File: modWP_Items.lua

package info (click to toggle)
freedroidrpg 1.0-1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, sid
  • size: 273,532 kB
  • sloc: ansic: 66,191; cpp: 2,033; sh: 766; makefile: 627; python: 322; xml: 94; perl: 87
file content (494 lines) | stat: -rw-r--r-- 20,931 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
--[[

	Copyright (c) 2014 Scott Furry

	This file is part of Freedroid

	Freedroid is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	Freedroid is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with Freedroid; see the file COPYING. If not, write to the
	Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
	MA  02111-1307  USA

]]--
--	lua module for parsing FDRPG item specs file data
local modWP_Items = {}
--	modWPCommon reference
modWP_Items.modcommon = {}
--------------------
--	variables populated by item_spec need to be declared above functions
--------------------
--	container for all item_list elements parsed
modWP_Items.itemlist = {}

-- special sorting for "all data table"
-- [in]	a|b	elements in all data table
function modWP_Items.SpecialAllDataSort(a,b)
	return a.name < b.name
end

--------------------
--	table of filepaths to FDRPG files used for parsing item information
modWP_Items.files = {
	items = ""
}

--	Function has to be in "global" space and is called "automagically" when
--	dofile(item_specs.lua) is called. Function used for parsing item_list
--	data items. Variable itemlist populated by this function.
--	[in] b	item_list from file.
function item_list( b )
	if (type(b) == "table") then
		modWP_Items.itemlist = b
	end
end

--	table of item slots
--	1) local key, 2) Display Text 3) id value in item_specs.lua
modWP_Items.slots = {
	{ "weapons", "Weapons", "weapon" },
	{ "shields", "Shields", "shield" },
	{ "armour", "Armour", "armour" },
	{ "drive", "Drive", "drive" },
	{ "special", "Special", "special" },
	{ "others", "Others", "none" }
}

--	text for Item presentation
--	parentID array of sequential Ids of lua tables to id.
--	== ex. weapon.bullet.type -> parent {weapon, bullet} id= type
--	label - presentation Text
-- note: inventory.size = concat string inventory.x + inventory.y
modWP_Items.textItem = {
	{ id = "levelnumber",     parentId = {},                       label = "ID",                       },
	{ id = "name",            parentId = {},                       label = "Name",                     },
	{ id = "slot",            parentId = {},                       label = "Slot",                     },
	{ id = "description",     parentId = {},                       label = "Description",              },
	{ id = "rotation_series", parentId = {},                       label = "Rotation Series",          },
	{ id = "durability",      parentId = {},                       label = "Durability",               },
	{ id = "base_price",      parentId = {},                       label = "Base Price",               },
	{ id = "use_help",        parentId = {},                       label = "Use Help",                 },
	{ id = "tux_part",        parentId = {},                       label = "Tux Part",                 },
	{ id = "armor_class",     parentId = {},                       label = "Armour Class",             },
	{ id = "size",            parentId = {"inventory"},            label = "Inventory.Size(x,y)",      },
	{ id = "stackable",       parentId = {"inventory"},            label = "Inventory.Is_Stackable",   },
	{ id = "image",           parentId = {"inventory"},            label = "Inventory Image",          },
	{ id = "class",           parentId = {"drop"},                 label = "Drop Class",               },
	{ id = "number",          parentId = {"drop"},                 label = "Drop Number",              },
	{ id = "sound",           parentId = {"drop"},                 label = "Drop Sound",               },
	{ id = "damage",          parentId = {"weapon"},               label = "Damage",                   },
	{ id = "melee",           parentId = {"weapon"},               label = "Weapon.Melee",             },
	{ id = "motion_class",    parentId = {"weapon"},               label = "Weapon.Motion_Class",      },
	{ id = "attack_time",     parentId = {"weapon"},               label = "Weapon.Attack_Time",       },
	{ id = "reloading_time",  parentId = {"weapon"},               label = "Reloading Time",           },
	{ id = "reloading_sound", parentId = {"weapon"},               label = "Reloading Sound",          },
	{ id = "type",            parentId = {"weapon", "bullet"},     label = "Weapon.Bullet.Type",       },
	{ id = "speed",           parentId = {"weapon", "bullet"},     label = "Weapon.Bullet.Speed",      },
	{ id = "lifetime",        parentId = {"weapon", "bullet"},     label = "Weapon.Bullet.Lifetime",   },
	{ id = "id",              parentId = {"weapon", "ammunition"}, label = "Ammunition",               },
	{ id = "clip",            parentId = {"weapon", "ammunition"}, label = "Ammunition Clip Size",     },
	{ id = "strength",        parentId = {"requirements"},         label = "Requirements - Strength",  },
	{ id = "dexterity",       parentId = {"requirements"},         label = "Requirements - Dexterity", },
	{ id = "tooltip",         parentId = {"right_use"},            label = "Use - Tip",                },
	{ id = "add_skill",       parentId = {"right_use"},            label = "Use - Skill",              },
}

-- retrieve the anchortext associated with this id value
function modWP_Items.GetItemUrlText( idvalue )
	local retText = ""
	local modWIKI = modWP_Items.modcommon.Wiki
	if ( not idvalue ) then
		return retText
	end
	local item = select(1,modWP_Items.modcommon.Extract.GetTableItem(modWP_Items.itemlist, "id", idvalue))
	if ( item ~= nil ) then
		retText = modWP_Items.modcommon.outputfilenames.items .. modWIKI.HLink .. modWIKI.WikifyLink(item.name)
	end
	return retText
end

--	retrieve modWP_Levels.textLevel item for a given id
--	[in]	idvalue		id if value to retrieve from textItem
--	[in]	idparent	id of parent value
--	[ret]	itemtext object
function modWP_Items.GetItemText( idvalue, idparent )
	local retObj = {}
	local foundIndex = -1
	local patternRetrieve = true
	if (( idvalue == nil ) or ( type(idvalue) ~= 'string' ) or ( idvalue:len() <= 0 )) then
		return retObj
	end		-- valid id text?
	for key, textItem in pairs(modWP_Items.textItem) do
		if ( textItem.id ~= idvalue ) then
			goto GETITEMTEXT_NEXT_ITEM end	-- ids do not match
		if (( idparent ~= nil ) and ( idparent:len() > 0 )) then
			local item = select(1,modWP_Items.modcommon.Extract.GetTableItem(modWP_Items.textItem[key].parentId, nil, idparent))
			if ( item ~= nil) then
				foundIndex = key
				break
			end -- found matching parent
		else
			foundIndex = key
			break
		end	-- search parent
::GETITEMTEXT_NEXT_ITEM::
	end	-- loop through text array
	if ( foundIndex >= 1 ) then
		retObj = modWP_Items.modcommon.Extract.TblDeepCopy(modWP_Items.textItem[foundIndex])
	end
	return retObj
end

--	Look up itemData variable value and its presentation label
--	Assumes modWP_Items.itemlist is populated and processed
--	[in]	itemData	item entry object under examination
--	[in]	idvalue		label/data pair to be retrieved
--	[in]	idparent	id of parent value
--	[ret]	label,data	values
function modWP_Items.GetItemStringsPair( itemData, idvalue, idparent )
	local retLabel, retData = nil, nil
	if (( idvalue == nil ) or ( type(idvalue) ~= 'string' ) or ( idvalue:len() <= 0 )) then
		return retLabel, retData
	end
	local itemtextobj = modWP_Items.GetItemText( idvalue, idparent )
	if ( itemtextobj ~= nil ) then
		retLabel = itemtextobj.label
		if	(( idvalue == "size") and ( idparent == "inventory" )) then
			retData = tostring(itemData.inventory.x) .. " , " .. tostring(itemData.inventory.y)
		else
			-- recursive object build based on parentId table
			if (( idparent ~= nil ) and ( idparent:len() > 0 )) then
				local itemObj = itemData
				for keyValue = 1, #itemtextobj.parentId do
					if ( itemObj == nil) then
						break
					end
					itemObj = itemObj[itemtextobj.parentId[keyValue]]
				end
				retData = itemObj[idvalue]
			else
				retData = itemData[idvalue]
			end	-- parent supplied to function
		end	-- action based on idvalue
	end	-- found textItemObj
	if ( retData == nil ) then
		retData = "No Data"
	end
	return retLabel, retData
end

--	Read in FDRPG item_specs.lua data file and process information
--	for each item found. All item information is saved into modWP_Items.itemlist
function modWP_Items.ProcessData()
	modWP_Items.modcommon = require("modWPCommon")
	modWP_Items.files.items = tostring(modWP_Items.modcommon.paths.srcData .. modWP_Items.modcommon.datafiles["items"])
	modWP_Items.modcommon.Test.Files(modWP_Items.files)
	-- process data - parse lua file first to remove gettext markers, load it, execute into global space
	-- execution calls the global list_item function populating modWP_Items.itemlist
	local luatext = modWP_Items.modcommon.Process.FileToChunk(modWP_Items.files.items)
	local stuff = load(luatext)
	stuff()
	-- remove "buggy item" from list
	for key, item in pairs(modWP_Items.itemlist) do
		local buggytext = "The first item is VERY buggy ingame, so don't use it."
		if ( select( 1, item.id:find(buggytext, 1, true)) == 1) then
			table.remove(modWP_Items.itemlist, key)	-- found "buggy item"
			break
		end
	end	-- loop through item list
	-- save anchor url and image reference information
	for key, item in pairs(modWP_Items.itemlist) do
		item["urlAnchor"] = modWP_Items.modcommon.Wiki.HLink .. modWP_Items.modcommon.Wiki.WikifyLink( item.id )
		local srcpath = ""
		local srcpathshort = ""
		item.image = {}
		if (item.rotation_series) then
			item.image["ext"] = ".jpg"
			srcpath = item.rotation_series .. "/portrait_0001" .. item.image.ext
			srcpathshort = item.rotation_series
		else
			item.image["ext"] = ".png"
			srcpath = "inventory_image_bug" .. item.image.ext
			srcpathshort = "inventory_image_bug" .. item.image.ext
		end
		item.image["src"] = modWP_Items.modcommon.paths.srcGraphics .. "items/" .. srcpath
		item.image["dest"] = modWP_Items.modcommon.paths.destRootImg .. "Items/"
		item.image["name"] = srcpathshort:gsub("%/","_")
	end	-- loop through item list
	if (#modWP_Items.itemlist > 0) then
		table.sort( modWP_Items.itemlist, modWP_Items.SpecialAllDataSort )
	end
end

--	Write FDRPG droid information to file in a wiki format
function modWP_Items.WikiWrite()
	local modWIKI = modWP_Items.modcommon.Wiki
	local filename = modWP_Items.modcommon.outputfilenames.items .. ".html.md.eco"
	local filepath = tostring(modWP_Items.modcommon.paths.destRootFile .. filename)
	local wikitext = {}

	wikitext[#wikitext + 1] = "---"
	wikitext[#wikitext + 1] = "layout: 'page'"
	wikitext[#wikitext + 1] = "title: 'Items Guide'"
	wikitext[#wikitext + 1] = "comment: 'Characteristics of the items (weapons, ammunition, shield, armor) available in game.'"
	wikitext[#wikitext + 1] = ""
	wikitext[#wikitext + 1] = "categories:"

	-- loop to produce items wiki presentation
	for key, slotvalue in pairs(modWP_Items.slots) do
		modWIKI.StartMapping()
		wikitext[#wikitext + 1] = modWIKI.AddAttr('id', slotvalue[1])
		wikitext[#wikitext + 1] = modWIKI.AddAttr('name', slotvalue[2])
		wikitext[#wikitext + 1] = modWIKI.AddAttr('items', nil)
		for subkey, item in pairs(modWP_Items.itemlist) do
			-- test item slot against selected modWP_Items.slots
			if ((item.slot == slotvalue[3])
			or	((item.slot == nil) and (slotvalue[3] == "none"))) then
				local portraitname = ""
				local textitem = {}
				local is_weapon = ( item["weapon"] ~= nil )
				-- add paths to list of images to copy
				local portaititem = modWIKI.ManagePortrait( item.image.src, item.image.dest, item.image.name, item.image.ext)
				if ( portaititem ~= nil ) then
					portraitname = portaititem.destfile
				end
				-- process presentation
				modWIKI.StartMapping()
				wikitext[#wikitext + 1] = modWIKI.AddAttr('id', modWIKI.WikifyLink(item.name))
				wikitext[#wikitext + 1] = modWIKI.AddAttr('name', item.name)
				wikitext[#wikitext + 1] = modWIKI.AddAttr('image', portraitname)
				-- item data wiki presentation
				wikitext[#wikitext + 1] = modWIKI.AddAttr('description', item.description) --select(2,modWP_Items.GetItemStringsPair( item, "description" )))
				-- create item details
				if item.requirements or (is_weapon and item.weapon.two_hand) then
					wikitext[#wikitext + 1] = modWIKI.AddAttr('requirements', nil)
					modWIKI.StartSequence()
					if item.requirements then
						if item.requirements.strength then
							wikitext[#wikitext + 1] = modWIKI.AddAttr('strength', item.requirements.strength)
						end
						if item.requirements.dexterity then
							wikitext[#wikitext + 1] = modWIKI.AddAttr('dexterity', item.requirements.dexterity)
						end
					end
					if ( is_weapon ) then
						local weapontext = ""
						if (item.weapon.two_hand) then
							weapontext = "Two Handed"
							weaponcolour = modWIKI.ColourCaution
							if (item.weapon.melee) then
								weapontext = weapontext .. " Melee"
							end
							weapontext = weapontext .. " Weapon"
							wikitext[#wikitext + 1] = modWIKI.AddAttr('two_hands', weapontext)
						end
					end
					modWIKI.EndSequence()
				end
				if item.base_price then
					wikitext[#wikitext + 1] = modWIKI.AddAttr('base_price', item.base_price)
				end
				if item.durability then
					wikitext[#wikitext + 1] = modWIKI.AddAttr('durability', item.durability)
				end
				if item.armor_class then
					wikitext[#wikitext + 1] = modWIKI.AddAttr('armor_class', item.armor_class)
				end

				if item.drop then
					wikitext[#wikitext + 1] = modWIKI.AddAttr('drop', nil)
					modWIKI.StartSequence()
					if item.drop.class then
						wikitext[#wikitext + 1] = modWIKI.AddAttr('class', item.drop.class)
					end
					if item.drop.number then
						wikitext[#wikitext + 1] = modWIKI.AddAttr('number', item.drop.number)
					end
					if item.drop.sound then
						local sfsndfile = modWIKI.URL_Git .. "sound/effects/item_sounds/" .. item.drop.sound
						local sndfilelink = modWIKI.LinkText( sfsndfile, item.drop.sound )
						item.drop.sound = sndfilelink
						wikitext[#wikitext + 1] = modWIKI.AddAttr('sound', item.drop.sound)
					end
					modWIKI.EndSequence()
				end

				if ( is_weapon ) then
					wikitext[#wikitext + 1] = modWIKI.AddAttr('weapon', nil)
					modWIKI.StartSequence()
					if item.weapon.damage then
						wikitext[#wikitext + 1] = modWIKI.AddAttr('damage', item.weapon.damage)
					end
					if item.weapon.reloading_time then
						wikitext[#wikitext + 1] = modWIKI.AddAttr('reloading_time', item.weapon.reloading_time)
					end
					if item.weapon.reloading_sound then
						local ret = modWP_Items.modcommon.Extract.Split(item.weapon.reloading_sound, "/", false )
						local size = table.maxn(ret)
						local sfsndfile = modWIKI.URL_Git .. "sound/" .. item.weapon.reloading_sound
						local sndfilelink = modWIKI.LinkText( sfsndfile, ret[size])
						item.weapon.reloading_sound = sndfilelink
						wikitext[#wikitext + 1] = modWIKI.AddAttr('reloading_sound', item.weapon.reloading_sound)
					end
					if item.weapon.ammunition then
						wikitext[#wikitext + 1] = modWIKI.AddAttr('ammunition', nil)
						modWIKI.StartSequence()
						if item.weapon.ammunition.id then
							local amm_link = modWIKI.LinkText(modWP_Items.GetItemUrlText(item.weapon.ammunition.id), item.weapon.ammunition.id)
							wikitext[#wikitext + 1] = modWIKI.AddAttr('id', amm_link)
						end
						if item.weapon.ammunition.clip then
							wikitext[#wikitext + 1] = modWIKI.AddAttr('clip', item.weapon.ammunition.clip)
						end
						modWIKI.EndSequence()
					end

					modWIKI.EndSequence()
				end	-- have weapon

				if item.right_use then
					wikitext[#wikitext + 1] = modWIKI.AddAttr('right_use', nil)
					modWIKI.StartSequence()
					if item.right_use.tooltip then
						wikitext[#wikitext + 1] = modWIKI.AddAttr('tooltip', item.right_use.tooltip)
					end
					if item.right_use.add_skill then
						wikitext[#wikitext + 1] = modWIKI.AddAttr('add_skill', item.right_use.add_skill)
					end
					modWIKI.EndSequence()
				end

				modWIKI.EndMapping()
			end	-- test item slot value

		end	-- loop through item list
		modWIKI.EndMapping()
	end	-- loop through slots

	wikitext[#wikitext + 1] = "---"
	wikitext[#wikitext + 1] = ""
	wikitext[#wikitext + 1] = [[
# Items Guide

<div class="row">
 <div class="toc col-md-2 pull-right">
  <span><b>Categories</b></span>
  <ul>
  <% for cat in @document.categories: %>
   <li><a href="#<%- cat.id %>"><%- cat.name %></a></li>
  <% end %>
  </ul>
 </div>

 <div class="col-md-10">
 <% for cat in @document.categories: %>
  <h1 id="<%- cat.id %>"><%- cat.name %></h1>
  <% for item in cat.items: %>
   <div class="row">
    <h2 id="<%- item.id %>"><%- item.name %></h2>
    <div class="obj-portrait col-md-2 text-center">
     <img src="/images/items/<%- item.image %>">
    </div>
    <div class="obj-sheet col-md-8">
     <p><%- item.description %></p>
     <% if item.requirements: %>
      <% if item.requirements.strength: %><span class="require"><b>Requirements - Strength:</b> <%- item.requirements.strength %></span><br/><% end %>
      <% if item.requirements.dexterity: %><span class="require"><b>Requirements - Dexterity:</b> <%- item.requirements.dexterity %></span><br/><% end %>
      <% if item.requirements.two_hands: %><span class="require"><b><%- item.requirements.two_hands %></b></span><br/><% end %>
     <% end %>
     <% if item.base_price: %><b>Base Price:</b> <%- item.base_price %><br/><% end %>
     <% if item.durability: %><b>Durability:</b> <%- item.durability %><br/><% end %>
     <% if item.armor_class: %><b>Armor Class:</b> <%- item.armor_class %><br/><% end %>
     <% if item.drop: %>
      <% if item.drop.sound: %><b>Drop Sound:</b> <%- item.drop.sound %><br/><% end %>
     <% end %>
     <% if item.weapon: %>
      <% if item.weapon.damage: %><b>Damage:</b> <%- item.weapon.damage %><br/><% end %>
      <% if item.weapon.reloading_time: %><b>Reloading Time:</b> <%- item.weapon.reloading_time %><br/><% end %>
      <% if item.weapon.reloading_sound: %><b>Reloading Sound:</b> <%- item.weapon.reloading_sound %><br/><% end %>
      <% if item.weapon.ammunition: %>
       <% if item.weapon.ammunition.id: %><b>Ammunition:</b> <%- item.weapon.ammunition.id %><br/><% end %>
       <% if item.weapon.ammunition.clip: %><b>Ammunition Clip Size:</b> <%- item.weapon.ammunition.clip %><br/><% end %>
      <% end %>
     <% end %>
     <% if item.right_use: %>
      <% if item.right_use.tooltip: %><b>Use - Tip:</b> <%- item.right_use.tooltip %><br/><% end %>
      <% if item.right_use.add_skill: %><b>Use - Skill:</b> <%- item.right_use.add_skill %><br/><% end %>
     <% end %>
    </div>
  </div>
  <% end %>
 <% end %>
 </div>
</div>
]]
	modWP_Items.modcommon.Process.DataToFile(filepath, table.concat(wikitext, "\n"))
end

--	wiki format parent/child item data
function modWP_Items.WikiPrintParentChildData( itemIndex, parentID, childrenID, textColour, makelink )
	local modWIKI = modWP_Items.modcommon.Wiki
	local SEP = modWIKI.Separator
	local text = {}
	if ((( parentID == nil ) or ( itemIndex == nil ))
		or ( type(parentID) ~= 'table' )) then
		return text
	end
	if ( makelink == nil ) then
		makelink = false
	end
	local item = modWP_Items.itemlist[itemIndex]
	if ( childrenID == nil ) then
		for key, child in pairs(parentID) do
			if ( item[child] ~= nil ) then
				local itemlabel ,itemdata = modWP_Items.GetItemStringsPair( item, child )
				text[#text + 1] = modWIKI.TextEntry( itemlabel, itemdata, SEP, textColour)
			end
		end
	else
		local itemObj = item
		for key, parent in pairs(parentID) do
			if ( itemObj[parent] ~= nil) then
				itemObj = itemObj[parent]
			else
				return text
			end
		end
		for key, child in pairs(childrenID) do
			if ( itemObj[child] ~= nil ) then
				local itemlabel,itemdata = modWP_Items.GetItemStringsPair( item, child, parentID[#parentID] )
				if ( makelink ) then
					local linktext = modWIKI.HLink .. modWIKI.WikifyLink(itemdata)
					itemdata = modWIKI.LinkText(linktext, itemdata)
				end
				text[#text + 1] = modWIKI.TextEntry( itemlabel, itemdata, SEP, textColour )
			end
		end
	end
	return text
end

-- Print out Items information based on selected verbosity.
function modWP_Items.Verbosity()
	if (( not modWP_Items.modcommon.verbose) and ( not modWP_Items.modcommon.doubleverbose)) then
		return
	end
	io.stdout:write(modWP_Items.modcommon.VerboseHeader)
	io.stdout:write("modWP_Items\n")
	io.stdout:write("number of item spec: " .. #modWP_Items.itemlist .. "\n")
	io.stdout:write(modWP_Items.modcommon.VerboseHeader)
	if (modWP_Items.modcommon.doubleverbose) then
		modWP_Items.modcommon.Process.TblPrint(modWP_Items.itemlist, nil, nil, "All Item Data")
	end
end

return modWP_Items