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-- The image files for the blasts are stored in graphics/blasts/
-- The filenames should be in the form name_xxxx.png, where name is a blast name
-- and xxxx is a four digit phase number (starting from 1).
-- This is default blast type.
-- It should be at the first position in the file.
blast {
name = "iso_blast_bullet",
phases = 20,
animation_time = 0.6,
do_damage = 0
}
-- This blast needs to be at the second position in the file.
-- It's used for tux and obstacle explosions.
blast {
name = "iso_blast_droid",
phases = 20,
animation_time = 1.0,
do_damage = 1,
sound_file = "Blast_Sound_0.ogg"
}
blast {
name = "iso_blast_exterminator",
phases = 28,
animation_time = 1.6,
do_damage = 1,
sound_file = "Blast_Sound_0.ogg"
}
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