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--[[
Copyright (c) 2014 Scott Furry
This file is part of Freedroid
Freedroid is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Freedroid is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Freedroid; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
MA 02111-1307 USA
]]--
-- lua module for parsing FDRPG droid file data
local modWP_Droid = {}
-- modWPCommon reference
modWP_Droid.modcommon = {}
-- Variable will contained all parsed droid information after completion of ProcessDroidData()
modWP_Droid.AllDroidData = {}
-- "struct" of droid information for each droid
-- use deep copy to pass default values to new copy
modWP_Droid.droidDataItem = {
-- Each "droid" section starts with "** Start of new Robot: **"
-- variable delimiter src matching variable
name = "", -- : www Droidname
desc = "", -- :_"*" Default description
is_human = false, -- : d Is this 'droid' a human (1=true,else false)
graphics_prefix = "", -- ="*" Filename prefix for graphics
portrait_prefix = "", -- ="*" Droid uses portrait rotation series with prefix
speed_max = 0, -- : dd Maximum speed of this droid
energy_max = 0, -- : dd Maximum energy of this droid
droid_class = 0, -- : dd Class of this droid
drop_item_class = 0, -- =dd Drops item class
heal_rate = 0, -- : dd Rate of healing,
destroy_xp = 0, -- : ddd Experience_Reward gained for destroying one of this type
aggr_dist = 0, -- : dd Aggression distance of this droid
time_eye_Tux = 0.0, -- : f.f Time spent eyeing Tux
weapon = "", -- ="*" Weapon item
pct_EntropyInvrtr = 0, -- =dd Percent to drop Entropy Inverter
pct_PlasmaTrans = 0, -- =dd Percent to drop Plasma Transistor
pct_SprCondRelay = 0, -- =dd Percent to drop Superconducting Relay Unit
pct_AMConverter = 0, -- =dd Percent to drop Antimatter-Matter Converter
pct_TachyonCond = 0, -- =dd Percent to drop Tachyon Condensator
sound_num_greet = 0, -- =dd Greeting Sound number
sound_death = "", -- ="*" Death sound file name (*.ogg)
sound_attack = "", -- ="*" Attack animation sound file name (*.ogg)
pct_hit = 0, -- =dd Chance of this robot scoring a hit
time_hit_recover = 0.0, -- +f.ff Time to recover after getting hit
droid_notes = "", -- =_"*" Notes concerning this droid
urlAnchor = "", -- text to use for wiki page anchor
image = { ext = "", -- image extension
src = "", -- source file path for image (system dependent)
dest = "", -- destination folder for image link
name = "", -- text to use for link to image
},
sensor = "" -- ="*" one of {spectral (default), infrared, xray, radar, subsonic}
}
-- names of required modules - "modWP_Items"
modWP_Droid.wikirequiredModules = { moduleNames[3].id }
-- special sorting for "all data table"
-- [in] a|b elements in all data table
function modWP_Droid.SpecialAllDataSort(a,b)
return a.name < b.name
end
-- Droid_Archetypes.dat file parsed line-by-line into table
modWP_Droid.DroidFileData = {}
-- table of FDRPG filepaths used for parsing droid information
modWP_Droid.files = {
droid = ""
}
-- text items for Droid parsing and presentation
-- id) key, label) text to display testInLoop) when searching, test for this id in loop?
-- srchPatn) text/pattern to use to find data
-- extrctPatn) how to extract found data
modWP_Droid.textDroid = {
{ id = "spec_item_start", label = "end_of_level", testInLoop = true, srchPatn = "Start of new Robot:", extrctPatn = "[TEXT]" },
{ id = "name", label = "Name", testInLoop = true, srchPatn = "Droidname:%s*([%w]+)", extrctPatn = "[MATCH]" },
{ id = "desc", label = "Description", testInLoop = true, srchPatn = "Default description:", extrctPatn = "[EOL]" },
{ id = "is_human", label = "Is Human", testInLoop = true, srchPatn = "Is this \'droid\' a human%s*:%s*[%d]+", extrctPatn = "[%d]+" },
{ id = "graphics_prefix", label = "Graphics Prefix", testInLoop = true, srchPatn = "Filename prefix for graphics=", extrctPatn = "[EOL]" },
{ id = "portrait_prefix", label = "Portrait_Prefix", testInLoop = true, srchPatn = "Droid uses portrait rotation series with prefix=", extrctPatn = "[EOL]" },
{ id = "speed_max", label = "Max Speed", testInLoop = true, srchPatn = "Maximum speed of this droid:%s*[%d]+", extrctPatn = "%d+" },
{ id = "energy_max", label = "Max Energy", testInLoop = true, srchPatn = "Maximum energy of this droid:%s*[%d]+", extrctPatn = "%d+" },
{ id = "droid_class", label = "Class", testInLoop = true, srchPatn = "Class of this droid:%s*[%d]+", extrctPatn = "%d+" },
{ id = "drop_item_class", label = "Drop Item Class", testInLoop = true, srchPatn = "Drops item class=%s*[%d]+", extrctPatn = "%d+" },
{ id = "heal_rate", label = "Heal Rate", testInLoop = true, srchPatn = "Rate of healing:%s*[%d]+[.%d+]*", extrctPatn = "[%d]+[.%d+]*" },
{ id = "destroy_xp", label = "Destroy XP Gain", testInLoop = true, srchPatn = "Experience_Reward gained for destroying one of this type:%s*[%d]+", extrctPatn = "[%d]+" },
{ id = "aggr_dist", label = "Aggression Distance", testInLoop = true, srchPatn = "Aggression distance of this droid=%s*[%d]+", extrctPatn = "[%d]+" },
{ id = "time_eye_Tux", label = "Time Spent Eyeing Tux", testInLoop = true, srchPatn = "Time spent eyeing Tux=[%d]+[.%d+]*", extrctPatn = "[%d]+[.%d+]*" },
{ id = "weapon", label = "Weapon", testInLoop = true, srchPatn = "Weapon item=", extrctPatn = "[EOL]" },
{ id = "droppct", label = "Drop Percentages", testInLoop = false, srchPatn = "" },
{ id = "pct_EntropyInvrtr", label = "Entropy Inverter", testInLoop = true, srchPatn = "Percent to drop Entropy Inverter=%s*[%d]+", extrctPatn = "[%d]+" },
{ id = "pct_PlasmaTrans", label = "Plasma Transistor", testInLoop = true, srchPatn = "Percent to drop Plasma Transistor=%s*[%d]+", extrctPatn = "[%d]+" },
{ id = "pct_SprCondRelay", label = "Superconducting Relay Unit", testInLoop = true, srchPatn = "Percent to drop Superconducting Relay Unit=%s*[%d]+", extrctPatn = "[%d]+" },
{ id = "pct_AMConverter", label = "Antimatter-Matter Converter", testInLoop = true, srchPatn = "Percent to drop Antimatter-Matter Converter=%s*[%d]+", extrctPatn = "[%d]+" },
{ id = "pct_TachyonCond", label = "Tachyon Condensator", testInLoop = true, srchPatn = "Percent to drop Tachyon Condensator=%s*[%d]+", extrctPatn = "[%d]+" },
{ id = "sound_num_greet", label = "Greeting Sound Number", testInLoop = true, srchPatn = "Greeting Sound number=%s*[%d]+", extrctPatn = "[%d]+" },
{ id = "sound_death", label = "Death Sound File Name", testInLoop = true, srchPatn = "Death sound file name=", extrctPatn = "[EOL]" },
{ id = "sound_attack", label = "Attack Sound File Name", testInLoop = true, srchPatn = "Attack animation sound file name=", extrctPatn = "[EOL]" },
{ id = "pct_hit", label = "Hit Percentage", testInLoop = true, srchPatn = "Chance of this robot scoring a hit=%s*[%d]+", extrctPatn = "[%d]+" },
{ id = "time_hit_recover", label = "Hit Recovery Time", testInLoop = true, srchPatn = "Time to recover after getting hit=[%d]+[.%d+]*", extrctPatn = "[%d]+[.%d+]*" },
{ id = "droid_notes", label = "Notes concerning this droid", testInLoop = true, srchPatn = "Notes concerning this droid=", extrctPatn = "[EOL]" },
{ id = "sensor", label = "Sensor", testInLoop = true, srchPatn = "Sensor ID=", extrctPatn = "[EOL]" },
{ id = "spec_file_end", label = "end_of_level", testInLoop = true, srchPatn = "End of Robot Data Section", extrctPatn = "[TEXT]" },
}
-- retrieve the anchortext associated with this id value
function modWP_Droid.GetItemUrlText( idvalue )
local retText = ""
if ( not idvalue ) then
return retText
end
local droid = select(1,modWP_Droid.modcommon.Extract.GetTableItem(modWP_Droid.AllDroidData,"name", idvalue))
if ( droid ~= nil ) then
retText = modWP_Droid.modcommon.outputfilenames.droids .. droid.urlAnchor
end
return retText
end
-- Look up droidDataItem variable value and its presentation label
-- Assumes DroidFileData is populated and processed
-- [in] droiditem droid object under examination (type droidDataItem)
-- [in] idvalue search id - same as id value in textDroid
-- [ret] pair of strings representing label|data from droid item
function modWP_Droid.GetDroidStringsPair( droiditem, idvalue )
local retLabel, retData = "", ""
if (( idvalue == nil ) or ( type(idvalue) ~= 'string' ) or ( idvalue:len() <= 0 )) then
return retLabel, retData
end
local labelitem = select(1,modWP_Droid.modcommon.Extract.GetTableItem( modWP_Droid.textDroid, "id", idvalue))
if ( labelitem ~= nil ) then
retLabel = labelitem.label
if ( idvalue == "droppct") then
retData = ""
else
retData = tostring(droiditem[idvalue])
end
end
return retLabel, retData
end
-- Process file data for all droid information
-- Populates DroidFileData variable
function modWP_Droid.ParseDroidSpec()
local tempdroidspecitem = {}
-- firstpass - are we passing through the file for the first time?
-- prevents "saving" droid data when first start-of-section is read
local firstpass = true
-- foundsensor - was a sensor value found when reading droid data?
local foundsensor = false
-- loop through droid data file line-by-line
for key,line in pairs(modWP_Droid.DroidFileData)do
-- for each line - compare to each item in textDroid array
for subkey, textitem in pairs(modWP_Droid.textDroid)do
-- should we test for this item? N0 - start next iteration
if ( not textitem.testInLoop ) then goto PARSE_DROID_NEXT_SRCH_PATTERN end
-- for test item - extract value based on search pattern
local value = modWP_Droid.modcommon.Extract.SearchText( line, textitem.srchPatn, textitem.extrctPatn )
-- value not found - start next iteration
if ( not value ) then goto PARSE_DROID_NEXT_SRCH_PATTERN end
-- value found - what was found?
if ( textitem.id == "spec_item_start" ) then
-- found start-of-droid data section
if (firstpass) then
-- found first start-of-droid data section in file
-- no previous data to save
firstpass = false
else
-- save previous and setup for next pass
if ( foundsensor == false) then
-- no sensor data found - set to default
tempdroidspecitem.sensor = "spectral"
end
-- reset sensor flag for next droid data section
foundsensor = false
-- save found droid data to array
table.insert(modWP_Droid.AllDroidData, tempdroidspecitem)
end
-- reset temp droid data holder for next droid data section
tempdroidspecitem = modWP_Droid.modcommon.Extract.TblDeepCopy(modWP_Droid.droidDataItem)
elseif ( textitem.id == "spec_file_end" ) then
-- reached the end of droid specs data in file
-- save previous before exit
if ( foundsensor == false) then
-- no sensor data found - set to default
tempdroidspecitem.sensor = "spectral"
end
-- save found droid data to array
table.insert(modWP_Droid.AllDroidData, tempdroidspecitem)
-- reset sensor flag for next iteration
foundsensor = false
-- will exit nested loops after this point
elseif ( textitem.id == "is_human" ) then
-- element data forced to boolean - saved in droid data file as integer
tempdroidspecitem[textitem.id] = ( value ~= 0 )
else
-- have extracted value to be saved to current tempdroidspecitem
if (textitem.id == "sensor" ) then
-- sensor data found - set flag to prevent using default
foundsensor = true
end
tempdroidspecitem[textitem.id] = value
end -- process extracted value read from file
::PARSE_DROID_NEXT_SRCH_PATTERN::
end -- pattern/value found
end -- loop through text file data
if (#modWP_Droid.AllDroidData > 0) then
table.sort( modWP_Droid.AllDroidData, modWP_Droid.SpecialAllDataSort )
end -- sort AllDroidData table
end
-- Read in FDRPG Droid_Archetypes data file and process for each droid type.
-- All droid information is saved into lua table.
function modWP_Droid.ProcessData()
modWP_Droid.modcommon = require("modWPCommon")
modWP_Droid.files.droid = tostring(modWP_Droid.modcommon.paths.srcData .. modWP_Droid.modcommon.datafiles["droid"])
modWP_Droid.modcommon.Test.Files(modWP_Droid.files)
-- process data
modWP_Droid.DroidFileData = modWP_Droid.modcommon.Process.FileToLines(modWP_Droid.files.droid)
modWP_Droid.ParseDroidSpec()
for key, droid in pairs(modWP_Droid.AllDroidData) do
droid.urlAnchor = modWP_Droid.modcommon.Wiki.HLink .. "droid" .. droid.name
local srcpathshort = "droids/" .. droid.graphics_prefix
droid.image.ext = ".png"
droid.image.src = modWP_Droid.modcommon.paths.srcGraphics .. srcpathshort .. "/portrait" .. droid.image.ext
droid.image.dest = modWP_Droid.modcommon.paths.destRootImg .. "Droids/"
droid.image.name = srcpathshort:gsub("%/","_")
end
end
-- Write FDRPG droid information to file in the format needed by the website.
function modWP_Droid.WikiWrite()
local modItems = assert(require(modWP_Droid.wikirequiredModules[1]))
local modWIKI = modWP_Droid.modcommon.Wiki
local filename = modWP_Droid.modcommon.outputfilenames.droids .. ".html.md.eco"
local filepath = tostring(modWP_Droid.modcommon.paths.destRootFile .. filename)
local wikitext = {}
wikitext[#wikitext + 1] = "---"
wikitext[#wikitext + 1] = "layout: 'page'"
wikitext[#wikitext + 1] = "title: 'Droid Guide'"
wikitext[#wikitext + 1] = "comment: 'Characteristics of the droids that can be met in the game.'"
wikitext[#wikitext + 1] = ""
wikitext[#wikitext + 1] = "droids:"
-- loop to produce droid items
for key, droiditem in pairs(modWP_Droid.AllDroidData) do
if ( droiditem.is_human ) then
goto WIKI_PROCESS_NEXT_DROID end
local portraitname = ""
-- add paths to list of images to copy
local portaititem = modWIKI.ManagePortrait( droiditem.image.src, droiditem.image.dest, droiditem.image.name, droiditem.image.ext)
if ( portaititem ~= nil ) then
portraitname = portaititem.destfile
end
-- process data
modWIKI.StartMapping()
wikitext[#wikitext + 1] = modWIKI.AddAttr('id', modWIKI.WikifyLink("droid" .. droiditem.name))
wikitext[#wikitext + 1] = modWIKI.AddAttr('name', droiditem.name)
wikitext[#wikitext + 1] = modWIKI.AddAttr('time_hit_recover', droiditem.time_hit_recover)
wikitext[#wikitext + 1] = modWIKI.AddAttr('pct_TachyonCond', droiditem.pct_TachyonCond)
wikitext[#wikitext + 1] = modWIKI.AddAttr('droid_class', droiditem.droid_class)
wikitext[#wikitext + 1] = modWIKI.AddAttr('graphics_prefix', droiditem.graphics_prefix)
wikitext[#wikitext + 1] = modWIKI.AddAttr('weapon', droiditem.weapon)
wikitext[#wikitext + 1] = modWIKI.AddAttr('speed_max', droiditem.speed_max)
wikitext[#wikitext + 1] = modWIKI.AddAttr('time_eye_Tux', droiditem.time_eye_Tux)
wikitext[#wikitext + 1] = modWIKI.AddAttr('urlAnchor', droiditem.urlAnchor)
wikitext[#wikitext + 1] = modWIKI.AddAttr('sound_num_greet', droiditem.sound_num_greet)
wikitext[#wikitext + 1] = modWIKI.AddAttr('aggr_dist', droiditem.aggr_dist)
wikitext[#wikitext + 1] = modWIKI.AddAttr('sensor', droiditem.sensor)
wikitext[#wikitext + 1] = modWIKI.AddAttr('pct_SprCondRelay', droiditem.pct_SprCondRelay)
wikitext[#wikitext + 1] = modWIKI.AddAttr('energy_max', droiditem.energy_max)
wikitext[#wikitext + 1] = modWIKI.AddAttr('destroy_xp', droiditem.destroy_xp)
wikitext[#wikitext + 1] = modWIKI.AddAttr('desc', droiditem.desc)
wikitext[#wikitext + 1] = modWIKI.AddAttr('drop_item_class', droiditem.drop_item_class)
wikitext[#wikitext + 1] = modWIKI.AddAttr('droid_notes', droiditem.droid_notes)
wikitext[#wikitext + 1] = modWIKI.AddAttr('image', droiditem.image.name .. droiditem.image.ext)
wikitext[#wikitext + 1] = modWIKI.AddAttr('is_human', droiditem.is_human)
wikitext[#wikitext + 1] = modWIKI.AddAttr('heal_rate', droiditem.heal_rate)
wikitext[#wikitext + 1] = modWIKI.AddAttr('pct_EntropyInvrtr', droiditem.pct_EntropyInvrtr)
wikitext[#wikitext + 1] = modWIKI.AddAttr('pct_PlasmaTrans', droiditem.pct_PlasmaTrans)
wikitext[#wikitext + 1] = modWIKI.AddAttr('portrait_prefix', droiditem.portrait_prefix)
wikitext[#wikitext + 1] = modWIKI.AddAttr('sound_death', droiditem.sound_death)
wikitext[#wikitext + 1] = modWIKI.AddAttr('pct_AMConverter', droiditem.pct_AMConverter)
wikitext[#wikitext + 1] = modWIKI.AddAttr('sound_attack', droiditem.sound_attack)
wikitext[#wikitext + 1] = modWIKI.AddAttr('pct_hit', droiditem.pct_hit)
modWIKI.EndMapping()
::WIKI_PROCESS_NEXT_DROID::
end
wikitext[#wikitext + 1] = "---"
wikitext[#wikitext + 1] = ""
wikitext[#wikitext + 1] = [[
# Droids Guide
<div class="row">
<div class="toc col-md-2 pull-right">
<span><b>Droid Types</b></span>
<ul>
<% for droid in @document.droids: %>
<li><a href="#<%- droid.id %>"><%- droid.name %></a></li>
<% end %>
</ul>
</div>
<div class="col-md-10">
<% for droid in @document.droids: %>
<div class="row">
<h1 id="<%- droid.id %>"><%- droid.name %></h1>
<div class="obj-portrait col-md-2 text-center">
<img src="/images/droids/<%- droid.image %>">
</div>
<div class="col-md-8">
<h3><%- droid.desc %></h3>
<p><%- droid.droid_notes %></p>
<p><strong>Weapon</strong>: <%- droid.weapon %><br/>
<strong>Sensor</strong>: <%- droid.sensor %><br/>
<strong>Greeting Sound Number</strong>: <%- droid.sound_num_greet %><br/>
<strong>Death Sound File Name</strong>: <%- droid.sound_death %><br/>
<strong>Attack Sound File Name</strong>: <%- droid.sound_attack %></p>
<div class="row">
<div class="col-md-6 bordered-table">
<table width="100%"><tbody>
<tr>
<td align="left" width="80%" valign="top">Class</td>
<td align="center" valign="top"><%- droid.droid_class %></td>
</tr>
<tr>
<td align="left" width="80%" valign="top">Max Speed</td>
<td align="center" valign="top"><%- droid.speed_max %></td>
</tr>
<tr>
<td align="left" width="80%" valign="top">Max Energy</td>
<td align="center" valign="top"><%- droid.energy_max %></td>
</tr>
<tr>
<td align="left" width="80%" valign="top">Drop Item Class</td>
<td align="center" valign="top"><%- droid.drop_item_class %></td>
</tr>
<tr>
<td align="left" width="80%" valign="top">Heal Rate</td>
<td align="center" valign="top"><%- droid.heal_rate %></td>
</tr>
<tr>
<td align="left" width="80%" valign="top">Destroy XP Gain</td>
<td align="center" valign="top"><%- droid.destroy_xp %></td>
</tr>
<tr>
<td align="left" width="80%" valign="top">Aggression Distance</td>
<td align="center" valign="top"><%- droid.aggr_dist %></td>
</tr>
<tr>
<td align="left" width="80%" valign="top">Time Spent Eyeing Tux</td>
<td align="center" valign="top"><%- droid.time_eye_Tux %></td>
</tr>
<tr>
<td align="left" width="80%" valign="top">Hit Percentage</td>
<td align="center" valign="top"><%- droid.pct_hit %></td>
</tr>
<tr>
<td align="left" width="80%" valign="top">Hit Recovery Time</td>
<td align="center" valign="top"><%- droid.time_hit_recover %></td>
</tr>
</tbody></table>
</div>
<div class="col-md-6 bordered-table">
<table width="100%"><tbody>
<tr>
<td colspan=2 align="center">Drop Percentages</td>
</tr>
<tr>
<td align="left" width="80%" valign="top">Entropy Inverter</td>
<td align="center" valign="top"><%- droid.pct_EntropyInvrtr %></td>
</tr>
<tr>
<td align="left" width="80%" valign="top">Plasma Transistor</td>
<td align="center" valign="top"><%- droid.pct_PlasmaTrans %></td>
</tr>
<tr>
<td align="left" width="80%" valign="top">Superconducting Relay Unit</td>
<td align="center" valign="top"><%- droid.pct_SprCondRelay %></td>
</tr>
<tr>
<td align="left" width="80%" valign="top">Antimatter-Matter Converter</td>
<td align="center" valign="top"><%- droid.pct_AMConverter %></td>
</tr>
<tr>
<td align="left" width="80%" valign="top">Tachyon Condensator</td>
<td align="center" valign="top"><%- droid.pct_TachyonCond %></td>
</tr>
</tbody></table>
</div>
</div>
</div>
</div>
<% end %>
</div>
</div>
]]
-- write string to file
modWP_Droid.modcommon.Process.DataToFile(filepath, table.concat(wikitext, "\n"))
end
-- Print out droid information based on selected verbosity.
function modWP_Droid.Verbosity()
if (( not modWP_Droid.modcommon.verbose) and ( not modWP_Droid.modcommon.doubleverbose)) then
return
end
io.stdout:write(modWP_Droid.modcommon.VerboseHeader)
io.stdout:write("modWP_Droid\n")
io.stdout:write("number of droid spec: " .. #modWP_Droid.AllDroidData .. "\n")
if (modWP_Droid.modcommon.doubleverbose) then
modWP_Droid.modcommon.Process.TblPrint(modWP_Droid.AllDroidData, nil, nil, "All Droid Data")
end
end
return modWP_Droid
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