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<TITLE>IMAGE Image Display Function
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<H2>IMAGE Image Display Function
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Section: <A HREF=sec_handle.html> Handle-Based Graphics </A>
<H3>Usage</H3>
The <code>image</code> command has the following general syntax
<PRE>
handle = image(x,y,C,properties...)
</PRE>
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where <code>x</code> is a two vector containing the <code>x</code> coordinates
of the first and last pixels along a column, and <code>y</code> is a
two vector containing the <code>y</code> coordinates of the first and
last pixels along a row. The matrix <code>C</code> constitutes the
image data. It must either be a scalar matrix, in which case
the image is colormapped using the <code>colormap</code> for the current
figure. If the matrix is <code>M x N x 3</code>, then <code>C</code> is intepreted
as RGB data, and the image is not colormapped. The <code>properties</code>
argument is a set of <code>property/value</code> pairs that affect the
final image. You can also omit the <code>x</code> and <code>y</code>,
<PRE>
handle = image(C, properties...)
</PRE>
<P>
in which case they default to <code>x = [1,size(C,2)]</code> and
<code>y = [1,size(C,1)]</code>. Finally, you can use the <code>image</code> function
with only formal arguments
<PRE>
handle = image(properties...)
</PRE>
<P>
To support legacy FreeMat code, you can also use the following
form of <code>image</code>
<PRE>
image(C, zoomfactor)
</PRE>
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which is equivalent to <code>image(C)</code> with the axes removed so that
the image takes up the full figure window, and the size of the
figure window adjusted to achieve the desired zoom factor using the
<code>zoom</code> command.
<H3>Example</H3>
In this example, we create an image that is <code>512 x 512</code> pixels
square, and set the background to a noise pattern. We set the central
<code>128 x 256</code> pixels to be white.
<PRE>
--> x = rand(512);
--> x((-64:63)+256,(-128:127)+256) = 1.0;
--> figure
ans =
1
--> image(x)
--> colormap(gray)
</PRE>
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The resulting image looks like:
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<DIV ALIGN="CENTER">
<IMG SRC="image1.png">
</DIV>
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Here is an example of an RGB image
<PRE>
--> t = linspace(0,1);
--> red = t'*t;
--> green = t'*(t.^2);
--> blue = t'*(0*t+1);
--> A(:,:,1) = red;
--> A(:,:,2) = green;
--> A(:,:,3) = blue;
--> image(A);
</PRE>
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The resulting image looks like:
<P>
<DIV ALIGN="CENTER">
<IMG SRC="image2.png">
</DIV>
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