'yi Tsistu'yi Ultiwa'i U'lun'yi Wa'ginsi
# A bit long
# Amaye'li-gunahi'ta Ani'-Kitu'hwagi A'tsina'-k ta'um
# Du'stayalun'yi Gun'di'gaduhun'yi Kal-detsi'yunyi Nats-asun'tlunyi
# Tsu'dinunti'yi Walas'-unulstiyi' Wane'-asun'tlunyi


# Inca
# Hard to find names. Those Spaniards at work again... The more
# category are personal names.
model.nation.inca.settlementName.0=Qosqo
# Prominent
model.nation.inca.settlementName.1=Anqas
model.nation.inca.settlementName.2=Areqepa
model.nation.inca.settlementName.3=Ayakuchu
model.nation.inca.settlementName.4=Cajamarca
model.nation.inca.settlementName.5=Chukichampi
model.nation.inca.settlementName.6=Chukiyawu
model.nation.inca.settlementName.7=Jayüma
model.nation.inca.settlementName.8=Killaka
model.nation.inca.settlementName.9=Kimsa Kurusati
model.nation.inca.settlementName.10=Kuchawampa
model.nation.inca.settlementName.11=Kurki
model.nation.inca.settlementName.12=Llankira
model.nation.inca.settlementName.13=Machakamarka
model.nation.inca.settlementName.14=Machu Picchu
model.nation.inca.settlementName.15=Mucuga
model.nation.inca.settlementName.16=Pariya
model.nation.inca.settlementName.17=Pasto
model.nation.inca.settlementName.18=Piru
model.nation.inca.settlementName.19=Putusi
model.nation.inca.settlementName.20=Qollkapampa
model.nation.inca.settlementName.21=Rikaway
model.nation.inca.settlementName.22=Risawariru
model.nation.inca.settlementName.23=Sayacmarca
model.nation.inca.settlementName.24=Sibundoy
model.nation.inca.settlementName.25=Sukri
model.nation.inca.settlementName.26=Tambupampa
model.nation.inca.settlementName.27=Tiwanaku
model.nation.inca.settlementName.28=Tuliru
model.nation.inca.settlementName.29=Turku
model.nation.inca.settlementName.30=Ururu
model.nation.inca.settlementName.31=Valsayacu
model.nation.inca.settlementName.32=Wachakalla
model.nation.inca.settlementName.33=Waras
model.nation.inca.settlementName.34=Wayllamarka
model.nation.inca.settlementName.35=Wuliwya
model.nation.inca.settlementName.36=Wurgus
# Names
model.nation.inca.settlementName.37=Acahuana
model.nation.inca.settlementName.38=Anahuarque
model.nation.inca.settlementName.39=Apacheta
model.nation.inca.settlementName.40=Apaec
model.nation.inca.settlementName.41=Apo-Mayta
model.nation.inca.settlementName.42=Apocatequil
model.nation.inca.settlementName.43=Apu-Illapu
model.nation.inca.settlementName.44=Axomamma
model.nation.inca.settlementName.45=Ayar
model.nation.inca.settlementName.46=Catequil
model.nation.inca.settlementName.47=Cava
model.nation.inca.settlementName.48=Cavillaca
model.nation.inca.settlementName.49=Chasca
model.nation.inca.settlementName.50=Chasca-Coyllur
model.nation.inca.settlementName.51=Cocomama
model.nation.inca.settlementName.52=Coniraya
model.nation.inca.settlementName.53=Copacati
model.nation.inca.settlementName.54=Cuca
model.nation.inca.settlementName.55=Ekkekko
model.nation.inca.settlementName.56=Epunamun
model.nation.inca.settlementName.57=Guachimines
model.nation.inca.settlementName.58=Guamansuri
model.nation.inca.settlementName.59=Huamanpallpa
model.nation.inca.settlementName.60=Huanca
model.nation.inca.settlementName.61=Huiracocha
model.nation.inca.settlementName.62=Ilyapa
model.nation.inca.settlementName.63=Ka-Ata-Killa
model.nation.inca.settlementName.64=Khuno
model.nation.inca.settlementName.65=Kon
model.nation.inca.settlementName.66=Mama-Allpa
model.nation.inca.settlementName.67=Mama-Cocha
model.nation.inca.settlementName.68=Mama-Oullo
model.nation.inca.settlementName.69=Mama-Pacha
model.nation.inca.settlementName.70=Mama-Quilla
model.nation.inca.settlementName.71=Maricanchi
model.nation.inca.settlementName.72=Pacari
model.nation.inca.settlementName.73=Pachacamac
model.nation.inca.settlementName.74=Paricia
model.nation.inca.settlementName.75=Piguerao
model.nation.inca.settlementName.76=Punchau
model.nation.inca.settlementName.77=Quinuama
model.nation.inca.settlementName.78=Si
model.nation.inca.settlementName.79=Supay
model.nation.inca.settlementName.80=Thonapa
model.nation.inca.settlementName.81=Urcaguary
model.nation.inca.settlementName.82=Urcon
model.nation.inca.settlementName.83=Urpihua-Chac
model.nation.inca.settlementName.84=Vicaquirao
model.nation.inca.settlementName.85=Zaramamma


# Iroquois
# Not necessarily proper settlement names, but at least place names.
model.nation.iroquois.settlementName.0=Onondaga
# Prominent
model.nation.iroquois.settlementName.1=Ahkwesáhsne
model.nation.iroquois.settlementName.2=Ateronto
model.nation.iroquois.settlementName.3=Dahsgaowë'geh
model.nation.iroquois.settlementName.4=Degyo'nehsáhöh
model.nation.iroquois.settlementName.5=Degyotnöhsá:kdö:
model.nation.iroquois.settlementName.6=Detgahnegaha'gó:wah
model.nation.iroquois.settlementName.7=Detgahnyöhsráhdöh
model.nation.iroquois.settlementName.8=Deyohatéhsö'
model.nation.iroquois.settlementName.9=Dwahyáyëtwëh
model.nation.iroquois.settlementName.10=Gada:gráhsgëhë:'
model.nation.iroquois.settlementName.11=Gahnawiyó'geh
model.nation.iroquois.settlementName.12=Gahnáwëhta'
model.nation.iroquois.settlementName.13=Gahënagö:
model.nation.iroquois.settlementName.14=Ganyadáiyo'
model.nation.iroquois.settlementName.15=Ganyadáiyo'
model.nation.iroquois.settlementName.16=Ganö:nyo'
model.nation.iroquois.settlementName.17=Gayogohó:nö'
model.nation.iroquois.settlementName.18=Gihë'gowáhneh
model.nation.iroquois.settlementName.19=Gyohnégano:
model.nation.iroquois.settlementName.20=Gyonöhsadé:geh
model.nation.iroquois.settlementName.21=Kahnawà:ke
model.nation.iroquois.settlementName.22=Kana:tso
model.nation.iroquois.settlementName.23=Kanehstà:ke
model.nation.iroquois.settlementName.24=Kanien'kehá:ka
model.nation.iroquois.settlementName.25=Kanon:no
model.nation.iroquois.settlementName.26=Kanyatarakwarote
model.nation.iroquois.settlementName.27=Ken'ta:ke
model.nation.iroquois.settlementName.28=Kyodró:wë:
model.nation.iroquois.settlementName.29=Nigana'jú:'uh
model.nation.iroquois.settlementName.30=Ohnyáhëh
model.nation.iroquois.settlementName.31=Ohswé:gë'
model.nation.iroquois.settlementName.32=Ohí:yo'
model.nation.iroquois.settlementName.33=Onëyotga:'
model.nation.iroquois.settlementName.34=Onödageh
model.nation.iroquois.settlementName.35=Otskwarhehne
model.nation.iroquois.settlementName.36=Sganyádaes
model.nation.iroquois.settlementName.37=Sganyádaes
model.nation.iroquois.settlementName.38=Sganëdá:dih
model.nation.iroquois.settlementName.39=Shahre:'on
model.nation.iroquois.settlementName.40=Skahnehtati
model.nation.iroquois.settlementName.41=Skaniatara:ti
model.nation.iroquois.settlementName.42=Tahnawá:de'
model.nation.iroquois.settlementName.43=Tayëda:né:gë'
model.nation.iroquois.settlementName.44=Tayëdané:gë'
model.nation.iroquois.settlementName.45=Tekotaroke
model.nation.iroquois.settlementName.46=Tgagwë:tro'
model.nation.iroquois.settlementName.47=Tgagwë:tro'
model.nation.iroquois.settlementName.48=Tganadaháe:'
model.nation.iroquois.settlementName.49=Tganadaë'gó:wah
model.nation.iroquois.settlementName.50=Tganahwái:'
model.nation.iroquois.settlementName.51=Tganádaë:'
model.nation.iroquois.settlementName.52=Tganënogáhe:'
model.nation.iroquois.settlementName.53=Tgaya'dagwë:ní:yo'
model.nation.iroquois.settlementName.54=Tgáö:do'
model.nation.iroquois.settlementName.55=Tiawenro:ten
model.nation.iroquois.settlementName.56=Tiawenro:ten
model.nation.iroquois.settlementName.57=Tiohtià:ke
model.nation.iroquois.settlementName.58=Wahta'


# Sioux
# Hard to find. Capital is one of the group names. More are animal names.
model.nation.sioux.settlementName.0=Tetonwan
model.nation.sioux.settlementName.1=Ihanktowana
model.nation.sioux.settlementName.2=Isanti
model.nation.sioux.settlementName.3=MaNkhatho
model.nation.sioux.settlementName.4=Maka Sica
model.nation.sioux.settlementName.5=Matho Paha
model.nation.sioux.settlementName.6=Mdewakantonwan
model.nation.sioux.settlementName.7=Mnis<os<e
model.nation.sioux.settlementName.8=Mnisota
model.nation.sioux.settlementName.9=NaNz<iN Z<ide
model.nation.sioux.settlementName.10=NiN Bdhaska
model.nation.sioux.settlementName.11=NiN S<ude
model.nation.sioux.settlementName.12=NiN TtaNga
model.nation.sioux.settlementName.13=NiN Ubdhadha
model.nation.sioux.settlementName.14=NiN Watte
model.nation.sioux.settlementName.15=OnuNwa
model.nation.sioux.settlementName.16=Paha Sapa
model.nation.sioux.settlementName.17=Ponca
model.nation.sioux.settlementName.18=PpaNkka
model.nation.sioux.settlementName.19=Ppahe Ppize
model.nation.sioux.settlementName.20=Ppahe Sabe
model.nation.sioux.settlementName.21=Sisitonwan
model.nation.sioux.settlementName.22=Ttikhe'e Ama
model.nation.sioux.settlementName.23=UmaNhaN
model.nation.sioux.settlementName.24=Wakhpekute
model.nation.sioux.settlementName.25=Wakpala Sapa
# Words
model.nation.sioux.settlementName.26=Anunkasan
model.nation.sioux.settlementName.27=Hexaka
model.nation.sioux.settlementName.28=Hinhan
model.nation.sioux.settlementName.29=Hogan
model.nation.sioux.settlementName.30=Igmuwatogla
model.nation.sioux.settlementName.31=Keya
model.nation.sioux.settlementName.32=Maga
model.nation.sioux.settlementName.33=Mastincared
model.nation.sioux.settlementName.34=Mato
model.nation.sioux.settlementName.35=Pahin
model.nation.sioux.settlementName.36=Pte
model.nation.sioux.settlementName.37=Sungila
model.nation.sioux.settlementName.38=Sunka
model.nation.sioux.settlementName.39=Sunkawakan
model.nation.sioux.settlementName.40=Sunkmanitu Tanka
model.nation.sioux.settlementName.41=Tatanka
model.nation.sioux.settlementName.42=Tuhmunga
model.nation.sioux.settlementName.43=Wiciteglega
model.nation.sioux.settlementName.44=Zica
model.nation.sioux.settlementName.45=Zintkalabald
model.nation.sioux.settlementName.46=Zuze


# Tupi
# Very flakey. Brazilian state names at least. The capital is chosen because
# of the nice falls.
model.nation.tupi.settlementName.0=Iguaçu
model.nation.tupi.settlementName.1=Abacaxi
model.nation.tupi.settlementName.2=Aché
model.nation.tupi.settlementName.3=Alagoas
model.nation.tupi.settlementName.4=Amapá
model.nation.tupi.settlementName.5=Caetés
model.nation.tupi.settlementName.6=Capoeira
model.nation.tupi.settlementName.7=Carioca
model.nation.tupi.settlementName.8=Ceará
model.nation.tupi.settlementName.9=Chiripá
model.nation.tupi.settlementName.10=Cocama
model.nation.tupi.settlementName.11=Cururu
model.nation.tupi.settlementName.12=Goiás
model.nation.tupi.settlementName.13=Guanabara
model.nation.tupi.settlementName.14=Ipanema
model.nation.tupi.settlementName.15=Itanhangá
model.nation.tupi.settlementName.16=Itaquaquecetuba
model.nation.tupi.settlementName.17=Itaúna
model.nation.tupi.settlementName.18=Jaguariúna
model.nation.tupi.settlementName.19=Kaburé-Iwa
model.nation.tupi.settlementName.20=Minhoca
model.nation.tupi.settlementName.21=Nhengatu
model.nation.tupi.settlementName.22=Niterói
model.nation.tupi.settlementName.23=Omagua
model.nation.tupi.settlementName.24=Pacaembu
model.nation.tupi.settlementName.25=Paranaíba
model.nation.tupi.settlementName.26=Paraná
model.nation.tupi.settlementName.27=Paraná-mirim
model.nation.tupi.settlementName.28=Paranãmbuka
model.nation.tupi.settlementName.29=Paraíba
model.nation.tupi.settlementName.30=Pará
model.nation.tupi.settlementName.31=Perereca
model.nation.tupi.settlementName.32=Peteca
model.nation.tupi.settlementName.33=Piauí
model.nation.tupi.settlementName.34=Pindorama
model.nation.tupi.settlementName.35=Pipoca
model.nation.tupi.settlementName.36=Piranha
model.nation.tupi.settlementName.37=Piraí
model.nation.tupi.settlementName.38=Piroca
model.nation.tupi.settlementName.39=Pororoca
model.nation.tupi.settlementName.40=Potiguara
model.nation.tupi.settlementName.41=Roraima
model.nation.tupi.settlementName.42=Sergipe
model.nation.tupi.settlementName.43=Siri
model.nation.tupi.settlementName.44=Tabajara
model.nation.tupi.settlementName.45=Temiminó
model.nation.tupi.settlementName.46=Tijuca
model.nation.tupi.settlementName.47=Tukan
model.nation.tupi.settlementName.48=Tupinambá
model.nation.tupi.settlementName.49=Tupinikin
model.nation.tupi.settlementName.50=Tupiniquim
model.nation.tupi.settlementName.51=Umuarama
model.nation.tupi.settlementName.52=Urubu
model.nation.tupi.settlementName.53=Urutu

# Auxiliary river names
model.other.region.river.0=Acaponeta
model.other.region.river.1=Acatlan
model.other.region.river.2=Aconcagua
model.other.region.river.3=Aguililla
model.other.region.river.4=Alsek
model.other.region.river.5=Altahama
model.other.region.river.6=Amacuzac
model.other.region.river.7=Amajac
model.other.region.river.8=Amazon
model.other.region.river.9=Ancoa
model.other.region.river.10=Animas
model.other.region.river.11=Apure
model.other.region.river.12=Arkansas
model.other.region.river.13=Arroyo
model.other.region.river.14=Atrato
model.other.region.river.15=Babine
model.other.region.river.16=Blue
model.other.region.river.17=Brazos
model.other.region.river.18=Cahabon
model.other.region.river.19=Cahaboncito
model.other.region.river.20=Canoe
model.other.region.river.21=Caroni
model.other.region.river.22=Cautin
model.other.region.river.23=Chacala
model.other.region.river.24=Champoton
model.other.region.river.25=Chapelco
model.other.region.river.26=Chicayan
model.other.region.river.27=Chilapa
model.other.region.river.28=Chilcotin
model.other.region.river.29=Chubut
model.other.region.river.30=Colorado
model.other.region.river.31=Columbia
model.other.region.river.32=Conchos
model.other.region.river.33=Cruces
model.other.region.river.34=Crystal
model.other.region.river.35=Cuilco
model.other.region.river.36=Culiacan
model.other.region.river.37=Cutipay
model.other.region.river.38=Cutzamala
model.other.region.river.39=Elqui
model.other.region.river.40=Extoraz
model.other.region.river.41=Fernando
model.other.region.river.42=Florido
model.other.region.river.43=Frasier
model.other.region.river.44=Fuerte
model.other.region.river.45=Grijalva
model.other.region.river.46=Huahum
model.other.region.river.47=Hudson
model.other.region.river.48=Itata
model.other.region.river.49=Ixtapan
model.other.region.river.50=Jaltepec
model.other.region.river.51=Jamapa
model.other.region.river.52=Kettle
model.other.region.river.53=Kicking Horse
model.other.region.river.54=Kitwanga
model.other.region.river.55=Kootenay
model.other.region.river.56=Liquine
model.other.region.river.57=Mackenzie
model.other.region.river.58=Magdalena
model.other.region.river.59=Maipo
model.other.region.river.60=Malleco
model.other.region.river.61=Mapocho
model.other.region.river.62=Matape
model.other.region.river.63=Maullin
model.other.region.river.64=Melado
model.other.region.river.65=Mississippi
model.other.region.river.66=Missouri
model.other.region.river.67=Moctezuma
model.other.region.river.68=Nahualate
model.other.region.river.69=Nechako
model.other.region.river.70=Nexapa
model.other.region.river.71=Nigra
model.other.region.river.72=Nuble
model.other.region.river.73=Ocoee
model.other.region.river.74=Oconee
model.other.region.river.75=Okanagan
model.other.region.river.76=Ometepec
model.other.region.river.77=Omitlan
model.other.region.river.78=Palena
model.other.region.river.79=Parnaiba
model.other.region.river.80=Patuca
model.other.region.river.81=Pesqueria
model.other.region.river.82=Platte
model.other.region.river.83=Potomac
model.other.region.river.84=Puelo
model.other.region.river.85=Quesnel
model.other.region.river.86=Rahue
model.other.region.river.87=Sarabia
model.other.region.river.88=Saskatchewan
model.other.region.river.89=Skeena
model.other.region.river.90=Squamish
model.other.region.river.91=Saint Lawrence
model.other.region.river.92=Suwannee
model.other.region.river.93=Tacotalpa
model.other.region.river.94=Tamazula
model.other.region.river.95=Tamesi
model.other.region.river.96=Temascaltepec
model.other.region.river.97=Temporal
model.other.region.river.98=Tepalcatepec
model.other.region.river.99=Tesechoacan
model.other.region.river.100=Tlapaneco
model.other.region.river.101=Tocantins
model.other.region.river.102=Tolten
model.other.region.river.103=Tomatlan
model.other.region.river.104=Tonala
model.other.region.river.105=Tuxpan
model.other.region.river.106=Usanapa
model.other.region.river.107=Verde
model.other.region.river.108=Yaqui
model.other.region.river.109=Yautepec
model.other.region.river.110=Yelcho
model.other.region.river.111=Zahuapan
model.other.region.river.112=Zymoetz


# -17-- Debug

error.disasterAvoided=Disaster %disaster% avoided at %colony%
error.disasterNotAvailable=No disasters available for %colony%
error.notAIColony=%colony% is not an AI colony
info.rgb=RGB value: %red%,%green%,%blue%
prompt.selectDisaster=Select Disaster
prompt.selectGoodsAmount=Select Goods Amount
prompt.selectGoodsType=Select Goods Type
prompt.selectImmigration=Select Immigration Amount
prompt.selectLiberty=Select Liberty Amount
prompt.selectLostCityRumour=Select Lost City Rumor
prompt.selectOwner=Select Owner
prompt.selectRole=Select Role
prompt.selectTurnsToSkip=Select Turns to Skip
prompt.selectUnitType=Select Unit Type
prompt.stepRNG=Step Random Number Generator (%value%)
prompt.selectGold=Select Gold Amount


# -18-- Installer

installer.FreeCol.description=The FreeCol application and data files.
installer.FreeCol=FreeCol
installer.FreeColLanguage.autodetect=Autodetect at game startup
installer.FreeColLanguage.description=You can later change this setting by using the Preferences menu in the game.
installer.FreeColLanguage=Please choose the language to be used in-game:
installer.GameManual.description=This pack contains the official game manual (only available in English).
installer.GameManual=Game Manual
installer.Location.Web=The files are not included in this installer and will automatically be downloaded from the FreeCol website if you enable this pack.
installer.MovieClips.description2=This pack contains movie clips to be played on special occasions in the game. Enabling this pack will install the movie clips on your computer. The alternative is playing the movie clips directly from the game CD/DVD.
installer.MovieClips.description=This pack contains movie clips to be played on special occasions in the game.
installer.MovieClips=Movie Clips
installer.Music.description=The in-game music.
installer.Music=Music
installer.SoundEffects.description=The in-game sound effects.
installer.SoundEffects=Sound Effects
installer.SourceCode.description=The source code used for building this distribution. These files are intended for developers and give no additional functionality to the game.
installer.SourceCode=Source Code
installer.UserFiles.freecol=The FreeCol application directory (only for single user setup)
installer.UserFiles.home=The user's home directory
installer.UserFiles.other=Specify a custom directory
installer.UserFiles=Please choose the location for user-specific settings and savegames: