1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360
|
/* FreeJ
* (c) Copyright 2009 Andrea Guzzo <xant@dyne.org>
*
* This source code is free software; you can redistribute it and/or
* modify it under the terms of the GNU Public License as published
* by the Free Software Foundation; either version 3 of the License,
* or (at your option) any later version.
*
* This source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* Please refer to the GNU Public License for more details.
*
* You should have received a copy of the GNU Public License along with
* this source code; if not, write to:
* Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
// Abstract: Uses Quartz to draw a string into an OpenGL texture.
// Imported from apple "CocoaGL" example and extended
// to fit freej integration.
#import <GLString.h>
// The following is a NSBezierPath category to allow
// for rounded corners of the border
#pragma mark -
#pragma mark NSBezierPath Category
@implementation NSBezierPath (RoundRect)
+ (NSBezierPath *)bezierPathWithRoundedRect:(NSRect)rect cornerRadius:(float)radius {
NSBezierPath *result = [NSBezierPath bezierPath];
[result appendBezierPathWithRoundedRect:rect cornerRadius:radius];
return result;
}
- (void)appendBezierPathWithRoundedRect:(NSRect)rect cornerRadius:(float)radius {
if (!NSIsEmptyRect(rect)) {
if (radius > 0.0) {
// Clamp radius to be no larger than half the rect's width or height.
float clampedRadius = MIN(radius, 0.5 * MIN(rect.size.width, rect.size.height));
NSPoint topLeft = NSMakePoint(NSMinX(rect), NSMaxY(rect));
NSPoint topRight = NSMakePoint(NSMaxX(rect), NSMaxY(rect));
NSPoint bottomRight = NSMakePoint(NSMaxX(rect), NSMinY(rect));
[self moveToPoint:NSMakePoint(NSMidX(rect), NSMaxY(rect))];
[self appendBezierPathWithArcFromPoint:topLeft toPoint:rect.origin radius:clampedRadius];
[self appendBezierPathWithArcFromPoint:rect.origin toPoint:bottomRight radius:clampedRadius];
[self appendBezierPathWithArcFromPoint:bottomRight toPoint:topRight radius:clampedRadius];
[self appendBezierPathWithArcFromPoint:topRight toPoint:topLeft radius:clampedRadius];
[self closePath];
} else {
// When radius == 0.0, this degenerates to the simple case of a plain rectangle.
[self appendBezierPathWithRect:rect];
}
}
}
@end
#pragma mark -
#pragma mark GLString
// GLString follows
@implementation GLString
#pragma mark -
#pragma mark Deallocs
- (void) deleteTexture
{
if (texName && cgl_ctx) {
(*cgl_ctx->disp.delete_textures)(cgl_ctx->rend, 1, &texName);
texName = 0; // ensure it is zeroed for failure cases
cgl_ctx = 0;
}
}
- (void) dealloc
{
[self deleteTexture];
[textColor release];
[boxColor release];
[borderColor release];
[string release];
[super dealloc];
}
#pragma mark -
#pragma mark Initializers
// designated initializer
- (id) initWithAttributedString:(NSAttributedString *)attributedString
{
[super init];
cgl_ctx = NULL;
texName = 0;
texSize.width = 0.0f;
texSize.height = 0.0f;
if (string)
[string release];
string = [attributedString retain];
staticFrame = NO;
antialias = YES;
marginSize.width = 4.0f; // standard margins
marginSize.height = 2.0f;
cRadius = 4.0f;
requiresUpdate = YES;
// all other variables 0 or NULL
return self;
}
- (id) initWithString:(NSString *)aString withFont:font withTextColor:(NSColor *)text BoxColor:(NSColor *)box BorderColor:(NSColor *)border
{
NSMutableDictionary *attribs = [NSMutableDictionary dictionary];
[attribs
setObject:font
forKey:NSFontAttributeName
];
[attribs
setObject:text
forKey:NSForegroundColorAttributeName
];
[attribs
setObject:box
forKey:NSBackgroundColorAttributeName
];
// XXX - how to use bordercolor now?
return [self initWithAttributedString:[[[NSAttributedString alloc] initWithString:aString attributes:attribs] autorelease]];
}
- (id) initWithString:(NSString *)aString withAttributes:(NSDictionary *)attribs
{
return [self initWithAttributedString:[[[NSAttributedString alloc] initWithString:aString attributes:attribs] autorelease]];
}
- (void) genImage
{
if (image)
[image release];
if (bitmap)
[bitmap release];
if ((NO == staticFrame)) { // find frame size if we have not already found it
frameSize = [string size]; // current string size
frameSize.width += marginSize.width * 2.0f; // add padding
frameSize.height += marginSize.height * 2.0f;
}
image = [[NSImage alloc] initWithSize:frameSize];
[image lockFocus];
[[NSGraphicsContext currentContext] setShouldAntialias:antialias];
if ([boxColor alphaComponent]) { // this should be == 0.0f but need to make sure
[boxColor set];
NSBezierPath *path = [NSBezierPath bezierPathWithRoundedRect:NSInsetRect(NSMakeRect (0.0f, 0.0f, frameSize.width, frameSize.height) , 0.5, 0.5)
cornerRadius:cRadius];
[path fill];
}
if ([borderColor alphaComponent]) {
[borderColor set];
NSBezierPath *path = [NSBezierPath bezierPathWithRoundedRect:NSInsetRect(NSMakeRect (0.0f, 0.0f, frameSize.width, frameSize.height), 0.5, 0.5)
cornerRadius:cRadius];
[path setLineWidth:1.0f];
[path stroke];
}
[textColor set];
[string drawAtPoint:NSMakePoint (marginSize.width, marginSize.height)]; // draw at offset position
bitmap = [[NSBitmapImageRep alloc] initWithFocusedViewRect:NSMakeRect (0.0f, 0.0f, frameSize.width, frameSize.height)];
[image unlockFocus];
}
#pragma mark -
#pragma mark Accessors
- (GLuint) texName
{
return texName;
}
- (NSSize) texSize
{
return texSize;
}
#pragma mark Text Color
- (void) setTextColor:(NSColor *)color // set default text color
{
[color retain];
[textColor release];
textColor = color;
requiresUpdate = YES;
}
- (NSColor *) textColor
{
return textColor;
}
#pragma mark Box Color
- (void) setBoxColor:(NSColor *)color // set default text color
{
[color retain];
[boxColor release];
boxColor = color;
requiresUpdate = YES;
}
- (NSColor *) boxColor
{
return boxColor;
}
#pragma mark Border Color
- (void) setBorderColor:(NSColor *)color // set default text color
{
[color retain];
[borderColor release];
borderColor = color;
requiresUpdate = YES;
}
- (NSColor *) borderColor
{
return borderColor;
}
#pragma mark Margin Size
// these will force the texture to be regenerated at the next draw
- (void) setMargins:(NSSize)size // set offset size and size to fit with offset
{
marginSize = size;
if (NO == staticFrame) { // ensure dynamic frame sizes will be recalculated
frameSize.width = 0.0f;
frameSize.height = 0.0f;
}
requiresUpdate = YES;
}
- (NSSize) marginSize
{
return marginSize;
}
#pragma mark Antialiasing
- (BOOL) antialias
{
return antialias;
}
- (void) setAntialias:(bool)request
{
antialias = request;
requiresUpdate = YES;
}
#pragma mark Frame
- (NSSize) frameSize
{
if ((NO == staticFrame) && (0.0f == frameSize.width) && (0.0f == frameSize.height)) { // find frame size if we have not already found it
frameSize = [string size]; // current string size
frameSize.width += marginSize.width * 2.0f; // add padding
frameSize.height += marginSize.height * 2.0f;
}
return frameSize;
}
- (BOOL) staticFrame
{
return staticFrame;
}
- (void) useStaticFrame:(NSSize)size // set static frame size and size to frame
{
frameSize = size;
staticFrame = YES;
requiresUpdate = YES;
}
- (void) useDynamicFrame
{
if (staticFrame) { // set to dynamic frame and set to regen texture
staticFrame = NO;
frameSize.width = 0.0f; // ensure frame sizes will be recalculated
frameSize.height = 0.0f;
requiresUpdate = YES;
}
}
#pragma mark String
- (void) setString:(NSAttributedString *)attributedString // set string after initial creation
{
[attributedString retain];
[string release];
string = attributedString;
if (NO == staticFrame) { // ensure dynamic frame sizes will be recalculated
frameSize.width = 0.0f;
frameSize.height = 0.0f;
}
requiresUpdate = YES;
}
- (void) setString:(NSString *)aString withAttributes:(NSDictionary *)attribs; // set string after initial creation
{
[self setString:[[[NSAttributedString alloc] initWithString:aString attributes:attribs] autorelease]];
}
#pragma mark -
#pragma mark Drawing
// generates the texture (requires a current opengl context)
- (CVPixelBufferRef) drawOnBuffer:(CVPixelBufferRef)pixelBuffer
{
[self genImage];
int pxWidth = CVPixelBufferGetWidth(pixelBuffer);
int pxHeight = CVPixelBufferGetHeight(pixelBuffer);
CVPixelBufferLockBaseAddress(pixelBuffer, 0);
void *rasterData = CVPixelBufferGetBaseAddress(pixelBuffer);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(pixelBuffer);
// context to draw in, set to pixel buffer's address
size_t bitsPerComponent = 8; // *not* CGImageGetBitsPerComponent(image);
CGColorSpaceRef cs = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
CGContextRef ctxt = CGBitmapContextCreate(rasterData, pxWidth, pxHeight, bitsPerComponent, bytesPerRow, cs, kCGImageAlphaNoneSkipFirst);
if(ctxt == NULL){
NSLog(@"could not create context");
return NULL;
}
// draw at the center of the provided pixel buffer
NSGraphicsContext *nsctxt = [NSGraphicsContext graphicsContextWithGraphicsPort:ctxt flipped:NO];
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:nsctxt];
[image compositeToPoint:NSMakePoint((pxWidth-frameSize.width)/2, (pxHeight-frameSize.height)/2) operation:NSCompositeCopy];
[NSGraphicsContext restoreGraphicsState];
CVPixelBufferUnlockBaseAddress(pixelBuffer, 0);
CFRelease(ctxt);
CFRelease(cs);
return pixelBuffer;
}
@end
|