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// This file is part of ff3d - http://www.freefem.org/ff3d
// Copyright (C) 2001, 2002, 2003 Stphane Del Pino
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or (at your option)
// any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// $Id: Cube.cpp,v 1.2 2003/08/08 08:39:56 delpinux Exp $
// This class provides a toolkit to manipulate Cubes. It inherits from the
// Shape class.
#include <Cube.hpp>
//! copies a the Cube \a C.
const Cube& Cube::operator = (const Cube& C)
{
__lower = C.__lower;
__higher = C.__higher;
__trans = C.__trans;
return *this;
}
//! Default constructor.
Cube::Cube()
: Shape(cube)
{
;
}
/*!
Builds a Cube based on vertices \a a and \a b.
The edges of the Cube are parallel to the axis.
*/
Cube::Cube(const Vertex& a, const Vertex& b)
: Shape(cube)
{
const real_t& x0 = std::min (a.x(), b.x());
const real_t& x1 = std::max (a.x(), b.x());
const real_t& y0 = std::min (a.y(), b.y());
const real_t& y1 = std::max (a.y(), b.y());
const real_t& z0 = std::min (a.z(), b.z());
const real_t& z1 = std::max (a.z(), b.z());
__lower.x() = x0;
__lower.y() = y0;
__lower.z() = z0;
__higher.x() = x1;
__higher.y() = y1;
__higher.z() = z1;
}
//! Copy constructor.
Cube::Cube(const Cube& C)
: Shape(C),
__lower (C.__lower),
__higher(C.__higher)
{
;
}
//! Prints the Cube informations using the stream \a s.
std::ostream& Cube::put(std::ostream& s) const
{
s << "box {\n" << __lower
<< ", " << __higher << '\n';
for (size_t i=0; i<nbTransform(); i++)
s << (*__trans[i]).povWrite() << '\n';
s << "}\n";
return s;
}
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