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// This file is part of ff3d - http://www.freefem.org/ff3d
// Copyright (C) 2001, 2002, 2003 Stphane Del Pino
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or (at your option)
// any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// $Id: Discretization.hpp,v 1.1.1.1 2003/02/17 16:32:51 delpinux Exp $
#ifndef _DISCRETIZATION_HPP_
#define _DISCRETIZATION_HPP_
#include <ReferenceCounting.hpp>
#include <BaseVector.hpp>
#include <BaseMatrix.hpp>
#include <PDESystem.hpp>
/*!
\class Discretization
this class is used to define discretizations of PDEProblems.
\author Stephane Del Pino
*/
class Discretization
{
public:
//! The set of discretization types
enum Type {
FEM
};
protected:
//! The discretization type
const Discretization::Type __type;
//! The PDEProblem to discretize.
const Problem& __problem;
//! The matrix which will contain the discretization.
BaseMatrix& __A;
//! The second member
BaseVector& __b;
public:
//! Computes the matrix using the problem
virtual void assembleMatrix() = 0;
//! Computes the second memeber using the problem
virtual void assembleSecondMember() = 0;
//! Provides interface for to allow computation without matrix
virtual void getDiagonal(BaseVector&) const = 0;
//! Provides interface for to allow computation without matrix
virtual void timesX(const BaseVector&, BaseVector&) const = 0;
//! Gives the Problem
const Problem& problem() const
{
return __problem;
}
//! Which is the discretization type
const Discretization::Type& type() const
{
return __type;
}
//! Access to the matrix.
BaseMatrix& A()
{
return __A;
}
//! Access to the second member.
BaseVector& b()
{
return __b;
}
/*!
The constructor.
The matrix A and the second member b should be computed here.
*/
Discretization(const Discretization::Type t,
const Problem& p,
BaseMatrix& a,
BaseVector& bb)
: __type(t),
__problem(p),
__A(a),
__b(bb)
{
;
}
Discretization(const Discretization& D)
: __type(D.__type),
__problem(D.__problem),
__A(D.__A),
__b(D.__b)
{
;
}
//! The virtual destructor
virtual ~Discretization()
{
;
}
};
#endif // _DISCRETIZATION_HPP_
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