File: P2Triangle3DFiniteElement.cpp

package info (click to toggle)
freefem3d 1.0pre10-3.4
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 25,016 kB
  • ctags: 8,675
  • sloc: cpp: 57,204; sh: 8,788; yacc: 2,975; makefile: 1,149; ansic: 508; perl: 110
file content (156 lines) | stat: -rw-r--r-- 3,230 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
//  This file is part of ff3d - http://www.freefem.org/ff3d
//  Copyright (C) 2001, 2002, 2003 Stphane Del Pino

//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2, or (at your option)
//  any later version.

//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.

//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software Foundation,
//  Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.  

//  $Id: P2Triangle3DFiniteElement.cpp,v 1.1 2005/09/25 14:04:32 delpinux Exp $

#include <P2Triangle3DFiniteElement.hpp>

TinyVector<3, real_t> P2Triangle3DFiniteElement::__massCenter(1./3., 1./3., 0);

real_t
P2Triangle3DFiniteElement::W(const size_t& i,
			     const TinyVector<3>& X) const
{
  const real_t& x = X[0];
  const real_t& y = X[1];

  switch (i) {
    // Vertices basis functions 
  case 0: {
    return (1-x-y)*(1-x-y);
  }
  case 1: {
    return x*x;
  }
  case 2: {
    return y*y;
  }
    // Edges basis functions
  case 3: {
    return 4*x*y;
  }
  case 4: {
    return 4*(1-x-y)*x;
  }
  case 5: {
    return 4*(1-x-y)*y;
  }
  default: {
    throw ErrorHandler(__FILE__,__LINE__,
		       "unexpected basis function number",
		       ErrorHandler::unexpected);
    return 0.;
  }
  }
}

real_t
P2Triangle3DFiniteElement::dxW(const size_t& i, const TinyVector<3>& X) const
{
  const real_t& x = X[0];
  const real_t& y = X[1];

  switch (i) {
    // Vertices basis functions 
  case 0: {
    return -2*(1-x-y);
  }
  case 1: {
    return 2*x;
  }
  case 2: {
    return 0;
  }
    // Edges basis functions
  case 3: {
    return 4*y;
  }
  case 4: {
    return 4*(1-2*x-y);
  }
  case 5: {
    return -4*y;
  }
  default: {
    throw ErrorHandler(__FILE__,__LINE__,
		       "unexpected basis function number",
		       ErrorHandler::unexpected);
    return 0.;
  }
  }
}

real_t
P2Triangle3DFiniteElement::dyW(const size_t& i,
			       const TinyVector<3>& X) const
{
  const real_t& x = X[0];
  const real_t& y = X[1];

  switch (i) {
    // Vertices basis functions 
  case 0: {
    return -2*(1-x-y);
  }
  case 1: {
    return 0;
  }
  case 2: {
    return 2*y;
  }
    // Edges basis functions
  case 3: {
    return 4*x;
  }
  case 4: {
    return -4*x;
  }
  case 5: {
    return 4*(1-x-2*y);
  }
  default: {
    throw ErrorHandler(__FILE__,__LINE__,
		       "unexpected basis function number",
		       ErrorHandler::unexpected);
    return 0.;
  }
  }
}

real_t 
P2Triangle3DFiniteElement::dzW(const size_t& i,
			       const TinyVector<3>& X) const
{
  switch (i) {
    // Vertices basis functions 
  case 0:
  case 1:
  case 2:
    // Edges basis functions
  case 3:
  case 4:
  case 5: {
    return 0;
  }
  default: {
    throw ErrorHandler(__FILE__,__LINE__,
		       "unexpected basis function number",
		       ErrorHandler::unexpected);
    return 0.;
  }
  }
}