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// This file is part of ff3d - http://www.freefem.org/ff3d
// Copyright (C) 2001, 2002, 2003 Stphane Del Pino
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or (at your option)
// any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// $Id: Object.hpp,v 1.8 2007/05/20 23:02:48 delpinux Exp $
// This class is defined to allow the use of Objects. Objects are
// made of Shapes which have caracteristics like Boundary Conditions, ...
#ifndef OBJECT_HPP
#define OBJECT_HPP
#include <Shape.hpp>
#include <ReferenceCounting.hpp>
/**
* @file Object.hpp
* @author Stephane Del Pino
* @date Sun Aug 31 15:08:43 2003
*
* @brief Describes objects which are made of a shape and maybe a
* reference
*/
class Object
{
private:
ConstReferenceCounting<Shape>
__shape; /**< the shape */
bool __hasReference; /**< true if the object has a reference */
TinyVector<3,real_t>
__reference; /**< the POV-Ray reference of the object */
public:
/**
* Writes the object information in a given stream
*
* @param os the given stream
* @param o the object to write
*
* @return the modified stream
*/
friend std::ostream& operator << (std::ostream& os,
const Object& o)
{
os << (*o.__shape) << '\n';
return os;
}
/**
* returns the reference state of the object
*
* @return true if the object has a defined reference
*/
const bool& hasReference() const
{
return __hasReference;
}
/**
* Access to the reference of the object
*
* @return the reference
*/
const TinyVector<3>& reference() const
{
ASSERT(__hasReference);
return __reference;
}
/**
* Read only access to the shape of the object
*
* @return the shape
*/
ConstReferenceCounting<Shape> shape() const
{
ASSERT(__shape != 0);
return __shape;
}
/**
* Computes if a vertex is inside the object
*
* @param x the given vertex
*
* @return true if \a x is in the shape
*/
bool inside(const TinyVector<3, real_t>& x) const
{
return __shape->inside(x);
}
/**
* Sets the reference object
*
* @param aReference the given reference
*/
void setReference(const TinyVector<3, real_t>& aReference)
{
ASSERT(__hasReference == false);
__hasReference = true;
__reference = aReference;
}
/**
* Gets a copy of the Object
*
* @return deep copy of the Object
*/
ReferenceCounting<Object> getCopy() const
{
return new Object(*this);
}
/**
* Constructs an object using a given shape
*
* @param s the given shape
*/
Object(ConstReferenceCounting<Shape> s)
: __shape(s),
__hasReference(false),
__reference(0)
{
;
}
/**
* Constructs an object using another object
*
* @param o a given object
*/
Object(const Object& o)
: __shape(o.__shape->getCopy()),
__hasReference(o.__hasReference),
__reference(o.__reference)
{
;
}
/**
* Destructor
*
*/
~Object()
{
;
}
};
#endif // OBJECT_HPP
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