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// This file is part of ff3d - http://www.freefem.org/ff3d
// Copyright (C) 2001, 2002, 2003 Stphane Del Pino
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or (at your option)
// any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// $Id: Information.cpp,v 1.3 2004/11/28 17:55:42 delpinux Exp $
#include <Information.hpp>
#include <MeshExpression.hpp>
#include <UnknownListExpression.hpp>
#include <Scene.hpp>
ReferenceCounting<MeshExpression> Information::getMesh()
{
assert(!__mesh.empty());
return __mesh.top();
}
void Information::setMesh(ReferenceCounting<MeshExpression> mesh)
{
__mesh.push(mesh);
}
void Information::unsetMesh()
{
__mesh.pop();
}
const bool Information::usesMesh() const
{
return (!__mesh.empty());
}
ReferenceCounting<Scene> Information::getScene()
{
return __scene;
}
void Information::setScene(ReferenceCounting<Scene> scene)
{
__scene = scene;
}
const bool Information::usesScene() const
{
return (__scene != 0);
}
void Information::unsetScene()
{
__scene = 0;
}
ReferenceCounting<UnknownListExpression> Information::getUnknownList()
{
return __unknownListExpression;
}
void Information::setUnknownList(ReferenceCounting<UnknownListExpression> u)
{
__unknownListExpression = u;
}
const bool Information::usesUnknownList() const
{
return (__unknownListExpression != 0);
}
void Information::unsetUnknownList()
{
__unknownListExpression = 0;
}
const bool& Information::coarseMesh() const
{
return __coarseMesh;
}
void Information::setCoarseMesh(const bool& coarse)
{
__coarseMesh = coarse;
}
Information::Information()
: __scene(0),
__unknownListExpression(0),
__coarseMesh(true)
{
;
}
Information::Information(const Information& I)
: __mesh(I.__mesh),
__scene(I.__scene),
__unknownListExpression(I.__unknownListExpression),
__coarseMesh(I.__coarseMesh)
{
;
}
Information::~Information()
{
;
}
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