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<?xml version="1.0" encoding="UTF-8"?>
<!-- Copyright 2014 Edgar Muniz Berlinck <edgar.vv@gmail.com> -->
<!-- Copyright 2014 Contributors to the Freedoom project -->
<application>
<id type="desktop">freedoom2.desktop</id>
<metadata_license>CC0-1.0</metadata_license>
<project_license>BSD-3-Clause</project_license>
<description>
<p>
Freedoom: Phase 2 is a 32-level game, expanding upon Phase 1 and
adding a double-barrelled shotgun and more enemy types, along
with even more brutal gameplay to really test your limits.
</p>
<p>
The Freedoom project aims to produce three base-game data files
(IWADs) for Doom-compatible engines. With it comes the
capability to also play the wide range of mods created for Doom
by a vibrant community. Freedoom: Phase 2 is fully compatible
with Doom II and Final Doom mods.
</p>
</description>
<url type="homepage">http://freedoom.github.io/</url>
<screenshots>
<screenshot type="default">http://freedoom.github.io/img/screenshots/phase2-0.9_01.png</screenshot>
<screenshot>http://freedoom.github.io/img/screenshots/phase2-0.9_02.png</screenshot>
<screenshot>http://freedoom.github.io/img/screenshots/phase2-0.9_03.png</screenshot>
<screenshot>http://freedoom.github.io/img/screenshots/phase2-0.9_04.png</screenshot>
</screenshots>
</application>
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