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// This file is part of ff3d - http://www.freefem.org/ff3d
// Copyright (C) 2001, 2002, 2003 Stphane Del Pino
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or (at your option)
// any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// $Id: Sphere.cpp,v 1.1.1.1 2003/02/17 16:32:50 delpinux Exp $
// This class provides a toolkit to manipulate Spheres. It inherits
// from the Shape class.
#include <Sphere.hpp>
#include <cmath>
#include <fstream>
//! copies a the Sphere \a S.
const Sphere& Sphere::operator = (const Sphere& S)
{
__center = S.__center;
__radius = S.__radius;
__radius2 = S.__radius2;
__trans = S.__trans;
return *this;
}
//! Default constructor.
Sphere::Sphere()
: Shape(sphere)
{
;
}
/*!
Builds a Sphere centered on \a c of radius \a r.
*/
Sphere::Sphere(const Vertex& c, const real_t& r)
: Shape(sphere),
__center(c),
__radius(r),
__radius2(r*r)
{
;
}
//! Copy constructor.
Sphere::Sphere(const Sphere& S)
: Shape(S),
__center (S.__center),
__radius (S.__radius),
__radius2(S.__radius2)
{
;
}
//! Prints the Sphere informations using the stream \a s.
std::ostream& Sphere::put(std::ostream& s) const {
s << "sphere {\n" << __center
<< ", " << __radius << '\n';
for (size_t i=0; i<nbTransform(); i++)
s << (*__trans[i]).povWrite() << '\n';
s << "}\n";
return s;
}
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