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14/03/2008
Fixes to MAP14 by The Green Herring.
13/03/2008
Fixed MAP18 from Catoptromancy.
12/03/2008
New sound by CSonicGo; map various sound sfx to empty slots.
05/03/2008
Include all patches in all IWADS, to prevent crashes with WADs that use custom
TEXTURE1 lumps. Also, take this opportunity to fix some long-standing bug
issues in MAP10 and MAP18. Improve MAP02 (remove secret exit switch); add an
exit switch to the unfinished MAP12; add a new MAP14. Tweaked MAP05 to prevent
an area you can get stuck in, courtesy of Catoptromancy.
27/02/2008
add sounds/nthompson - replacement rocket launch and explosion.
24/02/2008
Replace texture definitions in combined.txt with new ones, created in a
cleanroom environment (see tools/cleanroom).
Freedoom 0.6-rc2 tagged in subversion.
21/01/2008
Updated map24 from catoptromancy
14/01/2008
Remove some of WildWeasel's sound effects, see
<http://www.doomworld.com/vb/freedoom/42189-fair-use-confession/>
03/01/2008
Freedoom 0.6-rc1 tagged in subversion.
21/08/2006
Freedoom 0.5 released.
aggregation of changes in the SVN log to date:
* new sprites:
* sg; thanks Gargoylol
* ssg, rl, plasma; thanks Fredrik
* revenant, thanks Gargoylol
* WIP Baron, thanks Lokito
* barrel sprites from Fredrik
* New sprite placeholders:
* map revenant fireball sprite frames to others
* Use the AOD skeleton as a "not done yet" sprite
* map arch-vile to this
* map cyberdemon to this
* generate HK, PE, Mastermind placeholders using
baron, caco, arachnotron respectively
* Level tweaks:
* E1M1: fix lights in DM corridor (jond)
* E1M3: misc updates (fraggle)
* E1M4: remove berserk (crashes game) (jond)
* MAP01: rotate last section 90 degrees (jond)
* MAP02: more space in column-room (jond)
* New sounds:
* mancubus pain; thanks David Lawrence
* dsbarexp, dspistol, dsrlaunc; thanks Gargoylol
* Many updated flats/patches from Fredrik
* add colormaps to freedoom_graphics.wad (jond)
* lots of build system tweaks (jond, fraggle)
* new packages added to release:
* distribute freedm with freedoom
* distribute source archive snapshot
15/08/2006
new chaingun from fredrik
25/06/2006
new sounds from gargoylol: dsbarexp, dspistol, dsrlaunc
new shotgun sprite from gargoylol
new ssg from fredrik
new rocket launcher from fredrik
03/03/2006
replaced GLASS* textures with 64px wide equivalents
adjusts TEXTURE1 lumps accordingly
re-enabled GLASS* textures on E1M1
0.4.1 released
27/12/2005
updated e1m1,e1m8 (bugfixes: jond)
various textures and flats added to DOOM build
0.4 released
23/12/2005
updated e1m1 from jond
mfademap (lump) from jond
build ulatest.wad: latest.wad for ultimate doom
fix ppmcaption -> ./ppmcaption for titlepic
map04 from macro11_1
new stf* graphics from scuba steve
new sound dssgtatk (demon bite) from gargoylol
new sound dsslop from jond
new sound dsclaw from joed
new sound dsmandth from gargoylol + jond
24/12/2004
e2m1 from shadowrunner
changed dummy sound file to be an empty sound rather than a beep
removed mancubus sound effects
updated chaingun from cheapalert
22/12/2004
completed map01 from spaceforce
completed map03 from sgtcrispy
new chaingun from cheapalert
07/02/2004
Added hires flats from tony: mflr8_2, flat19, flat5_3, floor4_8,
floor6_[12], flat1, mflr8_3, rrock{03,09,20}
Added archvile sounds from hyena
dsbosdth sound from beefstupid
12/01/2004
added dsstnmov sound from isle
07/01/2004
tgrn, tblu (green, blue torches) replacements from godcells
updated e3m1 from sargebaldy
31/12/2003
Updated map03 from sgtcrispy
e1m8 from godcells
tred (red torch) replacement from godcells
10/12/2003
Add map22 from boris(tarin)
Rebuild all levels in ZenNode to fix rendering bugs under legacy
4/12/2003
Added missing multiplayer starts to dummy level
Fixed map10 door not opening (bug #820880)
28/10/2003
Add new status bar face from kinkyfriend
19/10/2003
Fix dsskeswg sound effect which was named dskeswg.wav
Fix inconsistencies in status files
9/10/2003
Fix missing imp explosion death sprites (dummy). To stop crashes
under legacy.
22/8/2003
e1m3 update from fraggle
27/8/2003
Chaingun sergeant replacement from geekmarine
21/8/2003
e3m1 from sargebaldy
10/8/2003
The ChangeLog is now in reverse chronological order.
8/8/2003
The FREEDOOM lump now contains the current version. Modified the
TITLEPIC screen to display the latest version also. Shuffled textures
around so that the shareware build now works. Added missing graphic
lumps for Doom I intermission screens ("YOU ARE HERE", etc)
7/8/2003
Add fsku(floating skull rock) sprite from ajapted
Updated e1m4, e1m6 from geekmarine
28/7/2003
sswv (wolfenstein/sailor) sprite from ajapted
13/7/2003
Finished e1m4 from geekmarine
In dev e1m6 from geekmarine
Column sprites from ajapted (COL[123456])
POL3, SMT2 sprites from ajapted
21/6/2003
Added hires textures from railgunner:
flats: ceil4_2 floor6_2
patches: w46_37 w46_38 w46_39
10/6/2003
Modified build system to build "latest.wad", which contains all the
stuff added since the last release.
Added Jon Rimmer's RMS head boss brain sprite.
Added Silverwyverns new sky backdrop (sky3)
Added david_a's sprites (pob1, brs1)
26/4/2003
mancubus fireball (manf) from espi
16/4/2003
v0.1 release
4/4/2003
fixed map05 not linked in
3/4/2003
e3m8 from torn
30/3/2003
updated e1m4 from geekmarine
bfg sound effects from julian
map05 update from amarande
dsoof, dsnoway sounds from wildweasel
map10 update from archvile46
24/3/2003
updated tech column from mouse
21/3/2003
arachnotron replacement from mouse
tech column (elec) replacement from mouse
9/3/2003
chaingun pickup sprite from fraggle
8/3/2003
added ssg replacement from scubasteve (yay!)
chainsaw pickup sprite from ravage
26/2/2003
fist replacement from scubasteve
20/2/2003
updated pistol from scubasteve
18/2/2003
added new pistol from scubasteve
31/1/2003
fixed map02 from tarin
added map12 from wildman
21/1/2003
finished map02 from tarin
11/12/2002
added map23 from submerge
ceil3_[3456] replacements from espi
dsswtchn, dsswtchx, dsshotgn replacements from wildweasel
9/11/2002
created CREDITS file (contributors page is now autogenerated from this)
removed dead levels - map04, map12 (assigned but undeveloped)
updated map25 from cyb
added dummy demo lumps for iwad build
touched up the shotgun guy sprites a bit - fraggle
8/11/2002
fixed lost soul flying backwards (thanks enjay)
6/11/2002
demon replacement from scubasteve
dskeen{pn,dt} from hyena
4/11/2002
fix dssgcock, dswpnup (thanks isle)
30/10/2002
map10 update from archvile46
agb128_1 hires texture from darkstalker
22/10/2002
final map26 from torn
final map26 from torn (REALLY final this time, for real honest)
16/10/2002
map26 update from torn
add fredriks new bfg replacement (sorry about the delay)
colorised fredriks old skag projectile blue and added it in (fraggle)
14/10/2002
in dev map27 from bastetfurry
in dev map26 from torn
11/10/2002
boscub sound from bloodshedder
9/10/2002
map13 from lurker
sgcock and wpnup sound effects from bloodshedder
27/9/2002
updated map03 from sgtcrispy
26/9/2002
updated map03 from sgtcrispy
19/9/2002
finished (?) map25 from cyb
finished e1m7 from archvile47
fixed missing textures from build system
sprites from fredrik (updated/replaced):
bexp, bpak, clip, pmap, shel, shot, suit
replacement nukage[123] flats from fredrik
13/9/2002
added halluc.mid from woolie wool to musics/woolie
9/9/2002
Freedoom back up on sourceforge. Thanks to the SourceForge guys for
hosting freedoom, especially as it is not the kind of project they
usually host (normal sourceforge policy is to reject projects of this
kind).
.wad files in wads/ download directory have been made unreadable;
please download the compressed .wad.gz files.
added graphics/titlepic/output.png as a png converted copy of the
output titlepic file; this allows viewing it from your web browser.
20/8/2002
e1m7 in dev map from archvile46
map25 in dev update from cyb
e4m1 in dev update from nb_nmare
d_e1m5 music from ralphis
14/8/2002
e4m1 from nb_nmare
updated comp04_[56] patches from nb_nmare
updated textures from fredrik: bcrate[lmr]1, gcrate[lmr]1, sgcrate2,
sw11_[1245], sw12_[1245], sw15_[1346], sw16_[1246], sw17_[123456]
sw18_[57], sw19_[1234], vgcrate1, wall05_2
13/8/2002
updated patches from fredrik: rp1_[12], rp2_[1234], rw10_[1234], rw25_[1234]
rw38_3, support2, tp2_[12], tp3_[12], tp5_[1234], tp7_[12],
w113_[123], wall02_[123], wall62_[12]
updated e1m1 from jon^d
updated map25 from cyb
updated textures from nb_nmare: rw37_[1234], rw39_1
4/8/2002
Fixed the view map script (Thanks ari)
submitted a story for doom episode 1
- Jon
e1m4 in dev map from geekmarine
map31 in dev from oblivion
pol2 sprite replacement from geekmarine
forwarded 6 hires textures from the hires project:
floor6_[12], mflr8_[24], rrock19, rrock20
---------- part of changelog missing --------
updated e1m4 from geekmarine
2/8/2002
wall62_1 replacement from fredrik
fogmap from oblivion
map02 in progress from tarin
1/8/2002
e1m3 in progress from fraggle
e1m9 in progress from ajapted
29/7/2002
boom colormaps from cyb
bfg from twice risen (converted to sprites by railgunner)
28/7/2002
added linguicas skeleton demon sprite replacements
27/7/2002
sprites from geekmarine: cbra, pol1, pol6
d_e1m1 from ralphis (in mid format, waiting for mus conversion)
mus converted d_e1m1 from ralphis
25/7/2002
updated map25 from cyb
fixed shtgb0 y offset (thanks railgunner)
more build system cleanup (now uses a combined config file and cpp to split
it up)
23/7/2002
added waterfall textures (wfall[1-4]) from mmnpsrsoskl (dsells)
added static waterfall textures (sfall for static sfall[1-4], etc.)
at request of jon
build cleanup: removed hires_build.pl: this is now done by the makefile
only new or changed hires textures will be converted now which saves time
changed the build logging to dump all into one file (build.output) which
displays the output from make. Wrapper "build" script to run make redirecting
all output.
20/7/2002
updated patches from espi:
ag128_[12], agb128_1, cyl1_1, door15_3, door2_[135], doortrak,
rw32_[123], rw47_1, support2, t14_[35], tomw2_[12], ttall1_2,
w13_[1a], w15_[456]
updated flats:
flat2[23]
made AASTINKY 32 wide instead of 24 - this is a fix on the original.
textures are supposed to be powers of 2 in width
17/7/2002
AOD sprites from Linguica (baron and demon replacements). I am not sure
what enemies we will replace with these yet so they are not currently
linked in.
updated map18 from zigmund
14/7/2002
in progress map08 from railgunner
in progress map25 from cyb
replacement sw19_[1234] from espi for new startan (back to new startan
for testing)
11/7/2002
reverted to old startan (the new ones have been kept in
patches/espi/new_startan/)
map18 update from zigmund
replacement smbt/smgt (blue/green torches) sprites from me (fraggle)
8/7/2002
rw25_[1234] from espi
texture replacements from espi: w33_8, wall01_[123456789abc]
replacement startan (old startan are archived in patches/espi/old_startan/
- sw??_?
font from ajapted: placed in http://freedoom.despayre.org:81/art/font/
5/7/2002
map18 update from zigmund
27/6/2002
Added e1m1 by me (Jon), stopped external links opening in a new window
(thats what the shift key is for, IE users)
22/6/2002
level 18 from zigmund (3/4 complete)
14/6/2002
smrt (small red torch) replacements by me (fraggle)
13/6/2002
added keen graphics (mewsefish) - by me (fraggle)
the death animation sucks, people are welcome to improve it if they
wish.
9/6/2002
Added 'Display all Graphics' to status page - Jon
25/5/2002
help/help1 from cph
intermission graphics from ajapted: wibp[1234], wicolon, wienter, wif, wifrgs
wiklrs, wiminus, wimstar, wimstt, winum[0-9], wiostf, wiosti, wiostk, wiosts,
wip[1234], wipar, wipcnt, wiscrt2, wisucks, witime, wivctms
wilv/cwilv graphics from ajapted
24/5/2002
wimap* replacements from ajapted
21/5/2002
menu graphics from ajapted:
m_detail, m_disopt, m_disp, m_endgam, m_episod, m_gdhigh, m_gdlow,
m_hurt, m_jkill, m_lgttl, m_loadg, m_messg, m_msens, m_msgoff,
m_msgon, m_musvol, m_newg, m_ngame, m_nmare, m_option, m_optttl,
m_pause, m_quitg, m_rdthis, m_rough, m_saveg, m_scrnsz, m_sfxvol,
m_sgttl, m_skill, m_svol, m_ultra
20/5/2002
map03 from sgtcrispy
map05 temporarily removed (crashes prboom and doom legacy)
added in dummy entries for wia* map animations, wisplat, wiurh[01]
wimap* are linked to interpic
add graf_extract.pl to forward graphic offsets from wadinfo.txt
to wadinfo_sw.txt
17/5/2002
bossback, m_doom graphics from ajapted
15/5/2002
bosf sprites, m_doom graphic from ajapted
14/5/2002
rw19_[12] reverted to espi versions (jstepp versions clash)
12/5/2002
ammnum[0-9], brdr_*, m_ls* replacements from ajapted
9/5/2002
tfog, ifog, pins, bon2 sprites from ajapted
dsplpain, dspopain replacements from wildweasel
8/5/2002
updated textures from espi:
wall00_[5678], wall57_[1234], wall62_[12], wla128_1
sw11_[1245], sw12_[1245], sw15_[1346], sw16_[1246], sw17_[123456]
sw18_[57], sw19[1234]
sw[124]s[01]
hires patches: wall62_[12], wla128_1
6/5/2002
bon2 (armor helmet) replacement from ajapted
5/5/2002
improved w103_[12] from fraggle
5/5/2002
w105_1, wolf[234567] replacement from ajapted
rw12_1, rw15_[34], rw16_[1234], rw19_[12], rw21_[12345] replacements
from jeremy stepp
Symlinked wall48_1 to w108_1 (temporary blank wall until the baron
replacement is done)
wall51_2 replacement from espi
wall51_3, rsky3 replacements from fredrik
doom2 textures finished!
wall57_[1234] replacements from fredrik
wall03_3 replacement from fredrik
w109_[12], w110_1 replacements from fredrik
wall51_1 replacement from fredrik
fix wadinfo.txt.real (some patches were missing and werent being built in)
wall03_1 replacement from espi (was missing from patches list)
all doom1 and doom textures are now done!
25/4/2002
added map32 replacement from andrew apted
14/4/2002
hires patches from fredrik: wall47_2, sw1s[01]
updated map17 from nrkn
29/3/2002
plasma rifle sprite (pickup sprite) from adamizer
20/3/2002
backpack sprite from submerge (bpaka0); sound from submerge (dspopain)
(note: new wads haven't been built) - Jon
12/3/2002
patches from spinspyder: rw47_[34], rw48_[1234]
2/3/2002
Sync with doom2tr
27/2/2002
Hires rw33_1 from fredrik
21/2/2002
Merge with doom2 retexturing project!
Added patches_hi and flats_hi directories - pngs are converted to tgas
for use in JDoom, and dumped into the "hires" dir. This is zipped up
to freedoom_hires.zip automaticall.
All hires textures from other directories moved into hires dirs.
26/1/2002
updated shotgun guy sprites from saint of killers
updated chainsaw from fredrik
7/1/2001
replacement fwater/nukage flats from fredrik
5/1/2002
improved titlepic by saint of killers
patches from espi: body_[12], rw24_[1234]
wolf1 from espi
25/12/2001
updated textures from fredik:
door2_4, door9_[12] rw33_[1234] rw38_[12], rw46_4, slime1[456]
10/12/2001
plat2_1 replacement from nrkn
work in progress map17 from nrkn
1/12/2001
shotgun guy from saint of killers!!
sounds from enjay!:
barexp, brsdth, brssit, bspsit, cacdth, cacsit, claw, flame,
keswq, kntdth, kntsit, pedth, pepain, pesit, sgtatk, sgtdth,
sgtsit, skesit
tblu, tgrn, tred from nrkn (coloured light column replacements)
rsky2 replacement from nrkn
updated map30 from cacodemon leader
25/11/2001
updated map30 from cacodemon_leader
19/11/2001
music from captmellow (->d_ultima)
last of the musics replaced (now we need to replace the crap ones)
17/11/2001
map04 from metabolist!!
smbt[abcd]0, smgt[abcd]0, smrt[abcd]0, tblu[abcd]0,
tgrn[abcd]0, tred[abcd]0, bal2[abcde]0 sprites from spinspyder
musics from metabolist:
map09, 11, 12, 13, 14, 15, 20, 21, 22, 23, 25, 27, 29
some of these are updates for previous musics, but lots are new!
thanks!
15/11/2001
patches from espi(some updates, some new):
wall30_[234], wall48_[1234], wall50_[12], wall58_[123], wall59_[1234]
sprites: gorl(hanging dude)
13/11/2001
updates from espi:
mwall1_[12], mwall2_1, mwall3_1, mwall4_[12]
mwall5_1, rw36_[13], rw39_2, rw7_[23],
new textures:
wall30_[234], wall42_[56], wall47_45]
6/11/2001
wolf9 from isle
patches from isle: door2_3, ps15a0, w13_8
5/11/2001
updated vines from espi(w10[67]_1)
updates for rw30_[123] from espi
4/11/2001
boss face texture from deathmaster213!!!
2/11/2001
map06 from mystic!
fixed zombieman death frame from saint of killers
1/11/2001
zombieman from saint of killers!!!
patches from espi: body_[12], rw24_[1234]
w10[67]_1
rsky1 from espi
map16 from hyena!
31/10/2001
d_dead2 from hyena
rsky3 from fredrik
(rsky3 from lazer as well, I like fredriks better though. sorry :()
armor sprites from fredrik
wall22_1, wall23_[12] from fredrik
30/10/2001
textures from linguica!!
w10[123]_[12], w9[89]_[12], wall25_1
29/10/2001
player sprites from saint of killers with shadows removed
26/10/2001
Updated player sprites from saint of killers (with shadows)
non-ear hurting sounds (dsgetpow and dsposact) from hyena
23/10/2001
d_romero, d_read_m from hyena
19/10/2001
map20 from lazer
13/10/2001
w92_[12] from csabo
11/10/2001
julians d_stalks moved to d_shawn2 (map19)
d_stalks (map02) from csabo
8/10/2001
musics for map09, map11-15 from metabolist
7/10/2001
fist replacement from damienc
4/10/2001
Apologies for the delays to recent submissions.
Fixed Sprites from Saint of Killers
A work in progress map12 replacement from MDenham
A mid from scragadelic
28/9/2001
d_stalks from julian
dsgetpow, dsposact from edd
23/9/2001
textures from espi:
rw42_[134], rw43_1, rw46_[23], rw8_[1234]
rrock16
22/9/2001
hell5_[12], hell6_[23], hell8_[124] from espi
interpic from espi
updated map05 from amarande
dsmanatk, dsmandth, dsmansit, dsmnpain from cacodemon_leader
genmidi lump from cph
21/9/2001
shotgun #3 from fredrik
20/9/2001
updated crates, w64b_[12], wall64_2 from fredrik
19/9/2001
it was discovered that flat5_3 was marked as done when it was actually
not, so we were actually at 99.3% flats instead of 100%. I have temporarily
linked it to a similar looking flat, but it would be good if someone could
do a replacement flat5_3!
TROO (imp) and HEAD (cacodemon) replacements from nightfang!
flat5_3 from espi (thanks :)
updated plasma rifle from Julian
18/9/2001
spine3_[12], spine4_1 from espi
wall49_[1234], wall58_[123], wall59_[1234], wall42_1, wall47_3, wall48_[1234]
from espi
map05 from amarande!
17/9/2001
updated(fixed) player sprites from saint of killers
converted mids from hyena
fixed sound effects from julian
a mid from captmellow
pldeth (player death) sound from spike
16/9/2001
player sprites from saint of killers!!!
comp01_[156], comp1b_4, comp1c_6 from cph
ceil3_[12], flat22, flat3, flat5_2, flat9, floor0_[567], mflr8_2
updates from espi
15/9/2001
map30 from cacodemon_leader
fixed impsounds from geekmarine
dsplasma, dspstop from julian
puff, blud sprites from geekmarine
wall21_[135] from cph
bal1 sprite from geekmarine
fixed map30 from cacodemon_leader
bal1, puff, blud, dsbgsit* temporarily unlinked (incorrect palette
on background colour, one of the sounds is in the wrong format)
fixed sprites (bal1, puff, blud)
Added a script to make a png representation of a map on the status
page based on some works by Tom Robinson. - Jon
my mistake - the dsbgsit sounds were ok, it was julians sounds that
are in the wrong format
13/9/2001
Updated map29 from Amarande
12/9/2001
patches from espi: rw19_[1234], rw20_[1234], rw26_[234],
rw27_2, rw28_3, rw31_[12], rw32_3, rw36_[13], rw39_2,
rw41_2, rw5_[1234]
rw45_1 from airraid
midi from AndrewB: "balancing act"
completed level from amarande: map29!
sw2_[34] from kks (please contact me, you left no contact address)
updated chaingun sprites from kks
11/9/2001
ceye sprite (the eye) from isle
10/9/2001
hdb[1-6] (hanging corpses) from espi
rw24_[34], rw1_4 from airraid
updates for hanging corpses from espi
mwall4_1 update from espi
9/9/2001
wolf1[347] from pickle_hammer
pol4 from airraid
rw37_4 from airraid
wall57_1 from airraid
patches from jonr:
r28_2 (?), rw28_2, rw36_2, rw43_[34]
patches from isle:
wolf13, wolf14, wolf17
shotgun sprite from captmellow
patches added in that are identical to existing flats:
flat23->w13_1, lava[1-4] -> rwdm11[a-d]
a better plasma rifle from fredrik
fixed w13_1 from isle
d_read_m update from hyena
8/9/2001
flamp, w13_a, w15_[456] from cph
updated mancubus sprites from saint of killers
7/9/2001
mancubus sprites from saint of killers!!
6/9/2001
w74a_[12], w74b_1 from cph
rw28_4, wolf11, wolf18 from cph
fixed rw33_[23] (airraid) which were not being built in
5/9/2001
d_evil (map31) from hyena
4/9/2001
genmidi lump from cph
ttall1_2 from cph
Updated blood flats from espi
Updates for w65b_1 and w65b_2 from airraid
patches from cph:
doortrak, w73a_[12], w73b_1, wolf10, wolf12
BFG Replacement from fredrik
3/9/2001
comp03_7 and rw37_1 added (were not being built in)
2/9/2001
pistol psprite from espi
updated patches: rw37_1, wall24_1
rsky2 from hyena
shotgun psprite removed by popular demand :)
1/9/2001
updated mwall5_1 from espi (another demon face)
31/8/2001
Patches from espi:
mwall5_1, rw44_[24], sw2_[34], w94_1, wall24_1, wall42_1,
wall47_3
sound: dsbgact
d_dead2 from ralphis
30/8/2001
patches from kman: door3_[456], sw2_[56], t14_5
plasma sprites from hyena: plss, plse, apbx, apls
fixed sound effects from sgtcrispy
PUFF bullet puffs from picklehammer
29/8/2001
TLP2 Replacement from Sir Fragsalot
mwall5_1 replacement from espi - Marble demon face
Fixed smita0 (was an interlaced gif and was appearing weird in game)
28/8/2001
TechLamp (TLMP) sprite from Sir Fragsalot
Relinked in Vicious's submitted midi "Surrounded Panic" as the music
for map17. This is a randomly chosen level - it is not intended to
be its final placement. Quite a few of the midis in general will need
to be reshuffled to fit the levels.
27/8/2001
Updated patches from nrkn (less similar to the originals)
Updates from espi for rw12_[23]
Musics from picklehammer:
countd ddtblu dead dm2int dm2ttl doom intro introa openin shawn the_da
Note: some of these have already been submitted but were submitted as
.mids. I meant to convert these to mus but havent got round to it yet.
When I convert them I will put them in instead, as technically they
were submitted first and should have priority.
Map21 from Amarande
Converted all held-back midis
The sound effects submitted by SgtCrispy yesterday are screwed up in
some way and are not being converted - I have unlinked them until I
can fix the problem.
26/8/2001
Replacement sounds from SgtCrispy:
dsbgdth[12], dsbgsit[12], dsbgact, dssklatk
Updates for the "face" wall textures (demon faces etc):
mwall4_[12], mwall5_1
Patches from nb_nmare:
comp02_4, comp03_[67], rw23_[34], rw38_4
Patch from nrkn: tscrn4
25/8/2001
m_skull replacements from Isle
24/8/2001
New patches from espi:
door15[124], rw11_2, rw12_1, rw15_[1234], rw16_[1234], rw21_[12345]
Updates:
ladder16, rw12_[23], wall03_4
Patches from nrkn:
door2_[15], t14_3, wall03_1
wall05_2 replacement from nb_nmare
fixed tlite6_* flats from nb_nmare (correct shape)
23/8/2001
New patches from espi:
nukedge, wla128_1, rw14_1, wall03_4, wall04_[23457]
22/8/2001
wall78_1 replacement from meat_head
berserk pack replacement from dsells
21/8/2001
New/updated patches from nb_nmare:
hell8_[24], rw22_*, rw35_*, wall01_*, wall47_2
20/8/2001
New patches from espi:
door1[12]_1, ladder16, m1_1, ripw15, step[01..10]
updated stuff:
fcan[abc]0, floor0_[123], floor5_[23]
d_betwee replacement from csabo, and also an ENDOOM replacement
wall49_4 temporarily unlinked as it is too narrow and causing
"column without a patch" errors.
Added dynamic titlepic: shows the build date and time. ppmcaption
is a very useful little program ;)
replacements for the menu "thermometers" from isle
First finished level! map07 replacement from tarin
Fixed wall49_4 from airraid
rw32_2 from lazer
19/8/2001
Added a "FREEDOOM" lump at the suggestion of Quasar - this is so that
ports can tell that the FreeDOOM iwad is being used.
Added replacement patches from airraid - fix for alignment problems.
Added d_runnin music from csabo
There are several other musics which have been contributed and are not
currently being built because they are in .mid format and deutex
needs .mus :(. I will convert these as soon as possible.
Added some sound effects from Eddddd: dstelept and dsslop replacements.
I am currently only building in dstelept as i'm not sure the slop
sound sounds right.
16/8/2001
Added a replacement for rw46_4 based on the slime16 flat. Credited to
Tarin since he made the image :)
Added Rocket sprites from the Hyena TC
sw2_7 and sw2_8 patches from isle
w108_2, 3, 4 from isle
dsitmbk and dstink replacements from edd
15/8/2001
Lots of wall patches from fredrik: 5 doors (although they are still work
in progress apparently), rp1_*, rp2_*, an updated support2 (based on
maonths earlier texture), tp2_*, tp3_*, tp5_*, tp7_*, wall02_*
More patches from fredrik: comp02_*, several comp03_* and comp04_*,
and tscrn*
13/8/2001
Added the ruby gun from Doom:Millenium (submitted by Lu:t). The frames
are designed for use with a dehacked patch. I have set them up using
some of the frames for the plasma rifle, but they are not supposed to
be permanent. It needs to be decided which frame goes where...
Added cons1_9: east facing console, this is "missing" from the original
doom flats list
Added powerup sounds by Hyena
Added Draconio_SoundFX.zip : currently the dspos* sounds are the only ones
linked in
12/8/2001
Rewrote builder script in perl.
Added rw18_3 and rw18_4 replacements - my own work, colourised versions
of rw18_1 and rw18_2
11/8/2001
Started Maintaining a ChangeLog.
Received missingflats.zip from espi filling in some of the last holes in
the flats. All flats are now done or assigned. Also snak7_1 and snak8_1 to
patches.
Added mewses status bar replacement.
Added fredriks circular saw graphics - replacement for the chainsaw
Added vilefire.zip - updated archvile fire sprites from espi
jond_last_three_flats!.zip from Jon^D - the last remaining flats. We now
have all the flats done.
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