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// ==========================================================
// Tone mapping operator (Reinhard, 2005)
//
// Design and implementation by
// - Herv Drolon (drolon@infonie.fr)
//
// This file is part of FreeImage 3
//
// COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
// THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE
// OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED
// CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT
// THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
// SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL
// PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER
// THIS DISCLAIMER.
//
// Use at your own risk!
// ==========================================================
#include "FreeImage.h"
#include "Utilities.h"
#include "ToneMapping.h"
// ----------------------------------------------------------
// Global tone mapping operator
// Reference:
// [1] Erik Reinhard and Kate Devlin, 'Dynamic Range Reduction Inspired by Photoreceptor Physiology',
// IEEE Transactions on Visualization and Computer Graphics, 11(1), Jan/Feb 2005.
// ----------------------------------------------------------
/**
Tone mapping operator
@param dib Input / Output RGBF image
@param Y Input luminance image version of dib
@param f Overall intensity in range [-8:8] : default to 0
@param m Contrast in range [0.3:1) : default to 0
@param a Adaptation in range [0:1] : default to 1
@param c Color correction in range [0:1] : default to 0
@return Returns TRUE if successful, returns FALSE otherwise
@see calculateLuminance
*/
static BOOL
ToneMappingReinhard05(FIBITMAP *dib, FIBITMAP *Y, float f, float m, float a, float c) {
float Cav[3]; // channel average
float Lav; // average luminance
float Llav; // log average luminance
float maxLum, minLum; // min and max luminance
float L; // pixel luminance
float I_a; // pixel adaptation
float I_g, I_l; // global and local
float k; // key (low-key means overall dark image, high-key means overall light image)
// check input parameters
if((FreeImage_GetImageType(dib) != FIT_RGBF) || (FreeImage_GetImageType(Y) != FIT_FLOAT))
return FALSE;
if(f < -8) f = -8; if(f > 8) f = 8;
if(m < 0) m = 0; if(m > 1) m = 1;
if(a < 0) a = 0; if(a > 1) a = 1;
if(c < 0) c = 0; if(c > 1) c = 1;
unsigned width = FreeImage_GetWidth(dib);
unsigned height = FreeImage_GetHeight(dib);
unsigned dib_pitch = FreeImage_GetPitch(dib);
unsigned y_pitch = FreeImage_GetPitch(Y);
int i;
unsigned x, y;
BYTE *bits = NULL, *Ybits = NULL;
// get statistics about the data
LuminanceFromY(Y, &maxLum, &minLum, &Lav);
Llav = log(Lav);
f = exp(-f);
k = (log(maxLum) - Llav) / (log(maxLum) - log(minLum));
m = (m > 0) ? m : (float)(0.3 + 0.7 * pow(k, 1.4F));
float max_color = -1e6F;
float min_color = +1e6F;
// tone map image
bits = (BYTE*)FreeImage_GetBits(dib);
Ybits = (BYTE*)FreeImage_GetBits(Y);
if((a == 1) && (c == 0)) {
// when using default values, use a fastest code
for(y = 0; y < height; y++) {
float *Y = (float*)Ybits;
float *color = (float*)bits;
for(x = 0; x < width; x++) {
I_a = Y[x]; // luminance(x, y)
for (i = 0; i < 3; i++) {
if(*color != 0) {
*color /= ( *color + pow(f * I_a, m) );
}
max_color = (*color > max_color) ? *color : max_color;
min_color = (*color < min_color) ? *color : min_color;
color++;
}
}
// next line
bits += dib_pitch;
Ybits += y_pitch;
}
} else {
// complete algorithm
// channel averages
Cav[0] = Cav[1] = Cav[2] = 0;
bits = (BYTE*)FreeImage_GetBits(dib);
for(y = 0; y < height; y++) {
float *color = (float*)bits;
for(x = 0; x < width; x++) {
for(i = 0; i < 3; i++) {
Cav[i] += *color;
color++;
}
}
// next line
bits += dib_pitch;
}
float image_size = (float)width * height;
for(i = 0; i < 3; i++) {
Cav[i] /= image_size;
}
// perform tone mapping
for(y = 0; y < height; y++) {
float *Y = (float*)Ybits;
float *color = (float*)bits;
for(x = 0; x < width; x++) {
L = Y[x]; // luminance(x, y)
for (i = 0; i < 3; i++) {
if(*color != 0) {
I_l = c * *color + (1-c) * L;
I_g = c * Cav[i] + (1-c) * Lav;
I_a = a * I_l + (1-a) * I_g;
*color /= ( *color + pow(f * I_a, m) );
}
max_color = (*color > max_color) ? *color : max_color;
min_color = (*color < min_color) ? *color : min_color;
color++;
}
}
// next line
bits += dib_pitch;
Ybits += y_pitch;
}
}
// normalize intensities
bits = (BYTE*)FreeImage_GetBits(dib);
for(y = 0; y < height; y++) {
float *color = (float*)bits;
for(x = 0; x < width; x++) {
for(i = 0; i < 3; i++) {
*color = (*color - min_color) / (max_color - min_color);
color++;
}
}
// next line
bits += dib_pitch;
}
return TRUE;
}
// ----------------------------------------------------------
// Main algorithm
// ----------------------------------------------------------
/**
Apply the global tone mapping operator to a RGBF image and convert to 24-bit RGB<br>
User parameters control intensity, contrast, and level of adaptation
@param src Input RGBF image
@param intensity Overall intensity in range [-8:8] : default to 0
@param contrast Contrast in range [0.3:1) : default to 0
If set to FALSE, src is left unchanged: a temporary working image is allocated.
@return Returns a 24-bit RGB image if successful, returns NULL otherwise
*/
FIBITMAP* DLL_CALLCONV
FreeImage_TmoReinhard05(FIBITMAP *src, double intensity, double contrast) {
// default tone mapping parameters
float adaptation = 1; // Adaptation in range [0:1] : default to 1
float color_correction = 0; // Color correction in range [0:1] : default to 0
if(!src) return NULL;
// working RGBF variable
FIBITMAP *dib = NULL, *Y = NULL;
dib = FreeImage_ConvertToRGBF(src);
if(!dib) return NULL;
// get the Luminance channel
Y = ConvertRGBFToY(dib);
if(!Y) {
FreeImage_Unload(dib);
return NULL;
}
// perform the tone mapping
ToneMappingReinhard05(dib, Y, (float)intensity, (float)contrast, adaptation, color_correction);
// not needed anymore
FreeImage_Unload(Y);
// clamp image highest values to display white, then convert to 24-bit RGB
FIBITMAP *dst = ClampConvertRGBFTo24(dib);
// clean-up and return
FreeImage_Unload(dib);
return dst;
}
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