File: shell.html

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file content (463 lines) | stat: -rw-r--r-- 18,398 bytes parent folder | download | duplicates (5)
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<!doctype html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>Play GNU FreeDink</title>
    <style>
      body {
        font-family: sans-serif;
        margin: 0;
        padding: none;
        background-color: #4c653d;
        background-image: url("background.jpg");
        background-attachment: fixed;
      }

      .emscripten {
        padding-right: 0; margin-left: auto; margin-right: auto; display: block;
        width: 640px;
        height: 480px;
      }
      div.emscripten { text-align: center; }
      div.emscripten_border { border: 1px solid black; }
      /* the canvas *must not* have any border or padding, or mouse coords will be wrong */
      canvas.emscripten { border: 0px none; background-color: black; }

      .spinner {
        height: 30px;
        width: 30px;
        margin: 0;
        margin-top: 20px;
        margin-left: 20px;
        display: inline-block;
        vertical-align: top;

        -webkit-animation: rotation .8s linear infinite;
        -moz-animation: rotation .8s linear infinite;
        -o-animation: rotation .8s linear infinite;
        animation: rotation 0.8s linear infinite;

        border-left: 5px solid rgb(235, 235, 235);
        border-right: 5px solid rgb(235, 235, 235);
        border-bottom: 5px solid rgb(235, 235, 235);
        border-top: 5px solid rgb(120, 120, 120);
        
        border-radius: 100%;
        background-color: rgb(189, 215, 46);
      }

      @-webkit-keyframes rotation {
        from {-webkit-transform: rotate(0deg);}
        to {-webkit-transform: rotate(360deg);}
      }
      @-moz-keyframes rotation {
        from {-moz-transform: rotate(0deg);}
        to {-moz-transform: rotate(360deg);}
      }
      @-o-keyframes rotation {
        from {-o-transform: rotate(0deg);}
        to {-o-transform: rotate(360deg);}
      }
      @keyframes rotation {
        from {transform: rotate(0deg);}
        to {transform: rotate(360deg);}
      }

      #status {
        display: inline-block;
        vertical-align: top;
        margin-top: 30px;
        margin-left: 20px;
        font-weight: bold;
        color: rgb(255, 255, 2);
        height: 30px;
      }

      #progress {
        height: 20px;
        width: 300px;
      }

      #controls {
        display: inline-block;
        float: right;
        vertical-align: top;
        margin-top: 30px;
        margin-right: 20px;
      }

      #minidfarc {
        display: inline-block;
        float: left;
        vertical-align: top;
        margin-top: 90px;
        margin-left: 20px;
        background-color: seagreen;
        padding: 5px;
      }

      #output {
        width: 100%;
        height: 200px;
        margin: 0 auto;
        margin-top: 10px;
        border-left: 0px;
        border-right: 0px;
        padding-left: 0px;
        padding-right: 0px;
        display: block;
        background-color: black;
        color: white;
        font-family: 'Lucida Console', Monaco, monospace;
        outline: none;
      }

      a {
        color: gold;
        text-decoration: none;
      }
      a:hover {
        text-decoration: underline;
      }
      a:active {
        color: white;
      }
    </style>
  </head>
  <body>
    <div style="position: absolute;">
      <span id="minidfarc">
        <input id="ID_TrueColor" type="checkbox" checked="checked">True Color</input><br />
        <!--<input id="ID_Windowed" type="checkbox">Windowed</input><br />-->
        <input id="ID_Sound" type="checkbox" checked="checked">Sound</input><br />
        <input id="ID_Joystick" type="checkbox" checked="checked">Joystick</input><br />
        <input id="ID_Debug" type="checkbox">Debug</input><br />
        <input id="ID_V107" type="checkbox">v1.07 mode</input><br />
        <!--<input id="ID_DinkGL" type="checkbox" checked="checked">OpenGL</input><br />-->

        <input id="ID_DmodInstall" type="file" onchange="OnInstall(this)" accept=".dmod" style=display:none></input>
        <button id="ID_DmodInstallDecoy" onclick="document.getElementById('ID_DmodInstall').click()" disabled="disabled">Open D-Mod</button>

        <button id="ID_Play" onclick="OnPlay()" disabled="disabled">Play</button>
	<!--
	Not supported by SDL2:
        <br />
        <button id="Fullscreen" disabled="disabled" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked, document.getElementById('resize').checked)">Fullscreen</button>
	-->

        <br />
        <br />
	Language:<br />
        <select id='language'>
          <option value='ca'>Catalá (ca)</option>
          <option value='da'>Dansk (da)</option>
          <option value='de'>Deutsch (de)</option>
          <option value='en' selected="selected">English (en)</option>
          <option value='eo'>Esperanto (eo)</option>
          <option value='es'>Español (es)</option>
          <option value='fi'>Suomi (fi)</option>
          <option value='fr'>Français (fr)</option>
          <option value='hr'>Hrvatski (hr)</option>
          <option value='hu'>Magyar (hu)</option>
          <option value='mk'>Mакедонски (mk)</option>
          <option value='nl'>Nederlands (nl)</option>
          <option value='sv'>Svenska (sv)</option>
          <option value='tr'>Türkçe (tr)</option>
        </select>

        <br />
	Local files:<br />
        <input id="ID_SavegamesImport" type="file" onchange="OnSavegamesImport(this)" accept="application/zip" style=display:none>
        <button id="ID_SavegamesImportDecoy" onclick="document.getElementById('ID_SavegamesImport').click()" disabled="disabled">Import saved games</button><br />
        <button id="ID_SavegamesExport" onclick="OnSavegamesExport()" disabled="disabled">Export saved games</button><br />
        <input id="ID_ScriptInstall" type="file" onchange="OnScriptInstall()" style=display:none>
        <button id="ID_ScriptInstallDecoy" disabled="disabled" onclick="document.getElementById('ID_ScriptInstall').click()">Install your key-67.c...</button>


      </span>
    </div>
    <div style="position: absolute; display: none;">
      <span id="controls">
      <span><input type="checkbox" id="resize">Resize canvas</span>
      <span><input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer &nbsp;&nbsp;&nbsp;</span>
      <span><input type="button" id="Fullscreen-dist" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked, document.getElementById('resize').checked)"></span>
    </div>

    <div class="spinner" id="spinner"></div>
    <div class="emscripten" id="status">Downloading...</div>

    <div class="emscripten" style="height: 20px;">
      <progress value="0" max="100" id="progress" hidden=1></progress>
    </div>
    
    <div class="emscripten_border">
      <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
    </div>

    <textarea id="output" rows="8"></textarea>

    <div style="text-align: center;">
      <a href="https://www.gnu.org/software/freedink/">GNU FreeDink</a>
      - Get D-Mods at <a href="https://dinknetwork.com/">The Dink Network</a>
      - Original game by <a href="https://www.codedojo.com/">RTSoft</a>
      - Brought to the web with <a href="http://emscripten.org/">emscripten</a>
      - <a href="/source/index.html" rel="jslicense" data-jslicense="1">Source Code</a>
    </div>

    <script type='text/javascript'>
      /*    
        @licstart  The following is the entire license notice for the 
        JavaScript code in this page.

        Copyright (c) 2010-2014 Emscripten authors
        Copyright (C) 2018  Sylvain Beucler

        This file is part of GNU FreeDink

        GNU FreeDink is free software; you can redistribute it and/or
        modify it under the terms of the GNU General Public License as
        published by the Free Software Foundation; either version 3 of the
        License, or (at your option) any later version.

        GNU FreeDink is distributed in the hope that it will be useful, but
        WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
        General Public License for more details.

        You should have received a copy of the GNU General Public License
        along with this program.  If not, see
        <http://www.gnu.org/licenses/>.

        @licend  The above is the entire license notice
        for the JavaScript code in this page.
      */

      /* Redirect to asmjs version if no WebAssembly support */
      if (typeof WebAssembly !== 'object' && location.href.search('asmjs/') == -1)
        location.href = 'asmjs/' + location.search;

      /* Enforce disabled state on reload (Firefox remembers the disabled state) */
      function UISetState(can_launch, is_playing) {
        if (can_launch) {
          document.getElementById('ID_Play').disabled = 0;
          document.getElementById('ID_DmodInstall').disabled = 0;
          document.getElementById('ID_DmodInstallDecoy').disabled = 0;
        } else {
          document.getElementById('ID_Play').disabled = 1;
          document.getElementById('ID_DmodInstall').disabled = 1;
          document.getElementById('ID_DmodInstallDecoy').disabled = 1;
        }
      }
      UISetState(false, false);
      document.getElementById('ID_ScriptInstallDecoy').disabled = 1;
      document.getElementById('ID_SavegamesImportDecoy').disabled = 1;
      document.getElementById('ID_SavegamesExport').disabled = 1;

      var dmodname = 'dink';
      function OnPlay() {
        var args = [];
        ENV['LANG'] = document.getElementById('language').value;
        //var args = ['freedink'];
        if (document.getElementById('ID_TrueColor').checked) args.push('--truecolor');
        //if (document.getElementById('ID_Sound').checked) args.push('--window');
        args.push('--window');
        if (!document.getElementById('ID_Sound').checked) args.push('--nosound');
        if (!document.getElementById('ID_Joystick').checked) args.push('--nojoy');
        if (document.getElementById('ID_Debug').checked) args.push('--debug');
        if (document.getElementById('ID_V107').checked) args.push('--v1.07');
        //if (!document.getElementById('ID_DinkGL').checked) args.push('--software-rendering');
        args.push('--game');
        args.push(dmodname);

        document.getElementById('ID_Play').blur(); 
        UISetState(false, true);

        Module.setStatus('');
        console.log("Running freedink " + args);
        Module.print("Loading, please wait...");

        //Module.run(args);
        //Module.ccall('emMain', 'number', ['number', 'array'], [args.length, args]);
        window.setTimeout(function() { Module.callMain(args); }, 10);
      }

      function OnInstall(input) {
        UISetState(false, false);
        Module.print("Extracting, please wait...");

        window.setTimeout(function() {
          reader = new FileReader();
          reader.onload = function(e) {
            FS.writeFile('mine.dmod', new Uint8Array(e.target.result));
            DmodExtract();
          }
          reader.readAsArrayBuffer(input.files[0])
        }, 10);
      }

      function DmodExtract() {
        start = Date.now();
        ptr_dmoddir = Module.ccall('malloc', 'number', ['number'], [8]);
        Module.ccall('emDmodExtract', 'number',
          ['string','string','number'],
          ['mine.dmod', '/usr/local/share/dink', ptr_dmoddir]);
        Module.print("Extracted in " + (Date.now()-start)/1000.0 + "s");
        dmodname = UTF8ToString(getValue(ptr_dmoddir, 'i64'), 256);
        Module.ccall('free', 'number', ['number'], [getValue(ptr_dmoddir, 'i64')]);
        Module.ccall('free', 'number', ['number'], [ptr_dmoddir]);
        UISetState(true, false);
        document.getElementById('ID_Play').textContent = "Play " + dmodname;
        try {
          dmoddiz = new TextDecoder().decode(
            FS.readFile('/usr/local/share/dink/'+dmodname+'/dmod.diz'),
            {encoding:'ISO-8859-1'});
	  // note: -s CASE_INSENSITIVE_FS=1
          Module.print(dmoddiz);
          Module.print("");
        } catch(e) {
          Module.print("Note: no D-Mod description file (dmod.diz)");
        }
        Module.print("D-Mod loaded - adjust options and click Play!");
      }

      function OnScriptInstall() {
        document.getElementById('ID_ScriptInstallDecoy').disabled = 1;
        input = document.getElementById('ID_ScriptInstall')
        reader = new FileReader();
        reader.onload = function(e) {
          FS.writeFile('/usr/local/share/dink/dink/Story/key-67.c', new Uint8Array(e.target.result));
          Module.print('key-67.c installed - enjoy!');
          document.getElementById('ID_ScriptInstallDecoy').disabled = 0;
          document.getElementById('ID_ScriptInstallDecoy').blur();
        }
        reader.readAsArrayBuffer(input.files[0])
      }

      function OnSavegamesImport(input) {
        reader = new FileReader();
        reader.onload = function(e) {
          FS.writeFile('savegames.zip', new Uint8Array(e.target.result));
          Module.ccall('emSavegamesImport', 'void', [], []);
          FS.syncfs(false, function(err) {
            if (err) { console.trace(); console.log(err); }
          });
          Module.print("Saved games imported.");
        }
        reader.readAsArrayBuffer(input.files[0])
      }

      function OnSavegamesExport() {
        ret = Module.ccall('emSavegamesExport', 'number', [], []);
        if (ret) {
          savegames = FS.readFile('savegames.zip');
          obj_url = window.URL.createObjectURL(new Blob([savegames]));
          a = document.createElement('a');
          a.download = 'savegames.zip';
          a.href = obj_url;
          document.body.appendChild(a);
          a.click();
          document.body.removeChild(a);
          window.URL.revokeObjectURL(obj_url);
        }
      }
    </script>

    <script type='text/javascript'>
      var statusElement = document.getElementById('status');
      var progressElement = document.getElementById('progress');
      var spinnerElement = document.getElementById('spinner');

      var Module = {
        preRun: [],
        postRun: [],
        print: (function() {
          var element = document.getElementById('output');
          if (element) element.value = ''; // clear browser cache
          return function(text) {
            if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
            // These replacements are necessary if you render to raw HTML
            //text = text.replace(/&/g, "&amp;");
            //text = text.replace(/</g, "&lt;");
            //text = text.replace(/>/g, "&gt;");
            //text = text.replace('\n', '<br>', 'g');
            console.log(text);
            if (element) {
              element.value += text + "\n";
              element.scrollTop = element.scrollHeight; // focus on bottom
            }
          };
        })(),
        printErr: function(text) {
          if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
          if (0) { // XXX disabled for safety typeof dump == 'function') {
            dump(text + '\n'); // fast, straight to the real console
          } else {
            console.error(text);
          }
        },
        canvas: (function() {
          var canvas = document.getElementById('canvas');

          // As a default initial behavior, pop up an alert when webgl context is lost. To make your
          // application robust, you may want to override this behavior before shipping!
          // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
          canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);

          return canvas;
        })(),
        setStatus: function(text) {
          if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
          if (text === Module.setStatus.last.text) return;
          var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
          var now = Date.now();
          if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
          Module.setStatus.last.time = now;
          Module.setStatus.last.text = text;
          if (m) {
            text = m[1];
            progressElement.value = parseInt(m[2])*100;
            progressElement.max = parseInt(m[4])*100;
            progressElement.hidden = false;
            spinnerElement.hidden = false;
          } else {
            progressElement.value = null;
            progressElement.max = null;
            progressElement.hidden = true;
            if (!text) spinnerElement.style.display = 'none';
          }
          statusElement.innerHTML = text;
        },
        totalDependencies: 0,
        monitorRunDependencies: function(left) {
          this.totalDependencies = Math.max(this.totalDependencies, left);
          Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
        }
      };
      Module.setStatus('Downloading...');
      window.onerror = function(event) {
        // TODO: do not warn on ok events like simulating an infinite loop or exitStatus
        Module.setStatus('Exception thrown, see JavaScript console');
        spinnerElement.style.display = 'none';
        Module.setStatus = function(text) {
          if (text) Module.printErr('[post-exception status] ' + text);
        };
      };
    </script>
    <script type='text/javascript''>
    // Check parent directory if we're in asmjs/ fallback dir
    // Used by xxx-data.js to locate xxx.data
    Module['locateFile'] = function(url) {
        if (location.href.search('asmjs/') >= 0) {
            if (url.endsWith(".data")) {  // e.g. not index.html.mem
                url = '../' + url;
            }
        }
        return url;
    }
    </script>
    <script type='text/javascript' src="/freedink-data-data.js"></script>
    <script type='text/javascript' src="/soundfonts-data.js"></script>
    {{{ SCRIPT }}}
  </body>
</html>