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// This file is part of ff3d - http://www.freefem.org/ff3d
// Copyright (C) 2001, 2002, 2003 Stphane Del Pino
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or (at your option)
// any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// $Id: Shape.cpp,v 1.2 2004/12/31 16:38:58 delpinux Exp $
#include <Shape.hpp>
#include <Translation.hpp>
#include <Rotation.hpp>
#include <Scale.hpp>
#include <TransformMatrix.hpp>
#include <Scene.hpp>
/*! Prints the type name of the Shape into a std::string.
\todo Make a virtual function of this.
*/
const std::string Shape::typeName() const
{
switch (__stype) {
// Primitives Shapes
case sphere:
return "Sphere";
case cylinder:
return "Cylinder";
case cone:
return "Cone";
case cube:
return "Cube";
case torus:
return "Torus";
// Boolean Operation
case union_:
return "Union";
case difference:
return "Difference";
case intersection:
return "Itersection";
case not_:
return "Not";
default:
return "Unknown (please modify class Shape)";
}
}
/*! Adds the transformation \a T to the Shape.
\warning Should rename the method to AddTransform.
*/
void Shape::setTransform(const Transform& T)
{
switch (T.type()) {
case translation: {
const Translation& T0 = dynamic_cast<const Translation&>(T);
Translation* t = new Translation(T0);
__trans.push_back(t);
break;
}
case rotation: {
const Rotation& T0 = dynamic_cast<const Rotation&>(T);
Rotation* t = new Rotation(T0);
__trans.push_back(t);
break;
}
case scale: {
const Scale& T0 = dynamic_cast<const Scale&>(T);
Scale* t = new Scale(T0);
__trans.push_back(t);
break;
}
case matrix: {
const TransformMatrix& M0 = dynamic_cast<const TransformMatrix&>(T);
TransformMatrix* t = new TransformMatrix(M0);
__trans.push_back(t);
break;
}
default:
throw ErrorHandler(__FILE__,__LINE__,
"not implemented",
ErrorHandler::unexpected);
}
}
//! Outputs the Shape \a S to the stream \a os.
std::ostream& operator << (std::ostream& s, const Shape& shape)
{
return shape.put(s);
}
//! Builds the transformations vector using informations stored in \a trans.
void Shape::parseTransform(const parsetrans& trans)
{
for (int i=0; i<trans.number ; i++) {
switch (trans.type[i]) {
case matrix: {
TransformMatrix M(trans.mat);
setTransform(M);
break;
}
case rotation: {
TinyVector<3> v( trans.vect[0][i],
trans.vect[1][i],
trans.vect[2][i]);
Rotation R(v);
setTransform(R);
break;
}
case translation: {
TinyVector<3> v( trans.vect[0][i],
trans.vect[1][i],
trans.vect[2][i]);
Translation T(v);
setTransform(T);
break;
}
case scale: {
TinyVector<3> v( trans.vect[0][i],
trans.vect[1][i],
trans.vect[2][i]);
Scale S(v);
setTransform(S);
break;
}
default: {
throw ErrorHandler(__FILE__,__LINE__,
"unknown transformation",
ErrorHandler::unexpected);
}
}
}
}
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