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--[[
Copyright (c) 2014 Scott Furry
This file is part of Freedroid
Freedroid is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Freedroid is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Freedroid; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
MA 02111-1307 USA
]]--
-- lua module for parsing FDRPG character information
local modWP_NPC = {}
-- modWPCommon reference
modWP_NPC.modcommon = {}
-- table of modules need by modWP_NPC
modWP_NPC.modules = {}
-- names of required modules for data processing - modWP_ROTD, modWP_Levelsm modWP_Droid, modWP_Dialogs
modWP_NPC.requiredModules = { moduleNames[1].id, moduleNames[4].id, moduleNames[5].id, moduleNames[8].id }
-- names of required modules for wiki presentation - modWP_Items, modWP_Levels, modWP_Droids, modWP_Quests
modWP_NPC.wikirequiredModules = { moduleNames[3].id, moduleNames[4].id, moduleNames[5].id, moduleNames[7].id }
-- Variable will contained all parsed npc information after completion of ProcessData()
modWP_NPC.AllNPCData = {}
-- npc_specs.lua file parsed line-by-line into table
modWP_NPC.NPCFileData = {}
--table of FDRPG filepaths used for parsing NPC information
modWP_NPC.files = {
npcspecs = "",
}
-- "struct" of npc information for each character
-- use deep copy to pass default values to new copy
modWP_NPC.npcDataItem = {
name = "",
dialog = "",
ROTDType = "",
is_human = false,
level = -1,
faction = "",
graphics_prefix = "",
urlAnchor = "", -- text to use for wiki page anchor
image = { ext = "", -- image extension
src = "", -- source file path for image (system dependent)
dest = "", -- destination folder for image link
name = "", -- text to use for link to image
},
wikihead = {},
alias = {},
quest_given = {},
quest_update = {},
quest_end = {},
skills = {},
programs = {}
}
modWP_NPC.MarkerSearchText = "%$%$"
-- table listing of order of npcDataItems tables elements and label for wiki presentation
-- format { element key, presentation label }
modWP_NPC.itemTablesWikiPresentation = {
{ "wikihead","PERSONALITY", "Personality Traits" },
{ "alias", "Other Names" },
{ "wikihead","PURPOSE", "Purpose" },
{ "wikihead","BACKSTORY", "Backstory" },
{ "wikihead","RELATIONSHIP", "Relationships" },
{ "quest_given", "Quests Given" },
{ "quest_update", "Updates Quests" },
{ "quest_end", "Completes Quests" },
{ "skills", "Teaches Skill" },
{ "programs", "Enhances Programs" }
}
-- special sorting for "all data table"
-- [in] a|b elements in all data table
function modWP_NPC.SpecialAllDataSort(a,b)
local modLevel = modWP_NPC.modules[modWP_NPC.requiredModules[2]]
local Cryo_A = (a.level == 12)
local Cryo_B = (b.level == 12)
local Debug_A = modLevel.LevelIsDebug(a.level)
local Debug_B = modLevel.LevelIsDebug(b.level)
local Tutorial_A = modLevel.LevelIsTutorial(a.level)
local Tutorial_B = modLevel.LevelIsTutorial(b.level)
local Human_A = ((a.is_human) and ( a.ROTDType ~= "INV" ))
local Human_B = ((b.is_human) and ( b.ROTDType ~= "INV" ))
if (( not Cryo_A ) and ( Cryo_B )) then
return false
elseif (( Cryo_A ) and ( not Cryo_B )) then
return true
elseif (( Debug_A ) and ( not Debug_B )) then
return false
elseif (( not Debug_A ) and ( Debug_B )) then
return true
elseif (( Tutorial_A ) and ( not Tutorial_B ) and ( not Debug_B )) then
return false
elseif (( not Tutorial_A ) and ( not Debug_A ) and ( Tutorial_B )) then
return true
elseif (( Tutorial_A ) and ( Debug_B )) then
return true
elseif (( Debug_A ) and ( Tutorial_B )) then
return false
elseif ( a.level == b.level ) then
if (( not Human_A ) and ( Human_B )) then
return false
elseif (( Human_A ) and (not Human_B )) then
return true
else
--a and b are human || a and b are not human
return (a.name < b.name)
end
else
return ( a.level < b.level )
end
end
-- Function has to be in "global" space to parse npc_specs.lua and is called "automagically"
-- when dofile(npc_specs.lua) is called. Variable AllNPCData populated by this function.
-- [in] filedata file information to be parsed.
function npc_list( filedata )
if (type(filedata) == "table") then
for key,value in pairs(filedata) do
local tempNPCitem = modWP_NPC.modcommon.Extract.TblDeepCopy(modWP_NPC.npcDataItem)
tempNPCitem.name = value
modWP_NPC.AllNPCData[#modWP_NPC.AllNPCData + 1] = tempNPCitem
end
end
end
-- Function has to be in "global" space to parse npc_specs.lua and is called "automagically"
-- when dofile(npc_specs.lua) is called. Variable AllNPCData populated by this function.
-- [in] filedata file information to be parsed.
function npc_shop( filedata )
if (type(filedata) == "table") then
local npc = select(1,modWP_NPC.modcommon.Extract.GetTableItem(modWP_NPC.AllNPCData,"name", filedata.name))
if ( npc ~= nil ) then
npc.ShopItems = filedata.items
else
local tempNPCitem = modWP_NPC.modcommon.Extract.TblDeepCopy(modWP_NPC.npcDataItem)
tempNPCitem.name = filedata.name
tempNPCitem.ShopItems = filedata.items
modWP_NPC.AllNPCData[#modWP_NPC.AllNPCData + 1] = tempNPCitem
end
end
end
-- retrieve the anchortext from the NPC with associated id value
function modWP_NPC.GetItemUrlText( idvalue )
local retText = ""
if ( not idvalue ) then
return retText
end
local npc = select(1,modWP_NPC.modcommon.Extract.GetTableItem(modWP_NPC.AllNPCData,"name", idvalue))
if ( npc ~= nil ) then
retText = modWP_NPC.modcommon.outputfilenames.npc .. npc.urlAnchor
end
return retText
end
-- process each NPC data and save paths for linked images
-- this is apart of data processing - needed for wiki presentation on other pages
function modWP_NPC.ProcessPathAndLinks()
if ( modWP_NPC.AllNPCData == nil ) then return end
local modWIKI = modWP_NPC.modcommon.Wiki
for key, npc in pairs(modWP_NPC.AllNPCData)do
-- set npc wiki url anchor value and image information
npc.urlAnchor = modWIKI.HLink .. modWIKI.WikifyLink("npc" .. npc.name)
local srcpathshort = "droids/" .. npc.graphics_prefix
npc.image.ext = ".png"
npc.image.src = modWP_NPC.modcommon.paths.srcGraphics .. srcpathshort .. "/portrait" .. npc.image.ext
npc.image.dest = modWP_NPC.modcommon.paths.destRootImg .. "Droids/"
npc.image.name = srcpathshort:gsub("%/","_")
end -- loop through each npc data entry
end
-- Process extracted information for npcs.
function modWP_NPC.ProcessData()
modWP_NPC.modcommon = require("modWPCommon")
modWP_NPC.files.npcspecs = tostring(modWP_NPC.modcommon.paths.srcData .. modWP_NPC.modcommon.datafiles["npc"])
modWP_NPC.modcommon.Test.Files(modWP_NPC.files)
for key, value in pairs(modWP_NPC.requiredModules) do
modWP_NPC.modules[value] = assert(require(value))
end
-- process data - parse lua file first to remove gettext markers, load it, execute into global space
-- execution calls the global npc_item/npc_shop functions
local luatext = modWP_NPC.modcommon.Process.FileToChunk(modWP_NPC.files.npcspecs)
local stuff = load(luatext)
stuff()
-- populate AKA - aliases - reload and process npc data file as text
modWP_NPC.ProcessNPCAliases()
local removedlg = {}
for key, npc in pairs(modWP_NPC.AllNPCData) do
local ignoreDlg = select(1,modWP_NPC.modcommon.Extract.GetTableItem(modWP_NPC.modcommon.IgnoreDialog, nil, npc.name ))
if ( ignoreDlg ~= nil ) then
removedlg[#removedlg + 1] = key
goto NEXT_NPC_IGNORE_DLG_CHECK
end -- this an item to be ignored - modWPCommon.IgnoreDialog value
::NEXT_NPC_IGNORE_DLG_CHECK::
end
if (#removedlg > 0) then
for data = #removedlg, 1, -1 do
if ( modWP_NPC.modcommon.doubleverbose ) then
local npcname = modWP_NPC.AllNPCData[removedlg[data]].name
modWP_NPC.modcommon.Process.TblPrint({ name = npcname },nil,nil,"Removed NPC Item(IgnoreDialog)")
end
table.remove(modWP_NPC.AllNPCData, removedlg[data] )
end
end
modROTD = modWP_NPC.modules[modWP_NPC.requiredModules[1]]
modDroid = modWP_NPC.modules[modWP_NPC.requiredModules[3]]
for key, ROTDItem in pairs(modROTD.AllROTDData) do
local curDroid = select(1,modWP_NPC.modcommon.Extract.GetTableItem(modDroid.AllDroidData, "name", ROTDItem.itemtype ))
if ((curDroid == nil )
or ((select(1,modWP_NPC.modcommon.Extract.GetTableItem(modWP_NPC.modcommon.IgnoreFaction, nil, ROTDItem.faction))) ~= nil )
or ((select(1,modWP_NPC.modcommon.Extract.GetTableItem(modWP_NPC.modcommon.IgnoredTypes, nil, ROTDItem.itemtype))) ~= nil )
or ((select(1,modWP_NPC.modcommon.Extract.GetTableItem(modWP_NPC.modcommon.IgnoreDialog, nil, ROTDItem.dialog))) ~= nil )) then
goto PROCESS_NEXTROTD_ENTRY
end
local curNPC = select(1,modWP_NPC.modcommon.Extract.GetTableItem(modWP_NPC.AllNPCData, "name", ROTDItem.dialog ))
if (curNPC == nil) then
goto PROCESS_NEXTROTD_ENTRY end
curNPC.dialog = ROTDItem.dialog
curNPC.ROTDType = ROTDItem.itemtype
curNPC.level = ROTDItem.itemlevel
curNPC.faction = ROTDItem.faction
curNPC.faction = curNPC.faction:gsub("^%l", string.upper)
curNPC.is_human = curDroid.is_human
curNPC.graphics_prefix = curDroid.graphics_prefix
if ((curNPC.name:gmatch(ROTDItem.label)) and ( curNPC.name:len() ~= ROTDItem.label:len() )) then
modWP_NPC.modcommon.Process.InsertToNoKeyTable( curNPC.alias, ROTDItem.label )
end -- process NPC alias in ROTD file
::PROCESS_NEXTROTD_ENTRY::
end -- loop through parsed ROTD data
local removeItems = {}
if (#modWP_NPC.AllNPCData > 0) then
for key, npc in pairs(modWP_NPC.AllNPCData) do
if ((npc.dialog:len() < 1)
or (npc.graphics_prefix:len() < 1)
or (npc.ROTDType:len() < 1)
or (npc.faction:len() < 1)
or (npc.level == -1)
) then
removeItems[#removeItems + 1] = key
goto PROCESS_NEXT_NPC_TESTREMOVED
end -- if item has no faction/dialog/ROTDType - remove
::PROCESS_NEXT_NPC_TESTREMOVED::
end
end
if (#removeItems > 0) then
for data = #removeItems, 1, -1 do
if ( modWP_NPC.modcommon.doubleverbose ) then
local npcname = modWP_NPC.AllNPCData[removeItems[data]].name
modWP_NPC.modcommon.Process.TblPrint({ name = npcname },nil,nil,"Removed NPC Item (empty Data)")
end
table.remove(modWP_NPC.AllNPCData, removeItems[data] )
end
end
modWP_NPC.ProcessNPCDialog()
if (#modWP_NPC.AllNPCData > 0) then
table.sort( modWP_NPC.AllNPCData, modWP_NPC.SpecialAllDataSort )
end -- sort the npclist array - see modWP_NPC.SpecialAllDataSort for how
for key, npc in pairs(modWP_NPC.AllNPCData) do
for subkey, element in pairs(modWP_NPC.itemTablesWikiPresentation) do
if ( element[1] ~= "wikihead" ) then
if ( #npc[element[1]] > 0 ) then
-- sort table data in npc item
table.sort(npc[element[1]])
else
-- null unused tables in npc item
npc[element[1]] = nil
end
end
end
end
modWP_NPC.ProcessPathAndLinks()
end
-- Locate and read in dialog file for each character.
-- Find functions 'set_bot_name', 'Tux:add_quest("*")', 'Tux:done_quest("*")'
-- ,'Tux:improve_skill' and 'Tux:improve_program'.
-- Save data to NPC entry in AllNPCData.
function modWP_NPC.ProcessNPCDialog()
local modDlg = modWP_NPC.modules[modWP_NPC.requiredModules[4]]
for key, npc in pairs(modWP_NPC.AllNPCData) do
-- process each NPC's dialog file
if (not modDlg.ProcessData(npc.dialog)) then
io.stderr:write("error - dialog file: " .. npc.dialog .. " not processed.\n")
goto DIALOG_NEXT_NPC_ENTRY
end
-- retrieve data from the dialog object into NPC's object
local dlgdata = select(1,modWP_NPC.modcommon.Extract.GetTableItem(modDlg.AllDialogData, "dialog", npc.dialog ))
if ( dlgdata == nil ) then goto DIALOG_NEXT_NPC_ENTRY end
for subkey, dlgtbl in pairs (dlgdata.data) do
if ( subkey == "alias" ) then
for subkey, aliasvalue in pairs(dlgtbl) do
if ( type(aliasvalue) == 'string' ) then
modWP_NPC.modcommon.Process.InsertToNoKeyTable( npc.alias, aliasvalue )
elseif ( type(aliasvalue) == 'table' ) then
otherNPC = select(1,modWP_NPC.modcommon.Extract.GetTableItem(modWP_NPC.AllNPCData, "name", aliasvalue.npc ))
if ( otherNPC ~= nil ) then
modWP_NPC.modcommon.Process.InsertToNoKeyTable( otherNPC.alias, aliasvalue.name )
end
end
end
elseif ( subkey == "wikihead" ) then
npc.wikihead = modWP_NPC.modcommon.Extract.TblDeepCopy(dlgtbl)
if ( npc.wikihead.MARKERS == nil ) then
npc.wikihead.MARKERS = {}
end
npc.wikihead.MARKERS.NAME = npc.name
else
for index, content in pairs(dlgtbl) do
content = content:gsub("^%l", string.upper)
modWP_NPC.modcommon.Process.InsertToNoKeyTable( npc[subkey], content )
end
end
end -- loop through each table element in retrieved dialog data
::DIALOG_NEXT_NPC_ENTRY::
end -- loop through each saved NPC
end
-- Read in FDRPG npc_specs.lua data file manually and parse file for
-- character aliases stored as lua comments. Save found aliases to AllNPCData.
function modWP_NPC.ProcessNPCAliases()
modWP_NPC.NPCFileData = modWP_NPC.modcommon.Process.FileToLines(modWP_NPC.files.npcspecs)
local inNPCList=false
for key, line in pairs (modWP_NPC.NPCFileData) do
if ( line:find("npc_list{", 1, true) ) then
inNPCList = true
end
if ( inNPCList and ( line:find("}", 1, true )) ) then
inNPCList = false
break
end
if (not inNPCList ) then goto ALIAS_NEXT_LINE end
-- does line start with comment? (one or more spaces followed by "--")
-- pattern would appear at position 1 in string
local commentstart, commentend = line:find("%s*%-%-", 1)
if ( commentstart == 1 ) then goto ALIAS_NEXT_LINE end
-- non-comment string - process
-- use lazy repetitions pattern to find "smallest" text between quotes
local charnamestart, charnameend = line:find("\".-\"", 1)
-- did not find quoted text
if (not charnamestart) then goto ALIAS_NEXT_LINE end
local charname = line:sub((charnamestart + 1), (charnameend - 1))
-- find if line contains aliases ( text between "--[[" and "]]--" )
local pattern = modWP_NPC.modcommon.LuaBlkCommentStart .. "(.+)" .. modWP_NPC.modcommon.LuaBlkCommentEnd
local aliastext = modWP_NPC.modcommon.Extract.SearchText( line, pattern, "[MATCH]" )
-- alias not found
if ( aliastext == nil ) then goto ALIAS_NEXT_LINE end
-- stuff in between are aliases (may be comma separated)
local npc,npcindex = modWP_NPC.modcommon.Extract.GetTableItem(modWP_NPC.AllNPCData,"name", charname)
-- character name not found in AllNPCData
if (npc == nil) then goto ALIAS_NEXT_LINE end
local aliases = modWP_NPC.modcommon.Extract.Split(aliastext, ",", true)
for key, alias in pairs(aliases) do
local ingnoreAlias = select(1,modWP_NPC.modcommon.Extract.GetTableItem(modWP_NPC.modcommon.IgnoreDialog, nil, alias ))
local ignoreType = select(1,modWP_NPC.modcommon.Extract.GetTableItem(modWP_NPC.modcommon.IgnoredTypes, nil, alias ))
local ignText = ""
if ( ingnoreAlias ~= nil ) then
ignText = ingnoreAlias
elseif ( ignoreType ~= nil ) then
ignText = ignoreType
end
if (( ingnoreAlias ~= nil )
or ( ignoreType ~= nil )) then
if ( modWP_NPC.modcommon.doubleverbose ) then
modWP_NPC.modcommon.Process.TblPrint({ name = npc.name },nil,nil,"Removed NPC Item(" .. ignText .. ")")
end
table.remove(modWP_NPC.AllNPCData,npcindex)
goto ALIAS_NEXT_LINE
end -- this an item to be ignored - modWPCommon.Ignored* values
if ((npc.name:gmatch(alias)) and ( npc.name:len() == alias:len()) ) then
else
modWP_NPC.modcommon.Process.InsertToNoKeyTable( npc.alias, alias )
end -- process alias
end -- loop through aliases
::ALIAS_NEXT_LINE::
end -- processing file data
end
-- cycle through all NPCs and process the text replacements that need to occur for wiki presentation
-- NOTE: This has to occur near the start of WikiWrite due to dependencies on processed data
function modWP_NPC.ProcessHeaderMarkers()
if ( modWP_NPC.AllNPCData == nil ) then return end
for key, npc in pairs(modWP_NPC.AllNPCData)do
if ( npc.wikihead == nil ) then goto MARKER_NEXT_NPC end
-- error checking wiki header
if ((( npc.wikihead.PURPOSE ~= nil) and ( type(npc.wikihead.PURPOSE) == 'table' ))
or (( npc.wikihead.BACKSTORY ~= nil) and ( type(npc.wikihead.BACKSTORY) == 'table' ))) then
io.stderr:write("error processing wiki header in " .. modWP_NPC.modcommon.paths.srcDialog .. npc.dialog .. ".lua\n")
os.exit(1)
end
-- have a wiki header
if ( npc.wikihead.MARKERS == nil ) then goto MARKER_NEXT_NPC end
-- npc wiki header has text replacement markers
for subkey, marker in pairs(npc.wikihead.MARKERS) do
local replacetext = ""
local anchor = ""
local replace = ""
if ( subkey:match("NAME") ) then
replace = "NAME"
replacetext = npc.name
elseif ( subkey:match("NPCID") ) then
replace = "NPC"
otherNPC = select(1,modWP_NPC.modcommon.Extract.GetTableItem(modWP_NPC.AllNPCData, "name", marker ))
if ( otherNPC ~= nil ) then
replacetext = modWP_NPC.modcommon.Wiki.LinkText( otherNPC.urlAnchor, marker )
end
elseif ( subkey:match("DROID") ) then
replace = "DROID"
local modDroid = modWP_NPC.modules[modWP_NPC.wikirequiredModules[3]]
anchor = modDroid.GetItemUrlText(marker)
if ( #anchor > 0 ) then
replacetext = modWP_NPC.modcommon.Wiki.LinkText( anchor, marker )
end
elseif ( subkey:match("ITEM") ) then
replace = "ITEM"
local modItem = modWP_NPC.modules[modWP_NPC.wikirequiredModules[1]]
anchor = modItem.GetItemUrlText(marker)
if ( #anchor > 0 ) then
replacetext = modWP_NPC.modcommon.Wiki.LinkText( anchor, marker )
end
elseif ( subkey:match("QUEST") ) then
replace = "QUEST"
local modQuests = modWP_NPC.modules[modWP_NPC.wikirequiredModules[4]]
anchor = modQuests.GetItemUrlText(marker)
if ( #anchor > 0 ) then
replacetext = modWP_NPC.modcommon.Wiki.LinkText( anchor, marker )
end
end
-- if marker ( which is an ID value ) is not found - flag it in the wiki text
if (not (#replacetext > 0)) then
replacetext = "<" .. marker .. ">"
end
-- replace all occurrences of "subkey" with replace text
local searchText = modWP_NPC.MarkerSearchText .. subkey .. modWP_NPC.MarkerSearchText
if ( npc.wikihead.PURPOSE ~= nil ) then
npc.wikihead.PURPOSE = npc.wikihead.PURPOSE:gsub(searchText, replacetext)
end
if ( npc.wikihead.BACKSTORY ~= nil ) then
npc.wikihead.BACKSTORY = npc.wikihead.BACKSTORY:gsub(searchText, replacetext)
end
if (( npc.wikihead.RELATIONSHIP ~= nil) and ( #npc.wikihead.RELATIONSHIP > 0 )) then
for index, relations in pairs(npc.wikihead.RELATIONSHIP) do
if (replace:match("NPC")) then
relations.actor = relations.actor:gsub(searchText, replacetext)
relations.text = relations.text:gsub(searchText, marker)
else
relations.text = relations.text:gsub(searchText, replacetext)
end
end
end
::MARKER_NEXT_HEADELEMENT::
end
::MARKER_NEXT_NPC::
end -- loop through each npc data entry
end
-- loop through all NPC data and process the links to quest information
-- NOTE: This has to occur near the start of WikiWrite due to dependencies on processed data
function modWP_NPC.WikiPreProcessQuests()
if ( modWP_NPC.AllNPCData == nil ) then return end
local modWIKI = modWP_NPC.modcommon.Wiki
local modQuests = modWP_NPC.modules[modWP_NPC.wikirequiredModules[4]]
for key, npc in pairs(modWP_NPC.AllNPCData)do
-- preprocess quest tables
if ( npc.quest_given ) then
local questdata = {}
for key, questname in pairs(npc.quest_given) do
local namelink = modQuests.GetItemUrlText(questname)
if ( namelink ) then
questdata[#questdata + 1] = modWIKI.LinkText(namelink, questname)
end
end
npc.quest_given = questdata
end
if ( npc.quest_update ) then
local questdata = {}
for key, questname in pairs(npc.quest_update) do
local namelink = modQuests.GetItemUrlText(questname)
if ( namelink ) then
questdata[#questdata + 1] = modWIKI.LinkText(namelink, questname)
end
end
npc.quest_update = questdata
end
if ( npc.quest_end ) then
local questdata = {}
for key, questname in pairs(npc.quest_end) do
local namelink = modQuests.GetItemUrlText(questname)
if ( namelink ) then
questdata[#questdata + 1] = modWIKI.LinkText(namelink, questname)
end
end
npc.quest_end = questdata
end
end
end
-- Write FDRPG npc information to file in a wiki format
-- Format is currently pmwiki-specific. Output file is ready
-- to be loaded directly into FDRPG site.
function modWP_NPC.WikiWrite()
-- NOTE: Load Modules BEFORE ATTEMPTING TO PROCESS MARKERS
for key, value in pairs(modWP_NPC.wikirequiredModules) do
modWP_NPC.modules[value] = assert(require(value))
end
-- some preprocessing is required before wiki presentation
modWP_NPC.ProcessHeaderMarkers()
modWP_NPC.WikiPreProcessQuests()
-- now make the page
local modWIKI = modWP_NPC.modcommon.Wiki
local filename = modWP_NPC.modcommon.outputfilenames.npc .. ".html.md.eco"
local filepath = tostring(modWP_NPC.modcommon.paths.destRootFile .. filename)
local wikitext = {}
local modItems = modWP_NPC.modules[modWP_NPC.wikirequiredModules[1]]
local modLevel = modWP_NPC.modules[modWP_NPC.wikirequiredModules[2]]
local modDroid = modWP_NPC.modules[modWP_NPC.wikirequiredModules[3]]
local modQuests = modWP_NPC.modules[modWP_NPC.wikirequiredModules[4]]
wikitext[#wikitext + 1] = "---"
wikitext[#wikitext + 1] = "layout: 'page'"
wikitext[#wikitext + 1] = "title: 'NPC Guide'"
wikitext[#wikitext + 1] = "comment: 'Characteristics of all the Non Player Character that could be met.'"
wikitext[#wikitext + 1] = ""
wikitext[#wikitext + 1] = "npcs:"
-- loop to produce individual npc entries
for key, npc in pairs(modWP_NPC.AllNPCData) do
-- image portrait
local portraitname = ""
local portaititem = modWIKI.ManagePortrait( npc.image.src, npc.image.dest, npc.image.name, npc.image.ext)
if ( portaititem ~= nil ) then
portraitname = portaititem.destfile
end
-- process presentation
local dialogname = npc.dialog .. ".lua"
local sfdialog = modWIKI.URL_Git .. "dialogs/" .. dialogname
local dialoglink = modWIKI.LinkText( sfdialog, dialogname )
modWIKI.StartMapping()
wikitext[#wikitext + 1] = modWIKI.AddAttr('id', modWIKI.WikifyLink("npc" .. npc.name))
wikitext[#wikitext + 1] = modWIKI.AddAttr('name', npc.name)
wikitext[#wikitext + 1] = modWIKI.AddAttr('image', portraitname)
wikitext[#wikitext + 1] = modWIKI.AddAttr('location', modLevel.WikiEntryLevelText(npc.level, "", true))
-- preprocess link to droid type if not human
local modeltext = npc.ROTDType
if ( not npc.is_human ) then
local namelink = modDroid.GetItemUrlText(modeltext)
if ( namelink ) then
modeltext = modWIKI.LinkText(namelink, modeltext)
end
end
wikitext[#wikitext + 1] = modWIKI.AddAttr('model_type', modeltext)
wikitext[#wikitext + 1] = modWIKI.AddAttr('dialog_file', dialoglink)
wikitext[#wikitext + 1] = modWIKI.AddAttr('faction', npc.faction)
for key, item in pairs(modWP_NPC.itemTablesWikiPresentation) do
if ( item[1] == "wikihead" ) then
local wikiheaddata = npc[item[1]]
if ( item[2] == "PERSONALITY" ) then
if ( wikiheaddata[item[2]] ~= nil ) then
wikitext[#wikitext + 1] = modWIKI.AddAttr(item[2], wikiheaddata[item[2]])
end
elseif (( item[2] == "PURPOSE" ) or ( item[2] == "BACKSTORY" )) then
if ( wikiheaddata[item[2]] ~= nil ) then
wikitext[#wikitext + 1] = modWIKI.AddAttr(item[2], wikiheaddata[item[2]])
end
elseif ( item[2] == "RELATIONSHIP" ) then
if ( wikiheaddata[item[2]] ~= nil ) then
wikitext[#wikitext + 1] = modWIKI.AddAttr(item[2], nil)
local wikirelations = wikiheaddata[item[2]]
for subkey, relations in pairs(wikirelations) do
modWIKI.StartMapping()
wikitext[#wikitext + 1] = modWIKI.AddAttr('actor', relations.actor)
wikitext[#wikitext + 1] = modWIKI.AddAttr('text', relations.text)
modWIKI.EndMapping()
end
end
elseif ( wikiheaddata[item[2]] ~= nil ) then
wikitext[#wikitext + 1] = modWIKI.AddAttr(item[2], wikiheaddata[item[2]])
end
else
if npc[item[1]] ~= nil then
wikitext[#wikitext + 1] = modWIKI.AddAttr(item[2], npc[item[1]])
end
end
end
modWIKI.EndMapping()
end
wikitext[#wikitext + 1] = "---"
wikitext[#wikitext + 1] = ""
wikitext[#wikitext + 1] = [[
# NPCs Guide
<div class="row">
<div class="toc col-md-3 pull-right">
<span><b>NPC Types</b></span>
<ul>
<% for npc in @document.npcs: %>
<li><a href="#<%- npc.id %>"><%- npc.name %></a></li>
<% end %>
</ul>
</div>
<div class="col-md-9">
<% for npc in @document.npcs: %>
<div class="row">
<h1 id="<%- npc.id %>"><%- npc.name %></h1>
<div class="obj-portrait col-md-2 text-center">
<img src="/images/droids/<%- npc.image %>">
</div>
<div class="obj-sheet col-md-10">
<p><strong>Location</strong>: <%- npc.location %><br/>
<strong>Model Type</strong>: <%- npc.model_type %><br/>
<strong>Dialog File</strong>: <%- npc.dialog_file %><br/>
<strong>Faction</strong>: <%- npc.faction %></p>
<% if npc.personality: %><p><strong>Personality Traits</strong>:<br />
<% for value in npc.personality: %>
<%- value %><% if value != npc.personality[npc.personality.length- 1]: %>, <% end %>
<% end %>
</p>
<% end %>
<% if npc.other_names: %><p><strong>Other Names</strong>:<br />
<% for value in npc.other_names: %>
<%- value %><% if value != npc.other_names[npc.other_names.length- 1]: %>, <% end %>
<% end %>
</p>
<% end %>
<% if npc.purpose: %><p><strong>Purpose</strong>:<br /> <%- npc.purpose %></p><% end %>
<% if npc.backstory: %><p><strong>Backstory</strong>:<br /> <%- npc.backstory %></p><% end %>
<% if npc.relationship: %><p><strong>Relationships</strong><br />
<% for relation in npc.relationship: %>
<%- relation.actor %>: <%- relation.text %><br />
<% end %>
<% end %>
<% if npc.quests_given: %><p><strong>Quests Given</strong>:<br />
<% for value in npc.quests_given: %>
<%- value %><% if value != npc.quests_given[npc.quests_given.length- 1]: %>, <% end %>
<% end %>
</p>
<% end %>
<% if npc.updates_quests: %><p><strong>Updates Quests</strong>:<br />
<% for value in npc.updates_quests: %>
<%- value %><% if value != npc.updates_quests[npc.updates_quests.length- 1]: %>, <% end %>
<% end %>
</p>
<% end %>
<% if npc.completes_quests: %><p><strong>Completes Quests</strong>:<br />
<% for value in npc.completes_quests: %>
<%- value %><% if value != npc.completes_quests[npc.completes_quests.length- 1]: %>, <% end %>
<% end %>
</p>
<% end %>
<% if npc.teaches_skill: %><p><strong>Teaches Skill</strong>:<br />
<% for value in npc.teaches_skill: %>
<%- value %><% if value != npc.teaches_skill[npc.teaches_skill.length- 1]: %>, <% end %>
<% end %>
</p>
<% end %>
<% if npc.enhances_programs: %><p><strong>Enhances Programs</strong>:<br />
<% for value in npc.enhances_programs: %>
<%- value %><% if value != npc.enhances_programs[npc.enhances_programs.length- 1]: %>, <% end %>
<% end %>
</p>
<% end %>
</div>
</div>
<% end %>
</div>
</div>
]]
modWP_NPC.modcommon.Process.DataToFile(filepath, table.concat(wikitext, "\n"))
end
-- Print out NPC information based on selected verbosity.
function modWP_NPC.Verbosity()
if (( not modWP_NPC.modcommon.verbose) and ( not modWP_NPC.modcommon.doubleverbose)) then
return
end
io.stdout:write(modWP_NPC.modcommon.VerboseHeader)
io.stdout:write("modWP_NPC\n")
io.stdout:write("number of npcs: " .. #modWP_NPC.AllNPCData .. "\n")
io.stdout:write(modWP_NPC.modcommon.VerboseHeader)
if (modWP_NPC.modcommon.doubleverbose) then
modWP_NPC.modcommon.Process.TblPrint(modWP_NPC.AllNPCData, nil, nil, "All NPC Data")
end
end
return modWP_NPC
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