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// This file is part of ff3d - http://www.freefem.org/ff3d
// Copyright (C) 2001, 2002, 2003 Stphane Del Pino
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or (at your option)
// any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// $Id: InfiniteCylinder.cpp,v 1.3 2006/10/01 23:25:58 delpinux Exp $
#include <InfiniteCylinder.hpp>
#include <Cylinder.hpp>
InfiniteCylinder::
InfiniteCylinder(const Cylinder& c)
: Shape(InfiniteCylinder::infiniteCylinder),
__center(c.__center),
__unaryVector(c.__unaryVector),
__radius2(c.__radius2)
{
this->setTransformationsList(c.transformationsList());
}
InfiniteCylinder::
InfiniteCylinder(const InfiniteCylinder& c)
: Shape(c),
__center(c.__center),
__unaryVector(c.__unaryVector),
__radius2(c.__radius2)
{
;
}
bool InfiniteCylinder::
__inShape(const TinyVector<3, real_t>& v) const
{
TinyVector<3, real_t> x = v-__center;
real_t ux = __unaryVector * x;
TinyVector<3, real_t> normal (x - (ux * __unaryVector));
return (normal * normal < __radius2);
}
ReferenceCounting<Shape> InfiniteCylinder::
__getCopy() const
{
return new InfiniteCylinder(*this);
}
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