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// This file is part of ff3d - http://www.freefem.org/ff3d
// Copyright (C) 2003 Pascal Hav
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// $Id: Domain.cpp,v 1.5 2006/11/02 15:41:25 delpinux Exp $
#include <Domain.hpp>
#include <Scene.hpp>
#include <Union.hpp>
#include <Intersection.hpp>
#include <Difference.hpp>
#include <Not.hpp>
Domain::
Domain(ConstReferenceCounting<Scene> scene)
: __isR3(true),
__objects(0),
__scene(scene)
{
;
}
Domain::
Domain(const Domain& D)
: __isR3(D.__isR3),
__objects(D.__objects),
__scene(D.__scene)
{
;
}
Domain::
~Domain()
{
;
}
ConstReferenceCounting<Scene> Domain::
scene() const
{
return __scene;
}
void Domain::__buildReferenceAssociation(const Object& o)
{
if (o.hasReference()) {
const TinyVector<3, real_t>& ref = o.reference();
if (__povToReference.find(ref) == __povToReference.end()) {
const size_t n = __povToReference.size() + 1;
__povToReference[ref] = n;
ffout(2) << "\t\t" << ref << " -> " << n << '\n';
}
}
const Shape& shape = (*o.shape());
switch(shape.type()) {
case Shape::union_: {
const Union& U = static_cast<const Union&>(shape);
for (Union::const_iterator i = U.begin();
i != U.end(); ++i) {
__buildReferenceAssociation(*(*i));
}
break;
}
case Shape::difference: {
const Difference& D = static_cast<const Difference&>(shape);
for (Difference::const_iterator i = D.begin();
i != D.end(); ++i) {
__buildReferenceAssociation(*(*i));
}
break;
}
case Shape::intersection: {
const Intersection& I = static_cast<const Intersection&>(shape);
for (Intersection::const_iterator i = I.begin();
i != I.end(); ++i) {
__buildReferenceAssociation(*(*i));
}
break;
}
case Shape::not_: {
const Object& notObject = *(static_cast<const Not&>(shape).object());
__buildReferenceAssociation(notObject);
break;
}
default: {
;
}
}
}
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