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// This file is part of ff3d - http://www.freefem.org/ff3d
// Copyright (C) 2001, 2002, 2003 Stphane Del Pino
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or (at your option)
// any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// $Id: RunningOptions.hpp,v 1.2 2006/05/20 15:24:45 delpinux Exp $
#ifndef RUNNING_OPTIONS_HPP
#define RUNNING_OPTIONS_HPP
#include <StaticBase.hpp>
/**
* @file RunningOptions.hpp
* @author Stephane Del Pino
* @date Wed Dec 29 11:08:33 2004
*
* @brief This class stores running options. This allows to change
* ff3d's behaviour at running time.
*
*/
class RunningOptions
: public StaticBase<RunningOptions>
{
private:
bool __haveDisplay; /**< true if DISPLAY can be opened (unix only) */
bool __useGUI; /**< true if GUI is to be used */
size_t __verbosity; /**< Verbolity */
public:
/**
* Sets the level of verbosity of the code
*
* @param verbosity level of verbosity
*/
void setVerbosity(const size_t& verbosity)
{
__verbosity = verbosity;
}
/**
* Sets the level of verbosity of the code
*
* @param verbosity level of verbosity
*/
const size_t& getVerbosity()
{
return __verbosity;
}
/**
* Readonly access to __haveDisplay
*
* @return __haveDisplay
*/
const bool& haveDisplay() const
{
return __haveDisplay;
}
/**
* Readonly access to __useGUI
*
* @return __useGUI
*/
const bool& useGUI() const
{
return __useGUI;
}
/**
* Sets Display presence. By default sets use of GUI the same value
* as Display.
*
* @param b Display value
*/
void setDisplay(const bool& b)
{
__haveDisplay = b;
__useGUI = b;
}
/**
* Sets GUI usage only when Display is available.
*
* @param b GUI use
*/
void setGUI(const bool& b)
{
if (__haveDisplay) {
__useGUI = b;
} else {
__useGUI = false;
}
}
/**
* Constructor
*
*/
RunningOptions()
: __haveDisplay(false),
__useGUI(false)
{
;
}
/**
* Destructor
*
*/
~RunningOptions()
{
;
}
};
#endif // RUNNING_OPTIONS_HPP
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