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/*
*
* Copyright (c) 2010 Stefan Kangas
*
*
* This file is part of Freedroid
*
* Freedroid is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Freedroid is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Freedroid; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*/
/**
* \file widget_text.c
* \brief This file contains the implementation of the widget_text functions.
*/
#include "system.h"
#include "defs.h"
#include "struct.h"
#include "proto.h"
#include "global.h"
#include "widgets/widgets.h"
static void widget_text_free(struct widget *w);
/**
* \brief Handles mouse button events received by a text widget.
*
* \details This function is a helper function, used by text_handle_event()
*
* \param wt Pointer to the widget_text object
* \param event Pointer to the propagated event
*
* \return 1 if the event was handled and no further handling is required.
*/
static int text_handle_mouse_down(struct widget_text *wt, SDL_Event *event)
{
switch (event->button.button) {
case MOUSE_BUTTON_1:
// LMB in the upper half, scroll text up if possible.
if (wt->mouse_hover == UPPER_HALF)
widget_text_scroll_up(wt);
// LMB in the lower half, scroll text down if possible..
if (wt->mouse_hover == LOWER_HALF)
widget_text_scroll_down(wt);
return 1;
case SDL_BUTTON_WHEELDOWN:
widget_text_scroll_down(wt);
return 1;
case SDL_BUTTON_WHEELUP:
widget_text_scroll_up(wt);
return 1;
}
return 0;
}
//////////////////////////////////////////////////////////////////////
// Overloads of Base widget functions
//////////////////////////////////////////////////////////////////////
/**
* \brief Display a text widget.
* \relates widget_text
*
* \details The text is word-wrapped at the right border of the widget's
* rectangle. The rendering start position is offsetted to take the scrolling
* value into account, and clipping is used to cut the rendering outside of
* widget's rectangle.\n
* If needed, content_above_func() and content_below_func() functions are called,
* to display some additional UI parts (deprecated).
*
* \param w Pointer to the widget_text object
*
* TODO: This function has to be made static, when all panels will be converted
* to the new GUI subsystem.
*/
void widget_text_display(struct widget *w)
{
int lines_needed;
int font_size;
float visible_lines;
int offset = 0;
struct widget_text *wt = WIDGET_TEXT(w);
if (!wt->text)
return;
// Set font before computing number of lines required.
set_current_font(wt->font);
// Compute the number of lines required.
if (wt->l10n_at_display)
lines_needed = get_lines_needed(_(wt->text->value), w->rect, wt->line_height_factor);
else
lines_needed = get_lines_needed(wt->text->value, w->rect, wt->line_height_factor);
// Get number of visible lines.
font_size = get_font_height(wt->font) * wt->line_height_factor;
visible_lines = (float) w->rect.h / (float) font_size;
/* Disallow scrolling too far up or down. */
if (lines_needed + wt->scroll_offset < floorf(visible_lines))
wt->scroll_offset = floorf(visible_lines) - lines_needed;
else if (wt->scroll_offset > 0)
wt->scroll_offset = 0;
/* Set the offset to display the relevant portions of the text, taking
* scrolling into account. */
if (lines_needed > visible_lines)
offset = font_size * (lines_needed - visible_lines + wt->scroll_offset);
else
wt->scroll_offset = 0;
/* Ensure we do not show empty space before first line. */
if (offset < 0)
offset = 0;
SDL_SetClipRect(Screen, NULL);
if (wt->l10n_at_display)
display_text(_(wt->text->value), w->rect.x, w->rect.y - offset, &w->rect, wt->line_height_factor);
else
display_text(wt->text->value, w->rect.x, w->rect.y - offset, &w->rect, wt->line_height_factor);
/* If we have more content above or below the currently visible text, we call the
* functions that may have been specified for this event.
* TODO: Those functions are kept for compatibility with the old text widget, and
* should be removed as soon as all panels are converted to the new GUI subsystem:
* those additional widgets should be registered to the widget_text, and one of
* there attribute changed when the text is scrolled - for example, change the
* 'active' state of a widget_button */
if (lines_needed > visible_lines) {
if (wt->content_below_func != NULL && wt->scroll_offset != 0)
wt->content_below_func();
if (wt->content_above_func != NULL && wt->scroll_offset != (int)visible_lines - lines_needed)
wt->content_above_func();
}
// Change mouse cursor as needed.
if (widget_text_can_scroll_up(wt) && wt->mouse_hover == UPPER_HALF)
mouse_cursor = MOUSE_CURSOR_SCROLL_UP;
else if (widget_text_can_scroll_down(wt) && wt->mouse_hover == LOWER_HALF)
mouse_cursor = MOUSE_CURSOR_SCROLL_DOWN;
}
/**
* \brief Event handler for text widget.
* \relates widget_text
*
* \details Depending on the position of the mouse pointer, a mouse
* click will scroll up or down the widget's text: if the pointer is
* over the upper half part of the widget's rectangle, it will scroll
* up the text - on the lower half part, it will scroll down.\n
* Mouse wheel event are also analyzed and used to scroll the text.
*
* \param w Pointer to the widget_text object
* \param event Pointer to the propagated event
*
* \return 1 if the event was handled and no further handling is required.
*/
static int text_handle_event(struct widget *w, SDL_Event *event)
{
struct widget_text *wt = WIDGET_TEXT(w);
switch (event->type) {
case SDL_MOUSEBUTTONDOWN:
return text_handle_mouse_down(wt, event);
case SDL_MOUSEMOTION:
{
// Remove all motion events from the event stack and use the latest
// one.
SDL_Event evt1, evt2 = *event;
while (SDL_PeepEvents(&evt1, 1, SDL_GETEVENT, SDL_MOUSEMOTIONMASK) > 0)
evt2 = evt1;
// Keep track of the area being hovered.
if (evt2.motion.y > w->rect.y && evt2.motion.y < w->rect.y + w->rect.h) {
if (evt2.motion.y < w->rect.y + w->rect.h / 2)
WIDGET_TEXT(w)->mouse_hover = UPPER_HALF;
else
WIDGET_TEXT(w)->mouse_hover = LOWER_HALF;
return 1;
} else {
WIDGET_TEXT(w)->mouse_hover = NOT_HOVERED;
}
}
break;
case SDL_USEREVENT:
// Reset mouse hover flag.
if (event->user.code == EVENT_MOUSE_LEAVE)
WIDGET_TEXT(w)->mouse_hover = NOT_HOVERED;
return 1;
}
return 0;
}
/**
* Handle mouse clicks.
*
* \deprecated Only used by addon_crafting_ui.c - Should be removed
*
* \return TRUE if a mouse click was handled, and no further handling should be
* done by the caller
*/
int widget_text_handle_mouse(struct widget_text *w)
{
int mouse_over_widget = MouseCursorIsInRect(&WIDGET(w)->rect, GetMousePos_x(), GetMousePos_y());
int mouse_over_upper_half = (GetMousePos_y() - WIDGET(w)->rect.y) < (WIDGET(w)->rect.h / 2);
int mouse_over_lower_half = (GetMousePos_y() - WIDGET(w)->rect.y) >= (WIDGET(w)->rect.h / 2);
/* Change the mouse cursor as needed. */
if (mouse_over_widget) {
if (widget_text_can_scroll_up(w) && mouse_over_upper_half)
mouse_cursor = MOUSE_CURSOR_SCROLL_UP;
else if (widget_text_can_scroll_down(w) && mouse_over_lower_half)
mouse_cursor = MOUSE_CURSOR_SCROLL_DOWN;
}
/* We handle a mouse click under two conditions:
* - LMB was clicked this frame, inside the widget.
* - LMB was clicked in a previous frame, inside the widget, and we have
* not registered a mouse release since. */
if (!mouse_over_widget && !w->mouse_already_handled)
return 0;
int mwheel_up = MouseWheelUpPressed();
int mwheel_down = MouseWheelDownPressed();
if (!MouseLeftPressed() && !mwheel_up && !mwheel_down) {
w->mouse_already_handled = FALSE;
return 0;
}
/* Do not handle left button click more than once. However, we always want
* to handle mouse wheel actions, since we can get several of those per frame. */
if (w->mouse_already_handled && !mwheel_up && !mwheel_down) {
return 1;
} else {
w->mouse_already_handled = TRUE;
}
/* Handle scrolling. */
if (MouseLeftPressed()) {
if (mouse_over_upper_half)
w->scroll_offset--;
else
w->scroll_offset++;
} else {
if (mwheel_up)
w->scroll_offset--;
if (mwheel_down)
w->scroll_offset++;
}
return 1;
}
//////////////////////////////////////////////////////////////////////
// Text Widget
//////////////////////////////////////////////////////////////////////
/**
* \brief Create a text widget and initialize it.
* \ingroup guid2_text
*
* \return A pointer to the newly created widget_text.
*/
struct widget_text *widget_text_create(void)
{
struct widget_text *wt = MyMalloc(sizeof(struct widget_text));
widget_init(WIDGET(wt));
WIDGET(wt)->display = widget_text_display;
WIDGET(wt)->handle_event = text_handle_event;
WIDGET(wt)->free = widget_text_free;
widget_text_init(wt, "");
wt->l10n_at_display = FALSE;
return wt;
}
/**
* \brief Initialize or reset a text widget.
* \ingroup gui2d_text
*
* \details Replace the current content with a new one, and reset internal
* attributes.
*
* \param w Pointer to the widget_text object
* \param start_text Pointer to the new text content (the text is copied)
*/
void widget_text_init(struct widget_text *w, const char *start_text)
{
if (w->text == NULL)
w->text = alloc_autostr(10000);
w->text->length = 0;
autostr_printf(w->text, "%s", start_text);
w->mouse_hover = NOT_HOVERED;
w->mouse_already_handled = 0;
w->scroll_offset = 0;
w->line_height_factor = 1.0;
w->content_above_func = NULL;
w->content_below_func = NULL;
}
/**
* \brief Set localization to be executed during the display of the text.
* \ingroup gui2d_text
*
* \details In some circumstances, the translation of a widget text is to be
* recomputed at each display. For instance: any 'static' widget text, such as
* a label.
*
* \param w Pointer to the widget_text object
* \param flag If TRUE, the widget text is translated during display
*/
void widget_text_l10n_at_display(struct widget_text *w, int flag)
{
w->l10n_at_display = flag;
}
static void widget_text_free(struct widget *w)
{
struct widget_text *wt = WIDGET_TEXT(w);
if (wt->text) {
free_autostr(wt->text);
}
widget_free(w);
}
/**
* \brief Check if the content text can be scrolled up.
* \ingroup gui2d_text
*
* \details A text can be scrolled up if it is longer than the widget's height
* \b and if it is not yet already scrolled up to its maximum.
*
* \param w Pointer to the widget_text object.
*
* \return TRUE if it is possible to scroll up.
*/
int widget_text_can_scroll_up(struct widget_text *w)
{
set_current_font(w->font);
int lines_needed;
if (w->l10n_at_display)
lines_needed = get_lines_needed(_(w->text->value), WIDGET(w)->rect, w->line_height_factor);
else
lines_needed = get_lines_needed(w->text->value, WIDGET(w)->rect, w->line_height_factor);
const int font_size = get_font_height(w->font) * w->line_height_factor;
float visible_lines = (float) WIDGET(w)->rect.h / (float) font_size;
return lines_needed > visible_lines &&
w->scroll_offset != ((int)visible_lines - lines_needed);
}
/**
* \brief Check if the context text can be scrolled down.
* \ingroup gui2d_text
*
* \details A text can be scrolled down if it has already been scrolled up.
*
* \param w Pointer to the widget_text object.
*
* @return TRUE if it is possible to scroll down.
*/
int widget_text_can_scroll_down(struct widget_text *w)
{
return w->scroll_offset != 0;
}
/**
* \brief Scroll up the whole text.
* \ingroup gui2d_text
*
* \details This function decrements the offset's text
*
* \param w Pointer to the widget_text
*/
void widget_text_scroll_up(struct widget_text *w)
{
if (widget_text_can_scroll_up(w))
w->scroll_offset--;
}
/**
* \brief Scroll down the whole text.
* \ingroup gui2d_text
*
* \details This function decrements the offset's text
*
* \param w Pointer to the widget_text
*/
void widget_text_scroll_down(struct widget_text *w)
{
if (widget_text_can_scroll_down(w))
w->scroll_offset++;
}
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