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/*
* Copyright (c) 2002-2006 Samit Basu
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef __Context_hpp__
#define __Context_hpp__
#include "Scope.hpp"
#include "Array.hpp"
#include "FunctionDef.hpp"
#include "Exception.hpp"
#include "Types.hpp"
#include <vector>
#include <QList>
#include <QMutex>
#include <QMutexLocker>
#include <cstdarg>
#include "DebugStream.hpp"
/**
* This class represents a reference to an array in a scope
*/
class ArrayReference {
Array *m_ptr;
bool m_global;
ScopePtr m_scope;
public:
inline ArrayReference() : m_ptr(NULL), m_global(false), m_scope(NULL) {
}
inline ArrayReference(Array *ptr) : m_ptr(ptr), m_global(false), m_scope(NULL) {
}
inline ArrayReference(Array *ptr, bool global, ScopePtr scope) :
m_ptr(ptr), m_global(global), m_scope(scope) {
if (m_global)
m_scope->lock();
}
inline ~ArrayReference() {
if (m_global)
m_scope->unlock();
}
inline ArrayReference(const ArrayReference& copy) {
m_ptr = copy.m_ptr;
m_global = copy.m_global;
m_scope = copy.m_scope;
if (m_global)
m_scope->lock();
}
inline ArrayReference& operator=(Array* ptr) {
if (m_global)
m_scope->unlock();
m_ptr = ptr;
m_global = false;
m_scope = NULL;
return *this;
}
inline ArrayReference& operator=(const ArrayReference& copy) {
if (m_global)
m_scope->unlock();
m_ptr = copy.m_ptr;
m_global = copy.m_global;
m_scope = copy.m_scope;
if (m_global)
m_scope->lock();
return *this;
}
inline Array* pointer() {
return m_ptr;
}
inline Array& operator*() {
return *m_ptr;
}
inline Array* operator->() {
return m_ptr;
}
inline bool valid() {
return (m_ptr != NULL);
}
};
/**
* A Context is a stack of scopes with the (peculiar) property that
* the top and bottom of the stack (global and local scopes respectively)
* are searched regularly. The context is responsible for determining
* if variables and functions exist, and if so, for returning their
* values and accepting modifications to them. A context also keeps
* track of loop depth. Furthermore, the context (starting with 3.1)
* now "owns" all of the functions that are defined. These used to be
* tracked with the scopes, but that lead to a memory leak of FunctionDef
* objects.
*/
typedef FM::SymbolTable<FuncPtr> CodeTable;
class Context {
/**
* The normal stack of scopes.
*/
QVector<ScopePtr> scopestack;
/**
* The stack of scopes that have been "bypassed"
*/
QList<ScopePtr> bypassstack;
/**
* The stack of scopes that have been "reserved" -- need it
* because we need to move scopes out of sequence.
*/
QList<ScopePtr> reserveStack;
/**
* The table of functions
*/
CodeTable codeTab;
/**
* List of functions that are "temporary" and should be flushed
*/
StringVector tempFunctions;
/**
* The set of builtin functions
*/
CodeTable builtinTab;
/**
* The set of captured mfunctions
*/
QMultiMap<QString,FuncPtr> mFunctions;
/**
* Mutex to control access to this context class.
*/
QMutex mutex;
/**
* Pointer to current scope - must be an active scope --
* inactive scopes are used for debug tracking only
*/
ScopePtr activeScope;
/**
* Pointer to the bottom scope
*/
ScopePtr bottomScope;
/**
* Pointer to global scope
*/
ScopePtr topScope;
public:
/**
* Create a context and initialize it with a global scope and a
* base scope.
*/
Context(ScopePtr global) : mutex(QMutex::Recursive) {
scopestack.push_back(global);
pushScope("base");
topScope = scopestack.front();
bottomScope = scopestack.back();
bottomScope->setActive(true);
activeScope = lastActiveScope();
}
void debugDump() {
for (int i=0;i<scopestack.size();i++) {
qDebug() << "Scope " << i << " " << scopestack[i]->getName() << scopestack[i]->isActive() << scopestack[i]->listAllVariables();
}
for (int i=0;i<bypassstack.size();i++) {
qDebug() << "bypass " << i << " " << bypassstack[i]->getName() << bypassstack[i]->isActive() << bypassstack[i]->listAllVariables();
}
for (int i=0;i<reserveStack.size();i++) {
qDebug() << "reserve " << i << " " << reserveStack[i]->getName() << reserveStack[i]->isActive() << reserveStack[i]->listAllVariables();
}
}
/**
* Get the pointer to the mutex that protects this context.
* This mutex only needs to be used when the GUI thread wants
* to access the context (which is "owned" by the Interpreter
* thread).
*/
inline QMutex* getMutex() {
return &mutex;
}
inline bool isScopeActive() const {
return bottomScope->isActive();
}
inline void setScopeActive(bool x) {
bottomScope->setActive(x);
activeScope = lastActiveScope();
}
inline int scopeStepTrap() const {
return bottomScope->stepTrap();
}
inline void setScopeStepTrap(int x) {
bottomScope->setStepTrap(x);
}
inline int scopeStepCurrentLine() const {
return bottomScope->stepCurrentLine();
}
inline void setScopeStepCurrentLine(int x) {
bottomScope->setStepCurrentLine(x);
}
inline int scopeTokenID() const {
return bottomScope->tokenID();
}
inline void setScopeTokenID(int x) {
bottomScope->setTokenID(x);
}
inline QString scopeDetailString() {
return bottomScope->detailString();
}
inline void setScopeDetailString(QString x) {
bottomScope->setDetailString(x);
}
inline int scopeNargin() {
return activeScope->nargin();
}
inline void setScopeNargin(int x) {
activeScope->setNargin(x);
}
inline int scopeNargout() {
return activeScope->nargout();
}
inline void setScopeNargout(int x) {
activeScope->setNargout(x);
}
inline void updateScopePointers() {
QMutexLocker lock(&mutex);
if (!scopestack.isEmpty()) {
topScope = scopestack.front();
bottomScope = scopestack.back();
activeScope = lastActiveScope();
} else {
topScope = bottomScope = activeScope = NULL;
}
}
inline void reserveScope() {
QMutexLocker lock(&mutex);
reserveStack.push_back(scopestack.back());
scopestack.pop_back();
updateScopePointers();
}
inline void unreserveScope() {
QMutexLocker lock(&mutex);
if (reserveStack.size()>0) {
scopestack.push_back(reserveStack.back());
reserveStack.pop_back();
}
updateScopePointers();
}
/**
* Bypass the prescribed number of scopes. These scopes are
* placed on the bypassstack. This effectively makes a different
* scope active, and then allows us to restore the bypass scopes.
* a count of -1 means all scopes are bypassed (except the base scope)
*/
inline void bypassScope(int count) {
QMutexLocker lock(&mutex);
if (count < 0)
count = (scopestack.size()-2);
if (count > scopestack.size()) return;
for (int i=0;i<count;i++) {
bypassstack.push_back(scopestack.back());
scopestack.pop_back();
}
updateScopePointers();
}
inline void restoreScope(int count) {
QMutexLocker lock(&mutex);
if (count > bypassstack.size()) return;
for (int i=0;i<count;i++) {
scopestack.push_back(bypassstack.back());
bypassstack.pop_back();
}
updateScopePointers();
}
/**
* Every call to bypassScope should be matched by a call to
* restoreBypassedScopes, or memory leaks will occur.
*/
inline void restoreBypassedScopes() {
QMutexLocker lock(&mutex);
for (int i=0;i<bypassstack.size();i++)
scopestack.push_back(bypassstack[bypassstack.size()-1-i]);
bypassstack.clear();
updateScopePointers();
}
inline ScopePtr lastActiveScope() {
QMutexLocker lock(&mutex);
for (int i=scopestack.size()-1;i>=0;i--)
if (scopestack[i]->isActive()) return scopestack[i];
return scopestack.front();
}
/**
* Push the given scope onto the bottom of the scope stack.
*/
inline void pushScope(QString name, QString detail = QString(), bool nestflag = false) {
QMutexLocker lock(&mutex);
if (scopestack.size() > 100)
throw Exception("Allowable stack depth exceeded...");
Scope *t = new Scope(name,nestflag);
t->setDetailString(detail);
scopestack.push_back(t);
bottomScope = t;
activeScope = lastActiveScope();
}
/**
* Pop the bottom scope off of the scope stack. The scope is
* deleted.
* Throws an Exception if the global scope is popped.
*/
inline void popScope() {
QMutexLocker lock(&mutex);
if (scopestack.size() == 1)
throw Exception("Attempt to pop global scope off of context stack!");
scopestack.pop_back();
delete bottomScope;
bottomScope = scopestack.back();
activeScope = lastActiveScope();
}
inline int scopeDepth() {
return scopestack.size();
}
/**
* Insert the given variable into the right scope - the global
* scope if the array is in the global list, and mangled in
* global list if it is persistent.
*/
inline void insertVariable(const QString& varName, const Array& var) {
ScopePtr active;
QString mapName;
if (activeScope->isVariablePersistent(varName)) {
mapName = activeScope->getMangledName(varName);
active = topScope;
} else if (activeScope->isVariableGlobal(varName)) {
mapName = varName;
active = topScope;
} else {
activeScope->insertVariable(varName,var);
return;
}
active->insertVariable(mapName,var);
}
/**
* Insert a variable into the local scope - do not check the
* global list.
*/
inline void insertVariableLocally(QString varName, const Array& var) {
activeScope->insertVariable(varName,var);
}
/**
* Return a pointer to the given variable. The search
* logic is:
* - If the variable is persistent in the current scope
* (at the bottom of the scope stack), mangle its name
* using the scope, and look for it in the global scope.
* - If the variable is global in the current scope (at the
* bottom of the scope stack, look for it in the global
* scope.
* - Look for the variable in the local scope.
* If the variable is not found, an empty variable is constructed
* with the given name, and inserted into the scope that was
* searched. A pointer to this newly created variable is returned.
*/
inline ArrayReference lookupVariable(const QString& varName) {
ScopePtr active;
QString mapName;
bool global = false;
if (activeScope->isVariablePersistent(varName)) {
mapName = activeScope->getMangledName(varName);
active = topScope;
} else if (activeScope->isVariableGlobal(varName)) {
mapName = varName;
active = topScope;
global = true;
} else {
Array *dp = activeScope->lookupVariable(varName);
if (!dp && activeScope->isnested()) {
// If the variable is not defined in the current scope,
// loop up through the scope stack, checking for nested
// scopes that may have the variable defined.
//
// FIXME
//
int i=scopestack.size()-2;
while ((!dp) && (i>=0) && scopestack[i]->nests(scopestack[i+1]->getName())) {
dp = scopestack[i]->lookupVariable(varName);
if (!dp) i--;
}
if (dp)
return (ArrayReference(dp,false,scopestack[i]));
else
return (ArrayReference(dp,false,activeScope));
} else
return (ArrayReference(dp,false,activeScope));
}
return (ArrayReference(active->lookupVariable(mapName),global,active));
}
inline bool variableLocalToCurrentScope(QString varName) {
return activeScope->variableLocal(varName);
}
inline void setVariablesAccessed(StringVector va) {
activeScope->setVariablesAccessed(va);
}
inline void setLocalVariablesList(StringVector rv) {
activeScope->setLocalVariables(rv);
}
/**
* Look for a variable, but only locally.
*/
inline Array* lookupVariableLocally(QString varName) {
return activeScope->lookupVariable(varName);
}
/**
* Insert a function definition into the code table.
*/
inline void insertFunction(FuncPtr f, bool temporary) {
codeTab.insertSymbol(f->name,f);
if (temporary)
tempFunctions.push_back(f->name);
}
/**
* Remove a function definition from the code table.
*/
inline void deleteFunction(const QString& funcName) {
codeTab.deleteSymbol(funcName);
}
/**
* Flush temporary function definitions from the global context
*/
inline void flushTemporaryGlobalFunctions() {
for (int i=0;i<tempFunctions.size();i++)
deleteFunction(tempFunctions[i]);
tempFunctions.clear();
}
/**
* Capture a m function
*/
inline void captureMFunction(FuncPtr ptr) {
mFunctions.insert(ptr->name,ptr);
}
/**
* Lookup a captured m function
*/
inline FuncPtr lookupCapturedMFunction(const QString& name, const QString& filename) {
QList<FuncPtr> matches = mFunctions.values(name);
for (int i=0;i<matches.size();i++)
if (((MFunctionDef*)matches[i])->fileName == filename)
return matches[i];
return FuncPtr();
}
/**
* Lookup a builtin function
*/
inline FuncPtr lookupBuiltinFunction(const QString& funcName) {
FuncPtr* ret = builtinTab.findSymbol(funcName);
if (ret)
return *ret;
else
throw Exception("Unable to find builtin function definition " + funcName);
}
/**
* Add a built in function to the global scope with the given name.
*/
inline void addFunction(QString name, BuiltInFuncPtr fptr, int argc_in, int argc_out, ...) {
StringVector args;
va_list argp;
if (argc_in>0) {
va_start(argp,argc_out);
for (int i=0;i<argc_in;i++) {
const char *t = va_arg(argp, const char *);
if (!t) {
dbout << "addFunction for function " <<
name << " is wrong!\n";
}
args.push_back(t);
}
if (va_arg(argp,const char *) != NULL) {
dbout << "addFunction for function " <<
name << " is wrong!\n";
}
va_end(argp);
}
BuiltInFunctionDef *f2def;
f2def = new BuiltInFunctionDef;
f2def->retCount = argc_out;
f2def->argCount = argc_in;
f2def->name = name;
f2def->fptr = fptr;
f2def->arguments = args;
insertFunction(f2def,false);
if (builtinTab.hasSymbol(name))
dbout << "function " << name << " is already in the builtin table";
builtinTab.insertSymbol(name,f2def);
}
/**
* Add a special function to the global scope with the given name.
*/
inline void addSpecialFunction(QString name, SpecialFuncPtr fptr, int argc_in, int argc_out, ...) {
StringVector args;
va_list argp;
if (argc_in>0) {
va_start(argp,argc_out);
for (int i=0;i<argc_in;i++) {
const char *t = va_arg(argp, const char *);
if (!t) {
dbout << "addSpecialFunction for function " <<
(name) << " is wrong!\n";
}
args.push_back(t);
}
if (va_arg(argp,const char *) != NULL) {
dbout << "addSpecialFunction for function " <<
(name) << " is wrong!\n";
}
va_end(argp);
}
SpecialFunctionDef *f2def;
f2def = new SpecialFunctionDef;
f2def->retCount = argc_out;
f2def->argCount = argc_in;
f2def->name = name;
f2def->fptr = fptr;
f2def->arguments = args;
insertFunction(f2def,false);
if (builtinTab.hasSymbol(name))
dbout << "function " << name << " is already in the builtin table";
builtinTab.insertSymbol(name,f2def);
}
/**
* Add a built in function to the global scope with the given name
* and tag it as a graphics function
*/
inline void addGfxFunction(QString name, BuiltInFuncPtr fptr, int argc_in, int argc_out, ...) {
StringVector args;
va_list argp;
if (argc_in>0) {
va_start(argp,argc_out);
for (int i=0;i<argc_in;i++) {
const char *t = va_arg(argp, const char *);
if (!t) {
dbout << "addGfxFunction for function " <<
(name) << " is wrong!\n";
}
args.push_back(t);
}
if (va_arg(argp,const char *) != NULL) {
dbout << "addGfxFunction for function " <<
(name) << " is wrong!\n";
}
va_end(argp);
}
BuiltInFunctionDef *f2def;
f2def = new BuiltInFunctionDef;
f2def->retCount = argc_out;
f2def->argCount = argc_in;
f2def->name = name;
f2def->fptr = fptr;
f2def->arguments = args;
f2def->graphicsFunction = true;
insertFunction(f2def,false);
if (builtinTab.hasSymbol(name))
dbout << "function " << name << " is already in the builtin table";
builtinTab.insertSymbol(name,f2def);
}
/**
* Add a special function to the global scope with the given name, and
* tag it as a graphics function
*/
inline void addGfxSpecialFunction(QString name, SpecialFuncPtr fptr, int argc_in, int argc_out, ...) {
StringVector args;
va_list argp;
if (argc_in>0) {
va_start(argp,argc_out);
for (int i=0;i<argc_in;i++) {
const char *t = va_arg(argp, const char *);
if (!t) {
dbout << "addGfxSpecialFunction for function " <<
(name) << " is wrong!\n";
}
args.push_back(t);
}
if (va_arg(argp,const char *) != NULL) {
dbout << "addGfxSpecialFunction for function " <<
(name) << " is wrong!\n";
}
va_end(argp);
}
SpecialFunctionDef *f2def;
f2def = new SpecialFunctionDef;
f2def->retCount = argc_out;
f2def->argCount = argc_in;
f2def->name = name;
f2def->fptr = fptr;
f2def->arguments = args;
f2def->graphicsFunction = true;
insertFunction(f2def,false);
if (builtinTab.hasSymbol(name))
dbout << "function " << name << " is already in the builtin table";
builtinTab.insertSymbol(name,f2def);
}
inline StringVector listAllFunctions() {
return codeTab.getCompletions("");
}
inline StringVector listGlobalVariables() {
return topScope->listAllVariables();
}
inline StringVector listAllVariables() {
return activeScope->listAllVariables();
}
inline void clearGlobalVariableList() {
topScope->clearGlobalVariableList();
activeScope->clearGlobalVariableList();
}
inline void clearPersistentVariableList() {
topScope->clearPersistentVariableList();
activeScope->clearPersistentVariableList();
}
inline StringVector getCompletions(const QString& prefix) {
StringVector local_completions = activeScope->getCompletions(prefix);
StringVector global_completions = topScope->getCompletions(prefix);
StringVector code_completions = codeTab.getCompletions(prefix);
StringVector completions(local_completions);
for (int i=0;i<global_completions.size();i++)
completions.push_back(global_completions[i]);
for (int i=0;i<code_completions.size();i++)
completions.push_back(code_completions[i]);
return completions;
}
inline bool lookupFunction(QString funcName, FuncPtr& val) {
FuncPtr* ret = codeTab.findSymbol(funcName);
if (ret) {
val = *ret;
return true;
}
return false;
}
/**
* Add a persistent variable to the local stack. This involves
* two steps:
* - the name of the variable is added to the persistent variable list
* in the current scope.
* - the global scope is checked for the mangled name of the
* persistent variable. If the variable does not exist in the
* global scope, then an empty variable is inserted.
*/
inline void addPersistentVariable(QString var) {
// Delete local variables with this name
activeScope->deleteVariable(var);
// Delete global variables with this name
// topScope->deleteVariable(var);
activeScope->addPersistentVariablePointer(var);
}
/**
* Add a variable name into the global variable list of the current
* scope. If the variable does not exist in the global scope, an
* empty variable is added.
*/
inline void addGlobalVariable(QString var) {
// Delete local variables with this name
activeScope->deleteVariable(var);
// Delete global persistent variables with this name
topScope->deleteVariable(activeScope->getMangledName(var));
// Add a point in the local scope to the global variable
activeScope->addGlobalVariablePointer(var);
}
inline void deleteGlobalVariable(QString var) {
topScope->deleteVariable(var);
}
/**
* Delete a variable if its defined. Handles global and persistent
* variables also.
*/
inline void deleteVariable(QString var) {
if (isVariableGlobal(var)) {
topScope->deleteVariable(var);
activeScope->deleteGlobalVariablePointer(var);
return;
}
if (isVariablePersistent(var)) {
topScope->deleteVariable(activeScope->getMangledName(var));
activeScope->deletePersistentVariablePointer(var);
return;
}
activeScope->deleteVariable(var);
}
/**
* Increment the loop depth counter in the local scope.
*/
inline void enterLoop() {
activeScope->enterLoop();
}
/**
* Decrement the loop depth counter in the local scope.
*/
inline void exitLoop() {
activeScope->exitLoop();
}
inline bool isCurrentScopeNested() {
return bottomScope->isnested();
}
inline void setScopeNesting(bool x) {
bottomScope->setNestingFlag(x);
}
inline QString activeScopeName() {
return activeScope->getName();
}
inline QString activeScopeDetailString() {
return activeScope->detailString();
}
inline QString scopeName() {
return bottomScope->getName();
}
inline bool currentScopeNests(QString name) {
return activeScope->nests(name);
}
inline bool currentScopeVariableAccessed(QString name) {
return activeScope->variableAccessed(name);
}
inline void deactivateCurrentScope() {
bottomScope->setActive(false);
updateScopePointers();
}
/**
* Returns true if the current (local) scope indicates a
* non-zero loop depth.
*/
inline bool inLoop() {
return activeScope->inLoop();
}
/**
* Returns true if the given variable is global.
*/
inline bool isVariableGlobal(const QString& varName) {
return activeScope->isVariableGlobal(varName);
}
/**
* Returns true if the given variable is persistent
*/
inline bool isVariablePersistent(const QString& varName) {
return activeScope->isVariablePersistent(varName);
}
/**
* Returns function and line number
*/
inline QString sampleIP(unsigned &ctxt){
QMutexLocker lock(&mutex);
ctxt = this->scopeTokenID() & 0x0000FFFF;
return this->scopeName();
}
};
// Use this class to get access to a parent scope. It automatically
// bypasses the current scope, and restores on destruction
class ParentScopeLocker {
Context *contxt;
public:
ParentScopeLocker(Context *m) {
contxt = m;
contxt->bypassScope(1);
}
~ParentScopeLocker() {
contxt->restoreScope(1);
}
};
class PopContext {
Context *m_context;
int m_popSpec;
int m_scopeDepth;
public:
PopContext(Context* context, int popSpec) {
m_context = context;
m_popSpec = popSpec;
m_scopeDepth = context->scopeDepth();
if (popSpec == 0) return;
if (popSpec == -1)
while (context->activeScopeName() != "base") context->bypassScope(1);
else
context->bypassScope(popSpec);
}
~PopContext() {
while (m_context->scopeDepth() < m_scopeDepth) m_context->restoreScope(1);
while (m_context->scopeDepth() > m_scopeDepth) m_context->popScope();
}
};
#endif
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