File: FreeColMessages_ie.properties

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freecol 1.2.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 255,300 kB
  • sloc: java: 147,579; xml: 8,208; sh: 493; lisp: 439; awk: 21; makefile: 14
file content (3120 lines) | stat: -rw-r--r-- 239,389 bytes parent folder | download
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# Messages for Interlingue (Interlingue)
# Exported from translatewiki.net
# Author: Mithridates

chilly=Frisc
cold=Frigid
dry=Sicc
hot=Torrid
temperate=Temperat
veryDry=Tre sicc
veryHigh=Tre Alt
veryLarge=Tre Grand
veryLow=Tre Bass
verySmall=Miscrissim
veryWet=Tre Humid
warm=Calid
wet=Humid
freecol.desktopEntry.GenericName=Lude de Strategie
freecol.desktopEntry.Comment=Un lude de strategie a tornes basat sur "Sid Meieir's Colonization".
accept=Accepter
all=Omno
and=e
browse=Navigar
cancel=Anullar
client=Cliente
close=Terminar
color=Color
connect=Conexer
current=Actual
false=Fals
fill=Plenar
height=Altore
help=Auxilie
high=Alt
host=Hósped
income=Revenú
large=Grand
load=Cargar
low=Bass
many=mult
medium=Medial
more=plu...
music=Musica
name=Nómine
number=Numeró
no=No
none=Necos
normal=Normal
nothing=Necos
ok=OK
options=Optiones
port=Portu
private=privat
quit=Exear
reject=Rejecter
remove=Remover
rename=Renominar
reset=Reiniciar
save=Salvar
scope=Scope
select=Selecter
server=Hósped
skip=Trapassar
small=Micri
statistics=Statisticas
test=Probar
true=Ver
unknown=Ínconosset
unload=Descargar
value=Valore
width=Largore
yes=Yes
abilities=Habilitás
activateAllUnits=Activar omni unités
activateUnit=Activar unité
assignTradeRoute=Assignar rute de comercie
building=Edificie
capital=Capitale
cargo=Cargo
cargoOnCarrier=Cargo in transporte
cashInTreasureTrain=Pecunie in tren de tresor
claimableRadius=Rádius postulabil
clearOrders=Efaciar órdines
colonists=Colonistes
colonyCenter=centre de colonia
colopedia=Colopedia
countryName={{tag:country|%nation%}}
difficulty=Desfacilitá
docks=Docks
dumpCargo=Jettar cargo
extraClaimableRadius=Postulabil rádius in plu
finalResult=Resultate final
fortify=Fortificar
gold=Aure
goldAmount=%amount% {{plural:%amount%|one=aure|other=aure|default=aure}}
goods=Possedage
goToEurope=Ear A Europa
goToThisTile=Ear A Ti-ci Tegul
immigrants=Inmigrantes
inPort=In portu
leaveShip=Forlassar Nave
maximumSize=Maximum grandore
minimumSize=Minimum grandore
mission=Mission
modifiers=Modificatores
nation=Nation
newWorld=Nov Munde
notApplicable=N/A
payArrears=Payar Débites
player=Lusor
purchase=Comprar
recruit=Recrutar
rules=Regules
sailingToAmerica=Seglant vers America
sailingToEurope=Seglant vers Europa
sales=Vendida
sentry=Sentinelle
setSail=Seglar
settlement=Inhabitation
showProductionModifiers=Monstrar modificatores de production
skillTaught=Habilitá Docet
startGame=Comensar Lude
tax=Imposte
train=Exercir
unexplored=Ínexplorat
unitType=Tip de Unitá
units=Unitás
list.add=Adjunter
list.down=A bass
list.edit=Redacter
list.remove=Remover
list.up=A supra
status.loadingGame=Ples atender: Cargant lude
status.savingGame=Ples atender: Salvant lude
status.startingGame=Ples atender: Comensant lude
cli.arg.advantages=AVANTAGES
cli.arg.clientOptions=FILE DE OPTIONES
cli.arg.debug=MODES DE DEBUG
cli.arg.debugRun=TORNES[,SAVENAME]
cli.arg.difficulty=DESFACILITÁ
cli.arg.dimensions=LARGORExALTORE
cli.arg.directory=DIRECTORIA
cli.arg.europeans=EUROPANES
cli.arg.file=FILE
cli.arg.gui-scale=SCALE
cli.arg.locale=LOCALE
cli.arg.loglevel=LOGNIVELLE
cli.arg.metaServer=HÓSPED:PORTU
cli.arg.name=NÓMINE
cli.arg.port=PORTU
cli.arg.seed=SEME
cli.arg.timeout=EXPIRATION
cli.error.advantages=Avantages de tip (%advantages%) expectat, trovat: %arg%
cli.error.badTC=Erra in aperter regularium %tc%
cli.error.clientOptions=Ignorant ínleibil file de optiones de cliente: %string%
cli.error.debug=Liste de mode debug (%modes%) expectat.
cli.error.difficulties=Nivelle de desfacilitá (%difficulties%) expectat, trovat: %arg%
cli.error.europeans=Númere de europan nationes deve esser adminim %min%
cli.error.gui-scale=Percentage de scale GUI (%scales%) expectat, trovat: %arg%
cli.error.home.noRead=Ne posse leer de %string%.
cli.error.home.noWrite=Ne posse scrir a %string%.
cli.error.home.notDir=%string% ne es un directoria.
cli.error.home.notExists=Directoria %string% ne existe.
cli.error.meta-server=Ne un valid meta-servitori adresse: %arg%
cli.error.save=Ne posse leer salvat lude %string%.
cli.error.serverPort=%string% ne es un valid numeró de portu.
cli.error.splash=Splash file %name% ne trovat.
cli.error.timeout=%string% es tro curt (minu quam %minimum%).
cli.advantages=fixar li tip AVANTAGE (%advantages%)
cli.check-savegame.failed=Control de consistentie del salvat lude fallit, vide %log% por detallies.
cli.check-savegame.fixed=Control de consistentie del salvat lude fallit ma corectet, vide %log% por detallies.
cli.check-savegame.success=Control de consistentie del salvat lude successat, vide %log% por detallies.
cli.check-savegame=Controla li dat salvat lude por consistentie
cli.clientOptions=XML-file con usator-optiones de cliente
cli.debug-run=executer N tornes in mode debug, poy optionalmen salvar e exear
cli.debug-start=ínmediatmen comensar un nov lude con sol lusor
cli.debug=definir modes de debug de FreeCol (%modes%)
cli.default-locale=predefinir li loc (LANGUAGE[_COUNTRY[_VARIANT]])
cli.difficulty=fixar nivelle de DESFACILITÁ
cli.european-count=fixar númere de nationes activ (colonial EUROPEANES)
cli.fast=saltar omni dialogs de configuration
cli.font=predefinir li fonte
cli.freecol-data=fixar li data-DIRECTORIA de FreeCol (have un subfilarium nominat 'base')
cli.full-screen=lansar FreeCol in mode plen ecran
cli.gui-scale=GUI elementes de scale, con optional SCALE (%scales%)
cli.headless=lansar programma in mode sin cap
cli.help=monstrar ti-ci ecran auxiliatori
cli.load-savegame=descargar li dat FILE del salvat lude
cli.log-console=scrir é in console é in file
cli.log-file=selecter li file de registre de FreeCol (predefinit a FreeCol.log)
cli.log-level=fixar registre-nivelle de JAVA a LOGNIVELLE
cli.meta-server=fixar li ADDRESSE e PORTU por li meta-servitor
cli.name=furnir un NÓMINE por li lusor
cli.no-intro=trapassar li video introductori
cli.no-java-check=trapassar control de version de java
cli.no-memory-check=trapassar control de memorie
cli.no-sound=lansar FreeCol sin son
cli.no-splash=trapassar splash-ecran
cli.private=comensar servitor privat (ne publicat al metaservitor)
cli.seed=furnir SEME al pseudo-hasardic numeró-generator
cli.server=lansar servitor índependent
cli.server-name=specificar NÓMINE customisat por li servitor
cli.server-port=specificar PORTU customisat por li servitor
cli.splash=monstrar image-FILE por li splash-ecran durant lansa del lude
cli.tc=cargar total conversion con li dat NÓMINE
cli.timeout=secondes secun queles li servitor atende por un response a un question
cli.user-cache-directory=fixar FreeCol DIRECTORIA por cache de usator
cli.user-config-directory=fixar FreeCol DIRECTORIA por configuration de usator
cli.user-data-directory=fixar DIRECTORIA por data de usator
cli.version=monstrar version-numeró e exear
cli.windowed=lansar FreeCol in mode fenestrat, con optional DIMENSIONES
menuBar.colopedia=Colopedia
menuBar.game=Lude
menuBar.orders=Órdine
menuBar.report=Raporte
menuBar.tools=Utensiles
menuBar.view=Vider
menuBar.statusLine=Punctus: %score%    |    Aure: %gold%    |    Impostes: %tax%%    |    Annu: %year%
menuBar.debug=Debug
menuBar.debug.addBuilding=Adjunter edificie a chascun colonia
menuBar.debug.addFoundingFather=Adjunter Fundator
menuBar.debug.addGold=Adjunter Aure
menuBar.debug.addImmigration=Adjunter Inmigration
menuBar.debug.addLiberty=Adjunter libertá a chascun colonia
menuBar.debug.compareMaps.checkComplete=Control complet. Null desincronisation detectet.
menuBar.debug.compareMaps.problem=Possibil problema decovrit. Ples leer li information scrit al standard out.
menuBar.debug.compareMaps=Verificar Desincronisation de Carte
menuBar.debug.displayAIMissions=Monstrar missiones AI
menuBar.debug.displayAdditionalAIMissionInfo=Monstrar information in plu pri missiones AI
menuBar.debug.displayErrorMessage=Monstrar erra-missage
menuBar.debug.displayEuropeStatus=Monstrar statu de Europa
menuBar.debug.displayMonarchPanel=Monstrar panel de Monarch
menuBar.debug.displayPanels=Monstrar paneles
menuBar.debug.displayUnits=Monstrar unités
menuBar.debug.hideEntireMap=Celar Tot Carte
menuBar.debug.memoryManager.gc=Lansar Jettallia-Colector
menuBar.debug.memoryManager=Gerente de Memorie
menuBar.debug.revealEntireMap=Revelar Carte in Tot
menuBar.debug.runMonarch=Fixar li sequent action del Monarch
menuBar.debug.searchTrace=Registrar plen tracies de registre
menuBar.debug.showColonyValue=Monstrar Valores de Colonia
menuBar.debug.showCoordinates=Monstrar Coordinates
menuBar.debug.showResourceKeys=Monstrar Claves de Ressurse
menuBar.debug.skipTurns=Saltar tornes
menuBar.debug.stepRandomNumberGenerator=Far passuar generator de numerós hasardic
menuBar.debug.stopSkippingTurns=Cessar saltar tornes
menuBar.debug.useAI=Usar AI
aboutAction.name=Pri FreeCol
activeAction.name=Activar unité
assignTradeRouteAction.name=Assignar Rute de Comercie
buildColonyAction.name=Constructer/Adherer Colonia
centerAction.name=Centre
changeAction.enterColony.name=Intrar Colonia
changeAction.name=Sequent Unité sur Tegul
changeAction.nextUnitOnTile.name=Sequent Unité sur Tegul
changeAction.selectCarrier.name=Selecter Portator
changeWindowedModeAction.name=Mode Plen Ecran
chatAction.name=Babillar
clearForestAction.name=Vacuar forest
clearOrdersAction.name=Cancelar Órdines
colopediaAction.buildings.name=Edificies
colopediaAction.concepts.name=Conceptes
colopediaAction.fathers.name=Fundatores
colopediaAction.goods.name=Possedage
colopediaAction.nations.name=Nationes
colopediaAction.nationTypes.name=National Avantages
colopediaAction.resources.name=Ressurses in Extra
colopediaAction.terrain.name=Tipes de Terren
colopediaAction.units.name=Unités
colopediaAction.name=%object% (Colopedia)
continueAction.name=Continuar Luder
debugAction.name=Alternar mode debug
declareIndependenceAction.name=Declarar Índependentie
determineHighSeasAction.name=Determinar Alt Mares
difficultyAction.name=Monstrar Nivelle de Desfacilitá
disbandUnitAction.name=Demisser
displayBordersAction.name=Monstrar Frontieras
displayGridAction.name=Monstrar Grill
displayTileTextAction.empty.name=Monstrar null textu in tegules
displayTileTextAction.names.name=Monstrar tegul-nómines
displayTileTextAction.owners.name=Monstrar tegul-proprietarios
displayTileTextAction.regions.name=Monstrar tegul-regiones
endTurnAction.name=Finir Torne
europeAction.name=Europa
executeGotoOrdersAction.name=Executer Órdines a Far
findSettlementAction.name=Trovar Inhabitation
fortifyAction.name=Fortificar
gameOptionsAction.name=Monstrar Optiones de Lude
gotoAction.name=Ear A
gotoTileAction.name=Ear A Tegul
loadAction.name=Cargar
mapControlsAction.name=Control de Carte
mapEditorAction.name=Carte-Redactor
mapGeneratorOptionsAction.name=Monstrar Optiones por Carte-Generator
miniMapToggleBordersAction.name=Alternar visu inter political e economic
miniMapToggleBordersAction.secondary.name=Alternar visu inter political e economic (secundari)
miniMapToggleFogOfWarAction.name=Alternar nebul de guerre
miniMapToggleFogOfWarAction.secondary.name=Alternar nebul de guerre (secundari)
miniMapZoomInAction.name=Agrandar MiniCarte
miniMapZoomInAction.secondary.name=Agrandar MiniCarte (secundari)
miniMapZoomOutAction.name=Diminuer MiniCarte
miniMapZoomOutAction.secondary.name=Diminuer MiniCarte (secundari)
moveAction.E.name=Mover Ost
moveAction.E.secondary.name=Mover Ost (secundari)
moveAction.N.name=Mover Nord
moveAction.N.secondary.name=Mover Nord (secundari)
moveAction.NE.name=Mover Nord-Ost
moveAction.NE.secondary.name=Mover Nord-Ost (secundari)
moveAction.NW.name=Mover Nord-West
moveAction.NW.secondary.name=Mover Nord-West (secundari)
moveAction.S.name=Mover Sud
moveAction.S.secondary.name=Mover Sud (secundari)
moveAction.SE.name=Mover Sud-Ost
moveAction.SE.secondary.name=Mover Sud-Ost (secundari)
moveAction.SW.name=Mover Sud-West
moveAction.SW.secondary.name=Mover Sud-West (secundari)
moveAction.W.name=Mover West
moveAction.W.secondary.name=Mover West (secundari)
newAction.name=Nov
newEmptyMapAction.name=Nov Vacui Carte
openAction.name=Aperter
plowAction.name=Plugar
preferencesAction.name=Preferenties
quitAction.name=Exear
reconnectAction.name=Reconexer
renameAction.name=Renominar
reportCargoAction.name=Raporte pri Cargo
reportColonyAction.name=Consiliator de Colonia
reportCongressAction.name=Continental Congresse
reportEducationAction.name=Raporte Pri Education
reportExplorationAction.name=Raporte Pri Exploration
reportForeignAction.name=Advisor de Aferes Extern
reportHighScoresAction.name=Max Alt Punctus
reportHistoryAction.name=Raporte pri Historie
reportIndianAction.name=Consiliator Indigen
reportLabourAction.name=Consiliator Laboratori
reportMilitaryAction.name=Consiliator Militari
reportNavalAction.name=Consiliator Naval
reportProductionAction.name=Raporte pri Production
reportReligionAction.name=Consiliator Religiosi
reportRequirementsAction.name=Exigenties
reportTradeAction.name=Consiliator Mercatori
reportTurnAction.name=Torne-Raporte
retireAction.name=Retirar
roadAction.name=Constructer via
saveAction.name=Salvar
saveAndQuitAction.name=Salvar e Exear
scaleMapAction.name=Changear Scale de Carte
sentryAction.name=Sentinelle
showMainAction.name=Retornar al Intrada
skipUnitAction.name=Trapassar
startMapAction.name=Comensar Lude
tilePopupAction.name=Monstrar Tegul
toggleViewModeAction.name=Alternar Mode de Vider
tradeRouteAction.name=Rutes de Comercie
unloadAction.name=Descargar
waitAction.name=Atender/Proxim Unité
zoomInAction.name=Inzumar
zoomOutAction.name=Exzumar
actionManager.name=Acceleratores de Claviere
actionManager.shortDescription=Acceleratores de Claviere
difficultyLevels.name=Nivelles de Desfacilitá
model.difficulty.veryEasy.name=Facilissim
model.difficulty.easy.name=Facil
model.difficulty.medium.name=Medial
model.difficulty.hard.name=Desfacil
model.difficulty.veryHard.name=Desfacilissim
model.difficulty.custom.name=Custom
model.difficulty.custom.shortDescription=Un customisabil nivelle de desfacilitá.
model.difficulty.immigration.name=Inmigration
model.option.crossesIncrement.name=Increment de cruces
model.option.crossesIncrement.shortDescription=Li númere de cruces in plu besonat por chascun nov inmigrante.
model.option.recruitPriceIncrease.name=Augmentation in precie de recrutament
model.option.recruitPriceIncrease.shortDescription=Augmenta li custa de recrutar nov inmigrantes.
model.option.lowerCapIncrease.name=Augmentation del precie minimum
model.option.lowerCapIncrease.shortDescription=Augmenta li custa minimum de recrutar chascun nov inmigrante.
model.option.priceIncreasePerType.name=Augmenta de precie por tip de unité
model.option.priceIncreasePerType.shortDescription=Si precie-augmentationes es aplicat a índividual tipes de unités.
model.option.priceIncrease.artillery.name=Augmentation de precie por artillerie
model.option.priceIncrease.artillery.shortDescription=Augmenta li precie por chascun nov pezze de artillerie.
model.option.expertStartingUnits.name=Expert iniciant unités
model.option.expertStartingUnits.shortDescription=Fa omni iniciant unités expertes
model.option.immigrants.name=Inmigrantes
model.option.immigrants.shortDescription=Li unesim inmigrantes ex Europa.
model.difficulty.natives.name=Indigenes
model.option.landPriceFactor.name=Factor de precie de terre
model.option.landPriceFactor.shortDescription=Augmenta li custa de comprar terre indigen.
model.option.nativeConvertProbability.name=Probabilitá de converter indigenes
model.option.nativeConvertProbability.shortDescription=Agranda li probabilitá que indigenes de un destructet inhabitation va converter se.
model.option.burnProbability.name=Probabilitá de incendiar inhabitation
model.option.burnProbability.shortDescription=Augmenta li probabilitá que indigenes va perincendiar colonias.
model.option.nativeDemands.name=Exigenties de indigenes
model.option.nativeDemands.shortDescription=Agranda li quantitá de exigenties indigeni.
model.option.rumourDifficulty.name=Desfacilita de rumores
model.option.rumourDifficulty.shortDescription=Plu alt ti númere, minu probabil deveni li rumores positiv.
model.option.shipTradePenalty.name=Pena de comercie naval
model.option.shipTradePenalty.shortDescription=Pena in percentage a precies proposit de indigenes a naves comercial.
model.option.destroySettlementScore.name=Punctuage por destructer inhabitationes
model.option.destroySettlementScore.shortDescription=Pena a punctuage pro destructer un inhabitation indigen
model.option.buildOnNativeLand.name=Constructer sur terre indigen
model.option.buildOnNativeLand.shortDescription=Ca on posse fundar colonias sur terren indigen.
model.option.buildOnNativeLand.always.name=Sempre
model.option.buildOnNativeLand.always.shortDescription=Constructer sur terren indigen es sempre possibil.
model.option.buildOnNativeLand.first.name=Prim
model.option.buildOnNativeLand.first.shortDescription=Tui unesim colonia posse esser constructet sur terre indigen.
model.option.buildOnNativeLand.firstAndUncontacted.name=Prim Íncontactete
model.option.buildOnNativeLand.firstAndUncontacted.shortDescription=Tui unesim colonia posse esser constructer sur terren indigen si li possedent tribu sta ancor ne in contact.
model.option.buildOnNativeLand.never.name=Nequande
model.option.buildOnNativeLand.never.shortDescription=Constructer sur terre indigen ne es permisset.
model.option.settlementNumber.name=Númere de inhabitationes indigen
model.option.settlementNumber.shortDescription=Option por fixar li númere de inhabitationes indigen sur cartes generat.
model.option.settlementNumber.verySmall.name=Micrissim
model.option.settlementNumber.verySmall.shortDescription=Tre poc inhabitationes indigen
model.option.settlementNumber.small.name=Micri
model.option.settlementNumber.small.shortDescription=Litt númere de inhabitationes indigen
model.option.settlementNumber.medium.name=Medial
model.option.settlementNumber.medium.shortDescription=Medial númere de inhabitationes indigen
model.option.settlementNumber.large.name=Grand
model.option.settlementNumber.large.shortDescription=Grand númere de inhabitationes indigen
model.option.settlementNumber.veryLarge.name=Grandissim
model.option.settlementNumber.veryLarge.shortDescription=Abundant inhabitationes indigen
model.difficulty.monarch.name=Monarch
model.option.monarchMeddling.name=Interferentie monarchal
model.option.monarchMeddling.shortDescription=Augmenta li quantitá e severitá del ingerentie del Monarch.
model.option.taxAdjustment.name=Adjustament de taxes
model.option.taxAdjustment.shortDescription=Augmenta li severitá de levas de taxe.
model.option.mercenaryPrice.name=Precie de mercenarios
model.option.mercenaryPrice.shortDescription=Augmenta li precie de mercenarios ofertat del Monarch.
model.option.maximumTax.name=Imposte maximum
model.option.maximumTax.shortDescription=Li maximum valore a quel li monarch va augmentar impostes.
model.option.monarchSupport.name=Apoy monarchal
model.option.monarchSupport.shortDescription=Apoy militari dat del Monarch.
model.option.treasureTransportFee.name=Custa de transport por tresor
model.option.treasureTransportFee.shortDescription=Li percentage de un tresor retenet del coron pro su transport.
model.option.interventionBells.name=Cloches de Intervention
model.option.interventionBells.shortDescription=Li númere de Cloches besonat por expedir li Fortie de Intervention.
model.option.interventionTurns.name=Tornes de Intervention
model.option.interventionTurns.shortDescription=Li númere de tornes inter additiones al Fortie de Intervention.
model.option.refSize.name=Grandore del Reyal Fortie de Expedition
model.option.refSize.shortDescription=Li númere e tip de unités ex quel sta li Reyal Fortie de Expedition.
model.option.refSize.soldiers.name=Infanterie
model.option.refSize.soldiers.shortDescription=Li númere de unités de Infanterie.
model.option.refSize.dragoons.name=Cavalleríe
model.option.refSize.dragoons.shortDescription=Li númere de unités de Cavalleríe.
model.option.refSize.menOfWar.name=Men'O'War
model.option.refSize.menOfWar.shortDescription=Li quantitá de "Men'O'War" (naves de guerre).
model.option.refSize.artillery.name=Artillerie
model.option.refSize.artillery.shortDescription=Li númere de unités de Artillerie.
model.option.interventionForce.name=Fortie de Intervention
model.option.interventionForce.shortDescription=Li Fortie de Expedition expedit por apoyar tui Guerre de Índependentie.
model.option.mercenaryForce.name=Fortie Mercenari
model.option.mercenaryForce.shortDescription=Li Fortie Mercenari ofertat por apoyar tui Guerre de Índependentie.
model.option.warSupportForce.name=Guerre-apoyant Fortie
model.option.warSupportForce.shortDescription=Li maximal Fortie ofertat del Monarch por apoyar tui guerres.
model.option.warSupportGold.name=Aure de Apoy de Guerre
model.option.warSupportGold.shortDescription=Li maximal aure ofertat del Monarch por apoyar tui guerres.
model.difficulty.government.name=Guvernament
model.option.badGovernmentLimit.name=Límite de mal guvernament
model.option.badGovernmentLimit.shortDescription=Li maximal númere de reyalistes qui ne suffre un pena de production.
model.option.veryBadGovernmentLimit.name=Límite de tre mal guvernament
model.option.veryBadGovernmentLimit.shortDescription=Li maximal númere de reyalistes qui ne suffre un augmentat pena de production.
model.option.goodGovernmentLimit.name=Límite de bon guvernament
model.option.goodGovernmentLimit.shortDescription=Li minimal percentage de rebelles quel causa un bonus de production.
model.option.veryGoodGovernmentLimit.name=Límite de tre bon guvernament
model.option.veryGoodGovernmentLimit.shortDescription=Li minimal percentage de rebelles quel causa un augmentat bonus de production.
model.difficulty.other.name=Altri
model.option.startingMoney.name=Moné al comense
model.option.startingMoney.shortDescription=Li quantitá de moné con quel tu comensa li lude.
model.option.foundingFatherFactor.name=Factor de Patre Fundatori
model.option.foundingFatherFactor.shortDescription=Augmenta li custa de electer un nov patre fundatori.
model.option.arrearsFactor.name=Factor de ínpayates
model.option.arrearsFactor.shortDescription=Augmenta tui aretrat taxes europan.
model.option.unitsThatUseNoBells.name=Colonistes qui ne usa cloches
model.option.unitsThatUseNoBells.shortDescription=Li númere de colonistes in un colonia qui ne consumpte cloches.
model.option.tileProduction.name=Production de tegules
model.option.tileProduction.shortDescription=Li production de tegules con production variabil.
model.option.tileProduction.veryLow.name=Tre bass
model.option.tileProduction.veryLow.shortDescription=Tre bass production de tegules
model.option.tileProduction.low.name=Bass
model.option.tileProduction.low.shortDescription=Bass production de tegules
model.option.tileProduction.medium.name=Medial
model.option.tileProduction.medium.shortDescription=Medial production de tegules
model.option.tileProduction.high.name=Alt
model.option.tileProduction.high.shortDescription=Alt production de tegules
model.option.tileProduction.veryHigh.name=Tre alt
model.option.tileProduction.veryHigh.shortDescription=Tre alt production de tegules
model.option.badRumour.name=Possibilitá de Mal Rumore
model.option.badRumour.decription=Possibilitá in percentage de un mal resultate por un Rumore.
model.option.goodRumour.name=Possibilitá de Bon Rumore
model.option.goodRumour.decription=Possibilitá in percentage de un bon resultate por un Rumore.
model.difficulty.cheat.name=AI-Dupada
model.option.liftBoycottCheat.name=Levar Boycotte
model.option.liftBoycottCheat.shortDescription=Percentage per torne de un lusor AI a haver un boycott levat sin payar aretrate.
model.option.equipScoutCheat.name=Equipar Explorator
model.option.equipScoutCheat.shortDescription=Possibilitá in percentage per torne por un AI a equipar un unité in Europa quam explorator sin curta.
model.option.equipPioneerCheat.name=Equipar Pionero
model.option.equipPioneerCheat.shortDescription=Possibilitá in percentage per torne por un AI a equipar un unité in Europa quam pionero sin curta.
model.option.landUnitCheat.name=Obtener Unité de Terren
model.option.landUnitCheat.shortDescription=Possibilitá in percentage per torne por un AI a obtener un gratuit utilisabil unité de terre in Europa.
model.option.offensiveLandUnitCheat.name=Obtener Offensiv Unité de Terren
model.option.offensiveLandUnitCheat.shortDescription=Possibilitá in percentage per torne por un AI a obtener un líber ofensiv unité de terren in Europa.
model.option.offensiveNavalUnitCheat.name=Optener Offensiv Unité Naval
model.option.offensiveNavalUnitCheat.shortDescription=Possibilitá in percentage regressiv (secun fortie naval) de un AI a constructer gratuitmen un ofensiv unité naval in Europa.
model.option.transportNavalUnitCheat.name=Obtener Naval Unité de Transporte
model.option.transportNavalUnitCheat.shortDescription=Possibilitá in percentage per torne de un AI a constructer un gratuit unité de transporte naval in Europa (si it deve laborar por unités de transport in plu)
gameOptions.name=Optiones de Lude
gameOptions.shortDescription=Optiones de Lude
gameOptions.map.name=Carte
gameOptions.map.shortDescription=Optiones por li tabul del carte.
model.option.turnsToSail.name=Tornes a seglar
model.option.turnsToSail.shortDescription=Tornes besonat por seglar de Europa al Nov Munde.
model.option.settlementLimitModifier.name=Modificator del límite de inhabitationes
model.option.settlementLimitModifier.shortDescription=Quantitá addit al límite de inhabitationes, p.ex. li númere de constructibil vagones.
model.option.fogOfWar.name=Nebul de guerre
model.option.fogOfWar.shortDescription=Esque unités ínamical éxter nor linea de vision mey esser celat?
model.option.explorationPoints.name=Punctus de exploration
model.option.explorationPoints.shortDescription=Esque punctus de exploration mey esser dat por omni decovritiones?
model.option.amphibiousMoves.name=Amfibic moves
model.option.amphibiousMoves.shortDescription=Possibilisar mover directmen ex unités naval ad-in inhabitationes.
model.option.emptyTraders.name=Vacuar unités de comercie
model.option.emptyTraders.shortDescription=Possibilisar vacui unités mercatori a conducter aferes con inhabitationes indigen.
model.option.settlementActionsContactChief.name=Chef contact
model.option.settlementActionsContactChief.shortDescription=Omni actiones con un inhabitation contacte su chef e consumpte li exploratori bonus.
model.option.enhancedMissionaries.name=Fortificat missionarios
model.option.enhancedMissionaries.shortDescription=Missionarios ameliora li aferes del inhabitation e li docet habilitás, e da visibilitá al circumage.
model.option.missionInfluence.name=Influentie de Mission
model.option.missionInfluence.shortDescription=Li fortie del influentie de un Mission sur li alarm-nivelle del indigenes in un inhabitation.
model.option.giftProbability.name=Probabilitá de Don
model.option.giftProbability.shortDescription=Percentage per torne que un pacific inhabitation indigen con un surplus va oferter it quam don ad un amical inhabitation europan in li proximité.
model.option.demandProbability.name=Probabilitá de Demand
model.option.demandProbability.shortDescription=Percentage per torne que un irat inhabitation indigen va exiger tribute de un vexant europan inhabitation in li proximité.
model.option.alarmBonusBuy.name=Bonus de Alarm Indigen pro Comprar
model.option.alarmBonusBuy.shortDescription=Bonus in percentage sur alarm indigen quande on compra merces de un inhabitation indigen, basat sur un 10-esim del valore del merces.
model.option.alarmBonusSell.name=Bonus de Alarm Indigen pro Vendir
model.option.alarmBonusSell.shortDescription=Bonus in percentage sur alarm indigen quande on vendi merces ad un inhabitation indigen, basat sur un 10-esim del valore del merces.
model.option.alarmBonusGift.name=Bonus de Alarm Indigen pro Dones
model.option.alarmBonusGift.shortDescription=Bonus in percentage sur alarm indigen quande on livera dones ad un inhabitation indigen, basat sur un 10-esim del valore del merces.
model.option.settlementNumberOfGoodsToSell.name=Vendida de Merces Indigen
model.option.settlementNumberOfGoodsToSell.shortDescription=Li númere de tipes de merces tipicmen ofertat a comprar per un inhabitation indigen.
model.option.continueFoundingFatherRecruitment.name=Continua recrutar Patres Fundatori
model.option.continueFoundingFatherRecruitment.shortDescription=Continuar a recrutar Patres Fundatori pos que índependentie es dat.
model.option.teleportREF.name=Teleport REF
model.option.teleportREF.shortDescription=REF apari al loc de arivada por su prim destination.
model.option.startingPositions.name=Positiones al Comense
model.option.startingPositions.shortDescription=Determina li comensant positiones del lusores europan.
model.option.startingPositions.classic.name=Classic
model.option.startingPositions.classic.shortDescription=Europan nationes comensa ye li frontiera alt-maric al ost del Nov Munde.
model.option.startingPositions.random.name=A hasarde
model.option.startingPositions.random.shortDescription=Europan nationes comensa ye li frontiera alt-maric úcunc sur li carte.
model.option.startingPositions.historical.name=Historic
model.option.startingPositions.historical.shortDescription=Europan nationes comensa ye li frontiera alt-maric proxim a lor unesim colonia in li Nov Munde.
model.option.initialImmigration.name=Inicial cible de inmigration
model.option.initialImmigration.shortDescription=Númere de cruces a producter ante quande veni li prim migrantes europan.
model.option.peaceProbability.name=Probabilitá de pace
model.option.peaceProbability.shortDescription=Percentage per torne secun quel li pace es mantenet con un AI irat.
model.option.europeanUnitImmigrationPenalty.name=Pena de inmigration por europan unités
model.option.europeanUnitImmigrationPenalty.shortDescription=Pena per torne in production de cruces por chascun unité atendent in Europa.
model.option.playerImmigrationBonus.name=Inmigration bonus de lusor
model.option.playerImmigrationBonus.shortDescription=Bonus per torne al production general de cruces.
model.option.equipEuropeanRecruits.name=Equipar recrutes europan
model.option.equipEuropeanRecruits.shortDescription=Nov exercit o recrutat unités in Europa es equipat secun lor predefinit rol.
model.option.enhancedTradeRoutes.name=Fortificat Rutes de Comercie (EXPERIMENTAL!)
model.option.enhancedTradeRoutes.shortDescription=Cargos es sortit por maximisar li quantitá transferet, e limitationes de import es respectat.
gameOptions.colony.name=Optiones de Colonia
gameOptions.colony.shortDescription=Contene optiones pri li conduida de colonias.
model.option.bellAccumulationCapped.name=Acumulation de cloches limitat
model.option.bellAccumulationCapped.shortDescription=Quande 100% rebelles es atinget, colonias ne posse acumular cloches in plu.
model.option.captureUnitsUnderRepair.name=Capturar unités sub reparation
model.option.captureUnitsUnderRepair.shortDescription=Capturar unités sub reparation quande un colonia es conquestat.
model.option.customIgnoreBoycott.name=Oficie de doane ignora boycott
model.option.customIgnoreBoycott.shortDescription=Li Oficie de doane posse vendir merces sub boycott.
model.option.customsOnCoast.name=Oficies de doane sur coste
model.option.customsOnCoast.shortDescription=On posse constructer oficies de doane solmen in colonias costal.
model.option.disembarkInColony.name=Debarcar in Colonia
model.option.disembarkInColony.shortDescription=Omni unités debarca quande un portator ariva a un colonia.
model.option.expertsHaveConnections.name=Expertes have conexiones
model.option.expertsHaveConnections.shortDescription=Expertes posse usar lor conexiones por furnir minimal quantitás de ressurses por production in fabricas.
model.option.foundColonyDuringRebellion.name=Colonias trovat durant rebellion
model.option.foundColonyDuringRebellion.shortDescription=Un lusor posse continuar fundar colonias durant li Guerre de Índependentie.
model.option.payForBuilding.name=Payar por edificie
model.option.payForBuilding.shortDescription=On posse strax finir constructabiles per payar por merces mancant.
model.option.saveProductionOverflow.name=Salvar excesse de production
model.option.saveProductionOverflow.shortDescription=Salvar excesse de martelles, cloches e cruces.
model.option.clearHammersOnConstructionSwitch.name=Vacuar martelles si li construction cambia
model.option.clearHammersOnConstructionSwitch.shortDescription=Anullar acumulat martelles si hay un change in li actual constructabile.
model.option.allowStudentSelection.name=Possibilisar studiante-selection
model.option.allowStudentSelection.shortDescription=Possibilisa manual vice automatic assignation de studiantes.
model.option.enableUpkeep.name=Edificies besona mantenentie (EXPERIMENTAL)
model.option.enableUpkeep.shortDescription=Ó paya por li mantenentie de edificies, ó suffre un pena de production.
model.option.onlyNaturalImprovements.name=Solmen ameliorationes natural
model.option.onlyNaturalImprovements.shortDescription=Solmen natural ameliorationes de tegules contribue al production de non-manjabiles sur li tegul central del colonia.
model.option.naturalDisasters.name=Natural desastres
model.option.naturalDisasters.shortDescription=Li probabilitá de natural desastres per torne.
gameOptions.victoryConditions.name=Conditiones de Victorie
gameOptions.victoryConditions.shortDescription=Optiones por decicer qualmen victer li lude.
model.option.victoryDefeatREF.name=Unesim lusor a atinger índependentie
model.option.victoryDefeatREF.shortDescription=Li unesim homan lusor qui defeta li Reyal Expeditionari Fortie va victer li lude.
model.option.victoryDefeatEuropeans.name=Omni altri lusores europan defetat
model.option.victoryDefeatEuropeans.shortDescription=Quelcunc lusor qui defeta omni altri europan lusores victe li lude.
model.option.victoryDefeatHumans.name=Omni altri lusores homan defetat
model.option.victoryDefeatHumans.shortDescription=Quelcunc lusor qui defeta omni altri homan lusores victe li lude.
gameOptions.years.name=Optiones de Annus
gameOptions.years.shortDescription=Contene optiones pri varie annus special.
model.option.startingYear.name=Annu comensant
model.option.startingYear.shortDescription=Li annu in quel li lude comensa.
model.option.seasonYear.name=Annu de seson
model.option.seasonYear.shortDescription=Li unesim annu in quel hay du sesones.
model.option.mandatoryColonyYear.name=Obligatori annu de colonia
model.option.mandatoryColonyYear.shortDescription=Li annu in quel posseder un colonia deveni obligatori.
model.option.lastYear.name=Ultim annu de lude
model.option.lastYear.shortDescription=Li annu por li max ultim parte del lude.
model.option.lastColonialYear.name=Ultim lude-annu colonial
model.option.lastColonialYear.shortDescription=Li ultim annu del lude por un colonial lusor.
model.option.independenceTurn.name=Torne de Índependentie
model.option.independenceTurn.shortDescription=Un bonus punctuage es dat si on declara índependentie ante ti-ci torne.
model.option.ages.name=Etás de recrutament por patres fundatori
model.option.ages.shortDescription=Li du annus in quel li importantie del patre fundatori changea (separat per commas).
model.option.seasons.name=Sesones
model.option.seasons.shortDescription=Li númere de sesones in un annu
gameOptions.prices.name=Precie-optiones
gameOptions.prices.shortDescription=Contene lude-generat optiones controlant precies inicial.
model.option.food.minimumPrice.name=Minimum inicial precie por manjage
model.option.food.maximumPrice.name=Maximum inicial precie por manjage
model.option.food.spread.name=Diferentie inter precie de comprada e vendida por manjage
model.option.sugar.minimumPrice.name=Minimum inicial precie por sucre
model.option.sugar.maximumPrice.name=Maximum inicial precie por sucre
model.option.sugar.spread.name=Diferentie inter precie de comprada e vendida por sucre
model.option.tobacco.minimumPrice.name=Minimum inicial precie por tabac
model.option.tobacco.maximumPrice.name=Maximum inicial precie por tabac
model.option.tobacco.spread.name=Diferentie inter precie de comprada e vendida por tabac
model.option.cotton.minimumPrice.name=Minimum inicial precie por coton
model.option.cotton.maximumPrice.name=Maximum inicial precie por coton
model.option.cotton.spread.name=Diferentie inter precie de comprada e vendida por coton
model.option.furs.minimumPrice.name=Minimum inicial precie por pelisses
model.option.furs.maximumPrice.name=Maximum inicial precie por pelisses
model.option.furs.spread.name=Diferentie inter precie de comprada e vendida por pelisses
model.option.lumber.minimumPrice.name=Minimum inicial precie por ligne
model.option.lumber.maximumPrice.name=Maximum inicial precie por ligne
model.option.lumber.spread.name=Diferentie inter precie de comprada e vendida por ligne
model.option.ore.minimumPrice.name=Minimum inicial precie por minerale
model.option.ore.maximumPrice.name=Maximum inicial precie por minerale
model.option.ore.spread.name=Diferentie inter precie de comprada e vendida por minerale
model.option.silver.minimumPrice.name=Minimum inicial precie por argente
model.option.silver.maximumPrice.name=Maximum inicial precie por argente
model.option.silver.spread.name=Diferentie inter precie de comprada e vendida por argente
model.option.rum.minimumPrice.name=Minimum inicial precie por rum
model.option.rum.maximumPrice.name=Maximum inicial precie por rum
model.option.rum.spread.name=Diferentie inter precie de comprada e vendida por rum
model.option.cigars.minimumPrice.name=Minimum inicial precie por cigares
model.option.cigars.maximumPrice.name=Maximum inicial precie por cigares
model.option.cigars.spread.name=Diferentie inter precie de comprada e vendida por cigares
model.option.cloth.minimumPrice.name=Minimum inicial precie por drap
model.option.cloth.maximumPrice.name=Maximum inicial precie por drap
model.option.cloth.spread.name=Diferentie inter precie de comprada e vendida por drap
model.option.coats.minimumPrice.name=Minimum inicial precie por jaques
model.option.coats.maximumPrice.name=Maximum inicial precie por jaques
model.option.coats.spread.name=Diferentie inter precie de comprada e vendida por jaques
model.option.tools.minimumPrice.name=Minimum inicial precie por utensiles
model.option.tools.maximumPrice.name=Maximum inicial precie por utensiles
model.option.tools.spread.name=Diferentie inter precie de comprada e vendida por utensiles
model.option.muskets.minimumPrice.name=Minimum inicial precie por musquetes
model.option.muskets.maximumPrice.name=Maximum inicial precie por musquetes
model.option.muskets.spread.name=Diferentie inter precie de comprada e vendida por musquetes
model.option.tradeGoods.minimumPrice.name=Minimum inicial precie por merces de comercie
model.option.tradeGoods.maximumPrice.name=Maximum inicial precie por merces de comercie
model.option.tradeGoods.spread.name=Diferentie inter precie de comprada e vendida por merces de comercie
model.option.horses.minimumPrice.name=Minimum inicial precie por cavalles
model.option.horses.maximumPrice.name=Maximum inicial precie por cavalles
model.option.horses.spread.name=Diferentie inter precie de comprada e vendida por cavalles
model.option.hammers.price.name=Precie por martelles quande on compra edificies e constructibil unités
mapGeneratorOptions.name=Optiones de Carte-generator
mapGeneratorOptions.shortDescription=Optiones por li Carte-generator.
mapGeneratorOptions.landGenerator.name=Generator de Terren
mapGeneratorOptions.landGenerator.shortDescription=Optiones por fixar li grandore del carte e li quantitá de terre.
model.option.mapWidth.name=Largore de carte
model.option.mapWidth.shortDescription=Option por fixar li largore de cartes generat.
model.option.mapHeight.name=Altore de carte
model.option.mapHeight.shortDescription=Option pro fixar li altore de cartes generat.
model.option.landMass.name=Masse de terre
model.option.landMass.shortDescription=Option por fixar li masse de terre de cartes generat.
model.option.landGeneratorType.name=Tip de masse de terren (EXPERIMENTAL!)
model.option.landGeneratorType.shortDescription=Option por fixar li tip de terre-generator a usar.
model.option.landGeneratorType.classic.name=Classic
model.option.landGeneratorType.classic.shortDescription=Un grand continente e quelc insules.
model.option.landGeneratorType.continent.name=Continente
model.option.landGeneratorType.continent.shortDescription=Li pluparte del terre es un sol continente.
model.option.landGeneratorType.archipelago.name=Archipelago
model.option.landGeneratorType.archipelago.shortDescription=Pluri insules de medial grandore.
model.option.landGeneratorType.islands.name=Insules
model.option.landGeneratorType.islands.shortDescription=Mani plu micri insules.
model.option.preferredDistanceToEdge.name=Preferet distantie a márgine
model.option.preferredDistanceToEdge.shortDescription=Li preferet distantie al márgine del carte.
model.option.maximumDistanceToEdge.name=Maximum distantie al márgine
model.option.maximumDistanceToEdge.shortDescription=Li maximum distantie al márgine del carte.
model.option.distanceToHighSea.name=Distantie al Alt Mare
model.option.distanceToHighSea.shortDescription=Li preferet distantie inter coste e li Alt Mar.
mapGeneratorOptions.terrainGenerator.name=Generator de Terren
mapGeneratorOptions.terrainGenerator.shortDescription=Preferenties por li númere de forestes, montes, etc.
model.option.minimumLatitude.name=Minimum Latitúdine
model.option.minimumLatitude.shortDescription=Li max nordic latitúdine. Un valore negativ indica Latitúdine Nordic.
model.option.maximumLatitude.name=Maximum Latitúdine
model.option.maximumLatitude.shortDescription=Li max sudic latitúdine. Un valore positiv indica Latitúdine Sudic.
model.option.riverNumber.name=Númere de riveres
model.option.riverNumber.shortDescription=Option por fixar li númere de riveres sur cartes generat.
model.option.riverNumber.verySmall.name=Tre micri
model.option.riverNumber.verySmall.shortDescription=Tre poc riveres
model.option.riverNumber.small.name=Micri
model.option.riverNumber.small.shortDescription=Poc númere de riveres
model.option.riverNumber.medium.name=Medial
model.option.riverNumber.medium.shortDescription=Medial númere de riveres
model.option.riverNumber.large.name=Grand
model.option.riverNumber.large.shortDescription=Grand númere de riveres
model.option.riverNumber.veryLarge.name=Tre grand
model.option.riverNumber.veryLarge.shortDescription=Riveres abundant
model.option.mountainNumber.name=Númere de montes
model.option.mountainNumber.shortDescription=Option por fixar li númere de montes sur cartes generat.
model.option.mountainNumber.verySmall.name=Micrissim
model.option.mountainNumber.verySmall.shortDescription=Tre poc montes
model.option.mountainNumber.small.name=Micri
model.option.mountainNumber.small.shortDescription=Poc númere de montes
model.option.mountainNumber.medium.name=Medial
model.option.mountainNumber.medium.shortDescription=Medial númere de montes
model.option.mountainNumber.large.name=Grand
model.option.mountainNumber.large.shortDescription=Grand númere de montes
model.option.mountainNumber.veryLarge.name=Tre grand
model.option.mountainNumber.veryLarge.shortDescription=Abundant montes
model.option.rumourNumber.name=Númere de rumores pri perdit cités
model.option.rumourNumber.shortDescription=Option por fixar li númere de rumores pri perdit cités sur cartes generat.
model.option.rumourNumber.verySmall.name=Tre micri
model.option.rumourNumber.verySmall.shortDescription=Tre poc rumores
model.option.rumourNumber.small.name=Micri
model.option.rumourNumber.small.shortDescription=Poc númere de rumores
model.option.rumourNumber.medium.name=Medial
model.option.rumourNumber.medium.shortDescription=Medial númere de rumores
model.option.rumourNumber.large.name=Grand
model.option.rumourNumber.large.shortDescription=Grand númere de rumores
model.option.rumourNumber.veryLarge.name=Tre grand
model.option.rumourNumber.veryLarge.shortDescription=Abundant rumores
model.option.forestNumber.name=Percentage de forestes
model.option.forestNumber.shortDescription=Option por fixar li percentage de forester sur cartes generat.
model.option.forestNumber.verySmall.name=Tre micri
model.option.forestNumber.verySmall.shortDescription=Tre poc forestes
model.option.forestNumber.small.name=Micri
model.option.forestNumber.small.shortDescription=Poc númere de forestes
model.option.forestNumber.medium.name=Medial
model.option.forestNumber.medium.shortDescription=Medial númere de forestes
model.option.forestNumber.large.name=Grand
model.option.forestNumber.large.shortDescription=Grand númere de forestes
model.option.forestNumber.veryLarge.name=Tre grand
model.option.forestNumber.veryLarge.shortDescription=Abundant forestes
model.option.bonusNumber.name=Percentage de bonus-tegules
model.option.bonusNumber.shortDescription=Option por fixar li percentage de tegules de bonus sur cartes generat.
model.option.bonusNumber.verySmall.name=Tre micri
model.option.bonusNumber.verySmall.shortDescription=Tre poc bonuses
model.option.bonusNumber.small.name=Micri
model.option.bonusNumber.small.shortDescription=Poc númere de bonuses
model.option.bonusNumber.medium.name=Medial
model.option.bonusNumber.medium.shortDescription=Medial númere de bonuses
model.option.bonusNumber.large.name=Grand
model.option.bonusNumber.large.shortDescription=Grand númere de bonuses
model.option.bonusNumber.veryLarge.name=Tre grand
model.option.bonusNumber.veryLarge.shortDescription=Abundant bonuses
model.option.humidity.name=Humiditá
model.option.humidity.shortDescription=Option por fixar li medial humiditá del carte.
model.option.humidity.veryDry.name=Tre Sicc
model.option.humidity.veryDry.shortDescription=Tre bass humiditá
model.option.humidity.dry.name=Sicc
model.option.humidity.dry.shortDescription=Bass humiditá
model.option.humidity.normal.name=Normal
model.option.humidity.normal.shortDescription=Normal humiditá
model.option.humidity.wet.name=Humid
model.option.humidity.wet.shortDescription=Alt humiditá
model.option.humidity.veryWet.name=Tre Humid
model.option.humidity.veryWet.shortDescription=Tre alt humiditá
model.option.temperature.name=Temperatura
model.option.temperature.shortDescription=Option por fixar li medial temperatura del carte.
model.option.temperature.cold.name=Frigid
model.option.temperature.cold.shortDescription=Tre bass temperatura
model.option.temperature.chilly.name=Frisc
model.option.temperature.chilly.shortDescription=Bass temperatura
model.option.temperature.temperate.name=Temperat
model.option.temperature.temperate.shortDescription=Normal temperat
model.option.temperature.warm.name=Calid
model.option.temperature.warm.shortDescription=Alt temperatura
model.option.temperature.hot.name=Torrid
model.option.temperature.hot.shortDescription=Tre alt temperatura
mapGeneratorOptions.import.name=Importar
mapGeneratorOptions.import.shortDescription=Optiones por importar carte o salvat lude.
model.option.importFile.name=Importar file
model.option.importFile.shortDescription=Un file a importar, possibilmen un carte o salvat lude.
model.option.importTerrain.name=Importar terren
model.option.importTerrain.shortDescription=Possibilisa importation de terren.
model.option.importBonuses.name=Bonuses de importation
model.option.importBonuses.shortDescription=Possibilila importation de bonuses.
model.option.importRumours.name=Importar rumores
model.option.importRumours.shortDescription=Possibilisa importation de rumores pri perdit cités.
model.option.importSettlements.name=Importar inhabitationes
model.option.importSettlements.shortDescription=Possibilisa importation de indigen inhabitationes.
clientOptions.name=Preferenties
clientOptions.shortDescription=Preferet optiones de cliente
clientOptions.personal.name=Personal
clientOptions.personal.shortDescription=Optiones specific al lusor.
model.option.playerName.name=Nómine de lusor:
clientOptions.display.name=Aparentie
clientOptions.interface.shortDescription=Contene configurationes por adjustar li aparentie del lude.
model.option.languageOption.name=Lingue
model.option.languageOption.shortDescription=Fixa li lingue usat in li lude.
clientOptions.gui.languageOption.autoDetectLanguage=Autodetecter Lingue
model.option.guiMinNumberToDisplayGoodsCount.name=Monstrar quantitás de merces ye
model.option.guiMinNumberToDisplayGoodsCount.shortDescription=Li quantitá de merces va esser monstrat si egal o plu grand a ti-ci númere.
model.option.guiMaxNumberOfGoodsImages.name=Max númere de images de merces
model.option.guiMaxNumberOfGoodsImages.shortDescription=Li maximal númere de images de merces a monstrar.
model.option.guiMinNumberToDisplayGoods.name=Celar merces in magasine quande minu quam
model.option.guiMinNumberToDisplayGoods.shortDescription=Merces va esser monstrat in li colonia si egal o plu grand a ti-ci númere.
model.option.alwaysCenter.name=Centra selectet tegules sempre
model.option.alwaysCenter.shortDescription=Sempre recentra sur un novmen selectet tegul.
model.option.jumpToActiveUnit.name=Saltar a unité activ
model.option.jumpToActiveUnit.shortDescription=Sempre recentra sur un novmen selectet unité.
model.option.mapScrollOnDrag.name=Rular li tabul de carte quande traent unités
model.option.mapScrollOnDrag.shortDescription=Possibilisa rulada quande traent unités sur li tabul de carte
model.option.autoScroll.name=Auto-rulada del Tabul de Carte
model.option.autoScroll.shortDescription=Possibilisa auto-rulada quande li mus frappe li márgines del carte.
model.option.displayCompassRose.name=Monstrar Bussol-Rose
model.option.displayCompassRose.shortDescription=Ca monstrar li Bussol-Rose o ne.
model.option.displayMapControls.name=Monstrar Controles de Carte
model.option.displayMapControls.shortDescription=Ca monstrar li controles de carte quam predefinit o ne.
model.option.displayGrid.name=Monstrar Grill
model.option.displayGrid.shortDescription=Ca monstrar li grill quam definit o ne.
model.option.displayBorders.name=Monstrar Frontieras
model.option.displayBorders.shortDescription=Ca monstrar frontieras quam predefinit o ne.
model.option.unitLastMoveDelay.name=Retarde del Ultim Movement de Unité
model.option.unitLastMoveDelay.shortDescription=Ca curtmen pausar o ne por li ultim move de un unité
model.option.usePixmaps.name=Usar pixmaps por inmagasinar images
model.option.usePixmaps.shortDescription=Prova desactivar to-ci si ordinari unité-movement es tre lent.
model.option.useOpenGL.name=Possibilisar OpenGL
model.option.useopenGL.shortDescription=Prova activar to-ci si li GUI es tre lent, e desactivar it si it do deveni problematic.
model.option.useXRender.name=Activar XRender
model.option.useXRender.shortDescription=Un altri option quel possibilmen posse corecter un tre lent GUI.
model.option.rememberPanelPositions.name=Memorar positiones de panel
model.option.rememberPanelPositions.shortDescription=Memorar li position de varie paneles.
model.option.rememberPanelSizes.name=Memorar grandores de paneles
model.option.rememberPanelSizes.shortDescription=Memorar li grandore de varie paneles.
model.option.smoothRendering.name=Polit rendition
model.option.smoothRendering.shortDescription=Possibilisa polit rendition del minicarte quande exzumat.
model.option.disableGrayLayer.name=Desactivar funde por fine de torn
model.option.disableGrayLayer.shortDescription=Option por desactivar gris funde por fine de torn.
model.option.miniMapToggleFogOfWar.name=Alternar nebul de guerre sur li minicarte
model.option.miniMapToggleFogOfWar.shortDescription=Si selectet: Tracia li nebul de guerre sur li minicarte.
model.option.miniMapToggleBorders.name=Alternar frontieras sur li minicarte
model.option.miniMapToggleBorders.shortDescription=Si selectet: Tracia li frontieras sur li minicarte.
model.option.mapControls.name=Control de Carte
model.option.mapControls.shortDescription=Quel tip de Control de Carte a monstrar.
clientOptions.gui.mapControls.CornerMapControls.name=Angules
clientOptions.gui.mapControls.CornerMapControls.shortDescription=Controles de Carte ocupa li angules e márgine a bass.
clientOptions.gui.mapControls.ClassicMapControls.name=Classic
clientOptions.gui.mapControls.ClassicMapControls.shortDescription=Controles de Carte ocupa li márgine a dextri.
model.option.color.background.name=Color de Funde
model.option.color.background.shortDescription=Quande li minicarte es completmen exzumat, ti-ci color circumda li carte e li nebul de guerre.
clientOptions.minimap.color.background.black=Nigri
clientOptions.minimap.color.background.gray.dark.very=Tre Obscur Grisi
clientOptions.minimap.color.background.gray.dark=Obscur Grisi
clientOptions.minimap.color.background.gray=Grisi
clientOptions.minimap.color.background.gray.light=Clar Grisi
clientOptions.minimap.color.background.gray.light.very=Tre Clar Grisi
clientOptions.minimap.color.background.blue.light=Clar Blu
model.option.displayTileText.name=Textu in tegules
model.option.displayTileText.shortDescription=Quel textu a monstrar in li tegules.
clientOptions.gui.displayTileText.empty.name=Vacui
clientOptions.gui.displayTileText.empty.shortDescription=Monstrar null textu
clientOptions.gui.displayTileText.names.name=Nómines de Tegules
clientOptions.gui.displayTileText.names.shortDescription=Monstrar li tip de terren
clientOptions.gui.displayTileText.owners.name=Proprietarios de Tegules
clientOptions.gui.displayTileText.owners.shortDescription=Monstrar li nation possedent li tegul, si hay
clientOptions.gui.displayTileText.regions.name=Tegul-Regiones
clientOptions.gui.displayTileText.regions.shortDescription=Monstrar li region a quel li tegul apartene
model.option.displayColonyLabels.name=Etiquettes de Colonia
model.option.displayColonyLabels.shortDescription=Li stil de etiquettes de colonia.
clientOptions.gui.displayColonyLabels.none.name=Necos
clientOptions.gui.displayColonyLabels.none.shortDescription=Ne etiquettar colonias
clientOptions.gui.displayColonyLabels.classic.name=Classic
clientOptions.gui.displayColonyLabels.classic.shortDescription=Etiquettar colonias con un nómine e grandore
clientOptions.gui.displayColonyLabels.modern.name=Modern
clientOptions.gui.displayColonyLabels.modern.shortDescription=Complex etiquette de colonie includent bonus de production e quelcunc edificie in construction
model.option.colonyComparator.name=Sortir colonias secun
model.option.colonyComparator.shortDescription=Determina qualmen sortir colonias.
clientOptions.gui.colonyComparator.byName.name=Nómine
clientOptions.gui.colonyComparator.byName.shortDescription=Sortir alfabeticmen secun nómine
clientOptions.gui.colonyComparator.byAge.name=Etá
clientOptions.gui.colonyComparator.byAge.shortDescription=Sortir secun date de construction
clientOptions.gui.colonyComparator.byPosition.name=Position
clientOptions.gui.colonyComparator.byPosition.shortDescription=Sortir secun position geografic
clientOptions.gui.colonyComparator.bySize.name=Grandore
clientOptions.gui.colonyComparator.bySize.shortDescription=Sortir de max micri a max grand
clientOptions.gui.colonyComparator.bySoL.name=SoL
clientOptions.gui.colonyComparator.bySoL.shortDescription=Sortir chascun decrescent libertá
model.option.defaultZoomLevel.name=Predefinit nivelle de zum
model.option.defaultZoomLevel.shortDescription=Quel predefinit nivelle de zum es usat per li minicarte.
model.option.moveAnimationSpeed.name=Rapiditá de move-animation por nor unités
model.option.moveAnimationSpeed.shortDescription=Changea li rapiditá de glissant unité-animationes por nor unités
clientOptions.gui.moveAnimationSpeed.off=Ex
clientOptions.gui.moveAnimationSpeed.slow=Lent
clientOptions.gui.moveAnimationSpeed.normal=Normal
clientOptions.gui.moveAnimationSpeed.fast=Rapid
model.option.enemyMoveAnimationSpeed.name=Rapiditá de Animation por Moves Ínamical
model.option.enemyMoveAnimationSpeed.shortDescription=Changea li rapiditá del glissant unité-animationes por unités ínamical.
clientOptions.gui.enemyMoveAnimationSpeed.off=Ex
clientOptions.gui.enemyMoveAnimationSpeed.slow=Lent
clientOptions.gui.enemyMoveAnimationSpeed.normal=Normal
clientOptions.gui.enemyMoveAnimationSpeed.fast=Rapid
model.option.friendlyMoveAnimationSpeed.name=Animation-rapiditá por Movementes Amical
model.option.friendlyMoveAnimationSpeed.shortDescription=Changea li rapiditá del glissant unité-animationes por unités amical.
clientOptions.gui.friendlyMoveAnimationSpeed.off=Ex
clientOptions.gui.friendlyMoveAnimationSpeed.slow=Lent
clientOptions.gui.friendlyMoveAnimationSpeed.normal=Normal
clientOptions.gui.friendlyMoveAnimationSpeed.fast=Rapid
clientOptions.messages.name=Missages
clientOptions.messages.shortDescription=Optiones por permisser/despermisser missages.
model.option.guiMessagesGroupBy.name=Gruppa missages secun
model.option.guiMessagesGroupBy.shortDescription=Determina qualmen on mey gruppar missages
clientOptions.messages.guiMessagesGroupBy.nothing.name=Necos
clientOptions.messages.guiMessagesGroupBy.nothing.shortDescription=Missages es ínsortit
clientOptions.messages.guiMessagesGroupBy.type.name=Tip
clientOptions.messages.guiMessagesGroupBy.type.shortDescription=Missages es gruppat secun tip
clientOptions.messages.guiMessagesGroupBy.source.name=Orígine
clientOptions.messages.guiMessagesGroupBy.source.shortDescription=Missages es gruppat secun lor cause
model.option.guiShowBuildingCompleted.name=Missages pri completion de edificies
model.option.guiShowBuildingCompleted.shortDescription=Determina esque on monstra missages pri completion de edificies al comense de chascun torn.
model.option.guiShowCombatResult.name=Missages de combatte
model.option.guiShowCombatResult.shortDescription=Determina esque on monstra resultates de combatte al comense de chascun torn.
model.option.guiShowDemands.name=Exigenties indigen
model.option.guiShowDemands.shortDescription=Determina esque on monstra exigenties indigen al comense de chascun torn.
model.option.guiShowDisasters.name=Desastres
model.option.guiShowDisasters.shortDescription=Determina esque on monstra missages pri desastres al comense de chascun torn.
model.option.guiShowForeignDiplomacy.name=Missages de diplomatie foren
model.option.guiShowForeignDiplomacy.shortDescription=Determina esque on monstra missages pri diplomatie foren.
model.option.guiShowGifts.name=Dones indigen
model.option.guiShowGifts.shortDescription=Determina esque on monstra dones indigen al comense de chascun torn.
model.option.guiShowGoodsMovement.name=Movement de merces
model.option.guiShowGoodsMovement.shortDescription=Determina esque on monstra detalliat movementes de merces.
model.option.guiShowGovernmentEfficiency.name=Missages pri eficientie de guvernament
model.option.guiShowGovernmentEfficiency.shortDescription=Determina esque on monstra missages pri eficientie del guvernament al comense de chascun torn.
model.option.guiShowMarketPrices.name=Missages pri precie del mercate
model.option.guiShowMarketPrices.shortDescription=Determina esque on monstra missages pri precie del mercate al comense de chascun torn.
model.option.guiShowMissingGoods.name=Merces mancant
model.option.guiShowMissingGoods.shortDescription=Determina esque on monstra mancant marces al comense de chascun torn.
model.option.guiShowSonsOfLiberty.name=Missages de Filios de Libertá
model.option.guiShowSonsOfLiberty.shortDescription=Determina esque on monstra missages del Filios de Libertá al comense de chascun torn.
model.option.guiShowTutorial.name=Missages tutorial
model.option.guiShowTutorial.shortDescription=Monstrar missages tutorial
model.option.guiShowUnitAdded.name=Nov colonist-missages
model.option.guiShowUnitAdded.shortDescription=Determina esque on monstra nov missages de colonistes al comense de chascun torn.
model.option.guiShowUnitArrived.name=Missages pri arivada de unités
model.option.guiShowUnitArrived.shortDescription=Determina esque on monstra missages por unités arivant in Europa.
model.option.guiShowUnitDemoted.name=Missages pri degradation de unités
model.option.guiShowUnitDemoted.shortDescription=Determina esque on monstra missages pri degradation de unités.
model.option.guiShowUnitImproved.name=Missages pri unité-ameliorationes
model.option.guiShowUnitImproved.shortDescription=Determina esque on monstra missages pri amelioration de unités al comense de chascun torn.
model.option.guiShowUnitLost.name=Missages pri perdit unités
model.option.guiShowUnitLost.shortDescription=Determina esque on monstra missages pri perdit unités.
model.option.guiShowUnitRepaired.name=Missages pri unités reparat
model.option.guiShowUnitRepaired.shortDescription=Determina esque on monstra missages pri reparat unités.
model.option.guiShowWarehouseCapacity.name=Missages pri capacitá de magasines
model.option.guiShowWarehouseCapacity.shortDescription=Determina esque on monstra missages pri capacitá de magasines al comensa de chascun torn.
model.option.guiShowWarning.name=Missages de advertiment
model.option.guiShowWarning.shortDescription=Determina esque on monstra diversi missages de advertiment.
model.option.guiShowColonyWarnings.name=Advertimentes de situ colonial
model.option.guiShowColonyWarnings.shortDescription=Determina esque on monstra advertimentes del situ colonial.
model.option.guiShowPreCombat.name=Analise de pre-combatte
model.option.guiShowPreCombat.shortDescription=Determina esque on monstra li analise de pre-combatte
model.option.guiShowNotBestTile.name=Ne max bon tegul
model.option.guiShowNotBestTile.shortDescription=Determina esque on adverti pri unités laborant pri disponibil tegules queles ne es optim
model.option.guiShowRegionNaming.name=Nomination de region
model.option.guiShowRegionNaming.shortDescription=Montrar li Dialog por Region-nomination durant que on explora.
model.option.colonyReport.name=Raporte pri Colonia
model.option.colonyReport.shortDescription=Un summarium del activitá in chascun colonia.
clientOptions.messages.colonyReport.classic.name=Classic
clientOptions.messages.colonyReport.classic.shortDescription=Un informativ raporte del colonia con mult images.
clientOptions.messages.colonyReport.compact.name=Compact
clientOptions.messages.colonyReport.compact.shortDescription=Un compact raporte del colonia quel intente monstrar tam mult possibil in un curt linea per colonia.
model.option.labourReport.name=Raport pri Labor
model.option.labourReport.shortDescription=Un summarium del activitá de chascun unité.
clientOptions.messages.labourReport.classic.name=Classic
clientOptions.messages.labourReport.classic.shortDescription=Li classic raporte pri labor.
clientOptions.messages.labourReport.compact.name=Compact
clientOptions.messages.labourReport.compact.shortDescription=Un plu compact version del raporte classic.
clientOptions.savegames.name=Ludes salvat
clientOptions.savegames.shortDescription=Ludes salvat
model.option.showSavegameSettings.name=Dialog por salvar li lude
model.option.showSavegameSettings.shortDescription=Monstar un dialog por fixar optiones de servitor quande on descarga un salvat lude.
clientOptions.savegames.showSavegameSettings.never.name=Nequande
clientOptions.savegames.showSavegameSettings.never.shortDescription=Nequande monstra li dialog de servitor-optiones
clientOptions.savegames.showSavegameSettings.multiplayer.name=Multilusor
clientOptions.savegames.showSavegameSettings.multiplayer.shortDescription=Monstra li dialog de servitor-optiones solmen por multilusori salvat ludes
clientOptions.savegames.showSavegameSettings.always.name=Sempre
clientOptions.savegames.showSavegameSettings.always.shortDescription=Sempre monstra li dialog de servitor-optiones
model.option.autosavePeriod.name=Autosalvar chascun x tornes
model.option.autosavePeriod.shortDescription=Li periode de autosalvar li lude; usa 0 por desactivar it.
model.option.autosaveValidity.name=Deleter autosalvat files pos x dies
model.option.autosaveValidity.shortDescription=Dies de validitá del file autosalvat pos creation. Selecte 0 por ignorar ti-ci condition.
model.option.autosaveDelete.name=Deleter files autosalvat
model.option.autosaveDelete.shortDescription=Deleter old files autosalvat quande on comensa un nov lude.
model.option.confirmSaveOverwrite.name=Confirmar salvar com remplazzament
model.option.confirmSaveOverwrite.shortDescription=Option por confirmar remplazzament de existent files.
model.option.autoSavePrefix.name=Prefix de autosalvada
model.option.autoSavePrefix.shortDescription=Li prefix por nómines de files autosalvat.
model.option.lastTurnName.name=File-nómine por ultim torn
model.option.lastTurnName.shortDescription=Li medie del nómine de file salvat por li ultim torn.
model.option.beforeLastTurnName.name=File-nómine por penultim torn
model.option.beforeLastTurnName.shortDescription=Li medie del nómine de file salvat por li penultim torn.
clientOptions.warehouse.name=Configurationes de Magasines
clientOptions.warehouse.shortDescription=Changear predefinitiones por magasines e oficies de doane.
model.option.customStock.name=Predefinit Stock por Oficies de Doane
model.option.customStock.shortDescription=Li Stock quel mey trovar se in li oficie de doane quande on vendi merces.
model.option.lowLevel.name=Advertiment de Bass Nivelle
model.option.lowLevel.shortDescription=Generar advertiment si li stock deveni plu bass quam ti-ci nivelle.
model.option.highLevel.name=Advertiment de Alt Nivelle
model.option.highLevel.shortDescription=Generar advertiment si li stock deveni plu alt quam ti-ci nivelle.
model.option.stockAccountsForProduction.name=Contos de stock por Production
model.option.stockAccountsForProduction.shortDescription=Vias mercatori confirma quantitá de merces, anc projectet production, por determinar ca visitar un posto.
clientOptions.audio.name=Audio
clientOptions.audio.shortDescription=Configuration de Audio
clientOptions.audio.audioMixer.automatic=Autodetecter audio emisset
model.option.audioMixer.name=Audio Emisset
model.option.audioMixer.shortDescription=Li aparate a usar quande on emisse audio.
model.option.audioVolume.name=Volúmine de Audio
model.option.audioVolume.shortDescription=Volúmine de Audio
model.option.audioAlerts.name=Advertimentes de Auto
model.option.audioAlerts.shortDescription=Silentiar Advertimentes de Audio
clientOptions.other.name=Altri
clientOptions.other.shortDescription=Optiones ne convenent por altri categories
model.option.autoloadEmigrants.name=Autocargar exmigrantes ye seglada a America
model.option.autoloadEmigrants.shortDescription=Questionar ca adcargar exmigrantes sur nave quande it segla vers America.
model.option.autoloadSentries.name=Autocargar sentinellat unités quande un apt portator ariva.
model.option.autoloadSentries.shortDescription=Sentinellat unités va automaticman abordar un disponibil portator.
model.option.autoEndTurn.name=Auto Fine de Torn
model.option.autoEndTurn.shortDescription=Fini li torn automaticmen quande ne hay plu unités a mover.
model.option.showEndTurnDialog.name=Dialog por Fine de Torn
model.option.showEndTurnDialog.shortDescription=Monstrar li dialog de fine de torn si hay unités possent ancor mover.
model.option.indianDemandResponse.name=Response a Exigenties Indigen
model.option.indianDemandResponse.shortDescription=Quo far quande indigenes demanda o exige merces.
clientOptions.other.indianDemandResponse.ask.name=Demandar
clientOptions.other.indianDemandResponse.ask.shortDescription=Demandar te quo far
clientOptions.other.indianDemandResponse.accept.name=Accepter
clientOptions.other.indianDemandResponse.accept.shortDescription=Accepter omni exigenties indigen
clientOptions.other.indianDemandResponse.reject.name=Rejecter
clientOptions.other.indianDemandResponse.reject.shortDescription=Rejecter omni exigenties indigen
model.option.unloadOverflowResponse.name=Surplus pos Descargada
model.option.unloadOverflowResponse.shortDescription=Quo far quande un magasine va haver un surplus pos li descargada de un portator.
clientOptions.other.unloadOverflowResponse.ask.name=Questionar
clientOptions.other.unloadOverflowResponse.ask.shortDescription=Questionar te quo far
clientOptions.other.unloadOverflowResponse.never.name=Nequande
clientOptions.other.unloadOverflowResponse.never.shortDescription=Nequande descargar merces capabil a superfluer un magasine.
clientOptions.other.unloadOverflowResponse.always.name=Sempre
clientOptions.other.unloadOverflowResponse.always.shortDescription=Sempre descargar mem si it superflue un magasine.
clientOptions.mods.name=Mods
clientOptions.mods.shortDescription=Optiones por activar modificationes del lude.
clientOptions.mods.userMods.name=Usator-Mods
clientOptions.mods.userMods.shortDescription=Option por activar lude-modificationes.
clientOptions.etc.name=Etc
model.ability.addTaxToBells.name=Adjunter taxe a cloches
model.ability.addTaxToBells.shortDescription=Li quantitá de taxe acte quam bonus de cloche-production
model.ability.alwaysOfferedPeace.name=Sempre ofertar pace
model.ability.alwaysOfferedPeace.shortDescrption=Europan nationes es sempre preparat a ofertar pace
model.ability.ambushBonus.name=Bonus de inboscada
model.ability.ambushBonus.shortDescription=Bonus de inboscada quande on attacca unités in apert terren.
model.ability.ambushPenalty.name=Pena de inboscada
model.ability.ambushPenalty.shortDescription=Ti-ci nation have un pena de inboscada.
model.ability.ambushTerrain.name=Terren de inboscada
model.ability.ambushTerrain.shortDescription=Ti-ci terren possibilisa inboscadas
model.ability.armed.name=Armat
model.ability.armed.shortDescription=Unités armat
model.ability.autoProduction.name=Autoproduction
model.ability.autoProduction.shortDescription=Producte merces mem quande unités ne trova se.
model.ability.automaticEquipment.name=Autoequipament
model.ability.automaticEquipment.shortDescription=Unités posse equipar se self por defender un inhabitation
model.ability.automaticPromotion.name=Automatic promotion
model.ability.automaticPromotion.shortDescription=Unités es automaticmen promovet si ili victe un combatte
model.ability.avoidExcessProduction.name=Evitar production in excesse
model.ability.avoidExcessProduction.shortDescription=Nequande producter plu merces quam li inmagasinabil quantitá.
model.ability.betterForeignAffairsReport.name=Ameliorat raportes pri foren aferes
model.ability.betterForeignAffairsReport.shortDescription=Raporte pri foren aferes include information in plu
model.ability.bombard.name=Bombardar
model.ability.bombard.shortDescription=Unités possent bombardar
model.ability.bombardShips.name=Bombardar naves
model.ability.bombardShips.shortDescription=Bombardar ínamical naves sur adjacent tegules de aqua.
model.ability.bornInColony.name=Nascet in colonia
model.ability.bornInColony.shortDescription=Unités nascet in un colonia
model.ability.bornInIndianSettlement.name=Nascet in inhabitation indigen
model.ability.bornInIndianSettlement.shortDescription=Unités nascet in un inhabitation indigen
model.ability.build.name=Constructer
model.ability.build.shortDescription=Li habilitá de constructer unités, equipament o edificies, quelcvez de un tip particulari
model.ability.buildCustomHouse.name=Constructer Oficie de Doane
model.ability.buildCustomHouse.shortDescription=Li habilitá de constructer oficies de doane
model.ability.buildFactory.name=Constructer fabricas
model.ability.buildFactory.shortDescription=Li habilitá de constructer edificies de nivelle fabrica
model.ability.canBeCaptured.name=Posse esser captet
model.ability.canBeCaptured.shortDescription=Unités possent esser captet
model.ability.canBeEquipped.name=Posse esser equipat
model.ability.canBeEquipped.shortDescription=Unités possent esser equipat
model.ability.canRecruitUnit.name=Recrutar unités
model.ability.canRecruitUnit.shortDescription=Ti-ci nation es capabil a recrutar unités.
model.ability.captureEquipment.name=Posse capter equipament
model.ability.captureEquipment.shortDescription=Habilitá de capter equipament
model.ability.captureGoods.name=Capter merces
model.ability.captureGoods.shortDescription=Ti-ci unité es capabil a capter merces.
model.ability.captureUnits.name=Posse capter unités
model.ability.captureUnits.shortDescription=Habilitá a capter unités durant combatte
model.ability.carryGoods.name=Portar merces
model.ability.carryGoods.shortDescription=Ti-ci unité es capabil a portar merces.
model.ability.carryTreasure.name=Posse portar tresor
model.ability.carryTreasure.shortDescription=Ti-ci unité es capabil a portar tresor
model.ability.carryUnits.name=Portar unités
model.ability.carryUnits.shortDescription=Ti-ci unité es capabil a portar unités.
model.ability.coastalOnly.name=Solmen costal
model.ability.coastalOnly.shortDescription=Restricter quelc constructibiles solmen a colonias costal
model.ability.customHouseTradesWithForeignCountries.name=Exchange foren de oficie de doane
model.ability.customHouseTradesWithForeignCountries.shortDescription=Vendir a foren landes tra li oficie de doane
model.ability.demandTribute.name=Exiger tribute
model.ability.demandTribute.shortDescription=Ti-ci unité posse exiger tribute de un inhabitation ínamical
model.ability.demoteOnAllEquipLost.name=Degradar pos perdir equipament
model.ability.demoteOnAllEquipLost.shortDescription=Ti-ci unité es degradat si it perdi omni su equipament
model.ability.denounceHeresy.name=Denunciar heresie
model.ability.denounceHeresy.shortDescription=Unités possent denunciar li heresie de un mission ínamical
model.ability.disposeOnAllEquipLost.name=Destructer pos perdir equipament
model.ability.disposeOnAllEquipLost.shortDescription=Ti-ci unité es destructet si it perdi omni su equipament
model.ability.disposeOnCombatLoss.name=Destructer pos perdir in combatte
model.ability.disposeOnCombatLoss.shortDescription=Ti-ci unité es destructet si it perdi in combatte
model.ability.dressMissionary.name=Investir missionario
model.ability.dressMissionary.shortDescription=Fa un unité un (non-expert) missionario.
model.ability.electFoundingFather.name=Electer Patres Fundatori
model.ability.electFoundingFather.shortDescription=Ti-ci nation es capabil a electer Patres Fundatori.
model.ability.establishMission.name=Etablisser mission
model.ability.establishMission.shortDescription=Habilitá a etablisser un mission
model.ability.evadeAttack.name=Evader attacca
model.ability.evadeAttack.shortDescription=Ti-ci unité es capabil a evader attaccas
model.ability.expertMissionary.name=Expert missionario
model.ability.expertMissionary.shortDescription=Ti-ci unité posse functionar quam expert missionario
model.ability.expertPioneer.name=Capabilitá de functionar quam expert pionero
model.ability.expertPioneer.shortDescription=Ti-ci unité posse acter quam expert pionero
model.ability.expertScout.name=Capabilitá de functionar quam expert explorator
model.ability.expertScout.shortDescription=Ti-ci unité posse acter quam expert explorator
model.ability.expertSoldier.name=Capabilitá de functionar quam expert soldate
model.ability.expertSoldier.shortDescription=Ti-ci unité posse acter quam expert soldate
model.ability.expertsUseConnections.name=Expertes usa conexiones
model.ability.expertsUseConnections.shortDescription=Expert unités aquisite crud materiales mem si necos es disponibil
model.ability.export.name=Merces a exportar
model.ability.export.shortDescription=Posse exportar merces directemen a Europa
model.ability.foundColony.name=Fundar colonia
model.ability.foundColony.shortDescription=Ti-ci unité es capabil a fundar un nov colonia
model.ability.foundInLostCity.name=Trovat in cités perdit
model.ability.foundInLostCity.shortDescription=Un tip de unité trovat in cités perdit
model.ability.foundsColonies.name=Funda colonias
model.ability.foundsColonies.shortDescription=Ti nation es capabil a fundar nov colonias.
model.ability.hasPort.name=Accesse al mare
model.ability.hasPort.shortDescription=Ti loc have ín/direct accesse al mare
model.ability.ignoreEuropeanWars.name=Ignorar guerres europan
model.ability.ignoreEuropeanWars.shortDescription=Declarationes de guerre in Europa ne plu afecte ti-ci nation
model.ability.improveTerain.name=Ameliorar terren
model.ability.improveTerain.shortDescription=Ti unité posse ameliorar terren
model.ability.inciteNatives.name=Incitar indigenes
model.ability.inciteNatives.shortDescription=Ti unité posse incitar nationes indigen contra un nation ínamical
model.ability.independenceDeclared.name=Declaration de Índependentie
model.ability.independenceDeclared.shortDescription=Ti land ha declarat índependentie
model.ability.independentNation.name=Nation índependent
model.ability.independentNation.shortDescription=Un nation índependent
model.ability.mercenaryUnit.name=Unité mercenari
model.ability.mercenaryUnit.shortDescription=Ti unité trova se in forties mercenari
model.ability.mounted.name=Montat
model.ability.mounted.shortDescription=Unités montat
model.ability.moveToEurope.name=Translocar se a Europa
model.ability.moveToEurope.shortDescription=Ti tegul possibilisa unités a translocar se a Europa
model.ability.multipleAttacks.name=Attaccas multiplic
model.ability.multipleAttacks.shortDescription=Ti unité posse attaccar multvez
model.ability.native.name=Indigen
model.ability.native.shortDescription=Nativ american
model.ability.navalUnit.name=Unité naval
model.ability.navalUnit.shortDescription=Ti unité es un unité naval.
model.ability.negotiate.name=Negociar
model.ability.negotiate.shortDescription=Unités possent negociar con li borgomastro de un colonia
model.ability.person.name=Person
model.ability.person.shortDescription=Ti unité es un person
model.ability.pillageUnprotectedColony.name=Pilliar
model.ability.pillageUnprotectedColony.shortDescription=Posse pilliar colonias índefendet
model.ability.piracy.name=Pirateríe
model.ability.piracy.shortDescription=To-ci es un unité pirat
model.ability.plunderNatives.name=Pilliar indigenes
model.ability.plunderNatives.shortDescription=Augmenta li quantitá de pillage per destruction de inhabitationes indigen
model.ability.produceInWater.name=Producter in aqua
model.ability.produceInWater.shortDescription=Unités posse usar é tegules aquatic é tegules terrestri
model.ability.refUnit.name=REF unité
model.ability.refUnit.shortDescription=To-ci es un unité del REF
model.ability.repairUnits.name=Reparar unités
model.ability.repairUnits.shortDescription=Posse reparar cert tipes de unités damageat
model.ability.royalExpeditionaryForce.name=Reyal Expeditionari Fortie
model.ability.royalExpeditionaryForce.shortDescription=Un nation del Reyal Expeditionari Fortie
model.ability.rumoursAlwaysPositive.name=Rumores sempre positiv
model.ability.rumoursAlwaysPositive.shortDescription=Investigar rumores have sempre un resultate positiv
model.ability.seeAllColonies.name=Vider omni colonias
model.ability.seeAllColonies.shortDescription=Posse vider omni foren colonias
model.ability.selectRecruit.name=Selecter recrute
model.ability.selectRecruit.shortDescription=Capabilitá a selecter recrutes
model.ability.speakWithChief.name=Parlar con chef
model.ability.speakWithChief.shortDescription=Ti unité posse parlar con li chef de un inhabitation indigen
model.ability.spyOnColony.name=Spiar sur colonia
model.ability.spyOnColony.shortDescription=Ti-ci unité posse spiar sur foren landes
model.ability.supportUnit.name=Apoyar unité
model.ability.supportUnit.shortDescription=Ti unité trova se in forties apoyant
model.ability.teach.name=Docer capabilitás
model.ability.teach.shortDescription=Expert unités posse docer lor capabilitás a altres
model.ability.tradeWithForeignColonies.name=Comercie con foren colonias
model.ability.tradeWithForeignColonies.shortDescription=Capabilitá de far comercie con foren colonias
model.ability.undead.name=Mort-vivent
model.ability.undead.shortDescription=Un unité ultra-tombic
model.modifier.amphibiousAttack.name=Attacca amfibic
model.modifier.artilleryAgainstRaid.name=Artillerie contra incursion
model.modifier.artilleryInTheOpen.name=Artillerie in apert terren
model.modifier.attackBonus.name=Bonus de attacca
model.modifier.bigMovementPenalty.name=Grand pena de movement
model.modifier.bombardBonus.name=Bonus de bombardament
model.modifier.bombardBonus.shortDescription=Li unités de ti nation profita de un bonus de bombardament.
model.modifier.breedingDivisor.name=Grandore de gregs
model.modifier.breedingDivisor.shortDescription=Li grandore de un singul greg. Pluri gregs posse esser present.
model.modifier.breedingFactor.name=Genitura per greg
model.modifier.breedingFactor.shortDescription=Li quantitá de genitura productet de chascun greg.
model.modifier.buildingPriceBonus.name=Bonus de precie de edificie
model.modifier.cargoPenalty.name=Pena de Cargo
model.modifier.cargoPenalty.shortDescription=Pena per cargo a efectivitá de combatte
model.modifier.colonyGoodsParty.name=Partida de merces colonial
model.modifier.consumeOnlySurplusProduction.name=Quantitá de surplus consumptet
model.modifier.consumeOnlySurplusProduction.shortDescription=Consumpte solmen un parte del superflú production, ne li merces inmagasinat.
model.modifier.conversionAlarmRate.name=Advertiment de conversion
model.modifier.conversionSkill.name=Habilitá de conversion
model.modifier.defence.name=Bonus de Defense
model.modifier.defence.shortDescription=Bonus de Defense
model.modifier.exploreLostCityRumour.name=Explorar rumor de cité perdit
model.modifier.exposedTilesRadius.name=Rádius de tegules exposit
model.modifier.fortified.name=Fortificat
model.modifier.immigration.name=Inmigration
model.modifier.landPaymentModifier.name=Modificator de terre-payament
model.modifier.liberty.name=Libertá
model.modifier.lineOfSightBonus.name=Bonus de linea de visu
model.modifier.minimumColonySize.name=Minimum Grandore de Colonia
model.modifier.minimumColonySize.shortDescription=Minimum Grandore de Colonia
model.modifier.missionaryTradeBonus.name=Bonus de comercie missionari
model.modifier.movementBonus.name=Bonus de Movement
model.modifier.movementBonus.shortDescription=Li unités de ti nation move plu rapidmen.
model.modifier.nativeAlarmModifier.name=Bonus de Alarm Indigen
model.modifier.nativeAlarmModifier.shortDescription=Ti nation causa minu alarm che li indigenes.
model.modifier.nativeConvertBonus.name=Bonus pro Converter Indigenes
model.modifier.nativeConvertBonus.shortDescription=Ti nation gania plu convertetes indigen.
model.modifier.offence.name=Bonus ofensiv
model.modifier.offenceAgainst.name=Ofense contra
model.modifier.offenceAgainst.shortDescription=Ameliora li possibilitá de victer quande on attacca.
model.modifier.peaceTreaty.name=Tractate de pace
model.modifier.popularSupport.name=Apoy populari
model.modifier.religiousUnrestBonus.name=Bonus de Agitation Religiosi
model.modifier.religiousUnrestBonus.shortDescription=Ti nation causa plu agitation religiosi.
model.modifier.sailHighSeas.name=Bonus de seglar sur alt mare
model.modifier.shipTradePenalty.name=Pena de comercie naval
model.modifier.smallMovementPenalty.name=Micri pena de movement
model.modifier.SoL.name=Filios de Libertá
model.modifier.tileTypeChangeProduction.name=Rendiment de ligne
model.modifier.tileTypeChangeProduction.shortDescription=Augmenta li quantitá de ligne productet quande on vacua forestes.
model.modifier.tradeBonus.name=Bonus de Comercie
model.modifier.tradeBonus.shortDescription=Ti nation have un bonus de comercie.
model.modifier.tradeVolumePenalty.name=Pena de volúmine de comercie
model.modifier.tradeVolumePenalty.shortDescription=Decresce li volúmine de comercie con indigenes.
model.modifier.treasureTransportFee.name=Tarif de transport de tresor.
model.modifier.warehouseStorage.description=Magasinage
model.modifier.warehouseStorage.name=Magasinage
model.modifier.warehouseStorage.shortDescription=Depó-inmagasinage
model.source.ambushBonus.name=Bonus de inboscada
model.source.amphibiousAttack.name=Attacca amfibic
model.source.artilleryAgainstRaid.name=Artillerie contra incursion
model.source.artilleryInTheOpen.name=Artillerie in apert terren
model.source.attackBonus.name=Bonus de attacca
model.source.baseDefence.name=Defense de base
model.source.baseOffence.name=Ofense de base
model.source.cargoPenalty.name=Pena de cargo
model.source.colonyGoodsParty.name=Protest destructent merces
model.source.fortified.name=Fortificat
model.source.movementPenalty.name=Pena de movement
model.source.shipTradePenalty=Pena de comercie naval
model.source.solModifier.name=Filios de Libertá / Tories
model.building.armory.name=Armería
model.building.armory.description=On usa li armería por producter musquettes ex utensiles. Quande li population atinge 8, on posse ameliorar li armería ad un magasine, poy un arsenale, si Adam Smith ha ja adheret se al Continental Congress.\n\nPos li construction de un armería tu posse producter musquettes e artillerie.
model.building.arsenal.name=Arsenale
model.building.arsenal.description=On usa li arsenale por producter musquettes ex utensiles.\n\nPos li construction de un arsenale, on besona solmen un demí del quantitá de utensiles por producter musquettes.
model.building.blacksmithHouse.name=Dom de forjero
model.building.blacksmithHouse.description=Li dom del forjero, quel on posse ameliorar ad un ateliere del forjero, es usat por converter minerale a utensiles. On besona utensiles por constructer cert tipes de edificies e por ameliorar les. Utensiles es anc usat per pioneros e por producter musquettes. Quande li population del colonia ha atinget 8, un ateliere del forjero posse esser remplazzat per un forjería, si Adam Smith ha ja adheret se al Continental Congress.
model.building.blacksmithShop.name=Ateliere del forjero
model.building.blacksmithShop.description=Li ateliere del forjero, quel on posse ameliorar ad un forjería, es usat por converter minerale a utensiles. On besona utensiles por constructer cert tipes de edificies e por ameliorar les. Utensiles es anc usat per pioneros e por producter musquettes. Quande li population del colonia ha atinget 8, un ateliere del forjero posse esser remplazzat per un forjería, si Adam Smith ha ja adheret se al Continental Congress.
model.building.carpenterHouse.name=Dom de carpentero
model.building.carpenterHouse.description=Li dom del carpentero, quel on posse ameliorar ad un serrería quande li population del colonia atinge 3, es usat por converter ligne a martelles. Martelles es besonat por constructer o ameliorar omni tip edificies.
model.building.cathedral.name=Catedrale
model.building.cathedral.description=Un colonia con un population de 3 o plu posse constructer un eclesia, quel on posse ameliorar ad un catedrale strax quande li population atinge 8. Li libertá religiosi del Nov Munde (simbolisat de cruces) causa plu emigration de Europa.
model.building.chapel.name=Capella
model.building.chapel.description=Li capella es un loc in quel tui colonistes practica lor religion. Un capella producte self un litt quantitá de cruces, ma on ne posse far predicatores laborar ci - por to on deve in prim ameliorar it ad un eclesia.
model.building.church.name=Eclesia
model.building.church.description=Un colonia con un population de 3 o plu posse constructer un eclesia, quel on posse ameliorar ad un catedrale strax quande li population atinge 8. Li libertá religiosi del Nov Munde (simbolisat de cruces) causa plu emigration de Europa.
model.building.cigarFactory.name=Cigarería
model.building.cigarFactory.description=Li fabrica de cigares, quel on ne posse ameliorar, es usat por producter cigares de tabac. Un cigarería augmenta production de cigares.
model.building.college.name=Colegia
model.building.college.description=Un colonia con un population de adminim 4 posse constructer un dom scolari, quel possibilisa quelc mastros artisanal a docer lor mestiere a colonistes sin habilitás. Strax quande li population atinge 8 on posse ameliorar it ad un colegia, in quel mestieres in plu posse esser docet de du colonistes. Quande li population atinge 10, on posse remplazzar li colegia con un universitá, in quel omni mestieres posse esser docet de tri colonistes.
model.building.country.name=Pastura
model.building.country.description=Li pastura es un loc proxim a tui colonia in quel li cavalles vaga líbermen. Constructer stalles va augmentar li production de cavalles.
model.building.customHouse.name=Oficie de doane
model.building.customHouse.description=Li oficie de doane, constructibil strax quande Peter Stuyvesant adhere se al Continental Congresse, possibilisa que li colonia exporta merces a Europa directmen sin li auxilie de naves. In plu, it fa possibil li comercie con foren potenties pos li declaration de índependentie. Optionalmen, it posse anc ignorar boycotts.
model.building.depot.name=Depó
model.building.depot.description=Li depó inmagasina omni tip de merces. It have un inicial capacitá de 100 unités de chascun tip merce, ma posse esser ameliorat a un magasine, quel contene 200. Constructer un magasine in plu ameliora li capacitá a 300.
model.building.distillerHouse.name=Dom de distillator
model.building.distillerHouse.description=Li dom del distillator, quel on posse ameliorar ad un distillería de rum, es usat por producter rum ex sucre. Quande Adam Smith ha adheret se al Continental Congress e li population del colonia es adminim 8, on posse remplazzar li distillería de rum ad un fabrica de rum.
model.building.docks.name=Docks
model.building.docks.description=Con un dock, colonistes posse producter piscos sur tegules aquatic adjacent al colonia. Strax quande li population atinge adminim 4 on posse ameliorar it ad un sicc dock, quel fa li colonia capabil a reparar damageat nives. Quande li population del colonia atinge 8 on posse ameliorar it in plu ad un navería, quel da li colonia li possibilitá de constructer nov naves.
model.building.drydock.name=Sicc dock
model.building.drydock.description=Li sicc dock fa colonistes capabil a producter piscos sur tegules oceanic e reparar damageat nives. Quande li population del colonia atinge 8 on posse ameliorar it in plu ad un navería, quel da li colonia li possibilitá de constructer nov naves.\n\nConstruction de un sicc dock da li capabilitá de reparar naves.
model.building.fort.name=Forte
model.building.fort.description=Li forte, quel on posse constructer solmen pos li construction de un palissade, protecte li colonistes contra attaccas. Li forte da protection e bombarda corsar-naves e ínamical unités sur adjacent tegules oceanic. On posse remplazzar li forte con un forteresse strax quande li population atinge 8.
model.building.fortress.name=Forteresse
model.building.fortress.description=Li forte, quel on posse constructer pos li construction de un forte e un atingement de un population de 8, protecte li colonistes contra attaccas. Li forteresse da protection e bombarda corsar-naves e ínamical unités sur adjacent tegules oceanic.\n\nLi construction de un forteresse augmenta defense de 200%.
model.building.furFactory.name=Fabrica de pelisses
model.building.furFactory.description=Li fabrica de pelisses, quel on ne posse ameliorar, es usat a producter jaques ex pelisses. Un fabrica de pelisses augmenta li production de jaques.
model.building.furTraderHouse.name=Dom de pelissero
model.building.furTraderHouse.description=Li dom del pelissero, quel on posse ameliorar ad un pelissería, es usat a producter jaques ex pelisses. Quande li population atinge 6 on posse ameliorar it in plu ad un fabrica de pelisses, si Adam Smith ha adheret se al Continental Congress.
model.building.furTradingPost.name=Pelissería
model.building.furTradingPost.description=Li pelissería, quel on posse ameliorar ad un fabrica de pelisses, es usat a producter jaques ex pelisses. Quande li population atinge 6 on posse ameliorar it in plu ad un fabrica de pelisses, si Adam Smith ha adheret se al Continental Congress. Li pelissería augmenta production de jaques.
model.building.ironWorks.name=Forjería
model.building.ironWorks.description=Li forjería, quel es ínameliorabil, es usat por converter minerale a utensiles. On besona utensiles por constructer cert tipes de edificies e por ameliorar omni tip edificies. Utensiles es anc usat per pioneros e por producter musquettes. Un forjería augmenta li production de utensiles.
model.building.lumberMill.name=Serrería
model.building.lumberMill.description=Li serrería, quel on ne posse ameliorar, es usat por converter ligne a martelles. Martelles es besonat por constructer o ameliorar omni tip edificies. Un serrería augmenta li production de martelles.
model.building.magazine.name=Magasine
model.building.magazine.description=Li magasine es usat por producter musquettes ex utensiles. On posse ameliorar li magasine ad un arselane, si Adam Smith ha adheret se al Continental Congress.
model.building.newspaper.name=Jurnale
model.building.newspaper.description=Li jurnale, quel on posse producter pos li construction de un printería e strax quande li population atinge 4, augmenta production de cloches de libertá.
model.building.printingPress.name=Printería
model.building.printingPress.description=Li printería, quel on posse ameliorar ad un jurnale quande li population atinge 4, augmenta li production de cloches de libertá del colonia.
model.building.rumDistillery.name=Distillería de rum
model.building.rumDistillery.description=Li distillería de rum quel on posse ameliorar ad un fabrica de rum, es usat por producter rum ex sucre. Quande Adam Smith ha adheret se al Continental Congress e li population del colonia es adminim 8, on posse remplazzar li distillería de rum ad un fabrica de rum. Un distillería de rum augmenta production de rum.
model.building.rumFactory.name=Fabrica de rum
model.building.rumFactory.description=Li fabrica de rum, quel es ínameliorabil, es usat por producter rum ex sucre. Un fabrica de rum augmenta production de rum.
model.building.schoolhouse.name=Dom scolari
model.building.schoolhouse.description=Un colonia con un population de adminim 4 posse constructer un dom scolari, quel possibilisa quelc mastros artisanal a docer lor mestiere ad un colonist sin habilitás. Strax quande li population atinge 8 on posse ameliorar it ad un colegia, in quel mestieres in plu posse esser docet de du colonistes. Quande li population atinge 10, on posse remplazzar li colegia con un universitá, in quel omni mestieres posse esser docet de tri colonistes.\n\nUn dom scolari possibilisa docer competenties de nivelle 1.
model.building.shipyard.name=Navería
model.building.shipyard.description=Li navería possibilisa al colonistes li production de piscos sur tegules oceanic adjacent al colonia, e reparation a construction de naves.
model.building.stables.name=Stalles
model.building.stables.description=Li stalles augmenta li maximal production de cavalles per reduction in grandore de gregs.
model.building.stockade.name=Palissade
model.building.stockade.description=Li palissade, quel on posse constructer strax quande li population del colonia atinge 3, protecte li colonistes contra attaccas. On posse ameliorar li palissade ad un forte, quel da plu bon protection e bombarda corsar-naves e ínamical unités sur adjacent tegules oceanic. On posse remplazzar li forte con un forteresse strax quande li population atinge 8.\n\nConstruction de un palissade augmenta defense de 100%.
model.building.textileMill.name=Textileriá
model.building.textileMill.description=Li textilería, quel es ínameliorabil, es usat a producter drap ex coton. Un textilería augmenta production de drap.
model.building.tobacconistHouse.name=Dom de tabac-venditor
model.building.tobacconistHouse.description=Li dom del tabac-venditor, ameliorabil ad un butíca de tabac, es usat por producter cigares de tabac. Quande li population del colonia atinge 8, on posse ameliorar it ad un fabrica de cigares, si Adam Smith ha adheret se al Continental Congress.
model.building.tobacconistShop.name=Butíca de tabac
model.building.tobacconistShop.description=Li butíca de tabac, quel on posse ameliorar ad un fabrica de cigares, es usat por producter cigares de tabac. Quande li population del colonia atinge 8, on posse ameliorar it ad un fabrica de cigares, si Adam Smith ha adheret se al Continental Congress. Un butíca de tabac augmenta li production de cigares.
model.building.townHall.name=Dom municipal
model.building.townHall.description=Li dom municipal, quel es ínameliorabil, da postos de labor por admaxim tri colonistes productent cloches de libertá. On posse augmentar su efecte con li construction de un printería e un jurnale.
model.building.university.name=Universitá
model.building.university.description=Un colonia con un population de adminim 4 posse constructer un dom scolari, quel possibilisa quelc mastros artisanal a docer lor mestiere ad un colonist sin habilitás. Strax quande li population atinge 8 on posse ameliorar it ad un colegia, in quel mestieres in plu posse esser docet de du colonistes. Quande li population atinge 10, on posse remplazzar li colegia con un universitá, in quel omni mestieres posse esser docet de tri colonistes.\n\nUn universitá possibilisa docer competenties de nivelle 3.
model.building.warehouse.name=Magasine
model.building.warehouse.description=Li magasine contene omni tip merces. It es li unesim amelioration de un depó, con un capacitá de 200 unités por chascun tip merce. Expander un magasine augmenta li capacitá de magasinage til 300.
model.building.warehouseExpansion.name=Expansion de magasine
model.building.warehouseExpansion.description=Li expandet magasine provisiona omni tip merces. It es un amelioration ad un simplic magasine, con un capacité de 300 unités por chascun tip merce.
model.building.weaverHouse.name=Dom de textor
model.building.weaverHouse.description=Li dom del textor, quel on posse ameliorar ad un butíca textori, es usat por transformar coton in drap. On posse ameliorar it ad un textilería strax quande li population del colonia atinge adminimim 8 e Adam Smith ha adheret se al Continental Congress.
model.building.weaverShop.name=Butíca textori
model.building.weaverShop.description=Li butíca textori, quel on posse ameliorar ad un textilería, es usat por transformar coton in drap. On posse ameliorar it ad un textilería strax quande li population del colonia atinge adminimim 8 e Adam Smith ha adheret se al Continental Congress. Un butíca textori augmenta production de drap
model.disaster.bankruptcy.name=Bankruptie
model.disaster.blizzard.name=Blizzard
model.disaster.brushfire.name=Incendie in densallia
model.disaster.disease.name=Maladie
model.disaster.drought.name=Siccore
model.disaster.earthquake.name=Terr-tremore
model.disaster.flood.name=Inundation
model.disaster.hurricane.name=Uragane
model.disaster.landslide.name=Crulation de terre
model.disaster.sandstorm.name=Sandstorm
model.disaster.stormsurge.name=Tempestic marea
model.disaster.tornado.name=Tornado
model.disaster.effect.damagedUnit.name=Damage a unités
model.disaster.effect.damagedUnit=%unit% esset damageat.
model.disaster.effect.lossOfBuilding.name=Perde de edificies
model.disaster.effect.lossOfBuilding=%building% esset destructet.
model.disaster.effect.lossOfBuildingProduction.name=Perde de production de edificies
model.disaster.effect.lossOfBuildingProduction=Edificies damageat. Penas de production aplicat.
model.disaster.effect.lossOfGoods.name=Perde de merces
model.disaster.effect.lossOfGoods=%goods% esset perdit.
model.disaster.effect.lossOfMoney.name=Perde de moné
model.disaster.effect.lossOfMoney=%amount% aure esset perdit
model.disaster.effect.lossOfTileProduction.name=Perde de production de tegules
model.disaster.effect.lossOfTileProduction=Campes e forestes damageat. Penas de production aplicat.
model.disaster.effect.lossOfUnit.name=Perde de unités
model.disaster.effect.lossOfUnit=%unit% esset perdit.
model.event.boycottsLifted.name=Boycotts es levat
model.event.declareIndependence.name=Declarar índependentie
model.event.freeBuilding.name=Edificies es furnit gratuitmen.
model.event.increaseSonsOfLiberty.name=Crescentie de sentiment rebelliosi
model.event.movementChange.name=Movement es changeat
model.event.newRecruits.name=Europan recrutes changea
model.event.resetBannedMissions.name=Indigenes va acceptar tui missionarios denov
model.event.resetNativeAlarm.name=Advertiment indigen es removet
model.event.seeAllColonies.name=Omni colonias deveni visibil
model.event.spanishSuccession.name=Completion del Guerre de Hispanic Succession
model.foundingFather.adamSmith.description=Possibilisa li construction de fabricas.
model.foundingFather.adamSmith.text=Melior conosset quam li Patre de Modern Economica, Smith scrit pluri textus pri teorie economic, tales quam Li Richesse de Nationes, su max famosi ovre.
model.foundingFather.jacobFugger.description=Omni actual boycottes ha cadet.
model.foundingFather.jacobFugger.text=Un richissim german mercante e bankator. Amassat un fortune con societés familial e actiones in li industries de mineraleríe.
model.foundingFather.peterMinuit.description=Indigenes ne plu exige payament por lor terre.
model.foundingFather.peterMinuit.text=Payat circa 60 nederlandés guilders por comprar ex li american indigenes li loc quel plu tard devenit li insul de Manhattan. Plu tard il colonisat anc li Bay de Delaware.
model.foundingFather.peterStuyvesant.description=Li construction de oficies de doane deveni possibil.
model.foundingFather.peterStuyvesant.text=Nominat Guvernator General de Nov Nederland quel, pos un invasion britannic quel il ne posset impedir, devenit Nov-York.
model.foundingFather.janDeWitt.description=Negocie con foren colonias deveni possibil e plu information pri rivales colonial es monstrat.
model.foundingFather.janDeWitt.text=De Witt esset un grand statmann nederlandesi. Il representat li mercantes e incorageat industrie e comercie. Il negociat anc pluri important tractates por li nederlandeses queles dat un fine al guerres con Anglia.
model.foundingFather.ferdinandMagellan.description=Movement de naves augmenta se per 1 e li témpor a seglar vers/de Europa/America es acurtat.
model.foundingFather.ferdinandMagellan.text=Un del max grand exploratores a navigar li globe. Magellan esset lo prim a circumnavigar li globe e crucear li Pacific Ocean.
model.foundingFather.franciscoDeCoronado.description=Omni existent colonias deveni visibil sur li carte.
model.foundingFather.franciscoDeCoronado.text=Unesim explorator europan a vider li Grand Canyon. Benque il nequande trovat li augin cités queles il serchat, su cartografie del area nu conosset quam li Sudwestic US esset important por plu exploration.
model.foundingFather.hernandoDeSoto.description=Exploration de Rumores de Perdit Cités nequande da un negativ resultate e omni unités terrestri have un extendet rádius de vision.
model.foundingFather.hernandoDeSoto.text=Unesim europano a explorar Florida e li sudwestic US. Il havet anc un preeminent rol in li conquestes de Central America.
model.foundingFather.henryHudson.description=Augmenta production de omni trapperos de pelisse per 100%.
model.foundingFather.henryHudson.text=Un Navigator anglés qui explorat e cartografat un grand area del nord-est del continente de Nord America. Mult aquavias en ti region es nominat in su honor. Il intentet in prim trovar li famosi Passage del Nord-west.
model.foundingFather.laSalle.description=Da un pallisade ad omni existent e futuri colonias quande lor population atinge 3.
model.foundingFather.laSalle.text=Li unesim europano a traversar li langore del Rivere Mississippi, de La Salle havet li mission de etablisser numerosi postos de comercie along su rive. Plu tard il pretendet li tot bassine quam Louisiana in honore del rey francés, poy explorat pluri del Grand Lagos.
# Fuzzy
model.foundingFather.hernanCortes.description=Conquestat inhabitationes indigen sempre rendi tresor (e in plu grand abundantie) e li galliones del Rey transporta it sin custa.
model.foundingFather.hernanCortes.text=Famosi hispan conquestator qui renversat li Imperie Aztec e reclamat Mexico por Hispania.
model.foundingFather.georgeWashington.description=Quelcunc soldate o dragon qui victe in un combatte es automaticmen promovet al sequent possibil nivelle.
model.foundingFather.georgeWashington.text=Generale Washington ducter li armé colonial til victorie sur li britannicos por ganiar li índependentie del colonias. Per ti victorie e su comandament il esset nominat li unesim Presidente del nov nation.
model.foundingFather.paulRevere.description=Quande un colonia con null restant soldates es attaccat, un colonist automaticmen prende quelcunc stockat musquettes e defende it.
model.foundingFather.paulRevere.text=Li famosi cavalcator de colonial America montat su cavalle e cavalcat tra li campania, advertiente li colonistes que li britannic soldates esset venient. Il esset captet durant li cavalcada, poy dechargeat quande su captores credet se in grav dangere e que li prisonario vell alentar les.
model.foundingFather.francisDrake.description=Augmenta li fortie de combatte de omni Corsar-naves per 50%.
model.foundingFather.francisDrake.text=Un grand anglés capitane del mare, Drake esset li unesim angleso a circumnavigar li globe e un heróe in li luctes contra li Hispanic Armada.
model.foundingFather.johnPaulJones.description=Un fregatte es adjuntet a tui flotte colonial (gratuit).
model.foundingFather.johnPaulJones.text=Aclamat quam un grand capitane del mare in America, Jones fat audir li famosi paroles: 'Senior, yo ha ancor ne comensat luctar' durant li lucte con li britannicos sur li mare. Plu tard il videt su propri nave submerser se til li funde del ocean ex li deck de un nave britannic.
model.foundingFather.thomasJefferson.description=Augmenta production de Cloches de Libertá in colonies per 50%.
model.foundingFather.thomasJefferson.text=Un potent voce de Patriotisme, Jefferson esset reconosset quam autor del Declaration de Índependentie. Plu tard il devenit li 3im Presidente del US.
model.foundingFather.pocahontas.description=Omni nivelles de tension inter te e li indigenes es removet e advertiment indigen es generat con un demí de rapiditá.
model.foundingFather.pocahontas.text=Un mediator inter li anteyan colones de Jamestown e li Nativ Americanes. On reconosse la pro li furnition de manjage e altri provisiones al fameant colonistes durant dur témpores. Ella poy convertet se a cristianisme e maritat se con un angleso.
model.foundingFather.thomasPaine.description=Augmenta production in colonias de Cloches de Libertá secun li valore del taxe actual.
model.foundingFather.thomasPaine.text=Secun li incorageament de Benjamin Franklin il usat su plum por inspirar li colonistes. Publicat un pamflete nominat Common Sense, quel guidat li pensas de patriotes tra li colonias.
model.foundingFather.simonBolivar.description=Membrité de Filios de Libertá es augmentat in omni existent colonies per 20%.
model.foundingFather.simonBolivar.text=Memorat quam un grand ductor in li lucte por índependentie de Sud-America ex Hispania. Bolivar liberat to quo es nu Venezuela e poy devenit su unesim Presidente.
# Fuzzy
model.foundingFather.benjaminFranklin.description=Li guerres foren del Rey ne plu efecte li relationes in li Nov Munde, e europanes in li Nov Munde sempre oferta pace in negotiationes.
model.foundingFather.benjaminFranklin.text=Un important contributor al Declaration de Índependentie, Franklin esset un del voces del Revolution. Il viageat extensivmen inter Europa e li colonias, e ganiat li subtention del franceses in li guerre.
# Fuzzy
model.foundingFather.williamBrewster.description=Criminardes e servitores ne plu apari sur li docks e tu posse selecter quel inmigrante inter li recrutandes a mover al docks.
model.foundingFather.williamBrewster.text=Brewster esset li ductor Puritanic del colonia de Plymouth in Nov-Anglia.
model.foundingFather.williamPenn.description=Production de cruces in omni colonias augmenta se per 50%.
model.foundingFather.williamPenn.text=Con su strett amicitá con li Duc de York, a Penn esset dat li terre quel es por li pluparte nu Pennsylvania, Delaware, e Nov-Jersey. Il possedet li colonia Quaker durant pluri annus por ofertar un asil ad altri Quakers quam il.
model.foundingFather.fatherJeanDeBrebeuf.description=Omni missionarios functiona quam expertes.
model.foundingFather.fatherJeanDeBrebeuf.text=Patronisat li indigenes Huron e convertet multes inter ili a Cristianisme. Morit al manus del Iroquois qui hat finalmen defetat lor ínamics, li Hurones.
model.foundingFather.juanDeSepulveda.description=Augmenta li possibilitá per 20% que li population de un subjugat inhabitation indigen va "converter se" e intrar tui colonias.
model.foundingFather.juanDeSepulveda.text=Un hispanic teolog qui promovet li conquest de terres indigen e li fortiat evangelisation del indigenes.
model.foundingFather.bartolomeDeLasCasas.description=Omni existent indigen convertetes es convertet a líber colonistes.
model.foundingFather.bartolomeDeLasCasas.text=Un sacerdote catolic qui viageat tra li Indies, convertente indigenes e castigante Hispania pro lor tractament del indigenes.
model.foundingFather.trade=Comercie
model.foundingFather.exploration=Exploration
model.foundingFather.military=Militari
model.foundingFather.political=Politic
model.foundingFather.religious=Religiosi
model.goods.bells.name={{plural:%amount%|one=cloche|other=cloches|default=cloches}}
model.goods.bells.description=Cloches representa li desire del colonistes por índependentie.
model.goods.bells.workAs=Laborar quam Statmann %claim%(%amount% Cloches)
model.goods.bells.workingAs=un Statmann
model.goods.cigars.name={{plural:%amount%|one=Cigar|other=Cigares|default=Cigares}}
model.goods.cigars.description=Cigares es creat ex tabac. Quam luxuries, ili custa mult.
model.goods.cigars.workAs=Laborar quam Tabac-venditor %claim%(%amount% Cigares)
model.goods.cigars.workingAs=un Tabac-venditor
model.goods.cloth.name={{plural:%amount%|one=drap|other=drap|default=drap}}
model.goods.cloth.description=Drap es productet ex coton.
model.goods.cloth.workAs=Laborar quam Textor %claim%(%amount% Drap)
model.goods.cloth.workingAs=un Textor
model.goods.coats.name={{plural:%amount%|one=Jaque|other=Jaques|default=Jaques}}
model.goods.coats.description=Jaques es productet ex pelisses de animales.
model.goods.coats.workAs=Laborar quam Mercante de Pelisse %claim%(%amount% Jaques)
model.goods.coats.workingAs=un Mercante de Pelisse
model.goods.cotton.name={{plural:%amount%|one=Coton|other=Coton|default=Coton}}
model.goods.cotton.description=Coton posse esser usat por producter drap, quel resulta in plu alt precies.
model.goods.cotton.workAs=Laborar quam Plantator de Coton %claim%(%amount% Coton)
model.goods.cotton.workingAs=un Plantator de Coton
model.goods.crosses.name={{plural:%amount%|one=Cruce|other=Cruces|default=Cruces}}
model.goods.crosses.description=Cruces representa agitation religiosi in Europa.
model.goods.crosses.workAs=Laborar quam Predicator %claim%(%amount% Cruces)
model.goods.crosses.workingAs=un Predicator
model.goods.fish.name={{plural:%amount%|one=pisco|other=piscos|default=piscos}}
model.goods.fish.description=Piscos es automaticmen convertet a manjage.
model.goods.fish.workAs=Laborar quam Piscator %claim%(%amount% Pisco)
model.goods.fish.workingAs=un Piscator
model.goods.food.name={{plural:%amount%|one=Aliment|other=Aliment|default=Aliment}}
model.goods.food.description=Aliment es necessi por alimentar tui colonistes e por elevar cavalles. Un nov colonist nasce sempre quande un colonia have 200 o plu unités de aliment.
model.goods.food.workAs=Laborar quam Farmero %claim%(%amount% Aliment)
model.goods.food.workingAs=un Farmero
model.goods.furs.name={{plural:%amount%|one=Pelisse|other=Pelisses|default=Pelisses}}
model.goods.furs.description=Li Pelisses de animales posse esser usat por producter jaques de pelisse.
model.goods.furs.workAs=Laborar quam Trappero de Pelisse %claim%(%amount% Pelisses)
model.goods.furs.workingAs=un Trappero de Pelisse
model.goods.grain.name={{plural:%amount%|one=Cereale|other=Cereales|default=Cereale}}
model.goods.grain.description=Cereales, tales quam frument, ris e maís, es li max important fonte de alimentation por tui colonistes.
model.goods.grain.workAs=Laborar quam Farmero %claim%(%amount% Cereale)
model.goods.grain.workingAs=un Farmero
model.goods.hammers.name={{plural:%amount%|one=Martelle|other=Martelles|default=Martelles}}
model.goods.hammers.description=Martelles representa li labor de construction efectivat in tui colonias.
model.goods.hammers.workAs=Laborar quam Carpentero %claim%(%amount% Martelles)
model.goods.hammers.workingAs=Un Carpentero
model.goods.lumber.name={{plural:%amount%|one=ligne|other=ligne|default=ligne}}
model.goods.lumber.description=On besona ligne por constructer edificies e cert unités, p.ex. naves.
model.goods.lumber.workAs=Laborar quam Lignero %claim%(%amount% Ligne)
model.goods.lumber.workingAs=un Lignero
model.goods.meat.name={{plural:%amount%|one=Carne|other=Carne|default=Carne}}
model.goods.meat.description=Carne, tipes quam bovine, svinine e savagine es un important fonde de proteine.
model.goods.meat.workAs=Laborar quam Chassator %claim%(%amount% Carne)
model.goods.meat.workingAs=un Chassator
model.goods.muskets.name={{plural:%amount%|one=Musquette|other=Musquettes|default=Musquettes}}
model.goods.muskets.description=Musquettes es necessi por equipar unités de infanterie e cavalleríe.
model.goods.muskets.workAs=Laborar quam armero %claim%(%amount% Musquettes)
model.goods.muskets.workingAs=un Armero
model.goods.ore.name={{plural:%amount%|one=Minerale|other=Minerale|default=Minerale}}
model.goods.ore.description=Minerale es necessi por producter utensiles, queles es usat un mult circumstanties.
model.goods.ore.workAs=Laborar quam Minero de Minerale %claim%(%amount% Minerale)
model.goods.ore.workingAs=un Minero de Minerale
model.goods.rum.name={{plural:%amount%|one=Rum|other=Rum|default=Rum}}
model.goods.rum.description=Rum es un sprite creat ex canne de sucre. Quam un luxurie, it atracte alt precies.
model.goods.rum.workAs=Laborar quam Distillator %claim%(%amount% Rum)
model.goods.rum.workingAs=un Distillator
model.goods.silver.name={{plural:%amount%|one=Argente|other=Argente|default=Argente}}
model.goods.silver.description=Argente es un preciosi minerale quel atrae alt precies.
model.goods.silver.workAs=Laborar quam Minero de Argente %claim%(%amount% Argente)
model.goods.silver.workingAs=un Minero de Argente
model.goods.sugar.name={{plural:%amount%|one=Sucre|other=Sucre|default=Sucre}}
model.goods.sugar.description=Sucre es un efectiv adulciator e posse esser anc usat por producter rum, quel atrae plu alt precies.
model.goods.sugar.workAs=Laborar quam Sucre-cultivator %claim%(%amount% Sucre)
model.goods.sugar.workingAs=un Sucre-cultivator
model.goods.tobacco.name={{plural:%amount%|one=Tabac|other=Tabac|default=Tabac}}
model.goods.tobacco.description=Tabac posse esser fumat o usat a producter cigares, queles es vendit a plu alt precies.
model.goods.tobacco.workAs=Laborar quam Tabac-cultivator %claim%(%amount% Tabac)
model.goods.tobacco.workingAs=un Cultivator de Tabac
model.goods.tools.name={{plural:%amount%|one=Utensil|other=Utensiles|default=Utensiles}}
model.goods.tools.description=Utensiles es necessi por equipar pionero-unités, e por constructer complex edificies e cert unités, p.ex. naves. On posse utilisar les anc por producter musquettes.
model.goods.tools.workAs=Laborar quam Ferrero %claim%(%amount% Utensiles)
model.goods.tools.workingAs=un Ferrero
model.goods.horses.name={{plural:%amount%|one=Cavalle|other=Cavallee|default=Cavalles}}
model.goods.horses.description=Cavelles es necessi por crear unités exploratori e de cavalleríe. Por elevar cavalles in un colonia, tu besona quelc cavalles e adminim un unité de forrage per torn.
model.goods.tradeGoods.name={{plural:%amount%|one=Merce de Comercie|other=Merces de Comercie|default=Merces de Comercie}}
model.goods.tradeGoods.description=Merces de Comercie es productet solmen Europa e es usat por conducter comercie con li indigenes.
model.improvement.clearForest.action=Abatter forest
model.improvement.clearForest.name=Vacuar forest
# Fuzzy
model.improvement.clearForest.occupationString=P
model.improvement.fishBonusLand.description=Bonus de pisco pro terre in proximitá
model.improvement.fishBonusLand.name=Bonus de pisco (costa)
model.improvement.fishBonusRiver.description=Bonus de pisco pro rivere
model.improvement.fishBonusRiver.name=Bonus de pisco (rivere)
model.improvement.plow.action=Plugar camp
model.improvement.plow.description=Plugat
model.improvement.plow.name=Plugar
model.improvement.plow.occupationString=P
model.improvement.river.description=Rivere
model.improvement.river.name=Rivere
model.improvement.road.action=Constructer via
model.improvement.road.description=Via
model.improvement.road.name=Via
model.improvement.road.occupationString=R
model.limit.independence.coastalColonies.name=Límite de Colonia Costal
model.limit.independence.coastalColonies.description=Tu besona adminim %limit% costal {{plural:%limit%|one=colonia|other=colonias}} por declarar índependentie.
model.limit.independence.rebels.name=Límite de Rebelles
model.limit.independence.rebels.description=Adminim %limit% de tui colonistes deve subtener índependentie.
model.limit.independence.year.name=Límite de Annu
model.limit.independence.year.description=Tu deve declarar índependentie ante li fine de %limit%.
model.limit.wagonTrains.name=Límite de Vagon-trenes
model.limit.wagonTrains.description=Li númere de tui vagon-trenes ne posse exceder li númere de tui colonias.
model.nation.apache.name=Apache
model.nation.arawak.name=Arawak
model.nation.aztec.name=Aztec
model.nation.cherokee.name=Cherokee
model.nation.inca.name=Inca
model.nation.iroquois.name=Iroquois
model.nation.sioux.name=Sioux
model.nation.tupi.name=Tupi
model.nation.unknownEnemy.name=Ínamico
model.nation.danish.name={{tag:|country=Dania|people=Danés|default=Danés}}
model.nation.danish.newLandName=Nov-Dania
model.nation.danishREF.name=Danés Reyal Expeditionari Fortie
model.nation.dutch.name={{tag:|country=Nederland|people=Hollandés|default=Hollandés}}
model.nation.dutch.newLandName=Nov-Holland
model.nation.dutchREF.name=Nederlandés Reyal Expeditionari Fortie
model.nation.english.name={{tag:|country=Anglia|people=Anglés|default=Anglés}}
model.nation.english.newLandName=Nov-Anglia
model.nation.englishREF.name=Britannic Reyal Expeditionari Fortie
model.nation.french.name={{tag:|country=Francia|people=Francés|default=Francés}}
model.nation.french.newLandName=Nov Francia
model.nation.frenchREF.name=Francés Reyal Expeditionari Fortie
model.nation.portuguese.name={{tag:|country=Portugal|people=Portugalés|default=Portugalés}}
model.nation.portuguese.newLandName=Land del Sant Cruce
model.nation.portugueseREF.name=Portugalés Reyal Expeditionari Fortie
model.nation.russian.name={{tag:|country=Russia|people=Russian|default=Russian}}
model.nation.russian.newLandName=Nov-Russia
model.nation.russianREF.name=Russ Reyal Expeditionari Fortie
model.nation.spanish.name={{tag:|country=Hispania|people=Hispan|default=Hispan}}
model.nation.spanish.newLandName=Nov-Hispania
model.nation.spanishREF.name=Hispan Reyal Expeditionari Fortie
model.nation.swedish.name={{tag:|country=Svedia|people=Sved|default=Sved}}
model.nation.swedish.newLandName=Nov-Svedia
model.nation.swedishREF.name=Sved Reyal Expeditionari Fortie
model.nationType.agriculture.name=Agricultura
model.nationType.agriculture.shortDescription=Producte plu aliment
model.nationType.apache.name=Apache
model.nationType.apache.description=Li nation apache
model.nationType.arawak.name=Arawak
model.nationType.arawak.description=Li nation arawak
model.nationType.aztec.name=Aztec
model.nationType.aztec.description=Li nation aztec
model.nationType.building.name=Edificie
model.nationType.building.shortDescription=Producte plu materiales por edificies
model.nationType.cherokee.name=Cherokee
model.nationType.cherokee.description=Li nation cherokee
model.nationType.conquest.name=Conquest
model.nationType.conquest.shortDescription=Conversion de indigenes plu probabil
model.nationType.cooperation.name=Cooperation
model.nationType.cooperation.shortDescription=Indigenes es minu alarmat
model.nationType.default.name=Null
model.nationType.default.shortDescription=Null national avantages
model.nationType.furTrapping.name=Trappada de Pelisse
model.nationType.furTrapping.shortDescription=Producte plu pelisses e jaques
model.nationType.immigration.name=Inmigration
model.nationType.immigration.shortDescription=Producte un plu grand númere de inmigrantes
model.nationType.inca.name=Inca
model.nationType.inca.description=Li nation inca
model.nationType.iroquois.name=Iroquois
model.nationType.iroquois.description=Li nation iroquois
model.nationType.naval.name=Naval
model.nationType.naval.shortDescription=Unités naval have un plu grand extension
model.nationType.ref.name=Reyal Expeditionari Fortie
model.nationType.ref.shortDescription=Reyal Expeditionari Fortie
model.nationType.sioux.name=Sioux
model.nationType.sioux.description=Li nation sioux
model.nationType.trade.name=Comercie
model.nationType.trade.shortDescription=Precies es plu favorabil
model.nationType.tupi.name=Tupi
model.nationType.tupi.description=Li nation tupi
model.resource.cotton.name=Coton
model.resource.cotton.description=Li suol del prería es exceptionalmen apt por li cultivation de coton.
model.resource.fish.name=Pisco
model.resource.fish.description=Un grand quantitá de piscettes lura mani grand piscos ci, quel in su torn lura li zelosi piscatores.
model.resource.furs.name=Pelisses
model.resource.furs.description=Un abundantie de animales in ti forestes atrae mani chassatores serchant facil preda.
model.resource.game.name=Preda
model.resource.game.description=Li forest es li hem de mult animales, apt por chassar por pelisses o por aliment.
model.resource.grain.name=Cereale
model.resource.grain.description=Ti-ci fertil planura da un recolte exceptionalmen bon crescet.
model.resource.lumber.name=Ligne
model.resource.lumber.description=Ti forest have bon árbores por recoltar ligne.
model.resource.minerals.name=Minerales
model.resource.minerals.description=Li terre es rich in minerales, e por tis qui es patient, minerales o mem argente es trovabil.
model.resource.oasis.name=Oase
model.resource.oasis.description=Li oase in li deserte es un benevenit vista por omni fatigat viageator.
model.resource.ore.name=Minerale
model.resource.ore.description=Li terre aperte se e un grand vene de minerale es disponibil a minar. Ili trova se solmen in terren colinosi.
model.resource.silver.name=Argente
model.resource.silver.description=Ti monte es bon conosset por su venes argentin, e va far prosperar li borgos in li proximitá.
model.resource.sugar.name=Canne de sucre
model.resource.sugar.description=Li suol de ti savannah es exceptionalmen apt por li cultivation de canne de sucre.
model.resource.tobacco.name=Tabac
model.resource.tobacco.description=Li suol de ti grassiera es exceptionalmen apt por cultivar tabac.
model.role.name=Rol
model.role.armedBrave.name=Armat Brave
model.role.cavalry.name=Cavalleríe
model.role.default.name=Predefinit
model.role.dragoon.name=Dragon
model.role.dragoon.noequipment=null musquettes
model.role.infantry.name=Infanterie
model.role.missionary.name=Missionario
model.role.missionary.noequipment=ne comissionat
model.role.missionary.equipment=Bible
model.role.mountedBrave.name=Brave Montat
model.role.nativeDragoon.name=Dragon Nativ
model.role.pioneer.name=Pionero
model.role.pioneer.noequipment=null utensiles
model.role.scout.name=Explorator
model.role.scout.noequipment=null cavalles
model.role.soldier.name=Soldate
model.role.soldier.noequipment=null musquettes
model.role.change.dragoon=Equipar quam dragon
model.role.change.missionary=Comissionar quam missionario
model.role.change.pioneer=Equipar con utensiles
model.role.change.scout=Equipar quam explorator
model.role.change.default.soldier=Armar
model.role.change.dragoon.default=Remover omni equipament
model.role.change.dragoon.soldier=Desmontar
model.role.change.missionary.default=Cancelar statu de missionario
model.role.change.missionary.soldier=Armar
model.role.change.pioneer.default=Remover utensiles
model.role.change.pioneer.soldier=Armar
model.role.change.scout.default=Desmontar
model.role.change.scout.soldier=Desmontar e armar
model.role.change.soldier.default=Desarmar
model.settlement.aztec.capital.name=Cité aztec
model.settlement.aztec.name=Cité aztec
model.settlement.aztec.plural=cités
model.settlement.camp.capital.name=Campar
model.settlement.camp.name=Campar
model.settlement.camp.plural=campamentes
model.settlement.city.capital.name=Cité
model.settlement.city.name=Cité
model.settlement.city.plural=Cité
model.settlement.colony.capital.name=Colonia
model.settlement.colony.name=Colonia
model.settlement.colony.plural=colonias
model.settlement.default.name=Predefinit
model.settlement.inca.capital.name=Cité inca
model.settlement.inca.name=Cité inca
model.settlement.inca.plural=cités
model.settlement.village.capital.name=Village
model.settlement.village.name=Village
model.settlement.village.plural=villages
model.tile.arctic.name=Arctic
# Fuzzy
model.tile.arctic.description=Li arctic es por li pluparte un grand ocean covrit de glacie e circumdat de terre gelat, sin árbores e totmen ínproductent. Tal locs es trovat proxim al Poles Nord e Sud e ne posse mantener colonias.
model.tile.borealForest.name=Boreal forest
# Fuzzy
model.tile.borealForest.description=Boreal forestes producte Cereal, Ligne, Pelisses e quelc Minerale. Ili trova se in alt latitúdines e posse esser abattet por producter tundra.
model.tile.broadleafForest.name=Larg-foliat forest
model.tile.broadleafForest.description=Larg-foliat forestes producte Cereal, Ligne, Pelisses e alquant Coton. Ili trova se in temperat latitúdines e posse esser abattet por producter preria.
model.tile.coniferForest.name=Coniferic forest
model.tile.coniferForest.description=Conifer-forestes producte Cereal, Ligne, Pelisses e alquant Tabac. Ili trova se in tropical latitúdines e posse esser abattet por producter grassiera.
model.tile.desert.name=Deserte
model.tile.desert.description=Desertes es tre sicc, con un minimum de precipitation. Benque scarsi, desertes producte Cereale, Coton e Materiale.
model.tile.grassland.name=Grassiera
model.tile.grassland.description=Grassieras es apert, continui e plan locs con grass. Ili trova se sovente proxim a forestes temperat in alt locs o a desertes in areas subtropical. Grassieras es ideal por cultivar tabac. Anc aliment es productibil ci.
model.tile.greatRiver.name=Grand rivere
model.tile.greatRiver.description=Grand riveres es riveres queles es navigabil per naves.
model.tile.highSeas.name=Alt mares
model.tile.highSeas.description=Alt mares producte pisco. Ili possibilisa anc li seglada de tui naves verse e ex Europa.
model.tile.hills.name=Colines
model.tile.hills.description=Colines extende se sur li circumdant terren in un area limitat. Colines producte un grand quantitá de Materiale e alquant Cereale.
model.tile.lake.name=Lago
model.tile.lake.description=Lagos es masses de aqua in li interiore. Colonias constructet along lagos posse profitar del natural ressurses del lago, ma posse esser ínaccessibil per nave.
model.tile.marsh.name=Palude
# Fuzzy
model.tile.marsh.description=Un palude es un tip humidiera, in quel trova se grasses, cárexes, tifa, ciperaceas e altri hermaci plantes in ínprofund aqua. Paludes producte alquant Cereale a Tabac, e Minerale. Paludes trova se por li pluparte in alt latitúdines.
model.tile.mixedForest.name=Mixtet forest
model.tile.mixedForest.description=Mixtet forestes, queles trova se in temperat latitúdines, producte Cereal, Ligne, Pelisses e alquant Coton. Si on abatte un mixtet forest, it deveni un preria.
model.tile.mountains.name=Montes
model.tile.mountains.description=Montes extende se sur li circumdant terren in un area limitat. Montes es generalmen plu scarp quam colines. Viagear in ili es desfacil e ta on ne posse fundar colonias. Ili da un alt bonus de defense ma fortification ne augmenta it. Minar es util por extraction de minerale e argente.
model.tile.ocean.name=Ocean
model.tile.ocean.description=Oceanes es grand masses de salat aqua, bon por piscada. Li quantitá de pisco es augmentat per li presentie de terre e specialmen de estuaries.
model.tile.plains.name=Planuras
model.tile.plains.description=Planuras es grand extensiones de terre con relativmen bass geografie, plu apt por farmar. Ili producte grand quantitás de Cereale, un minu grand quantitá de Coton, e alquant Minerale. Ili trova se in regiones temperat.
model.tile.prairie.name=Preria
model.tile.prairie.description=Li preria es un tip terre quel apoya plantes e herbes, con poc árbores, e generalmen con un clima moderat o temperat. Prerias es max apt por cultivation de Cereale e Coton.
model.tile.rainForest.name=Forest de pluvie
# Fuzzy
model.tile.rainForest.description=Forestes pluvial producte Cereal, Pelisses, e alquant Minerale, Sucre e Tabac. Ili trova se in li tropicas e posse esser abattet por producter morasses.
model.tile.savannah.name=Savannah
model.tile.savannah.description=In savannahs, herbe e árbores es co-dominant tipes de vegetation. Savannahs es frequentmen videt quam un zone transitional, trovabil inter regiones de forest o bosques e herbiera e desertes. Savanna producte por li pluparte Cereale e Sucre.
model.tile.scrubForest.name=Forest arbustic
model.tile.scrubForest.description=Un forest arbustic producte Cereal, Ligne, Pelisses e alquant Coton e Minerale. Si abattet, li terre deveni un deserte. Forestes arbustic trova se un regiones temperat.
model.tile.swamp.name=Morasse
model.tile.swamp.description=Tropical humidieras proxim a ínprofund extensiones de aqua. Morasses have un plu grand proportion de apert aqua e es generalmen plu profund quam paludes. Un morasse producte alquant Cereale, e micri quantitás de Sucre e Minerale.
model.tile.tropicalForest.name=Tropical forest
model.tile.tropicalForest.description=Tropical forestes producte Cereal, Ligne, Pelisses, e alquant Sucre. Abatter tropical forestes producte savannah.
model.tile.tundra.name=Tundra
# Fuzzy
model.tile.tundra.description=Tundra es un area in quel li crescente del árbores es impedit per bass temperaturas e curt sesones de crescentie. Tundra producte Cereale e alquant Materiale. It trova se in alt latitúdines.
model.tile.wetlandForest.name=Humid forest
# Fuzzy
model.tile.wetlandForest.description=Humid forestes producte Cereale, Ligne, Pelisses, e alquant Minerale. Humid forestes posse esser abatten por producter palude. Ili trova se un alt latitúdines.
colonist.name=Abstract colonist
colonist.description=Unité de colonist de base
ship.name=Abstract nave
ship.description=Unité de nave de base
wagon.name=Abstract vagon
wagon.description=Unité de vagon de base
model.unit.colonialRegular.name={{plural:%number%|one=Colonial Regular|other=Colonial Regulares|default=Colonial Regular}}
model.unit.colonialRegular.description=Li Colonial Regular es un unite elite solmen disponibil pos li Declaration de Índependentie.
model.unit.elderStatesman.name={{plural:%number%|one=Veteran Statmann|other=Veteran Statmann|default=Veteran Statmann}}
model.unit.elderStatesman.description=Li Veteran Statmann augmenta li desire del colonistes por índependentie (simbolisat per Cloches de Libertá), quel augmenta li membrité de Filios de Libertá in tui colonias.
model.unit.expertFarmer.name={{plural:%number%|one=Expert Farmero|other=Expert Farmeros|default=Expert Farmero}}
model.unit.expertFarmer.description=Li Expert Farmero es un specialist in producter aliment.
model.unit.expertFisherman.name={{plural:%number%|one=Expert Piscator|other=Expert Piscatores|default=Expert Piscator}}
model.unit.expertFisherman.description=Li Expert Piscator es un specialist in capter piscos, queles es automaticmen convertet a manjage.
model.unit.expertFurTrapper.name={{plural:%number%|one=Expert Trappero de Pelisses|other=Expert Trapperos de Pelisses|default=Expert Trapperos de Pelisses}}
model.unit.expertFurTrapper.description=Li Expert Trappero de Pelisses specialisa in production de pelisses.
model.unit.expertLumberJack.name={{plural:%number%|one=Expert Lignero|other=Expert Ligneros|default=Expert Lignero}}
model.unit.expertLumberJack.description=Li Expert Lignero abatte árbores por producter ligne.
model.unit.expertOreMiner.name={{plural:%number%|one=Expert Minero de Minerale|other=Expert Minero de Minerale|default=Expert Minero de Minerale}}
model.unit.expertOreMiner.description=Li Expert Minero de Minerale excelle in minar minerale.
model.unit.expertSilverMiner.name={{plural:%number%|one=Expert Minero de Argente|other=Expert Mineros de Argente|default=Expert Minero de Argente}}
model.unit.expertSilverMiner.description=Li Expert Minero de Argente producte plu argente quam quelcunc altri unité.
model.unit.firebrandPreacher.name={{plural:%number%|one=Zelosi Predicator|other=Zelosi Predicatores|default=Zelosi Predicator}}
model.unit.firebrandPreacher.description=Li Zelosi Predicator augmenta religiosi agitation in Europa (simbolisat per Cruces), quel in su torne augmenta emigration al Nov Munde.
model.unit.freeColonist.name={{plural:%number%|one=Líber Colonist|other=Líber Colonistes|default=Líber Colonist}}
model.unit.freeColonist.description=Li Líber Colonist es un naivon sin habilitás in particular. Támen, Líber Colonistes posse devenir habil unités per labor sur tui tegules colonial, o per visitation de inhabitationes indigen. On posse promover les a Veteran Soldates, o educar les in colonias queles ha constructet un scol.
model.unit.hardyPioneer.name={{plural:%number%|one=Robust Pionero|other=Robust Pionero|default=Robust Pionero}}
model.unit.hardyPioneer.description=Li Robust Pionero excelle a abatter forestes, plugar campes e constructer vias.
model.unit.indenturedServant.name={{plural:%number%|one=Servitor sub Contract|other=Servitores sub Contract|default=Servitor sub Contract}}
model.unit.indenturedServant.description=Li Servitor sub Contract es habil a labor al exteriore, ma minu habil por labor intern. Il posse devenir un Líber Colonist tra promotion o education.
model.unit.indianConvert.name={{plural:%number%|one=Indigen Convertete|other=Indigen Convertetes|default=Indigen Convertete}}
model.unit.indianConvert.description=Li Indigen Convertete es un indigene qui ha adheret se ad un de tui colonias. Il es habil con labor al exteriore, ma ne habil con labor al interiore. Strax quande Bartolome de las Casas adhere se al Continental Congress, omni Indigen Convertetes deveni Líber Colonistes.
model.unit.jesuitMissionary.name={{plural:%number%|one=Jesuit Missionario|other=Jesuit Missionarios|default=Jesuit Missionario}}
model.unit.jesuitMissionary.description=Li Jesuit Missionarie posse etablisser un mission in un inhabitation indigen e es particularimen habil a converter indigenes.
model.unit.masterBlacksmith.name={{plural:%number%|one=Mastro Ferrero|other=Mastro Ferreros|default=Mastro Ferrero}}
model.unit.masterBlacksmith.description=Li Mastro Ferrero forja utensiles ex minerale.
model.unit.masterCarpenter.name={{plural:%number%|one=Mastro Carpentero|other=Mastro Carpenteros|default=Mastro Carpentero}}
model.unit.masterCarpenter.description=Li Mastro Carpentero es particularimen habil a producter edificies e unités in tui colonias.
model.unit.masterCottonPlanter.name={{plural:%number%|one=Mastro Coton-cultivator|other=Mastro Coton-cultivatores|default=Mastro Coton-cultivator}}
model.unit.masterCottonPlanter.description=Li Mastro Coton-cultivator cultiva coton.
model.unit.masterDistiller.name={{plural:%number%|one=Mastro Distillator|other=Mastro Distillatores|default=Mastro Distillator}}
model.unit.masterDistiller.description=Li Mastro Distillator usa sucre por producter rum.
model.unit.masterFurTrader.name={{plural:%number%|one=Mastro Pelissero|other=Mastro Pelisseros|default=Mastro Pelissero}}
model.unit.masterFurTrader.description=Li Mastro Pelissero crea jaques ex pelisses.
model.unit.masterGunsmith.name={{plural:%number%|one=Mastro Armero|other=Mastro Armeros|default=Mastro Armero}}
model.unit.masterGunsmith.description=Li Mastro Armero usa utensiles por producter musquettes.
model.unit.masterSugarPlanter.name={{plural:%number%|one=Mastro Sucre-cultivator|other=Mastro Sucre-cultivatores|default=Mastro Sucre-cultivator}}
model.unit.masterSugarPlanter.description=Li Mastro Sucre-cultivator cultiva sucre.
model.unit.masterTobaccoPlanter.name={{plural:%number%|one=Maestro de Tabac-cultivation|other=Maestros de Tabac-cultivation|default=Maestro de Tabac-cultivation}}
model.unit.masterTobaccoPlanter.description=Li Maestro de Tabac-cultivation cultiva tabac.
model.unit.masterTobacconist.name={{plural:%number%|one=Maestro de Tabac|other=Maestros de Tabac|default=Maestro de Tabac}}
model.unit.masterTobacconist.description=Li Mastro Tabac-venditor crea cigares ex tabac.
model.unit.masterWeaver.name={{plural:%number%|one=Mastro Textor|other=Mastro Textores|default=Mastro Textor}}
model.unit.masterWeaver.description=Li Mastro Textor crea drap ex coton.
model.unit.pettyCriminal.name={{plural:%number%|one=Criminardette|other=Criminardettes|default=Criminardette}}
model.unit.pettyCriminal.description=Li Criminardette es apt por labor al exteriore, ma ne por labor intern. Il posse devenir un Servitor sub Contract tra promotion o education.
model.unit.seasonedScout.name={{plural:%number%|one=Habil Explorator|other=Habil Exploratores|default=Habil Explorator}}
model.unit.seasonedScout.description=Li Habil Explorator es max habil a explorar li Nov Munde, particularimen li inhabitationes indigen e Rumores pri Perdit Cités.
model.unit.veteranSoldier.name={{plural:%number%|one=Veteran Soldate|other=Veteran Soldates|default=Veteran Soldate}}
model.unit.veteranSoldier.description=Li Veteran Soldate es un militari unité con experientie. Quelcunc Líber Colonist posse esser promovet ad un Veteran Soldate pos victorie in un battallie.
model.unit.caravel.name={{plural:%number%|one=Caravelle|other=Caravelles|default=Caravelle}}
model.unit.caravel.description=Li Caravelle es un micri nave por mercantes quel ne es particularimen rapid.
model.unit.frigate.name={{plural:%number%|one=Fregatte|other=Fregattes|default=Fregatte}}
model.unit.frigate.description=Li Fregate es un micri nave de guerre.
model.unit.galleon.name={{plural:%number%|one=Gallion|other=Galliones|default=Gallion}}
model.unit.galleon.description=Li Gallion es un grand nave mercatori. It es li sol nave capabil a transportar un Tresor-Tren til Europa.
model.unit.manOWar.name={{plural:%number%|one=Nave de Guerre|other=Naves de Guerre|default=Nave de Guerre}}
model.unit.manOWar.description=Li Nave de Guerre (Man'o'war) es un grand nave de guerre. It es disponibil solmen al Coron e pos li Declaration de Índependentie.
model.unit.merchantman.name={{plural:%number%|one=Mercantmann|other=Mercantmannes|default=Mercantmann}}
model.unit.merchantman.description=Li Merchantman es un nave mercantil con medial grandore.
model.unit.privateer.name={{plural:%number%|one=Corsar-nave|other=Corsar-naves|default=Corsar-nave}}
model.unit.privateer.description=Li Corsar-nave es un micri nave de guerre quel ne porta li flagga del land ex quel it veni. It es li sol unité capabil a attaccar altri unités sin declaration de guerre.
model.unit.artillery.name={{plural:%number%|one=Pezze de Artillerie|other=Pezzes de Artillerie|default=Artillerie}}
model.unit.artillery.description=Artillerie es bon por attaccar e defender colonias, e tre vulnerabil in apert terren.
model.unit.damagedArtillery.name={{plural:%number%|one=Damageat pezze de Artillerie|other=Damageat pezzes de Artillerie|default=Damageat Artillerie}}
model.unit.damagedArtillery.description=Damageat Artillerie es just quam Artillerie, solmen plu debil.
model.unit.treasureTrain.name={{plural:%number%|one=Tresor-Tren|other=Tresor-Trenes|default=Tresor-Tren}}
model.unit.treasureTrain.description=Li sol scope del Tresor-tren es li transportation del aure trovat in li ruines de un Cité Perdit, o pilliat ex un inhabitation indigen. Si tu transloca it in un de tui colonias, li Coron va ofertar transportation a Europa por un modic summa. Si tu have un Gallion, tu posse mover it a Europa self.
model.unit.wagonTrain.name={{plural:%number%|one=Vagon-tren|other=Vagon-trenes|default=Vagon-tren}}
model.unit.wagonTrain.description=Li Vagon-tren posse transportar til 200 unités de aure sur terre. Tu posse usar it por far comercie con altri lusores, o por mover merces inter tui propri colonias.
model.unit.kingsRegular.name={{plural:%number%|one=Regulares del Rey|other=Regulares del Rey|default=Regulares del Rey}}
model.unit.kingsRegular.description=Li Regulares del Rey es un unité elite disponibil solmen al Coron. Tu va incontrar les solmen quande li Reyal Expeditionari Fortie ariva pos li Declaration de Índependentie.
model.unit.brave.name={{plural:%number%|one=Brave|other=Braves|default=Brave}}
model.unit.brave.description=Li Brave es un unité indigen quel posse portar un micri quantitá de benes. Il posse esser armat e montat. Braves visita tui colonias sovente por aportar te dones o far exigenties.
model.unit.flyingDutchman.name=Li Volent Hollandeso
model.unit.flyingDutchman.description=Li Volant Hollandeso es li nave del damnates.
model.unit.revenger.name=Li Capitano
model.unit.revenger.description=Li Capitano ha vendit su anim al Diábol.
model.unit.undead.name=Mort-vivent
model.unit.undead.description=Li Mort-viventes es li equipage del Volant Hollandeso.
model.unit.brave.armedBrave={{plural:%number%|one=Armat Brave|other=Armat Braves|default=Armat Brave}}
model.unit.brave.mountedBrave={{plural:%number%|one=Montat Brave|other=Montat Braves|default=Mountat Brave}}
model.unit.brave.nativeDragoon={{plural:%number%|one=Dragon Indigen|other=Dragones Indigen|default=Dragon Indigen}}
model.unit.colonialRegular.dragoon=Continental Cavalleríe
model.unit.colonialRegular.soldier=Continental Armé
model.unit.hardyPioneer.pioneer={{plural:%number%|one=Robust Pionero|other=Robust Pioneros|default=Robust Pionero}}
model.unit.jesuitMissionary.missionary={{plural:%number%|one=Jesuit Missionario|other=Jesuit Missionarios|default=Jesuit Missionario}}
model.unit.kingsRegular.cavalry=Cavallerie
model.unit.kingsRegular.infantry=Infanterie
model.unit.seasonedScout.scout={{plural:%number%|one=Habil Explorator|other=Habil Exploratores|default=Habil Explorator}}
model.unit.veteranSoldier.dragoon={{plural:%number%|one=Dragon Veteran|other=Dragones Veteran|default=Dragon Veteran}}
model.unit.veteranSoldier.soldier={{plural:%number%|one=Veteran Soldate|other=Veteran Soldates|default=Veteran Soldate}}
model.unit.colonialRegular.workingAs=Soldate
model.unit.elderStatesman.workingAs=Statmann
model.unit.expertFarmer.workingAs=Farmero
model.unit.expertFisherman.workingAs=Piscator
model.unit.expertFurTrapper.workingAs=Pelisse-Trappero
model.unit.expertLumberJack.workingAs=Lignero
model.unit.expertOreMiner.workingAs=Minero de Minerale
model.unit.expertSilverMiner.workingAs=Minero de Argente
model.unit.firebrandPreacher.workingAs=Predicator
model.unit.hardyPioneer.workingAs=Pionero
model.unit.jesuitMissionary.workingAs=Missionario
model.unit.masterBlacksmith.workingAs=Forjero
model.unit.masterCarpenter.workingAs=Carpentero
model.unit.masterCottonPlanter.workingAs=Plantator de Coton
model.unit.masterDistiller.workingAs=Distillero
model.unit.masterFurTrader.workingAs=Mercante de Pelisse
model.unit.masterGunsmith.workingAs=Armero
model.unit.masterSugarPlanter.workingAs=Sucre-cultivator
model.unit.masterTobacconist.workingAs=Tabac-venditor
model.unit.masterTobaccoPlanter.workingAs=Cultivator de Tabac
model.unit.masterWeaver.workingAs=Textor
model.unit.seasonedScout.workingAs=Explorator
model.unit.veteranSoldier.workingAs=Soldate
filter.fsg=Salvat Ludes FreeCol (*.fsg)
filter.xml=XML (Extensibil Linguage de Marcation).
model.abstractGoods.boycotted=%amount% {{plural:%amount%|%goods%}} (boycottat)
model.building.locationLabel=In %location%
model.colony.badGovernment=Li guvernament de %colony% es ínedifient. Penas de production aplicat.
model.colony.goodGovernment=Eficientie del guvernament ha ameliorat se! Sentiment rebellosi in %colony% nu es egal a o excede %number% percent.
model.colony.governmentImproved1=Li guvernament de %colony% ha ameliorat se, ma resta ancor íneficient. Penas de production ancor aplicat.
model.colony.governmentImproved2=Li guvernament de %colony% ha ameliorat se. Penas de production ne plu aplicat.
model.colony.insufficientProduction=%outputAmount% unités de %outputType% posse esser productet in %colony%, si un extra %consumptionDeficit% vell esser disponibil.
model.colony.lostGoodGovernment=Eficientie del guvernament ha diminuet se! Sentiment rebellosi in %colony% ne plu egala o excede %number% percent. Un bonus de production ja ne plu es dat al colonia.
model.colony.lostVeryGoodGovernment=Eficientie del guvernament ha diminuet se! Sentiment rebellosi in %colony% ne plu egala o excede %number% percent. Quelc bonuses de production ha perdit se.
model.colony.minimumColonySize=%object% preveni un reduction in plu del population.
model.colony.stance.alliance=Li %nation% es content a vider un tam fidibil alliate quam te.
model.colony.stance.ceaseFire=Li %nation% da te un regarde menaciant, e clarmen es preparant lor defenses.
model.colony.stance.peace=Li %nation% salute te con cortesie e questiona esque tu veni in pace.
model.colony.stance.uncontacted=Li %nation% regarda te con circumspection, nam tui vestimentes e parlada es ínfamiliari a ili.
model.colony.stance.war=Li %nation% tira sur te sur chascun oportunitá.
model.colony.unbuildable=%colony% ne posse constructer %object% actualmen. %object% esset removet ex li constructendes.
model.colony.veryBadGovernment=Li guvernament de %colony% es tre íneficient. Alt penas de production es aplicat.
model.colony.veryGoodGovernment=Eficientie guvernamental ha ameliorat se! Sentiment rebellosi in %colony% nu egala o excede %number% percent.
model.colonyTile.claim=(reclamar %direction%)
model.diplomaticTrade.receive.contact=Salutes fraternal del gloriosi nation de %nation%.
model.diplomaticTrade.receive.diplomatic=Lass nos negociar con %nation%.
model.diplomaticTrade.receive.trade=Lass nos considerar li oferta comercial de %nation%.
model.diplomaticTrade.receive.tribute=%nation% exige tribute de nos!
model.diplomaticTrade.send.contact=Noi ha incontrat membres del nation %nation%.
model.diplomaticTrade.send.diplomatic=Lass nos considerar nor diplomatic situation con %nation%.
model.diplomaticTrade.send.trade=Lass nos proposir un exchange con %nation% che %settlement%.
model.diplomaticTrade.send.tribute=Noi exige un tribute de %nation% che %settlement%.
model.direction.N.name=nord
model.direction.NE.name=nord-ost
model.direction.E.name=ost
model.direction.SE.name=sud-ost
model.direction.S.name=sud
model.direction.SW.name=sud-west
model.direction.W.name=west
model.direction.NW.name=nord-west
model.historyEventType.abandonColony.description=Tu abandona li colonia de %colony%.
model.historyEventType.ceaseFire.description=Cessa foy con {{tag:country|%nation%}}.
model.historyEventType.cityOfGold.description={{tag:country|%nation%}} decovri %city%, un del Sett Cités Aurin, e un tresore de %treasure% aure.
model.historyEventType.colonyConquered.description=Tui colonia %colony% es conquestat de {{tag:country|%nation%}}.
model.historyEventType.colonyDestroyed.description=Tui colonia %colony% es destructet de {{tag:country|%nation%}}.
model.historyEventType.conquerColony.description=Tu conquesta li %nation% colonia de %colony%.
model.historyEventType.declareIndependence.description=Tu declara índependentie del Coron.
model.historyEventType.declareWar.description=Guerre declarat con {{tag:country|%nation%}}.
model.historyEventType.destroyNation.description={{tag:country|%nation%}} destructe li %nativeNation%.
model.historyEventType.destroySettlement.description=Tu destructe li inhabitation %nation% de %settlement%.
model.historyEventType.discoverNewWorld.description=Tu decovri li Nov Munde.
model.historyEventType.discoverRegion.description={{tag:country|%nation%}} decovri %region%.
model.historyEventType.formAlliance.description=Alliantie negociat con {{tag:country|%nation%}}.
model.historyEventType.foundColony.description=Tu etablisse li colonia de %colony%.
model.historyEventType.foundingFather.description=%father% adhere se al Continental Congress.
model.historyEventType.independence.description=Tu atinge índependentie del Coron.
model.historyEventType.makePeace.description=Concorde de pace con {{tag:country|%nation%}}.
model.historyEventType.meetNation.description=Tu incontra li nation %nation%.
model.historyEventType.nationDestroyed.description=Li nation %nation% es ne plu present in li Nov Munde.
model.historyEventType.spanishSuccession.description={{tag:country|%loserNation%}} cede omni su colonias in li Nov Munde a {{tag:country|%nation%}}.
model.indianSettlement.mostHatedNone=Necos
model.indianSettlement.mostHatedUnknown=Ínconosset
model.indianSettlement.nameUnknown=Ínconosset
model.indianSettlement.skillNone=Necos
model.indianSettlement.skillUnknown=Ínconosset
# Fuzzy
model.indianSettlement.lastSale=Vendit %goodsType% por %price% in %turn%
model.indianSettlement.tension.angry=Li braves del nation %nation% es ocupat con tirar a cibles. Li féminas e infantes cela se in tendas.
model.indianSettlement.tension.content=Li membres del nation %nation% es ocupat con labor. Lor infantes lude joyosimen a celar-trovar.
model.indianSettlement.tension.displeased=Li membres del nation %nation% es ocupat con labor. Lor infantes es visibil necú, e lor oldones ruga li fronte.
model.indianSettlement.tension.happy=Li membres del nation %nation% dansa alegrimen circa li foy del camp e canta li canzones de lor antecessores.
model.indianSettlement.tension.hateful=Li braves del nation %nation% sucusse lor armes. Lor cinturas es ornat con li scalpes de lor ínamicos, e lor pales de tortura monstra signes de frequent usada.
model.indianSettlement.tension.unknown=Ínconosset
model.indianSettlement.tension.wary=Caut
model.indianSettlement.wantedGoodsNone=Necos
model.indianSettlement.wantedGoodsUnknown=Ínconosset
model.lostCityRumour.name=Rumor de cité perdit
model.lostCityRumour.burialGround.description=Tu ha profanat li sacri sepultoria del %nation% e pro to merite li morte!
model.lostCityRumour.cibola.description=Tu ha decovrit %city%, un del Sett Cités de Aure, e pilliat tresores con valore de %money%! Translocar li tresor-tren til un de tui colonias por incassar it, o aportar it a Europa in un Gallion.
model.lostCityRumour.colonist.description=Tu incontra li superviventes de un perdit colonia. In exchange por manjage, ili jura fidelitá al coron!
model.lostCityRumour.expeditionVanishes.description=Tui expedition desapari sin tracie!
model.lostCityRumour.fountainOfYouth.description=Tu ha decovrit li Fontane de Yunesse. Europan colonistes amassa se a tui docks!
model.lostCityRumour.fountainOfYouth.noEurope.description=Tu ha decovrit li Fontane de Yunesse.
model.lostCityRumour.learn.description=Tui %unit% ha ganiat experientie e nu es un %type%!
model.lostCityRumour.nothing.0.description=Li rumore de un Cité Perdit in fine es justmen to: necos plu quam un rumore!
model.lostCityRumour.nothing.mayans.description=Tu decovri ancient inscritiones profetisant li fine del munde! Rumores difuse se e dupabil colonistes perdi témpor con argumentes pri ca li desastre va strax venir o pos %years% annus.
model.lostCityRumour.nothing.mounds.description=Li tumules es frigid e vacui.
model.lostCityRumour.ruins.description=Tu ha decovrit li ruines de un perdit civilisation. In it trova se aure e artefactes con valore de %money%!
model.lostCityRumour.ruins.mounds.description=Intern, tu trova íncredibil tresores con valore de %money% aure!
# Fuzzy
model.lostCityRumour.tribalChief.description=Li chef de un litt tribe presenta te con juvelettes con valore de %money%!
# Fuzzy
model.lostCityRumour.tribalChief.mounds.description=Intern, tu trova juvelettes con valore de %money%.
model.market.priceDecrease=In %market%, li precie de %goods% ha cadet til %sell%/%buy%.
model.market.priceIncrease=In %market%, li precie de %goods% ha augmentat til %sell%/%buy%.
model.messageType.buildingCompleted.name=Edificies Completat
model.messageType.combatResult.name=Resultates de Combatte
model.messageType.default.name=Missages
model.messageType.demands.name=Exigenties Indigen
model.messageType.foreignDiplomacy.name=Diplomatie Foren
model.messageType.giftGoods.name=Dones Indigen
model.messageType.goodsMovement.name=Movement de Merces
model.messageType.governmentEfficiency.name=Eficientie de Guvernament
model.messageType.lostCityRumour.name=Rumores pri Cités Perdit
model.messageType.marketPrices.name=Precies del Mercate
model.messageType.missingGoods.name=Merces Mancant
model.messageType.sonsOfLiberty.name=Filios de Libertá
model.messageType.tutorial.name=Tutoriale
model.messageType.unitAdded.name=Unités Adjuntet
model.messageType.unitArrived.name=Unité Arivat
model.messageType.unitDemoted.name=Degradation de Unités
model.messageType.unitImproved.name=Ameliorationes de Unités
model.messageType.unitLost.name=Unités Perdit
model.messageType.unitRepaired.name=Reparationes de Unités
model.messageType.warehouseCapacity.name=Capacitá de Magasines
model.messageType.warning.name=Advestimentes
model.monarch.action.addToRef.text=Li Coron ha adjuntet %number% {{plural:%number%|%unit%}} al Reyal Expeditionari Fortie. Ductores colonial expresse lor concern.
model.monarch.action.addToRef.no=Fat
model.monarch.action.declarePeace.text=Noi ha graciosimen concordat pri un tractate de pace con {{tag:country|%nation%}}.
model.monarch.action.declarePeace.no=Fat
model.monarch.action.declareWar.text=Li insolentie de {{tag:country|%nation%}} fortia Nos a declarar li guerre sur les!
# Fuzzy
model.monarch.action.declareWarSupported.text=Li insolentie de {{tag:country|%nation%}} fortia Nos a declarar li guerre sur les! Por expedir ti afere, nor loyal truppes (%force%) atende tui órdines, e un summa un plu de %gold% ha esset addit a tui tresoria.
model.monarch.action.declareWar.no=Fat
model.monarch.action.displeasure.text=Tu audacia accepta Nor generosi conditiones e malgré to evita payament? Un tal duplicitá va recoltar li amari recompense de Nor deplesura.
model.monarch.action.displeasure.no=Fat
model.monarch.action.forceTax.text=Noi dedigna tui prova a evader Nor just taxation. Li nivelle de taxe es ja %amount%.
model.monarch.action.forceTax.no=Fat
# Fuzzy
model.monarch.action.hessianMercenaries.text=Yo, %leader%, ha notat tui situation militari e graciosimen oferta te li servicies de nor loyal truppes (%mercenaries%) contra li summa de %gold%.
model.monarch.action.hessianMercenaries.no=Vé, noi ne dispone li moné por comprar les.
model.monarch.action.hessianMercenaries.yes=Noi accepta
model.monarch.action.hessianMercenaries.header=Corespondentie Foren
model.monarch.action.lowerTax.text=Pos cuidosi consideration, noi ha graciosimen decidet a abassar tui nivelle de taxe per %difference%%. Li taxe desde nu es %newTax%%.
model.monarch.action.lowerTax.no=Fat
model.monarch.action.lowerTaxOther.text=Por celebrar {{tag:%number%|0=Nor recent matrimonie|1=Nor recent matrimonia a Nor duesim marita|2=li nascentie de un prince hereditari|3=li nascentie de un reyal filio|4=li nascentie de un reyal filia}}, Noi ha graciosimen decidet a abassar tui nivelle de taxe per %difference%%. Li taxe desde nu es %newTax%%.
# Fuzzy
model.monarch.action.lowerTaxOther.no=Mey li Rey viver long!
model.monarch.action.lowerTaxWar.text=Por celebrar Nor recent victorie contra li perfid {{tag:people|%nation%}}, Noi ha graciosimen decidet a abassar tui nivelle de taxe per %difference%%. Li taxe desde nu es %newTax%%.
model.monarch.action.lowerTaxWar.no=Hurrah!
# Fuzzy
model.monarch.action.monarchMercenaries.text=Por subtener te un nor guerres colonial, noi ha decidet provider te con alquant mercenarios (%mercenaries%) sur un precie de %gold%.
model.monarch.action.monarchMercenaries.no=Vé, noi ne dispone li moné por les.
model.monarch.action.monarchMercenaries.yes=Noi accepta
model.monarch.action.raiseTaxAct.text=Li varie actes de defiation per li ínloyal colonistes de %newWorld% da Nos null selection except ti de imposar un nov Lege pri  {{tag:%number%|0=Navigation|1=Té|2=Lane|3=Chapeles|4=Melasse|5=Postmarcas}}, levante tui taxe a %amount%%. Si vu ne accepta, it va joyar Nos a boycottar vor %goods%!
model.monarch.action.raiseTaxAct.no=Da me li Libertá o da me li morte!
model.monarch.action.raiseTaxAct.yes=Noi accepta
model.monarch.action.raiseTaxWar.text=Noi regreta informar vos que li recent regressiones in Nor guerre contra {{tag:country|%nation%}} da Nos null alternative a augmentar vor taxe a  %amount%%. Si vu ne accepta, Noi va esser fortiat a boycottar vor %goods%!
model.monarch.action.raiseTaxWar.no=Null taxation sin representation!
model.monarch.action.raiseTaxWar.yes=Noi accepta
model.monarch.action.supportLand.text=Por subtener te in tui guerres colonial, li Coron ha decidet provider te con alquant truppes veteran (%addition%).
model.monarch.action.supportLand.no=Fat
model.monarch.action.supportSea.text=Por protecter li lineas marin del spoliation del corsar-naves, bucaneros e pirates, li Coron ha decidet provider te con alquant apoy naval (%addition%).
model.monarch.action.supportSea.no=Fat
model.monarch.action.waiveTax.text=Secun Nor sagesse, Noi ha graciosimen decidet renunciar a un augmentation de taxe.
model.monarch.action.waiveTax.no=Fat
model.nation.turkish.name={{tag:|country=Li Imperie Ottoman|people=Ottomanes|default=Ottoman}}
model.nation.german.name={{tag:|country=Li Sant Roman Imperie|people=Germanes|default=German}}
model.nation.prussian.name={{tag:|country=Prussia|people=Prussians|default=Prussian}}
model.nation.austrian.name={{tag:|country=Austria|people=Austrianes|default=Austrian}}
model.advantages.none.name=Necos
model.advantages.none.shortDescription=Null avantages por quelcunc lusibil nationes. To-ci es precipue intentet por ludes multilusori.
model.advantages.fixed.name=Reparat
model.advantages.fixed.shortDescription=Omni nationes usa lor predefinit avantages. To-ci es usat por emular li lude original.
model.advantages.selectable.name=Selectibil
model.advantages.selectable.shortDescription=National avantages es selectibil e ne besona esser unic.
model.nationState.aiOnly.name=AI solmen
model.nationState.aiOnly.shortDescription=Ti nation es disponibil solmen a lusores AI
model.nationState.available.name=disponibil
model.nationState.available.shortDescription=Tu posse luder quam ti nation
model.nationState.notAvailable.name=ne disponibil
model.nationState.notAvailable.shortDescription=Ti nation ne es disponibil
model.noClaimReason.europeans.description=Ti terre es reclamat de un altri nation europan.
model.noClaimReason.natives.description=Ti terre es reclamat de un tribe indigen.
model.noClaimReason.occupied.description=Ti terre es ocupat per un dangerosi ínamico.
model.noClaimReason.rumour.description=Hay alquo strangi ci, noi deve investigar it ante que noi labora ci.
model.noClaimReason.settlement.description=Noi ne posse usar terre sur quel sta un inhabitation.
model.noClaimReason.terrain.description=Ti terre es ínapt por un colonia.
model.noClaimReason.water.description=Noi ne reclama li aquas.
model.noClaimReason.worked.description=Un altri inhabitation ja usa ti-ci terre.
model.player.colonialIndependence=Solmen colonial lusores posse declarar índependentie.
model.player.forces=Forties de %nation%
model.player.independentMarket=Europa
model.player.startGame=Pos mensus sur li mare, tu ha finalmen arivat al coste de un ínconosset continente. Segla {{tag:%direction%|west=vers li west|ost=vers li ost|default=contra li vente}} por decovrir li Nov Munde e reclamar it por li Coron.
model.player.waitingFor=Atendent: {{tag:country|%nation%}}
model.regionType.coast.name=Costa
model.regionType.coast.unknown=Ínconosset Region Costal
model.regionType.desert.name=Deserte
model.regionType.desert.unknown=Ínconosset Deserte
model.regionType.lake.name=Lago
model.regionType.lake.unknown=Ínconosset Lago
model.regionType.land.name=Region
model.regionType.land.unknown=Ínconosset Region
model.regionType.mountain.name=Montania
model.regionType.mountain.unknown=Ínconosset Montania
model.regionType.ocean.name=Ocean
model.regionType.ocean.unknown=Ínconosset Mares
model.regionType.river.name=Rivere
model.regionType.river.unknown=Ínconosset Rivere
scope.method.isIndian.name=indigenes
model.stance.alliance.name=Alliantie
model.stance.ceaseFire.name=Cessar Foy
model.stance.peace.name=Pace
model.stance.uncontacted.name=Íncontactet
model.stance.war.name=Guerre
model.tension.happy.name=Felici
model.tension.content.name=Content
model.tension.displeased.name=Depleset
model.tension.angry.name=Irat
model.tension.hateful.name=Odiosi
model.tile.nameLocation=%name% (%location%)
model.tile.nearLocation=%direction% de %location%
model.tile.simpleLabel=Tegul (%x%, %y%)
warning.europeanLand=Parte del terre de tui nov colonia es ja possedet de europanes.
warning.landLocked=Tui nov colonia vell mancar accesse al mare.
warning.nativeLand=Parte del terre de tui nov colonia es ja reclamat de indigenes.
warning.noBuildingMaterials=Tui nov colonia vell producter tre poc %goods%.
warning.noFood=Tui nov colonia vell producter tre poc nutriment.
warning.ownLand=Parte del terre de tui nov colonia es ja possedet de te.
model.tradeItem.colony.name=Colonia
model.tradeItem.colony.description=li colonia de %colony%
model.tradeItem.gold.name=Aure
model.tradeItem.gold.description=li summa de %amount% aure
model.tradeItem.goods.name=Merces
model.tradeItem.incite.name=Declarar guerre contra
model.tradeItem.incite.description=guerre contra {{tag:country|%nation%}}
model.tradeItem.stance.name=Postura
model.tradeItem.unit.name=Unité
model.tradeRoute.allEmpty=Omni haltas es vacui.
model.tradeRoute.alwaysPresent=%goodsType% es cargat in omni haltas.
model.tradeRoute.duplicateName=Ti via de comercie have li sam nómine quam un de tui existent vias: %name%. Ples selecter un nómine unic.
model.tradeRoute.notEnoughStops=Un via de comercie besona adminim 2 haltas!
model.tradeRoute.nullName=Ti via de comercie have null nómine!
model.tradeRoute.nullOwner=Ti via de comercie have null proprietario!
model.tradeRoute.invalidStop=Halta %location% es ínvalid.
model.season.autumn.name=Autun
model.season.spring.name=Verne
model.unit.attackTileOdds=Attack! (%chance%% possibilitá de successe)
model.unit.goingTo={{tag:%type%|person=Marchant|ship=Seglant|other=In via}} a %location%
model.unit.occupation.goingSomewhere=G
model.unit.occupation.inTradeRoute=T
model.unit.occupation.underRepair=R
model.unit.onBoard=A bord %unit%
model.unit.underRepair=Reparar(%turns%)
model.unit.unitState.active=-
model.unit.unitState.fortified=F
model.unit.unitState.fortifying=F
model.unit.unitState.inColony=B
model.unit.unitState.sentry=S
model.unit.unitState.skipped=X
model.unit.unitState.toAmerica=G
model.unit.unitState.toEurope=G
model.noAddReason.alreadyPresent.description=Ja present in ti location.
model.noAddReason.anotherColony.description=Ti location es ja usat de un altri de tui colonias.
model.noAddReason.capacityExceeded.description=Restant spacie manca in ti location.
model.noAddReason.claimRequired.description=Ti location es possedet de un altri nation, ma posse esser raclamat.
model.noAddReason.colonyCenter.description=On ne posse adjunter al centre del colonia.
model.noAddReason.maximumSkill.description=Li habilitá del unité excede li maximal habilitá apoyat de ti location.
model.noAddReason.minimumSkill.description=Li unité marca li minimal habilitá besonat a laborar ci.
model.noAddReason.missingAbility.description=Ti location ne posse esser utilisat til quande Docks es constructet.
model.noAddReason.missingSkill.description=Un special habilitá es besonat por utilisar ci.
model.noAddReason.occupiedByEnemy.description=Ti location es ocupat de un unité de un altri nation.
model.noAddReason.ownedByEnemy.description=Ti location es possedet de un altri nation.
model.noAddReason.wrongType.description=Fals tip por ti location.
model.building.noStudent=Nor %teacher% in %colony% besona un studiante.
model.building.noInput=Li %building% in %colony% ha cessat production pro mancant %inputGoods%.
model.building.notEnoughInput=Li production de %building% in %colony% va esser reductet caus li manca de %number% %goodsType%.
model.building.unitEducated=In %colony%, %oldName% ha devenit %unit% tra education.
model.colony.buildNeedPop=Noi ne posse constructer %building% in %colony%! Noi besona un plu alt population.
model.colony.buildableNeedsGoods=%amount% %goodsType% manca por constructer %buildable% in %colony%, Vor Excellentie.
model.colony.buildingReady=%colony% ha finit construction de %building%.
model.colony.cannotBuild=Tu ne constructe necos in %colony%.
model.colony.colonistStarved=Un colonist morit pro afamation in %colony%!
model.colony.colonyStarved=Li ultim colonist in %colony% ha morit de fame, lassante li colonia abandonat.
model.colony.customs.sale=Li Oficie de Doane che %colony% vendit: %data%.
# Fuzzy
model.colony.customs.saleData=%amount% %goods% por %gold%
model.colony.famineFeared=Famine timet in %colony%. Resta solmen %number% tornes de nutriment.
model.colony.starving=%colony% es afamant.
model.colony.newColonist=Nov colonist in %colony%.
model.colony.newConvert=Un nov %nation% convertete ha arivat in %colony%.
model.colony.notBuildingAnything=Necos es sub construction in %colony%.
model.colony.soLDecrease=Sentiment rebellosi in %colony% ha cadet til %newSoL% percent!
model.colony.soLIncrease=Sentiment rebellosi in %colony% ha cresdet til %newSoL% percent!
model.colony.unitReady=%colony% ha completat construction de %unit%.
model.colony.warehouseEmpty=Hay nu minu quam %level% unités de %goods% in tui magasine in %colony%.
model.colony.warehouseFull=Hay nu plu quam %level% unités de %goods% in tui magasine in %colony%.
model.colony.warehouseOverfull=Tui magasine in %colony% ha atinget su capacitá por %goods%.
model.colony.warehouseSoonFull=Tui magasine in %colony% va exceder sui capacitá de %goods% in li proxim torn. %amount% unités de %goods% va esser spoliat.
model.colony.warehouseWaste=Tui magasine in %colony% ha exceted su capacitá por %goods%. %waste% unités esset spoliat.
model.colony.workersEvicted=Ye %colony%, tui colonistes ne plu posse utilisar %location% pro li presentie de %enemyUnit%.
model.colonyTile.resourceExhausted=Ressurse %resource% exhaustet in %colony%
model.game.spanishSuccession=Vor Excellentie, li Guerre de Hispanic Succession ha finit in Europa. In li Tractate de Utrecht, {{tag:country|%loserNation%}} esset fortiat a ceder omni colonias in li Nov Munde a {{tag:country|%nation%}}!
model.indianSettlement.mission.denounced=Tui missionary in %settlement% ha esset denunciat e executet!
model.indianSettlement.mission.destroyed=Tui missionario in %settlement% morit in li destruction del inhabitation.
model.player.alarmIncrease.tension.angry=Li chef de %nation% in %settlement% adverti que li braves es advocant por apert guerre con li %enemy%, por desembarassar nos de vor inmixtent colones e arogant guerreros in nor terres.
model.player.alarmIncrease.tension.content=Li chef de %nation% in %settlement% salute su amicos li %enemy%. It plese nos vider un crescent cooperation inter nos, ma noi sucia pri li inmixtion de vor colones sur nor terres.
model.player.autoRecruit=Agitation religiosi in %europe% instiga %unit% a emigrar.
model.player.colonyGoodsParty.harbour=Tui colonistes in %colony% ha jettat %amount% unités de %goods% in li portu por protestar ti ínjust taxation per li Coron!
model.player.colonyGoodsParty.horses=Tui colonistes in %colony% ha liberat %amount% cavalles por protestar ti ínjust taxation per li Coron!
model.player.colonyGoodsParty.landLocked=Tui colonistes in %colony% ha brulat %amount% unités de %goods% in li mercate por protestar ti ínjust taxation per li Coron!
model.player.dead.european=Vor Excellentie, {{tag:country|%nation%}} ha declarat un retirada sin condition del aferes del Nov Munde!
model.player.dead.native=Vor Excellentie, li %nation% ha esset destructet.
model.player.disaster.bankruptcy.start=Tu fallit a payar por li mantention de omni edificies. Severi penas de production es aplicat.
model.player.disaster.bankruptcy.stop=Tu ha denov posset payar por li mantention de omni edificies. Penas de production ha esset levat.
model.player.disaster.effect.colonyDestroyed=%colony% esset completmen destructet.
model.player.disaster.strikes=Tui colonia %colony% ha esset frappat per un %disaster%.
model.player.emigrate=In %europe%, %unit% ha decidet a emigrar.
model.player.foundingFatherJoinedCongress=%foundingFather% ha adheret se al congress!\n\n%description%
model.player.ignoredMercenaries=Pro manca de response, li Coron ha retraet li anteyan graciosi oferta de mercenari apoy.
model.player.ignoredTax=Li Coron ha levat li nivelle de taxe a %amount% quam anunciat antey.
model.player.interventionForceArrives=Li promesset Fortie de Intervention ha arivat!
model.player.mercenariesArrived=Li fortie mercenari ariva a %location%.
model.player.soLDecrease=Membrité de Filios de Libertá in tui colonias ha cadet til %newSoL% percent!
model.player.soLIncrease=Membrité de Filios de Libertá in tui colonias ha crescet til %newSoL% percent!
# Fuzzy
model.player.stance.alliance.declared=Vor Excellentie, li %nation% nation es in alliantie con nos!
model.player.stance.alliance.others=Vor Excellentie, li %attacker% es in allianntie con li %defender%.
# Fuzzy
model.player.stance.ceaseFire.declared=Vor Excellentie, li %nation% nation es in acorde con un cessa de foy con nos!
model.player.stance.ceaseFire.others=Vor Excellentie, li %attacker% ha acordat pri un cessa de foy con li %defender%.
# Fuzzy
model.player.stance.peace.declared=Vor Excellentie, li %nation% nation sta in pace con nos!
model.player.stance.peace.others=Vor Excellentie, li %attacker% sta in pace con li %defender%.
# Fuzzy
model.player.stance.war.declared=Mal novas, vor Excellentie, li %nation% nation ha declarat li guerre contra nos!
model.player.stance.war.others=Vor Excellentie, li %attacker% ha declarat li guerre contra li %defender%.
combat.automaticDefence=Tui %unit% in %colony% ha prendet armes por defender li colonia!
combat.burnMissions=Omni %nation% missiones al %enemyNation% ha esset brulat!
combat.colonyBurned.other=Action ye %colony%: %nation% colonia de %colony% ha esset brulat per li %attackerNation%!
combat.colonyBurned.ours=Defete ye %colony%: %colony% ha esset brulat til li suol per %enemyNation% %enemyUnit%. %amount% aure esset pilliat!
combat.colonyCaptured.enemy=Victorie ye %colony%: %unit% ha captet %colony% del %enemyNation%. %amount% aure esset pilliat!
combat.colonyCaptured.ours=Defete ye %colony%: %enemyNation% %enemyUnit% ha captet %colony%. %amount% aure esset pilliat!
combat.destroySettlement.enemy=Victorie ye %settlement%: %unit% ha destructet li inhabitation %nativeNation%. %amount% aure esset pilliat.
combat.destroySettlement.enemy.capital=Tu ha brulat li capitale del %nation%. Li %nation% capitula avan tui potentie!
combat.equipmentCaptured=Esse caut, li braves del %nation% ha obtenet %equipment%!
combat.newConvertFromAttack=%unit% accepta li capitulation de un timent %enemyNation% %enemyUnit%!
combat.raid.building=Defete ye %colony%: %building% ha esset destructet per %enemyNation% %enemyUnit%!
combat.raid.goods=Defete ye %colony%: %amount% %goods% ha esset furtet de %enemyNation% %enemyUnit%!
combat.raid.plunder=Defete ye %colony%: %amount% aure ha esset pilliat per %enemyNation% %enemyUnit%!
combat.raid.other=Action ye %colony%: Nor spiones raporta que li %colonyNation% %colony% ha esset iruptet per li %nation%.
combat.raid.ours=Li %nation% fa un iruption sin avise ye %colony%, alarmante nor colonistes. Li chef de %nation% nega esser involuet.
combat.shipDamaged.enemy=Victorie ye %location%: %unit% ha damageat %enemyNation% %enemyUnit%, quel deve retornar por reparationes.
combat.shipDamaged.ours=Defete ye %location%: %unit% ha esset damageat per %enemyNation% %enemyUnit% e deve retornar a %repairLocation% por reparationes. Omni merces e unités sur bord ha esset perdit!
combat.shipDamagedByBombardment.enemy=Victorie ye %location%: %building% tira sur %enemyNation% %enemyUnit%, quel ha esset damageat e deve retornar por reparationes.
combat.shipDamagedByBombardment.ours=Defete ye %location%: %unit% ha esset damageat per foy de %enemyNation% %building%, e deve retornar a %repairLocation% por reparationes. Omni merces e unités sur bord ha esset perdit!
combat.shipEvaded.enemy=Scarmuche ye %location%: %unit% attacca %enemyNation% %enemyUnit% ma it evade.
combat.shipEvaded.ours=Scarmuche ye %location%: %unit% ha evadet un attacca de %enemyNation% %enemyUnit%.
combat.shipEvadedBombardment.enemy=Scarmuche ye %location%: %building% tira sur %enemyNation% %enemyUnit% ma it evade.
combat.shipEvadedBombardment.ours=Scarmuche ye %location%: %unit% ha evadet bombardament de %enemyNation% %building%.
combat.shipSunk.enemy=Victorie ye %location%: %unit% ha submerset %enemyNation% %enemyUnit%!
combat.shipSunk.ours=Defete ye %location%: %unit% ha esset submerset de %enemyNation% %enemyUnit%!
combat.shipSunkByBombardment.enemy=Victorie ye %location%: %building% tira sur %enemyNation% %enemyUnit% e submerse it!
combat.shipSunkByBombardment.ours=Defete ye %location%: %unit% ha esset submerset per foy de %enemyNation% %building%!
combat.shipsDamaged=%ships% {{plural:%number%|one=ha|other=ha}} esset damageat e deve retornar a %repairLocation% por reparationes.
combat.shipsSunk=%ships% {{plural:%number%|one=ha|other=ha}} esset submerset.
combat.tradeRouteSuspended=Suspendente rute mercatori %route% pos li perde de %stop%.
combat.unitCaptured.enemy=Victorie ye %location%: %unit% ha captet %enemyNation% %enemyUnit%!
combat.unitCaptured.enemy.veteranSoldier=Victorie ye %location%: %unit% ha captet %enemyNation% %enemyUnit% quel ha perdit su statu quam veteran!
combat.unitCaptured.ours=Defete ye %location%: %unit% ha esset captet de %enemyNation% %enemyUnit%!
combat.unitDemoted.enemy=Victorie ye %location%: %unit% ha defetat %enemyNation% %oldName% quel ha esset degradat a %enemyUnit%.
combat.unitDemoted.enemy.artillery=Victorie ye %location%: %unit% ha defetat %enemyNation% artillerie quel ha esset damageat! Damage in plu va destructer li %enemyUnit%.
combat.unitDemoted.ours=Defete ye %location%: %oldName% ha esset degradat a %unit% pos har perdit un battallie contra %enemyNation% %enemyUnit%.
combat.unitDemoted.ours.artillery=Defete ye %location%: %oldName% ha esset damageat de %enemyNation% %enemyUnit%! Damage in plu va destructer li %unit%.
combat.unitDemotedToUnarmed.enemy=Victorie ye %location%: %unit% ha defetat %enemyNation% %oldName% quel ha esset degradat a ínarmat %enemyUnit%.
combat.unitDemotedToUnarmed.ours=Defete ye %location%: %oldName% ha esset degradat a ínarmat %unit% pos har perdit un battallie contra %enemyNation% %enemyUnit%.
combat.unitLoseAutoEquip=Defete ye %location%: %unit% defendet con bravore ma ha esset desarmat pos li attacca de %enemyNation% %enemyUnit%.
combat.unitPromoted=%oldName% ha esset promovet a %unit%.
combat.unitSlaughtered.enemy=Victorie ye %location%: %unit% ha buchat %enemyNation% %enemyUnit%!
combat.unitSlaughtered.enemy.damagedArtillery=Victorie ye %location%: %unit% ha destructed %enemyNation% %enemyUnit%!
combat.unitSlaughtered.ours=Defete ye %location%: %unit% ha esset buchat de %enemyNation% %enemyUnit%!
combat.unitSlaughtered.ours.damagedArtillery=Defete ye %location%: %unit% ha esset destructet be %enemyNation% %enemyUnit%!
model.region.north.name=Nord
model.region.northEast.name=Nord-ost
model.region.east.name=Ost
model.region.southEast.name=Sud-ost
model.region.south.name=Sud
model.region.southWest.name=Sud-west
model.region.west.name=West
model.region.northWest.name=Nord-west
model.region.center.name=Centre
model.region.arctic.name=Arctic
model.region.antarctic.name=Antarctic
model.region.pacific.name=Pacific Ocean
model.region.northPacific.name=Nord Pacific Ocean
model.region.southPacific.name=Sud Pacific Ocean
model.region.atlantic.name=Atlantic Ocean
model.region.northAtlantic.name=Nord Atlantic Ocean
model.region.southAtlantic.name=Sud Atlantic Ocean
model.unit.arriveInEurope=Nor nave ha arivat in %europe%, Vor Excellentie.
model.unit.attrition=Vor %unit% ye %location% ha esset inglotit per li savagia!
model.unit.experience=In %colony%, %oldName% ha devenit %unit% tra experientie.
model.unit.nativeSettlementContact=Tu incontra %nation% exploratores de %settlement%.
model.unit.noMoreTools=%location%: Tui pionero ha usat omni su utensiles e revertet a %unit%.
model.unit.slowed=%enemyNation% %enemyUnit% alenta li movement de nor %unit%.
model.unit.unitRepaired=%unit% ha esset reparat in %repairLocation%.
model.unit.hardyPioneer.noMoreTools=%location%: Tui Robust Pionero ha usat omni su utensiles.
error.couldNotFind=Un erra evenit nam file %name% ne posset esser trovat
error.couldNotLoad=Un error evenit durant un prova de cargar li lude ex li file %name%
error.couldNotLoadDifficulty=Un error evenit durant un prova cargar optiones de desfacilitá ex li file %name%.
error.couldNotSave=Un error evenit durant un prova de salvar li lude al file %name%
error.mapEditorGame=Tu intente comensar un carte (ex li carte-redaction) quam un lude, quel (ancor) ne es suportat. On posse importar cartes in un nov lude con Optiones de Carte / Importar.
main.defaultPlayerName=Nómine de Lusor
main.javaVersion=Java version %minVersion% o plu es recomandat por lansar FreeCol\n(%version% detectet, usa --no-java-check por saltal ti-ci confirmation).
main.memory=Vu deve assignar plu quam %memory% bytes de memorie al JVM.\nRelansar FreeCol con: java -Xmx%minMemory%M -jar FreeCol.jar
main.userDir.fail=FreeCol ne posse trovar apt directorias in quel salvar data usatori. FreeCol es procedent, ma trubles es un possibilitá.
main.userDir.noHome=Ne posset troval li directoria del hem de usator.
main.userDir.badDir=Ne un inscribil directoria: %name%
main.userDir.badConfig=Mal directoria de usator-configuration: %name%
main.userDir.badData=Mal directoria de usator-data: %name%
main.userDir.badCache=Mal directorium del usator-cache: %name%
client.baseData=Ne posset trovar directoria de data de base %dir%.\nTi-ci files de data esset íntrovabil a FreeCol.\nPles confirmar lor presentie.\nSi FreeCol es serchant in li errat directoria,\nples lansar li lude con un parametre del linea de comande:\n--freecol-data <data-directory>
client.choicePlayer=Ples selecter un nation:
client.classic=Fallit cargada de ressurse-mapation del regularium `classic'.
client.debugConnect=Vu ne posse conexer al existent lude in mode debug.
client.ending=Li lude es finient.
client.headlessDebug=Mode sin grafica besona un lansament con debug.
client.headlessRequires=Mode sin grafica besona un salvat lude o specification.
client.laf=Ne posse installar li aparentie de FreeCol.
client.noGame=Null lude esset cargat.
client.noMap=Null carte esset cargat.
client.noPlayers=Hay null disponibil lusores in ti lude.
client.noState=Li statu del servitor ne es disponibil.
abandonEducation.action.studying=aprendent
abandonEducation.action.teaching=docent
abandonEducation.no=Continuar education
abandonEducation.text=Si tui %unit% exea %colony% it va abandonar %action% in li %building%, es tu cert que it mey exear?
abandonEducation.yes=Abandonar education
abandonTeaching.text=Si tui %unit% exea li %building% it va cessar docer, es tu cert que it mey exear?
armedUnitSettlement.attack=Attaccar
armedUnitSettlement.tribute=Exiger tribute
boycottedGoods.dumpGoods=Jettar Merces
boycottedGoods.text=Con li boycott de %goods% per li Coron, tu ne posse vendir les in %europe%. Vole tu payar tui aretrates (%amount% aure), o forjettar li merces in li portu, destructente les?
buy.moreGold=Demandar un plu bass precie
buy.takeOffer=Acceptar li oferta
# Fuzzy
buy.text=Li %nation% vole vendir lor %goods% por %gold%\n (Europan precie de comprada: %euprice%)
clearTradeRoute.text=Tui %unit% es assignat a rute de comercie %route%. Fixar su destination va remover it del rute de comercie. Es tu cert que tu vole far to?
client.fullScreen=Mode plen ecran ne es disponibil por ti-ci AparateGrafic.\nRetornante a mode fenstrat.
confirmHostile.alliance=Tu ne posse attaccar un alliat nation! Es tu cert a rupter li alliantie con {{tag:country|%nation%}} e declarar li guerre?
confirmHostile.ceaseFire=Tu ha signat un cessa de foy con {{tag:country|%nation%}}. Esque tu vermen vole attaccar?
confirmHostile.peace=Tu sta un pace con {{tag:country|%nation%}}. Esque tu vermen vole declarar li guerre?
confirmHostile.yes=Yes, tot libertá al canes de guerre!
confirmTribute.broke=Nor spiones raporta que {{tag:country|%nation%}} es completmen sin pecunie. Lass nos ne perdir témpor con exigenties de tribute.
confirmTribute.european=Li %nation% %danger%, e %finance%. Quant tribute mey noi exiger de ili?
confirmTribute.happy=Li %nation% ye %settlement% es bon amics de noi. Damage a vulnerar nor camaraditá.
confirmTribute.no=Fórsan melior si noi ne fa talmen
confirmTribute.normal=It es desfacil a esser cert, ma li %nation% ye %settlement% possibilmen have alquo con valore. Mey noi exiger tribute de ili?
confirmTribute.unwise=Li %nation% es fort e numerosi. Provocar les certmen ne es sagi.
confirmTribute.warLikely=Esse caut, un exigentie de tribute vell posser reinflammar li guerre con li %nation%.
confirmTribute.yes=Proceder a exiger tribute
danger.high=mult plu armat quam noi
danger.low=es nequal menacie por nos
danger.normal=vell posser esser un menacie
error.noSuchFile=Li file specificat ó ne existe ó ne es un file regulari.
finance.high=es financiarimen secur
finance.low=es conosset quam povri
finance.normal=haver un micri reserve de aure
indianLand.cancel=Lassar li terre
indianLand.pay=Ofertar %amount% aure por li terre
indianLand.take=Prender to quo apartene a nos per jure
indianLand.text=Ti terre es li proprietá de %player%. Vell tu:
indianLand.unknown=Hay alquant íncontactetes vivent in ti-ci terres. Vole tu:
info.autodetectLanguageSelected=Tu ha decidet autodetecter li lingue. It va far talmen li proxim vez que tu relansa li lude.
info.enterSomeText=Ples scrir alquant textu.
info.newLanguageSelected=Assignant li lingue a %language%. Tu deve relansar li lude por vider li tot efectes del changes.
missionarySettlement.establish=Etablisser Mission
missionarySettlement.heresy=Denunciar quam Heresie
missionarySettlement.incite=Incitar Indigenes
missionarySettlement.question=Secun quel motive tu intente intrar %settlement%?
missionarySettlement.questionUncontacted=Secun quel motive vu vole intrar nor inhabitation?
nameColony.notUnique=Tu have ja un colonia con li nómine %name%!
nameColony.text=Ples suggester un nómine por nor colonia:
scoutColony.attack=Attaccar
scoutColony.negotiate=Negociar con Borgomastro
scoutColony.spy=Spiar sur li Colonia
scoutColony.text=Quo tu vole far con %unit% in %colony%?
scoutSettlement.attack=Attaccar
scoutSettlement.greetings=%alarmPart%\n\nSalutes, viagiantes. Noi es li %nation% de %settlement%, un potent tribu con %number% %settlementType%.\n\n%skillPart%
scoutSettlement.greetUncontacted=Salute, viageantes. Noi es li %nation%.
scoutSettlement.skill=Nor village es bon conosset pro su habil %skill%.
scoutSettlement.speak=Demandar parlada con li chef
scoutSettlement.trade.1=Noi vole comerciar %goods1% con vos.
scoutSettlement.trade.2=Noi vole comerciar %goods1% con vos. In plu, noi vell payar un bon precie por %goods2%.
scoutSettlement.trade.3=Noi vole comerciar %goods1% con vos. Noi vell payar un alt precie anc por %goods2% e %goods3%.
scoutSettlement.tribute=Exiger tribute
sell.gift=Ofertar li %goods% quam don
sell.moreGold=Demandar plu aure
sell.takeOffer=Acceptar li oferta
# Fuzzy
sell.text=Li %nation% vole comprar tui %goods% por %gold%\n (europan precie de vende: %euprice%)
stopCurrentGame.no=Anullar
stopCurrentGame.text=Un lude es ja lansat.
stopCurrentGame.yes=Cessar Lude
tradeProposition.toBuy=Comprar
tradeProposition.toGift=Livrar don
tradeProposition.toSell=Vendir
buildColony.badUnit=Tui %unit% ne posse constructer un colonia.
buildColony.no=Noi deve reconsiderar.
buildColony.tutorial=Prova constructer un Colonia per presser li clave %colonyKey% o selecter %colonyMenuItem% del menú %ordersMenuItem%.\n\nUn advertiment va aparir si hay alquo negativ in li construction del Colonia in li location selectet.
buildColony.yes=Plazza li fundationes!
buyProposition.text=Vole tu comprar merces?
# Fuzzy
cashInTreasureTrain.free=Tui rey va transportar tui tresor a Europa con NULL CUSTA IN PLU (except taxes)!
# Fuzzy
cashInTreasureTrain.pay=Li rey possibilmen va transportar tui tresor si il recive %fee%% del prise.
clearSpeciality.areYouSure=Es tu cert a degragar %oldUnit% a %unit%?
clearSpeciality.impossible=%unit% ne posse esser degradat!
defeated.text=Tu ha esset defetat! Esque tu vole:
defeated.yes=Restar e Vigilar
defeatedSinglePlayer.text=Tu ha esset defetat!\n\nNu es li clocca insorciant del nocte, In quel cortes eclesial e li inferne self exhala contagion a nor munde, yo senti me nu capabil a trincar sangue calid! e conducter aferes con tant acritá, que li jorne vell tremer spectante les.
defeatedSinglePlayer.yes=Intrar Mode de Venjament
diplomacy.offerAccepted={{tag:country|%nation%}} ha acceptat tui generosi oferta.
diplomacy.offerRejected={{tag:country|%nation%}} ha rejectet tui generosi oferta.
disbandUnit.text=Es tu cert que tu vole desbandar ti unité?
disbandUnit.yes=Desbandar
disembark.text=Salute marinero, vole tu debarcar?
embark.text=Ples selecter li nave quel tu vole inbarcar:
equipUnit.impossible=%colony% ne posse provider %equipment% por %unit%.
event.discoverPacific=Tu ha decovrit li Pacific Ocean!
event.firstLanding=Unesim aterrament in %name%!
exploreLostCityRumour.no=Lass nos ne trublar les.
exploreLostCityRumour.text=Vermen explorar li ruines de un cité perdit?
exploreLostCityRumour.yes=Quel male vell posser evenir?
exploreMoundsRumour.text=Tu decovri quelc strangi tumules. Vole tu vermen explorar les?
gift.text=Quo to vole ofertar quam don?
highscores.no=Tu ne excedet li actual max alt punctuage.
highscores.yes=Tu atinget un nov alt punctuage!
highseas.no=No, lass nos restar in ti-ci aquas.
highseas.text=Noi ha atinget li alt mare, Vor Excellentie. Noi va besonar %number% {{plural:%number%|one=torn|other=tornes}} a arivar a Europa. Mey noi seglar?
highseas.yes=Yes, con tot stabilesse.
indianDemand.food.no=Vé, nor magasines es vacui.
indianDemand.food.text=Li %nation% sta in témpores de desfacilitá. Noi peti li colonistes de %colony% partiprender li generositá de vor recolte in nor témpor de necessitá. Ples dar nos %amount% aliment.
indianDemand.food.yes=Con plesura noi va partiprender.
indianDemand.gold.no=Via, furtardes!
indianDemand.gold.text=Li colonistes de %colony% ha comettet ínnumerabil atrocitás contra li %nation%. Noi nu exige %amount% aure in reparation.
indianDemand.other.no=Via, furtardes!
indianDemand.other.text=Li colonistes de %colony% ha comettet ínnumerabil atrocitás contra li %nation%. Noi nu exige %amount% %goods% in reparation.
info.cantLearnSkill=Noi ne va docer ad un %unit% li habilitá de %skill%.
info.moveToDestinationFailed=Li %unit% ye %location% ne posse trovar un via a %destination%!
info.noMoreSkill=Ti habilitá ha esset ja docet al europanes, noi have necos plu a docer!
info.notEnoughGold=Tu ne have sat aure por comprar ti articul!
info.notYourTurn=It nu ne es tui torn!
learnSkill.die=Vu ha ruptet li sacri tabús del tribe! Noi va ligar vos per corde por exercitie de arc e fleche.
learnSkill.leave=Vu es rud e íncult, forea nu o mori!
learnSkill.no=No mersí, fórsan plu tard
learnSkill.text=Vole tu viver con li indigenes e devenir un %skill%?
learnSkill.yes=Yes, con plesura
missionarySettlement.cancel=Lass nos omnes viver in pace!
missionarySettlement.inciteConfirm=Vole tu que noi attacca li %enemy% contra un payament de %amount% aure?
missionarySettlement.inciteGoldFail=Por incitar un attacca contra li %player% tu deve payar %amount% aure.
missionarySettlement.inciteQuestion=Contra quel fortie europan tu vole que noi attacca?
missionarySettlement.inciteSuccess=Li gloriosi %native% nation es resoluet a far cader li odiat %enemy%!
move.noAccessBeached=Un strandat %nation% nave bloca nor via.
move.noAccessContact=Noi deve in prim etablisser contact con li %nation%, Excellentie.
move.noAccessGoods=Li %nation% ne va comerciar con un vacui %unit%.
move.noAccessMissionBan=Li %nation% refusa omni contact con tui missionarios.
move.noAccessSettlement=Li %nation% ne permisse nor %unit% a intrar lor inhabitation.
move.noAccessSkill=Nor %unit% ne posse aprender del indigenes.
move.noAccessTrade=Noi ne have li autoritá a comerciar con altri europan nationes quam {{tag:country|%nation%}}.
move.noAccessWar=Noi ne posse comerciar con li %nation% nation in un statu de guerre.
move.noAccessWater=Nor %unit% deve aterrer in prim ante intrar li inhabitation.
move.noAttackWater=Nor %unit% deve aterrar ante attaccar.
move.noTile=Nor %unit% ne es sur li carte!
nameRegion.text=Tu ha decovrit un %type% e reclama it por li Coron! Sequente li custom, tu posse dar it un nómine:
newLand.text=Ples nominar nor nov land:
payArrears.noGold=Tu ne have sat aure por repayar tui aretrat taxes de %amount% aure!
# Fuzzy
payArrears.text=Li Rey boycotta ti merces til quande tu ha payat tui aretrat taxes de %amount% aure. Vole tu nu far talmen?
# Fuzzy
payForBuilding.disabled=Payar por completar un constructande es desvalidat in ti-ci lude.
payForBuilding.text=Vole tu payar %amount% aure por completar ti edificie?
renameColony.text=Ples suggester un nov nómine por nor colonia:
renameUnit.text=Ples suggester un nov nómine por nor unité:
scoutSettlement.expertScout=Nam noi ha grandmen juit li racontas de tui explorator, noi va provider guides por auxiliar tui continuant exploration. Tui explorator ha devenit un %unit%.
scoutSettlement.speakBeads=Benevenit, viageator. Ples aportar ti valorosi globettes (valore %amount% aure) a tui chef quam oferta de pace.
scoutSettlement.speakDie=Vu ha ruptet li sacri tabús del tribe! Noi va ligar vos per corde por exercitie de arc e fleche.
scoutSettlement.speakNothing=It plese nos sempre benevenir li viageatores %nation%.
scoutSettlement.speakTales=It plese nos a benevenir viageatores del lontania. Veni apu li foy e noi va racontar vos pri landes in li circumage.
sellProposition.text=Vole tu vendir merces?
trade.bought=Comprat %goodsType% del %nation% in %settlement%
trade.gave=Dat %goodsType% al %nation% in %settlement%
trade.noTrade=Comercie refusat in %settlement%.
trade.noTradeGoods=Noi ne plu besona %goodsType%!
trade.noTradeHaggle=Tui constant mercachada comensa fatigar nos.
trade.noTradeHostile=Noi despecte vos e vor merces! Via!
trade.nothingToSell=Pardon, noi have necos a vendir actualmen!
trade.sold=Vendit %goodsType% al %nation% ye %settlement%
trade.welcome=Comerciant con li %nation% ye %settlement%
tradeRoute.atStop=In %location%:
tradeRoute.loadStop.load=Cargat %goodsList%.
tradeRoute.loadStop.load.carrier=%goods% (plen, %more% retenet)
tradeRoute.loadStop.load.export=%goods% (export limitat, %more% retenet)
tradeRoute.loadStop.load.fail=%goods% (ínexpectat partial cargada, %more% retenet)
tradeRoute.loadStop.load.import=%goods% (import limitat ye %location%, %more% retenet)
tradeRoute.loadStop.noLoad=Ne cargat %goodsList%.
tradeRoute.loadStop.noLoad.already=%goodsType% (ja cargat)
tradeRoute.loadStop.noLoad.carrier=%goodsType% (plen)
tradeRoute.loadStop.noLoad.export=%goodsType% (export impedit, %more% retenet)
tradeRoute.loadStop.noLoad.goods=%goodsList% (necos present)
tradeRoute.loadStop.noLoad.import=%goodsType% (import impedit ye %location%, %more% retenet)
tradeRoute.loadStop.noLoad.left=%goodsList% (null spacie)
tradeRoute.loadStop.noLoad.noUnload=%goodsType% (necú a descargar)
tradeRoute.loadStop.unexpected=Trovat ínexpectat %goodsList% a bord.
tradeRoute.pathStop=Ne posse trovar via a %location%.
tradeRoute.prefix=%route%, %unit%:%data%
tradeRoute.skipped=Saltat
tradeRoute.toStop=Viageant a %location%.
tradeRoute.unloadStop.unload=Descargat %goodsList%.
tradeRoute.unloadStop.unload.fail=%amount% %goodsType% (ínexpectat partial descargada, %more% retenet)
tradeRoute.unloadStop.unload.keep=%amount% %goodsType% (%more% retenet)
tradeRoute.unloadStop.unload.overflow=%amount% %goodsType% (%more% superflú)
tradeRoute.unloadStop.noUnload=Ne descargat %goodsList%
tradeRoute.unloadStop.noUnload.fail=%goods% ínexpectatmen fallit
tradeRoute.wait=Atendent con necos a far.
traderoute.warehouseCapacity=Descargar tui %unit% in %colony% vell exceder li capacitá del magasine del colonia. %amount% %goods% vell esser perdit. Vole tu totvez descargar li marces?
twoTurnsPerYear=Desde %year%, on va haver %amount% tornes per annu vice un!
connection.io=I/O error: %message%
server.badColor=Ínvalid color: %color%
server.badNation=Ínvalid nation: %nation%
server.badNationType=Ínvalid tip de nation: %nationType%
server.couldNotConnect=Ne posset conexer con li servitor.
server.couldNotLogin=Ne posset inloggar al servitor.
server.errorStartingGame=Un erra evenit durant comensar li lude.\n%extra%
server.incompatibleVersions=Li salvat lude quel tu intente cargar ne es compatibil con ti-ci version de FreeCol.
server.initialize=Error in inicialisation del servitor
server.invalidPlayerNations=Omni lusores deve selecter un unic nation ante que li lude posse comensar.
server.maximumPlayers=Pardon, li maximal númere de lusores ha ja esset atinget.
server.missingUserName=Li usator-nómine manca in li demanda de inloggar.
server.missingVersion=Li version FreeCol manca in li demanda de inloggar.
# Fuzzy
server.noRouteToServer=On ne posset far li servitor public nam it ne posset conexer con li metaservitor.
server.noSuchPlayer=Li lude ne contene un lusor nominat: %player%
server.noSuchGame=Li servitor ne respondet con un lude valid.
server.notAllReady=Ne omni lusores es pret a comensar li lude!
server.onlyAdminCanLaunch=Pardon, solmen li admin del servitor posse lansar li lude.
server.reject=Li servitor ne posse far to.
server.timeOut=Témpor passat por conexer al servitor.
server.userNameInUse=Li usator-nómine %name% es ja in usation.
server.userNameNotPresent=Li usator-nómine %name% ne trova se in li lude, ma hay tis-ci: %names%.
server.wrongFreeColVersion=Li version de FreeCol del cliente es %clientVersion% quel ne egala li version del sevitor %serverVersion%.
buildColony.others={{tag:country|%nation%}} ha fundat li nov colonia de %colony% in %region%.
cashInTreasureTrain.colonial=Un tresor con %amount% aure ha aterrat in Europa. %cashInAmount% aure ha esset incassat.
# Fuzzy
cashInTreasureTrain.independent=Un tresor de %amount% ha esset adjuntet al national tresoria.
# Fuzzy
cashInTreasureTrain.otherColonial=Un tresor de %amount% ha aterrat in Europa. Li %nation% monarch es semblantmen pleset.
# Fuzzy
cashInTreasureTrain.otherIndependent=Un tresor de %amount% ha esset adjuntet al tresoria de %nation%.
declareIndependence.announce=Li %oldNation% colonias ha declarat índependentie de %ruler% e nu es conosset quam li %newNation%.
declareIndependence.continentalArmyMuster=Apoyante tui declaration de índependentie, %number% {{plural:%number%|%oldUnit%}} in %colony% {{plural:%number%|one=ha|other=ha}} esset promovet a {{plural:%number%|%unit%}}!
declareIndependence.interventionForce={{tag:country|%nation%}} solemnimen promesse a inviar un Fortie de Intervention por apoyar vor legitim lucte por índependentie, a condition que vu genera%number% {{plural:%number%|one=Cloche|other=Cloches}} de Libertá por pruvar vor determination.
declareIndependence.nativeSupport=Li %nation% declara lor despecte por %ruler% e li Reyal Expeditionari Fortie, e promesse a attaccar les sur alquel oportunitá.
declareIndependence.nativeHostile=Nor spiones raporta que li Reyal Expeditionari Fortie ha etablisset amical relationes con li %nation% nation. Esse caut - ili possibilmen prepara un attacca!
declareIndependence.resolution=Ti-ci Die li Congress ha implementat li max important Resolution quel ha jamá evenit in America.\n\nYo es tre conscient pri li Penas e Sangue e Tresor necessi a Nos a mantener ti-ci Declaration, e a subtener e defender ti-ci States. Támen tra li tot Obscuritá yo posse vider li Radies de ravissent Lúmine e Glorie. Yo posse vider que li Fine vale mult plu quam omni Medies. E que li Posterité va triumfar in li Transaction de ti-ta Die, mem si Noi vell regretar it, quel yo crede in Deo ne va evenir a Nos.
declareIndependence.unitsSeized=In reaction a tui declaration de índependentie, li Coron ha captet li sequent unités in Europa e sur mare: %units%
deliverGift.goods=Li %player% livera un don de %amount% %type% a %settlement%.
giveIndependence.announce=Tu ha defetat li %ref% e finalmen ganiat índependentie! Tui Oficies de Doane nu posse vendir líbermen a mercatores europan sin taxe o interferentie reyal.
giveIndependence.otherAnnounce=%nation% ha defetat %ref% e ganiat índependentie!
giveIndependence.unitsAcquired=Li sequent unités del Reyal Expeditionari Fortie ha capitulas a tui victoriosi forties: %units%
indianSettlement.mission.enemyDenounce=Un %enemy% missionario acusat nor missionario ye %settlement% con heresie, ma li %nation% rejectet li acusation.
indianSettlement.mission.noDenounce=Li %nation% rejecte li acusationes de heresie, e execute tui missionario quam un fals profete.
indianSettlement.mission.tension.angry=Missionario captet, %nation% refusa tui nov religion.
indianSettlement.mission.tension.content=Mission fundat, %nation% aproxima se a tui nov religion con curiositá.
indianSettlement.mission.tension.displeased=Mission fundat, %nation% es ofendet.
indianSettlement.mission.tension.happy=Mission fundat, %nation% aproxima se a tui religion con alegrie.
indianSettlement.mission.tension.hateful=Missionario sacrificat, %nation% deride tui nov religion.
scoutSettlement.tributeAgree=Noi concorda pri payar %amount% aure por mantener li pace, ma ne prova un duesim vez!
scoutSettlement.tributeDisagree=Noi ne consenti a tui exigenties. Forlassa nor terres strax!
colopedia.birthAndDeath=Nascentie e Morte
colopedia.description=Descrition
colopedia.effects=Efectes
colopedia.europeanNationTypes=Tipes de Europan Nationes
colopedia.nativeNationTypes=Tipes de Indigen Nationes
colopedia.probability=Probabilitá
colopedia.type=Tip
colopedia.buildings.autoBuilt=Constructet automaticmen quande tu constructe un nov colonia.
colopedia.buildings.basicProduction=Basic production
colopedia.buildings.cost=Custa
colopedia.buildings.modifiers={{plural:%number%|one=Modificator|other=Modificatores}}
colopedia.buildings.notes=Notas
colopedia.buildings.production=Production
colopedia.buildings.requires=Besona
colopedia.buildings.specialist=Specialist
colopedia.buildings.teaches=Doce
colopedia.buildings.workplaces=Postos de labor
colopedia.buildings.requiredPopulation=%number% {{plural:%number%|one=Colonist|other=Colonistes|default=Colonist}}
colopedia.concepts.education.name=Education
colopedia.concepts.education.description=<html><p>Li max eficient metode a educar tui colonistes es constructer un <a href="http:///id/model.building.schoolhouse">dom scolari</a> e assignar un unité expert quam instructor. Tande li instructor va changear un <a href="http:///id/model.unit.freeColonist">líber colonist</a> in un experte del sam tip. Instructores posse anc ameliorar <a href="http:///id/model.unit.pettyCriminal">criminardettes</a> a <a href="http:///id/model.unit.indenturedServant">servitores sub contract</a>, e servitores sub contract a líber colonistes.</p><p>Alcun habilitás es aprensibil del indigenes, si on invia un líber colonist o servitor sub contract ad un inhabitation indigen por viver ta durant un torn. E altri habilitás es aprensibil tra experientie, si on fa un líber colonist laborar sur un tegul colonial. Líber colonistes laborant in li feldes e forestes queles circumda tui colonias acumula til 200 punctus de experientie, quel resulta in un 4 percent possibilitá de amelioration.</p></html>
colopedia.concepts.efficiency.name=Eficientie
colopedia.concepts.efficiency.description=<html><p>Li eficientie de tui colonies depende sur lor apoy por li idé de índependentie. Si 50 percent del colonistes favora li cause del rebelles, al colonia es dat un +1 bonus de production. Strax quande 100 percent del colonistes deveni rebelles, li bonus de production es augmentat a +2.</p><p>Ínterim, si li númere de reyalistes excede li <i>límite de mal guvernament</i>, al colonia es dat un pena de production de -1. Si li númere de reyalistes excede li <i>límite de tre mal guvernament</i>, li pena de production es augmentat a -2. Ti-ci du límites depende del nivelle de desfacilitá e posse esser confirmat in li<a href="http:///action/difficultyAction">raporte pri nivelle de desfacilitá</a>.</p><p>Por augmentar li eficientie de un colonia, tu deve ó reducter su population, ó producter plu <a href="http:///id/model.goods.bells">cloches de libertá</a>.</p></html>
colopedia.concepts.fortification.name=Fortification
colopedia.concepts.fortification.description=<html><p>Unités posse <em>fortificar</em> se self sur un tegul (per constructer temporari tranchés e barrieres) por augmentar lor habilitá a defender. Un torn es besonat por un plen fortification. Fortification preveni anc inboscadas al unités, e fortificat artillerie ne plu es considerat "in apert terre" benque attaccas va damagear li fortificationes. Fortification da un bonus de combatte defensiv solmen in li absentie de altri favorabil trates defensiv; dunc null bonus es disponibil quande on fortifica in montes o in un colonia con un fort o forteresse.</p></html>
colopedia.concepts.independence.name=Índependentie
colopedia.concepts.independence.description=<html><p>Tu comensa li lude quam un explorator con un manuade de unités a tui disposition. Li Monarch expecta que tu va etablisser un colonia in li Nov Munde e aportar tresores e exotic merces al Hemal Portu. Tu, támen, have diferent planes: tu intente etablisser un nation índependent.</p><p>Por declarar índependentie, tu besona convicter adminim 50% del population de tui colonias. Tu posse far talmen per production de <a href="http:///id/model.goods.bells">cloches de libertá</a>, queles augmenta anc li <a href="http:///id/colopedia.concepts.efficiency">eficientie</a> de tui colonias.</p><p>Quam tu posse imaginar, li Monarch ne va simplicmen lassar vos far to. Pos declarar índependentie, tu va dever luctar contra e destructer li <a href="http:///id/colopedia.concepts.ref">Reyal Expeditionari Fortie</a> (REF). Si li REF quandecunc controla omni tui colonias costal, o adminim 90% de tui population, tui prova por índependentie va fallir.</p></html>
colopedia.concepts.interventionForce.name=Fortie de Intervention
colopedia.concepts.interventionForce.description=<html><p>Quelcunc prova de tui colonias a declarar <a href="http:///id/colopedia.concepts.independence">índependentie</a> va ínevitabilmen debilisar tui hemland. To es just to quo li ínamicos de tui hemland vole. Pro to, un ex ili va expedir un <i>Fortie de Intervention</i> por apoyar te contra li <a href="http:///id/colopedia.concepts.ref">Reyal Expeditionari Fortie</a> in li <i>Guerre de Índependentie</i>, si tu posse producter un suficent númere de <a href="http:///id/model.goods.bells">cloches de libertá</a>.</p><p>Durant li lude, é li <i>Fortie de Intervention</i> é li <a href="http:///id/colopedia.concepts.ref">Reyal Expeditionari Fortie</a> va esser fortificat con unités suplementari.</p></html>
colopedia.concepts.ref.name=Reyal Expeditionari Fortie
colopedia.concepts.ref.description=<html><p>Li Monarch es tro sagi a fider un conquestatorallia e religiosi malcontentes qui ne intente payar taxes e agenuar se avan li just exigenties del Coron. Pro to, li Monarch possede un special <i>Reyal Expeditionari Fortie</i> (REF) pret a supresser quelcunc prova a declarar <a href="http:///id/colopedia.concepts.independence">índependentie</a> e a seceder del hemland.</p><p>Li <i>Reyal Expeditionari Fortie</i> es in parte balanciat per li <a href="http:///id/colopedia.concepts.interventionForce">Fortie de Intervention</a>, quel va esser expedit per un potentie foren simpatic a tui cause, si tu posse producter un suficent númere de <a href="http:///id/model.goods.bells">cloches de libertá</a>. De témpor a témpor, unites in plu va esser adjuntet al <i>Reyal Expeditionari Fortie</i>, anc al <a href="http:///id/colopedia.concepts.interventionForce">Fortie de Intervention</a>.</p></html>
colopedia.concepts.taxes.name=Taxes
colopedia.concepts.taxes.description=<html><p>Tost in li lude, li Monarch ne imposta taxes sur tui revenú. Plu tard, támen, li Monarch es cert a augmentar taxes de compra pro un serie de rasones queles tu va trovar plu a minu convictent. Chascun vez que li Monarch fa talmen, tu posse refusar. In ti casu, un cert tip merce va star sub boycott, quel significa que tu ne plu va comprar o vendir ti tip merce in Europa, e til 100 unités de ti tip merce va esser destructet del irat colonistes in un de tui colonias.</p><p>On posse levar un boycott per payament de aretrat taxes (un custosi afere), o per li election de <a href="http:///id/model.foundingFather.jacobFugger">Jacob Fugger</a> al Continental Congress.</p></html>
colopedia.foundingFather.description=Li Patres (e Matres) Fundatori es un gruppe de famosi mercantes, exploratores, soldates, statmannes e clericos qui da te habilitás special strax pos lor election al Continental Congress. Por electer un Patre Fundatori, tu deve generar un cert quantitá de Cloches de Libertá, quel augmenta se pos chascun election.\n\nOmni Patres Fundatori es disponibil por li tot duration del lude, ma li probabilitá por lor nomination varia secun li passada del témpor. Omni Patres Fundatori es disponibil a omni nationes europan, mem si ili ha ja esset electet per un altri nation.
colopedia.goods.allBuildings=Omni edificies
colopedia.goods.allUnits=Omni unités
colopedia.goods.breedingNumber=Minimum population por elevation:
colopedia.goods.buildings=Edificies:
colopedia.goods.description=Descrition:
colopedia.goods.equipment=Equipament por:
colopedia.goods.improvedBy=Ameliorat per:
colopedia.goods.improvement=%name% (%amount%)
colopedia.goods.initialPrice=Inicial precie:
colopedia.goods.isFarmed=Es farmat:
colopedia.goods.madeFrom=Es fat ex:
colopedia.goods.makes=Es usat por crear:
colopedia.goods.units=Unités:
colopedia.nation.currentAdvantage=Actual avantage:
colopedia.nation.defaultAdvantage=Predefinit avantage:
colopedia.nation.ruler=Guvernator:
colopedia.nationType.aggressionLevel.average=Medial valore
colopedia.nationType.aggressionLevel.high=Alt
colopedia.nationType.aggressionLevel.low=Bass
colopedia.nationType.aggression=Agression:
colopedia.nationType.settlementNumber.average=Medial valore
colopedia.nationType.settlementNumber.high=Alt
colopedia.nationType.settlementNumber.low=Bass
colopedia.nationType.settlementNumber=Númere de Inhabitationes:
colopedia.nationType.regions=Regiones Colonisat:
colopedia.nationType.skills=Habilitás docet:
colopedia.nationType.typeOfSettlements=Tip de Inhabitationes:
colopedia.nationType.units=Unités al comense:
colopedia.terrain.colonistProduction=Colonist production
colopedia.terrain.colonyCenterTile=Centric tegul del colonia
colopedia.terrain.defenseBonus=Bonus de defense
colopedia.terrain.description=Descrition
colopedia.terrain.movementCost=Custa de movement
colopedia.terrain.resource=Possibil ressurse
colopedia.terrain.terrainImage=Image de terren
colopedia.terrain.unattendedProduction=Ínatendet production
colopedia.terrain.workTurns=Tornes de labor
colopedia.resource.bonusProduction=Bonus Production
colopedia.resource.description=Descrition
colopedia.unit.capacity=Capacitá:
colopedia.unit.defensivePower=Defensiv Potentie:
colopedia.unit.description=Descrition:
colopedia.unit.goodsRequired=Merces besonat:
colopedia.unit.movement=Movement:
colopedia.unit.natives=Indigenes de qui aprender:
colopedia.unit.offensivePower=Ofensiv Potentie:
colopedia.unit.price=Precie in Europa:
colopedia.unit.productionBonus={{plural:%number%|one=Modificator|other=Modificatores}} de production:
colopedia.unit.requirements=Besones:
colopedia.unit.school=Posse docer in:
colopedia.unit.skill=Nivelle de Habilitá:
report.labour.allColonists=Omni Colonistes
report.labour.amateursWorking=dilettantes
report.labour.atSea=(Sur mare)
report.labour.canTrain=* Ti colonia posse exercir unités de ti-ci tip.
report.labour.expertsWorking=expertes in lor profession
report.labour.learning=devenient %unit%
report.labour.learningOther=devenient alqui diferent
report.labour.netProduction.tooltip=netto production
report.labour.notCounted.tooltip=ti colonistes ne es contat in li totale
report.labour.notWorking.tooltip=to-ci excluse colonistes armat o montat, anc pioneros e missionarios
report.labour.notWorking=ne laborant
report.labour.onLand=(Sur terre)
report.labour.otherUnitType=altri
report.labour.potentialProduction.tooltip=potential production de colonistes
report.labour.production=Production
report.labour.subtracted.tooltip=ti colonistes es subtraet ex li totale
report.labour.summary=Summarium
report.labour.sutdent=studiante
report.labour.teacher=docente
report.labour.unitTotal.tooltip=%unit% o devenient %unit%
report.labour.workingAs=Laborant Quam
report.labour.workingAsOther=altri
report.colony.annotation.coastal=Costal
report.colony.annotation.inland=Interiori
report.colony.annotation.unfortified=Ínfortificat
report.colony.arriving.description=%colony%: nov %unit% {{plural:%turns%|one=sequent torn|other=pos %turns% tornes}}
report.colony.arriving.summary.description=Li medial númere de tornes til quande un nov colonist ariva in li colonias de ti-ci continente
report.colony.birth.description=Númere de tornes til quande un nov colonist ariva o afama
report.colony.explore.description=Númere de tegules a explorar adjacent a ti-ci colonia
report.colony.explore.header=E
report.colony.exploring.description=%colony% vell beneficiar de explorar {{plural:%amount%|one=un tegul|other=%amount% tegules}}
report.colony.exploring.summary.description=Total númere de tegules de colonia queles vell beneficiar per explorar por ti-ci continente.
report.colony.grow.description=Númere de unités productibil del colonia sin damagear production
report.colony.grow.header=+
report.colony.growing.description=%colony% posse crescer per {{plural:%amount%|one=un unité|other=%amount% unités}} sin damagear production
report.colony.growing.summary.description=Li total númere de colonistes qui posse adherer se a colonias de ti continente sin damagear production
report.colony.improve.description=Unités possent ameliorar production
report.colony.improve.header=Ameliorar
report.colony.improving.description=%colony% %location%: Por crear %amount% %goods% in plu, remplazza %oldUnit% con %unit%
report.colony.improving.summary.description=Unités (tip e quantitá) queles vell beneficiar li colonias de ti continente
report.colony.making.blocking.description=%colony%: %amount% %goods% besonat por %buildable% {{plural:%turns%|one=torn a venir|other=pos %turns% tornes}}
report.colony.making.constructing.description=%colony%: %buildable% complet {{plural:%turns%|one=torn a venir|other=pos %turns% tornes}}
report.colony.making.description=To quo li colonia es creant
report.colony.making.educating.description=%colony%: %teacher% graduates {{plural:%turns%|one=in li sequent torn|other=pos %turns% tornes}}
report.colony.making.educationVacancy.description=%colony%: {{plural:%number%|one=plazza por studiantes|other=%number% plazzas por studiantes}} es vacui
report.colony.making.educating.summary.description=Unités (tip e quantitá) previdet a graduar de scoles de ti continente
report.colony.making.header=Creant
report.colony.making.noconstruction.description=%colony%: Null construction evenient
report.colony.making.noteach.description=%colony%: %teacher% manca un studiante
report.colony.making.summary.description=Li deficite per torn de %goods% pro li ínsatisfat besones de construction de ti continente
report.colony.name.description=Li liste de colonias
report.colony.name.header=Colonia
report.colony.name.summary.description=Li region contenent plu del colonias ci super de ti continente
report.colony.production.description=%colony%: %amount% %goods% es sub production
report.colony.production.export.description=%colony%: %amount% %goods% es sub production (exportant plu quam %export%)
report.colony.production.header=Netto production de %goods%
report.colony.production.high.description=%colony%: %amount% %goods% es sub production, plen {{plural:%turns%|one=in li sequent torn|other=pos %turns% tornes}}
report.colony.production.low.description=%colony%: on consumpte %amount% %goods%, a desaparir {{plural:%turns%|one=in li sequent torn|other=pos %turns% tornes}}
report.colony.production.maxConsumption.description=%colony%: on consumpte %amount% %goods% (possibilmen %more% plu)
report.colony.production.maxProduction.description=%colony%: %amount% %goods% es sub production (possibilmen %more% plu)
report.colony.production.summary.description=Li quantitá de merces essent productet o consumptet
report.colony.production.waste.description=%colony%: %amount% %goods% es sub production, magasine va superfluar, %waste% va esser spoliat
report.colony.tile.clearForest.description=%colony% vell beneficiar de abatter {{plural:%amount%|one=un tegul|other=%amount% tegules}}
report.colony.tile.clearForest.specific.description=%colony% vell beneficiar de abatter %location%
report.colony.tile.clearForest.header=A
report.colony.tile.clearForest.header.description=Númere de tegules de colonia queles vell beneficiar de abattement.
report.colony.tile.clearForest.summary.description=Total númere de tegules de colonia queles vell beneficiar de abattement por ti-ci continente.
report.colony.tile.plow.description=%colony% vell beneficiar de plugar {{plural:%amount%|one=un tegul|other=%amount% tegules}}
report.colony.tile.plow.specific.description=%colony% vell beneficiar de plugar %location%
report.colony.tile.plow.header=P
report.colony.tile.plow.header.description=Númere de tegules de colonia queles vell beneficiar de plugada.
report.colony.tile.plow.summary.description=Total númere de tegules de colonia queles vell beneficiar de plugada por ti continente.
report.colony.tile.road.description=%colony% vell beneficiar de constructer {{plural:%amount%|one=un via|other=%amount% vias}}
report.colony.tile.road.specific.description=%colony% vell beneficiar de constructer un via ye %location%
report.colony.tile.road.header=V
report.colony.tile.road.header.description=Númere de tegules de colonia queles vell beneficiar de via-construction.
report.colony.tile.road.summary.description=Total númere de tegules de colonia queles vell beneficiar de via-construction por ti continente.
report.colony.shrink.description=Númere de unités queles li colonia deve diminuer por ameliorar production
report.colony.shrink.header=-
report.colony.shrinking.description=%colony% deve diminuer per {{plural:%amount%|one=un unité|other=%amount% unités}} por ameliorar production
report.colony.shrinking.summary.description=Li total númere de colonistes qui posse forlassar colonias de ti continente por ameliorar production
report.colony.size.description=Númere de unités in li colonia
report.colony.size.header=U
report.colony.size.summary.description=Li númere de omni colonistes
report.colony.starving.description=%colony%: afamada {{plural:%turns%|one=in li proxim torn|other=pos %turns% tornes}}
report.colony.wanting.description=%colony% %location%: Por crear %amount% %goods% in plu, adjunte %unit%
report.continentalCongress.available=Disponibil
report.continentalCongress.elected=Electet: %turn%
report.continentalCongress.none=(null)
report.continentalCongress.recruiting=Recrutament
report.education.students=Potential studiantes
report.education.teachers=Potential docentes
report.education.tooltip=Posse esser docet %skill%
report.exploration.discoveredBy=Decovrit per
report.exploration.discoveredIn=Decovrit in
report.exploration.nameOfRegion=Nómine de Region
report.exploration.typeOfRegion=Tip Region
report.exploration.valueOfRegion=Valore de Region
report.foreignAffair.congress=Patres Fundatori
report.foreignAffair.militaryStrength=Potentie militari
report.foreignAffair.navalStrength=Potentie naval
report.foreignAffair.notice=Ti raporte es basat sur li depeches del diplomates del Coron e de spiones e es possibilmen plu actual quam li raportes de nor propri unités e exploratores.
report.foreignAffair.numberOfColonies=Númere de colonias
report.foreignAffair.numberOfUnits=Númere de unités
report.foreignAffair.sonsOfLiberty=Filios de Libertá
report.foreignAffair.stance=Postura
report.highScores.colonies=Númere de colonias:
report.highScores.difficulty=Desfacilitá:
report.highScores.governor=Guvernator %name% de %nation%
report.highScores.independence=Atinget independentie:
report.highScores.nation=Nation:
report.highScores.nationType=National avantage:
report.highScores.president=Presidente %name% de %nation%
report.highScores.retired=Retirat:
report.highScores.score=Punctuage:
report.highScores.turn=Annu:
report.highScores.units=Númere de unités:
report.indian.chieftain=Nómine de Chef:
report.indian.mostHated=Max Odiat
report.indian.noKnownSettlements=Null conosset inhabitationes.
report.indian.numberOfSettlements=Conosset Inhabitationes:
report.indian.tension=Tension
report.indian.tradeInterests=Interesses Comercial
report.indian.tribeTension=Tribal Tension:
report.indian.typeOfSettlements=Tip Inhabitationes:
report.labour.details.name=Detallies del Raporte pri Labor
report.production.selectGoods=Selecter merces
report.production.update=Actualisar
report.requirements.badAssignment=%colony% have un %expert% quel actualmen labora quam %expertWork%, durant que un %nonExpert% labora quam %nonExpertWork%. Production vell augmentar si li colonistes exchangeat taches.
report.requirements.canTrainExperts={{plural:2|%unit%}} posse esser exercit ye
report.requirements.exploreTile=%location% vell beneficiar de exploration.
report.requirements.met=Omni postulationes es satisfat.
report.requirements.missingGoods=%colony% producte %goods%, ma besona plu %input%.
report.requirements.misusedExperts=Hay {{plural:2|%unit%}} ne laborant quam %work% present ye
report.requirements.noExpert=%colony% producte %goods%, ma have null %unit%.
report.requirements.tile.clearForest=%location% vell beneficiar de abattement.
report.requirements.tile.plow=%location% vell beneficiar de plugada.
report.requirements.tile.road=%location% vell beneficiar de via-construction.
report.requirements.severalExperts=Pluri {{plural:2|%unit%}} es present ye
report.requirements.surplus=Un surplus de %goods% es sub production in
report.trade.afterTaxes=Revenú pos taxes
report.trade.beforeTaxes=Revenú ante taxes
report.trade.cargoUnits=Unités in Cargo
report.trade.export=Exportant %goods% super %amount%
report.trade.hasCustomHouse=* Ti colonia have un oficie de doane, e posse exportar merces.
report.trade.totalDelta=Total Production
report.trade.totalUnits=Total Unités
report.trade.unitsSold=Unités comprat o vendit
report.turn.filter=Ne monstrar ti tip missage (%type%)
report.turn.ignore=Ignorar ti missage (Colonia: %colony%, Merces: %goods%)
report.turn.playerNation={{tag:country|%nation%}} del %player%
aboutPanel.copyright=Copyright © 2002-2021 The FreeCol Team
aboutPanel.legalDisclaimer=FreeCol es software líber: tu posse redistribuer it e/o modificar it sub li conditiones del GNU General Public License quam publicat per li Free Software Foundation, sive version 2 del Licentie, sive un version plu tard.
aboutPanel.manual=FreeCol Manual Descargada
aboutPanel.officialSite=Situ oficial:
aboutPanel.sfProject=Projecte SourceForge:
aboutPanel.github=Spegul GitHub:
aboutPanel.version=Version:
buildingToolTip.breeding=Tu besona adminim %number% {{plural:%number%|%goods%}} por elevar %goods%.
buildQueuePanel.buildings=Edificies
buildQueuePanel.buildQueue=Constructandes
buildQueuePanel.buyBuilding=Comprar %buildable%
buildQueuePanel.coastalOnly=Costal colonia
buildQueuePanel.compactView=Visu compact
buildQueuePanel.currentlyBuilding=Edificie: %buildable%
buildQueuePanel.populationTooSmall=Population %number%
buildQueuePanel.requires=Besona: %string%
buildQueuePanel.showAll=Monstrar tot
buildQueuePanel.units=Unités
captureGoodsDialog.title=Pilliar Cargo
# Fuzzy
captureGoodsDialog.europeanValue=Europan valore: %gold%
cargoPanel.cargoAndSpace=Cargo sur %name% (%space% {{plural:%space%|one=hold|other=holdes|default=holdes}} restant)
chatPanel.message=Missage:
chooseFoundingFatherDialog.title=Nominar Patre Fundatori
colonyPanel.buildQueue=Constructandes
colonyPanel.colonyUnits=Unités de Colonia
colonyPanel.inPort=In Portu
colonyPanel.outsideColony=Éxter Colonia
colonyPanel.producing=productent:
colonyPanel.reducePopulation=Si tu reducte li population sub %number%, %colony% va ne plu esser capabil a constructer %buildable%.
colonyPanel.setGoods=Fixar Merces
colonyPanel.traceWork=Labor de Tracie
colonyPanel.unitChange=Ye %colony%, un %oldType% ha devenit un %newType%.
colonyPanel.warehouse=Magasine
colonyPanel.bonusLabel=Bonus: %number%%extra%
colonyPanel.populationLabel=Totale: %number%
colonyPanel.rebelLabel=Rebelles: %number%
colonyPanel.royalistLabel=Reyalistes: %number%
colonyPanel.notBestTile=%unit% vell posser producter plu %goods% sur %tile%.
confirmDeclarationDialog.areYouSure.no=Fórsan plu tard
confirmDeclarationDialog.areYouSure.text=Lass nos renunciar li ínjust tirannie de %monarch% e declarar li índependentie de nor colonias del coron!
confirmDeclarationDialog.areYouSure.yes=Libertá o Morte!
confirmDeclarationDialog.createFlag=e nor ínamicos va tremer al vider nor defiant baniere.
confirmDeclarationDialog.defaultCountry=Unit States de {{tag:country|%nation%}}
confirmDeclarationDialog.defaultNation=Líber {{tag:country|%nation%}}
confirmDeclarationDialog.enterCountry=Desde nu, nor land va esser conosset quam
confirmDeclarationDialog.enterNation=e chascun citean de nor gloriosi nation va esser fier a esser conosset quam
flag.background.FESSES=Fasces
flag.background.PALES=Pales
flag.background.PER_BEND=Per Bande
flag.background.PER_BEND_SINISTER=Per Bande Levul
flag.background.PER_SALTIRE=Per Saltar
flag.background.PLAIN=Plen
flag.background.QUARTERLY=Trimestral
flag.background.label=Funde
flag.backgroundColors.label=Colores de Funde
flag.decoration.BEND=Bande
flag.decoration.BEND_SINISTER=Bande Levul
flag.decoration.CHEVRON=Chevron
flag.decoration.CROSS=Cruce
flag.decoration.GREEK_CROSS=Cruce Grec
flag.decoration.NONE=Necos
flag.decoration.PALL=Perle
flag.decoration.SALTIRE=Saltar
flag.decoration.SALTIRE_AND_CROSS=Saltar e Cruce
flag.decoration.SCANDINAVIAN_CROSS=Scandinavian Cruce
flag.decoration.label=Decoration
flag.decorationColor.label=Color de Decoration
flag.starColor.label=Color de Stelle
flag.stars.label=Númere de Stelles
flag.stripes.label=Númere de Stries
flag.unionColor.label=Color de Union
flag.unionPosition.BOTTOM=Funde
flag.unionPosition.CANTON=Canton
flag.unionPosition.CENTER=Centre
flag.unionPosition.LEFT=Levul
flag.unionPosition.MIDDLE=Medie
flag.unionPosition.NONE=Necos
flag.unionPosition.RIGHT=Dextri
flag.unionPosition.TOP=Cime
flag.unionPosition.label=Union Position
flag.unionShape.BEND=Bande
flag.unionShape.CHEVRON=Chevron
flag.unionShape.RECTANGLE=Rectangul
flag.unionShape.RHOMBUS=Rombe
flag.unionShape.TRIANGLE=Triangul
flag.unionShape.label=Forme de Union
constructionPanel.clickToBuild=Cliccar sur li loc de construction por selecter un edificie o un unité a constructer.
constructionPanel.turnsToComplete=(Tornes til completion: %number%)
difficultyDialog.name=Desfacilitá
negotiationDialog.accept=Acceptar
negotiationDialog.add=Adjunter
negotiationDialog.cancel=Anullar
negotiationDialog.clear=Aclarar
negotiationDialog.contact.tutorial=Tu incontra coeuropanes. Ili va competir con te por terre e richesses, e possibilmen va guerrear contra te. Ma pos que Jan de Witt adhere se al Continental Congress, tu va posser comerciar con ili.
negotiationDialog.demand=%nation% exige de %otherNation%
negotiationDialog.exchange=in exchange por
negotiationDialog.goldAvailable=(%amount% aure disponibil)
negotiationDialog.offer=%nation% oferta %otherNation%
negotiationDialog.send=Inviar
negotiationDialog.title.contact=Incontrar Coeuropanes
negotiationDialog.title.diplomatic=Diplomatic Negotiation
negotiationDialog.title.trade=Negotiation Mercatori
negotiationDialog.title.tribute=Exigentie de Tribute
negotiationDialog.euBuyPrice=(%priceTotal% in Europa)
negotiationDialog.euSalePrice=(%priceTotal% in Europa)
editSettlementDialog.removeSettlement=Remover inhabitation
editSettlementDialog.removeSettlement.text=Esque tu vole remover ti inhabitation?
emigrationDialog.chooseImmigrant=Selecter quel unité va emigrar ex Europa.
endTurnDialog.areYouSure=Li sequent {{plural:%number%|one=unité|other=unités}} atende ancor órdines, o {{plural:%number%|one=ha|other=ha}} esset ordinat a atender. Vole tu certmen finir li torn nu?
endTurnDialog.name=Finir torn
errorPanel.showLogFile=Monstrar logg-file (%path%)
errorPanel.loadError=Fallit a cargar logg-file
europePanel.leaveColonists=Seglar vers li %newWorld% e lassar li colonistes detra?
europePanel.transaction.net=Netto:\t%gold%
europePanel.transaction.price=Precie:\t%gold%
europePanel.transaction.purchase=Comprar %amount% %goods% @%gold%
europePanel.transaction.sale=Vendir %amount% %goods% @%gold%
europePanel.transaction.tax=-%tax%%:\t%gold%
findSettlementPanel.displayAll=Trovar omni inhabitationes
findSettlementPanel.displayOnlyEuropean=Trovar solmen inhabitationes europan
findSettlementPanel.displayOnlyNatives=Trovar solmen inhabitationes indigen
findSettlementPanel.name=Trovar Inhabitation
firstContactDialog.meeting.natives=Incontrar li indigenes
firstContactDialog.meeting.natives.tutorial=Tu incontra indigenes. Invia tui Exploratores a lor inhabitationes por aprender plu pri les, e tui Servitores sub Contract e Líber Colonister por aprender habilitás ex ili. Invia tui naves e Vagon-trenes a lor inhabitationes si tu vole far comercie con ili.
firstContactDialog.meeting.aztec=Li nation aztec
firstContactDialog.meeting.inca=Li imperie inca
firstContactDialog.welcomeOffer.text=Li %nation% bonveni vos. Noi es un gloriosi nation de %camps% %settlementType%. Por celebrar nor amicitá, noi generosimen oferta vos li terre quel vu ocupa actualmen quam don. Va vu acceptar nor tractate e star con nos in pace quam fratres?
firstContactDialog.welcomeSimple.text=Li %nation% bonveni vos. Noi es un gloriosi nation de %camps% %settlementType%. Va vu accepter nor tractate e star con nos in pace quam fratres?
abandonColony.no=Anullar
abandonColony.text=Deve noi vermen abandonar nor colonia?
abandonColony.lastPort.text=To-ci es li ultim colonia costal; si noi abandona it li rebellion va fallir. Es noi resignat a defete?
abandonColony.yes=Abandonar
quitDialog.areYouSure.text=Vole tu vermen exear?
reconnect.no=Exear li lude.
reconnect.text=Reconexer al servitor?
reconnect.yes=Reconexer e continuar li lude.
retireDialog.areYouSure.text=Tu certmen intente retirar?
saveConfirmationDialog.areYouSure.text=Es tu cert a remplazzar un existent file?
stopServer.no=Anullar
stopServer.text=Un servitor es ja in operation in li specificat portu.
stopServer.yes=Stoppar Servitor
freeColProgressBar.turnsToComplete=(Tornes: %number%)
indianSettlementPanel.indianCapital=%nation% Capitale
indianSettlementPanel.indianSettlement=%nation% Inhabitation
indianSettlementPanel.learnableSkill=On posse aprender li sequent habilitás in ti inhabitation:
indianSettlementPanel.highlyWanted=Ti inhabitation have un grand interesse in comerciar:
indianSettlementPanel.otherWanted=Altri merces exchangeabil ye ti inhabitation es:
indianSettlementPanel.mostHated=Li max odiat nation ye ti inhabitation:
infoPanel.defenseBonus=%bonus%% de defense
infoPanel.endTurn=Presse enter por finir li torn.
infoPanel.movementCost=%cost% de movement
infoPanel.moves=Moves:
informationPanel.display=Monstrar %object%
loadingSavegameDialog.port=Portu:
loadingSavegameDialog.privateMultiplayer=Privat multilusori
loadingSavegameDialog.publicMultiplayer=Public multilusori
loadingSavegameDialog.serverName=Servitor-nómine:
loadingSavegameDialog.singlePlayer=Singul lusor
loadingSavegameDialog.name=Cargant salvat lude
mapEditorTransformPanel.chooseResource=Selecter ressurse
mapEditorTransformPanel.majorRiver=Rivere major
mapEditorTransformPanel.minorRiver=Rivere minor
mapEditorTransformPanel.changeRiverConnections=Adjunter/remover conexiones riverari
mapEditorTransformPanel.setRiverStyle=Fixar stil de rivere
mapEditorTransformPanel.resource=Changear/remover ressurse
freecol.map.L_America_JsTheDude=<html>L America<br><font size="-2">Per JsTheDude</font></html>
freecol.map.L_America_Mazim=<html>L America<br>Per Mazim</html>
freecol.map.L_Asia_Mazim=<html>L Asia<br>Per Mazim</html>
freecol.map.L_PacificSouth_Mazim=<html>L Pacific Sud<br>Per Mazim</html>
freecol.map.L_TheOldWorld_Mazim=<html>L Li Old Munde<br>Per Mazim</html>
freecol.map.M_Africa_Gilolat=<html>M Africa<br>Per Gilolat</html>
freecol.map.M_Africa_Mazim=<html>M Africa<br>Per Mazim</html>
freecol.map.M_America_Mazim=<html>M America<br>Per Mazim</html>
freecol.map.M_AustraliaOceania_Mazim=<html>M Australia<br>Oceania<br>Per Mazim</html>
freecol.map.M_Caribbean_Piotrus=<html>M Caribean Bassine<br>Per Piotrus</html>
freecol.map.M_CaribbeanIslands_Mazim=<html>M Caribean Insules<br>Per Mazim</html>
freecol.map.M_Eurasia_Mazim=<html>M Eurasia<br>Per Mazim</html>
freecol.map.M_NorthAmerica_Mazim=<html>M Nord America 2<br>Per Mazim</html>
freecol.map.M_NorthAmerica2_Mazim=<html>M Nord<br>America<br>Per Mazim</html>
freecol.map.M_SouthAmerica_Mazim=<html>M Sud<br>America<br>Per Mazim</html>
freecol.map.S_Arabias_Mazim=<html>S Arabias<br>Per Mazim</html>
freecol.map.S_AustraliaOceania_Gilolat=<html>S Australia<br>Oceania<br>Per Gilolat</html>
freecol.map.S_Caribbean_Phil=<html>S Caribean Bassine<br>Per Phil</html>
freecol.map.S_FeudalJapan_Mazim=<html>S Feudal Japan<br>Per Mazim</html>
freecol.map.S_SouthEastAsia_Mazim=<html>S Sudost Asia<br>Per Mazim</html>
freecol.map.S_USA_Mazim=<html>S USA<br>Per Mazim</html>
freecol.map.XL_GigaEarth_Mazim=<html>XL Gigaterra<br>Per Mazim</html>
freecol.map.XXL_HugeWorld_Mazim=<html>XXL Grandissim Munde<br>Per Mazim</html>
mapGeneratorOptionsDialog.badWidth=Largore de carte (%width%) es tro strett, minu quam 4 vezes distantie de márgine (%edge%)
mapSizeDialog.mapSize=Selecter grandore de carte
modifierFormat.unknown=???
monarchDialog.default=Un missage del Coron
nativeDemandDialog.name=Exigentie indigen ye %colony%
newPanel.editDifficulty=Modificar desfacilitá
newPanel.getServerList=Obtener servitor-liste
newPanel.joinMultiPlayerGame=Intrar lude multilusori
newPanel.newGamePanel=Arangear nov lude
newPanel.nationalAdvantages=National Avantages
newPanel.publicServer=Public servitor
newPanel.showDifficulty=Monstrar desfacilitá
newPanel.singlePlayerGame=Lude de singul lusor
newPanel.startMultiplayerGame=Comensar multilusori lude
newPanel.startServerOnPort=Iniciar servitor sur portu
parametersDialog.determineHighSeas.distToLandFromHighSeas=Tegules ex terre
parametersDialog.determineHighSeas.maxDistanceToEdge=Maximal distantie al márgine
playersTable.advantage=Avantage
playersTable.availability=Disponibilitá
purchasePanel.clickOn=Cliccar sur un ex li sequent articules por comprar it.
quickActionMenu.apprentice=Aprentiso a %unit%
quickActionMenu.assignToTeacher=Assignar a instructor
quickActionMenu.board=Abordar %unit%
quickActionMenu.changeWork=Changear labor
quickActionMenu.clearSpeciality=Aclarar specialitá
quickActionMenu.experience=Experientie quam %job%:
quickActionMenu.leaveTown=Exear Borgo
quickActionMenu.loadOnTo=Cargar sur %unit%
quickActionMenu.profit=Europan valore netto: %amount%
quickActionMenu.teaching=Docent %unit%
quickActionMenu.upgrade=Probabilitá de amelioration:
rebelToolTip.100percent=Tornes til atinger 100%
rebelToolTip.50percent=Tornes til atinger 50%
rebelToolTip.changeLess=Remover colonistes por ameliorar bonus
rebelToolTip.changeMore=Adjunter colonistes sur bonus actual
rebelToolTip.nextMember=Tornes por augmentar rebelles
rebelToolTip.rebelLabel=Rebelle: %number%
rebelToolTip.royalistLabel=Reyalist: %number%
recruitPanel.clickOn=Clicca sur un ex li persones a sequer por recrutar le. Tu va dever payar %money% aure por su passage. Il va posser payar por su propri passage pos %number% tornes.
riverStyleDialog.text=Stil de Rivere
selectAmountDialog.text=Ples specificar li quantitá de merces a transferer:
selectDestinationDialog.cancel=Restar ta ú tu sta
selectDestinationDialog.onlyMyColonies=Monstrar solmen mi colonias
selectDestinationDialog.sortByDistance=Sortir per distantie
selectDestinationDialog.sortByName=Sortir per nómine
selectDestinationDialog.sortByOwner=Sortir per proprietario
selectDestinationDialog.text=Selecter destination
serverListPanel.gameState=Statu de lude
serverListPanel.gameState.0=Nov
serverListPanel.gameState.1=Ludent
serverListPanel.gameState.2=Finit
serverListPanel.players=Lusores
startGamePanel.iAmReady=Yo es Pret
info.noEuropeans=Li condition de victorie de defetar omni altri europanes es ja complet. Sive activar un altri europan nation, sive adjunter plu conditiones de victorie.
memoryManager.freeMemory=Líber
memoryManager.maxMemory=Max
memoryManager.totalMemory=Totale
tilePanel.defenseBonus=Bonus de defense:
tilePanel.label=%label% (%x%, %y%)
tilePanel.movementCost=Custa de movement:
tilePanel.owner=Proprietario:
tilePanel.region=Region:
tilePanel.settlement=Inhabitation:
tradeRouteInputPanel.addStop=Adjunter nov halta
tradeRouteInputPanel.allColonies=Omni colonias
tradeRouteInputPanel.destinationLabel=Destination
tradeRouteInputPanel.editRoute=Redacter Rute de Comercie
tradeRouteInputPanel.nameLabel=Nómine
tradeRouteInputPanel.removeStop=Remover halta
tradeRouteInputPanel.silence=Silentiar missages
tradeRoutePanel.deassign.tooltip=Ne plu sequer ti-ci rute de comercie.
tradeRoutePanel.deassignRoute=Abandonar Rute de Comercie
tradeRoutePanel.delete.tooltip=Deleter ti rute de comercie completmen.
tradeRoutePanel.deleteRoute=Deleter Rute de Comercie
tradeRoutePanel.edit.tooltip=Redacter un existent rute de comercie.
tradeRoutePanel.editRoute=Redacter Rute de Comercie
tradeRoutePanel.name=Rutes de Comercie
tradeRoutePanel.new.tooltip=Crear un nov rute de comercie.
tradeRoutePanel.newRoute=Nov Rute de Comercie
trainPanel.clickOn=Cliccar sur un ex li sequent individues por exercir les.
victory.continue=Continuar Luder
victory.text=Tu es victoriosi!
victory.yes=Exear
warehouseDialog.export.shortDescription=Ca exportar ti tip merce o ne.
warehouseDialog.export=Exportar
warehouseDialog.importLevel.shortDescription=Exportar merces sub ti nivelle.
warehouseDialog.exportLevel.shortDescription=Exportar merces super ti nivelle.
warehouseDialog.highLevel.shortDescription=Advertir me quande stock excede ti percentage de capacitá.
warehouseDialog.lowLevel.shortDescription=Advertir me quande stock cade sub ti percentage de capacitá.
warehouseDialog.name=Magasine
workProductionPanel.unattendedProduction=Ínatendet production
workProductionPanel.zeroThreshold=Null production negativ
nameCache.base.colony=Colonia
nameCache.base.settlement=Inhabitation
nameCache.base.ship=Nave
nameCache.base.tradeRoute=Nov Rute de Comercie
nameCache.mercenaries.0=Frederik II, Landgravio de Hesse-Kassel
nameCache.mercenaries.1=Frederick Augustus, Prince de Anhalt-Zerbst
nameCache.mercenaries.2=Charles Alexander, Margravio de Brandenburg-Ansbach
nameCache.mercenaries.3=Charles I, Duc de Brunswick-Wolfenbüttel
nameCache.season.default=Seson %number%
nameCache.season.0=Verne
nameCache.season.1=Autun
error.disasterAvoided=Desastre %disaster% evitat ye %colony%
error.disasterNotAvailable=Null desastres disponibil por %colony%
error.notAIColony=%colony% ne es un colonia AI
info.rgb=Valore RGB: %red%,%green%,%blue%
prompt.selectDisaster=Selecter Desastre
prompt.selectGoodsAmount=Selecter Quantitá de Merces
prompt.selectGoodsType=Selecter Tip Merces
prompt.selectImmigration=Selecter Quantitá de Inmigration
prompt.selectLiberty=Selecter Quantitá de Libertá
prompt.selectLostCityRumour=Selecter Rumor de Cité Perdit
prompt.selectOwner=Selecter Proprietario
prompt.selectRole=Selecter Rol
prompt.selectTurnsToSkip=Selecter Tornes a Saltar
prompt.selectUnitType=Selecter Tip Unité
prompt.stepRNG=Passuar Generator de Hasardal Numerós (%value%)
prompt.selectGold=Selecter Quantitá de Aure
installer.FreeCol.description=Li aplication FreeCol e data-files
installer.FreeColLanguage.autodetect=Autodetecter sur comensa de lude
installer.FreeColLanguage.description=Plu tard tu posse changear to-ci per li menú Preferenties in li lude.
installer.FreeColLanguage=Ples selecter li lingue a usar in li lude:
installer.GameManual.description=Ti pack contene li oficial manuale del lude (solmen disponibil in anglés).
installer.GameManual=Manuale de Lude
installer.Location.Web=Li files ne es includet in ti installator e va esser automaticmen descargat del websitu FreeCol si tu activa ti pack.
installer.MovieClips.description2=Ti pack contene clips de video a luder sur special ocasiones durant li lude. Activar ti-ci pack va installar li clips sur tui computator. Alternativmen on posse luder li clips directmen del CD/DVD del lude.
installer.MovieClips.description=Ti pack contene clips de video a luder sur special ocasiones durant li lude.
installer.MovieClips=Clips de Video
installer.Music.description=Li musica del lude.
installer.Music=Musica
installer.SoundEffects.description=Li efectes de son del lude.
installer.SoundEffects=Efectes de Son
installer.SourceCode.description=Li code fontal usat por constructer ti-ci distribution. Ti files es intentet por developatores e da ne plu functionalitá al lude.
installer.SourceCode=Code Fontal
installer.UserFiles.freecol=Li directoria de aplication de FreeCol (solmen por singul-usatori configuration)
installer.UserFiles.home=Hem-directoria del usator
installer.UserFiles.other=Specificar un custom directoria
installer.UserFiles=Ples selecter li location por usator-specific preferenties e salvat ludes: