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/*
*
* Copyright (c) 2010 Arthur Huillet
* 2015 Samuel Degrande
*
* This file is part of Freedroid
*
* Freedroid is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Freedroid is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Freedroid; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*/
#include "../../src/pngfuncs.h"
#include "../../src/system.h"
#include "../../src/BFont.h"
#include "codeset.h"
char *font_name;
char *codeset;
const char *output_path;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
static int rmask = 0x00FF0000;
static int gmask = 0x0000FF00;
static int bmask = 0x000000FF;
static int amask = 0xFF000000;
#else
static int rmask = 0x0000FF00;
static int gmask = 0x00FF0000;
static int bmask = 0xFF000000;
static int amask = 0x000000FF;
#endif
static void init_sdl(void)
{
if (SDL_Init(SDL_INIT_VIDEO) == -1) {
exit(1);
}
if (SDL_InitSubSystem(SDL_INIT_TIMER) == -1) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
// SDL_SetVideoMode(640, 480, 0, 0);
atexit(SDL_Quit);
}
Uint32 FdGetPixel(SDL_Surface * Surface, Sint32 X, Sint32 Y)
{
Uint8 *bits;
Uint32 Bpp;
Bpp = Surface->format->BytesPerPixel;
bits = ((Uint8 *) Surface->pixels) + Y * Surface->pitch + X * Bpp;
// Get the pixel
switch (Bpp) {
case 1:
return *((Uint8 *) Surface->pixels + Y * Surface->pitch + X);
break;
case 2:
return *((Uint16 *) Surface->pixels + Y * Surface->pitch / 2 + X);
break;
case 3:
{ // Format/endian independent
Uint8 r, g, b;
r = *((bits) + Surface->format->Rshift / 8);
g = *((bits) + Surface->format->Gshift / 8);
b = *((bits) + Surface->format->Bshift / 8);
return SDL_MapRGB(Surface->format, r, g, b);
}
break;
case 4:
return *((Uint32 *) Surface->pixels + Y * Surface->pitch / 4 + X);
break;
}
return -1;
}
static void InitFont(BFont_Info *font)
{
SDL_Rect char_rect[MAX_CHARS_IN_FONT];
memset(char_rect, 0, sizeof(char_rect));
SDL_Surface *tmp_char1;
unsigned int x = 0, y = 0, max_h = 1;
SDL_Rect *rect;
SDL_Surface *font_surf = font->font_image.surface;
unsigned int i = FIRST_FONT_CHAR;
int sentry_horiz = SDL_MapRGB(font_surf->format, 255, 0, 255);
int sentry_vert = SDL_MapRGB(font_surf->format, 0, 255, 0);
if (SDL_MUSTLOCK(font_surf))
SDL_LockSurface(font_surf);
while (1) {
if (i == MAX_CHARS_IN_FONT)
break;
// Read this line of characters
while (x < font_surf->w - 1 && i < MAX_CHARS_IN_FONT) {
if (FdGetPixel(font_surf, x, y) != sentry_horiz) {
printf("Reading character %3u at %4u %4u... ", i, x, y);
// Found a character
rect = &char_rect[i];
rect->x = x;
rect->y = y;
// Compute character width
unsigned int x2 = x;
while (x2 < font_surf->w) {
if (FdGetPixel(font_surf, x2, y) == sentry_horiz)
break;
x2++;
}
rect->w = x2 - x;
printf("\twidth %2u ", x2-x);
if (x2 == font_surf->w)
break;
// Compute character height
int y2 = y;
while (y2 < font_surf->h) {
if (FdGetPixel(font_surf, x, y2) == sentry_horiz ||
FdGetPixel(font_surf, x, y2) == sentry_vert)
break;
y2++;
}
rect->h = y2 - y;
// Update maximal h
if (max_h < y2 - y)
max_h = y2 - y;
// Create character surface
if (!cs_code_is_empty(i, codeset)) {
tmp_char1 = SDL_CreateRGBSurface(0, char_rect[i].w, char_rect[i].h, 32, rmask, gmask, bmask, amask);
font->char_image[i].surface = tmp_char1;
SDL_BlitSurface(font_surf, &(char_rect[i]), font->char_image[i].surface, NULL);
SDL_SetAlpha(font->char_image[i].surface, SDL_SRCALPHA, SDL_ALPHA_OPAQUE);
SDL_SetColorKey(font->char_image[i].surface, 0, 0);
char *file_name = cs_font_char_name(font_name, codeset, i, output_path);
printf("\tsaving %s\n", file_name);
png_save_surface(file_name, font->char_image[i].surface);
SDL_FreeSurface(tmp_char1);
} else {
printf("\tempty char, not saving\n");
}
font->number_of_chars = i + 1;
i++;
x = x2;
} else {
// On a sentry? Move right.
x++;
}
if (!strcmp(codeset, "ASCII") && i >= 160)
goto DONE;
}
// Find the next line of characters
y += max_h + 1;
max_h = 1;
x = 0;
if (y >= font_surf->h)
break;
}
DONE:
if (SDL_MUSTLOCK(font_surf))
SDL_UnlockSurface(font_surf);
}
/**
* Load the font and stores it in the BFont_Info structure
*/
static void explode_font()
{
BFont_Info *Font = (BFont_Info *) calloc(1, sizeof(BFont_Info));
SDL_Surface *tmp = (SDL_Surface *) IMG_Load(font_name);
if (tmp != NULL) {
Font->font_image.surface = tmp;
SDL_SetAlpha(Font->font_image.surface, 0, 255);
SDL_SetColorKey(Font->font_image.surface, 0, 0);
/* Init the font */
InitFont(Font);
} else {
fprintf(stderr, "Loading font \"%s\":%s\n", font_name, IMG_GetError());
free(Font);
exit(1);
}
/* free memory allocated for the BFont_Info structure */
free(Font);
}
int main(int argc, char **argv)
{
if (argc != 4) {
fprintf(stderr, "Usage: %s <font_file> <codeset> <output_path>\n"
"\t<font_file>: path of the bitmap file to explode, relative to current directory.\n"
"\t<codeset>: codeset of the bitmap file to explode (see list below)\n"
"\t<output_path>: path of the directory where to write the individuals bitmaps, relative to current directory\n"
"\t (must pre-exist)\n"
"\n"
"Example, from fdrpg top src dir: %s graphics/font/ISO-8859-15/cpuFont.png ISO-8859-15 graphics/font/chars\n"
"\n"
"Available codesets: %s\n", argv[0], argv[0], cs_available_codesets());
exit(1);
}
font_name = argv[1];
codeset = argv[2];
cs_check_codeset(codeset);
output_path = argv[3];
init_sdl();
printf("Exploding font %s into %s\n", font_name, output_path);
explode_font();
return 0;
}
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