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/* FreeJ
* (c) Copyright 2009 Andrea Guzzo <xant@dyne.org>
*
* This source code is free software; you can redistribute it and/or
* modify it under the terms of the GNU Public License as published
* by the Free Software Foundation; either version 3 of the License,
* or (at your option) any later version.
*
* This source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* Please refer to the GNU Public License for more details.
*
* You should have received a copy of the GNU Public License along with
* this source code; if not, write to:
* Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
#include <CVLayer.h>
CVLayer::CVLayer() : Layer()
{
bufsize = 0;
blendMode = NULL;
type = Layer::GL_COCOA;
data = (void *)this;
}
CVLayer::CVLayer(CVLayerController *vin) : Layer()
{
input = vin;
bufsize = 0;
blendMode = NULL;
type = Layer::GL_COCOA;
data = (void *)this;
buffer = NULL;
[input setLayer:this];
set_name([input name]);
}
CVLayer::~CVLayer()
{
stop();
close();
deactivate();
//[input togglePlay:nil];
[input setLayer:nil];
}
/*
void
CVLayer::run()
{
feed();
[input renderPreview];
}
*/
void
CVLayer::activate()
{
if (!active) {
opened = true;
//freej->add_layer(this);
active = true;
notice("Activating %s", name);
start();
}
}
void
CVLayer::deactivate()
{
if (screen)
screen->rem_layer(this);
active = false;
}
bool
CVLayer::open(const char *path)
{
//[input openFile: path];
return false;
}
bool
CVLayer::_init()
{
return start();
}
void *
CVLayer::feed()
{
lock();
if ([input isVisible] || [input needPreview])
[input renderFrame];
unlock();
return (void *)vbuffer;
}
void
CVLayer::close()
{
//[input release];
}
bool
CVLayer::forward()
{
if ([input respondsToSelector:@selector(stepForward)])
[(id)input stepForward];
return true;
}
bool
CVLayer::backward()
{
if ([input respondsToSelector:@selector(stepForward)])
[(id)input stepBackward];
return true;
}
bool
CVLayer::backward_one_keyframe()
{
return backward();
}
bool
CVLayer::set_mark_in()
{
return false;
}
bool
CVLayer::set_mark_out()
{
return false;
}
void
CVLayer::pause()
{
if ([input respondsToSelector:@selector(pause)])
[(id)input pause];
}
bool
CVLayer::relative_seek(double increment)
{
return false;
}
// accessor to get a texture from the CVLayerView cocoa class
CVTexture *
CVLayer::gl_texture()
{
return [input getTexture];
}
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