1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135
|
/*
* Copyright (c) 2002-2006 Samit Basu
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef __HandleAxis_hpp__
#define __HandleAxis_hpp__
#include <string>
#include <vector>
#include <map>
#include <algorithm>
#include "Array.hpp"
#include "SymbolTable.hpp"
#include "HandleObject.hpp"
#include "RenderEngine.hpp"
#include "Context.hpp"
#include <QPainterPath>
/**
* This utility function returns a
* "reasonable" set of points that bracket
* and divide an interval
*/
QList<double> GetTicksOuter(double amin, double amax, bool isLog, int requestedCounts);
QList<double> GetTicksInner(double amin, double amax, bool isLog, int requestedCounts);
//The HandleAxis class encapsulates a 3D axis object, and is
//manipulated through the Set/Get interface.
class HandleAxis : public HandleObject {
double x1pos[3], x2pos[3];
double y1pos[3], y2pos[3];
double z1pos[3], z2pos[3];
bool xvisible, yvisible, zvisible;
QFont m_font;
double model[16];
double proj[16];
int viewp[4];
QVector<double> m_box;
void UpdateAxisFont();
void HandlePlotBoxFlags();
void GetMaxTickMetric(RenderEngine& gc,
StringVector labs,
double &maxx, double &maxy);
void DrawLabel(RenderEngine& gc,
double dx, double dy,
double x2, double y2,
QVector<double> color,
QString txt);
void SetupAxis(RenderEngine& gc);
void RecalculateTicks(RenderEngine& gc);
int GetTickCount(RenderEngine& gc, double x1, double y1,
double z1, double x2, double y2, double z2);
void DrawXGridLine(RenderEngine& gc, double t,
QVector<double> limits);
void DrawYGridLine(RenderEngine& gc, double t,
QVector<double> limits);
void DrawZGridLine(RenderEngine& gc, double t,
QVector<double> limits);
double flipX(double t);
double flipY(double t);
double flipZ(double t);
FM::SymbolTable<HandleProperty*> properties;
void RePackFigure(RenderEngine& gc);
void UpdateLimits(bool x, bool y, bool z, bool a, bool c);
public:
HandleAxis();
virtual ~HandleAxis();
bool Is2DView();
void SetupCamera(RenderEngine &gc);
void MapCorners(RenderEngine &gc,
double &xmin, double &xmax,
double &ymin, double &ymax,
double &zmin, double &zmax);
void UpdateXYZPos(RenderEngine &gc);
QVector<double> GetClientAreaInPixels() {return m_box;}
virtual void ConstructProperties();
virtual void UpdateState();
void SetupDefaults();
virtual void PaintMe(RenderEngine &gc);
virtual void PaintBoundingBox(RenderEngine& gc);
QVector<double> UnitsReinterpret(RenderEngine& gc, QVector<double> a);
QVector<double> GetPropertyVectorAsPixels(RenderEngine& gc, QString name);
QVector<double> GetAxisLimits(bool rawmode = false);
void SetAxisLimits(QVector<double>);
double MapX(double x);
double MapY(double y);
double MapZ(double z);
QVector<double> ReMap(QVector<double>);
void ReMap(QVector<double>,
QVector<double>,
QVector<double>,
QVector<double>&,
QVector<double>&,
QVector<double>&);
void SetupProjection(RenderEngine& gc);
void InitialSetupAxis(RenderEngine& gc);
void DrawBox(RenderEngine& gc);
void DrawMinorGridLines(RenderEngine& gc);
void DrawGridLines(RenderEngine& gc);
void DrawAxisLines(RenderEngine& gc);
void DrawTickMarks(RenderEngine& gc);
void DrawTickLabels(RenderEngine& gc,
QVector<double> color,
double px1, double py1, double pz1,
double px2, double py2, double pz2,
double limmin, double limmax,
double unitx, double unity, double unitz,
QVector<double> maptics,
QVector<double> minortics,
StringVector labels,
QString labelname,
int ticlen, double ticdir);
void DrawAxisLabels(RenderEngine& gc);
void DrawChildren(RenderEngine& gc);
};
void LoadHandleGraphicsFunctions(Context* context);
#endif
|