1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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Here are the sequence numbers that are directly used by the game. The
original game would crash if they were not present. They are not
configurable.
seq 165 - process_show_bmp():
little star in the map stating where the player currently is
seq 423 frame 7, seq 423 frame 8 - draw_wait():
2-images "Please Wait" flashing text before you enter a screen
containing lots of new sprites
Same for sound:
* 19: in a choice, when moving through the choices, with the mouse or
the keyboard
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