1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434
|
--[[
Copyright (c) 2013 Samuel Degrande
This file is part of Freedroid
Freedroid is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Freedroid is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Freedroid; see the file COPYING. If not, write to the
Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
MA 02111-1307 USA
]]--
--!
--! \file FDtux_lfuns.lua
--! \brief This file contains the Lua functions to add to FDtux (Lua binding of Tux).
--!
local function output_msg(msg)
if (run_from_dialog()) then
cli_says(msg, "NO_WAIT")
npc_says("")
else
display_big_message(msg)
end
end
--! \addtogroup FDtux
--!@{
-- start FDtux submodule
--! \fn number get_hp_ratio(self)
--!
--! \brief Returns Tux hp/max_hp ratio
--!
--! \param self [\p FDtux] FDtux instance
--!
--! \return Tux's HP ratio
--!
--! \bindtype lfun
function FDtux.get_hp_ratio(self)
return self:get_hp() / self:get_max_hp()
end
--! \fn bool del_gold(self, amount)
--!
--! \brief Remove some amount of gold.
--!
--! If the \e amount of gold is lower than what Tux currently has, then remove
--! that amount of gold and return TRUE. Else, do nothing and return FALSE
--!
--! \param self [\p FDtux] FDtux instance
--! \param amount [\p integer] Amount of gold to remove
--!
--! \return TRUE if gold was actually removed, FALSE otherwise
--!
--! \bindtype lfun
function FDtux.del_gold(self, amount)
if (amount <= self:get_gold()) then
self:add_gold(-amount)
return true
else
return false
end
end
--! \fn bool del_points(self, points)
--!
--! \brief Remove some training points
--!
--! If the amount of \e points is lower than current training points, then remove
--! that amount of training points and return TRUE. Else, do nothing and return
--! FALSE
--!
--! \param self [\p FDtux] FDtux instance
--! \param points [\p integer] Amount of training points to remove
--!
--! \return TRUE if training points were actually removed, FALSE otherwise
--!
--! \bindtype lfun
function FDtux.del_points(self, points)
if (self:get_training_points() >= points) then
self:del_training_points(points)
return true
else
return false
end
end
--! \fn bool del_health(self, points)
--!
--! \brief Remove some health points
--!
--! If the amount of \e points is lower than current health points, then remove
--! that amount of health points and return TRUE. Else, do nothing and return
--! FALSE
--!
--! \param self [\p FDtux] FDtux instance
--! \param points [\p integer] Amount of health points to remove
--!
--! \return TRUE if health points were actually removed, FALSE otherwise
--!
--! \bindtype lfun
function FDtux.del_health(self, points)
if (points < self:get_hp()) then
self:hurt(points)
return true
else
return false
end
end
--! \fn bool can_train(self, gold, points)
--!
--! \brief Check if Tux has enough gold and training points
--!
--! Improving a program or a skill cost money, and cost training points.\n
--! This function can be used to check in one single call if Tux has enough
--! money and training points before to be trained.
--!
--! \param self [\p FDtux] FDtux instance
--! \param gold [\p integer] Amount of gold to check
--! \param points [\p integer] Amount of points to check
--!
--! \return TRUE if Tux has enough gold AND enough training points
--!
--! \bindtype lfun
function FDtux.can_train(self, gold, points)
if (self:get_gold() < gold) then
return false
end
if (self:get_training_points() < points) then
return false
end
return true
end
--! \fn bool train_skill(self, gold, points, skill)
--!
--! \brief Improve a skill by one level
--!
--! Improve the given \e skill, and remove \e gold and training \e points to Tux.\n
--! First check that Tux has enough \e gold and training \e points. If not, do not
--! improve the skill.
--!
--! \param self [\p FDtux] FDtux instance
--! \param gold [\p integer] Amount of gold to remove
--! \param points [\p integer] Amount of points to remove
--! \param skill [\p string] Name of the skill to improve
--!
--! \return TRUE if the skill was improved
--!
--! \bindtype lfun
function FDtux.train_skill(self, gold, points, skill)
if (not self:can_train(gold, points)) then
return false
end
self:add_gold(-gold)
self:del_training_points(points)
self:improve_skill(skill)
return true
end
--! \fn bool train_program(self, gold, points, program)
--!
--! \brief Improve a program by one level
--!
--! Improve the given \e program, and remove \e gold and training \e points to Tux.\n
--! First check that Tux has enough \e gold and training \e points. If not, do not
--! improve the skill.
--!
--! \param self [\p FDtux] FDtux instance
--! \param gold [\p integer] Amount of gold to remove
--! \param points [\p integer] Amount of points to remove
--! \param program [\p string] Name of the program to improve
--!
--! \return TRUE if the program was improved
--!
--! \bindtype lfun
function FDtux.train_program(self, gold, points, program)
if (not self:can_train(gold, points)) then
return false
end
self:add_gold(-gold)
self:del_training_points(points)
self:improve_program(program)
return true
end
--! \fn void add_quest(self, quest, text)
--!
--! \brief Assign a quest to the player, and fill the diary
--!
--! If the \e quest was already assigned, output an error and do nothing.
--! Else, assign the \e quest, add the \e text to the diary, play a sound and
--! notify in the console
--!
--! \param self [\p FDtux] FDtux instance
--! \param quest [\p string] Name of the quest to assign
--! \param text [\p string] Text to add in the diary
--!
--! \bindtype lfun
function FDtux.add_quest(self, quest, text)
if (not running_benchmark()) then
if self:done_quest(quest) or
self:has_quest(quest) then
print(FDutils.text.red("\n\tSEVERE ERROR"))
print(FDutils.text.red("\tTried to assign already assigned quest!"))
print(FDutils.text.red("\tWe will continue execution, quest is:"))
print(FDutils.text.red(quest))
end
end
self:assign_quest(quest, text)
play_sound("effects/Mission_Status_Change_Sound_0.ogg")
output_msg(" " .. S_"New Quest assigned: " .. D_(quest))
end
--! \fn void update_quest(self, quest, text)
--!
--! \brief Update the diary text associated to a quest
--!
--! If the \e quest was not yet assigned, output an error and do nothing.
--! Else, add the \e text to the diary, play a sound and notify in the console
--!
--! \param self [\p FDtux] FDtux instance
--! \param quest [\p string] Name of the quest to update
--! \param text [\p string] Text to add in the diary
--!
--! \bindtype lfun
function FDtux.update_quest(self, quest, text)
if (self:has_quest(quest)) then
add_diary_entry(quest, text)
play_sound("effects/Mission_Status_Change_Sound_0.ogg")
output_msg(" " .. S_"Quest log updated: " .. D_(quest))
else -- we don't have the quest, how so ?
if (not running_benchmark()) then -- don't spam the validator
print(FDutils.text.red("\n\tSEVERE ERROR"))
print(FDutils.text.red("\tTried to update quest that was never assigned!"))
print(FDutils.text.red("\tWe will continue execution, quest is:"))
print(FDutils.text.red(quest))
end
end
end
--! \fn void end_quest(self, quest, text)
--!
--! \brief Complete a quest, and fill the diary text associated to the quest
--!
--! If the \e quest was not yet assigned, or is already completed, output an
--! error and do nothing. Else, complete the \e quest, add the \e text to the
--! diary, play a sound and notify in the console
--!
--! \param self [\p FDtux] FDtux instance
--! \param quest [\p string] Name of the quest to complete
--! \param text [\p string] Text to add in the diary
--!
--! \bindtype lfun
function FDtux.end_quest(self, quest, text)
if (not running_benchmark()) then -- don't spam the validator
if (self:done_quest(quest)) then
print(FDutils.text.red("\n\tERROR"))
print(FDutils.text.red("\tTried to end already done quest!"))
print(FDutils.text.red("\tWe will continue execution, quest is:"))
print(FDutils.text.red(quest))
elseif (not self:has_quest(quest)) then
print(FDutils.text.red("\n\tSEVERE ERROR"))
print(FDutils.text.red("\tTried to end never assigned quest!"))
print(FDutils.text.red("\tWe will continue execution, quest is:"))
print(FDutils.text.red(quest))
end
end
self:complete_quest(quest, text)
play_sound("effects/Mission_Status_Change_Sound_0.ogg")
output_msg(" " .. S_"Quest completed: " .. D_(quest))
end
--! \fn integer count_item(self, item)
--!
--! \brief Return the number of a given item that Tux possesses
--!
--! Count the number of \e item those are in the inventory or equipped.
--!
--! \param self [\p FDtux] FDtux instance
--! \param item [\p string] Name of the item to count
--!
--! \return Number of items
--!
--! \bindtype lfun
function FDtux.count_item(self, item)
local number = self:count_item_backpack(item)
if self:has_item_equipped(item) then
return number + 1
else
return number
end
end
--! \fn bool has_item(self, ...)
--!
--! \brief Check if all items of a list are in Tux's possession
--!
--! \param self [\p FDtux] FDtux instance
--! \param ... [\p string] Comma separated list of names of item to check
--!
--! \return TRUE if Tux has got all items, FALSE otherwise
--!
--! \bindtype lfun
function FDtux.has_item(self, ...)
for i,item in ipairs({...}) do
if (not (self:count_item(item) > 0)) then
return false
end
end
return true
end
--! \fn bool has_item_backpack(self, item)
--!
--! \brief Check if an item is in Tux's inventory (but not equipped)
--!
--! \param self [\p FDtux] FDtux instance
--! \param item [\p string] Name of the item to check
--!
--! \return TRUE if the item is in the inventory, FALSE otherwise
--!
--! \bindtype lfun
function FDtux.has_item_backpack(self, item)
return (self:count_item_backpack(item) > 0)
end
--! \fn bool del_item(self, item)
--!
--! \brief Remove an item from Tux's inventory (but not equipped)
--!
--! \param self [\p FDtux] FDtux instance
--! \param item [\p string] Name of the item to remove
--!
--! \return TRUE if the item was removed, FALSE otherwise (the item is not in
--! the inventory or is equipped)
--!
--! \bindtype lfun
function FDtux.del_item(self, item)
if (self:count_item_backpack(item) > 0) then
self:del_item_backpack(item)
return true
else
return false
end
end
--! \fn void says(self, format, ...)
--!
--! \brief Display a formatted text in the chat log
--!
--! Output a text in the chat log and wait the user to click.\n
--! The text is displayed using the color/font associated to Tux words.\n
--! If the last argument is "NO WAIT", the user's click is not waited. This
--! optional argument is not used to create the formatted text.
--!
--! \param self [\p FDtux] FDtux instance
--! \param format [\p string] Format string (as used in string.format())
--! \param ... [\p any] Arguments expected by the format string to create the displayed text
--!
--! \bindtype lfun
function FDtux.says(self, format, ...)
local text, no_wait = chat_says_format('\1- ' .. format .. '\n', ...)
chat_says(text, no_wait)
end
--! \fn void says_random(self, ...)
--!
--! \brief Randomly choose one of the text arguments and display it in the chat log
--!
--! Output a text in the chat log and wait the user to click.\n
--! The text to display (using the color/font associated to Tux words) is randomly
--! chosen from one of the string arguments.\n
--! If the last argument is "NO WAIT", the user's click is not waited. This
--! optional argument is not used as a text to display.
--!
--! \param self [\p FDtux] FDtux instance
--! \param ... [\p string] List of strings
--!
--! \bindtype lfun
function FDtux.says_random(self, ...)
arg = {...}
if (arg[#arg] == "NO_WAIT") then
self:says(arg[math.random(#arg-1)],"NO_WAIT")
else
self:says(arg[math.random(#arg)])
end
end
-- end FDtux submodule
--!@}
-- Override some methods (cfuns as well as lfuns) when used during dialog validation
function FDtux.__override_for_validator(FDtux)
-- _says functions are not run by the validator, as they display
-- text on screen and wait for clicks
FDtux.says = function(self) end
end
|